pelite 0.10.0

Lightweight, memory-safe, zero-allocation library for reading and navigating PE binaries.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
8752
8753
8754
8755
8756
8757
8758
8759
8760
8761
8762
8763
8764
8765
8766
8767
8768
8769
8770
8771
8772
8773
8774
8775
8776
8777
8778
8779
8780
8781
8782
8783
8784
8785
8786
8787
8788
8789
8790
8791
8792
8793
8794
8795
8796
8797
8798
8799
8800
8801
8802
8803
8804
8805
8806
8807
8808
8809
8810
8811
8812
8813
8814
8815
8816
8817
8818
8819
8820
8821
8822
8823
8824
8825
8826
8827
8828
8829
8830
8831
8832
8833
8834
8835
8836
8837
8838
8839
8840
8841
8842
8843
8844
8845
8846
8847
8848
8849
8850
8851
8852
8853
8854
8855
8856
8857
8858
8859
8860
8861
8862
8863
8864
8865
8866
8867
8868
8869
8870
8871
8872
8873
8874
8875
8876
8877
8878
8879
8880
8881
8882
8883
8884
8885
8886
8887
8888
8889
8890
8891
8892
8893
8894
8895
8896
8897
8898
8899
8900
8901
8902
8903
8904
8905
8906
8907
8908
8909
8910
8911
8912
8913
8914
8915
8916
8917
8918
8919
8920
8921
8922
8923
8924
8925
8926
8927
8928
8929
8930
8931
8932
8933
8934
8935
8936
8937
8938
8939
8940
8941
8942
8943
8944
8945
8946
8947
8948
8949
8950
8951
8952
8953
8954
8955
8956
8957
8958
8959
8960
8961
8962
8963
8964
8965
8966
8967
8968
8969
8970
8971
8972
8973
8974
8975
8976
8977
8978
8979
8980
8981
8982
8983
8984
8985
8986
8987
8988
8989
8990
8991
8992
8993
8994
8995
8996
8997
8998
8999
9000
9001
9002
9003
9004
9005
9006
9007
9008
9009
9010
9011
9012
9013
9014
9015
9016
9017
9018
9019
9020
9021
9022
9023
9024
9025
9026
9027
9028
9029
9030
9031
9032
9033
9034
9035
9036
9037
9038
9039
9040
9041
9042
9043
9044
9045
9046
9047
9048
9049
9050
9051
9052
9053
9054
9055
9056
9057
9058
9059
9060
9061
9062
9063
9064
9065
9066
9067
9068
9069
9070
9071
9072
9073
9074
9075
9076
9077
9078
9079
9080
9081
9082
9083
9084
9085
9086
9087
9088
9089
9090
9091
9092
9093
9094
9095
9096
9097
9098
9099
9100
9101
9102
9103
9104
9105
9106
9107
9108
9109
9110
9111
9112
9113
9114
9115
9116
9117
9118
9119
9120
9121
9122
9123
9124
9125
9126
9127
9128
9129
9130
9131
9132
9133
9134
9135
9136
9137
9138
9139
9140
9141
9142
9143
9144
9145
9146
9147
9148
9149
9150
9151
9152
9153
9154
9155
9156
9157
9158
9159
9160
9161
9162
9163
9164
9165
9166
9167
9168
9169
9170
9171
9172
9173
9174
9175
9176
9177
9178
9179
9180
9181
9182
9183
9184
9185
9186
9187
9188
9189
9190
9191
9192
9193
9194
9195
9196
9197
9198
9199
9200
9201
9202
9203
9204
9205
9206
9207
9208
9209
9210
9211
9212
9213
9214
9215
9216
9217
9218
9219
9220
9221
9222
9223
9224
9225
9226
9227
9228
9229
9230
9231
9232
9233
9234
9235
9236
9237
9238
9239
9240
9241
9242
9243
9244
9245
9246
9247
9248
9249
9250
9251
9252
9253
9254
9255
9256
9257
9258
9259
9260
9261
9262
9263
9264
9265
9266
9267
9268
9269
9270
9271
9272
9273
9274
9275
9276
9277
9278
9279
9280
9281
9282
9283
9284
9285
9286
9287
9288
9289
9290
9291
9292
9293
9294
9295
9296
9297
9298
9299
9300
9301
9302
9303
9304
9305
9306
9307
9308
9309
9310
9311
9312
9313
9314
9315
9316
9317
9318
9319
9320
9321
9322
9323
9324
9325
9326
9327
9328
9329
9330
9331
9332
9333
9334
9335
9336
9337
9338
9339
9340
9341
9342
9343
9344
9345
9346
9347
9348
9349
9350
9351
9352
9353
9354
9355
9356
9357
9358
9359
9360
9361
9362
9363
9364
9365
9366
9367
9368
9369
9370
9371
9372
9373
9374
9375
9376
9377
9378
9379
9380
9381
9382
9383
9384
9385
9386
9387
9388
9389
9390
9391
9392
9393
9394
9395
9396
9397
9398
9399
9400
9401
9402
9403
9404
9405
9406
9407
9408
9409
9410
9411
9412
9413
9414
9415
9416
9417
9418
9419
9420
9421
9422
9423
9424
9425
9426
9427
9428
9429
9430
9431
9432
9433
9434
9435
9436
9437
9438
9439
9440
9441
9442
9443
9444
9445
9446
9447
9448
9449
9450
9451
9452
9453
9454
9455
9456
9457
9458
9459
9460
9461
9462
9463
9464
9465
9466
9467
9468
9469
9470
9471
9472
9473
9474
9475
9476
9477
9478
9479
9480
9481
9482
9483
9484
9485
9486
9487
9488
9489
9490
9491
9492
9493
9494
9495
9496
9497
9498
9499
9500
9501
9502
9503
9504
9505
9506
9507
9508
9509
9510
9511
9512
9513
9514
9515
9516
9517
9518
9519
9520
9521
9522
9523
9524
9525
9526
9527
9528
9529
9530
9531
9532
9533
9534
9535
9536
9537
9538
9539
9540
9541
9542
9543
9544
9545
9546
9547
9548
9549
9550
9551
9552
9553
9554
9555
9556
9557
9558
9559
9560
9561
9562
9563
9564
9565
9566
9567
9568
9569
9570
9571
9572
9573
9574
9575
9576
9577
9578
9579
9580
9581
9582
9583
9584
9585
9586
9587
9588
9589
9590
9591
9592
9593
9594
9595
9596
9597
9598
9599
9600
9601
9602
9603
9604
9605
9606
9607
9608
9609
9610
9611
9612
9613
9614
9615
9616
9617
9618
9619
9620
9621
9622
9623
9624
9625
9626
9627
9628
9629
9630
9631
9632
9633
9634
9635
9636
9637
9638
9639
9640
9641
9642
9643
9644
9645
9646
9647
9648
9649
9650
9651
9652
9653
9654
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9667
9668
9669
9670
9671
9672
9673
9674
9675
9676
9677
9678
9679
9680
9681
9682
9683
9684
9685
9686
9687
9688
9689
9690
9691
9692
9693
9694
9695
9696
9697
9698
9699
9700
9701
9702
9703
9704
9705
9706
9707
9708
9709
9710
9711
9712
9713
9714
9715
9716
9717
9718
9719
9720
9721
9722
9723
9724
9725
9726
9727
9728
9729
9730
9731
9732
9733
9734
9735
9736
9737
9738
9739
9740
9741
9742
9743
9744
9745
9746
9747
9748
9749
9750
9751
9752
9753
9754
9755
9756
9757
9758
9759
9760
9761
9762
9763
9764
9765
9766
9767
9768
9769
9770
9771
9772
9773
9774
9775
9776
9777
9778
9779
9780
9781
9782
9783
9784
9785
9786
9787
9788
9789
9790
9791
9792
9793
9794
9795
9796
9797
9798
9799
9800
9801
9802
9803
9804
9805
9806
9807
9808
9809
9810
9811
9812
9813
9814
9815
9816
9817
9818
9819
9820
9821
9822
9823
9824
9825
9826
9827
9828
9829
9830
9831
9832
9833
9834
9835
9836
9837
9838
9839
9840
9841
9842
9843
9844
9845
9846
9847
9848
9849
9850
9851
9852
9853
9854
9855
9856
9857
9858
9859
9860
9861
9862
9863
9864
9865
9866
9867
9868
9869
9870
9871
9872
9873
9874
9875
9876
9877
9878
9879
9880
9881
9882
9883
9884
9885
9886
9887
9888
9889
9890
9891
9892
9893
9894
9895
9896
9897
9898
9899
9900
9901
9902
9903
9904
9905
9906
9907
9908
9909
9910
9911
9912
9913
9914
9915
9916
9917
9918
9919
9920
9921
9922
9923
9924
9925
9926
9927
9928
9929
9930
9931
9932
9933
9934
9935
9936
9937
9938
9939
9940
9941
9942
9943
9944
9945
9946
9947
9948
9949
9950
9951
9952
9953
9954
9955
9956
9957
9958
9959
9960
9961
9962
9963
9964
9965
9966
9967
9968
9969
9970
9971
9972
9973
9974
9975
9976
9977
9978
9979
9980
9981
9982
9983
9984
9985
9986
9987
9988
9989
9990
9991
9992
9993
9994
9995
9996
9997
9998
9999
10000
10001
10002
10003
10004
10005
10006
10007
10008
10009
10010
10011
10012
10013
10014
10015
10016
10017
10018
10019
10020
10021
10022
10023
10024
10025
10026
10027
10028
10029
10030
10031
10032
10033
10034
10035
10036
10037
10038
10039
10040
10041
10042
10043
10044
10045
10046
10047
10048
10049
10050
10051
10052
10053
10054
10055
10056
10057
10058
10059
10060
10061
10062
10063
10064
10065
10066
10067
10068
10069
10070
10071
10072
10073
10074
10075
10076
10077
10078
10079
10080
10081
10082
10083
10084
10085
10086
10087
10088
10089
10090
10091
10092
10093
10094
10095
10096
10097
10098
10099
10100
10101
10102
10103
10104
10105
10106
10107
10108
10109
10110
10111
10112
10113
10114
10115
10116
10117
10118
10119
10120
10121
10122
10123
10124
10125
10126
10127
10128
10129
10130
10131
10132
10133
10134
10135
10136
10137
10138
10139
10140
10141
10142
10143
10144
10145
10146
10147
10148
10149
10150
10151
10152
10153
10154
10155
10156
10157
10158
10159
10160
10161
10162
10163
10164
10165
10166
10167
10168
10169
10170
10171
10172
10173
10174
10175
10176
10177
10178
10179
10180
10181
10182
10183
10184
10185
10186
10187
10188
10189
10190
10191
10192
10193
10194
10195
10196
10197
10198
10199
10200
10201
10202
10203
10204
10205
10206
10207
10208
10209
10210
10211
10212
10213
10214
10215
10216
10217
10218
10219
10220
10221
10222
10223
10224
10225
10226
10227
10228
10229
10230
10231
10232
10233
10234
10235
10236
10237
10238
10239
10240
10241
10242
10243
10244
10245
10246
10247
10248
10249
10250
10251
10252
10253
10254
10255
10256
10257
10258
10259
10260
10261
10262
10263
10264
10265
10266
10267
10268
10269
10270
10271
10272
10273
10274
10275
10276
10277
10278
10279
10280
10281
10282
10283
10284
10285
10286
10287
10288
10289
10290
10291
10292
10293
10294
10295
10296
10297
10298
10299
10300
10301
10302
10303
10304
10305
10306
10307
10308
10309
10310
10311
10312
10313
10314
10315
10316
10317
10318
10319
10320
10321
10322
10323
10324
10325
10326
10327
10328
10329
10330
10331
10332
10333
10334
10335
10336
10337
10338
10339
10340
10341
10342
10343
10344
10345
10346
10347
10348
10349
10350
10351
10352
10353
10354
10355
10356
10357
10358
10359
10360
10361
10362
10363
10364
10365
10366
10367
10368
10369
10370
10371
10372
10373
10374
10375
10376
10377
10378
10379
10380
10381
10382
10383
10384
10385
10386
10387
10388
10389
10390
10391
10392
10393
10394
10395
10396
10397
10398
10399
10400
10401
10402
10403
10404
10405
10406
10407
10408
10409
10410
10411
10412
10413
10414
10415
10416
10417
10418
10419
10420
10421
10422
10423
10424
10425
10426
10427
10428
10429
10430
10431
10432
10433
10434
10435
10436
10437
10438
10439
10440
10441
10442
10443
10444
10445
10446
10447
10448
10449
10450
10451
10452
10453
10454
10455
10456
10457
10458
10459
10460
10461
10462
10463
10464
10465
10466
10467
10468
10469
10470
10471
10472
10473
10474
10475
10476
10477
10478
10479
10480
10481
10482
10483
10484
10485
10486
10487
10488
10489
10490
10491
10492
10493
10494
10495
10496
10497
10498
10499
10500
10501
10502
10503
10504
10505
10506
10507
10508
10509
10510
10511
10512
10513
10514
10515
10516
10517
10518
10519
10520
10521
10522
10523
10524
10525
10526
10527
10528
10529
10530
10531
10532
10533
10534
10535
10536
10537
10538
10539
10540
10541
10542
10543
10544
10545
10546
10547
10548
10549
10550
10551
10552
10553
10554
10555
10556
10557
10558
10559
10560
10561
10562
10563
10564
10565
10566
10567
10568
10569
10570
10571
10572
10573
10574
10575
10576
10577
10578
10579
10580
10581
10582
10583
10584
10585
10586
10587
10588
10589
10590
10591
10592
10593
10594
10595
10596
10597
10598
10599
10600
10601
10602
10603
10604
10605
10606
10607
10608
10609
10610
10611
10612
10613
10614
10615
10616
10617
10618
10619
10620
10621
10622
10623
10624
10625
10626
10627
10628
10629
10630
10631
10632
10633
10634
10635
10636
10637
10638
10639
10640
10641
10642
10643
10644
10645
10646
10647
10648
10649
10650
10651
10652
10653
10654
10655
10656
10657
10658
10659
10660
10661
10662
10663
10664
10665
10666
10667
10668
10669
10670
10671
10672
10673
10674
10675
10676
10677
10678
10679
10680
10681
10682
10683
10684
10685
10686
10687
10688
10689
10690
10691
10692
10693
10694
10695
10696
10697
10698
10699
10700
10701
10702
10703
10704
10705
10706
10707
10708
10709
10710
10711
10712
10713
10714
10715
10716
10717
10718
10719
10720
10721
10722
10723
10724
10725
10726
10727
10728
10729
10730
10731
10732
10733
10734
10735
10736
10737
10738
10739
10740
10741
10742
10743
10744
10745
10746
10747
10748
10749
10750
10751
10752
10753
10754
10755
10756
10757
10758
10759
10760
10761
10762
10763
10764
10765
10766
10767
10768
10769
10770
10771
10772
10773
10774
10775
10776
10777
10778
10779
10780
10781
10782
10783
10784
10785
10786
10787
10788
10789
10790
10791
10792
10793
10794
10795
10796
10797
10798
10799
10800
10801
10802
10803
10804
10805
10806
10807
10808
10809
10810
10811
10812
10813
10814
10815
10816
10817
10818
10819
10820
10821
10822
10823
10824
10825
10826
10827
10828
10829
10830
10831
10832
10833
10834
10835
10836
10837
10838
10839
10840
10841
10842
10843
10844
10845
10846
10847
10848
10849
10850
10851
10852
10853
10854
10855
10856
10857
10858
10859
10860
10861
10862
10863
10864
10865
10866
10867
10868
10869
10870
10871
10872
10873
10874
10875
10876
10877
10878
10879
10880
10881
10882
10883
10884
10885
10886
10887
10888
10889
10890
10891
10892
10893
10894
10895
10896
10897
10898
10899
10900
10901
10902
10903
10904
10905
10906
10907
10908
10909
10910
10911
10912
10913
10914
10915
10916
10917
10918
10919
10920
10921
10922
10923
10924
10925
10926
10927
10928
10929
10930
10931
10932
10933
10934
10935
10936
10937
10938
10939
10940
10941
10942
10943
10944
10945
10946
10947
10948
10949
10950
10951
10952
10953
10954
10955
10956
10957
10958
10959
10960
10961
10962
10963
10964
10965
10966
10967
10968
10969
10970
10971
10972
10973
10974
10975
10976
10977
10978
10979
10980
10981
10982
10983
10984
10985
10986
10987
10988
10989
10990
10991
10992
10993
10994
10995
10996
10997
10998
10999
11000
11001
11002
11003
11004
11005
11006
11007
11008
11009
11010
11011
11012
11013
11014
11015
11016
11017
11018
11019
11020
11021
11022
11023
11024
11025
11026
11027
11028
11029
11030
11031
11032
11033
11034
11035
11036
11037
11038
11039
11040
11041
11042
11043
11044
11045
11046
11047
11048
11049
11050
11051
11052
11053
11054
11055
11056
11057
11058
11059
11060
11061
11062
11063
11064
11065
11066
11067
11068
11069
11070
11071
11072
11073
11074
11075
11076
11077
11078
11079
11080
11081
11082
11083
11084
11085
11086
11087
11088
11089
11090
11091
11092
11093
11094
11095
11096
11097
11098
11099
11100
11101
11102
11103
11104
11105
11106
11107
11108
11109
11110
11111
11112
11113
11114
11115
11116
11117
11118
11119
11120
11121
11122
11123
11124
11125
11126
11127
11128
11129
11130
11131
11132
11133
11134
11135
11136
11137
11138
11139
11140
11141
11142
11143
11144
11145
11146
11147
11148
11149
11150
11151
11152
11153
11154
11155
11156
11157
11158
11159
11160
11161
11162
11163
11164
11165
11166
11167
11168
11169
11170
11171
11172
11173
11174
11175
11176
11177
11178
11179
11180
11181
11182
11183
11184
11185
11186
11187
11188
11189
11190
11191
11192
11193
11194
11195
11196
11197
11198
11199
11200
11201
11202
11203
11204
11205
11206
11207
11208
11209
11210
11211
11212
11213
11214
11215
11216
11217
11218
11219
11220
11221
11222
11223
11224
11225
11226
11227
11228
11229
11230
11231
11232
11233
11234
11235
11236
11237
11238
11239
11240
11241
11242
11243
11244
11245
11246
11247
11248
11249
11250
11251
11252
11253
11254
11255
11256
11257
11258
11259
11260
11261
11262
11263
11264
11265
11266
11267
11268
11269
11270
11271
11272
11273
11274
11275
11276
11277
11278
11279
11280
11281
11282
11283
11284
11285
11286
11287
11288
11289
11290
11291
11292
11293
11294
11295
11296
11297
11298
11299
11300
11301
11302
11303
11304
11305
11306
11307
11308
11309
11310
11311
11312
11313
11314
11315
11316
11317
11318
11319
11320
11321
11322
11323
11324
11325
11326
11327
11328
11329
11330
11331
11332
11333
11334
11335
11336
11337
11338
11339
11340
11341
11342
11343
11344
11345
11346
11347
11348
11349
11350
11351
11352
11353
11354
11355
11356
11357
11358
11359
11360
11361
11362
11363
11364
11365
11366
11367
11368
11369
11370
11371
11372
11373
11374
11375
11376
11377
11378
11379
11380
11381
11382
11383
11384
11385
11386
11387
11388
11389
11390
11391
11392
11393
11394
11395
11396
11397
11398
11399
11400
11401
11402
11403
11404
11405
11406
11407
11408
11409
11410
11411
11412
11413
11414
11415
11416
11417
11418
11419
11420
11421
11422
11423
11424
11425
11426
11427
11428
11429
11430
11431
11432
11433
11434
11435
11436
11437
11438
11439
11440
11441
11442
11443
11444
11445
11446
11447
11448
11449
11450
11451
11452
11453
11454
11455
11456
11457
11458
11459
11460
11461
11462
11463
11464
11465
11466
11467
11468
11469
11470
11471
11472
11473
11474
11475
11476
11477
11478
11479
11480
11481
11482
11483
11484
11485
11486
11487
11488
11489
11490
11491
11492
11493
11494
11495
11496
11497
11498
11499
11500
11501
11502
11503
11504
11505
11506
11507
11508
11509
11510
11511
11512
11513
11514
11515
11516
11517
11518
11519
11520
11521
11522
11523
11524
11525
11526
11527
11528
11529
11530
11531
11532
11533
11534
11535
11536
11537
11538
11539
11540
11541
11542
11543
11544
11545
11546
11547
11548
11549
11550
11551
11552
11553
11554
11555
11556
11557
11558
11559
11560
11561
11562
11563
11564
11565
11566
11567
11568
11569
11570
11571
11572
11573
11574
11575
11576
11577
11578
11579
11580
11581
11582
11583
11584
11585
11586
11587
11588
11589
11590
11591
11592
11593
11594
11595
11596
11597
11598
11599
11600
11601
11602
11603
11604
11605
11606
11607
11608
11609
11610
11611
11612
11613
11614
11615
11616
11617
11618
11619
11620
11621
11622
11623
11624
11625
11626
11627
11628
11629
11630
11631
11632
11633
11634
11635
11636
11637
11638
11639
11640
11641
11642
11643
11644
11645
11646
11647
11648
11649
11650
11651
11652
11653
11654
11655
11656
11657
11658
11659
11660
11661
11662
11663
11664
11665
11666
11667
11668
11669
11670
11671
11672
11673
11674
11675
11676
11677
11678
11679
11680
11681
11682
11683
11684
11685
11686
11687
11688
11689
11690
11691
11692
11693
11694
11695
11696
11697
11698
11699
11700
11701
11702
11703
11704
11705
11706
11707
11708
11709
11710
11711
11712
11713
11714
11715
11716
11717
11718
11719
11720
11721
11722
11723
11724
11725
11726
11727
11728
11729
11730
11731
11732
11733
11734
11735
11736
11737
11738
11739
11740
11741
11742
11743
11744
11745
11746
11747
11748
11749
11750
11751
11752
11753
11754
11755
11756
11757
11758
11759
11760
11761
11762
11763
11764
11765
11766
11767
11768
11769
11770
11771
11772
11773
11774
11775
11776
11777
11778
11779
11780
11781
11782
11783
11784
11785
11786
11787
11788
11789
11790
11791
11792
11793
11794
11795
11796
11797
11798
11799
11800
11801
11802
11803
11804
11805
11806
11807
11808
11809
11810
11811
11812
11813
11814
11815
11816
11817
11818
11819
11820
11821
11822
11823
11824
11825
11826
11827
11828
11829
11830
11831
11832
11833
11834
11835
11836
11837
11838
11839
11840
11841
11842
11843
11844
11845
11846
11847
11848
11849
11850
11851
11852
11853
11854
11855
11856
11857
11858
11859
11860
11861
11862
11863
11864
11865
11866
11867
11868
11869
11870
11871
11872
11873
11874
11875
11876
11877
11878
11879
11880
11881
11882
11883
11884
11885
11886
11887
11888
11889
11890
11891
11892
11893
11894
11895
11896
11897
11898
11899
11900
11901
11902
11903
11904
11905
11906
11907
11908
11909
11910
11911
11912
11913
11914
11915
11916
11917
11918
11919
11920
11921
11922
11923
11924
11925
11926
11927
11928
11929
11930
11931
11932
11933
11934
11935
11936
11937
11938
11939
11940
11941
11942
11943
11944
11945
11946
11947
11948
11949
11950
11951
11952
11953
11954
11955
11956
11957
11958
11959
11960
11961
11962
11963
11964
11965
11966
11967
11968
11969
11970
11971
11972
11973
11974
11975
11976
11977
11978
11979
11980
11981
11982
11983
11984
11985
11986
11987
11988
11989
11990
11991
11992
11993
11994
11995
11996
11997
11998
11999
12000
12001
12002
12003
12004
12005
12006
12007
12008
12009
12010
12011
12012
12013
12014
12015
12016
12017
12018
12019
12020
12021
12022
12023
12024
12025
12026
12027
12028
12029
12030
12031
12032
12033
12034
12035
12036
12037
12038
12039
12040
12041
12042
12043
12044
12045
12046
12047
12048
12049
12050
12051
12052
12053
12054
12055
12056
12057
12058
12059
12060
12061
12062
12063
12064
12065
12066
12067
12068
12069
12070
12071
12072
12073
12074
12075
12076
12077
12078
12079
12080
12081
12082
12083
12084
12085
12086
12087
12088
12089
12090
12091
12092
12093
12094
12095
12096
12097
12098
12099
12100
12101
12102
12103
12104
12105
12106
12107
12108
12109
12110
12111
12112
12113
12114
12115
12116
12117
12118
12119
12120
12121
12122
12123
12124
12125
12126
12127
12128
12129
