phasm-core 0.2.1

Pure-Rust steganography engine — hide encrypted messages in JPEG photos
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
// Copyright (c) 2026 Christoph Gaffga
// SPDX-License-Identifier: GPL-3.0-only
// https://github.com/cgaffga/phasmcore

//! J-UNIWARD cost function adapted for H.264 4×4 integer transform blocks.
//!
//! This is the 4×4 analogue of [`crate::stego::cost::uniward`] (which targets
//! JPEG 8×8 DCT blocks). The algorithm is unchanged — decompress to pixels,
//! compute a Daubechies-8 wavelet decomposition, and score each candidate
//! flip by how much it perturbs the wavelet coefficients relative to the
//! cover's wavelet magnitudes — but the constants change:
//!
//! * **Block size** 8 → 4
//! * **Impact window** 23 → 19 (= 4 + 16 − 1)
//! * **Basis** JPEG float DCT → H.264 integer inverse transform
//!
//! Phase 1b routes I-frame positions through this cost. P-frame positions
//! stay on the Phase 1a CSF cost because reconstructing P-frame pixels needs
//! motion compensation (deferred to Phase 7).

use crate::codec::h264::cavlc::{EmbedDomain, EmbeddablePosition};
use crate::codec::h264::macroblock::BLOCK_INDEX_TO_POS;
use crate::codec::h264::tables::ZIGZAG_4X4;

/// 2^(q_bits - 4) for q_bits ∈ [0, 8] (i.e. exponent ∈ [-4, 4]).
/// Powers of 2 are exact f64 — bit-identical across iOS / Android /
/// x86_64 / WASM. Replaces `2f64.powi(q_bits - 4)` which lowers to
/// `@llvm.powi.f64` on WASM (non-deterministic).
const POW2_QBITS_MINUS_4: [f64; 9] = [
    0.0625, // q_bits = 0 → 2^-4
    0.125,  // q_bits = 1 → 2^-3
    0.25,   // q_bits = 2 → 2^-2
    0.5,    // q_bits = 3 → 2^-1
    1.0,    // q_bits = 4 → 2^0
    2.0,    // q_bits = 5 → 2^1
    4.0,    // q_bits = 6 → 2^2
    8.0,    // q_bits = 7 → 2^3
    16.0,   // q_bits = 8 → 2^4
];

#[cfg(feature = "parallel")]
use rayon::prelude::*;

/// Stabilisation constant σ from the UNIWARD paper (avoids div-by-zero and
/// controls sensitivity to cover texture). Same value as JPEG J-UNIWARD.
const SIGMA: f64 = 0.015625; // 2^-6

/// Daubechies-8 high-pass decomposition filter (16 taps). Identical to the
/// JPEG uniward module's HPDF.
const HPDF: [f64; 16] = [
    -0.0544158422,
    0.3128715909,
    -0.6756307363,
    0.5853546837,
    0.0158291053,
    -0.2840155430,
    -0.0004724846,
    0.1287474266,
    0.0173693010,
    -0.0440882539,
    -0.0139810279,
    0.0087460940,
    0.0048703530,
    -0.0003917404,
    -0.0006754494,
    -0.0001174768,
];

/// Daubechies-8 low-pass filter (derived from HPDF via the QMF relation).
fn lpdf() -> [f64; 16] {
    let mut lp = [0.0f64; 16];
    for n in 0..16 {
        let sign = if n % 2 == 0 { 1.0 } else { -1.0 };
        lp[n] = sign * HPDF[15 - n];
    }
    lp
}

const FILT_LEN: usize = 16;

/// Size of the wavelet-domain impact window produced by a single 4×4
/// coefficient flip: 4 + 16 − 1 = 19.
const IMPACT_SIZE: usize = 4 + FILT_LEN - 1;

/// Three wavelet subbands (LH / HL / HH) of the cover Y plane. Low-pass row
/// + high-pass column (and permutations) give the three directional bands
/// used by UNIWARD.
pub struct ThreeSubbands {
    pub lh: Vec<f32>,
    pub hl: Vec<f32>,
    pub hh: Vec<f32>,
    pub width: usize,
    pub height: usize,
    /// X offset of the subband buffer relative to the input image origin.
    pub x_offset: isize,
    /// Y offset of the subband buffer relative to the input image origin.
    pub y_offset: isize,
}

