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//! 异步执行 静态有向无环图 的执行节点
//! 执行节点有3种,system执行节点,原型执行节点, 单例执行节点
//! 内部维护了图的节点向量和边向量
//! 执行节点采用pi_append_vec存放, 边也采用pi_append_vec
//! 执行图本身支持动态添加原型执行节点及创建相应的边,
//! 可线程安全的放入新节点和边,并线程安全的连接from和to的边
//! 如果有A对X写和Y读,则创建Y-->A和A-->X的边
//! 如果有A和B都会对X写,写不能并行,而A在B前面先写,则创建A-->B的边, 这样B就会等待A执行后再执行
//!
//! 在检查边和添加边是有时间间隔的,为了保证这个过程不会有改变,添加原型节点时需要锁住,保证不会同时添加2个原型节点。
//! 图执行时,是无锁的。执行时要遍历to边,添加时要修改to边,同时为了保证from_count被正确减少,要求执行或添加必须串行,因此通过节点状态来互相等待。
//! 图执行时,会根据节点状态等待添加节点完成,添加节点时也会根据节点状态等待节点执行完成,为了防止死锁,要求system.align方法必须不会调用添加原型节点,并尽快完成。
use std::any::TypeId;
use std::borrow::Cow;
use std::collections::HashSet;
use std::ops::Range;
use std::fmt::{Debug, Display, Formatter, Result};
use std::hint::spin_loop;
use std::marker::PhantomData;
use std::mem::transmute;
use std::sync::atomic::Ordering;
use async_channel::{bounded, Receiver, RecvError, Sender};
use dashmap::mapref::entry::Entry;
use dashmap::DashMap;
use fixedbitset::FixedBitSet;
use pi_append_vec::{AppendVec, SafeVec};
use pi_arr::Iter;
use pi_async_rt::prelude::AsyncRuntime;
use pi_map::vecmap::VecMap;
use pi_null::Null;
use pi_share::{Share, ShareMutex, ShareU32, ShareU64};
use crate::archetype::{Archetype, ArchetypeDependResult, Flags};
#[cfg(debug_assertions)]
use crate::column::ARCHETYPE_INDEX;
#[cfg(debug_assertions)]
use crate::column::COMPONENT_INDEX;
use crate::dot::{Config, Dot};
use crate::listener::Listener;
use crate::system::BoxedSystem;
use crate::world::{ArchetypeInit, ComponentIndex, World};
const NODE_STATUS_STEP: u32 = 0x1000_0000;
const NODE_STATUS_ALIGN_MASK: u32 = !0x1000_0001;
const NODE_STATUS_WAIT: u32 = 0;
const NODE_STATUS_RUN_START: u32 = NODE_STATUS_STEP; // 节点执行前(包括原型节点)前,状态被设为RUN_START
const NODE_STATUS_RUNNING: u32 = NODE_STATUS_RUN_START + NODE_STATUS_STEP; // system系统如果通过长度检查新原型后,状态被设为Running
const NODE_STATUS_RUN_END: u32 = NODE_STATUS_RUNNING + NODE_STATUS_STEP; // 节点执行后(包括原型节点)前,状态被设为RUN_END
const NODE_STATUS_OVER: u32 = NODE_STATUS_RUN_END + NODE_STATUS_STEP; // 节点的所有to邻居都被调用后,状态才为Over
#[derive(Clone, Copy, Debug, PartialEq, PartialOrd, Ord, Eq, Hash)]
pub struct NodeIndex(u32);
impl NodeIndex {
#[inline]
pub fn new(index: usize) -> Self {
NodeIndex(index as u32)
}
#[inline]
pub fn index(self) -> usize {
self.0 as usize
}
}
impl Null for NodeIndex {
fn null() -> Self {
Self(u32::null())
}
fn is_null(&self) -> bool {
self.0.is_null()
}
}
#[derive(Clone, Copy, Debug, PartialEq, PartialOrd, Ord, Eq, Hash)]
pub struct EdgeIndex(u32);
impl EdgeIndex {
#[inline]
pub fn new(index: usize) -> Self {
EdgeIndex(index as u32)
}
#[inline]
pub fn index(self) -> usize {
self.0 as usize
}
}
impl Null for EdgeIndex {
fn null() -> Self {
Self(u32::null())
}
fn is_null(&self) -> bool {
self.0.is_null()
}
}
// Index into the NodeIndex and EdgeIndex arrays
/// Edge direction.
#[derive(Clone, Copy, Debug, PartialEq, PartialOrd, Ord, Eq, Hash)]
#[repr(usize)]
pub enum Direction {
/// An `From` edge is an inbound edge *to* the current node.
From = 0,
/// An `To` edge is an outward edge *from* the current node.
To = 1,
}
impl Direction {
/// Return the opposite `Direction`.
#[inline]
pub const fn opposite(self) -> Direction {
unsafe { transmute((self as usize) ^ 1) }
}
/// Return `0` for `To` and `1` for `From`.
