Documentation
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pub use parry2d::bounding_volume::Aabb as Rectangle;
use parry2d::math::Real;

pub use crate::boolean::boolean::Operation as BooleanOperation;

use crate::boolean::boolean::BooleanOp;
use parry2d::math::Point;
use std::slice;
use pi_triangulation::earcut;

/**
 * 多边形:一堆线段组成的区域
 *    + 简单多边形:全连通;每点2条边;顶点数=边数;任意两条边除了顶点外没有额外的交点;
 *       * 凸多边形。
 *       * 凹多边形:可以看成一堆凸多边形组成,需要找到Convex Decomposition算法
 *    + 弱简单多边形:可以带孔(不全连通);其他条件同简单多边形
 *    + 非简单多边形:边除了顶点外,还可以自相交。
 */

/**
 * 多边形: 可以带孔
 * TODO: 自相交的情况没测试过!
 * hole_indices: 放的是每个孔多边形在vertices中的索引
 * iter
 * 有三个遍历方法:
 *    + for p in string.points(), 可以依次遍历所有的点
 *    + for (pt1, pt2) = string.lines(), 可以依次遍历所有的边,分别是:(p1,p2), (p2,p3), ... (p(n-1),pn), (pn,p1)
 *    + for (pt1, pt2, pt3) = string.triangles(), 可以依次遍历所有的前后缀点,分别是:(p1,p2,p3), (p2,p3,p4), ... (pn, p1,p2)
 */
#[derive(Clone)]
pub struct Polygon {
    pub vertices: Vec<Point<Real>>,
    pub hole_indices: Vec<usize>, // 每个洞的起点在vertices数组的索引
}

/**
 * 首尾相连的点集: p1, p2, ..., pn
 * 有三个遍历方法:
 *    + for p in string.points(), 可以依次遍历所有的点
 *    + for (pt1, pt2) = string.lines(), 可以依次遍历所有的边,分别是:(p1,p2), (p2,p3), ... (p(n-1),pn), (pn,p1)
 *    + for (pt1, pt2, pt3) = string.triangles(), 可以依次遍历所有的前后缀点,分别是:(p1,p2,p3), (p2,p3,p4), ... (pn, p1,p2)
 */
pub struct LineString{
    pub vertices: Vec<Point<Real>>, // 点集
}

impl Polygon
{
    pub fn new(pts: &[Point<Real>]) -> Self {
        let mut polygon = Self {
            vertices: vec![],
            hole_indices: vec![],
        };

        polygon.vertices.extend_from_slice(pts);
        polygon
    }

    pub fn new_from_linestring(exterior: &LineString) -> Self {
        let mut polygon = Self {
            vertices: vec![],
            hole_indices: vec![],
        };

        polygon
            .vertices
            .extend_from_slice(exterior.vertices.as_slice());
        polygon
    }

    /**
     * 两个多边形的布尔运算:并,交,差,异或
     */
    pub fn boolean(
        p1: &Polygon,
        p2: &Polygon,
        operation: BooleanOperation,
    ) -> Vec<Polygon> {
        p1.boolean(p2, operation)
    }

    /**
     * 三角剖分
     * 返回polygon里面的顶点的三角形索引列表
     */
    pub fn triangulation(&self) -> Vec<usize> {
        let ptr = self.vertices.as_ptr();
        let ptr = ptr as *const Real;
        let pts: &[Real] = unsafe { slice::from_raw_parts(ptr, 2 * self.vertices.len()) };
        earcut(pts, &self.hole_indices, 2)
    }

    // 设置外围多边形
    pub fn set_exterior(&mut self, string: &LineString) {
        debug_assert!(self.vertices.len() == 0, "invalid time to set");
        self.vertices.extend_from_slice(string.vertices.as_slice());
    }

    // 插入一个孔
    pub fn push_hole(&mut self, string: &LineString) {
        self.hole_indices.push(self.vertices.len());
        self.vertices.extend_from_slice(string.vertices.as_slice());
    }