12130
12131
12132
12133
12134
12135
12136
12137
12138
12139
12140
12141
12142
12143
12144
12145
12146
12147
12148
12149
12150
12151
12152
12153
12154
12155
12156
12157
12158
12159
12160
12161
12162
12163
12164
12165
12166
12167
12168
12169
12170
12171
12172
12173
12174
12175
12176
12177
12178
12179
12180
12181
12182
12183
12184
12185
12186
12187
12188
12189
12190
12191
12192
12193
12194
12195
12196
12197
12198
12199
12200
12201
12202
12203
12204
12205
12206
12207
12208
12209
12210
12211
12212
12213
12214
12215
12216
12217
12218
12219
12220
12221
12222
12223
12224
12225
12226
12227
12228
12229
12230
12231
12232
12233
12234
12235
12236
12237
12238
12239
12240
12241
12242
12243
12244
12245
12246
12247
12248
12249
12250
12251
12252
12253
12254
12255
12256
12257
12258
12259
12260
12261
12262
12263
12264
12265
12266
12267
12268
12269
12270
12271
12272
12273
12274
12275
12276
12277
12278
12279
12280
12281
12282
12283
12284
12285
12286
12287
12288
12289
12290
12291
12292
12293
12294
12295
12296
12297
12298
12299
12300
12301
12302
12303
12304
12305
12306
12307
12308
12309
12310
12311
12312
12313
12314
12315
12316
12317
12318
12319
12320
12321
12322
12323
12324
12325
12326
12327
12328
12329
12330
12331
12332
12333
12334
12335
12336
12337
12338
12339
12340
12341
12342
12343
12344
12345
12346
12347
12348
12349
12350
12351
12352
12353
12354
12355
12356
12357
12358
12359
12360
12361
12362
12363
12364
12365
12366
12367
12368
12369
12370
12371
12372
12373
12374
12375
12376
12377
12378
12379
12380
12381
12382
12383
12384
12385
12386
12387
12388
12389
12390
12391
12392
12393
12394
12395
12396
12397
12398
12399
12400
12401
12402
12403
12404
12405
12406
12407
12408
12409
12410
12411
12412
12413
12414
12415
12416
12417
12418
12419
12420
12421
12422
12423
12424
12425
12426
12427
12428
12429
12430
12431
12432
12433
12434
12435
12436
12437
12438
12439
12440
12441
12442
12443
12444
12445
12446
12447
12448
12449
12450
12451
12452
12453
12454
12455
12456
12457
12458
12459
12460
12461
12462
12463
12464
12465
12466
12467
12468
12469
12470
12471
12472
12473
12474
12475
12476
12477
12478
12479
12480
12481
12482
12483
12484
12485
12486
12487
12488
12489
12490
12491
12492
12493
12494
12495
12496
12497
12498
12499
12500
12501
12502
12503
12504
12505
12506
12507
12508
12509
12510
12511
12512
12513
12514
12515
12516
12517
12518
12519
12520
12521
12522
12523
12524
12525
12526
12527
12528
12529
12530
12531
12532
12533
12534
12535
12536
12537
12538
12539
12540
12541
12542
12543
12544
12545
12546
12547
12548
12549
12550
12551
12552
12553
12554
12555
12556
12557
12558
12559
12560
12561
12562
12563
12564
12565
12566
12567
12568
12569
12570
12571
12572
12573
12574
12575
12576
12577
12578
12579
12580
12581
12582
12583
12584
12585
12586
12587
12588
12589
12590
12591
12592
12593
12594
12595
12596
12597
12598
12599
12600
12601
12602
12603
12604
12605
12606
12607
12608
12609
12610
12611
12612
12613
12614
12615
12616
12617
12618
12619
12620
12621
12622
12623
12624
12625
12626
12627
12628
12629
12630
12631
12632
12633
12634
12635
12636
12637
12638
12639
12640
12641
12642
12643
12644
12645
12646
12647
12648
12649
12650
12651
12652
12653
12654
12655
12656
12657
12658
12659
12660
12661
12662
12663
12664
12665
12666
12667
12668
12669
12670
12671
12672
12673
12674
12675
12676
12677
12678
12679
12680
12681
12682
12683
12684
12685
12686
12687
12688
12689
12690
12691
12692
12693
12694
12695
12696
12697
12698
12699
12700
12701
12702
12703
12704
12705
12706
12707
12708
12709
12710
12711
12712
12713
12714
12715
12716
12717
12718
12719
12720
12721
12722
12723
12724
12725
12726
12727
12728
12729
12730
12731
12732
12733
12734
12735
12736
12737
12738
12739
12740
12741
12742
12743
12744
12745
12746
12747
12748
12749
12750
12751
12752
12753
12754
12755
12756
12757
12758
12759
12760
12761
12762
12763
12764
12765
12766
12767
12768
12769
12770
12771
12772
12773
12774
12775
12776
12777
12778
12779
12780
12781
12782
12783
12784
12785
12786
12787
12788
12789
12790
12791
12792
12793
12794
12795
12796
12797
12798
12799
12800
12801
12802
12803
12804
12805
12806
12807
12808
12809
12810
12811
12812
12813
12814
12815
12816
12817
12818
12819
12820
12821
12822
12823
12824
12825
12826
12827
12828
12829
12830
12831
12832
12833
12834
12835
12836
12837
12838
12839
12840
12841
12842
12843
12844
12845
12846
12847
12848
12849
12850
12851
12852
12853
12854
12855
12856
12857
12858
12859
12860
12861
12862
12863
12864
12865
12866
12867
12868
12869
12870
12871
12872
12873
12874
12875
12876
12877
12878
12879
12880
12881
12882
12883
12884
12885
12886
12887
12888
12889
12890
12891
12892
12893
12894
12895
12896
12897
12898
12899
12900
12901
12902
12903
12904
12905
12906
12907
12908
12909
12910
12911
12912
12913
12914
12915
12916
12917
12918
12919
12920
12921
12922
12923
12924
12925
12926
12927
12928
12929
12930
12931
12932
12933
12934
12935
12936
12937
12938
12939
12940
12941
12942
12943
12944
12945
12946
12947
12948
12949
12950
12951
12952
12953
12954
12955
12956
12957
12958
12959
12960
12961
12962
12963
12964
12965
12966
12967
12968
12969
12970
12971
12972
12973
12974
12975
12976
12977
12978
12979
12980
12981
12982
12983
12984
12985
12986
12987
12988
12989
12990
12991
12992
12993
12994
12995
12996
12997
12998
12999
13000
13001
13002
13003
13004
13005
13006
13007
13008
13009
13010
13011
13012
13013
13014
13015
13016
13017
13018
13019
13020
13021
13022
13023
13024
13025
13026
13027
13028
13029
13030
13031
13032
13033
13034
13035
13036
13037
13038
13039
13040
13041
13042
13043
13044
13045
13046
13047
13048
13049
13050
13051
13052
13053
13054
13055
13056
13057
13058
13059
13060
13061
13062
13063
13064
13065
13066
13067
13068
13069
13070
13071
13072
13073
13074
13075
13076
13077
13078
13079
13080
13081
13082
13083
13084
13085
13086
13087
13088
13089
13090
13091
13092
13093
13094
13095
13096
13097
13098
13099
13100
13101
13102
13103
13104
13105
13106
13107
13108
13109
13110
13111
13112
13113
13114
13115
13116
13117
13118
13119
13120
13121
13122
13123
13124
13125
13126
13127
13128
13129
13130
13131
13132
13133
13134
13135
13136
13137
13138
13139
13140
13141
13142
13143
13144
13145
13146
13147
13148
13149
13150
13151
13152
13153
13154
13155
13156
13157
13158
13159
13160
13161
13162
13163
13164
13165
13166
13167
13168
13169
13170
13171
13172
13173
13174
13175
13176
13177
13178
13179
13180
13181
13182
13183
13184
13185
13186
13187
13188
13189
13190
13191
13192
13193
13194
13195
13196
13197
13198
13199
13200
13201
13202
13203
13204
13205
13206
13207
13208
13209
13210
13211
13212
13213
13214
13215
13216
13217
13218
13219
13220
13221
13222
13223
13224
13225
13226
13227
13228
13229
13230
13231
13232
13233
13234
13235
13236
13237
13238
13239
13240
13241
13242
13243
13244
13245
13246
13247
13248
13249
13250
13251
13252
13253
13254
13255
13256
13257
13258
13259
13260
13261
13262
13263
13264
13265
13266
13267
13268
13269
13270
13271
13272
13273
13274
13275
13276
13277
13278
13279
13280
13281
13282
13283
13284
13285
13286
13287
13288
13289
13290
13291
13292
13293
13294
13295
13296
13297
13298
13299
13300
13301
13302
13303
13304
13305
13306
13307
13308
13309
13310
13311
13312
13313
13314
13315
13316
13317
13318
13319
13320
13321
13322
13323
13324
13325
13326
13327
13328
13329
13330
13331
13332
13333
13334
13335
13336
13337
13338
13339
13340
13341
13342
13343
13344
13345
13346
13347
13348
13349
13350
13351
13352
13353
13354
13355
13356
13357
13358
13359
13360
13361
13362
13363
13364
13365
13366
13367
13368
13369
13370
13371
13372
13373
13374
13375
13376
13377
13378
13379
13380
13381
13382
13383
13384
13385
13386
13387
13388
13389
13390
13391
13392
13393
13394
13395
13396
13397
13398
13399
13400
13401
13402
13403
13404
13405
13406
13407
13408
13409
13410
13411
13412
13413
13414
13415
13416
13417
13418
13419
13420
13421
13422
13423
13424
13425
13426
13427
13428
13429
13430
13431
13432
13433
13434
13435
13436
13437
13438
13439
13440
13441
13442
13443
13444
13445
13446
13447
13448
13449
13450
13451
13452
13453
13454
13455
13456
13457
13458
13459
13460
13461
13462
13463
13464
13465
13466
13467
13468
13469
13470
13471
13472
13473
13474
13475
13476
13477
13478
13479
13480
13481
13482
13483
13484
13485
13486
13487
13488
13489
13490
13491
13492
13493
13494
13495
13496
13497
13498
13499
13500
13501
13502
13503
13504
13505
13506
13507
13508
13509
13510
13511
13512
13513
13514
13515
13516
13517
13518
13519
13520
13521
13522
13523
13524
13525
13526
13527
13528
13529
13530
13531
13532
13533
13534
13535
13536
13537
13538
13539
13540
13541
13542
13543
13544
13545
13546
13547
13548
13549
13550
13551
13552
13553
13554
13555
13556
13557
13558
13559
13560
13561
13562
13563
13564
13565
13566
13567
13568
13569
13570
13571
13572
13573
13574
13575
13576
13577
13578
13579
13580
13581
13582
13583
13584
13585
13586
13587
13588
13589
13590
13591
13592
13593
13594
13595
13596
13597
13598
13599
13600
13601
13602
13603
13604
13605
13606
13607
13608
13609
13610
13611
13612
13613
13614
13615
13616
13617
13618
13619
13620
13621
13622
13623
13624
13625
13626
13627
13628
13629
13630
13631
13632
13633
13634
13635
13636
13637
13638
13639
13640
13641
13642
13643
13644
13645
13646
13647
13648
13649
13650
13651
13652
13653
13654
13655
13656
13657
13658
13659
13660
13661
13662
13663
13664
13665
13666
13667
13668
13669
13670
13671
13672
13673
13674
13675
13676
13677
13678
13679
13680
13681
13682
13683
13684
13685
13686
13687
13688
13689
13690
13691
13692
13693
13694
13695
13696
13697
13698
13699
13700
13701
13702
13703
13704
13705
13706
13707
13708
13709
13710
13711
13712
13713
13714
13715
13716
13717
13718
13719
13720
13721
13722
13723
13724
13725
13726
13727
13728
13729
13730
13731
13732
13733
13734
13735
13736
13737
13738
13739
13740
13741
13742
13743
13744
13745
13746
13747
13748
13749
13750
13751
13752
13753
13754
13755
13756
13757
13758
13759
13760
13761
13762
13763
13764
13765
13766
13767
13768
13769
13770
13771
13772
13773
13774
13775
13776
13777
13778
13779
13780
13781
13782
13783
13784
13785
13786
13787
13788
13789
13790
13791
13792
13793
13794
13795
13796
13797
13798
13799
13800
13801
13802
13803
13804
13805
13806
13807
13808
13809
13810
13811
13812
13813
13814
13815
13816
13817
13818
13819
13820
13821
13822
13823
13824
13825
13826
13827
13828
13829
13830
13831
13832
13833
13834
13835
13836
13837
13838
13839
13840
13841
13842
13843
13844
13845
13846
13847
13848
13849
13850
13851
13852
13853
13854
13855
13856
13857
13858
13859
13860
13861
13862
13863
13864
13865
13866
13867
13868
13869
13870
13871
13872
13873
13874
13875
13876
13877
13878
13879
13880
13881
13882
13883
13884
13885
13886
13887
13888
13889
13890
13891
13892
13893
13894
13895
13896
13897
13898
13899
13900
13901
13902
13903
13904
13905
13906
13907
13908
13909
13910
13911
13912
13913
13914
13915
13916
13917
13918
13919
13920
13921
13922
13923
13924
13925
13926
13927
13928
13929
13930
13931
13932
13933
13934
13935
13936
13937
13938
13939
13940
13941
13942
13943
13944
13945
13946
13947
13948
13949
13950
13951
13952
13953
13954
13955
13956
13957
13958
13959
13960
13961
13962
13963
13964
13965
13966
13967
13968
13969
13970
13971
13972
13973
13974
13975
13976
13977
13978
13979
13980
13981
13982
13983
13984
13985
13986
13987
13988
13989
13990
13991
13992
13993
13994
13995
13996
13997
13998
13999
14000
14001
14002
14003
14004
14005
14006
14007
14008
14009
14010
14011
14012
14013
14014
14015
14016
14017
14018
14019
14020
14021
14022
14023
14024
14025
14026
14027
14028
14029
14030
14031
14032
14033
14034
14035
14036
14037
14038
14039
14040
14041
14042
14043
14044
14045
14046
14047
14048
14049
14050
14051
14052
14053
14054
14055
14056
14057
14058
14059
14060
14061
14062
14063
14064
14065
14066
14067
14068
14069
14070
14071
14072
14073
14074
14075
14076
14077
14078
14079
14080
14081
14082
14083
14084
14085
14086
14087
14088
14089
14090
14091
14092
14093
14094
14095
14096
14097
14098
14099
14100
14101
14102
14103
14104
14105
14106
14107
14108
14109
14110
14111
14112
14113
14114
14115
14116
14117
14118
14119
14120
14121
14122
14123
14124
14125
14126
14127
14128
14129
14130
14131
14132
14133
14134
14135
14136
14137
14138
14139
14140
14141
14142
14143
14144
14145
14146
14147
14148
14149
14150
14151
14152
14153
14154
14155
14156
14157
14158
14159
14160
14161
14162
14163
14164
14165
14166
14167
14168
14169
14170
14171
14172
14173
14174
14175
14176
14177
14178
14179
14180
14181
14182
14183
14184
14185
14186
14187
14188
14189
14190
14191
14192
14193
14194
14195
14196
14197
14198
14199
14200
14201
14202
14203
14204
14205
14206
14207
14208
14209
14210
14211
14212
14213
14214
14215
14216
14217
14218
14219
14220
14221
14222
14223
14224
14225
14226
14227
14228
14229
14230
14231
14232
14233
14234
14235
14236
14237
14238
14239
14240
14241
14242
14243
14244
14245
14246
14247
14248
14249
14250
14251
14252
14253
14254
14255
14256
14257
14258
14259
14260
14261
14262
14263
14264
14265
14266
14267
14268
14269
14270
14271
14272
14273
14274
14275
14276
14277
14278
14279
14280
14281
14282
14283
14284
14285
14286
14287
14288
14289
14290
14291
14292
14293
14294
14295
14296
14297
14298
14299
14300
14301
14302
14303
14304
14305
14306
14307
14308
14309
14310
14311
14312
14313
14314
14315
14316
14317
14318
14319
14320
14321
14322
14323
14324
14325
14326
14327
14328
14329
14330
14331
14332
14333
14334
14335
14336
14337
14338
14339
14340
14341
14342
14343
14344
14345
14346
14347
14348
14349
14350
14351
14352
14353
14354
14355
14356
14357
14358
14359
14360
14361
14362
14363
14364
14365
14366
14367
14368
14369
14370
14371
14372
14373
14374
14375
14376
14377
14378
14379
14380
14381
14382
14383
14384
14385
14386
14387
14388
14389
14390
14391
14392
14393
14394
14395
14396
14397
14398
14399
14400
14401
14402
14403
14404
14405
14406
14407
14408
14409
14410
14411
14412
14413
14414
14415
14416
14417
14418
14419
14420
14421
14422
14423
14424
14425
14426
14427
14428
14429
14430
14431
14432
14433
14434
14435
14436
14437
14438
14439
14440
14441
14442
14443
14444
14445
14446
14447
14448
14449
14450
14451
14452
14453
14454
14455
14456
14457
14458
14459
14460
14461
14462
14463
14464
14465
14466
14467
14468
14469
14470
14471
14472
14473
14474
14475
14476
14477
14478
14479
14480
14481
14482
14483
14484
14485
14486
14487
14488
14489
14490
14491
14492
14493
14494
14495
14496
14497
14498
14499
14500
14501
14502
14503
14504
14505
14506
14507
14508
14509
14510
14511
14512
14513
14514
14515
14516
14517
14518
14519
14520
14521
14522
14523
14524
14525
14526
14527
14528
14529
14530
14531
14532
14533
14534
14535
14536
14537
14538
14539
14540
14541
14542
14543
14544
14545
14546
14547
14548
14549
14550
14551
14552
14553
14554
14555
14556
14557
14558
14559
14560
14561
14562
14563
14564
14565
14566
14567
14568
14569
14570
14571
14572
14573
14574
14575
14576
14577
14578
14579
14580
14581
14582
14583
14584
14585
14586
14587
14588
14589
14590
14591
14592
14593
14594
14595
14596
14597
14598
14599
14600
14601
14602
14603
14604
14605
14606
14607
14608
14609
14610
14611
14612
14613
14614
14615
14616
14617
14618
14619
14620
14621
14622
14623
14624
14625
14626
14627
14628
14629
14630
14631
14632
14633
14634
14635
14636
14637
14638
14639
14640
14641
14642
14643
14644
14645
14646
14647
14648
14649
14650
14651
14652
14653
14654
14655
14656
14657
14658
14659
14660
14661
14662
14663
14664
14665
14666
14667
14668
14669
14670
14671
14672
14673
14674
14675
14676
14677
14678
14679
14680
14681
14682
14683
14684
14685
14686
14687
14688
14689
14690
14691
14692
14693
14694
14695
14696
14697
14698
14699
14700
14701
14702
14703
14704
14705
14706
14707
14708
14709
14710
14711
14712
14713
14714
14715
14716
14717
14718
14719
14720
14721
14722
14723
14724
14725
14726
14727
14728
14729
14730
14731
14732
14733
14734
14735
14736
14737
14738
14739
14740
14741
14742
14743
14744
14745
14746
14747
14748
14749
14750
14751
14752
14753
14754
14755
14756
14757
14758
14759
14760
14761
14762
14763
14764
14765
14766
14767
14768
14769
14770
14771
14772
14773
14774
14775
14776
14777
14778
14779
14780
14781
14782
14783
14784
14785
14786
14787
14788
14789
14790
14791
14792
14793
14794
14795
14796
14797
14798
14799
14800
14801
14802
14803
14804
14805
14806
14807
14808
14809
14810
14811
14812
14813
14814
14815
14816
14817
14818
14819
14820
14821
14822
14823
14824
14825
14826
14827
14828
14829
14830
14831
14832
14833
14834
14835
14836
14837
14838
14839
14840
14841
14842
14843
14844
14845
14846
14847
14848
14849
14850
14851
14852
14853
14854
14855
14856
14857
14858
14859
14860
14861
14862
14863
14864
14865
14866
14867
14868
14869
14870
14871
14872
14873
14874
14875
14876
14877
14878
14879
14880
14881
14882
14883
14884
14885
14886
14887
14888
14889
14890
14891
14892
14893
14894
14895
14896
14897
14898
14899
14900
14901
14902
14903
14904
14905
14906
14907
14908
14909
14910
14911
14912
14913
14914
14915
14916
14917
14918
14919
14920
14921
14922
14923
14924
14925
14926
14927
14928
14929
14930
14931
14932
14933
14934
14935
14936
14937
14938
14939
14940
14941
14942
14943
14944
14945
14946
14947
14948
14949
14950
14951
14952
14953
14954
14955
14956
14957
14958
14959
14960
14961
14962
14963
14964
14965
14966
14967
14968
14969
14970
14971
14972
14973
14974
14975
14976
14977
14978
14979
14980
14981
14982
14983
14984
14985
14986
14987
14988
14989
14990
14991
14992
14993
14994
14995
14996
14997
14998
14999
15000
15001
15002
15003
15004
15005
15006
15007
15008
15009
15010
15011
15012
15013
15014
15015
15016
15017
15018
15019
15020
15021
15022
15023
15024
15025
15026
15027
15028
15029
15030
15031
15032
15033
15034
15035
15036
15037
15038
15039
15040
15041
15042
15043
15044
15045
15046
15047
15048
15049
15050
15051
15052
15053
15054
15055
15056
15057
15058
15059
15060
15061
15062
15063
15064
15065
15066
15067
15068
15069
15070
15071
15072
15073
15074
15075
15076
15077
15078
15079
15080
15081
15082
15083
15084
15085
15086
15087
15088
15089
15090
15091
15092
15093
15094
15095
15096
15097
15098
15099
15100
15101
15102
15103
15104
15105
15106
15107
15108
15109
15110
15111
15112
15113
15114
15115
15116
15117
15118
15119
15120
15121
15122
15123
15124
15125
15126
15127
15128
15129
15130
15131
15132
15133
15134
15135
15136
15137
15138
15139
15140
15141
15142
15143
15144
15145
15146
15147
15148
15149
15150
15151
15152
15153
15154
15155
15156
15157
15158
15159
15160
15161
15162
15163
15164
15165
15166
15167
15168
15169
15170
15171
15172
15173
15174
15175
15176
15177
15178
15179
15180
15181
15182
15183
15184
15185
15186
15187
15188
15189
15190
15191
15192
15193
15194
15195
15196
15197
15198
15199
15200
15201
15202
15203
15204
15205
15206
15207
15208
15209
15210
15211
15212
15213
15214
15215
15216
15217
15218
15219
15220
15221
15222
15223
15224
15225
15226
15227
15228
15229
15230
15231
15232
15233
15234
15235
15236
15237
15238
15239
15240
15241
15242
15243
15244
15245
15246
15247
15248
15249
15250
15251
15252
15253
15254
15255
15256
15257
15258
15259
15260
15261
15262
15263
15264
15265
15266
15267
15268
15269
15270
15271
15272
15273
15274
15275
15276
15277
15278
15279
15280
15281
15282
15283
15284
15285
15286
15287
15288
15289
15290
15291
15292
15293
15294
15295
15296
15297
15298
15299
15300
15301
15302
15303
15304
15305
15306
15307
15308
15309
15310
15311
15312
15313
15314
15315
15316
15317
15318
15319
15320
15321
15322
15323
15324
15325
