//! Spatial algebra and math primitives for phyz physics engine.
//!
//! Implements 6D spatial vectors, Plucker transforms, and spatial inertia
//! following Featherstone's conventions.
pub use Quat;
pub use ;
/// 3D vector alias.
pub type Vec3 = Vec3;
/// 3x3 matrix alias.
pub type Mat3 = Mat3;
/// 4x4 matrix alias.
pub type Mat4 = Mat4;
/// Dynamic vector.
pub type DVec = DVec;
/// Dynamic matrix.
pub type DMat = DMat;
/// Cross-product matrix: [v]x such that [v]x w = v x w.
/// Standard gravity (m/s^2).
pub const GRAVITY: f64 = 9.81;