#ifndef FLOAT_H
#define FLOAT_H
#include <math.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
#define RADIANS_PER_DEGREE 0.0174532925199432957692
#if defined(WIN32) && !defined(NAN)
static const uint32 nan[2] = {0xffffffff, 0x7fffffff};
#define NAN (*(const float8 *) nan)
#endif
extern PGDLLIMPORT int extra_float_digits;
extern void float_overflow_error(void) pg_attribute_noreturn();
extern void float_underflow_error(void) pg_attribute_noreturn();
extern void float_zero_divide_error(void) pg_attribute_noreturn();
extern int is_infinite(float8 val);
extern float8 float8in_internal(char *num, char **endptr_p,
const char *type_name, const char *orig_string,
struct Node *escontext);
extern float4 float4in_internal(char *num, char **endptr_p,
const char *type_name, const char *orig_string,
struct Node *escontext);
extern char *float8out_internal(float8 num);
extern int float4_cmp_internal(float4 a, float4 b);
extern int float8_cmp_internal(float8 a, float8 b);
#ifdef _MSC_VER
#pragma warning(disable:4756)
#endif
static inline float4
get_float4_infinity(void)
{
#ifdef INFINITY
return (float4) INFINITY;
#else
#ifdef _MSC_VER
#pragma warning(default:4756)
#endif
return (float4) (HUGE_VAL * HUGE_VAL);
#endif
}
static inline float8
get_float8_infinity(void)
{
#ifdef INFINITY
return (float8) INFINITY;
#else
return (float8) (HUGE_VAL * HUGE_VAL);
#endif
}
static inline float4
get_float4_nan(void)
{
#ifdef NAN
return (float4) NAN;
#else
return (float4) (0.0 / 0.0);
#endif
}
static inline float8
get_float8_nan(void)
{
#if defined(NAN) && !(defined(__NetBSD__) && defined(__mips__))
return (float8) NAN;
#else
return (float8) (0.0 / 0.0);
#endif
}
static inline float4
float4_pl(const float4 val1, const float4 val2)
{
float4 result;
result = val1 + val2;
if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2))
float_overflow_error();
return result;
}
static inline float8
float8_pl(const float8 val1, const float8 val2)
{
float8 result;
result = val1 + val2;
if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2))
float_overflow_error();
return result;
}
static inline float4
float4_mi(const float4 val1, const float4 val2)
{
float4 result;
result = val1 - val2;
if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2))
float_overflow_error();
return result;
}
static inline float8
float8_mi(const float8 val1, const float8 val2)
{
float8 result;
result = val1 - val2;
if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2))
float_overflow_error();
return result;
}
static inline float4
float4_mul(const float4 val1, const float4 val2)
{
float4 result;
result = val1 * val2;
if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2))
float_overflow_error();
if (unlikely(result == 0.0f) && val1 != 0.0f && val2 != 0.0f)
float_underflow_error();
return result;
}
static inline float8
float8_mul(const float8 val1, const float8 val2)
{
float8 result;
result = val1 * val2;
if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2))
float_overflow_error();
if (unlikely(result == 0.0) && val1 != 0.0 && val2 != 0.0)
float_underflow_error();
return result;
}
static inline float4
float4_div(const float4 val1, const float4 val2)
{
float4 result;
if (unlikely(val2 == 0.0f) && !isnan(val1))
float_zero_divide_error();
result = val1 / val2;
if (unlikely(isinf(result)) && !isinf(val1))
float_overflow_error();
if (unlikely(result == 0.0f) && val1 != 0.0f && !isinf(val2))
float_underflow_error();
return result;
}
static inline float8
float8_div(const float8 val1, const float8 val2)
{
float8 result;
if (unlikely(val2 == 0.0) && !isnan(val1))
float_zero_divide_error();
result = val1 / val2;
if (unlikely(isinf(result)) && !isinf(val1))
float_overflow_error();
if (unlikely(result == 0.0) && val1 != 0.0 && !isinf(val2))
float_underflow_error();
return result;
}
static inline bool
float4_eq(const float4 val1, const float4 val2)
{
return isnan(val1) ? isnan(val2) : !isnan(val2) && val1 == val2;
}
static inline bool
float8_eq(const float8 val1, const float8 val2)
{
return isnan(val1) ? isnan(val2) : !isnan(val2) && val1 == val2;
}
static inline bool
float4_ne(const float4 val1, const float4 val2)
{
return isnan(val1) ? !isnan(val2) : isnan(val2) || val1 != val2;
}
static inline bool
float8_ne(const float8 val1, const float8 val2)
{
return isnan(val1) ? !isnan(val2) : isnan(val2) || val1 != val2;
}
static inline bool
float4_lt(const float4 val1, const float4 val2)
{
return !isnan(val1) && (isnan(val2) || val1 < val2);
}
static inline bool
float8_lt(const float8 val1, const float8 val2)
{
return !isnan(val1) && (isnan(val2) || val1 < val2);
}
static inline bool
float4_le(const float4 val1, const float4 val2)
{
return isnan(val2) || (!isnan(val1) && val1 <= val2);
}
static inline bool
float8_le(const float8 val1, const float8 val2)
{
return isnan(val2) || (!isnan(val1) && val1 <= val2);
}
static inline bool
float4_gt(const float4 val1, const float4 val2)
{
return !isnan(val2) && (isnan(val1) || val1 > val2);
}
static inline bool
float8_gt(const float8 val1, const float8 val2)
{
return !isnan(val2) && (isnan(val1) || val1 > val2);
}
static inline bool
float4_ge(const float4 val1, const float4 val2)
{
return isnan(val1) || (!isnan(val2) && val1 >= val2);
}
static inline bool
float8_ge(const float8 val1, const float8 val2)
{
return isnan(val1) || (!isnan(val2) && val1 >= val2);
}
static inline float4
float4_min(const float4 val1, const float4 val2)
{
return float4_lt(val1, val2) ? val1 : val2;
}
static inline float8
float8_min(const float8 val1, const float8 val2)
{
return float8_lt(val1, val2) ? val1 : val2;
}
static inline float4
float4_max(const float4 val1, const float4 val2)
{
return float4_gt(val1, val2) ? val1 : val2;
}
static inline float8
float8_max(const float8 val1, const float8 val2)
{
return float8_gt(val1, val2) ? val1 : val2;
}
#endif