15326
15327
15328
15329
15330
15331
15332
15333
15334
15335
15336
15337
15338
15339
15340
15341
15342
15343
15344
15345
15346
15347
15348
15349
15350
15351
15352
15353
15354
15355
15356
15357
15358
15359
15360
15361
15362
15363
15364
15365
15366
15367
15368
15369
15370
15371
15372
15373
15374
15375
15376
15377
15378
15379
15380
15381
15382
15383
15384
15385
15386
15387
15388
15389
15390
15391
15392
15393
15394
15395
15396
15397
15398
15399
15400
15401
15402
15403
15404
15405
15406
15407
15408
15409
15410
15411
15412
15413
15414
15415
15416
15417
15418
15419
15420
15421
15422
15423
15424
15425
15426
15427
15428
15429
15430
15431
15432
15433
15434
15435
15436
15437
15438
15439
15440
15441
15442
15443
15444
15445
15446
15447
15448
15449
15450
15451
15452
15453
15454
15455
15456
15457
15458
15459
15460
15461
15462
15463
15464
15465
15466
15467
15468
15469
15470
15471
15472
15473
15474
15475
15476
15477
15478
15479
15480
15481
15482
15483
15484
15485
15486
15487
15488
15489
15490
15491
15492
15493
15494
15495
15496
15497
15498
15499
15500
15501
15502
15503
15504
15505
15506
15507
15508
15509
15510
15511
15512
15513
15514
15515
15516
15517
15518
15519
15520
15521
15522
15523
15524
15525
15526
15527
15528
15529
15530
15531
15532
15533
15534
15535
15536
15537
15538
15539
15540
15541
15542
15543
15544
15545
15546
15547
15548
15549
15550
15551
15552
15553
15554
15555
15556
15557
15558
15559
15560
15561
15562
15563
15564
15565
15566
15567
15568
15569
15570
15571
15572
15573
15574
15575
15576
15577
15578
15579
15580
15581
15582
15583
15584
15585
15586
15587
15588
15589
15590
15591
15592
15593
15594
15595
15596
15597
15598
15599
15600
15601
15602
15603
15604
15605
15606
15607
15608
15609
15610
15611
15612
15613
15614
15615
15616
15617
15618
15619
15620
15621
15622
15623
15624
15625
15626
15627
15628
15629
15630
15631
15632
15633
15634
15635
15636
15637
15638
15639
15640
15641
15642
15643
15644
15645
15646
15647
15648
15649
15650
15651
15652
15653
15654
15655
15656
15657
15658
15659
15660
15661
15662
15663
15664
15665
15666
15667
15668
15669
15670
15671
15672
15673
15674
15675
15676
15677
15678
15679
15680
15681
15682
15683
15684
15685
15686
15687
15688
15689
15690
15691
15692
15693
15694
15695
15696
15697
15698
15699
15700
15701
15702
15703
15704
15705
15706
15707
15708
15709
15710
15711
15712
15713
15714
15715
15716
15717
15718
15719
15720
15721
15722
15723
15724
15725
15726
15727
15728
15729
15730
15731
15732
15733
15734
15735
15736
15737
15738
15739
15740
15741
15742
15743
15744
15745
15746
15747
15748
15749
15750
15751
15752
15753
15754
15755
15756
15757
15758
15759
15760
15761
15762
15763
15764
15765
15766
15767
15768
15769
15770
15771
15772
15773
15774
15775
15776
15777
15778
15779
15780
15781
15782
15783
15784
15785
15786
15787
15788
15789
15790
15791
15792
15793
15794
15795
15796
15797
15798
15799
15800
15801
15802
15803
15804
15805
15806
15807
15808
15809
15810
15811
15812
15813
15814
15815
15816
15817
15818
15819
15820
15821
15822
15823
15824
15825
15826
15827
15828
15829
15830
15831
15832
15833
15834
15835
15836
15837
15838
15839
15840
15841
15842
15843
15844
15845
15846
15847
15848
15849
15850
15851
15852
15853
15854
15855
15856
15857
15858
15859
15860
15861
15862
15863
15864
15865
15866
15867
15868
15869
15870
15871
15872
15873
15874
15875
15876
15877
15878
15879
15880
15881
15882
15883
15884
15885
15886
15887
15888
15889
15890
15891
15892
15893
15894
15895
15896
15897
15898
15899
15900
15901
15902
15903
15904
15905
15906
15907
15908
15909
15910
15911
15912
15913
15914
15915
15916
15917
15918
15919
15920
15921
15922
15923
15924
15925
15926
15927
15928
15929
15930
15931
15932
15933
15934
15935
15936
15937
15938
15939
15940
15941
15942
15943
15944
15945
15946
15947
15948
15949
15950
15951
15952
15953
15954
15955
15956
15957
15958
15959
15960
15961
15962
15963
15964
15965
15966
15967
15968
15969
15970
15971
15972
15973
15974
15975
15976
15977
15978
15979
15980
15981
15982
15983
15984
15985
15986
15987
15988
15989
15990
15991
15992
15993
15994
15995
15996
15997
15998
15999
16000
16001
16002
16003
16004
16005
16006
16007
16008
16009
16010
16011
16012
16013
16014
16015
16016
16017
16018
16019
16020
16021
16022
16023
16024
16025
16026
16027
16028
16029
16030
16031
16032
16033
16034
16035
16036
16037
16038
16039
16040
16041
16042
16043
16044
16045
16046
16047
16048
16049
16050
16051
16052
16053
16054
16055
16056
16057
16058
16059
16060
16061
16062
16063
16064
16065
16066
16067
16068
16069
16070
16071
16072
16073
16074
16075
16076
16077
16078
16079
16080
16081
16082
16083
16084
16085
16086
16087
16088
16089
16090
16091
16092
16093
16094
16095
16096
16097
16098
16099
16100
16101
16102
16103
16104
16105
16106
16107
16108
16109
16110
16111
16112
16113
16114
16115
16116
16117
16118
16119
16120
16121
16122
16123
16124
16125
16126
16127
16128
16129
16130
16131
16132
16133
16134
16135
16136
16137
16138
16139
16140
16141
16142
16143
16144
16145
16146
16147
16148
16149
16150
16151
16152
16153
16154
16155
16156
16157
16158
16159
16160
16161
16162
16163
16164
16165
16166
16167
16168
16169
16170
16171
16172
16173
16174
16175
16176
16177
16178
16179
16180
16181
16182
16183
16184
16185
16186
16187
16188
16189
16190
16191
16192
16193
16194
16195
16196
16197
16198
16199
16200
16201
16202
16203
16204
16205
16206
16207
16208
16209
16210
16211
16212
16213
16214
16215
16216
16217
16218
16219
16220
16221
16222
16223
16224
16225
16226
16227
16228
16229
16230
16231
16232
16233
16234
16235
16236
16237
16238
16239
16240
16241
16242
16243
16244
16245
16246
16247
16248
16249
16250
16251
16252
16253
16254
16255
16256
16257
16258
16259
16260
16261
16262
16263
16264
16265
16266
16267
16268
16269
16270
16271
16272
16273
16274
16275
16276
16277
16278
16279
16280
16281
16282
16283
16284
16285
16286
16287
16288
16289
16290
16291
16292
16293
16294
16295
16296
16297
16298
16299
16300
16301
16302
16303
16304
16305
16306
16307
16308
16309
16310
16311
16312
16313
16314
16315
16316
16317
16318
16319
16320
16321
16322
16323
16324
16325
16326
16327
16328
16329
16330
16331
16332
16333
16334
16335
16336
16337
16338
16339
16340
16341
16342
16343
16344
16345
16346
16347
16348
16349
16350
16351
16352
16353
16354
16355
16356
16357
16358
16359
16360
16361
16362
16363
16364
16365
16366
16367
16368
16369
16370
16371
16372
16373
16374
16375
16376
16377
16378
16379
16380
16381
16382
16383
16384
16385
16386
16387
16388
16389
16390
16391
16392
16393
16394
16395
16396
16397
16398
16399
16400
16401
16402
16403
16404
16405
16406
16407
16408
16409
16410
16411
16412
16413
16414
16415
16416
16417
16418
16419
16420
16421
16422
16423
16424
16425
16426
16427
16428
16429
16430
16431
16432
16433
16434
16435
16436
16437
16438
16439
16440
16441
16442
16443
16444
16445
16446
16447
16448
16449
16450
16451
16452
16453
16454
16455
16456
16457
16458
16459
16460
16461
16462
16463
16464
16465
16466
16467
16468
16469
16470
16471
16472
16473
16474
16475
16476
16477
16478
16479
16480
16481
16482
16483
16484
16485
16486
16487
16488
16489
16490
16491
16492
16493
16494
16495
16496
16497
16498
16499
16500
16501
16502
16503
16504
16505
16506
16507
16508
16509
16510
16511
16512
16513
16514
16515
16516
16517
16518
16519
16520
16521
16522
16523
16524
16525
16526
16527
16528
16529
16530
16531
16532
16533
16534
16535
16536
16537
16538
16539
16540
16541
16542
16543
16544
16545
16546
16547
16548
16549
16550
16551
16552
16553
16554
16555
16556
16557
16558
16559
16560
16561
16562
16563
16564
16565
16566
16567
16568
16569
16570
16571
16572
16573
16574
16575
16576
16577
16578
16579
16580
16581
16582
16583
16584
16585
16586
16587
16588
16589
16590
16591
16592
16593
16594
16595
16596
16597
16598
16599
16600
16601
16602
16603
16604
16605
16606
16607
16608
16609
16610
16611
16612
16613
16614
16615
16616
16617
16618
16619
16620
16621
16622
16623
16624
16625
16626
16627
16628
16629
16630
16631
16632
16633
16634
16635
16636
16637
16638
16639
16640
16641
16642
16643
16644
16645
16646
16647
16648
16649
16650
16651
16652
16653
16654
16655
16656
16657
16658
16659
16660
16661
16662
16663
16664
16665
16666
16667
16668
16669
16670
16671
16672
16673
16674
16675
16676
16677
16678
16679
16680
16681
16682
16683
16684
16685
16686
16687
16688
16689
16690
16691
16692
16693
16694
16695
16696
16697
16698
16699
16700
16701
16702
16703
16704
16705
16706
16707
16708
16709
16710
16711
16712
16713
16714
16715
16716
16717
16718
16719
16720
16721
16722
16723
16724
16725
16726
16727
16728
16729
16730
16731
16732
16733
16734
16735
16736
16737
16738
16739
16740
16741
16742
16743
16744
16745
16746
16747
16748
16749
16750
16751
16752
16753
16754
16755
16756
16757
16758
16759
16760
16761
16762
16763
16764
16765
16766
16767
16768
16769
16770
16771
16772
16773
16774
16775
16776
16777
16778
16779
16780
16781
16782
16783
16784
16785
16786
16787
16788
16789
16790
16791
16792
16793
16794
16795
16796
16797
16798
16799
16800
16801
16802
16803
16804
16805
16806
16807
16808
16809
16810
16811
16812
16813
16814
16815
16816
16817
16818
16819
16820
16821
16822
16823
16824
16825
16826
16827
16828
16829
16830
16831
16832
16833
16834
16835
16836
16837
16838
16839
16840
16841
16842
16843
16844
16845
16846
16847
16848
16849
16850
16851
16852
16853
16854
16855
16856
16857
16858
16859
16860
16861
16862
16863
16864
16865
16866
16867
16868
16869
16870
16871
16872
16873
16874
16875
16876
16877
16878
16879
16880
16881
16882
16883
16884
16885
16886
16887
16888
16889
16890
16891
16892
16893
16894
16895
16896
16897
16898
16899
16900
16901
16902
16903
16904
16905
16906
16907
16908
16909
16910
16911
16912
16913
16914
16915
16916
16917
16918
16919
16920
16921
16922
16923
16924
16925
16926
16927
16928
16929
16930
16931
16932
16933
16934
16935
16936
16937
16938
16939
16940
16941
16942
16943
16944
16945
16946
16947
16948
16949
16950
16951
16952
16953
16954
16955
16956
16957
16958
16959
16960
16961
16962
16963
16964
16965
16966
16967
16968
16969
16970
16971
16972
16973
16974
16975
16976
16977
16978
16979
16980
16981
16982
16983
16984
16985
16986
16987
16988
16989
16990
16991
16992
16993
16994
16995
16996
16997
16998
16999
17000
17001
17002
17003
17004
17005
17006
17007
17008
17009
17010
17011
17012
17013
17014
17015
17016
17017
17018
17019
17020
17021
17022
17023
17024
17025
17026
17027
17028
17029
17030
17031
17032
17033
17034
17035
17036
17037
17038
17039
17040
17041
17042
17043
17044
17045
17046
17047
17048
17049
17050
17051
17052
17053
17054
17055
17056
17057
17058
17059
17060
17061
17062
17063
17064
17065
17066
17067
17068
17069
17070
17071
17072
17073
17074
17075
17076
17077
17078
17079
17080
17081
17082
17083
17084
17085
17086
17087
17088
17089
17090
17091
17092
17093
17094
17095
17096
17097
17098
17099
17100
17101
17102
17103
17104
17105
17106
17107
17108
17109
17110
17111
17112
17113
17114
17115
17116
17117
17118
17119
17120
17121
17122
17123
17124
17125
17126
17127
17128
17129
17130
17131
17132
17133
17134
17135
17136
17137
17138
17139
17140
17141
17142
17143
17144
17145
17146
17147
17148
17149
17150
17151
17152
17153
17154
17155
17156
17157
17158
17159
17160
17161
17162
17163
17164
17165
17166
17167
17168
17169
17170
17171
17172
17173
17174
17175
17176
17177
17178
17179
17180
17181
17182
17183
17184
17185
17186
17187
17188
17189
17190
17191
17192
17193
17194
17195
17196
17197
17198
17199
17200
17201
17202
17203
17204
17205
17206
17207
17208
17209
17210
17211
17212
17213
17214
17215
17216
17217
17218
17219
17220
17221
17222
17223
17224
17225
17226
17227
17228
17229
17230
17231
17232
17233
17234
17235
17236
17237
17238
17239
17240
17241
17242
17243
17244
17245
17246
17247
17248
17249
17250
17251
17252
17253
17254
17255
17256
17257
17258
17259
17260
17261
17262
17263
17264
17265
17266
17267
17268
17269
17270
17271
17272
17273
17274
17275
17276
17277
17278
17279
17280
17281
17282
17283
17284
17285
17286
17287
17288
17289
17290
17291
17292
17293
17294
17295
17296
17297
17298
17299
17300
17301
17302
17303
17304
17305
17306
17307
17308
17309
17310
17311
17312
17313
17314
17315
17316
17317
17318
17319
17320
17321
17322
17323
17324
17325
17326
17327
17328
17329
17330
17331
17332
17333
17334
17335
17336
17337
17338
17339
17340
17341
17342
17343
17344
17345
17346
17347
17348
17349
17350
17351
17352
17353
17354
17355
17356
17357
17358
17359
17360
17361
17362
17363
17364
17365
17366
17367
17368
17369
17370
17371
17372
17373
17374
17375
17376
17377
17378
17379
17380
17381
17382
17383
17384
17385
17386
17387
17388
17389
17390
17391
17392
17393
17394
17395
17396
17397
17398
17399
17400
17401
17402
17403
17404
17405
17406
17407
17408
17409
17410
17411
17412
17413
17414
17415
17416
17417
17418
17419
17420
17421
17422
17423
17424
17425
17426
17427
17428
17429
17430
17431
17432
17433
17434
17435
17436
17437
17438
17439
17440
17441
17442
17443
17444
17445
17446
17447
17448
17449
17450
17451
17452
17453
17454
17455
17456
17457
17458
17459
17460
17461
17462
17463
17464
17465
17466
17467
17468
17469
17470
17471
17472
17473
17474
17475
17476
17477
17478
17479
17480
17481
17482
17483
17484
17485
17486
17487
17488
17489
17490
17491
17492
17493
17494
17495
17496
17497
17498
17499
17500
17501
17502
17503
17504
17505
17506
17507
17508
17509
17510
17511
17512
17513
17514
17515
17516
17517
17518
17519
17520
17521
17522
17523
17524
17525
17526
17527
17528
17529
17530
17531
17532
17533
17534
17535
17536
17537
17538
17539
17540
17541
17542
17543
17544
17545
17546
17547
17548
17549
17550
17551
17552
17553
17554
17555
17556
17557
17558
17559
17560
17561
17562
17563
17564
17565
17566
17567
17568
17569
17570
17571
17572
17573
17574
17575
17576
17577
17578
17579
17580
17581
17582
17583
17584
17585
17586
17587
17588
17589
17590
17591
17592
17593
17594
17595
17596
17597
17598
17599
17600
17601
17602
17603
17604
17605
17606
17607
17608
17609
17610
17611
17612
17613
17614
17615
17616
17617
17618
17619
17620
17621
17622
17623
17624
17625
17626
17627
17628
17629
17630
17631
17632
17633
17634
17635
17636
17637
17638
17639
17640
17641
17642
17643
17644
17645
17646
17647
17648
17649
17650
17651
17652
17653
17654
17655
17656
17657
17658
17659
17660
17661
17662
17663
17664
17665
17666
17667
17668
17669
17670
17671
17672
17673
17674
17675
17676
17677
17678
17679
17680
17681
17682
17683
17684
17685
17686
17687
17688
17689
17690
17691
17692
17693
17694
17695
17696
17697
17698
17699
17700
17701
17702
17703
17704
17705
17706
17707
17708
17709
17710
17711
17712
17713
17714
17715
17716
17717
17718
17719
17720
17721
17722
17723
17724
17725
17726
17727
17728
17729
17730
17731
17732
17733
17734
17735
17736
17737
17738
17739
17740
17741
17742
17743
17744
17745
17746
17747
17748
17749
17750
17751
17752
17753
17754
17755
17756
17757
17758
17759
17760
17761
17762
17763
17764
17765
17766
17767
17768
17769
17770
17771
17772
17773
17774
17775
17776
17777
17778
17779
17780
17781
17782
17783
17784
17785
17786
17787
17788
17789
17790
17791
17792
17793
17794
17795
17796
17797
17798
17799
17800
17801
17802
17803
17804
17805
17806
17807
17808
17809
17810
17811
17812
17813
17814
17815
17816
17817
17818
17819
17820
17821
17822
17823
17824
17825
17826
17827
17828
17829
17830
17831
17832
17833
17834
17835
17836
17837
17838
17839
17840
17841
17842
17843
17844
17845
17846
17847
17848
17849
17850
17851
17852
17853
17854
17855
17856
17857
17858
17859
17860
17861
17862
17863
17864
17865
17866
17867
17868
17869
17870
17871
17872
17873
17874
17875
17876
17877
17878
17879
17880
17881
17882
17883
17884
17885
17886
17887
17888
17889
17890
17891
17892
17893
17894
17895
17896
17897
17898
17899
17900
17901
17902
17903
17904
17905
17906
17907
17908
17909
17910
17911
17912
17913
17914
17915
17916
17917
17918
17919
17920
17921
17922
17923
17924
17925
17926
17927
17928
17929
17930
17931
17932
17933
17934
17935
17936
17937
17938
17939
17940
17941
17942
17943
17944
17945
17946
17947
17948
17949
17950
17951
17952
17953
17954
17955
17956
17957
17958
17959
17960
17961
17962
17963
17964
17965
17966
17967
17968
17969
17970
17971
17972
17973
17974
17975
17976
17977
17978
17979
17980
17981
17982
17983
17984
17985
17986
17987
17988
17989
17990
17991
17992
17993
17994
17995
17996
17997
17998
17999
18000
18001
18002
18003
18004
18005
18006
18007
18008
18009
18010
18011
18012
18013
18014
18015
18016
18017
18018
18019
18020
18021
18022
18023
18024
18025
18026
18027
18028
18029
18030
18031
18032
18033
18034
18035
18036
18037
18038
18039
18040
18041
18042
18043
18044
18045
18046
18047
18048
18049
18050
18051
18052
18053
18054
18055
18056
18057
18058
18059
18060
18061
18062
18063
18064
18065
18066
18067
18068
18069
18070
18071
18072
18073
18074
18075
18076
18077
18078
18079
18080
18081
18082
18083
18084
18085
18086
18087
18088
18089
18090
18091
18092
18093
18094
18095
18096
18097
18098
18099
18100
18101
18102
18103
18104
18105
18106
18107
18108
18109
18110
18111
18112
18113
18114
18115
18116
18117
18118
18119
18120
18121
18122
18123
18124
18125
18126
18127
18128
18129
18130
18131
18132
18133
18134
18135
18136
18137
18138
18139
18140
18141
18142
18143
18144
18145
18146
18147
18148
18149
18150
18151
18152
18153
18154
18155
18156
18157
18158
18159
18160
18161
18162
18163
18164
18165
18166
18167
18168
18169
18170
18171
18172
18173
18174
18175
18176
18177
18178
18179
18180
18181
18182
18183
18184
18185
18186
18187
18188
18189
18190
18191
18192
18193
18194
18195
18196
18197
18198
18199
18200
18201
18202
18203
18204
18205
18206
18207
18208
18209
18210
18211
18212
18213
18214
18215
18216
18217
18218
18219
18220
18221
18222
18223
18224
18225
18226
18227
18228
18229
18230
18231
18232
18233
18234
18235
18236
18237
18238
18239
18240
18241
18242
18243
18244
18245
18246
18247
18248
18249
18250
18251
18252
18253
18254
18255
18256
18257
18258
18259
18260
18261
18262
18263
18264
18265
18266
18267
18268
18269
18270
18271
18272
18273
18274
18275
18276
18277
18278
18279
18280
18281
18282
18283
18284
18285
18286
18287
18288
18289
18290
18291
18292
18293
18294
18295
18296
18297
18298
18299
18300
18301
18302
18303
18304
18305
18306
18307
18308
18309
18310
18311
18312
18313
18314
18315
18316
18317
18318
18319
18320
18321
18322
18323
18324
18325
18326
18327
18328
18329
18330
18331
18332
18333
18334
18335
18336
18337
18338
18339
18340
18341
18342
18343
18344
18345
18346
18347
18348
18349
18350
18351
18352
18353
18354
18355
18356
18357
18358
18359
18360
18361
18362
18363
18364
18365
18366
18367
18368
18369
18370
18371
18372
18373
18374
18375
18376
18377
18378
18379
18380
18381
18382
18383
18384
18385
18386
18387
18388
18389
18390
18391
18392
18393
18394
18395
18396
18397
18398
18399
18400
18401
18402
18403
18404
18405
18406
18407
18408
18409
18410
18411
18412
18413
18414
18415
18416
18417
18418
18419
18420
18421
18422
18423
18424
18425
18426
18427
18428
18429
18430
18431
18432
18433
18434
18435
18436
18437
18438
18439
18440
18441
18442
18443
18444
18445
18446
18447
18448
18449
18450
18451
18452
18453
18454
18455
18456
18457
18458
18459
18460
18461
18462
18463
18464
18465
18466
18467
18468
18469
18470
18471
18472
18473
18474
18475
18476
18477
18478
18479
18480
18481
18482
18483
18484
18485
18486
18487
18488
18489
18490
18491
18492
18493
18494
18495
18496
18497
18498
18499
18500
18501
18502
18503
18504
18505
18506
18507
18508
18509
18510
18511
18512
18513
18514
18515
18516
18517
18518
18519
18520
18521