#[inline]
pub const fn index(self) -> usize {
self as usize
}
}
fn vec_set(vec: &mut Vec<NodeIndex>, index: usize, value: NodeIndex) {
if vec.len() <= index {
vec.resize(index + 1, NodeIndex::null());
}
*unsafe { vec.get_unchecked_mut(index) } = value;
}
pub struct ExecSystem {
pub(crate) system: BoxedSystem<()>,
pub(crate) conditions: Vec<BoxedSystem<bool>>,
pub(crate) set_conditions: FixedBitSet,
}
#[derive(Clone)]
pub struct ExecGraph(Share<GraphInner>, pub String, pub Vec<usize>/*toop排序*/);
impl ExecGraph {
pub fn new(name: String) -> Self {
Self(Default::default(), name, Vec::with_capacity(256))
}
pub fn check(&self) -> Vec<usize> {
let graph = self.0.as_ref();
let mut ngraph = NGraph::default();
for n in graph.nodes.iter().enumerate() {
ngraph.add_node(n.0);
}
for edge in graph.edges.iter() {
let from = edge.load(Direction::From).0;
let to = edge.load(Direction::To).0;
ngraph.add_edge(from.index() as usize, to.index() as usize, graph);
}
let cycle_keys = ngraph.build();
match cycle_keys {
Ok(r) => r,
Err(cycle_keys) => if cycle_keys.len() > 0 {
let cycle: Vec<(usize, &Node)> = cycle_keys.iter().map(|k| {(k.clone(), graph.nodes.get(*k).unwrap())}).collect();
panic!("cycle=========={:?}", cycle);
} else {
Vec::default()
},
}
}
pub fn add_system(&self, sys_index: usize, sys_name: Cow<'static, str>) -> NodeIndex {
let inner = self.0.as_ref();
inner.to_len.fetch_add(1, Ordering::Relaxed);
let index = inner.nodes.insert(Node::new(NodeType::System(sys_index, sys_name.clone())));
// println!("find_node====={:?}", (index, inner.to_len.load(Ordering::Relaxed), &self.1, sys_name));
//inner.map.insert((sys_index as u128, 0), NodeIndex(index as u32));
NodeIndex(index as u32)
}
pub fn add_set(&self, start: usize, end: usize, set_name: Cow<'static, str>) -> NodeIndex {
let inner = self.0.as_ref();
inner.to_len.fetch_add(1, Ordering::Relaxed);
let index = inner.nodes.insert(Node::new(NodeType::Set(start, end, set_name)));
NodeIndex(index as u32)
}
pub fn add_edge(&self, from: NodeIndex, to: NodeIndex) {
let inner = self.0.as_ref();
inner.add_edge(from, to);
}
pub fn node_references<'a>(&'a self) -> Iter<'a, Node> {
self.0.as_ref().nodes.iter()
}
pub fn edge_references<'a>(&'a self) -> Iter<'a, Edge> {
self.0.as_ref().edges.iter()
}
// 获得指定节点的边迭代器
pub fn neighbors(&self, node_index: NodeIndex, d: Direction) -> NeighborIter<'_> {
self.0.as_ref().neighbors(node_index, d)
}
pub fn froms(&self) -> &Vec<NodeIndex> {
let inner = self.0.as_ref();
&inner.froms
}
pub fn to_len(&self) -> u32 {
let inner = self.0.as_ref();
inner.to_len.load(Ordering::Relaxed)
}
/// 初始化方法,每个图可被执行多次, 已经初始化的system和world上的资源和原型不会再次生成图节点
/// 将system, res, archetype, 添加成图节点,并维护边
pub fn initialize(&mut self, systems: Share<SafeVec<ExecSystem>>, set_conditions: Share<SafeVec<BoxedSystem<bool>>>, world: &mut World, init_notify: bool) {
let inner = self.0.as_ref();
let old_sys_len = inner.sys_len.load(Ordering::Relaxed);
let new_sys_len = systems.len();
inner.sys_len.store(new_sys_len as u32, Ordering::Relaxed);
let range = old_sys_len as usize..new_sys_len;
// 首先初始化新增的system,有Insert的会产生对应的原型,如果有监听器,则会立即调用add_archetype_node
for sys in systems.slice(range.clone()) {
if sys.conditions.len() > 0 {
for i in sys.conditions.iter_mut() {
i.initialize(world);
}
}
sys.system.initialize(world);
}
let old_set_condition_len = inner.set_condition_len.load(Ordering::Relaxed) as usize;
let new_set_condition_len = set_conditions.len();
for conditions in set_conditions.slice(old_set_condition_len..new_set_condition_len) {
conditions.initialize(world);
}
// 遍历world上的单例资源,测试和system的读写关系
// for r in world.single_res_map.iter() {
// self.add_res_node(&systems, range.clone(), r.key(), &r.value().2, true, world);
// }
// 遍历world上的多例资源,测试和system的读写关系
// for r in world.multi_res_map.iter() {
// self.add_res_node(&systems, range.clone(), r.key(), r.value().name(), false, world);
// }
// 遍历已有的原型,添加原型节点,添加原型和system的依赖关系产生的边
// for r in world.archetype_arr.iter() {
// self.add_archetype_node(&systems, range.clone(), r, world);
// }
log::trace!("res & archtypes initialized, {:?}", Dot::with_config(&self, Config::empty()));
let _ = std::fs::write("system_graph".to_string() + self.1.as_str() + ".dot", Dot::with_config(&self, Config::empty()).to_string());
let sort = self.check().into_iter().filter(|i| {
match &inner.nodes[*i].label {
NodeType::System(_, _) => true,
NodeType::Set(start, end, _) => end - start > 0,
_ => false,
}
}).collect::<Vec<usize>>();
// toop 排序
self.2 = sort;
// nodes和edges整理AppendVec
let inner = Share::<GraphInner>::get_mut(&mut self.0).unwrap();
inner.nodes.settle(0);
inner.edges.settle(0);
let mut to_len = 0;
// 计算froms节点和to_len
for (index, node) in inner.nodes.iter().enumerate() {
if node.edge(Direction::From).0 == 0 {
inner.froms.push(NodeIndex::new(index));
}
if node.edge(Direction::To).0 == 0 {
to_len += 1;
}
}
assert_eq!(to_len, self.to_len());
// 如果需要初始化监听,并且图还没有添加过监听器,则添加监听器
if init_notify && old_sys_len == 0 {
