physx-sys 0.7.0

Unsafe bindings for NVIDIA PhysX C++ SDK
Documentation
use physx_sys::*;
use std::ptr::null_mut;

fn main() {
    unsafe {
        let foundation = physx_create_foundation();
        let physics = physx_create_physics(foundation);

        let mut scene_desc = PxSceneDesc_new(PxPhysics_getTolerancesScale(physics));
        scene_desc.gravity = PxVec3 {
            x: 0.0,
            y: -9.81,
            z: 0.0,
        };

        let dispatcher = phys_PxDefaultCpuDispatcherCreate(1, null_mut());
        scene_desc.cpuDispatcher = dispatcher as *mut PxCpuDispatcher;
        scene_desc.filterShader = get_default_simulation_filter_shader();

        let scene = PxPhysics_createScene_mut(physics, &scene_desc);

        let material = PxPhysics_createMaterial_mut(physics, 0.5, 0.5, 0.6);
        let ground_plane =
            phys_PxCreatePlane(physics, &PxPlane_new_1(0.0, 1.0, 0.0, 0.0), material);
        PxScene_addActor_mut(scene, ground_plane as *mut PxActor, null_mut());

        let sphere_geo = PxSphereGeometry_new_1(10.0);
        let sphere = phys_PxCreateDynamic(
            physics,
            &PxTransform_new_1(&PxVec3 {
                x: 0.0,
                y: 40.0,
                z: 100.0,
            }),
            &sphere_geo as *const PxSphereGeometry as *const PxGeometry,
            material,
            10.0,
            &PxTransform_new_2(PxIdentity),
        );
        PxRigidBody_setAngularDamping_mut(sphere as *mut PxRigidBody, 0.5);
        PxScene_addActor_mut(scene, sphere as *mut PxActor, null_mut());

        let heights_over_time = (0..100)
            .map(|_| {
                PxScene_simulate_mut(scene, 0.1, null_mut(), null_mut(), 0, true);
                let mut error: u32 = 0;
                PxScene_fetchResults_mut(scene, true, &mut error);
                assert!(error == 0, "fetchResults has failed");
                let pose = PxRigidActor_getGlobalPose(sphere as *mut PxRigidActor);
                (pose.p.y) as i32 - 10
            })
            .collect::<Vec<_>>();
        let max_h = 18;
        (0..max_h)
            .map(|h| {
                let h = max_h - 1 - h;
                heights_over_time
                    .iter()
                    .enumerate()
                    .map(|(_t, p)| if h == *p { 'o' } else { ' ' })
                    .collect::<String>()
            })
            .for_each(|line| {
                println!("{}", line);
            });
        PxScene_release_mut(scene);
        PxDefaultCpuDispatcher_release_mut(dispatcher);
        PxPhysics_release_mut(physics);
    }
}