use image::DynamicImage;
use crate::state::EditState;
pub fn apply(img: DynamicImage, state: &EditState) -> DynamicImage {
if state.exposure.abs() < 0.001
&& state.contrast.abs() < 0.001
&& state.highlights.abs() < 0.001
&& state.shadows.abs() < 0.001
{
return img;
}
let exposure_gain = 2.0_f32.powf(state.exposure.clamp(-5.0, 5.0));
let contrast_gain = 1.0 + state.contrast.clamp(-1.0, 1.0);
let highlights = state.highlights.clamp(-1.0, 1.0);
let shadows = state.shadows.clamp(-1.0, 1.0);
let mut rgba = img.to_rgba8();
for px in rgba.pixels_mut() {
let mut r = px[0] as f32 / 255.0;
let mut g = px[1] as f32 / 255.0;
let mut b = px[2] as f32 / 255.0;
r = ((r * exposure_gain - 0.5) * contrast_gain + 0.5).clamp(0.0, 1.0);
g = ((g * exposure_gain - 0.5) * contrast_gain + 0.5).clamp(0.0, 1.0);
b = ((b * exposure_gain - 0.5) * contrast_gain + 0.5).clamp(0.0, 1.0);
let luma = 0.2126 * r + 0.7152 * g + 0.0722 * b;
let mut target_luma = luma;
if shadows.abs() > 0.001 {
let w = 1.0 - smoothstep(0.0, 0.5, target_luma);
if shadows >= 0.0 {
target_luma += (1.0 - target_luma) * shadows * w;
} else {
target_luma *= 1.0 + shadows * w;
}
}
if highlights.abs() > 0.001 {
let w = smoothstep(0.5, 1.0, target_luma);
if highlights >= 0.0 {
target_luma += (1.0 - target_luma) * highlights * w;
} else {
target_luma *= 1.0 + highlights * w;
}
}
let scale = if luma > 1e-5 { target_luma / luma } else { 1.0 };
r = (r * scale).clamp(0.0, 1.0);
g = (g * scale).clamp(0.0, 1.0);
b = (b * scale).clamp(0.0, 1.0);
px[0] = (r * 255.0).round() as u8;
px[1] = (g * 255.0).round() as u8;
px[2] = (b * 255.0).round() as u8;
}
DynamicImage::ImageRgba8(rgba)
}
fn smoothstep(edge0: f32, edge1: f32, x: f32) -> f32 {
let t = ((x - edge0) / (edge1 - edge0)).clamp(0.0, 1.0);
t * t * (3.0 - 2.0 * t)
}
#[cfg(test)]
mod tests {
use image::{DynamicImage, ImageBuffer, Rgba};
use crate::state::EditState;
use super::apply;
fn one_pixel(rgb: [u8; 3]) -> DynamicImage {
DynamicImage::ImageRgba8(ImageBuffer::from_pixel(
1,
1,
Rgba([rgb[0], rgb[1], rgb[2], 255]),
))
}
fn red(img: &DynamicImage) -> u8 {
img.to_rgba8().get_pixel(0, 0)[0]
}
#[test]
fn exposure_positive_brightens() {
let mut state = EditState::default();
state.exposure = 1.0;
let out = apply(one_pixel([64, 64, 64]), &state);
assert!(red(&out) > 64);
}
#[test]
fn shadows_positive_lifts_darks() {
let mut state = EditState::default();
state.shadows = 1.0;
let out = apply(one_pixel([24, 24, 24]), &state);
assert!(red(&out) > 24);
}
#[test]
fn highlights_negative_reduces_brights() {
let mut state = EditState::default();
state.highlights = -1.0;
let out = apply(one_pixel([240, 240, 240]), &state);
assert!(red(&out) < 240);
}
}