// 监听原型创建, 添加原型节点和边
let notify = Notify(self.clone(), systems, true, PhantomData);
world.listener_mgr.register_event(Share::new(notify));
// 整理world的监听器,合并内存
world.listener_mgr.settle();
}
// println!(
// "graph initialized, froms: {:?}, to_len:{}",
// self.froms(),
// self.to_len()
// );
}
// 添加单例和多例节点,添加单例多例和system的依赖关系产生的边。
// 只会在初始化时调用一次。
fn add_res_node(
&self,
systems: &Share<SafeVec<(BoxedSystem<()>, Vec<BoxedSystem<()>>)>>,
mut sys_range: Range<usize>,
tid: &TypeId,
name: &Cow<'static, str>,
single: bool,
world: &World,
) {
let inner = self.0.as_ref();
let _unused = inner.lock.lock();
let id = unsafe { transmute(*tid) };
// 如果图已经存在该节点,则返回,否则插入
let (node_index, is_new) = inner.find_node((id, 0u32.into()), NodeType::Res(name.clone()), &self.1);
if is_new {// 如果该资源为新的,则遍历全部system节点,否则只遍历新增的system节点
sys_range.start = 0;
}
// 检查每个system和该Res的依赖关系,建立图连接
// 因为没有维护system_index到图节点id的对应关系,所以需要遍历全部的图节点
for (system_index, node) in inner.nodes.iter().enumerate() {
let system_index = NodeIndex::new(system_index);
match &node.label {
NodeType::System(sys_index, _) if sys_range.start <= *sys_index && *sys_index < sys_range.end => {
let sys = unsafe { systems.load_unchecked(*sys_index) };
let mut result = Flags::empty();
// todo sys.res_depend(world, tid, name, single, &mut result);
if result == Flags::READ {
// 如果只有读,则该system为该Res的to
// inner.add_edge(node_index, system_index);
continue;
} else if result == Flags::WRITE {
// 有写,则该system为该Res的from,并根据system的次序调整写的次序
// inner.adjust_edge(system_index, node_index);
} else if result == Flags::SHARE_WRITE {
// 共享写,则该system为该Res的from
// inner.add_edge(system_index, node_index);
} else {
// 如果没有关联,则跳过
continue;
}
}
_ => (),
}
}
}
// 添加原型节点,添加原型和system的依赖关系产生的边。
// 内部加锁操作,一次只能添加1个原型。
// world的find_archetype保证了不会重复加相同的原型。
fn add_archetype_node(
&self,
systems: &Share<SafeVec<(BoxedSystem<()>, Vec<BoxedSystem<()>>)>>,
mut sys_range: Range<usize>,
archetype: &Archetype,
world: &World,
) {
let inner = self.0.as_ref();
let _unused = inner.lock.lock();
let aid = archetype.id() as u128;
let mut nodes = Vec::with_capacity(256);
let mut ar_component_index_node_index_map = Vec::with_capacity(256);
// 遍历该原型的全部组件
for c in archetype.get_columns().iter() {
let info = c.info();
// 查找图节点, 如果不存在将该原型组件id放入图的节点中,保存原型id到原型节点索引的对应关系
let (node_index, _is_new) = inner.find_node((aid, info.index), NodeType::ArchetypeComponent(aid, info.type_name().clone()), &self.1);
vec_set(&mut ar_component_index_node_index_map, info.index.index(), node_index);
nodes.push(node_index);
}
// if is_new {// 如果该资源为新的,则遍历全部system节点,否则只遍历新增的system节点
sys_range.start = 0;
// }
let mut depend = ArchetypeDependResult::new();
// 检查每个system和该原型的依赖关系,建立图连接
for (system_index, node) in inner.nodes.iter().enumerate() {
let system_index = NodeIndex::new(system_index);
match &node.label {
NodeType::System(sys_index, _) => {
let sys = unsafe { systems.load_unchecked(*sys_index) };
depend.clear();
// todo sys.archetype_depend(world, archetype, &mut depend);
if depend.flag.contains(Flags::WITHOUT) {
// 如果被排除,则跳过
continue;
}
if !depend.alters.is_empty() {
// 表结构改变,则该system为该原型全部组件的from
inner.adjust_edges(&nodes, system_index, NodeIndex::null());
for infos in depend.alters.iter() {
let aid = infos.0;
// 获得该原型id到原型节点索引
for info in infos.2.iter() {
let (alter_node_index, _) = inner.find_node((aid, info.index), NodeType::ArchetypeComponent(aid, info.type_name().clone()), &self.1);
// 该system为该原型全部组件的from
inner.adjust_edge(system_index, alter_node_index);
nodes.push(alter_node_index);
}
}
} else if depend.flag == Flags::READ {
// 如果只有读,则该system为该原型组件的to
for index in depend.reads.iter() {
let node_index = ar_component_index_node_index_map[index.index()];
inner.add_edge(node_index, system_index);
}
continue;
} else if depend.flag.bits() != 0 {
// 有写或者删除,则该system为该原型的from
for index in depend.writes.iter() {
let node_index = ar_component_index_node_index_map[index.index()];
inner.adjust_edge(system_index, node_index);
}
} else {
// 如果没有关联,则跳过
continue;
}
}
_ => (),
}
}
for node_index in nodes {
let node = unsafe { inner.nodes.load_unchecked(node_index.index()) };
let old_from_count = node.from_count.fetch_sub(1, Ordering::Relaxed);
// println!("old_from_count======{:?}, {:?}", old_from_count, node_index.index());
if old_from_count == 1 {
// 只有当其他图的某系统S1创建该原型, 而当前图中不存在S1系统是,出现此情况, 此时需要给当前图添加froms
// 当前图此时一定处于未运行状态,可以直接安全的修改froms
let inner = unsafe{&mut *(Share::as_ptr(&self.0) as usize as *mut GraphInner)};
inner.froms.push(node_index);
}
}
}
pub async fn run<A: AsyncRuntime>(
&self,
systems: &'static Share<SafeVec<ExecSystem>>,
set_conditions: &'static Share<SafeVec<BoxedSystem<bool>>>,
rt: &A,
world: &'static World,
) -> std::result::Result<(), RecvError> {
let inner = self.0.as_ref();
// let to_len = inner.to_len.load(Ordering::Relaxed);
// if to_len == 0 {
// return Ok(());
// }
// inner.to_count.store(to_len, Ordering::Relaxed);
