pub mod v1;
contract! {
pub enum Frontiers {
V1(v1::Frontiers),
}
}
contract! {
pub enum GoalCandidates {
V1(v1::GoalCandidates),
}
}
contract! {
#[derive(Eq)]
pub enum State {
V1(v1::State),
}
}
contract! {
pub enum Scoring {
V1(v1::Scoring),
}
}
contract! {
#[derive(Eq)]
pub enum RejectedCandidates {
V1(v1::RejectedCandidates),
}
}