/// Compute the three Daubechies-8 directional subbands of a Y plane.
///
/// Uses symmetric reflection padding at the image borders. Output buffers
/// are sized `(width + 2·pad) × (height + 2·pad)` where `pad = FILT_LEN − 1 = 15`
/// so that a flip's 19×19 impact window never runs off the edges for any
/// valid block position.
pub fn compute_three_subbands(y_plane: &[u8], width: usize, height: usize) -> ThreeSubbands {
    let pad = FILT_LEN - 1; // 15
    let padded_w = width + 2 * pad;
    let padded_h = height + 2 * pad;

    // Row-filter the Y plane: produce two buffers (low-pass and high-pass
    // along rows), each padded by `pad` on top and bottom (column direction
    // not yet filtered, so just pass through for now on the row axis).
    let mut row_low = vec![0.0f32; padded_w * height];
    let mut row_high = vec![0.0f32; padded_w * height];
    let lp = lpdf();

    for y in 0..height {
        for out_x in 0..padded_w {
            let mut sum_low = 0.0f64;
            let mut sum_high = 0.0f64;
            for k in 0..FILT_LEN {
                let _src_x = out_x as isize + k as isize - (2 * pad as isize) + pad as isize;
                // src_x = out_x - pad + k  (simplified)
                let src_x = out_x as isize - pad as isize + k as isize;
                let clamped = symmetric_reflect(src_x, width as isize);
                let v = y_plane[y * width + clamped as usize] as f64;
                sum_low += lp[k] * v;
                sum_high += HPDF[k] * v;
            }
            row_low[y * padded_w + out_x] = sum_low as f32;
            row_high[y * padded_w + out_x] = sum_high as f32;
        }
    }

    // Column-filter the row-filtered buffers to produce LH, HL, HH subbands.
    // Each subband is `padded_w × padded_h` with `pad` reflection on all four sides.
    let mut lh = vec![0.0f32; padded_w * padded_h];
    let mut hl = vec![0.0f32; padded_w * padded_h];
    let mut hh = vec![0.0f32; padded_w * padded_h];

    for out_y in 0..padded_h {
        for x in 0..padded_w {
            let mut sum_lh = 0.0f64; // row_low  → high-pass col
            let mut sum_hl = 0.0f64; // row_high → low-pass col
            let mut sum_hh = 0.0f64; // row_high → high-pass col
            for k in 0..FILT_LEN {
                let src_y = out_y as isize - pad as isize + k as isize;
                let clamped = symmetric_reflect(src_y, height as isize);
                let low_val = row_low[clamped as usize * padded_w + x] as f64;
                let high_val = row_high[clamped as usize * padded_w + x] as f64;
                sum_lh += HPDF[k] * low_val;
                sum_hl += lp[k] * high_val;
                sum_hh += HPDF[k] * high_val;
            }
            lh[out_y * padded_w + x] = sum_lh as f32;
            hl[out_y * padded_w + x] = sum_hl as f32;
            hh[out_y * padded_w + x] = sum_hh as f32;
        }
    }

    ThreeSubbands {
        lh,
        hl,
        hh,
        width: padded_w,
        height: padded_h,
        x_offset: -(pad as isize),
        y_offset: -(pad as isize),
    }
}

#[inline]
fn symmetric_reflect(i: isize, len: isize) -> isize {
    if len <= 0 {
        return 0;
    }
    let mut v = i;
    while v < 0 || v >= len {
        if v < 0 {
            v = -v - 1;
        }
        if v >= len {
            v = 2 * len - v - 1;
        }
    }
    v
}

