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// Copyright (C) 2020-2025 phys-raycast authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Core traits and types for ray casting functionality.
use unit_vec3;
use ;
/// Result returned from [`Raycast::raycast`]
///
/// Contains information about a ray-shape intersection including the distance from the ray origin
/// to the hit point and the surface normal at the hit location.
/// Trait for objects that can be intersected by rays.
///
/// This trait defines the interface for ray casting operations against geometric shapes.
/// Implementations should compute the closest intersection point between a ray and the shape,
/// returning `None` if there is no intersection.
///
/// # Examples
///
/// ```rust
/// use phys_raycast::{Raycast, RaycastHitResult};
/// use phys_geom::{Ray, shape::Sphere, math::{Point3, Vec3}};
///
/// let sphere = Sphere::new(1.0);
/// let ray = Ray::new(Point3::new(-2.0, 0.0, 0.0), Vec3::x_axis());
///
/// if let Some(hit) = sphere.raycast(ray, 10.0, false) {
/// assert_eq!(hit.distance, 1.0);
/// assert_eq!(hit.normal, -Vec3::x_axis());
/// }
/// ```