use std::cell::RefCell;
use std::collections::VecDeque;
use std::future::Future;
use std::rc::Rc;
use perspective_js::utils::global;
use serde::*;
use wasm_bindgen::JsCast;
use wasm_bindgen::prelude::*;
#[derive(Default, Clone)]
pub struct MovingWindowRenderTimer(Rc<RefCell<RenderTimerType>>);
enum RenderTimerType {
Moving(Closure<dyn Fn(JsValue)>, Rc<RefCell<RenderTimerState>>),
Constant(f64),
}
pub struct RenderTimerState {
render_times: VecDeque<f64>,
total_render_count: u32,
start_time: f64,
}
#[derive(Clone, Serialize)]
pub struct RenderTimerStats {
render_times: VecDeque<f64>,
total_render_count: u32,
total_time: f64,
virtual_fps: f64,
actual_fps: f64,
}
impl MovingWindowRenderTimer {
pub async fn capture_time<T>(&self, f: impl Future<Output = T>) -> T {
let perf = global::window().performance().unwrap();
let start = match *self.0.borrow() {
RenderTimerType::Constant(_) => 0_f64,
RenderTimerType::Moving(..) => perf.now(),
};
let result = f.await;
match &mut *self.0.borrow_mut() {
RenderTimerType::Moving(_, timings) => {
let mut stats = timings.borrow_mut();
let now = perf.now();
stats.render_times.push_back(now - start);
if stats.render_times.len() > 5 {
stats.render_times.pop_front();
}
stats.total_render_count += 1;
},
RenderTimerType::Constant(_) => (),
};
result
}
pub fn get_stats(&self) -> Option<RenderTimerStats> {
match &*self.0.borrow_mut() {
RenderTimerType::Constant(_) => None,
RenderTimerType::Moving(_, timings) => {
let perf = global::window().performance().unwrap();
let mut state = timings.borrow_mut();
let stats = (&*state).into();
state.total_render_count = 0;
state.start_time = perf.now();
Some(stats)
},
}
}
pub fn set_throttle(&mut self, val: Option<f64>) {
match val {
None => {
*self.0.borrow_mut() = RenderTimerType::default();
},
Some(val) => {
*self.0.borrow_mut() = RenderTimerType::Constant(val);
},
}
}
pub fn get_throttle(&self) -> i32 {
match &*self.0.borrow() {
RenderTimerType::Constant(constant) => *constant as i32,
RenderTimerType::Moving(_, timings) => {
let state = timings.borrow();
if state.render_times.len() < 5 {
0_i32
} else {
f64::min(5000_f64, state.virtual_fps()) as i32
}
},
}
}
}
impl Drop for RenderTimerType {
fn drop(&mut self) {
if let Self::Moving(closure, _) = self {
global::document()
.remove_event_listener_with_callback(
"visibilitychange",
closure.as_ref().unchecked_ref(),
)
.unwrap();
}
}
}
impl Default for RenderTimerType {
fn default() -> Self {
let state: Rc<RefCell<RenderTimerState>> = Default::default();
Self::Moving(state.register_on_visibility_change(), state)
}
}
impl RenderTimerState {
fn virtual_fps(&self) -> f64 {
let sum = self.render_times.iter().sum::<f64>();
let len = self.render_times.len() as f64;
sum / len
}
}
#[extend::ext]
impl RefCell<RenderTimerState> {
fn register_on_visibility_change(self: &Rc<Self>) -> Closure<dyn Fn(JsValue)> {
let state = self.clone();
let closure = Closure::new(move |_| {
*state.borrow_mut() = Default::default();
});
global::document()
.add_event_listener_with_callback("visibilitychange", closure.as_ref().unchecked_ref())
.unwrap();
closure
}
}
impl Default for RenderTimerState {
fn default() -> Self {
let perf = global::window().performance().unwrap();
let start_time = perf.now();
Self {
render_times: Default::default(),
total_render_count: Default::default(),
start_time,
}
}
}
impl From<&RenderTimerState> for RenderTimerStats {
fn from(value: &RenderTimerState) -> Self {
let perf = global::performance();
let now = perf.now();
let total_time = now - value.start_time;
RenderTimerStats {
render_times: value.render_times.clone(),
total_render_count: value.total_render_count,
total_time,
actual_fps: value.total_render_count as f64 / (total_time / 1000_f64),
virtual_fps: 1000_f64 / value.virtual_fps(),
}
}
}