// 确保看见每节点上的from_len, from_len被某个system的Alter设置时,system结束时也会调用fence(Ordering::Release)
// fence(Ordering::Acquire);
// 将所有节点的状态设置为Wait
// 将graph.nodes的from_count设置为from_len
// for node in inner.nodes.iter() {
// node.status.store(NODE_STATUS_WAIT, Ordering::Relaxed);
// node.from_count
// .store(node.edge(Direction::From).0, Ordering::Relaxed);
// }
// println!("graph run:---------------, to_len:{}, systems_len:{}, node_len: {:?}, \ndiff: {:?}", to_len, systems.len(), inner.nodes.len(),
// inner.nodes.iter().enumerate().filter(|r| {
// for i in inner.froms.iter() {
// if i.index() == r.0 {
// return false;
// }
// }
// return true;
// }).map(|r| {
// r.0
// }).collect::<Vec<usize>>()
// );
// 从graph的froms开始执行
// println!("run !!!!===={:?}", (&self.1, inner.froms.len(), inner.froms.iter().map(|r| {r.index()}).collect::<Vec<usize>>()));
#[cfg(debug_assertions)]
if COMPONENT_INDEX.load(std::sync::atomic::Ordering::Relaxed) < std::usize::MAX || ARCHETYPE_INDEX.load(std::sync::atomic::Ordering::Relaxed) < std::usize::MAX
{
println!("run====={:?}, {:?}", &self.1, self.2.len());
}
let mut completed_set_conditions = FixedBitSet::with_capacity(set_conditions.len());
// let t = pi_time::Instant::now();
for i in self.2.iter() {
let node = unsafe { inner.nodes.load_unchecked(*i) };
match node.label {
NodeType::System(sys_index, _) => {
// println!("RUN_START=========={:?}", (node_index.index(), node.label()));
// let rt1 = rt.clone();
// let g = self.clone();
// let inner = g.0.as_ref();
let sys: &mut ExecSystem = unsafe { systems.load_unchecked(sys_index) };
// 如果有集的条件不满足,则跳过
if &((&completed_set_conditions) & &sys.set_conditions) != &sys.set_conditions {
continue;
}
if sys.conditions.len() > 0 {
let mut is_ignore = false;
for s in sys.conditions.iter_mut() {
s.align(world);
if !s.run(world).await {
// 条件不成立, 不执行
is_ignore = true;
break;
}
}
if is_ignore {
continue;
}
}
// let old_status = node.status.fetch_add(NODE_STATUS_STEP, Ordering::Relaxed);
// println!("exec, sys_index: {:?} sys:{:?}", sys_index, sys.name());
// 如果node为要执行的system,并且未被锁定原型,则执行对齐原型
// if old_status & NODE_STATUS_ALIGN_MASK == 0 {
sys.system.align(world);
// }
// NODE_STATUS_RUNNING
// node.status.fetch_add(NODE_STATUS_STEP, Ordering::Relaxed);
#[cfg(debug_assertions)]
if COMPONENT_INDEX.load(std::sync::atomic::Ordering::Relaxed) < std::usize::MAX || ARCHETYPE_INDEX.load(std::sync::atomic::Ordering::Relaxed) < std::usize::MAX
{
println!("run start===={:?}", sys.system.name());
}
#[cfg(feature = "trace")]
{
use tracing::Instrument;
let system_span = tracing::info_span!("system", name = &**sys.system.name());
sys.system.run(world).instrument(system_span).await;
}
#[cfg(not(feature = "trace"))]
sys.system.run(world).await;
}
NodeType::Set(start, end, _) => {
for i in start..end {
let condition = unsafe {set_conditions.load_unchecked(i)};
condition.align(world);
if condition.run(world).await {
completed_set_conditions.insert(i);
}
// 考虑到一些条件system会使用诸如ComponentChanged<T>这类参数, 如果条件不执行,ComponentChanged<T>无法被清理
// 每个条件都需要执行
//
// else {
// // 有条件不成立, 不需要再执行后续条件
// break;
// }
}
// RUN_START + RUNNING
// node.status
// .fetch_add(NODE_STATUS_STEP + NODE_STATUS_STEP, Ordering::Relaxed);
// self.exec_end(systems, rt, world, node, node_index)
},
_ => (),
}
}
// println!("run====={:?}, {:?}, {:?}", &self.1, self.2.len(), pi_time::Instant::now() - t);
// println!("run1 !!!!===={}", inner.froms.len());
// let r = inner.receiver.recv().await;
// println!("run2 !!!!===={}", inner.froms.len());
// r
Ok(())
}
fn exec<A: AsyncRuntime>(
&self,
systems: &'static SafeVec<(BoxedSystem<()>, Vec<BoxedSystem<bool>>)>,
rt: &A,
world: &'static World,
node_index: NodeIndex,
node: &Node,
) {
// println!("exec, node_index: {:?}", node_index);
match node.label {
NodeType::System(sys_index, _) => {
// println!("RUN_START=========={:?}", (node_index.index(), node.label()));
let rt1 = rt.clone();
let g = self.clone();
let _ = rt.spawn(async move {
let inner = g.0.as_ref();
let node = unsafe { inner.nodes.load_unchecked(node_index.index()) };
let sys = unsafe { systems.load_unchecked(sys_index) };
let old_status = node.status.fetch_add(NODE_STATUS_STEP, Ordering::Relaxed);
// println!("exec, sys_index: {:?} sys:{:?}", sys_index, sys.name());
// 如果node为要执行的system,并且未被锁定原型,则执行对齐原型
if old_status & NODE_STATUS_ALIGN_MASK == 0 {
sys.0.align(world);
}
// NODE_STATUS_RUNNING
node.status.fetch_add(NODE_STATUS_STEP, Ordering::Relaxed);
// println!("run start===={:?}", sys.name());
#[cfg(feature = "trace")]
{
use tracing::Instrument;
let system_span = tracing::info_span!("system", name = &**sys.0.name());
sys.0.run(world).instrument(system_span).await;
}
#[cfg(not(feature = "trace"))]
sys.0.run(world).await;
// println!("run end===={:?}", sys.name());
g.exec_end(systems, &rt1, world, node, node_index)
});
}
_ => {
// RUN_START + RUNNING
node.status
.fetch_add(NODE_STATUS_STEP + NODE_STATUS_STEP, Ordering::Relaxed);
self.exec_end(systems, rt, world, node, node_index)