    // 外围多边形:得到一个多边形迭代器
    pub fn exterior(&self) -> PolygonIter {
        let hole_num = self.hole_indices.len();
        if hole_num > 0 {
            PolygonIter::new(&self.vertices[0..self.hole_indices[0]])
        } else {
            PolygonIter::new(&self.vertices[..])
        }
    }

    // 孔多边形的数量
    pub fn hole_num(&self) -> usize {
        self.hole_indices.len()
    }

    // 第i个孔多边形的迭代器
    pub fn hole(&self, i: usize) -> PolygonIter {
        let len = self.hole_indices.len();
        if i >= len {
            PolygonIter::new(&self.vertices[0..0])
        } else {
            let start = self.hole_indices[i];
            let end = if i + 1 == len {
                self.vertices.len()
            } else {
                self.hole_indices[i + 1]
            };

            PolygonIter::new(&self.vertices[start..end])
        }
    }
}

impl Default for Polygon
{
    fn default() -> Self {
        Self {
            vertices: vec![],
            hole_indices: vec![],
        }
    }
}

impl Default for LineString
{
    fn default() -> Self {
        Self { vertices: vec![] }
    }
}

impl LineString
{
    pub fn new(vertices: Vec<Point<Real>>) -> Self {
        Self { vertices }
    }

    pub fn push_point(&mut self, vertex: Point<Real>) {
        self.vertices.push(vertex)
    }

    pub fn points(&self) -> PointIterator {
        PointIterator {
            cursor: 0,
            vertices: &self.vertices,
        }
    }

    pub fn lines(&self) -> LineIterator {
        LineIterator {
            cursor: 0,
            vertices: &self.vertices,
        }
    }

    pub fn triangles(&self) -> TriIterator {
        TriIterator {
            cursor: 0,
            vertices: &self.vertices,
        }
    }
}

pub struct PolygonIter<'a> {
    vertices: &'a [Point<Real>],
}

pub struct PointIterator<'a> {
    cursor: usize,
    vertices: &'a [Point<Real>],
}

pub struct LineIterator<'a> {
    cursor: usize,
    vertices: &'a [Point<Real>],
}

pub struct TriIterator<'a> {
    cursor: usize,
    vertices: &'a [Point<Real>],
}

impl<'a> PolygonIter<'a> {
    pub fn new(vertices: &'a [Point<Real>]) -> Self {
        Self { vertices }
    }

    pub fn points(&self) -> PointIterator {
        PointIterator {
            cursor: 0,
            vertices: &self.vertices,
        }
    }

    pub fn lines(&self) -> LineIterator {
        LineIterator {
            cursor: 0,
            vertices: &self.vertices,
        }
    }

    pub fn triangles(&self) -> TriIterator {
        TriIterator {
            cursor: 0,
            vertices: &self.vertices,
        }
    }
}

impl<'a> Iterator for PointIterator<'a> {
    type Item = &'a Point<Real>;

    fn next(&mut self) -> Option<Self::Item> {
        if self.cursor < self.vertices.len() {
            self.cursor += 1;
            Some(&self.vertices[self.cursor - 1])
        } else {
            None
        }
    }
}

impl<'a> Iterator for LineIterator<'a> {
    type Item = (&'a Point<Real>, &'a Point<Real>);

    fn next(&mut self) -> Option<Self::Item> {
        let cursor = self.cursor;
        let len = self.vertices.len();
        if len < 2 || cursor >= len {
            return None;
        }

        self.cursor += 1;
        let pts = self.vertices;
        if 1 + cursor < len {
            Some((&pts[cursor], &pts[cursor + 1]))
        } else if len > 2 {
            Some((&pts[cursor], &pts[0]))
        } else {
            None
        }
    }
}

impl<'a> Iterator for TriIterator<'a> {
    type Item = (&'a Point<Real>, &'a Point<Real>, &'a Point<Real>);

    fn next(&mut self) -> Option<Self::Item> {
        let cursor = self.cursor;
        let len = self.vertices.len();
        if len < 3 || cursor >= len {
            return None;
        }

        self.cursor += 1;
        let pts = self.vertices;
        if 2 + cursor < len {
            Some((&pts[cursor], &pts[cursor + 1], &pts[cursor + 2]))
        } else if 2 + cursor == len && len > 3 {
            Some((&pts[cursor], &pts[cursor + 1], &pts[0]))
        } else if 1 + cursor == len && len > 3 {
            Some((&pts[cursor], &pts[0], &pts[1]))
        } else {
            None
        }
    }
}

