# physics_sandbox
A small, dependency-free rigid-body physics sandbox in Rust. Pluggable
integrators, environment forces (gravity, wind, air density), simple
sphere–sphere collisions, and a tiny event bus for collisions and threshold
triggers. Optional retro ASCII terminal visualization and SVG trajectory
export behind the `viz` feature.

> 100 kg missile, v₀ = 500 m/s @ 45°, thrust = 5 kN for 3 s. Generated by
> [`examples/missile_svg.rs`](examples/missile_svg.rs).
## Add it
```toml
[dependencies]
physics_sandbox = "0.1"
# with the terminal visualization + SVG export helpers:
physics_sandbox = { version = "0.1", features = ["viz"] }
```
## Quick start
```rust
use physics_sandbox::{
World,
dynamics::RigidBody,
environment::Environment,
integrator::RK4Integrator,
math::Vec3,
};
let env = Environment::new(Vec3::new(0.0, -9.81, 0.0), 1.225, Vec3::zero());
let mut world = World::new(env, RK4Integrator);
let id = world.add_body(
RigidBody::new(100.0)
.with_velocity(Vec3::new(354.0, 354.0, 0.0)) // ~500 m/s @ 45°
.with_drag(0.3, 0.5),
);
for _ in 0..10_000 {
world.step(0.01);
if world.body(id).position.y <= 0.0 { break; }
}
```
## Modules
| `math` | `Vec3` and basic linear algebra |
| `dynamics` | `RigidBody`, force/torque application, drag |
| `environment` | Gravity, wind, air density |
| `integrator` | `Integrator` trait, `EulerIntegrator`, `RK4Integrator` |
| `collision` | Sphere–sphere collision tests |
| `events` | `EventBus`, `SimEvent`, threshold triggers |
| `viz` *(opt.)* | `AsciiScope`, `MultiView`, `Recorder` + SVG export |
## Examples
```bash
# Plain numeric output
cargo run --example missile
cargo run --example drone
# Visualization (requires the `viz` feature)
cargo run --example missile_viz --features viz # 2D ASCII scope, animated
cargo run --example missile_viz_3d --features viz # 3D perspective + orbit camera
cargo run --example missile_multiview --features viz # SIDE/TOP/FRONT cluster + writes an SVG
cargo run --example missile_svg --features viz # headless: just writes docs/missile_trajectory.svg
```
### Visualization API at a glance
```rust
use physics_sandbox::viz::{
AsciiScope, Camera, GroundGrid, Marker, MultiView,
Recorder, TracePhase, prepare_terminal, restore_terminal,
};
// 2D ortho scope
let mut scope = AsciiScope::new(100, 30, (0.0, 30_000.0), (0.0, 8_000.0));
// 3D perspective scope (depth-buffered, with a ground reference grid)
let mut scope3d = AsciiScope::new_3d(110, 34, Camera::looking_at(eye, target))
.with_ground_grid(GroundGrid::new(20_000.0, 2_500.0));
// Three-panel instrument cluster (SIDE X-Y, TOP X-Z, FRONT Z-Y).
// The most readable option for 3D trajectories in a terminal.
let mut cluster = MultiView::three_view(
36, 16,
/*x*/ (0.0, 30_000.0),
/*y*/ (0.0, 8_000.0),
/*z*/ (-2_000.0, 12_000.0),
);
// Record samples during the sim and export an SVG report at the end.
let mut rec = Recorder::new("Missile run");
rec.push(t, body.position, TracePhase::Boost);
rec.export_svg("trajectory.svg")?;
```
## Features
- `viz` — opt-in terminal visualization and SVG export. Pulls in
[`crossterm`](https://crates.io/crates/crossterm) for live rendering;
the SVG path is pure Rust string output and adds no extra deps. Gives
you:
- `AsciiScope` — 2D ortho or 3D perspective, depth-buffered, motion
trails with per-cell aging so trails always read against the ground.
- `MultiView` — three side-by-side ortho panels (SIDE / TOP / FRONT)
for clear readout of 3D trajectories without fighting perspective.
- `Recorder` + `export_svg` — record `(t, pos, phase)` samples during
the sim, then write a 2×2 SVG (SIDE / TOP / FRONT / summary box)
with axis ticks, gridlines, color-coded boost/coast segments and an
impact marker.
## License
Dual-licensed under either of:
- MIT license ([LICENSE-MIT](LICENSE-MIT))
- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE))
at your option.