}
}
}
fn exec_end<A: AsyncRuntime>(
&self,
systems: &'static SafeVec<(BoxedSystem<()>, Vec<BoxedSystem<bool>>)>,
rt: &A,
world: &'static World,
node: &Node,
index: NodeIndex,
) {
// println!("exec_end===={:?}", node.label());
// RUN_END
let mut status =
node.status.fetch_add(NODE_STATUS_STEP, Ordering::Relaxed) + NODE_STATUS_STEP;
// 添加to邻居时,会锁定状态。如果被锁定,则等待锁定结束才去获取邻居
// 如果全局同时有2个原型被添加,NODE_STATUS_RUN_END之后status又被加1,则会陷入死循环
while status & 1 == 1 {
spin_loop();
status = node.status.load(Ordering::Relaxed);
}
let inner = self.0.as_ref();
// 执行后,检查to边的数量
// 创建to邻居节点的迭代器
let it = NeighborIter::new(inner, Direction::To, node.edge(Direction::To));
// let mut it1 = it.clone();
// print!("exec next, node_index: {:?}, [", node_index);
// while let Some(n) = it1.next() {
// print!("n:{:?}, ", n);
// }
// println!("]");
// println!("exec_end====={:?}", (node.label(), it.edge.0, it.clone().map(|r| {r.index()}).collect::<Vec<usize>>()));
// println!("to====={:?}", (index, it.edge.0, it.clone().map(|r| {
// let node = unsafe { inner.nodes.load_unchecked(r.index()) };
// let from_count = node.from_count.load(Ordering::Relaxed);
// let from = NeighborIter::new(inner, Direction::From, node.edge(Direction::From));
// (r.index(), from_count as usize, from.map(|r| {r.index()}).collect::<Vec<usize>>())
// }).collect::<Vec<(usize, usize, Vec<usize>)>>(), node.label(), inner.to_count.load(Ordering::Relaxed)));
if it.edge.0 == 0 {
// 设置成结束状态
node.status.fetch_add(NODE_STATUS_STEP, Ordering::Relaxed);
// println!("run_over====={:?}", (index, node.label(), inner.to_count.load(Ordering::Relaxed)));
// to边的数量为0,表示为结束节点,减少to_count
return inner.run_over(rt);
}
// 迭代to的邻居节点,减节点的from_count,如果减到0,则递归执行
for n in it {
let node = unsafe { inner.nodes.load_unchecked(n.index()) };
let r = node.from_count.fetch_sub(1, Ordering::Relaxed);
if r == 1 {
// 减到0,表示要执行该节点
self.exec(systems, rt, world, n, node);
}
}
// 设置成结束状态
node.status.fetch_add(NODE_STATUS_STEP, Ordering::Relaxed);
}
// 图的整理方法, 将图和边的内存连续,去除原子操作
pub fn settle(&mut self) {
let inner = unsafe { Share::get_mut_unchecked(&mut self.0) };
inner.nodes.settle(0);
inner.edges.settle(0);
}
}
pub struct GraphInner {
nodes: AppendVec<Node>,
edges: AppendVec<Edge>,
map: DashMap<(u128, ComponentIndex), NodeIndex>,
to_len: ShareU32,
froms: Vec<NodeIndex>,
lock: ShareMutex<()>,
to_count: ShareU32,
sender: Sender<()>,
receiver: Receiver<()>,
sys_len: ShareU32,
set_condition_len: ShareU32,
}
impl GraphInner {
// 查找图节点, 如果不存在将该label放入图的节点中,保存id到图节点索引的对应关系, 图的to_len也加1
fn find_node(&self, id: (u128, ComponentIndex), label: NodeType, name: &str) -> (NodeIndex, bool) {
match self.map.entry(id) {
Entry::Occupied(entry) => (entry.get().clone(), false),
Entry::Vacant(entry) => {
self.to_len.fetch_add(1, Ordering::Relaxed);
let n = Node::new(label.clone());
n.from_count.fetch_add(1, Ordering::Relaxed);
let node_index = NodeIndex::new(self.nodes.insert(n));
entry.insert(node_index);
// println!("find_node====={:?}", (node_index.index(), self.to_len.load(Ordering::Relaxed), name, label));
(node_index, true)
}
}
}
fn adjust_edges(&self, vec: &Vec<NodeIndex>, from: NodeIndex, to: NodeIndex) {
if from.is_null() {
for node_index in vec {
self.adjust_edge(*node_index, to);
}
}else{
for node_index in vec {
self.adjust_edge(from, *node_index);
}
}
}
// 尝试link2个节点,检查并调整to节点的from,如果已经连接,则忽略
// from是系统节点,to原型节点,to的所有的from节点,都是system节点,全遍历,根据先后,将当前的from添加前后边
fn adjust_edge(&self, from: NodeIndex, to: NodeIndex) {
// println!("adjust_edge, from:{:?}, to:{:?}", from, to);
let mut big_node_index = u32::MAX;
let mut small_node_index = -1;
for old_from in self.neighbors(to, Direction::From) {
if old_from < from {
// 如果from_node_index比当前system小
if old_from.index() as i32 > small_node_index {
// 则取from_node_index和small_node_index大的那个
small_node_index = old_from.index() as i32;
}
} else if old_from > from {
if old_from.0 < big_node_index {
// 则取from_node_index和small_node_index小的那个
big_node_index = old_from.0;
}
} else {
// 如果已经连接了,则返回
return;
}
}
// println!("adjust_edge1, from:{:?}, to:{:?}", big_node_index, small_node_index);
// if big_node_index != u32::MAX && !self.has_edge(from, NodeIndex(big_node_index)) {
// self.add_edge(from, NodeIndex(big_node_index));
// }
// if small_node_index >= 0 && !self.has_edge(NodeIndex(small_node_index as u32), from) {
// self.add_edge(NodeIndex(small_node_index as u32), from);
// }
// 将当前的from和to节点连起来
self.add_edge(from, to);
}
// 判断是否from和to已经有边
fn has_edge(&self, from: NodeIndex, to: NodeIndex) -> Option<(NodeIndex, NodeIndex)> {
let it = self.neighbors(to, Direction::From);
// if from.0 == 30 {
// let f = unsafe { self.nodes.load_unchecked(from.index()) };
// let fe = f.edge(Direction::To);
// let p = unsafe { self.nodes.load_unchecked(to.index()) };
// let v = p.edge(Direction::From);
// let pp = self.nodes.load(to.index());
// println!("has_edge from:{}, from_p:{:p}, {:?}. to:{}, to_p:{:p}, {:?}, it: {:?}, b:{}, capacity:{}", from.0, f, fe, to.0, p, v, it.edge, pp.is_some(), self.nodes.vec_capacity());