#[cfg(test)]
mod test {
    use super::*;
    use parry2d::math::Point;

    #[test]
    fn test_linestring_iter() {
        let pts = vec![
            Point::<f32>::new(-2.0, -2.0),
            Point::<f32>::new(2.0, -2.0),
            Point::<f32>::new(2.0, 2.0),
            Point::<f32>::new(-2.0, 2.0),
        ];

        let line_string = LineString::new(pts.clone());

        let mut iter = line_string.points();
        assert_eq!(iter.next(), Some(&pts[0]));
        assert_eq!(iter.next(), Some(&pts[1]));
        assert_eq!(iter.next(), Some(&pts[2]));
        assert_eq!(iter.next(), Some(&pts[3]));
        assert_eq!(iter.next(), None);

        let mut iter = line_string.lines();
        assert_eq!(iter.next(), Some((&pts[0], &pts[1])));
        assert_eq!(iter.next(), Some((&pts[1], &pts[2])));
        assert_eq!(iter.next(), Some((&pts[2], &pts[3])));
        assert_eq!(iter.next(), Some((&pts[3], &pts[0])));
        assert_eq!(iter.next(), None);

        let mut iter = line_string.triangles();
        assert_eq!(iter.next(), Some((&pts[0], &pts[1], &pts[2])));
        assert_eq!(iter.next(), Some((&pts[1], &pts[2], &pts[3])));
        assert_eq!(iter.next(), Some((&pts[2], &pts[3], &pts[0])));
        assert_eq!(iter.next(), Some((&pts[3], &pts[0], &pts[1])));
        assert_eq!(iter.next(), None);
    }

    #[test]
    fn test_linestring_1_pts_iter() {
        let pts = vec![Point::<f32>::new(-2.0, -2.0)];

        let line_string = LineString::new(pts.clone());

        let mut iter = line_string.points();
        assert_eq!(iter.next(), Some(&pts[0]));
        assert_eq!(iter.next(), None);

        let mut iter = line_string.lines();
        assert_eq!(iter.next(), None);

        let mut iter = line_string.triangles();
        assert_eq!(iter.next(), None);
    }

    #[test]
    fn test_linestring_2_pts_iter() {
        let pts = vec![
            Point::<f32>::new(-2.0, -2.0),
            Point::<f32>::new(2.0, -2.0),
        ];

        let line_string = LineString::new(pts.clone());

        let mut iter = line_string.points();
        assert_eq!(iter.next(), Some(&pts[0]));
        assert_eq!(iter.next(), Some(&pts[1]));
        assert_eq!(iter.next(), None);

        let mut iter = line_string.lines();
        assert_eq!(iter.next(), Some((&pts[0], &pts[1])));
        assert_eq!(iter.next(), None);

        let mut iter = line_string.triangles();
        assert_eq!(iter.next(), None);
    }

    #[test]
    fn test_linestring_3_pts_iter() {
        let pts = vec![
            Point::<f32>::new(-2.0, -2.0),
            Point::<f32>::new(2.0, -2.0),
            Point::<f32>::new(2.0, 2.0),
        ];

        let line_string = LineString::new(pts.clone());

        let mut iter = line_string.points();
        assert_eq!(iter.next(), Some(&pts[0]));
        assert_eq!(iter.next(), Some(&pts[1]));
        assert_eq!(iter.next(), Some(&pts[2]));
        assert_eq!(iter.next(), None);

        let mut iter = line_string.lines();
        assert_eq!(iter.next(), Some((&pts[0], &pts[1])));
        assert_eq!(iter.next(), Some((&pts[1], &pts[2])));
        assert_eq!(iter.next(), Some((&pts[2], &pts[0])));
        assert_eq!(iter.next(), None);

        let mut iter = line_string.triangles();
        assert_eq!(iter.next(), Some((&pts[0], &pts[1], &pts[2])));
        assert_eq!(iter.next(), None);
    }

