pub mod v1;
contract! {
pub enum Target {
V1(v1::Target),
}
}
contract! {
pub enum State {
V1(v1::State),
}
}
contract! {
pub enum ActuatorCommands {
V1(v1::ActuatorCommands),
}
}
contract! {
pub enum Saturation {
V1(v1::Saturation),
}
}
contract! {
#[derive(Eq)]
pub enum Watchdog {
V1(v1::Watchdog),
}
}
contract! {
pub enum Kinematics {
V1(v1::Kinematics),
}
}