/// Pre-computed pixel-domain basis for a unit flip at each 4×4 coefficient
/// position. `basis_unit[u][v]` is the pattern the inverse H.264 integer
/// transform produces from a value of 1 at position `(u, v)`, BEFORE dequant
/// scaling and BEFORE the final `(+32) >> 6` rounding.
///
/// The real pixel-domain delta for a coefficient flip is
/// `Δ_coeff × scale(qp,u,v) / 64 × basis_unit[u][v]`. We fold the scale and
/// `/64` in at cost time in [`compute_position_cost`].
fn precompute_unit_basis() -> [[[[f64; 4]; 4]; 4]; 4] {
    // For each (u, v), run the inverse transform on a matrix with a 1 at
    // (u, v) and zeros elsewhere, using exact integer arithmetic but keeping
    // the result as f64 (no rounding).
    let mut out = [[[[0.0f64; 4]; 4]; 4]; 4];
    for u in 0..4 {
        for v in 0..4 {
            let mut d = [[0i32; 4]; 4];
            d[u][v] = 64; // keep the scale up so integer butterfly doesn't lose precision
            // Column butterfly:
            let mut g = [[0i32; 4]; 4];
            for j in 0..4 {
                let e0 = d[0][j] + d[2][j];
                let e1 = d[0][j] - d[2][j];
                let e2 = (d[1][j] >> 1) - d[3][j];
                let e3 = d[1][j] + (d[3][j] >> 1);
                g[0][j] = e0 + e3;
                g[1][j] = e1 + e2;
                g[2][j] = e1 - e2;
                g[3][j] = e0 - e3;
            }
            // Row butterfly:
            let mut h = [[0i32; 4]; 4];
            for i in 0..4 {
                let e0 = g[i][0] + g[i][2];
                let e1 = g[i][0] - g[i][2];
                let e2 = (g[i][1] >> 1) - g[i][3];
                let e3 = g[i][1] + (g[i][3] >> 1);
                h[i][0] = e0 + e3;
                h[i][1] = e1 + e2;
                h[i][2] = e1 - e2;
                h[i][3] = e0 - e3;
            }
            // Store as f64 divided by 64 (we fed 64 in) → unit response.
            for i in 0..4 {
                for j in 0..4 {
                    out[u][v][i][j] = h[i][j] as f64 / 64.0;
                }
            }
        }
    }
    out
}

/// `normAdjust4x4[qp%6][class]` — H.264 Table 7-7 scaling weights.
/// class: 0 = even-even, 1 = odd-odd, 2 = mixed-parity.
const NORM_ADJUST_4X4: [[i32; 3]; 6] = [
    [10, 16, 13],
    [11, 18, 14],
    [13, 20, 16],
    [14, 23, 18],
    [16, 25, 20],
    [18, 29, 23],
];

#[inline]
const fn norm_adjust_class(u: usize, v: usize) -> usize {
    let even_u = u & 1 == 0;
    let even_v = v & 1 == 0;
    if even_u && even_v {
        0
    } else if !even_u && !even_v {
        1
    } else {
        2
    }
}

/// Effective dequant + IDCT scale factor in pixel units, for a unit
/// coefficient change at `(u, v)` under luma QP `qp`. Matches the pixel-
/// domain delta per unit coefficient change; negative/positive sign does
/// not matter for UNIWARD (it uses absolute value).
#[inline]
fn pixel_scale(qp: i32, u: usize, v: usize) -> f64 {
    let q_mod = qp.rem_euclid(6) as usize;
    let q_bits = qp / 6;
    let s = NORM_ADJUST_4X4[q_mod][norm_adjust_class(u, v)] as f64;
    // The unit basis has already been normalised to 1/64 of the butterfly
    // output; dequant multiplies by `s * 2^(q_bits - 4)`. The final residual
    // was `(butterfly + 32) >> 6`, which we approximate by dividing by 64
    // in the basis pre-compute, so the net scale here is just the dequant.
    // Lookup is bit-exact across platforms (powers of 2 are exact f64).
    s * POW2_QBITS_MINUS_4[q_bits as usize]
}

/// Compute J-UNIWARD cost for a single candidate flip in an I-frame.
///
/// `block_px_x`, `block_px_y` — pixel coordinates of the top-left corner of
/// the 4×4 block the flip lives in (block-aligned, within the Y plane).
/// `scan_pos` — position within the 4×4 block in zigzag order (0..=15).
/// `delta_magnitude` — absolute value of the coefficient change:
///    * T1 sign flip: 2 (coefficient goes +1 ↔ −1)
///    * LevelSuffixMag flip: 1 (LSB of magnitude toggles)
fn compute_position_cost(
    unit_basis: &[[[[f64; 4]; 4]; 4]; 4],
    wavelets: &ThreeSubbands,
    img_w: usize,
    img_h: usize,
    block_px_x: usize,
    block_px_y: usize,
    scan_pos: u8,
    qp: i32,
    delta_magnitude: f64,
) -> f64 {
    let raster = ZIGZAG_4X4[scan_pos as usize] as usize;
    let u = raster / 4;
    let v = raster % 4;

    let scale = pixel_scale(qp, u, v) * delta_magnitude;