    #[test]
    fn test_polygon_iter() {
        let pts = vec![
            Point::<f32>::new(-2.0, -2.0),
            Point::<f32>::new(2.0, -2.0),
            Point::<f32>::new(2.0, 2.0),
            Point::<f32>::new(-2.0, 2.0),
        ];

        let polygon = Polygon::new(&pts);
        assert_eq!(polygon.hole_num(), 0);

        let piter = polygon.exterior();
        let mut iter = piter.points();
        assert_eq!(iter.next(), Some(&pts[0]));
        assert_eq!(iter.next(), Some(&pts[1]));
        assert_eq!(iter.next(), Some(&pts[2]));
        assert_eq!(iter.next(), Some(&pts[3]));
        assert_eq!(iter.next(), None);

        let mut iter = piter.lines();
        assert_eq!(iter.next(), Some((&pts[0], &pts[1])));
        assert_eq!(iter.next(), Some((&pts[1], &pts[2])));
        assert_eq!(iter.next(), Some((&pts[2], &pts[3])));
        assert_eq!(iter.next(), Some((&pts[3], &pts[0])));
        assert_eq!(iter.next(), None);

        let mut iter = piter.triangles();
        assert_eq!(iter.next(), Some((&pts[0], &pts[1], &pts[2])));
        assert_eq!(iter.next(), Some((&pts[1], &pts[2], &pts[3])));
        assert_eq!(iter.next(), Some((&pts[2], &pts[3], &pts[0])));
        assert_eq!(iter.next(), Some((&pts[3], &pts[0], &pts[1])));
        assert_eq!(iter.next(), None);
    }

    #[test]
    fn test_polygon_hole_iter() {
        let pts = vec![
            Point::<f32>::new(-2.0, -2.0),
            Point::<f32>::new(2.0, -2.0),
            Point::<f32>::new(2.0, 2.0),
            Point::<f32>::new(-2.0, 2.0),
        ];

        let hole1 = vec![
            Point::<f32>::new(-1.0, -1.0),
            Point::<f32>::new(-1.0, 1.0),
            Point::<f32>::new(1.0, 1.0),
            Point::<f32>::new(1.0, -1.0),
        ];

        let hole2 = vec![
            Point::<f32>::new(1.7, 1.7),
            Point::<f32>::new(1.9, 1.2),
            Point::<f32>::new(1.7, 1.2),
        ];

        let mut polygon = Polygon::new(&pts);
        polygon.push_hole(&LineString::new(hole1.clone()));
        polygon.push_hole(&LineString::new(hole2.clone()));

        let piter = polygon.exterior();
        let mut iter = piter.triangles();
        assert_eq!(iter.next(), Some((&pts[0], &pts[1], &pts[2])));
        assert_eq!(iter.next(), Some((&pts[1], &pts[2], &pts[3])));
        assert_eq!(iter.next(), Some((&pts[2], &pts[3], &pts[0])));
        assert_eq!(iter.next(), Some((&pts[3], &pts[0], &pts[1])));
        assert_eq!(iter.next(), None);

        assert_eq!(polygon.hole_num(), 2);

        let piter = polygon.hole(0);
        let mut iter = piter.lines();
        assert_eq!(iter.next(), Some((&hole1[0], &hole1[1])));
        assert_eq!(iter.next(), Some((&hole1[1], &hole1[2])));
        assert_eq!(iter.next(), Some((&hole1[2], &hole1[3])));
        assert_eq!(iter.next(), Some((&hole1[3], &hole1[0])));
        assert_eq!(iter.next(), None);

        let piter = polygon.hole(1);
        let mut iter = piter.triangles();
        assert_eq!(iter.next(), Some((&hole2[0], &hole2[1], &hole2[2])));
        assert_eq!(iter.next(), None);
    }
}