// }
for old_from in it {
if old_from == from {
// 如果已经连接了,则返回true
return Some((from, to));
}
}
None
}
/// 添加边,3种情况, from为sys+to为ar, from为ar+to为sys, from为sys+to为sys
/// from节点在被link时, 有可能正在执行,如果先执行后链接,则from_count不应该被加1。 如果先链接后执行,则from_count应该被加1。但代码上没有很好的方法区分两者。
/// 因此,采用锁阻塞的方法,先将from节点的status锁加上,然后判断status为Wait,则可以from_len加1并链接,如果status为Over则不加from_len并链接。如果为Running,则等待status为Over后再进行链接。
/// 因为采用status加1来锁定, 所以全局只能同时有1个原型被添加。
fn add_edge(&self, from: NodeIndex, to: NodeIndex) {
if self.has_edge(from, to).is_some() {
return;
}
// 获得to节点
let to_node = unsafe { self.nodes.load_unchecked(to.index()) };
// 获得from节点
let from_node = unsafe { self.nodes.load_unchecked(from.index()) };
// 锁定status, exec时,就会等待解锁后,才访问to边
let status = from_node.status.fetch_add(1, Ordering::Relaxed);
// println!("add_edge, from:{:?}, to:{:?}, from_status:{:?}", from, to, status);
let old_from = if status < NODE_STATUS_RUN_END {
// 节点还为执行到遍历to边,先把to_node.from_count加1
// 这一步,如果该to节点还未执行,则不会执行, 因为要等待from_count为0
to_node.from_count.fetch_add(1, Ordering::Relaxed)
} else if status >= NODE_STATUS_OVER {
1
} else {
// 正在遍历to边,等待status为Over,如果为Over,表示exec对to边已经遍历过,可以修改to边了
while from_node.status.load(Ordering::Relaxed) < NODE_STATUS_OVER {
spin_loop();
}
1
};
// 获得to节点的from边数据
let (from_edge_len, from_next_edge) = to_node.edge(Direction::From);
// let from_cur = encode(from_edge_len, from_next_edge.0);
// if from.0 == 30 {
// println!("add_edge: to:{}, to_p:{:p} {:?}", to.0, to_node, (from_edge_len, from_next_edge));
// }
// 获得from节点的to边数据
let (to_edge_len, to_next_edge) = from_node.edge(Direction::To);
// let to_cur = encode(to_edge_len, to_next_edge.0);
// 设置边
let e = Edge::new(from, from_next_edge, to, to_next_edge);
// 设置from节点的to_edge, 线程安全的单链表操作
let edge_index = EdgeIndex::new(self.edges.insert(e));
// let e = unsafe { self.edges.load_unchecked(edge_index.index()) };
// 先将to节点的from和边连起来
to_node.edges[Direction::From.index()].store(encode(from_edge_len + 1, edge_index.0), Ordering::Relaxed);
// let _ = self.link_edge(
// from,
// &to_node.edges[Direction::From.index()],
// from_cur,
// from_edge_len,
// edge_index,
// &e,
// Direction::From,
// );
// 将from节点的to和边连起来
from_node.edges[Direction::To.index()].store(encode(to_edge_len + 1, edge_index.0), Ordering::Relaxed);
// if from.0 == 30 {
// let (flen, fed) = decode(from_node.edges[Direction::To.index()].load(Ordering::Relaxed));
// let (len, ed) = decode(to_node.edges[Direction::From.index()].load(Ordering::Relaxed));
// println!("add=====, from: {} {}, to:{} {} {}", flen, fed, to.0, len, ed);
// }
// let old_to_len = self.link_edge(
// to,
// &from_node.edges[Direction::To.index()],
// to_cur,
// to_edge_len,
// edge_index,
// &e,
// Direction::To,
// );
// status解锁
from_node.status.fetch_sub(1, Ordering::Relaxed);
// if from.index() == 144 || to.index() == 144 {
// println!("add_edge====={:?}", (from, to, old_to_len, self.to_len.load(Ordering::Relaxed), from_node.label(), to_node.label(), ));
// }
// 如果from的旧的to_len值为0,表示为结束节点,现在被连起来了,要将全局的to_len减1, to_count也减1
if to_edge_len == 0 {
self.to_len.fetch_sub(1, Ordering::Relaxed);
self.to_count.fetch_sub(1, Ordering::Relaxed);
}
// 该to节点的from_count已经为0,表示正在执行(本身依赖为0的节点, 一定已经将任务派发出去了, 可以认为是正在执行的状态)
if old_from == 0 {
// 则添加状态2锁定原型, 使得还未进行原型对齐的to执行时不进行原型对齐;
// 不进行原型对齐的原因:
// 假定系统S1生成原生A1, 系统S2对A1存在只读引用,他们在并行执行(注意, 在A1原型生成之前,S1和S2可能不存在先后顺序,他们可以并行)
// 如果S2系统进行原型对齐, 将能看到A1,那么, S1写入A1与S2读取A1并行执行,可能存在数据不一致的情况
let mut state = to_node.status.fetch_add(2, Ordering::Relaxed);
// 如果该to正处于对齐阶段,则等待,直到to进入到RUNNING状态,以保证to看不到原型
if state & NODE_STATUS_RUN_START == NODE_STATUS_RUN_START {
while state < NODE_STATUS_RUNNING {
spin_loop();
state = to_node.status.load(Ordering::Relaxed);
}
}
}
}
// 将节点和指定方向和边连起来, 线程安全的无锁单链表操作
fn link_edge(
&self,
node_index: NodeIndex,
node_edge: &ShareU64,
mut cur: u64,
mut edge_len: u32,
edge_index: EdgeIndex,
edge: &Edge,
d: Direction,
) -> u32 {
// 先尝试替换
cur = match node_edge.compare_exchange(
cur,
encode(edge_len + 1, edge_index.0),
Ordering::Relaxed,
Ordering::Relaxed,
) {
Ok(_) => return edge_len,
Err(old) => old,
};
let next_edge = loop {
spin_loop();
// 更新next_edge
let r = decode(cur);
edge_len = r.0;
// 再次尝试将当前边设到节点上,cur_edge_len+1
cur = match node_edge.compare_exchange(
cur,
encode(edge_len + 1, edge_index.0),
Ordering::Relaxed,
Ordering::Relaxed,
) {
Ok(_) => break EdgeIndex(r.1),
Err(old) => old,
};
};
// 节点的边设置成功后,将边的节点重新设置
edge.store(d, node_index, next_edge);
return edge_len;
}
// 获得指定节点的边迭代器
fn neighbors(&self, node_index: NodeIndex, d: Direction) -> NeighborIter<'_> {
let edge = if let Some(node) = self.nodes.load(node_index.index()) {
node.edge(d)
} else {
(0, EdgeIndex(u32::null()))
};
NeighborIter::new(self, d, edge)
}
// 尝试run是否over
fn run_over<A: AsyncRuntime>(&self, rt: &A) {
let r = self.to_count.fetch_sub(1, Ordering::Relaxed);
// println!("run_over!!! to_count: {}", r);