    // Basis block at this (u, v) position, scaled for the actual coefficient delta.
    let mut basis = [[0.0f64; 4]; 4];
    for i in 0..4 {
        for j in 0..4 {
            basis[i][j] = unit_basis[u][v][i][j] * scale;
        }
    }

    // Row-filter the 4 rows of the basis block into a 4-row × IMPACT_SIZE-col buffer.
    let mut row_low = [[0.0f64; IMPACT_SIZE]; 4];
    let mut row_high = [[0.0f64; IMPACT_SIZE]; 4];
    let lp = lpdf();
    for r in 0..4 {
        for out_c in 0..IMPACT_SIZE {
            let mut sum_low = 0.0;
            let mut sum_high = 0.0;
            for k in 0..FILT_LEN {
                // Output column out_c corresponds to block-relative input
                // column src = out_c - (FILT_LEN - 1) + k = out_c - 15 + k.
                let src = out_c as isize - (FILT_LEN - 1) as isize + k as isize;
                if (0..4).contains(&src) {
                    let v = basis[r][src as usize];
                    sum_low += lp[k] * v;
                    sum_high += HPDF[k] * v;
                }
            }
            row_low[r][out_c] = sum_low;
            row_high[r][out_c] = sum_high;
        }
    }

    // Column-filter into 3 directional subbands and accumulate cost against
    // the cover wavelets.
    let pad = FILT_LEN - 1; // 15
    let mut cost = 0.0f64;
    for out_r in 0..IMPACT_SIZE {
        for out_c in 0..IMPACT_SIZE {
            let mut delta_lh = 0.0;
            let mut delta_hl = 0.0;
            let mut delta_hh = 0.0;
            for k in 0..FILT_LEN {
                let src_r = out_r as isize - (FILT_LEN - 1) as isize + k as isize;
                if (0..4).contains(&src_r) {
                    let r = src_r as usize;
                    let low_val = row_low[r][out_c];
                    let high_val = row_high[r][out_c];
                    delta_lh += HPDF[k] * low_val;
                    delta_hl += lp[k] * high_val;
                    delta_hh += HPDF[k] * high_val;
                }
            }

            let abs_x = block_px_x as isize + out_c as isize - pad as isize;
            let abs_y = block_px_y as isize + out_r as isize - pad as isize;
            if abs_x < 0 || abs_y < 0 || abs_x >= img_w as isize || abs_y >= img_h as isize {
                continue;
            }

            let wx = (abs_x - wavelets.x_offset) as usize;
            let wy = (abs_y - wavelets.y_offset) as usize;
            let idx = wy * wavelets.width + wx;

            let w_lh = wavelets.lh[idx].abs() as f64;
            let w_hl = wavelets.hl[idx].abs() as f64;
            let w_hh = wavelets.hh[idx].abs() as f64;

            cost += delta_lh.abs() / (w_lh + SIGMA);
            cost += delta_hl.abs() / (w_hl + SIGMA);
            cost += delta_hh.abs() / (w_hh + SIGMA);
        }
    }
    cost
}

/// Reconstructed I-frame planes fed into the UNIWARD cost. Produced by
/// `codec::h264::reconstruct::reconstruct_i_frame_planes`. Cb/Cr use the
/// 4:2:0 layout (W/2 × H/2).
pub struct FramePlanes<'a> {
    pub y: &'a [u8],
    pub cb: &'a [u8],
    pub cr: &'a [u8],
    pub width: usize,
    pub height: usize,
}

