#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum TerrainMaterial {
DarkRegolith,
IcyBright,
CraterEjecta,
RedUnit,
}
pub fn material_from_albedo(albedo: f64, red_unit: bool) -> TerrainMaterial {
if red_unit && albedo < 0.08 {
TerrainMaterial::RedUnit
} else if albedo < 0.18 {
TerrainMaterial::DarkRegolith
} else if albedo > 0.40 {
TerrainMaterial::IcyBright
} else {
TerrainMaterial::CraterEjecta
}
}