phys-collision 2.0.1-beta.0

Provides collision detection ability
// Copyright (C) 2020-2025 phys-collision authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

use glam_det::{UnitQuat, Vec3};

use crate::ShapeContainer;

/// Determine whether two shapes intersect.
///
/// `Note`: Two objects whose shortest distance is zero are judged to intersect.
pub(super) trait OverlapTest<TargetShape> {
    fn overlap_test(
        &self,
        b: &TargetShape,
        offset_b: Vec3,
        orientation_a: UnitQuat,
        orientation_b: UnitQuat,
        container: Option<&ShapeContainer>,
    ) -> bool;
}