perigee 0.7.0

A headless realtime 3D engine built with a focus on the web.
Documentation
#![allow(dead_code)]

pub mod animation;
pub mod config;
pub mod data_structures;
pub mod event_channel;
pub mod ffi;
pub mod logger;
pub mod math;
pub mod perigee_gltf;
pub mod physics;
pub mod pointers;
pub mod time;
pub mod traits;
pub mod types;

pub mod prelude {
    pub use crate::animation::*;
    pub use crate::config::*;
    pub use crate::data_structures::*;
    pub use crate::event_channel::*;
    pub use crate::ffi::*;
    pub use crate::logger::*;
    pub use crate::math::*;
    pub use crate::perigee_gltf::poi::*;
    pub use crate::physics::*;
    pub use crate::pointers::*;
    pub use crate::time::*;
    pub use crate::traits::*;
    pub use crate::types::*;
    pub use crossbeam::channel::{bounded, unbounded, Receiver, SendError, Sender, TryRecvError};
    pub use gltf::Gltf;
    pub use log::*;
    pub use macros::*;
    pub use rapier3d::{
        na::{Isometry3, Quaternion, Unit, UnitQuaternion, UnitVector3, Vector3},
        prelude::*,
    };
}

pub use bincode;
pub use gltf;
pub use macros;
pub use rapier3d;
pub use toml;