#![warn(clippy::all)]
use super::super::rigid_actor::RigidActor;
use physx_sys::{PxContactPair, PxContactPairPoint};
pub trait Collidable {
fn on_collide(&mut self, other: &RigidActor, pairs: &[PxContactPair]);
fn reset_collide(&mut self);
fn has_collide(&self) -> bool;
fn read_collision_points(&self) -> &[PxContactPairPoint];
}