1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
extern crate core;
/// A continuous block of memory which is not owned, and comes either from an in-memory location or from a file.
pub type ByteSpan<'a> = &'a ;
/// Acontinuous block of memory which is owned.
pub type ByteBuffer = ;
/// Parsing game repositories, such as "ffxiv", "ex1" and their version information.
/// Handling data in the "boot" directory, which contains the launcher files.
/// SqPack file formats - including Db, Data and Index/Index2 files.
/// Types for model (`.mdl`) files.
/// Playable race and genders.
/// Types for Excel list (`.exl`) files.
/// Dealing with equipment and its data.
/// Common structures, enumerations and functions used by other modules.
/// Types for ZiPatch (`.patch`) files.
/// Implementation of the Blowfish ECB block cipher used by the retail client.
/// Types for Excel header (`.exh`) files.
/// Types for Excel data (`.exd`) files.
/// Types for skeleton (`.sklb`) files.
/// Types for file info (`.fiin`) files.
/// Types for textures (`.tex`) files.
/// Types for material (`.mtrl`) files.
/// Types for shader packages (`.shpk`) files.
/// Types for character make parameter (`.cmp`) files.
/// Types for and writing various saved data formats from the game.
/// Types for and writing the plaintext config (`.cfg`) files.
/// Types for pre-bone deform (`.pbd`) files.
/// Types for layer group binary (`.lgb`) files.
/// Types for terrain (`.tera`) files.
/// Types for word dictionary (`.dic`) files.
pub const PHYSIS_VERSION: &str = env!;
/// Types for UI layout definition (`.uld`) files.
/// Types for shared group binary (`.sgb`) files.
/// Types for `.scd` files.
/// Types for hardware cursor (`.hwc`) files.
/// Types for `.iwc` files.
/// Types for `.tmb` files.
/// Types for `.skp` files.
/// Types for shader (`.shcd`) files.
/// Types for `.phyb` files.
/// Types for `.pap` files.
/// Types for animated VFX (`.avfx`) files.
/// Types for staining template material (`.stm`) files.
/// Types for patch lists.
/// Types for `.uwb` files.
/// Types for `.lcb` files.
/// Types for level variable binary (`.lvb`) files.
/// Types for `.svb` files.
/// File resource handling.
/// Types for player collision binary (`.pcb`) files.
/// Types for cutscene binary (`.cutb`) files.
pub use Error;