perigee 0.7.0

A headless realtime 3D engine built with a focus on the web.
Documentation
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use crate::math::Transform3;

#[derive(Clone)]
enum PrefabItem {}

#[derive(Clone)]
struct SceneTreeNode {
    transform: Transform3<f32>,
    item: PrefabItem,
    children: Vec<SceneTreeNode>,
}

#[derive(Clone)]
pub struct Prefab {
    root: SceneTreeNode,
}