if r == 1 {
let s = self.sender.clone();
let _ = rt.spawn(async move {
s.send(()).await.unwrap();
});
} else if r == 5 {
// for n in self.nodes.iter() {
// // println!("next exec====={:?}", (n.label(), n.from_count.load(Ordering::Relaxed)));
// if n.from_count.load(Ordering::Relaxed) != 0 {
// println!("next exec====={:?}", (n.label(), n.from_count.load(Ordering::Relaxed)));
// // v.push(format!("{:?}", ));
// }
// // // let it = NeighborIter::new(inner, Direction::To, node.edge(Direction::To));
// // println!("next exec====={:?}", v.join("\n"));
// }
}
}
}
impl Default for GraphInner {
fn default() -> Self {
let (sender, receiver) = bounded(1);
Self {
nodes: Default::default(),
edges: Default::default(),
map: Default::default(),
to_len: ShareU32::new(0),
froms: Default::default(),
lock: ShareMutex::new(()),
to_count: ShareU32::new(0),
sender,
receiver,
sys_len: ShareU32::new(0),
set_condition_len: ShareU32::new(0),
}
}
}
#[derive(Clone)]
pub struct NeighborIter<'a> {
inner: &'a GraphInner,
d: Direction,
edge: (u32, EdgeIndex),
}
impl<'a> NeighborIter<'a> {
fn new(inner: &'a GraphInner, d: Direction, edge: (u32, EdgeIndex)) -> Self {
Self { inner, d, edge }
}
}
impl<'a> Iterator for NeighborIter<'a> {
type Item = NodeIndex;
#[inline(always)]
fn next(&mut self) -> Option<Self::Item> {
if self.edge.0 == 0 {
return None;
}
self.edge.0 -= 1;
let edge = unsafe { self.inner.edges.load_unchecked(self.edge.1.index()) };
let (node_index, next_edge) = edge.load(self.d);
self.edge.1 = next_edge;
Some(node_index)
}
fn size_hint(&self) -> (usize, Option<usize>) {
(self.edge.0 as usize, Some(self.edge.0 as usize))
}
}
impl Debug for NeighborIter<'_> {
fn fmt(&self, f: &mut Formatter<'_>) -> Result {
f.debug_list().entries(self.clone()).finish()
}
}
#[derive(Clone)]
pub enum NodeType {
None,
System(usize, Cow<'static, str>),
ArchetypeComponent(u128, Cow<'static, str>),
Res(Cow<'static, str>),
Set(usize/*条件开始索引*/, usize/*条件结束索引*/, Cow<'static, str>),
}
impl NodeType {
// 类型的名字
pub fn type_name(&self) -> &Cow<'static, str> {
match &self {
NodeType::None => &Cow::Borrowed("None"),
NodeType::System(_, sys_name) => &sys_name,
NodeType::ArchetypeComponent(_, s) => &s, // 要改一下,但是先这样吧
NodeType::Res(s) => &s,
NodeType::Set(_, _, s) => &s,
}
}
}
impl Debug for NodeType {
fn fmt(&self, f: &mut Formatter<'_>) -> Result {
match &self {
NodeType::None => write!(f, "None"),
NodeType::System(_, sys_name) => write!(f, "System({:?})", sys_name),
NodeType::ArchetypeComponent(id, s) => write!(f, "ArchetypeComponent({},{:?})", id, s),
NodeType::Res(s) => write!(f, "Res({:?})", s),
NodeType::Set(_start, _end, s) => write!(f, "Set({:?})", s),
}
}
}
impl Display for NodeType {
fn fmt(&self, f: &mut Formatter<'_>) -> Result {
match &self {
NodeType::None => write!(f, "None"),
NodeType::System(_, sys_name) => write!(f, "System({:?})", sys_name),
NodeType::ArchetypeComponent(id, s) => write!(f, "ArchetypeComponent({},{:?})", id, s),
NodeType::Res(s) => write!(f, "Res({:?})", s),
NodeType::Set(_, _, s) => write!(f, "Set({:?})", s),
}
}
}
// 空边, 长度为0, next_edge为null
const NULL_EDGE: u64 = encode(0, u32::MAX);
pub struct Node {
// edges的索引,from在0位, to在1位。ShareU64里,低32位是edge总数量。高32位是第一个edge的索引。
edges: [ShareU64; 2],
status: ShareU32,
label: NodeType,
// from edge的计数,每from执行一次,会减一
from_count: ShareU32,
}
impl Node {
#[inline(always)]
fn new(label: NodeType) -> Self {
Self {
edges: [ShareU64::new(NULL_EDGE), ShareU64::new(NULL_EDGE)],
status: ShareU32::new(NODE_STATUS_WAIT),
label,
from_count: ShareU32::new(0),
}
}
#[inline(always)]
pub fn label(&self) -> &NodeType {
&self.label
}
#[inline(always)]
pub fn is_system(&self) -> bool {
match self.label {
NodeType::System(_, _) => true,
_ => false,
}
}
#[inline(always)]
pub fn edge(&self, d: Direction) -> (u32, EdgeIndex) {
let (len, edge) = decode(unsafe { self.edges.get_unchecked(d.index()).load(Ordering::Relaxed) });
(len, EdgeIndex(edge))
}
}
impl Default for Node {
fn default() -> Self {
Self {
edges: [ShareU64::new(NULL_EDGE), ShareU64::new(NULL_EDGE)],
status: ShareU32::new(NODE_STATUS_OVER),
label: NodeType::None,
from_count: ShareU32::new(0),
}
}
}
impl Debug for Node {
fn fmt(&self, f: &mut Formatter<'_>) -> Result {
let (from_len, from) = self.edge(Direction::From);
let (to_len, to) = self.edge(Direction::To);
f.debug_struct("Node")
.field("label", &self.label)
.field("from_len", &from_len)
.field("from_first_edge", &from)
.field("to_len", &to_len)
.field("to_first_edge", &to)
.finish()
}
}
/// 边。from在0位, to在1位。ShareU64里,低32位是节点的索引。高32位是下一个edge的索引。
pub struct Edge([ShareU64; 2]);
impl Edge {
#[inline(always)]
fn new(
from_node: NodeIndex,
from_next_edge: EdgeIndex,
to_node: NodeIndex,
to_next_edge: EdgeIndex,
) -> Self {
Self([
ShareU64::new(encode(from_node.0, from_next_edge.0)),
ShareU64::new(encode(to_node.0, to_next_edge.0)),
])
}
#[inline(always)]
pub fn load(&self, d: Direction) -> (NodeIndex, EdgeIndex) {
unsafe {
transmute(decode(