18522
18523
18524
18525
18526
18527
18528
18529
18530
18531
18532
18533
18534
18535
18536
18537
18538
18539
18540
18541
18542
18543
18544
18545
18546
18547
18548
18549
18550
18551
18552
18553
18554
18555
18556
18557
18558
18559
18560
18561
18562
18563
18564
18565
18566
18567
18568
18569
18570
18571
18572
18573
18574
18575
18576
18577
18578
18579
18580
18581
18582
18583
18584
18585
18586
18587
18588
18589
18590
18591
18592
18593
18594
18595
18596
18597
18598
18599
18600
18601
18602
18603
18604
18605
18606
18607
18608
18609
18610
18611
18612
18613
18614
18615
18616
18617
18618
18619
18620
18621
18622
18623
18624
18625
18626
18627
18628
18629
18630
18631
18632
18633
18634
18635
18636
18637
18638
18639
18640
18641
18642
18643
18644
18645
18646
18647
18648
18649
18650
18651
18652
18653
18654
18655
18656
18657
18658
18659
18660
18661
18662
18663
18664
18665
18666
18667
18668
18669
18670
18671
18672
18673
18674
18675
18676
18677
18678
18679
18680
18681
18682
18683
18684
18685
18686
18687
18688
18689
18690
18691
18692
18693
18694
18695
18696
18697
18698
18699
18700
18701
18702
18703
18704
18705
18706
18707
18708
18709
18710
18711
18712
18713
18714
18715
18716
18717
18718
18719
18720
18721
18722
18723
18724
18725
18726
18727
18728
18729
18730
18731
18732
18733
18734
18735
18736
18737
18738
18739
18740
18741
18742
18743
18744
18745
18746
18747
18748
18749
18750
18751
18752
18753
18754
18755
18756
18757
18758
18759
18760
18761
18762
18763
18764
18765
18766
18767
18768
18769
18770
18771
18772
18773
18774
18775
18776
18777
18778
18779
18780
18781
18782
18783
18784
18785
18786
18787
18788
18789
18790
18791
18792
18793
18794
18795
18796
18797
18798
18799
18800
18801
18802
18803
18804
18805
18806
18807
18808
18809
18810
18811
18812
18813
18814
18815
18816
18817
18818
18819
18820
18821
18822
18823
18824
18825
18826
18827
18828
18829
18830
18831
18832
18833
18834
18835
18836
18837
18838
18839
18840
18841
18842
18843
18844
18845
18846
18847
18848
18849
18850
18851
18852
18853
18854
18855
18856
18857
18858
18859
18860
18861
18862
18863
18864
18865
18866
18867
18868
18869
18870
18871
18872
18873
18874
18875
18876
18877
18878
18879
18880
18881
18882
18883
18884
18885
18886
18887
18888
18889
18890
18891
18892
18893
18894
18895
18896
18897
18898
18899
18900
18901
18902
18903
18904
18905
18906
18907
18908
18909
18910
18911
18912
18913
18914
18915
18916
18917
18918
18919
18920
18921
18922
18923
18924
18925
18926
18927
18928
18929
18930
18931
18932
18933
18934
18935
18936
18937
18938
18939
18940
18941
18942
18943
18944
18945
18946
18947
18948
18949
18950
18951
18952
18953
18954
18955
18956
18957
18958
18959
18960
18961
18962
18963
18964
18965
18966
18967
18968
18969
18970
18971
18972
18973
18974
18975
18976
18977
18978
18979
18980
18981
18982
18983
18984
18985
18986
18987
18988
18989
18990
18991
18992
18993
18994
18995
18996
18997
18998
18999
19000
19001
19002
19003
19004
19005
19006
19007
19008
19009
19010
19011
19012
19013
19014
19015
19016
19017
19018
19019
19020
19021
19022
19023
19024
19025
19026
19027
19028
19029
19030
19031
19032
19033
19034
19035
19036
19037
19038
19039
19040
19041
19042
19043
19044
19045
19046
19047
19048
19049
19050
19051
19052
19053
19054
19055
19056
19057
19058
19059
19060
19061
19062
19063
19064
19065
19066
19067
19068
19069
19070
19071
19072
19073
19074
19075
19076
19077
19078
19079
19080
19081
19082
19083
19084
19085
19086
19087
19088
19089
19090
19091
19092
19093
19094
19095
19096
19097
19098
19099
19100
19101
19102
19103
19104
19105
19106
19107
19108
19109
19110
19111
19112
19113
19114
19115
19116
19117
19118
19119
19120
19121
19122
19123
19124
19125
19126
19127
19128
19129
19130
19131
19132
19133
19134
19135
19136
19137
19138
19139
19140
19141
19142
19143
19144
19145
19146
19147
19148
19149
19150
19151
19152
19153
19154
19155
19156
19157
19158
19159
19160
19161
19162
19163
19164
19165
19166
19167
19168
19169
19170
19171
19172
19173
19174
19175
19176
19177
19178
19179
19180
19181
19182
19183
19184
19185
19186
19187
19188
19189
19190
19191
19192
19193
19194
19195
19196
19197
19198
19199
19200
19201
19202
19203
19204
19205
19206
19207
19208
19209
19210
19211
19212
19213
19214
19215
19216
19217
19218
19219
19220
19221
19222
19223
19224
19225
19226
19227
19228
19229
19230
19231
19232
19233
19234
19235
19236
19237
19238
19239
19240
19241
19242
19243
19244
19245
19246
19247
19248
19249
19250
19251
19252
19253
19254
19255
19256
19257
19258
19259
19260
19261
19262
19263
19264
19265
19266
19267
19268
19269
19270
19271
19272
19273
19274
19275
19276
19277
19278
19279
19280
19281
19282
19283
19284
19285
19286
19287
19288
19289
19290
19291
19292
19293
19294
19295
19296
19297
19298
19299
19300
19301
19302
19303
19304
19305
19306
19307
19308
19309
19310
19311
19312
19313
19314
19315
19316
19317
19318
19319
19320
19321
19322
19323
19324
19325
19326
19327
19328
19329
19330
19331
19332
19333
19334
19335
19336
19337
19338
19339
19340
19341
19342
19343
19344
19345
19346
19347
19348
19349
19350
19351
19352
19353
19354
19355
19356
19357
19358
19359
19360
19361
19362
19363
19364
19365
19366
19367
19368
19369
19370
19371
19372
19373
19374
19375
19376
19377
19378
19379
19380
19381
19382
19383
19384
19385
19386
19387
19388
19389
19390
19391
19392
19393
19394
19395
19396
19397
19398
19399
19400
19401
19402
19403
19404
19405
19406
19407
19408
19409
19410
19411
19412
19413
19414
19415
19416
19417
19418
19419
19420
19421
19422
19423
19424
19425
19426
19427
19428
19429
19430
19431
19432
19433
19434
19435
19436
19437
19438
19439
19440
19441
19442
19443
19444
19445
19446
19447
19448
19449
19450
19451
19452
19453
19454
19455
19456
19457
19458
19459
19460
19461
19462
19463
19464
19465
19466
19467
19468
19469
19470
19471
19472
19473
19474
19475
19476
19477
19478
19479
19480
19481
19482
19483
19484
19485
19486
19487
19488
19489
19490
19491
19492
19493
19494
19495
19496
19497
19498
19499
19500
19501
19502
19503
19504
19505
19506
19507
19508
19509
19510
19511
19512
19513
19514
19515
19516
19517
19518
19519
19520
19521
19522
19523
19524
19525
19526
19527
19528
19529
19530
19531
19532
19533
19534
19535
19536
19537
19538
19539
19540
19541
19542
19543
19544
19545
19546
19547
19548
19549
19550
19551
19552
19553
19554
19555
19556
19557
19558
19559
19560
19561
19562
19563
19564
19565
19566
19567
19568
19569
19570
19571
19572
19573
19574
19575
19576
19577
19578
19579
19580
19581
19582
19583
19584
19585
19586
19587
19588
19589
19590
19591
19592
19593
19594
19595
19596
19597
19598
19599
19600
19601
19602
19603
19604
19605
19606
19607
19608
19609
19610
19611
19612
19613
19614
19615
19616
19617
19618
19619
19620
19621
19622
19623
19624
19625
19626
19627
19628
19629
19630
19631
19632
19633
19634
19635
19636
19637
19638
19639
19640
19641
19642
19643
19644
19645
19646
19647
19648
19649
19650
19651
19652
19653
19654
19655
19656
19657
19658
19659
19660
19661
19662
19663
19664
19665
19666
19667
19668
19669
19670
19671
19672
19673
19674
19675
19676
19677
19678
19679
19680
19681
19682
19683
19684
19685
19686
19687
19688
19689
19690
19691
19692
19693
19694
19695
19696
19697
19698
19699
19700
19701
19702
19703
19704
19705
19706
19707
19708
19709
19710
19711
19712
19713
19714
19715
19716
19717
19718
19719
19720
19721
19722
19723
19724
19725
19726
19727
19728
19729
19730
19731
19732
19733
19734
19735
19736
19737
19738
19739
19740
19741
19742
19743
19744
19745
19746
19747
19748
19749
19750
19751
19752
19753
19754
19755
19756
19757
19758
19759
19760
19761
19762
19763
19764
19765
19766
19767
19768
19769
19770
19771
19772
19773
19774
19775
19776
19777
19778
19779
19780
19781
19782
19783
19784
19785
19786
19787
19788
19789
19790
19791
19792
19793
19794
19795
19796
19797
19798
19799
19800
19801
19802
19803
19804
19805
19806
19807
19808
19809
19810
19811
19812
19813
19814
19815
19816
19817
19818
19819
19820
19821
19822
19823
19824
19825
19826
19827
19828
19829
19830
19831
19832
19833
19834
19835
19836
19837
19838
19839
19840
19841
19842
19843
19844
19845
19846
19847
19848
19849
19850
19851
19852
19853
19854
19855
19856
19857
19858
19859
19860
19861
19862
19863
19864
19865
19866
19867
19868
19869
19870
19871
19872
19873
19874
19875
19876
19877
19878
19879
19880
19881
19882
19883
19884
19885
19886
19887
19888
19889
19890
19891
19892
19893
19894
19895
19896
19897
19898
19899
19900
19901
19902
19903
19904
19905
19906
19907
19908
19909
19910
19911
19912
19913
19914
19915
19916
19917
19918
19919
19920
19921
19922
19923
19924
19925
19926
19927
19928
19929
19930
19931
19932
19933
19934
19935
19936
19937
19938
19939
19940
19941
19942
19943
19944
19945
19946
19947
19948
19949
19950
19951
19952
19953
19954
19955
19956
19957
19958
19959
19960
19961
19962
19963
19964
19965
19966
19967
19968
19969
19970
19971
19972
19973
19974
19975
19976
19977
19978
19979
19980
19981
19982
19983
19984
19985
19986
19987
19988
19989
19990
19991
19992
19993
19994
19995
19996
19997
19998
19999
20000
20001
20002
20003
20004
20005
20006
20007
20008
20009
20010
20011
20012
20013
20014
20015
20016
20017
20018
20019
20020
20021
20022
20023
20024
20025
20026
20027
20028
20029
20030
20031
20032
20033
20034
20035
20036
20037
20038
20039
20040
20041
20042
20043
20044
20045
20046
20047
20048
20049
20050
20051
20052
20053
20054
20055
20056
20057
20058
20059
20060
20061
20062
20063
20064
20065
20066
20067
20068
20069
20070
20071
20072
20073
20074
20075
20076
20077
20078
20079
20080
20081
20082
20083
20084
20085
20086
20087
20088
20089
20090
20091
20092
20093
20094
20095
20096
20097
20098
20099
20100
20101
20102
20103
20104
20105
20106
20107
20108
20109
20110
20111
20112
20113
20114
20115
20116
20117
20118
20119
20120
20121
20122
20123
20124
20125
20126
20127
20128
20129
20130
20131
20132
20133
20134
20135
20136
20137
20138
20139
20140
20141
20142
20143
20144
20145
20146
20147
20148
20149
20150
20151
20152
20153
20154
20155
20156
20157
20158
20159
20160
20161
20162
20163
20164
20165
20166
20167
20168
20169
20170
20171
20172
20173
20174
20175
20176
20177
20178
20179
20180
20181
20182
20183
20184
20185
20186
20187
20188
20189
20190
20191
20192
20193
20194
20195
20196
20197
20198
20199
20200
20201
20202
20203
20204
20205
20206
20207
20208
20209
20210
20211
20212
20213
20214
20215
20216
20217
20218
20219
20220
20221
20222
20223
20224
20225
20226
20227
20228
20229
20230
20231
20232
20233
20234
20235
20236
20237
20238
20239
20240
20241
20242
20243
20244
20245
20246
20247
20248
20249
20250
20251
20252
20253
20254
20255
20256
20257
20258
20259
20260
20261
20262
20263
20264
20265
20266
20267
20268
20269
20270
20271
20272
20273
20274
20275
20276
20277
20278
20279
20280
20281
20282
20283
20284
20285
20286
20287
20288
20289
20290
20291
20292
20293
20294
20295
20296
20297
20298
20299
20300
20301
20302
20303
20304
20305
20306
20307
20308
20309
20310
20311
20312
20313
20314
20315
20316
20317
20318
20319
20320
20321
20322
20323
20324
20325
20326
20327
20328
20329
20330
20331
20332
20333
20334
20335
20336
20337
20338
20339
20340
20341
20342
20343
20344
20345
20346
20347
20348
20349
20350
20351
20352
20353
20354
20355
20356
20357
20358
20359
20360
20361
20362
20363
20364
20365
20366
20367
20368
20369
20370
20371
20372
20373
20374
20375
20376
20377
20378
20379
20380
20381
20382
20383
20384
20385
20386
20387
20388
20389
20390
20391
20392
20393
20394
20395
20396
20397
20398
20399
20400
20401
20402
20403
20404
20405
20406
20407
20408
20409
20410
20411
20412
20413
20414
20415
20416
20417
20418
20419
20420
20421
20422
20423
20424
20425
20426
20427
20428
20429
20430
20431
20432
20433
20434
20435
20436
20437
20438
20439
20440
20441
20442
20443
20444
20445
20446
20447
20448
20449
20450
20451
20452
20453
20454
20455
20456
20457
20458
20459
20460
20461
20462
20463
20464
20465
20466
20467
20468
20469
20470
20471
20472
20473
20474
20475
20476
20477
20478
20479
20480
20481
20482
20483
20484
20485
20486
20487
20488
20489
20490
20491
20492
20493
20494
20495
20496
20497
20498
20499
20500
20501
20502
20503
20504
20505
20506
20507
20508
20509
20510
20511
20512
20513
20514
20515
20516
20517
20518
20519
20520
20521
20522
20523
20524
20525
20526
20527
20528
20529
20530
20531
20532
20533
20534
20535
20536
20537
20538
20539
20540
20541
20542
20543
20544
20545
20546
20547
20548
20549
20550
20551
20552
20553
20554
20555
20556
20557
20558
20559
20560
20561
20562
20563
20564
20565
20566
20567
20568
20569
20570
20571
20572
20573
20574
20575
20576
20577
20578
20579
20580
20581
20582
20583
20584
20585
20586
20587
20588
20589
20590
20591
20592
20593
20594
20595
20596
20597
20598
20599
20600
20601
20602
20603
20604
20605
20606
20607
20608
20609
20610
20611
20612
20613
20614
20615
20616
20617
20618
20619
20620
20621
20622
20623
20624
20625
20626
20627
20628
20629
20630
20631
20632
20633
20634
20635
20636
20637
20638
20639
20640
20641
20642
20643
20644
20645
20646
20647
20648
20649
20650
20651
20652
20653
20654
20655
20656
20657
20658
20659
20660
20661
20662
20663
20664
20665
20666
20667
20668
20669
20670
20671
20672
20673
20674
20675
20676
20677
20678
20679
20680
20681
20682
20683
20684
20685
20686
20687
20688
20689
20690
20691
20692
20693
20694
20695
20696
20697
20698
20699
20700
20701
20702
20703
20704
20705
20706
20707
20708
20709
20710
20711
20712
20713
20714
20715
20716
20717
20718
20719
20720
20721
20722
20723
20724
20725
20726
20727
20728
20729
20730
20731
20732
20733
20734
20735
20736
20737
20738
20739
20740
20741
20742
20743
20744
20745
20746
20747
20748
20749
20750
20751
20752
20753
20754
20755
20756
20757
20758
20759
20760
20761
20762
20763
20764
20765
20766
20767
20768
20769
20770
20771
20772
20773
20774
20775
20776
20777
20778
20779
20780
20781
20782
20783
20784
20785
20786
20787
20788
20789
20790
20791
20792
20793
20794
20795
20796
20797
20798
20799
20800
20801
20802
20803
20804
20805
20806
20807
20808
20809
20810
20811
20812
20813
20814
20815
20816
20817
20818
20819
20820
20821
20822
20823
20824
20825
20826
20827
20828
20829
20830
20831
20832
20833
20834
20835
20836
20837
20838
20839
20840
20841
20842
20843
20844
20845
20846
20847
20848
20849
20850
20851
20852
20853
20854
20855
20856
20857
20858
20859
20860
20861
20862
20863
20864
20865
20866
20867
20868
20869
20870
20871
20872
20873
20874
20875
20876
20877
20878
20879
20880
20881
20882
20883
20884
20885
20886
20887
20888
20889
20890
20891
20892
20893
20894
20895
20896
20897
20898
20899
20900
20901
20902
20903
20904
20905
20906
20907
20908
20909
20910
20911
20912
20913
20914
20915
20916
20917
20918
20919
20920
20921
20922
20923
20924
20925
20926
20927
20928
20929
20930
20931
20932
20933
20934
20935
20936
20937
20938
20939
20940
20941
20942
20943
20944
20945
20946
20947
20948
20949
20950
20951
20952
20953
20954
20955
20956
20957
20958
20959
20960
20961
20962
20963
20964
20965
20966
20967
20968
20969
20970
20971
20972
20973
20974
20975
20976
20977
20978
20979
20980
20981
20982
20983
20984
20985
20986
20987
20988
20989
20990
20991
20992
20993
20994
20995
20996
20997
20998
20999
21000
21001
21002
21003
21004
21005
21006
21007
21008
21009
21010
21011
21012
21013
21014
21015
21016
21017
21018
21019
21020
21021
21022
21023
21024
21025
21026
21027
21028
21029
21030
21031
21032
21033
21034
21035
21036
21037
21038
21039
21040
21041
21042
21043
21044
21045
21046
21047
21048
21049
21050
21051
21052
21053
21054
21055
21056
21057
21058
21059
21060
21061
21062
21063
21064
21065
21066
21067
21068
21069
21070
21071
21072
21073
21074
21075
21076
21077
21078
21079
21080
21081
21082
21083
21084
21085
21086
21087
21088
21089
21090
21091
21092
21093
21094
21095
21096
21097
21098
21099
21100
21101
21102
21103
21104
21105
21106
21107
21108
21109
21110
21111
21112
21113
21114
21115
21116
21117
21118
21119
21120
21121
21122
21123
21124
21125
21126
21127
21128
21129
21130
21131
21132
21133
21134
21135
21136
21137
21138
21139
21140
21141
21142
21143
21144
21145
21146
21147
21148
21149
21150
21151
21152
21153
21154
21155
21156
21157
21158
21159
21160
21161
21162
21163
21164
21165
21166
21167
21168
21169
21170
21171
21172
21173
21174
21175
21176
21177
21178
21179
21180
21181
21182
21183
21184
21185
21186
21187
21188
21189
21190
21191
21192
21193
21194
21195
21196
21197
21198
21199
21200
21201
21202
21203
21204
21205
21206
21207
21208
21209
21210
21211
21212
21213
21214
21215
21216
21217
21218
21219
21220
21221
21222
21223
21224
21225
21226
21227
21228
21229
21230
21231
21232
21233
21234
21235
21236
21237
21238
21239
21240
21241
21242
21243
21244
21245
21246
21247
21248
21249
21250
21251
21252
21253
21254
21255
21256
21257
21258
21259
21260
21261
21262
21263
21264
21265
21266
21267
21268
21269
21270
21271
21272
21273
21274
21275
21276
21277
21278
21279
21280
21281
21282
21283
21284
21285
21286
21287
21288
21289
21290
21291
21292
21293
21294
21295
21296
21297
21298
21299
21300
21301
21302
21303
21304
21305
21306
21307
21308
21309
21310
21311
21312
21313
21314
21315
21316
21317
21318
21319
21320
21321
21322
21323
21324
21325
21326
21327
21328
21329
21330
21331
21332
21333
21334
21335
21336
21337
21338
21339
21340
21341
21342
21343
21344
21345
21346
21347
21348
21349
21350
21351
21352
21353
21354
21355
21356
21357
21358
21359
21360
21361
21362
21363
21364
21365
21366
21367
21368
21369
21370
21371
21372
21373
21374
21375
21376
21377
21378
21379
21380
21381
21382
21383
21384
21385
21386
21387
21388
21389
21390
21391
21392
21393
21394
21395
21396
21397
21398
21399
21400
21401
21402
21403
21404
21405
21406
21407
21408
21409
21410
21411
21412
21413
21414
21415
21416
21417
21418
21419
21420
21421
21422
21423
21424
21425
21426
21427
21428
21429
21430
21431
21432
21433
21434
21435
21436
21437
21438
21439
21440
21441
21442
21443
21444
21445
21446
21447
21448
21449
21450
21451
21452
21453
21454
21455
21456
21457
21458
21459
21460
21461
21462
21463
21464
21465
21466
21467
21468
21469
21470
21471
21472
21473
21474
21475
21476
21477
21478
21479
21480
21481
21482
21483
21484
21485
21486
21487
21488
21489
21490
21491
21492
21493
21494
21495
21496
21497
21498
21499
21500
21501
21502
21503
21504
21505
21506
21507
21508
21509
21510
21511
21512
21513
21514
21515
21516
21517
21518
21519
21520
21521
21522
21523
21524
21525
21526
21527
21528
21529
21530
21531
21532
21533
21534
21535
21536
21537
21538
21539
21540
21541
21542
21543
21544
21545
21546
21547
21548
21549
21550
21551
21552
21553
21554
21555
21556
21557
21558
21559
21560
21561
21562
21563
21564
21565
21566
21567
21568
21569
21570
21571
21572
21573
21574
21575
21576
21577
21578
21579
21580
21581
21582
21583
21584
21585
21586
21587
21588
21589
21590
21591
21592
21593
21594
21595
21596
21597
21598
21599
21600
21601
21602
21603
21604
21605
21606
21607
21608
21609
21610
21611
21612
21613
21614
21615
21616
21617
21618
21619
21620
21621
21622
21623
21624
21625
21626
21627
21628
21629
21630
21631
21632
21633
21634
21635
21636
21637
21638
21639
21640
21641
21642
21643
21644
21645
21646
21647
21648
21649
21650
21651
21652
21653
21654
21655
21656
21657
21658
21659
21660
21661
21662
21663
21664
21665
21666
21667
21668
21669
21670
21671
21672
21673
21674
21675
21676
21677
21678
21679
21680
21681
21682
21683
21684
21685
21686
21687
21688
21689
21690
21691
21692
21693
21694
21695
21696
21697
21698
21699
21700
21701
21702
21703
21704
21705
21706
21707
21708
21709
21710
21711
21712
21713
21714
21715
21716