/// Compute J-UNIWARD costs for a slice of I-frame positions over all three
/// planes (Y, Cb, Cr) at 4:2:0 subsampling.
///
/// Position routing via [`FramePosition::within_mb_block_idx`] (0..=25):
/// * 0..=15 → luma wavelets, 4×4 block at `(mb_x*16 + bx*4, mb_y*16 + by*4)`
///   using `qps[mb_idx]` and the `BLOCK_INDEX_TO_POS` ordering.
/// * 16..=17 → chroma DC (Cb=16, Cr=17). Returns `f32::INFINITY` — the 2×2
///   Hadamard DC has only three scan positions > 0 per block, not worth
///   the code complexity and they cascade across all 4 AC blocks anyway.
/// * 18..=21 → Cb wavelets, 4×4 block at `(mb_x*8 + bx*4, mb_y*8 + by*4)`
///   where `(bx, by) = ((slot-18) % 2, (slot-18) / 2)`, using `qp_cb`.
/// * 22..=25 → Cr wavelets, same shape with `qp_cr`.
///
/// DC positions (`scan_pos == 0`) in any plane are also returned as INF.
pub fn compute_frame_uniward_costs(
    planes: &FramePlanes,
    frame_positions: &[FramePosition],
    qps: &[i32],
) -> Vec<f32> {
    let width = planes.width;
    let height = planes.height;
    let chroma_w = width / 2;
    let chroma_h = height / 2;

    // Wavelet decomp of each plane (one-off per frame).
    let y_wavelets = compute_three_subbands(planes.y, width, height);
    let cb_wavelets = compute_three_subbands(planes.cb, chroma_w, chroma_h);
    let cr_wavelets = compute_three_subbands(planes.cr, chroma_w, chroma_h);
    let unit_basis = precompute_unit_basis();
    let width_in_mbs = width / 16;

    let compute_one = |fp: &FramePosition| -> f32 {
        let pos = fp.pos;
        // Phase 3a: MVD positions have no wavelet interpretation. Defensive
        // guard — in practice the pipeline doesn't feed MVD positions here
        // because UNIWARD runs I-slice only and MVDs are P-slice only.
        if pos.domain == EmbedDomain::MvdLsb {
            return f32::INFINITY;
        }
        if pos.scan_pos == 0 {
            return f32::INFINITY;
        }
        let within_mb = fp.within_mb_block_idx;
        let mb_x = fp.mb_idx % width_in_mbs;
        let mb_y = fp.mb_idx / width_in_mbs;

        // Pick plane, block-pixel offset, and QP based on the slot.
        let (wavelets, img_w, img_h, block_px_x, block_px_y, qp) = if within_mb < 16 {
            let (bx, by) = BLOCK_INDEX_TO_POS[within_mb];
            (
                &y_wavelets,
                width,
                height,
                mb_x * 16 + bx as usize * 4,
                mb_y * 16 + by as usize * 4,
                qps.get(fp.mb_idx).copied().unwrap_or(26),
            )
        } else if within_mb <= 17 {
            // Chroma DC — kept WET.
            return f32::INFINITY;
        } else if within_mb < 22 {
            let slot = within_mb - 18;
            let bx = slot % 2;
            let by = slot / 2;
            (
                &cb_wavelets,
                chroma_w,
                chroma_h,
                mb_x * 8 + bx * 4,
                mb_y * 8 + by * 4,
                fp.qp_cb,
            )
        } else if within_mb < 26 {
            let slot = within_mb - 22;
            let bx = slot % 2;
            let by = slot / 2;
            (
                &cr_wavelets,
                chroma_w,
                chroma_h,
                mb_x * 8 + bx * 4,
                mb_y * 8 + by * 4,
                fp.qp_cr,
            )
        } else {
            return f32::INFINITY;
        };

        let delta = match pos.domain {
            EmbedDomain::T1Sign => 2.0,
            EmbedDomain::LevelSuffixMag => 1.0,
            EmbedDomain::LevelSuffixSign => 2.0 * pos.coeff_value.unsigned_abs() as f64,
            EmbedDomain::MvdLsb => unreachable!("MvdLsb handled above"),
        };
        let cost = compute_position_cost(
            &unit_basis,
            wavelets,
            img_w,
            img_h,
            block_px_x,
            block_px_y,
            pos.scan_pos,
            qp,
            delta,
        );
        if cost.is_finite() && cost > 0.0 {
            cost as f32
        } else {
            f32::INFINITY
        }
    };