self.0.get_unchecked(d.index()).load(Ordering::Relaxed),
))
}
}
#[inline(always)]
fn store(&self, d: Direction, node: NodeIndex, next_edge: EdgeIndex) {
unsafe {
self.0
.get_unchecked(d.index())
.store(encode(node.0, next_edge.0), Ordering::Relaxed)
};
}
}
impl Default for Edge {
#[inline(always)]
fn default() -> Self {
Self([ShareU64::null(), ShareU64::null()])
}
}
impl Debug for Edge {
fn fmt(&self, f: &mut Formatter<'_>) -> Result {
let (from_node, from_next_edge) = self.load(Direction::From);
let (to_node, to_next_edge) = self.load(Direction::To);
f.debug_struct("Edge")
.field("from_node", &from_node)
.field("from_next_edge", &from_next_edge)
.field("to_node", &to_node)
.field("to_next_edge", &to_next_edge)
.finish()
}
}
#[inline(always)]
pub(crate) const fn encode(low: u32, high: u32) -> u64 {
(low as u64) | ((high as u64) << 32)
}
#[inline(always)]
pub(crate) const fn decode(value: u64) -> (u32, u32) {
let low = value & 0xffff_ffff;
let high = value >> 32;
(low as u32, high as u32)
}
struct Notify<'a>(
ExecGraph,
Share<SafeVec<ExecSystem>>,
bool,
PhantomData<&'a ()>,
);
impl<'a> Listener for Notify<'a> {
type Event = ArchetypeInit<'a>;
#[inline(always)]
fn listen(&self, ar: Self::Event) {
// self.0.add_archetype_node(&self.1, 0..self.1.len(), &ar.0, &ar.1);
// log::trace!("{:?}", Dot::with_config(&self.0, Config::empty()));
// let _ = std::fs::write("system_graph".to_string() + self.0.1.as_str() + ".dot", Dot::with_config(&self.0, Config::empty()).to_string());
// self.0.check();
}
}
/// 图节点
#[derive(Debug, Clone)]
pub struct NGraphNode {
// 该节点的入度节点
from: Vec<usize>,
// 该节点的出度节点
to: Vec<usize>,
}
#[derive(Default)]
pub struct NGraph {
nodes: pi_map::vecmap::VecMap<NGraphNode>,
from: Vec<usize>,
to: Vec<usize>,
edges: HashSet<(usize, usize)>,
}
impl NGraph {
/// 如果parent_graph_id是Null, 表示插入到根上
pub fn add_node(&mut self, k: usize) {
if self.nodes.contains(k) {
panic!("节点已经存在{:?}", k);
}
self.nodes.insert(k, NGraphNode {
from: Vec::with_capacity(256),
to: Vec::with_capacity(256),
});
}
pub fn add_edge(&mut self, before: usize, after: usize, graph: &GraphInner) {
if self.edges.contains(&(before, after)) {
// return;
panic!("边已经存在!!{:?}", (before, after));
}
self.edges.insert((before, after));
let before_node = self.nodes.get_mut(before).unwrap();
before_node.to.push(after);
let after_node = self.nodes.get_mut(after).unwrap();
after_node.from.push(before);
}
pub fn build(&mut self) -> std::result::Result<Vec<usize>, Vec<usize>> {
let mut queue = std::collections::VecDeque::new();
let mut counts: VecMap<usize> = VecMap::with_capacity(self.nodes.len());
for k in self.nodes.iter().enumerate() {
if let Some(r) = k.1 {
if r.from.is_empty() {
queue.push_back(k.0);
}
counts.insert(k.0, r.from.len());
}
}
let nodes = &self.nodes;
let mut topological = Vec::with_capacity(256);
let mut topological_len = 0;
while let Some(k) = queue.pop_front() { // 遍历依赖就绪的节点
let node = nodes.get(k).unwrap();
topological.push(k);
topological_len += 1;
// 处理 from 的 下一层
// println!("from = {:?}, to: {:?}", k, &node.to);
// 遍历节点的后续节点
for to in &node.to {
// println!("graph's each = {:?}, count = {:?}", to, counts[*to]);
counts[*to] -= 1;
// handle_set.insert(*to, ());
if counts[*to] == 0 {
queue.push_back(*to);
}
}
}
// 如果拓扑排序列表的节点数等于图中的总节点数,则返回拓扑排序列表,否则返回空列表(说明图中存在环路)
if topological_len == nodes.len() {
// topological = topos;
return Ok(topological);
}
let not_contains = nodes.iter().enumerate().map(|k|{k.clone()}).filter(|r| {
match r.1 {
Some(r) => r,
None => return false,
};
let is_not_contains = !topological.contains(&r.0);
return is_not_contains;
}).map(|r| {r.0}).collect::<Vec<usize>>();
// println!("cycle1======{:?}", not_contains);
let mut iter = not_contains.into_iter();
while let Some(n) = iter.next() {
let mut cycle_keys = Vec::with_capacity(256);
Self::find_cycle(nodes, n, &mut cycle_keys, Vec::with_capacity(256), HashSet::default());
if cycle_keys.len() > 0 {
return Err(cycle_keys);
}
}
Err(Default::default())
}
// 寻找循环依赖
fn find_cycle(map: &VecMap<NGraphNode>, node: usize, nodes: &mut Vec<usize>, mut indexs: Vec<usize>, mut nodes_set: HashSet<usize>) {
nodes.push(node.clone());
nodes_set.insert(node);
indexs.push(0);
// println!("find_cycle======{:?}, {:?}", nodes, map.len());
// let mut i = 0;
while nodes.len() > 0 {
let index = nodes.len() - 1;
let k = &nodes[index];
let n = map.get(*k).unwrap();
let to = &n.to;
let child_index = indexs[index];
// if i < 500 {
// // println!("pop====={:?}", (index, k, child_index, to.len(), &n.from, to));
// i += 1;
// }
if child_index >= to.len() {
if let Some(r) = nodes.pop() {
nodes_set.remove(&r);
}
indexs.pop();
continue
}
let child = to[child_index].clone();
// if child == node {
// break;
// }
if nodes_set.contains(&child) {
let i = nodes.iter().position(|r| {*r == child}).unwrap();
let r = nodes[i..].to_vec();
*nodes = r;
break;
}
indexs[index] += 1;
nodes.push(child);
nodes_set.insert(child);
indexs.push(0);
}
}
}