21717
21718
21719
21720
21721
21722
21723
21724
21725
21726
21727
21728
21729
21730
21731
21732
21733
21734
21735
21736
21737
21738
21739
21740
21741
21742
21743
21744
21745
21746
21747
21748
21749
21750
21751
21752
21753
21754
21755
21756
21757
21758
21759
21760
21761
21762
21763
21764
21765
21766
21767
21768
21769
21770
21771
21772
21773
21774
21775
21776
21777
21778
21779
21780
21781
21782
21783
21784
21785
21786
21787
21788
21789
21790
21791
21792
21793
21794
21795
21796
21797
21798
21799
21800
21801
21802
21803
21804
21805
21806
21807
21808
21809
21810
21811
21812
21813
21814
21815
21816
21817
21818
21819
21820
21821
21822
21823
21824
21825
21826
21827
21828
21829
21830
21831
21832
21833
21834
21835
21836
21837
21838
21839
21840
21841
21842
21843
21844
21845
21846
21847
21848
21849
21850
21851
21852
21853
21854
21855
21856
21857
21858
21859
21860
21861
21862
21863
21864
21865
21866
21867
21868
21869
21870
21871
21872
21873
21874
21875
21876
21877
21878
21879
21880
21881
21882
21883
21884
21885
21886
21887
21888
21889
21890
21891
21892
21893
21894
21895
21896
21897
21898
21899
21900
21901
21902
21903
21904
21905
21906
21907
21908
21909
21910
21911
21912
21913
21914
21915
21916
21917
21918
21919
21920
21921
21922
21923
21924
21925
21926
21927
21928
21929
21930
21931
21932
21933
21934
21935
21936
21937
21938
21939
21940
21941
21942
21943
21944
21945
21946
21947
21948
21949
21950
21951
21952
21953
21954
21955
21956
21957
21958
21959
21960
21961
21962
21963
21964
21965
21966
21967
21968
21969
21970
21971
21972
21973
21974
21975
21976
21977
21978
21979
21980
21981
21982
21983
21984
21985
21986
21987
21988
21989
21990
21991
21992
21993
21994
21995
21996
21997
21998
21999
22000
22001
22002
22003
22004
22005
22006
22007
22008
22009
22010
22011
22012
22013
22014
22015
22016
22017
22018
22019
22020
22021
22022
22023
22024
22025
22026
22027
22028
22029
22030
22031
22032
22033
22034
22035
22036
22037
22038
22039
22040
22041
22042
22043
22044
22045
22046
22047
22048
22049
22050
22051
22052
22053
22054
22055
22056
22057
22058
22059
22060
22061
22062
22063
22064
22065
22066
22067
22068
22069
22070
22071
22072
22073
22074
22075
22076
22077
22078
22079
22080
22081
22082
22083
22084
22085
22086
22087
22088
22089
22090
22091
22092
22093
22094
22095
22096
22097
22098
22099
22100
22101
22102
22103
22104
22105
22106
22107
22108
22109
22110
22111
22112
22113
22114
22115
22116
22117
22118
22119
22120
22121
22122
22123
22124
22125
22126
22127
22128
22129
22130
22131
22132
22133
22134
22135
22136
22137
22138
22139
22140
22141
22142
22143
22144
22145
22146
22147
22148
22149
22150
22151
22152
22153
22154
22155
22156
22157
22158
22159
22160
22161
22162
22163
22164
22165
22166
22167
22168
22169
22170
22171
22172
22173
22174
22175
22176
22177
22178
22179
22180
22181
22182
22183
22184
22185
22186
22187
22188
22189
22190
22191
22192
22193
22194
22195
22196
22197
22198
22199
22200
22201
22202
22203
22204
22205
22206
22207
22208
22209
22210
22211
22212
22213
22214
22215
22216
22217
22218
22219
22220
22221
22222
22223
22224
22225
22226
22227
22228
22229
22230
22231
22232
22233
22234
22235
22236
22237
22238
22239
22240
22241
22242
22243
22244
22245
22246
22247
22248
22249
22250
22251
22252
22253
22254
22255
22256
22257
22258
22259
22260
22261
22262
22263
22264
22265
22266
22267
22268
22269
22270
22271
22272
22273
22274
22275
22276
22277
22278
22279
22280
22281
22282
22283
22284
22285
22286
22287
22288
22289
22290
22291
22292
22293
22294
22295
22296
22297
22298
22299
22300
22301
22302
22303
22304
22305
22306
22307
22308
22309
22310
22311
22312
22313
22314
22315
22316
22317
22318
22319
22320
22321
22322
22323
22324
22325
22326
22327
22328
22329
22330
22331
22332
22333
22334
22335
22336
22337
22338
22339
22340
22341
22342
22343
22344
22345
22346
22347
22348
22349
22350
22351
22352
22353
22354
22355
22356
22357
22358
22359
22360
22361
22362
22363
22364
22365
22366
22367
22368
22369
22370
22371
22372
22373
22374
22375
22376
22377
22378
22379
22380
22381
22382
22383
22384
22385
22386
22387
22388
22389
22390
22391
22392
22393
22394
22395
22396
22397
22398
22399
22400
22401
22402
22403
22404
22405
22406
22407
22408
22409
22410
22411
22412
22413
22414
22415
22416
22417
22418
22419
22420
22421
22422
22423
22424
22425
22426
22427
22428
22429
22430
22431
22432
22433
22434
22435
22436
22437
22438
22439
22440
22441
22442
22443
22444
22445
22446
22447
22448
22449
22450
22451
22452
22453
22454
22455
22456
22457
22458
22459
22460
22461
22462
22463
22464
22465
22466
22467
22468
22469
22470
22471
22472
22473
22474
22475
22476
22477
22478
22479
22480
22481
22482
22483
22484
22485
22486
22487
22488
22489
22490
22491
22492
22493
22494
22495
22496
22497
22498
22499
22500
22501
22502
22503
22504
22505
22506
22507
22508
22509
22510
22511
22512
22513
22514
22515
22516
22517
22518
22519
22520
22521
22522
22523
22524
22525
22526
22527
22528
22529
22530
22531
22532
22533
22534
22535
22536
22537
22538
22539
22540
22541
22542
22543
22544
22545
22546
22547
22548
22549
22550
22551
22552
22553
22554
22555
22556
22557
22558
22559
22560
22561
22562
22563
22564
22565
22566
22567
22568
22569
22570
22571
22572
22573
22574
22575
22576
22577
22578
22579
22580
22581
22582
22583
22584
22585
22586
22587
22588
22589
22590
22591
22592
22593
22594
22595
22596
22597
22598
22599
22600
22601
22602
22603
22604
22605
22606
22607
22608
22609
22610
22611
22612
22613
22614
22615
22616
22617
22618
22619
22620
22621
22622
22623
22624
22625
22626
22627
22628
22629
22630
22631
22632
22633
22634
22635
22636
22637
22638
22639
22640
22641
22642
22643
22644
22645
22646
22647
22648
22649
22650
22651
22652
22653
22654
22655
22656
22657
22658
22659
22660
22661
22662
22663
22664
22665
22666
22667
22668
22669
22670
22671
22672
22673
22674
22675
22676
22677
22678
22679
22680
22681
22682
22683
22684
22685
22686
22687
22688
22689
22690
22691
22692
22693
22694
22695
22696
22697
22698
22699
22700
22701
22702
22703
22704
22705
22706
22707
22708
22709
22710
22711
22712
22713
22714
22715
22716
22717
22718
22719
22720
22721
22722
22723
22724
22725
22726
22727
22728
22729
22730
22731
22732
22733
22734
22735
22736
22737
22738
22739
22740
22741
22742
22743
22744
22745
22746
22747
22748
22749
22750
22751
22752
22753
22754
22755
22756
22757
22758
22759
22760
22761
22762
22763
22764
22765
22766
22767
22768
22769
22770
22771
22772
22773
22774
22775
22776
22777
22778
22779
22780
22781
22782
22783
22784
22785
22786
22787
22788
22789
22790
22791
22792
22793
22794
22795
22796
22797
22798
22799
22800
22801
22802
22803
22804
22805
22806
22807
22808
22809
22810
22811
22812
22813
22814
22815
22816
22817
22818
22819
22820
22821
22822
22823
22824
22825
22826
22827
22828
22829
22830
22831
22832
22833
22834
22835
22836
22837
22838
22839
22840
22841
22842
22843
22844
22845
22846
22847
22848
22849
22850
22851
22852
22853
22854
22855
22856
22857
22858
22859
22860
22861
22862
22863
22864
22865
22866
22867
22868
22869
22870
22871
22872
22873
22874
22875
22876
22877
22878
22879
22880
22881
22882
22883
22884
22885
22886
22887
22888
22889
22890
22891
22892
22893
22894
22895
22896
22897
22898
22899
22900
22901
22902
22903
22904
22905
22906
22907
22908
22909
22910
22911
22912
22913
22914
22915
22916
22917
22918
22919
22920
22921
22922
22923
22924
22925
22926
22927
22928
22929
22930
22931
22932
22933
22934
22935
22936
22937
22938
22939
22940
22941
22942
22943
22944
22945
22946
22947
22948
22949
22950
22951
22952
22953
22954
22955
22956
22957
22958
22959
22960
22961
22962
22963
22964
22965
22966
22967
22968
22969
22970
22971
22972
22973
22974
22975
22976
22977
22978
22979
22980
22981
22982
22983
22984
22985
22986
22987
22988
22989
22990
22991
22992
22993
22994
22995
22996
22997
22998
22999
23000
23001
23002
23003
23004
23005
23006
23007
23008
23009
23010
23011
23012
23013
23014
23015
23016
23017
23018
23019
23020
23021
23022
23023
23024
23025
23026
23027
23028
23029
23030
23031
23032
23033
23034
23035
23036
23037
23038
23039
23040
23041
23042
23043
23044
23045
23046
23047
23048
23049
23050
23051
23052
23053
23054
23055
23056
23057
23058
23059
23060
23061
23062
23063
23064
23065
23066
23067
23068
23069
23070
23071
23072
23073
23074
23075
23076
23077
23078
23079
23080
23081
23082
23083
23084
23085
23086
23087
23088
23089
23090
23091
23092
23093
23094
23095
23096
23097
23098
23099
23100
23101
23102
23103
23104
23105
23106
23107
23108
23109
23110
23111
23112
23113
23114
23115
23116
23117
23118
23119
23120
23121
23122
23123
23124
23125
23126
23127
23128
23129
23130
23131
23132
23133
23134
23135
23136
23137
23138
23139
23140
23141
23142
23143
23144
23145
23146
23147
23148
23149
23150
23151
23152
23153
23154
23155
23156
23157
23158
23159
23160
23161
23162
23163
23164
23165
23166
23167
23168
23169
23170
23171
23172
23173
23174
23175
23176
23177
23178
23179
23180
23181
23182
23183
23184
23185
23186
23187
23188
23189
23190
23191
23192
23193
23194
23195
23196
23197
23198
23199
23200
23201
23202
23203
23204
23205
23206
23207
23208
23209
23210
23211
23212
23213
23214
23215
23216
23217
23218
23219
23220
23221
23222
23223
23224
23225
23226
23227
23228
23229
23230
23231
23232
23233
23234
23235
23236
23237
23238
23239
23240
23241
23242
23243
23244
23245
23246
23247
23248
23249
23250
23251
23252
23253
23254
23255
23256
23257
23258
23259
23260
23261
23262
23263
23264
23265
23266
23267
23268
23269
23270
23271
23272
23273
23274
23275
23276
23277
23278
23279
23280
23281
23282
23283
23284
23285
23286
23287
23288
23289
23290
23291
23292
23293
23294
23295
23296
23297
23298
23299
23300
23301
23302
23303
23304
23305
23306
23307
23308
23309
23310
23311
23312
23313
23314
23315
23316
23317
23318
23319
23320
23321
23322
23323
23324
23325
23326
23327
23328
23329
23330
23331
23332
23333
23334
23335
23336
23337
23338
23339
23340
23341
23342
23343
23344
23345
23346
23347
23348
23349
23350
23351
23352
23353
23354
23355
23356
23357
23358
23359
23360
23361
23362
23363
23364
23365
23366
23367
23368
23369
23370
23371
23372
23373
23374
23375
23376
23377
23378
23379
23380
23381
23382
23383
23384
23385
23386
23387
23388
23389
23390
23391
23392
23393
23394
23395
23396
23397
23398
23399
23400
23401
23402
23403
23404
23405
23406
23407
23408
23409
23410
23411
23412
23413
23414
23415
23416
23417
23418
23419
23420
23421
23422
23423
23424
23425
23426
23427
23428
23429
23430
23431
23432
23433
23434
23435
23436
23437
23438
23439
23440
23441
23442
23443
23444
23445
23446
23447
23448
23449
23450
23451
23452
23453
23454
23455
23456
23457
23458
23459
23460
23461
23462
23463
23464
23465
23466
23467
23468
23469
23470
23471
23472
23473
23474
23475
23476
23477
23478
23479
23480
23481
23482
23483
23484
23485
23486
23487
23488
23489
23490
23491
23492
23493
23494
23495
23496
23497
23498
23499
23500
23501
23502
23503
23504
23505
23506
23507
23508
23509
23510
23511
23512
23513
23514
23515
23516
23517
23518
23519
23520
23521
23522
23523
23524
23525
23526
23527
23528
23529
23530
23531
23532
23533
23534
23535
23536
23537
23538
23539
23540
23541
23542
23543
23544
23545
23546
23547
23548
23549
23550
23551
23552
23553
23554
23555
23556
23557
23558
23559
23560
23561
23562
23563
23564
23565
23566
23567
23568
23569
23570
23571
23572
23573
23574
23575
23576
23577
23578
23579
23580
23581
23582
23583
23584
23585
23586
23587
23588
23589
23590
23591
23592
23593
23594
23595
23596
23597
23598
23599
23600
23601
23602
23603
23604
23605
23606
23607
23608
23609
23610
23611
23612
23613
23614
23615
23616
23617
23618
23619
23620
23621
23622
23623
23624
23625
23626
23627
23628
23629
23630
23631
23632
23633
23634
23635
23636
23637
23638
23639
23640
23641
23642
23643
23644
23645
23646
23647
23648
23649
23650
23651
23652
23653
23654
23655
23656
23657
23658
23659
23660
23661
23662
23663
23664
23665
23666
23667
23668
23669
23670
23671
23672
23673
23674
23675
23676
23677
23678
23679
23680
23681
23682
23683
23684
23685
23686
23687
23688
23689
23690
23691
23692
23693
23694
23695
23696
23697
23698
23699
23700
23701
23702
23703
23704
23705
23706
23707
23708
23709
23710
23711
23712
23713
23714
23715
23716
23717
23718
23719
23720
23721
23722
23723
23724
23725
23726
23727
23728
23729
23730
23731
23732
23733
23734
23735
23736
23737
23738
23739
23740
23741
23742
23743
23744
23745
23746
23747
23748
23749
23750
23751
23752
23753
23754
23755
23756
23757
23758
23759
23760
23761
23762
23763
23764
23765
23766
23767
23768
23769
23770
23771
23772
23773
23774
23775
23776
23777
23778
23779
23780
23781
23782
23783
23784
23785
23786
23787
23788
23789
23790
23791
23792
23793
23794
23795
23796
23797
23798
23799
23800
23801
23802
23803
23804
23805
23806
23807
23808
23809
23810
23811
23812
23813
23814
23815
23816
23817
23818
23819
23820
23821
23822
23823
23824
23825
23826
23827
23828
23829
23830
23831
23832
23833
23834
23835
23836
23837
23838
23839
23840
23841
23842
23843
23844
23845
23846
23847
23848
23849
23850
23851
23852
23853
23854
23855
23856
23857
23858
23859
23860
23861
23862
23863
23864
23865
23866
23867
23868
23869
23870
23871
23872
23873
23874
23875
23876
23877
23878
23879
23880
23881
23882
23883
23884
23885
23886
23887
23888
23889
23890
23891
23892
23893
23894
23895
23896
23897
23898
23899
23900
23901
23902
23903
23904
23905
23906
23907
23908
23909
23910
23911
23912
23913
23914
23915
23916
23917
23918
23919
23920
23921
23922
23923
23924
23925
23926
23927
23928
23929
23930
23931
23932
23933
23934
23935
23936
23937
23938
23939
23940
23941
23942
23943
23944
23945
23946
23947
23948
23949
23950
23951
23952
23953
23954
23955
23956
23957
23958
23959
23960
23961
23962
23963
23964
23965
23966
23967
23968
23969
23970
23971
23972
23973
23974
23975
23976
23977
23978
23979
23980
23981
23982
23983
23984
23985
23986
23987
23988
23989
23990
23991
23992
23993
23994
23995
23996
23997
23998
23999
24000
24001
24002
24003
24004
24005
24006
24007
24008
24009
24010
24011
24012
24013
24014
24015
24016
24017
24018
24019
24020
24021
24022
24023
24024
24025
24026
24027
24028
24029
24030
24031
24032
24033
24034
24035
24036
24037
24038
24039
24040
24041
24042
24043
24044
24045
24046
24047
24048
24049
24050
24051
24052
24053
24054
24055
24056
24057
24058
24059
24060
24061
24062
24063
24064
24065
24066
24067
24068
24069
24070
24071
24072
24073
24074
24075
24076
24077
24078
24079
24080
24081
24082
24083
24084
24085
24086
24087
24088
24089
24090
24091
24092
24093
24094
24095
24096
24097
24098
24099
24100
24101
24102
24103
24104
24105
24106
24107
24108
24109
24110
24111
24112
24113
24114
24115
24116
24117
24118
24119
24120
24121
24122
24123
24124
24125
24126
24127
24128
24129
24130
24131
24132
24133
24134
24135
24136
24137
24138
24139
24140
24141
24142
24143
24144
24145
24146
24147
24148
24149
24150
24151
24152
24153
24154
24155
24156
24157
24158
24159
24160
24161
24162
24163
24164
24165
24166
24167
24168
24169
24170
24171
24172
24173
24174
24175
24176
24177
24178
24179
24180
24181
24182
24183
24184
24185
24186
24187
24188
24189
24190
24191
24192
24193
24194
24195
24196
24197
24198
24199
24200
24201
24202
24203
24204
24205
24206
24207
24208
24209
24210
24211
24212
24213
24214
24215
24216
24217
24218
24219
24220
24221
24222
24223
24224
24225
24226
24227
24228
24229
24230
24231
24232
24233
24234
24235
24236
24237
24238
24239
24240
24241
24242
24243
24244
24245
24246
24247
24248
24249
24250
24251
24252
24253
24254
24255
24256
24257
24258
24259
24260
24261
24262
24263
24264
24265
24266
24267
24268
24269
24270
24271
24272
24273
24274
24275
24276
24277
24278
24279
24280
24281
24282
24283
24284
24285
24286
24287
24288
24289
24290
24291
24292
24293
24294
24295
24296
24297
24298
24299
24300
24301
24302
24303
24304
24305
24306
24307
24308
24309
24310
24311
24312
24313
24314
24315
24316
24317
24318
24319
24320
24321
24322
24323
24324
24325
24326
24327
24328
24329
24330
24331
24332
24333
24334
24335
24336
24337
24338
24339
24340
24341
24342
24343
24344
24345
24346
24347
24348
24349
24350
24351
24352
24353
24354
24355
24356
24357
24358
24359
24360
24361
24362
24363
24364
24365
24366
24367
24368
24369
24370
24371
24372
24373
24374
24375
24376
24377
24378
24379
24380
24381
24382
24383
24384
24385
24386
24387
24388
24389
24390
24391
24392
24393
24394
24395
24396
24397
24398
24399
24400
24401
24402
24403
24404
24405
24406
24407
24408
24409
24410
24411
24412
24413
24414
24415
24416
24417
24418
24419
24420
24421
24422
24423
24424
24425
24426
24427
24428
24429
24430
24431
24432
24433
24434
24435
24436
24437
24438
24439
24440
24441
24442
24443
24444
24445
24446
24447
24448
24449
24450
24451
24452
24453
24454
24455
24456
24457
24458
24459
24460
24461
24462
24463
24464
24465
24466
24467
24468
24469
24470
24471
24472
24473
24474
24475
24476
24477
24478
24479
24480
24481
24482
24483
24484
24485
24486
24487
24488
24489
24490
24491
24492
24493
24494
24495
24496
24497
24498
24499
24500
24501
24502
24503
24504
24505
24506
24507
24508
24509
24510
24511
24512
24513
24514
24515
24516
24517
24518
24519
24520
24521
24522
24523
24524
24525
24526
24527
24528
24529
24530
24531
24532
24533
24534
24535
24536
24537
24538
24539
24540
24541
24542
24543
24544
24545
24546
24547
24548
24549
24550
24551
24552
24553
24554
24555
24556
24557
24558
24559
24560
24561
24562
24563
24564
24565
24566
24567
24568
24569
24570
24571
24572
24573
24574
24575
24576
24577
24578
24579
24580
24581
24582
24583
24584
24585
24586
24587
24588
24589
24590
24591
24592
24593
24594
24595
24596
24597
24598
24599
24600
24601
24602
24603
24604
24605
24606
24607
24608
24609
24610
24611
24612
24613
24614
24615
24616
24617
24618
24619
24620
24621
24622
24623
24624
24625
24626
24627
24628
24629
24630
24631
24632
24633
24634
24635
24636
24637
24638
24639
24640
24641
24642
24643
24644
24645
24646
24647
24648
24649
24650
24651
24652
24653
24654
24655
24656
24657
24658
24659
24660
24661
24662
24663
24664
24665
24666
24667
24668
24669
24670
24671
24672
24673
24674
24675
24676
24677
24678
24679
24680
24681
24682
24683
24684
24685
24686
24687
24688
24689
24690
24691
24692
24693
24694
24695
24696
24697
24698
24699
24700
24701
24702
24703
24704
24705
24706
24707
24708
24709
24710
24711
24712
24713
24714
24715
24716
24717
24718
24719
24720
24721
24722
24723
24724
24725
24726
24727
24728
24729
24730
24731
24732
24733
24734
24735
24736
24737
24738
24739
24740
24741
24742
24743
24744
24745
24746
24747
24748
24749
24750
24751
24752
24753
24754
24755
24756
24757
24758
24759
24760
24761
24762
24763
24764
24765
24766
24767
24768
24769
24770
24771
24772
24773
24774
24775
24776
24777
24778
24779
24780
24781
24782
24783
24784
24785
24786
24787
24788
24789
24790
24791
24792
24793
24794
24795
24796
24797
24798
24799
24800
24801
24802
24803
24804
24805
24806
24807
24808
24809
24810
24811
24812
24813
24814
24815
24816
24817
24818
24819
24820
24821
24822
24823
24824
24825
24826
24827
24828
24829
24830
24831
24832
24833
24834
24835
24836
24837
24838
24839
24840
24841
24842
24843
24844
24845
24846
24847
24848
24849
24850
24851
24852
24853
24854
24855
24856
24857
24858
24859
24860
24861
24862
24863
24864
24865
24866
24867
24868
24869
24870
24871
24872
24873
24874
24875
24876
24877
24878
24879
24880
24881
24882
24883
24884
24885
24886
24887
24888
24889
24890
24891
24892
24893
24894
24895
24896
24897
24898
24899
24900
24901
24902
24903
24904
24905
24906
24907
24908
24909
24910
24911
24912
