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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
// Too many false positives caused by binrw
pub const PHYSIS_VERSION: &str = env!;
/// Parsing game repositories, such as "ffxiv", "ex1" and their version information.
/// Handling data in the "boot" directory, which contains the launcher files.
/// SqPack file formats - including Db, Data and Index/Index2 files.
/// Implementation details for SqPack.
/// Types for model (`.mdl`) files.
/// Playable race and genders.
/// Types for Excel list (`.exl`) files.
/// Dealing with equipment and its data.
// NOTE: Should be brought up to top-level because these are the most used types.
pub use pass_random_invalid;
pub use ;
/// Types for ZiPatch (`.patch`) files.
/// Implementation of the variety of Blowfish ECB block ciphers used.
/// Types for Excel header (`.exh`) files.
/// Types for Excel data (`.exd`) files.
/// Types for skeleton (`.sklb`) files.
/// Types for file info (`.fiin`) files.
/// Types for textures (`.tex`) files.
/// Types for material (`.mtrl`) files.
/// Types for shader packages (`.shpk`) files.
/// Types for environment binary files (`.envb`) files.
/// Types for character make parameter (`.cmp`) files.
/// Types for and writing various saved data formats from the game.
/// Types for and writing the plaintext config (`.cfg`) files.
/// Havok file parsing currently used for reading skeletons.
/// Types for pre-bone deform (`.pbd`) files.
/// Algorithms used everywhere.
/// Types for layer-related things, used by the [lgb] and [sgb] modules.
/// Types for terrain (`.tera`) files.
/// Implementation details for various file types.
/// Implementation details for EXDs.
/// Types for word dictionary (`.dic`) files.
/// Types for UI layout definition (`.uld`) files.
/// Types for shared group binary (`.sgb`) files.
/// Types for `.scd` files.
/// Types for hardware cursor (`.hwc`) files.
/// Types for `.iwc` files.
/// Types for `.tmb` files.
/// Types for `.skp` files.
/// Types for shader (`.shcd`) files.
/// Types for `.phyb` files.
/// Types for `.pap` files.
/// Types for animated VFX (`.avfx`) files.
/// Types for staining template material (`.stm`) files.
/// Types for patch lists.
/// Types for uwb (`.uwb`) files.
/// Types for level collision binary (`.lcb`) files.
/// Types for level variable binary (`.lvb`) files.
/// Types for sky visibility binary (`.svb`) files.
/// Types for player collision binary (`.pcb`) files.
/// Types for collision streaming (`list.pcb`) files.
/// Types for cutscene binary (`.cutb`) files.
/// Implementation detail for textures.
// NOTE: Should be brought up to the top-level because it's a basic error type.
pub use Error;
/// Find existing installation directories
/// Reading data from executables
/// Types for layer group binary (`.lgb`) files.
/// Implementation detail for some types.
/// SCN1 sections used in a few file types.
/// Types for environment sound scape files (`.essb`) files.
/// ENVS sections used in a few file types.
/// Types for ambient set (`.amb`) files.
/// Types for object behavior set binary (`.obsb`) files.
/// Types for font data table (`.fdt`) files.