#ifndef PXTASK_PXTASKMANAGER_H
#define PXTASK_PXTASKMANAGER_H
#include "task/PxTaskDefine.h"
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxErrorCallback.h"
namespace physx
{
PX_PUSH_PACK_DEFAULT
class PxBaseTask;
class PxTask;
class PxLightCpuTask;
typedef unsigned int PxTaskID;
struct PxTaskType
{
enum Enum
{
TT_CPU, TT_NOT_PRESENT, TT_COMPLETED };
};
class PxCpuDispatcher;
class PxTaskManager
{
public:
virtual void setCpuDispatcher(PxCpuDispatcher& ref) = 0;
virtual PxCpuDispatcher* getCpuDispatcher() const = 0;
virtual void resetDependencies() = 0;
virtual void startSimulation() = 0;
virtual void stopSimulation() = 0;
virtual void taskCompleted(PxTask& task) = 0;
virtual PxTaskID getNamedTask(const char* name) = 0;
virtual PxTaskID submitNamedTask(PxTask* task, const char* name, PxTaskType::Enum type = PxTaskType::TT_CPU) = 0;
virtual PxTaskID submitUnnamedTask(PxTask& task, PxTaskType::Enum type = PxTaskType::TT_CPU) = 0;
virtual PxTask* getTaskFromID(PxTaskID id) = 0;
virtual void release() = 0;
static PxTaskManager* createTaskManager(PxErrorCallback& errorCallback, PxCpuDispatcher* = 0);
protected:
virtual ~PxTaskManager() {}
virtual void finishBefore(PxTask& task, PxTaskID taskID) = 0;
virtual void startAfter(PxTask& task, PxTaskID taskID) = 0;
virtual void addReference(PxTaskID taskID) = 0;
virtual void decrReference(PxTaskID taskID) = 0;
virtual int32_t getReference(PxTaskID taskID) const = 0;
virtual void decrReference(PxLightCpuTask&) = 0;
virtual void addReference(PxLightCpuTask&) = 0;
friend class PxBaseTask;
friend class PxTask;
friend class PxLightCpuTask;
};
PX_POP_PACK
}
#endif