pub mod v1;
contract! {
pub enum Path {
V1(v1::Path),
}
}
contract! {
#[derive(Eq)]
pub enum State {
V1(v1::State),
}
}
contract! {
#[derive(Eq)]
pub enum SearchGraph {
V1(v1::SearchGraph),
}
}
contract! {
pub enum CostLayers {
V1(v1::CostLayers),
}
}
contract! {
#[derive(Eq)]
pub enum RejectedPaths {
V1(v1::RejectedPaths),
}
}
contract! {
#[derive(Eq)]
pub enum RevisionInputs {
V1(v1::RevisionInputs),
}
}