    #[cfg(feature = "parallel")]
    {
        frame_positions.par_iter().map(compute_one).collect()
    }
    #[cfg(not(feature = "parallel"))]
    {
        frame_positions.iter().map(compute_one).collect()
    }
}

/// Minimal description of a position needed to compute its UNIWARD cost in
/// a reconstructed frame. Build this in the pipeline layer by translating
/// the pipeline's global `block_idx` into a per-frame `mb_idx` +
/// `within_mb_block_idx` pair.
pub struct FramePosition<'a> {
    pub pos: &'a EmbeddablePosition,
    /// Macroblock index inside the frame (raster order, 0..width_in_mbs × height_in_mbs).
    pub mb_idx: usize,
    /// Block index inside the macroblock (see [`compute_frame_uniward_costs`]
    /// for the slot layout; 0..=25 under the Phase 2 scheme).
    pub within_mb_block_idx: usize,
    /// Chroma QP for Cb (derived once at parse time from qp_y +
    /// pps.chroma_qp_index_offset). Used when the slot routes to the Cb plane.
    pub qp_cb: i32,
    /// Chroma QP for Cr (derived from qp_y + pps.second_chroma_qp_index_offset).
    pub qp_cr: i32,
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn wavelets_of_constant_plane_are_zero_away_from_border() {
        // A constant-valued image: all wavelet HP coefficients are 0 except
        // possibly near the padded borders where the reflection introduces
        // slight asymmetry.
        let w = 32;
        let h = 32;
        let img = vec![128u8; w * h];
        let bands = compute_three_subbands(&img, w, h);
        // Central region should be exactly zero on an infinite constant.
        for y in (FILT_LEN + 5)..(bands.height - FILT_LEN - 5) {
            for x in (FILT_LEN + 5)..(bands.width - FILT_LEN - 5) {
                let idx = y * bands.width + x;
                assert!(
                    bands.lh[idx].abs() < 1e-3,
                    "center LH should be zero, got {}",
                    bands.lh[idx]
                );
                assert!(bands.hl[idx].abs() < 1e-3);
                assert!(bands.hh[idx].abs() < 1e-3);
            }
        }
    }

    #[test]
    fn unit_basis_dc_position_is_flat() {
        // The DC unit at (0, 0) produces a constant positive pixel-domain
        // response when inverse-transformed — all 16 entries should be equal.
        let basis = precompute_unit_basis();
        let dc = &basis[0][0];
        let first = dc[0][0];
        assert!(first > 0.0, "DC basis should be positive");
        for i in 0..4 {
            for j in 0..4 {
                assert!(
                    (dc[i][j] - first).abs() < 1e-6,
                    "DC unit basis should be uniform, got {} vs {}",
                    dc[i][j],
                    first
                );
            }
        }
    }

    #[test]
    fn pixel_scale_matches_transform_module_contract() {
        // At qp=30 (q_bits=5, q_mod=0), (0,0) class 0 has normAdjust 10.
        // Expected factor: 10 * 2^(5-4) = 20. Sanity-check against our
        // derivation.
        let s = pixel_scale(30, 0, 0);
        assert!((s - 20.0).abs() < 1e-9, "pixel_scale(30, 0, 0) = {s}, expected 20.0");
    }

    #[test]
    fn flat_image_gives_infinite_cost_for_mag_lsb() {
        // A perfectly flat image has zero wavelet magnitude. UNIWARD should
        // produce very large cost (anything + σ in the denominator, with a
        // non-zero numerator) — not infinite since σ stabilises the division.
        let w = 32;
        let h = 32;
        let img = vec![128u8; w * h];

        let wavelets = compute_three_subbands(&img, w, h);
        let unit_basis = precompute_unit_basis();

        let cost = compute_position_cost(
            &unit_basis,
            &wavelets,
            w,
            h,
            16, // middle of the image, well inside the padding
            16,
            5, // some non-DC AC position
            26,
            1.0,
        );
        // Large but finite.
        assert!(cost.is_finite(), "flat image cost must be finite");
        assert!(cost > 1.0, "flat image should give high cost, got {cost}");
    }
}