24913
24914
24915
24916
24917
24918
24919
24920
24921
24922
24923
24924
24925
24926
24927
24928
24929
24930
24931
24932
24933
24934
24935
24936
24937
24938
24939
24940
24941
24942
24943
24944
24945
24946
24947
24948
24949
24950
24951
24952
24953
24954
24955
24956
24957
24958
24959
24960
24961
24962
24963
24964
24965
24966
24967
24968
24969
24970
24971
24972
24973
24974
24975
24976
24977
24978
24979
24980
24981
24982
24983
24984
24985
24986
24987
24988
24989
24990
24991
24992
24993
24994
24995
24996
24997
24998
24999
25000
25001
25002
25003
25004
25005
25006
25007
25008
25009
25010
25011
25012
25013
25014
25015
25016
25017
25018
25019
25020
25021
25022
25023
25024
25025
25026
25027
25028
25029
25030
25031
25032
25033
25034
25035
25036
25037
25038
25039
25040
25041
25042
25043
25044
25045
25046
25047
25048
25049
25050
25051
25052
25053
25054
25055
25056
25057
25058
25059
25060
25061
25062
25063
25064
25065
25066
25067
25068
25069
25070
25071
25072
25073
25074
25075
25076
25077
25078
25079
25080
25081
25082
25083
25084
25085
25086
25087
25088
25089
25090
25091
25092
25093
25094
25095
25096
25097
25098
25099
25100
25101
25102
25103
25104
25105
25106
25107
25108
25109
25110
25111
25112
25113
25114
25115
25116
25117
25118
25119
25120
25121
25122
25123
25124
25125
25126
25127
25128
25129
25130
25131
25132
25133
25134
25135
25136
25137
25138
25139
25140
25141
25142
25143
25144
25145
25146
25147
25148
25149
25150
25151
25152
25153
25154
25155
25156
25157
25158
25159
25160
25161
25162
25163
25164
25165
25166
25167
25168
25169
25170
25171
25172
25173
25174
25175
25176
25177
25178
25179
25180
25181
25182
25183
25184
25185
25186
25187
25188
25189
25190
25191
25192
25193
25194
25195
25196
25197
25198
25199
25200
25201
25202
25203
25204
25205
25206
25207
25208
25209
25210
25211
25212
25213
25214
25215
25216
25217
25218
25219
25220
25221
25222
25223
25224
25225
25226
25227
25228
25229
25230
25231
25232
25233
25234
25235
25236
25237
25238
25239
25240
25241
25242
25243
25244
25245
25246
25247
25248
25249
25250
25251
25252
25253
25254
25255
25256
25257
25258
25259
25260
25261
25262
25263
25264
25265
25266
25267
25268
25269
25270
25271
25272
25273
25274
25275
25276
25277
25278
25279
25280
25281
25282
25283
25284
25285
25286
25287
25288
25289
25290
25291
25292
25293
25294
25295
25296
25297
25298
25299
25300
25301
25302
25303
25304
25305
25306
25307
25308
25309
25310
25311
25312
25313
25314
25315
25316
25317
25318
25319
25320
25321
25322
25323
25324
25325
25326
25327
25328
25329
25330
25331
25332
25333
25334
25335
25336
25337
25338
25339
25340
25341
25342
25343
25344
25345
25346
25347
25348
25349
25350
25351
25352
25353
25354
25355
25356
25357
25358
25359
25360
25361
25362
25363
25364
25365
25366
25367
25368
25369
25370
25371
25372
25373
25374
25375
25376
25377
25378
25379
25380
25381
25382
25383
25384
25385
25386
25387
25388
25389
25390
25391
25392
25393
25394
25395
25396
25397
25398
25399
25400
25401
25402
25403
25404
25405
25406
25407
25408
25409
25410
25411
25412
25413
25414
25415
25416
25417
25418
25419
25420
25421
25422
25423
25424
25425
25426
25427
25428
25429
25430
25431
25432
25433
25434
25435
25436
25437
25438
25439
25440
25441
25442
25443
25444
25445
25446
25447
25448
25449
25450
25451
25452
25453
25454
25455
25456
25457
25458
25459
25460
25461
25462
25463
25464
25465
25466
25467
25468
25469
25470
25471
25472
25473
25474
25475
25476
25477
25478
25479
25480
25481
25482
25483
25484
25485
25486
25487
25488
25489
25490
25491
25492
25493
25494
25495
25496
25497
25498
25499
25500
25501
25502
25503
25504
25505
25506
25507
25508
25509
25510
25511
25512
25513
25514
25515
25516
25517
25518
25519
25520
25521
25522
25523
25524
25525
25526
25527
25528
25529
25530
25531
25532
25533
25534
25535
25536
25537
25538
25539
25540
25541
25542
25543
25544
25545
25546
25547
25548
25549
25550
25551
25552
25553
25554
25555
25556
25557
25558
25559
25560
25561
25562
25563
25564
25565
25566
25567
25568
25569
25570
25571
25572
25573
25574
25575
25576
25577
25578
25579
25580
25581
25582
25583
25584
25585
25586
25587
25588
25589
25590
25591
25592
25593
25594
25595
25596
25597
25598
25599
25600
25601
25602
25603
25604
25605
25606
25607
25608
25609
25610
25611
25612
25613
25614
25615
25616
25617
25618
25619
25620
25621
25622
25623
25624
25625
25626
25627
25628
25629
25630
25631
25632
25633
25634
25635
25636
25637
25638
25639
25640
25641
25642
25643
25644
25645
25646
25647
25648
25649
25650
25651
25652
25653
25654
25655
25656
25657
25658
25659
25660
25661
25662
25663
25664
25665
25666
25667
25668
25669
25670
25671
25672
25673
25674
25675
25676
25677
25678
25679
25680
25681
25682
25683
25684
25685
25686
25687
25688
25689
25690
25691
25692
25693
25694
25695
25696
25697
25698
25699
25700
25701
25702
25703
25704
25705
25706
25707
25708
25709
25710
25711
25712
25713
25714
25715
25716
25717
25718
25719
25720
25721
25722
25723
25724
25725
25726
25727
25728
25729
25730
25731
25732
25733
25734
25735
25736
25737
25738
25739
25740
25741
25742
25743
25744
25745
25746
25747
25748
25749
25750
25751
25752
25753
25754
25755
25756
25757
25758
25759
25760
25761
25762
25763
25764
25765
25766
25767
25768
25769
25770
25771
25772
25773
25774
25775
25776
25777
25778
25779
25780
25781
25782
25783
25784
25785
25786
25787
25788
25789
25790
25791
25792
25793
25794
25795
25796
25797
25798
25799
25800
25801
25802
25803
25804
25805
25806
25807
25808
25809
25810
25811
25812
25813
25814
25815
25816
25817
25818
25819
25820
25821
25822
25823
25824
25825
25826
25827
25828
25829
25830
25831
25832
25833
25834
25835
25836
25837
25838
25839
25840
25841
25842
25843
25844
25845
25846
25847
25848
25849
25850
25851
25852
25853
25854
25855
25856
25857
25858
25859
25860
25861
25862
25863
25864
25865
25866
25867
25868
25869
25870
25871
25872
25873
25874
25875
25876
25877
25878
25879
25880
25881
25882
25883
25884
25885
25886
25887
25888
25889
25890
25891
25892
25893
25894
25895
25896
25897
25898
25899
25900
25901
25902
25903
25904
25905
25906
25907
25908
25909
25910
25911
25912
25913
25914
25915
25916
25917
25918
25919
25920
25921
25922
25923
25924
25925
25926
25927
25928
25929
25930
25931
25932
25933
25934
25935
25936
25937
25938
25939
25940
25941
25942
25943
25944
25945
25946
25947
25948
25949
25950
25951
25952
25953
25954
25955
25956
25957
25958
25959
25960
25961
25962
25963
25964
25965
25966
25967
25968
25969
25970
25971
25972
25973
25974
25975
25976
25977
25978
25979
25980
25981
25982
25983
25984
25985
25986
25987
25988
25989
25990
25991
25992
25993
25994
25995
25996
25997
25998
25999
26000
26001
26002
26003
26004
26005
26006
26007
26008
26009
26010
26011
26012
26013
26014
26015
26016
26017
26018
26019
26020
26021
26022
26023
26024
26025
26026
26027
26028
26029
26030
26031
26032
26033
26034
26035
26036
26037
26038
26039
26040
26041
26042
26043
26044
26045
26046
26047
26048
26049
26050
26051
26052
26053
26054
26055
26056
26057
26058
26059
26060
26061
26062
26063
26064
26065
26066
26067
26068
26069
26070
26071
26072
26073
26074
26075
26076
26077
26078
26079
26080
26081
26082
26083
26084
26085
26086
26087
26088
26089
26090
26091
26092
26093
26094
26095
26096
26097
26098
26099
26100
26101
26102
26103
26104
26105
26106
26107
26108
26109
26110
26111
26112
26113
26114
26115
26116
26117
26118
26119
26120
26121
26122
26123
26124
26125
26126
26127
26128
26129
26130
26131
26132
26133
26134
26135
26136
26137
26138
26139
26140
26141
26142
26143
26144
26145
26146
26147
26148
26149
26150
26151
26152
26153
26154
26155
26156
26157
26158
26159
26160
26161
26162
26163
26164
26165
26166
26167
26168
26169
26170
26171
26172
26173
26174
26175
26176
26177
26178
26179
26180
26181
26182
26183
26184
26185
26186
26187
26188
26189
26190
26191
26192
26193
26194
26195
26196
26197
26198
26199
26200
26201
26202
26203
26204
26205
26206
26207
26208
26209
26210
26211
26212
26213
26214
26215
26216
26217
26218
26219
26220
26221
26222
26223
26224
26225
26226
26227
26228
26229
26230
26231
26232
26233
26234
26235
26236
26237
26238
26239
26240
26241
26242
26243
26244
26245
26246
26247
26248
26249
26250
26251
26252
26253
26254
26255
26256
26257
26258
26259
26260
26261
26262
26263
26264
26265
26266
26267
26268
26269
26270
26271
26272
26273
26274
26275
26276
26277
26278
26279
26280
26281
26282
26283
26284
26285
26286
26287
26288
26289
26290
26291
26292
26293
26294
26295
26296
26297
26298
26299
26300
26301
26302
26303
26304
26305
26306
26307
26308
26309
26310
26311
26312
26313
26314
26315
26316
26317
26318
26319
26320
26321
26322
26323
26324
26325
26326
26327
26328
26329
26330
26331
26332
26333
26334
26335
26336
26337
26338
26339
26340
26341
26342
26343
26344
26345
26346
26347
26348
26349
26350
26351
26352
26353
26354
26355
26356
26357
26358
26359
26360
26361
26362
26363
26364
26365
26366
26367
26368
26369
26370
26371
26372
26373
26374
26375
26376
26377
26378
26379
26380
26381
26382
26383
26384
26385
26386
26387
26388
26389
26390
26391
26392
26393
26394
26395
26396
26397
26398
26399
26400
26401
26402
26403
26404
26405
26406
26407
26408
26409
26410
26411
26412
26413
26414
26415
26416
26417
26418
26419
26420
26421
26422
26423
26424
26425
26426
26427
26428
26429
26430
26431
26432
26433
26434
26435
26436
26437
26438
26439
26440
26441
26442
26443
26444
26445
26446
26447
26448
26449
26450
26451
26452
26453
26454
26455
26456
26457
26458
26459
26460
26461
26462
26463
26464
26465
26466
26467
26468
26469
26470
26471
26472
26473
26474
26475
26476
26477
26478
26479
26480
26481
26482
26483
26484
26485
26486
26487
26488
26489
26490
26491
26492
26493
26494
26495
26496
26497
26498
26499
26500
26501
26502
26503
26504
26505
26506
26507
26508
26509
26510
26511
26512
26513
26514
26515
26516
26517
26518
26519
26520
26521
26522
26523
26524
26525
26526
26527
26528
26529
26530
26531
26532
26533
26534
26535
26536
26537
26538
26539
26540
26541
26542
26543
26544
26545
26546
26547
26548
26549
26550
26551
26552
26553
26554
26555
26556
26557
26558
26559
26560
26561
26562
26563
26564
26565
26566
26567
26568
26569
26570
26571
26572
26573
26574
26575
26576
26577
26578
26579
26580
26581
26582
26583
26584
26585
26586
26587
26588
26589
26590
26591
26592
26593
26594
26595
26596
26597
26598
26599
26600
26601
26602
26603
26604
26605
26606
26607
26608
26609
26610
26611
26612
26613
26614
26615
26616
26617
26618
26619
26620
26621
26622
26623
26624
26625
26626
26627
26628
26629
26630
26631
26632
26633
26634
26635
26636
26637
26638
26639
26640
26641
26642
26643
26644
26645
26646
26647
26648
26649
26650
26651
26652
26653
26654
26655
26656
26657
26658
26659
26660
26661
26662
26663
26664
26665
26666
26667
26668
26669
26670
26671
26672
26673
26674
26675
26676
26677
26678
26679
26680
26681
26682
26683
26684
26685
26686
26687
26688
26689
26690
26691
26692
26693
26694
26695
26696
26697
26698
26699
26700
26701
26702
26703
26704
26705
26706
26707
26708
26709
26710
26711
26712
26713
26714
26715
26716
26717
26718
26719
26720
26721
26722
26723
26724
26725
26726
26727
26728
26729
26730
26731
26732
26733
26734
26735
26736
26737
26738
26739
26740
26741
26742
26743
26744
26745
26746
26747
26748
26749
26750
26751
26752
26753
26754
26755
26756
26757
26758
26759
26760
26761
26762
26763
26764
26765
26766
26767
26768
26769
26770
26771
26772
26773
26774
26775
26776
26777
26778
26779
26780
26781
26782
26783
26784
26785
26786
26787
26788
26789
26790
26791
26792
26793
26794
26795
26796
26797
26798
26799
26800
26801
26802
26803
26804
26805
26806
26807
26808
26809
26810
26811
26812
26813
26814
26815
26816
26817
26818
26819
26820
26821
26822
26823
26824
26825
26826
26827
26828
26829
26830
26831
26832
26833
26834
26835
26836
26837
26838
26839
26840
26841
26842
26843
26844
26845
26846
26847
26848
26849
26850
26851
26852
26853
26854
26855
26856
26857
26858
26859
26860
26861
26862
26863
26864
26865
26866
26867
26868
26869
26870
26871
26872
26873
26874
26875
26876
26877
26878
26879
26880
26881
26882
26883
26884
26885
26886
26887
26888
26889
26890
26891
26892
26893
26894
26895
26896
26897
26898
26899
26900
26901
26902
26903
26904
26905
26906
26907
26908
26909
26910
26911
26912
26913
26914
26915
26916
26917
26918
26919
26920
26921
26922
26923
26924
26925
26926
26927
26928
26929
26930
26931
26932
26933
26934
26935
26936
26937
26938
26939
26940
26941
26942
26943
26944
26945
26946
26947
26948
26949
26950
26951
26952
26953
26954
26955
26956
26957
26958
26959
26960
26961
26962
26963
26964
26965
26966
26967
26968
26969
26970
26971
26972
26973
26974
26975
26976
26977
26978
26979
26980
26981
26982
26983
26984
26985
26986
26987
26988
26989
26990
26991
26992
26993
26994
26995
26996
26997
26998
26999
27000
27001
27002
27003
27004
27005
27006
27007
27008
27009
27010
27011
27012
27013
27014
27015
27016
27017
27018
27019
27020
27021
27022
27023
27024
27025
27026
27027
27028
27029
27030
27031
27032
27033
27034
27035
27036
27037
27038
27039
27040
27041
27042
27043
27044
27045
27046
27047
27048
27049
27050
27051
27052
27053
27054
27055
27056
27057
27058
27059
27060
27061
27062
27063
27064
27065
27066
27067
27068
27069
27070
27071
27072
27073
27074
27075
27076
27077
27078
27079
27080
27081
27082
27083
27084
27085
27086
27087
27088
27089
27090
27091
27092
27093
27094
27095
27096
27097
27098
27099
27100
27101
27102
27103
27104
27105
27106
27107
27108
27109
27110
27111
27112
27113
27114
27115
27116
27117
27118
27119
27120
27121
27122
27123
27124
27125
27126
27127
27128
27129
27130
27131
27132
27133
27134
27135
27136
27137
27138
27139
27140
27141
27142
27143
27144
27145
27146
27147
27148
27149
27150
27151
27152
27153
27154
27155
27156
27157
27158
27159
27160
27161
27162
27163
27164
27165
27166
27167
27168
27169
27170
27171
27172
27173
27174
27175
27176
27177
27178
27179
27180
27181
27182
27183
27184
27185
27186
27187
27188
27189
27190
27191
27192
27193
27194
27195
27196
27197
27198
27199
27200
27201
27202
27203
27204
27205
27206
27207
27208
27209
27210
27211
27212
27213
27214
27215
27216
27217
27218
27219
27220
27221
27222
27223
27224
27225
27226
27227
27228
27229
27230
27231
27232
27233
27234
27235
27236
27237
27238
27239
27240
27241
27242
27243
27244
27245
27246
27247
27248
27249
27250
27251
27252
27253
27254
27255
27256
27257
27258
27259
27260
27261
27262
27263
27264
27265
27266
27267
27268
27269
27270
27271
27272
27273
27274
27275
27276
27277
27278
27279
27280
27281
27282
27283
27284
27285
27286
27287
27288
27289
27290
27291
27292
27293
27294
27295
27296
27297
27298
27299
27300
27301
27302
27303
27304
27305
27306
27307
27308
27309
27310
27311
27312
27313
27314
27315
27316
27317
27318
27319
27320
27321
27322
27323
27324
27325
27326
27327
27328
27329
27330
27331
27332
27333
27334
27335
27336
27337
27338
27339
27340
27341
27342
27343
27344
27345
27346
27347
27348
27349
27350
27351
27352
27353
27354
27355
27356
27357
27358
27359
27360
27361
27362
27363
27364
27365
27366
27367
27368
27369
27370
27371
27372
27373
27374
27375
27376
27377
27378
27379
27380
27381
27382
27383
27384
27385
27386
27387
27388
27389
27390
27391
27392
27393
27394
27395
27396
27397
27398
27399
27400
27401
27402
27403
27404
27405
27406
27407
27408
27409
27410
27411
27412
27413
27414
27415
27416
27417
27418
27419
27420
27421
27422
27423
27424
27425
27426
27427
27428
27429
27430
27431
27432
27433
27434
27435
27436
27437
27438
27439
27440
27441
27442
27443
27444
27445
27446
27447
27448
27449
27450
27451
27452
27453
27454
27455
27456
27457
27458
27459
27460
27461
27462
27463
27464
27465
27466
27467
27468
27469
27470
27471
27472
27473
27474
27475
27476
27477
27478
27479
27480
27481
27482
27483
27484
27485
27486
27487
27488
27489
27490
27491
27492
27493
27494
27495
27496
27497
27498
27499
27500
27501
27502
27503
27504
27505
27506
27507
27508
27509
27510
27511
27512
27513
27514
27515
27516
27517
27518
27519
27520
27521
27522
27523
27524
27525
27526
27527
27528
27529
27530
27531
27532
27533
27534
27535
27536
27537
27538
27539
27540
27541
27542
27543
27544
27545
27546
27547
27548
27549
27550
27551
27552
27553
27554
27555
27556
27557
27558
27559
27560
27561
27562
27563
27564
27565
27566
27567
27568
27569
27570
27571
27572
27573
27574
27575
27576
27577
27578
27579
27580
27581
27582
27583
27584
27585
27586
27587
27588
27589
27590
27591
27592
27593
27594
27595
27596
27597
27598
27599
27600
27601
27602
27603
27604
27605
27606
27607
27608
27609
27610
27611
27612
27613
27614
27615
27616
27617
27618
27619
27620
27621
27622
27623
27624
27625
27626
27627
27628
27629
27630
27631
27632
27633
27634
27635
27636
27637
27638
27639
27640
27641
27642
27643
27644
27645
27646
27647
27648
27649
27650
27651
27652
27653
27654
27655
27656
27657
27658
27659
27660
27661
27662
27663
27664
27665
27666
27667
27668
27669
27670
27671
27672
27673
27674
27675
27676
27677
27678
27679
27680
27681
27682
27683
27684
27685
27686
27687
27688
27689
27690
27691
27692
27693
27694
27695
27696
27697
27698
27699
27700
27701
27702
27703
27704
27705
27706
27707
27708
27709
27710
27711
27712
27713
27714
27715
27716
27717
27718
27719
27720
27721
27722
27723
27724
27725
27726
27727
27728
27729
27730
27731
27732
27733
27734
27735
27736
27737
27738
27739
27740
27741
27742
27743
27744
27745
27746
27747
27748
27749
27750
27751
27752
27753
27754
27755
27756
27757
27758
27759
27760
27761
27762
27763
27764
27765
27766
27767
27768
27769
27770
27771
27772
27773
27774
27775
27776
27777
27778
27779
27780
27781
27782
27783
27784
27785
27786
27787
27788
27789
27790
27791
27792
27793
27794
27795
27796
27797
27798
27799
27800
27801
27802
27803
27804
27805
27806
27807
27808
27809
27810
27811
27812
27813
27814
27815
27816
27817
27818
27819
27820
27821
27822
27823
27824
27825
27826
27827
27828
27829
27830
27831
27832
27833
27834
27835
27836
27837
27838
27839
27840
27841
27842
27843
27844
27845
27846
27847
27848
27849
27850
27851
27852
27853
27854
27855
27856
27857
27858
27859
27860
27861
27862
27863
27864
27865
27866
27867
27868
27869
27870
27871
27872
27873
27874
27875
27876
27877
27878
27879
27880
27881
27882
27883
27884
27885
27886
27887
27888
27889
27890
27891
27892
27893
27894
27895
27896
27897
27898
27899
27900
27901
27902
27903
27904
27905
27906
27907
27908
27909
27910
27911
27912
27913
27914
27915
27916
27917
27918
27919
27920
27921
27922
27923
27924
27925
27926
27927
27928
27929
27930
27931
27932
27933
27934
27935
27936
27937
27938
27939
27940
27941
27942
27943
27944
27945
27946
27947
27948
27949
27950
27951
27952
27953
27954
27955
27956
27957
27958
27959
27960
27961
27962
27963
27964
27965
27966
27967
27968
27969
27970
27971
27972
27973
27974
27975
27976
27977
27978
27979
27980
27981
27982
27983
27984
27985
27986
27987
27988
27989
27990
27991
27992
27993
27994
27995
27996
27997
27998
27999
28000
28001
28002
28003
28004
28005
28006
28007
28008
28009
28010
28011
28012
28013
28014
28015
28016
28017
28018
28019
28020
28021
28022
28023
28024
28025
28026
28027
28028
28029
28030
28031
28032
28033
28034
28035
28036
28037
28038
28039
28040
28041
28042
28043
28044
28045
28046
28047
28048
28049
28050
28051
28052
28053
28054
28055
28056
28057
28058
28059
28060
28061
28062
28063
28064
28065
28066
28067
28068
28069
28070
28071
28072
28073
28074
28075
28076
28077
28078
28079
28080
28081
28082
28083
28084
28085
28086
28087
28088
28089
28090
28091
28092
28093
28094
28095
28096
28097
28098
28099
28100
28101
28102
28103
28104
28105
28106
28107
28108
