🎲 perchance
A lightweight and easy-to-use library for generating random numbers, designed for the most common use cases you find in games and geometry.
Usage
let mut rng = new;
let dice = rng.uniform_range_i32;
let random_direction = rng.uniform_sphere_surface_vec3;
let between_0_and_1 = rng.uniform_f32;
You can also use the global perchance::global() (make sure to seed it
first!):
seed;
let between_0_and_1 = global.uniform_f32;
Contributing
We welcome community contributions to this project.
Please read our Contributor Guide for more information on how to get started.
License
Licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.