#![allow(dead_code)]
use crate::havok::animation_binding::HavokAnimationBinding;
use crate::havok::object::HavokObject;
use crate::havok::skeleton::HavokSkeleton;
use std::cell::RefCell;
use std::sync::Arc;
pub struct HavokAnimationContainer {
pub skeletons: Vec<HavokSkeleton>,
pub bindings: Vec<HavokAnimationBinding>,
}
impl HavokAnimationContainer {
pub fn new(object: Arc<RefCell<HavokObject>>) -> Self {
let root = object.borrow();
let raw_skeletons = root.get("skeletons").as_array();
let skeletons = raw_skeletons
.iter()
.map(|x| HavokSkeleton::new(x.as_object()))
.collect::<Vec<_>>();
let raw_bindings = root.get("bindings").as_array();
let bindings = raw_bindings
.iter()
.map(|x| HavokAnimationBinding::new(x.as_object()))
.collect::<Vec<_>>();
Self {
skeletons,
bindings,
}
}
}