28109
28110
28111
28112
28113
28114
28115
28116
28117
28118
28119
28120
28121
28122
28123
28124
28125
28126
28127
28128
28129
28130
28131
28132
28133
28134
28135
28136
28137
28138
28139
28140
28141
28142
28143
28144
28145
28146
28147
28148
28149
28150
28151
28152
28153
28154
28155
28156
28157
28158
28159
28160
28161
28162
28163
28164
28165
28166
28167
28168
28169
28170
28171
28172
28173
28174
28175
28176
28177
28178
28179
28180
28181
28182
28183
28184
28185
28186
28187
28188
28189
28190
28191
28192
28193
28194
28195
28196
28197
28198
28199
28200
28201
28202
28203
28204
28205
28206
28207
28208
28209
28210
28211
28212
28213
28214
28215
28216
28217
28218
28219
28220
28221
28222
28223
28224
28225
28226
28227
28228
28229
28230
28231
28232
28233
28234
28235
28236
28237
28238
28239
28240
28241
28242
28243
28244
28245
28246
28247
28248
28249
28250
28251
28252
28253
28254
28255
28256
28257
28258
28259
28260
28261
28262
28263
28264
28265
28266
28267
28268
28269
28270
28271
28272
28273
28274
28275
28276
28277
28278
28279
28280
28281
28282
28283
28284
28285
28286
28287
28288
28289
28290
28291
28292
28293
28294
28295
28296
28297
28298
28299
28300
28301
28302
28303
28304
28305
28306
28307
28308
28309
28310
28311
28312
28313
28314
28315
28316
28317
28318
28319
28320
28321
28322
28323
28324
28325
28326
28327
28328
28329
28330
28331
28332
28333
28334
28335
28336
28337
28338
28339
28340
28341
28342
28343
28344
28345
28346
28347
28348
28349
28350
28351
28352
28353
28354
28355
28356
28357
28358
28359
28360
28361
28362
28363
28364
28365
28366
28367
28368
28369
28370
28371
28372
28373
28374
28375
28376
28377
28378
28379
28380
28381
28382
28383
28384
28385
28386
28387
28388
28389
28390
28391
28392
28393
28394
28395
28396
28397
28398
28399
28400
28401
28402
28403
28404
28405
28406
28407
28408
28409
28410
28411
28412
28413
28414
28415
28416
28417
28418
28419
28420
28421
28422
28423
28424
28425
28426
28427
28428
28429
28430
28431
28432
28433
28434
28435
28436
28437
28438
28439
28440
28441
28442
28443
28444
28445
28446
28447
28448
28449
28450
28451
28452
28453
28454
28455
28456
28457
28458
28459
28460
28461
28462
28463
28464
28465
28466
28467
28468
28469
28470
28471
28472
28473
28474
28475
28476
28477
28478
28479
28480
28481
28482
28483
28484
28485
28486
28487
28488
28489
28490
28491
28492
28493
28494
28495
28496
28497
28498
28499
28500
28501
28502
28503
28504
28505
28506
28507
28508
28509
28510
28511
28512
28513
28514
28515
28516
28517
28518
28519
28520
28521
28522
28523
28524
28525
28526
28527
28528
28529
28530
28531
28532
28533
28534
28535
28536
28537
28538
28539
28540
28541
28542
28543
28544
28545
28546
28547
28548
28549
28550
28551
28552
28553
28554
28555
28556
28557
28558
28559
28560
28561
28562
28563
28564
28565
28566
28567
28568
28569
28570
28571
28572
28573
28574
28575
28576
28577
28578
28579
28580
28581
28582
28583
28584
28585
28586
28587
28588
28589
28590
28591
28592
28593
28594
28595
28596
28597
28598
28599
28600
28601
28602
28603
28604
28605
28606
28607
28608
28609
28610
28611
28612
28613
28614
28615
28616
28617
28618
28619
28620
28621
28622
28623
28624
28625
28626
28627
28628
28629
28630
28631
28632
28633
28634
28635
28636
28637
28638
28639
28640
28641
28642
28643
28644
28645
28646
28647
28648
28649
28650
28651
28652
28653
28654
28655
28656
28657
28658
28659
28660
28661
28662
28663
28664
28665
28666
28667
28668
28669
28670
28671
28672
28673
28674
28675
28676
28677
28678
28679
28680
28681
28682
28683
28684
28685
28686
28687
28688
28689
28690
28691
28692
28693
28694
28695
28696
28697
28698
28699
28700
28701
28702
28703
28704
28705
28706
28707
28708
28709
28710
28711
28712
28713
28714
28715
28716
28717
28718
28719
28720
28721
28722
28723
28724
28725
28726
28727
28728
28729
28730
28731
28732
28733
28734
28735
28736
28737
28738
28739
28740
28741
28742
28743
28744
28745
28746
28747
28748
28749
28750
28751
28752
28753
28754
28755
28756
28757
28758
28759
28760
28761
28762
28763
28764
28765
28766
28767
28768
28769
28770
28771
28772
28773
28774
28775
28776
28777
28778
28779
28780
28781
28782
28783
28784
28785
28786
28787
28788
28789
28790
28791
28792
28793
28794
28795
28796
28797
28798
28799
28800
28801
28802
28803
28804
28805
28806
28807
28808
28809
28810
28811
28812
28813
28814
28815
28816
28817
28818
28819
28820
28821
28822
28823
28824
28825
28826
28827
28828
28829
28830
28831
28832
28833
28834
28835
28836
28837
28838
28839
28840
28841
28842
28843
28844
28845
28846
28847
28848
28849
28850
28851
28852
28853
28854
28855
28856
28857
28858
28859
28860
28861
28862
28863
28864
28865
28866
28867
28868
28869
28870
28871
28872
28873
28874
28875
28876
28877
28878
28879
28880
28881
28882
28883
28884
28885
28886
28887
28888
28889
28890
28891
28892
28893
28894
28895
28896
28897
28898
28899
28900
28901
28902
28903
28904
28905
28906
28907
28908
28909
28910
28911
28912
28913
28914
28915
28916
28917
28918
28919
28920
28921
28922
28923
28924
28925
28926
28927
28928
28929
28930
28931
28932
28933
28934
28935
28936
28937
28938
28939
28940
28941
28942
28943
28944
28945
28946
28947
28948
28949
28950
28951
28952
28953
28954
28955
28956
28957
28958
28959
28960
28961
28962
28963
28964
28965
28966
28967
28968
28969
28970
28971
28972
28973
28974
28975
28976
28977
28978
28979
28980
28981
28982
28983
28984
28985
28986
28987
28988
28989
28990
28991
28992
28993
28994
28995
28996
28997
28998
28999
29000
29001
29002
29003
29004
29005
29006
29007
29008
29009
29010
29011
29012
29013
29014
29015
29016
29017
29018
29019
29020
29021
29022
29023
29024
29025
29026
29027
29028
29029
29030
29031
29032
29033
29034
29035
29036
29037
29038
29039
29040
29041
29042
29043
29044
29045
29046
29047
29048
29049
29050
29051
29052
29053
29054
29055
29056
29057
29058
29059
29060
29061
29062
29063
29064
29065
29066
29067
29068
29069
29070
29071
29072
29073
29074
29075
29076
29077
29078
29079
29080
29081
29082
29083
29084
29085
29086
29087
29088
29089
29090
29091
29092
29093
29094
29095
29096
29097
29098
29099
29100
29101
29102
29103
29104
29105
29106
29107
29108
29109
29110
29111
29112
29113
29114
29115
29116
29117
29118
29119
29120
29121
29122
29123
29124
29125
29126
29127
29128
29129
29130
29131
29132
29133
29134
29135
29136
29137
29138
29139
29140
29141
29142
29143
29144
29145
29146
29147
29148
29149
29150
29151
29152
29153
29154
29155
29156
29157
29158
29159
29160
29161
29162
29163
29164
29165
29166
29167
29168
29169
29170
29171
29172
29173
29174
29175
29176
29177
29178
29179
29180
29181
29182
29183
29184
29185
29186
29187
29188
29189
29190
29191
29192
29193
29194
29195
29196
29197
29198
29199
29200
29201
29202
29203
29204
29205
29206
29207
29208
29209
29210
29211
29212
29213
29214
29215
29216
29217
29218
29219
29220
29221
29222
29223
29224
29225
29226
29227
29228
29229
29230
29231
29232
29233
29234
29235
29236
29237
29238
29239
29240
29241
29242
29243
29244
29245
29246
29247
29248
29249
29250
29251
29252
29253
29254
29255
29256
29257
29258
29259
29260
29261
29262
29263
29264
29265
29266
29267
29268
29269
29270
29271
29272
29273
29274
29275
29276
29277
29278
29279
29280
29281
29282
29283
29284
29285
29286
29287
29288
29289
29290
29291
29292
29293
29294
29295
29296
29297
29298
29299
29300
29301
29302
29303
29304
29305
29306
29307
29308
29309
29310
29311
29312
29313
29314
29315
29316
29317
29318
29319
29320
29321
29322
29323
29324
29325
29326
29327
29328
29329
29330
29331
29332
29333
29334
29335
29336
29337
29338
29339
29340
29341
29342
29343
29344
29345
29346
29347
29348
29349
29350
29351
29352
29353
29354
29355
29356
29357
29358
29359
29360
29361
29362
29363
29364
29365
29366
29367
29368
29369
29370
29371
29372
29373
29374
29375
29376
29377
29378
29379
29380
29381
29382
29383
29384
29385
29386
29387
29388
29389
29390
29391
29392
29393
29394
29395
29396
29397
29398
29399
29400
29401
29402
29403
29404
29405
29406
29407
29408
29409
29410
29411
29412
29413
29414
29415
29416
29417
29418
29419
29420
29421
29422
29423
29424
29425
29426
29427
29428
29429
29430
29431
29432
29433
29434
29435
29436
29437
29438
29439
29440
29441
29442
29443
29444
29445
29446
29447
29448
29449
29450
29451
29452
29453
29454
29455
29456
29457
29458
29459
29460
29461
29462
29463
29464
29465
29466
29467
29468
29469
29470
29471
29472
29473
29474
29475
29476
29477
29478
29479
29480
29481
29482
29483
29484
29485
29486
29487
29488
29489
29490
29491
29492
29493
29494
29495
29496
29497
29498
29499
29500
29501
29502
29503
29504
29505
29506
29507
29508
29509
29510
29511
29512
29513
29514
29515
29516
29517
29518
29519
29520
29521
29522
29523
29524
29525
29526
29527
29528
29529
29530
29531
29532
29533
29534
29535
29536
29537
29538
29539
29540
29541
29542
29543
29544
29545
29546
29547
29548
29549
29550
29551
29552
29553
29554
29555
29556
29557
29558
29559
29560
29561
29562
29563
29564
29565
29566
29567
29568
29569
29570
29571
29572
29573
29574
29575
29576
29577
29578
29579
29580
29581
29582
29583
29584
29585
29586
29587
29588
29589
29590
29591
29592
29593
29594
29595
29596
29597
29598
29599
29600
29601
29602
29603
29604
29605
29606
29607
29608
29609
29610
29611
29612
29613
29614
29615
29616
29617
29618
29619
29620
29621
29622
29623
29624
29625
29626
29627
29628
29629
29630
29631
29632
29633
29634
29635
29636
29637
29638
29639
29640
29641
29642
29643
29644
29645
29646
29647
29648
29649
29650
29651
29652
29653
29654
29655
29656
29657
29658
29659
29660
29661
29662
29663
29664
29665
29666
29667
29668
29669
29670
29671
29672
29673
29674
29675
29676
29677
29678
29679
29680
29681
29682
29683
29684
29685
29686
29687
29688
29689
29690
29691
29692
29693
29694
29695
29696
29697
29698
29699
29700
29701
29702
29703
29704
29705
29706
29707
29708
29709
29710
29711
29712
29713
29714
29715
29716
29717
29718
29719
29720
29721
29722
29723
29724
29725
29726
29727
29728
29729
29730
29731
29732
29733
29734
29735
29736
29737
29738
29739
29740
29741
29742
29743
29744
29745
29746
29747
29748
29749
29750
29751
29752
29753
29754
29755
29756
29757
29758
29759
29760
29761
29762
29763
29764
29765
29766
29767
29768
29769
29770
29771
29772
29773
29774
29775
29776
29777
29778
29779
29780
29781
29782
29783
29784
29785
29786
29787
29788
29789
29790
29791
29792
29793
29794
29795
29796
29797
29798
29799
29800
29801
29802
29803
29804
29805
29806
29807
29808
29809
29810
29811
29812
29813
29814
29815
29816
29817
29818
29819
29820
29821
29822
29823
29824
29825
29826
29827
29828
29829
29830
29831
29832
29833
29834
29835
29836
29837
29838
29839
29840
29841
29842
29843
29844
29845
29846
29847
29848
29849
29850
29851
29852
29853
29854
29855
29856
29857
29858
29859
29860
29861
29862
29863
29864
29865
29866
29867
29868
29869
29870
29871
29872
29873
29874
29875
29876
29877
29878
29879
29880
29881
29882
29883
29884
29885
29886
29887
29888
29889
29890
29891
29892
29893
29894
29895
29896
29897
29898
29899
29900
29901
29902
29903
29904
29905
29906
29907
29908
29909
29910
29911
29912
29913
29914
29915
29916
29917
29918
29919
29920
29921
29922
29923
29924
29925
29926
29927
29928
29929
29930
29931
29932
29933
29934
29935
29936
29937
29938
29939
29940
29941
29942
29943
29944
29945
29946
29947
29948
29949
29950
29951
29952
29953
29954
29955
29956
29957
29958
29959
29960
29961
29962
29963
29964
29965
29966
29967
29968
29969
29970
29971
29972
29973
29974
29975
29976
29977
29978
29979
29980
29981
29982
29983
29984
29985
29986
29987
29988
29989
29990
29991
29992
29993
29994
29995
29996
29997
29998
29999
30000
30001
30002
30003
30004
30005
30006
30007
30008
30009
30010
30011
30012
30013
30014
30015
30016
30017
30018
30019
30020
30021
30022
30023
30024
30025
30026
30027
30028
30029
30030
30031
30032
30033
30034
30035
30036
30037
30038
30039
30040
30041
30042
30043
30044
30045
30046
30047
30048
30049
30050
30051
30052
30053
30054
30055
30056
30057
30058
30059
30060
30061
30062
30063
30064
30065
30066
30067
30068
30069
30070
30071
30072
30073
30074
30075
30076
30077
30078
30079
30080
30081
30082
30083
30084
30085
30086
30087
30088
30089
30090
30091
30092
30093
30094
30095
30096
30097
30098
30099
30100
30101
30102
30103
30104
30105
30106
30107
30108
30109
30110
30111
30112
30113
30114
30115
30116
30117
30118
30119
30120
30121
30122
30123
30124
30125
30126
30127
30128
30129
30130
30131
30132
30133
30134
30135
30136
30137
30138
30139
30140
30141
30142
30143
30144
30145
30146
30147
30148
30149
30150
30151
30152
30153
30154
30155
30156
30157
30158
30159
30160
30161
30162
30163
30164
30165
30166
30167
30168
30169
30170
30171
30172
30173
30174
30175
30176
30177
30178
30179
30180
30181
30182
30183
30184
30185
30186
30187
30188
30189
30190
30191
30192
30193
30194
30195
30196
30197
30198
30199
30200
30201
30202
30203
30204
30205
30206
30207
30208
30209
30210
30211
30212
30213
30214
30215
30216
30217
30218
30219
30220
30221
30222
30223
30224
30225
30226
30227
30228
30229
30230
30231
30232
30233
30234
30235
30236
30237
30238
30239
30240
30241
30242
30243
30244
30245
30246
30247
30248
30249
30250
30251
30252
30253
30254
30255
30256
30257
30258
30259
30260
30261
30262
30263
30264
30265
30266
30267
30268
30269
30270
30271
30272
30273
30274
30275
30276
30277
30278
30279
30280
30281
30282
30283
30284
30285
30286
30287
30288
30289
30290
30291
30292
30293
30294
30295
30296
30297
30298
30299
30300
30301
30302
30303
30304
30305
30306
30307
30308
30309
30310
30311
30312
30313
30314
30315
30316
30317
30318
30319
30320
30321
30322
30323
30324
30325
30326
30327
30328
30329
30330
30331
30332
30333
30334
30335
30336
30337
30338
30339
30340
30341
30342
30343
30344
30345
30346
30347
30348
30349
30350
30351
30352
30353
30354
30355
30356
30357
30358
30359
30360
30361
30362
30363
30364
30365
30366
30367
30368
30369
30370
30371
30372
30373
30374
30375
30376
30377
30378
30379
30380
30381
30382
30383
30384
30385
30386
30387
30388
30389
30390
30391
30392
30393
30394
30395
30396
30397
30398
30399
30400
30401
30402
30403
30404
30405
30406
30407
30408
30409
30410
30411
30412
30413
30414
30415
30416
30417
30418
30419
30420
30421
30422
30423
30424
30425
30426
30427
30428
30429
30430
30431
30432
30433
30434
30435
30436
30437
30438
30439
30440
30441
30442
30443
30444
30445
30446
30447
30448
30449
30450
30451
30452
30453
30454
30455
30456
30457
30458
30459
30460
30461
30462
30463
30464
30465
30466
30467
30468
30469
30470
30471
30472
30473
30474
30475
30476
30477
30478
30479
30480
30481
30482
30483
30484
30485
30486
30487
30488
30489
30490
30491
30492
30493
30494
30495
30496
30497
30498
30499
30500
30501
30502
30503
30504
30505
30506
30507
30508
30509
30510
30511
30512
30513
30514
30515
30516
30517
30518
30519
30520
30521
30522
30523
30524
30525
30526
30527
30528
30529
30530
30531
30532
30533
30534
30535
30536
30537
30538
30539
30540
30541
30542
30543
30544
30545
30546
30547
30548
30549
30550
30551
30552
30553
30554
30555
30556
30557
30558
30559
30560
30561
30562
30563
30564
30565
30566
30567
30568
30569
30570
30571
30572
30573
30574
30575
30576
30577
30578
30579
30580
30581
30582
30583
30584
30585
30586
30587
30588
30589
30590
30591
30592
30593
30594
30595
30596
30597
30598
30599
30600
30601
30602
30603
30604
30605
30606
30607
30608
30609
30610
30611
30612
30613
30614
30615
30616
30617
30618
30619
30620
30621
30622
30623
30624
30625
30626
30627
30628
30629
30630
30631
30632
30633
30634
30635
30636
30637
30638
30639
30640
30641
30642
30643
30644
30645
30646
30647
30648
30649
30650
30651
30652
30653
30654
30655
30656
30657
30658
30659
30660
30661
30662
30663
30664
30665
30666
30667
30668
30669
30670
30671
30672
30673
30674
30675
30676
30677
30678
30679
30680
30681
30682
30683
30684
30685
30686
30687
30688
30689
30690
30691
30692
30693
30694
30695
30696
30697
30698
30699
30700
30701
30702
30703
30704
30705
30706
30707
30708
30709
30710
30711
30712
30713
30714
30715
30716
30717
30718
30719
30720
30721
30722
30723
30724
30725
30726
30727
30728
30729
30730
30731
30732
30733
30734
30735
30736
30737
30738
30739
30740
30741
30742
30743
30744
30745
30746
30747
30748
30749
30750
30751
30752
30753
30754
30755
30756
30757
30758
30759
30760
30761
30762
30763
30764
30765
30766
30767
30768
30769
30770
30771
30772
30773
30774
30775
30776
30777
30778
30779
30780
30781
30782
30783
30784
30785
30786
30787
30788
30789
30790
30791
30792
30793
30794
30795
30796
30797
30798
30799
30800
30801
30802
30803
30804
30805
30806
30807
30808
30809
30810
30811
30812
30813
30814
30815
30816
30817
30818
30819
30820
30821
30822
30823
30824
30825
30826
30827
30828
30829
30830
30831
30832
30833
30834
30835
30836
30837
30838
30839
30840
30841
30842
30843
30844
30845
30846
30847
30848
30849
30850
30851
30852
30853
30854
30855
30856
30857
30858
30859
30860
30861
30862
30863
30864
30865
30866
30867
30868
30869
30870
30871
30872
30873
30874
30875
30876
30877
30878
30879
30880
30881
30882
30883
30884
30885
30886
30887
30888
30889
30890
30891
30892
30893
30894
30895
30896
30897
30898
30899
30900
30901
30902
30903
30904
30905
30906
30907
30908
30909
30910
30911
30912
30913
30914
30915
30916
30917
30918
30919
30920
30921
30922
30923
30924
30925
30926
30927
30928
30929
30930
30931
30932
30933
30934
30935
30936
30937
30938
30939
30940
30941
30942
30943
30944
30945
30946
30947
30948
30949
30950
30951
30952
30953
30954
30955
30956
30957
30958
30959
30960
30961
30962
30963
30964
30965
30966
30967
30968
30969
30970
30971
30972
30973
30974
30975
30976
30977
30978
30979
30980
30981
30982
30983
30984
30985
30986
30987
30988
30989
30990
30991
30992
30993
30994
30995
30996
30997
30998
30999
31000
31001
31002
31003
31004
31005
31006
31007
31008
31009
31010
31011
31012
31013
31014
31015
31016
31017
31018
31019
31020
31021
31022
31023
31024
31025
31026
31027
31028
31029
31030
31031
31032
31033
31034
31035
31036
31037
31038
31039
31040
31041
31042
31043
31044
31045
31046
31047
31048
31049
31050
31051
31052
31053
31054
31055
31056
31057
31058
31059
31060
31061
31062
31063
31064
31065
31066
31067
31068
31069
31070
31071
31072
31073
31074
31075
31076
31077
31078
31079
31080
31081
31082
31083
31084
31085
31086
31087
31088
31089
31090
31091
31092
31093
31094
31095
31096
31097
31098
31099
31100
31101
31102
31103
31104
31105
31106
31107
31108
31109
31110
31111
31112
31113
31114
31115
31116
31117
31118
31119
31120
31121
31122
31123
31124
31125
31126
31127
31128
31129
31130
31131
31132
31133
31134
31135
31136
31137
31138
31139
31140
31141
31142
31143
31144
31145
31146
31147
31148
31149
31150
31151
31152
31153
31154
31155
31156
31157
31158
31159
31160
31161
31162
31163
31164
31165
31166
31167
31168
31169
31170
31171
31172
31173
31174
31175
31176
31177
31178
31179
31180
31181
31182
31183
31184
31185
31186
31187
31188
31189
31190
31191
31192
31193
31194
31195
31196
31197
31198
31199
31200
31201
31202
31203
31204
31205
31206
31207
31208
31209
31210
31211
31212
31213
31214
31215
31216
31217
31218
31219
31220
31221
31222
31223
31224
31225
31226
31227
31228
31229
31230
31231
31232
31233
31234
31235
31236
31237
31238
31239
31240
31241
31242
31243
31244
31245
31246
31247
31248
31249
31250
31251
31252
31253
31254
31255
31256
31257
31258
31259
31260
31261
31262
31263
31264
31265
31266
31267
31268
31269
31270
31271
31272
31273
31274
31275
31276
31277
31278
31279
31280
31281
31282
31283
31284
31285
31286
31287
31288
31289
31290
31291
31292
31293
31294
31295
31296
31297
31298
31299
31300
31301
31302
31303
31304
31305
31306
31307
31308
31309
31310
31311
31312
31313
31314
31315
31316
31317
31318
31319
31320
31321
31322
31323
31324
31325
31326
31327
31328
31329
31330
31331
31332
31333
31334
31335
31336
31337
31338
31339
31340
31341
31342
31343
31344
31345
31346
31347
31348
31349
31350
31351
31352
31353
31354
31355
31356
31357
31358
31359
31360
31361
31362
31363
31364
31365
31366
31367
31368
31369
31370
31371
31372
31373
31374
31375
31376
31377
31378
31379
31380
31381
31382
31383
31384
31385
31386
31387
31388
31389
31390
31391
31392
31393
31394
31395
31396
31397
31398
31399
31400
31401
31402
31403
31404
31405
31406
31407
31408
31409
31410
31411
31412
31413
31414
31415
31416
31417
31418
31419
31420
31421
31422
31423
31424
31425
31426
31427
31428
31429
31430
31431
31432
31433
31434
31435
31436
31437
31438
31439
31440
31441
31442
31443
31444
31445
31446
31447
31448
31449
31450
31451
31452
31453
31454
31455
31456
31457
31458
31459
31460
31461
31462
31463
31464
31465
31466
31467
31468
31469
31470
31471
31472
31473
31474
31475
31476
31477
31478
31479
31480
31481
31482
31483
31484
31485
31486
31487
31488
31489
31490
31491
31492
31493
31494
31495
31496
31497
31498
31499
31500
31501
31502
31503
31504
31505
31506
31507
31508
31509
31510
31511
31512
31513
31514
31515
31516
31517
31518
31519
31520
31521
31522
31523
31524
31525
31526
31527
31528
31529
31530
31531
31532
31533
31534
31535
31536
31537
31538
31539
31540
31541
31542
31543
31544
31545
31546
31547
31548
31549
31550
31551
31552
31553
31554
31555
31556
31557
31558
31559
31560
31561
31562
31563
31564
31565
31566
31567
31568
31569
31570
31571
31572
31573
31574
31575
31576
31577
31578
31579
31580
31581
31582
31583
31584
31585
31586
31587
31588
31589
31590
31591
31592
31593
31594
31595
31596
31597
31598
31599
31600
31601
31602
31603
31604
31605
31606
31607
31608
31609
31610
31611
31612
31613
31614
31615
31616
31617
31618
31619
31620
31621
31622
31623
31624
31625
31626
31627
31628
31629
31630
31631
31632
31633
31634
31635
31636
31637
31638
31639
31640
31641
31642
31643
31644
31645
31646
31647
31648
31649
31650
31651
31652
31653
31654
31655
31656
31657
31658
31659
31660
31661
31662
31663
31664
31665
31666
31667
31668
31669
31670
31671
31672
31673
31674
31675
31676
31677
31678
31679
31680
31681
31682
31683
31684
31685
31686
31687
31688
31689
31690
31691
31692
31693
31694
31695
31696
31697
31698
31699
31700
31701
31702
31703
31704
31705
31706
31707
31708
31709
31710
31711
31712
31713
31714
31715
31716
31717
31718
31719
31720
31721
31722
31723
31724
31725
31726
31727
31728
31729
31730
31731
31732
31733
31734
31735
31736
31737
31738
31739
31740
31741
31742
31743
31744
31745
31746
31747
31748
31749
31750
31751
31752
31753
31754
31755
31756
31757
31758
31759
31760
31761
31762
31763
31764
31765
31766
31767
31768
31769
31770
31771
31772
31773
31774
31775
31776
31777
31778
31779
31780
31781
31782
31783
31784
31785
31786
31787
31788
31789
31790
31791
31792
31793
31794
31795
31796
31797
31798
31799
31800
31801
31802
31803
31804
31805
31806
31807
31808
31809
31810
31811
31812
31813
31814
31815
31816
31817
31818
31819
31820
31821
31822
31823
31824
31825
31826
31827
31828
31829
31830
31831
31832
31833
31834
31835
31836
31837
31838
31839
31840
31841
31842
31843
31844
31845
31846
31847
31848
31849
31850
31851
31852
31853
31854
31855
31856
31857
31858
31859
31860
31861
31862
31863
31864
31865
31866
31867
31868
31869
31870
31871
31872
31873
31874
31875
31876
31877
31878
31879
31880
31881
31882
31883
31884
31885
31886
31887
31888
31889
31890
31891
31892
31893
31894
31895
31896
31897
31898
31899
31900
31901
31902
31903
31904
31905
31906
31907
31908
31909
31910
31911
31912
31913
31914
31915
31916
31917
31918
31919
31920
31921
31922
31923
31924
31925
31926
31927
31928
31929
31930
31931
31932
31933
31934
31935
31936
31937
31938
31939
31940
31941
31942
31943
31944
31945
31946
31947
31948
31949
31950
31951
31952
31953
31954
31955
31956
31957
31958
31959
31960
31961
31962
31963
31964
31965
31966
31967
31968
31969
31970
31971
31972
31973
31974
31975
31976
31977
31978
31979
31980
31981
31982
31983
31984
31985
31986
31987
31988
31989
31990
31991
31992
31993
31994
31995
31996
31997
31998
31999
32000
32001
32002
32003
32004
32005
32006
32007
32008
32009
32010
32011
32012
32013
32014
32015
32016
32017
32018
32019
32020
32021
32022
32023
32024
32025
32026
32027
32028
32029
32030
32031
32032
32033
32034
32035
32036
32037
32038
32039
32040
32041
32042
32043
32044
32045
32046
32047
32048
32049
32050
32051
32052
32053
32054
32055
32056
32057
32058
32059
32060
32061
32062
32063
32064
32065
32066
32067
32068
32069
32070
32071
32072
32073
32074
32075
32076
32077
32078
32079
32080
32081
32082
32083
32084
32085
32086
32087
32088
32089
32090
32091
32092
32093
32094
32095
32096
32097
32098
32099
32100
32101
32102
32103
32104
32105
32106
32107
32108
32109
32110
32111
32112
32113
32114
32115
32116
32117
32118
32119
32120
32121
32122
32123
32124
32125
32126
32127
32128
32129
32130
32131
32132
32133
32134
32135
32136
32137
32138
32139
32140
32141
32142
32143
32144
32145
32146
32147
32148
32149
32150
32151
32152
32153
32154
32155
32156
32157
32158
32159
32160
32161
32162
32163
32164
32165
32166
32167
32168
32169
32170
32171
32172
32173
32174
32175
32176
32177
32178
32179
32180
32181
32182
32183
32184
32185
32186
32187
32188
32189
32190
32191
32192
32193
32194
32195
32196
32197
32198
32199
32200
32201
32202
32203
32204
32205
32206
32207
32208
32209
32210
32211
32212
32213
32214
32215
32216
32217
32218
32219
32220
32221
32222
32223
32224
32225
32226
32227
32228
32229
32230
32231
32232
32233
32234
32235
32236
32237
32238
32239
32240
32241
32242
32243
32244
32245
32246
32247
32248
32249
32250
32251
32252
32253
32254
32255
32256
32257
32258
32259
32260
32261
32262
32263
32264
32265
32266
32267
32268
32269
32270
32271
32272
32273
32274
32275
32276
32277
32278
32279
32280
32281
32282
32283
32284
32285
32286
32287
32288
32289
32290
32291
32292
32293
32294
32295
32296
32297
32298
32299
32300
32301
32302
32303
32304
32305
32306
32307
32308
32309
32310
32311
32312
32313
32314
32315
32316
32317
32318
32319
32320
32321
32322
32323
32324
32325
32326
32327
32328
32329
32330
32331
32332
32333
32334
32335
32336
32337
32338
32339
32340
32341
32342
32343
32344
32345
32346
32347
32348
32349
32350
32351
32352
32353
32354
32355
32356
32357
32358
32359
32360
32361
32362
32363
32364
32365
32366
32367
32368
32369
32370
32371
32372
32373
32374
32375
32376
32377
32378
32379
32380
32381
32382
32383
32384
32385
32386
32387
32388
32389
32390
32391
32392
32393
32394
32395
32396
32397
32398
32399
32400
32401
32402
32403
32404
32405
32406
32407
32408
32409
32410
32411
32412
32413
32414
32415
32416
32417
32418
32419
32420
32421
32422
32423
32424
32425
32426
32427
32428
32429
32430
32431
32432
32433
32434
32435
32436
32437
32438
32439
32440
32441
32442
32443
32444
32445
32446
32447
32448
32449
32450
32451
32452
32453
32454
32455
32456
32457
32458
32459
32460
32461
32462
32463
32464
32465
32466
32467
32468
32469
32470
32471
32472
32473
32474
32475
32476
32477
32478
32479
32480
32481
32482
32483
32484
32485
32486
32487
32488
32489
32490
32491
32492
32493
32494
32495
32496
32497
32498
32499
32500
32501
32502
32503
32504
32505
32506
32507
32508
32509
32510
32511
32512
32513
32514
32515
32516
32517
32518
32519
32520
32521
32522
32523
32524
32525
32526
32527
32528
32529
32530
32531
32532
32533
32534
32535
32536
32537
32538
32539
32540
32541
32542
32543
32544
32545
32546
32547
32548
32549
32550
32551
32552
32553
32554
32555
32556
32557
32558
32559
32560
32561
32562
32563
32564
32565
32566
32567
32568
32569
32570
32571
32572
32573
32574
32575
32576
32577
32578
32579
32580
32581
32582
32583
32584
32585
32586
32587
32588
32589
32590
32591
32592
32593
32594
32595
32596
32597
32598
32599
32600
32601
32602
32603
32604
32605
32606
32607
32608
32609
32610
32611
32612
32613
32614
32615
32616
32617
32618
32619
32620
32621
32622
32623
32624
32625
32626
32627
32628
32629
32630
32631
32632
32633
32634
32635
32636
32637
32638
32639
32640
32641
32642
32643
32644
32645
32646
32647
32648
32649
32650
32651
32652
32653
32654
32655
32656
32657
32658
32659
32660
32661
32662
32663
32664
32665
32666
32667
32668
32669
32670
32671
32672
32673
32674
32675
32676
32677
32678
32679
32680
32681
32682
32683
32684
32685
32686
32687
32688
32689
32690
32691
32692
32693
32694
32695
32696
32697
32698
32699
32700
32701
32702
32703
32704
32705
32706
32707
32708
32709
32710
32711
32712
32713
32714
32715
32716
32717
32718
32719
32720
32721
32722
32723
32724
32725
32726
32727
32728
32729
32730
32731
32732
32733
32734
32735
32736
32737
32738
32739
32740
32741
32742
32743
32744
32745
32746
32747
32748
32749
32750
32751
32752
32753
32754
32755
32756
32757
32758
32759
32760
32761
32762
32763
32764
32765
32766
32767
32768
32769
32770
32771
32772
32773
32774
32775
32776
32777
32778
32779
32780
32781
32782
32783
32784
32785
32786
32787
32788
32789
32790
32791
32792
32793
32794
32795
32796
32797
32798
32799
32800
32801
32802
32803
32804
32805
32806
32807
32808
32809
32810
32811
32812
32813
32814
32815
32816
32817
32818
32819
32820
32821
32822
32823
32824
32825
32826
32827
32828
32829
32830
32831
32832
32833
32834
32835
32836
32837
32838
32839
32840
32841
32842
32843
32844
32845
32846
32847
32848
32849
32850
32851
32852
32853
32854
32855
32856
32857
32858
32859
32860
32861
32862
32863
32864
32865
32866
32867
32868
32869
32870
32871
32872
32873
32874
32875
32876
32877
32878
32879
32880
32881
32882
32883
32884
32885
32886
32887
32888
32889
32890
32891
32892
32893
32894
32895
32896
32897
32898
32899
32900
32901
32902
32903
32904
32905
32906
32907
32908
32909
32910
32911
32912
32913
32914
32915
32916
32917
32918
32919
32920
32921
32922
32923
32924
32925
32926
32927
32928
32929
32930
32931
32932
32933
32934
32935
32936
32937
32938
32939
32940
32941
32942
32943
32944
32945
32946
32947
32948
32949
32950
32951
32952
32953
32954
32955
32956
32957
32958
32959
32960
32961
32962
32963
32964
32965
32966
32967
32968
32969
32970
32971
32972
32973
32974
32975
32976
32977
32978
32979
32980
32981
32982
32983
32984
32985
32986
32987
32988
32989
32990
32991
32992
32993
32994
32995
32996
32997
32998
32999
33000
33001
33002
33003
33004
33005
33006
33007
33008
33009
33010
33011
33012
33013
33014
33015
33016
33017
33018
33019
33020
33021
33022
33023
33024
33025
33026
33027
33028
33029
33030
33031
33032
33033
33034
33035
33036
33037
33038
33039
33040
33041
33042
33043
33044
33045
33046
33047
33048
33049
33050
33051
33052
33053
33054
33055
33056
33057
33058
33059
33060
33061
33062
33063
33064
33065
33066
33067
33068
33069
33070
33071
33072
33073
33074
33075
33076
33077
33078
33079
33080
33081
33082
33083
33084
33085
33086
33087
33088
33089
33090
33091
33092
33093
33094
33095
33096
33097
33098
33099
33100
33101
33102
33103
33104
33105
33106
33107
33108
33109
33110
33111
33112
33113
33114
33115
33116
33117
33118
33119
33120
33121
33122
33123
33124
33125
33126
33127
33128
33129
33130
33131
33132
33133
33134
33135
33136
33137
33138
33139
33140
33141
33142
33143
33144
33145
33146
33147
33148
33149
33150
33151
33152
33153
33154
33155
33156
33157
33158
33159
33160
33161
33162
33163
33164
33165
33166
33167
33168
33169
33170
33171
33172
33173
33174
33175
33176
33177
33178
33179
33180
33181
33182
33183
33184
33185
33186
33187
33188
33189
33190
33191
33192
33193
33194
33195
33196
33197
33198
33199
33200
33201
33202
33203
33204
33205
33206
33207
33208
33209
33210
33211
33212
33213
33214
33215
33216
33217
33218
33219
33220
33221
33222
33223
33224
33225
33226
33227
33228
33229
33230
33231
33232
33233
33234
33235
33236
33237
33238
33239
33240
33241
33242
33243
33244
33245
33246
33247
33248
33249
33250
33251
33252
33253
33254
33255
33256
33257
33258
33259
33260
33261
33262
33263
33264
33265
33266
33267
33268
33269
33270
33271
33272
33273
33274
33275
33276
33277
33278
33279
33280
33281
33282
33283
33284
33285
33286
33287
33288
33289
33290
33291
33292
33293
33294
33295
33296
33297
33298
33299
33300
33301
33302
33303
33304
33305
33306
33307
33308
33309
33310
33311
33312
33313
33314
33315
33316
33317
33318
33319
33320
33321
33322
33323
33324
33325
33326
33327
33328
33329
33330
33331
33332
33333
33334
33335
33336
33337
33338
33339
33340
33341
33342
33343
33344
33345
33346
33347
33348
33349
33350
33351
33352
33353
33354
33355
33356
33357
33358
33359
33360
33361
33362
33363
33364
33365
33366
33367
33368
33369
33370
33371
33372
33373
33374
33375
33376
33377
33378
33379
33380
33381
33382
33383
33384
33385
33386
33387
33388
33389
33390
33391
33392
33393
33394
33395
33396
33397
33398
33399
33400
33401
33402
33403
33404
33405
33406
33407
33408
33409
33410
33411
33412
33413
33414
33415
33416
33417
33418
33419
33420
33421
33422
33423
33424
33425
33426
33427
33428
33429
33430
33431
33432
33433
33434
33435
33436
33437
33438
33439
33440
33441
33442
33443
33444
33445
33446
33447
33448
33449
33450
33451
33452
33453
33454
33455
33456
33457
33458
33459
33460
33461
33462
33463
33464
33465
33466
33467
33468
33469
33470
33471
33472
33473
33474
33475
33476
33477
33478
33479
33480
33481
33482
33483
33484
33485
33486
33487
33488
33489
33490
33491
33492
33493
33494
33495
33496
33497
33498
33499
33500
33501
33502
33503
33504
33505
33506
33507
33508
33509
33510
33511
33512
33513
33514
33515
33516
33517
33518
33519
33520
33521
33522
33523
33524
33525
33526
33527
33528
33529
33530
33531
33532
33533
33534
33535
33536
33537
33538
33539
33540
33541
33542
33543
33544
33545
33546
33547
33548
33549
33550
33551
33552
33553
33554
33555
33556
33557
33558
33559
33560
33561
33562
33563
33564
33565
33566
33567
33568
33569
33570
33571
33572
33573
33574
33575
33576
33577
33578
33579
33580
33581
33582
33583
33584
33585
33586
33587
33588
33589
33590
33591
33592
33593
33594
33595
33596
33597
33598
33599
33600
33601
33602
33603
33604
33605
33606
33607
33608
33609
33610
33611
33612
33613
33614
33615
33616
33617
33618
33619
33620
33621
33622
33623
33624
33625
33626
33627
33628
33629
33630
33631
33632
33633
33634
33635
33636
33637
33638
33639
33640
33641
33642
33643
33644
33645
33646
33647
33648
33649
33650
33651
33652
33653
33654
33655
33656
33657
33658
33659
33660
33661
33662
33663
33664
33665
33666
33667
33668
33669
33670
33671
33672
33673
33674
33675
33676
33677
33678
33679
33680
33681
33682
33683
33684
33685
33686
33687
33688
33689
33690
33691
33692
33693
33694
33695
33696
33697
33698
33699
33700
33701
33702
33703
33704
33705
33706
33707
33708
33709
33710
33711
33712
33713
33714
33715
33716
33717
33718
33719
33720
33721
33722
33723
33724
33725
33726
33727
33728
33729
33730
33731
33732
33733
33734
33735
33736
33737
33738
33739
33740
33741
33742
33743
33744
33745
33746
33747
33748
33749
33750
33751
33752
33753
33754
33755
33756
33757
33758
33759
33760
33761
33762
33763
33764
33765
33766
33767
33768
33769
33770
33771
33772
33773
33774
33775
33776
33777
33778
33779
33780
33781
33782
33783
33784
33785
33786
33787
33788
33789
33790
33791
33792
33793
33794
33795
33796
33797
33798
33799
33800
33801
33802
33803
33804
33805
33806
33807
33808
33809
33810
33811
33812
33813
33814
33815
33816
33817
33818
33819
33820
33821
33822
33823
33824
33825
33826
33827
33828
33829
33830
33831
33832
33833
33834
33835
33836
33837
33838
33839
33840
33841
33842
33843
33844
33845
33846
33847
33848
33849
33850
33851
33852
33853
33854
33855
33856
33857
33858
33859
33860
33861
33862
33863
33864
33865
33866
33867
33868
33869
33870
33871
33872
33873
33874
33875
33876
33877
33878
33879
33880
33881
33882
33883
33884
33885
33886
33887
33888
33889
33890
33891
33892
33893
33894
33895
33896
33897
33898
33899
33900
33901
33902
33903
33904
33905
33906
33907
33908
33909
33910
33911
33912
33913
33914
33915
33916
33917
33918
33919
33920
33921
33922
33923
33924
33925
33926
33927
33928
33929
33930
33931
33932
33933
33934
33935
33936
33937
33938
33939
33940
33941
33942
33943
33944
33945
33946
33947
33948
33949
33950
33951
33952
33953
33954
33955
33956
33957
33958
33959
33960
33961
33962
33963
33964
33965
33966
33967
33968
33969
33970
33971
33972
33973
33974
33975
33976
33977
33978
33979
33980
33981
33982
33983
33984
33985
33986
33987
33988
33989
33990
33991
33992
33993
33994
33995
33996
33997
33998
33999
34000
34001
34002
34003
34004
34005
34006
34007
34008
34009
34010
34011
34012
34013
34014
34015
34016
34017
34018
34019
34020
34021
34022
34023
34024
34025
34026
34027
34028
34029
34030
34031
34032
34033
34034
34035
34036
34037
34038
34039
34040
34041
34042
34043
34044
34045
34046
34047
34048
34049
34050
34051
34052
34053
34054
34055
34056
34057
34058
34059
34060
34061
34062
34063
34064
34065
34066
34067
34068
34069
34070
34071
34072
34073
34074
34075
34076
34077
34078
34079
34080
34081
34082
34083
34084
34085
34086
34087
34088
34089
34090
34091
34092
34093
34094
34095
34096
34097
34098
34099
34100
34101
34102
34103
34104
34105
34106
34107
34108
34109
34110
34111
34112
34113
34114
34115
34116
34117
34118
34119
34120
34121
34122
34123
34124
34125
34126
34127
34128
34129
34130
34131
34132
34133
34134
34135
34136
34137
34138
34139
34140
34141
34142
34143
34144
34145
34146
34147
34148
34149
34150
34151
34152
34153
34154
34155
34156
34157
34158
34159
34160
34161
34162
34163
34164
34165
34166
34167
34168
34169
34170
34171
34172
34173
34174
34175
34176
34177
34178
34179
34180
34181
34182
34183
34184
34185
34186
34187
34188
34189
34190
34191
34192
34193
34194
34195
34196
34197
34198
34199
34200
34201
34202
34203
34204
34205
34206
34207
34208
34209
34210
34211
34212
34213
34214
34215
34216
34217
34218
34219
34220
34221
34222
34223
34224
34225
34226
34227
34228
34229
34230
34231
34232
34233
34234
34235
34236
34237
34238
34239
34240
34241
34242
34243
34244
34245
34246
34247
34248
34249
34250
34251
34252
34253
34254
34255
34256
34257
34258
34259
34260
34261
34262
34263
34264
34265
34266
34267
34268
34269
34270
34271
34272
34273
34274
34275
34276
34277
34278
34279
34280
34281
34282
34283
34284
34285
34286
34287
34288
34289
34290
34291
34292
34293
34294
34295
34296
34297
34298
34299
34300
34301
34302
34303
34304
34305
34306
34307
34308
34309
34310
34311
34312
34313
34314
34315
34316
34317
34318
34319
34320
34321
34322
34323
34324
34325
34326
34327
34328
34329
34330
34331
34332
34333
34334
34335
34336
34337
34338
34339
34340
34341
34342
34343
34344
34345
34346
34347
34348
34349
34350
34351
34352
34353
34354
34355
34356
34357
34358
34359
34360
34361
34362
34363
34364
34365
34366
34367
34368
34369
34370
34371
34372
34373
34374
34375
34376
34377
34378
34379
34380
34381
34382
34383
34384
34385
34386
34387
34388
34389
34390
34391
34392
34393
34394
34395
34396
34397
34398
34399
34400
34401
34402
34403
34404
34405
34406
34407
34408
34409
34410
34411
34412
34413
34414
34415
34416
34417
34418
34419
34420
34421
34422
34423
34424
34425
34426
34427
34428
34429
34430
34431
34432
34433
34434
34435
34436
34437
34438
34439
34440
34441
34442
34443
34444
34445
34446
34447
34448
34449
34450
34451
34452
34453
34454
34455
34456
34457
34458
34459
34460
34461
34462
34463
34464
34465
34466
34467
34468
34469
34470
34471
34472
34473
34474
34475
34476
34477
34478
34479
34480
34481
34482
34483
34484
34485
34486
34487
34488
34489
34490
34491
34492
34493
34494
34495
34496
34497
34498
34499
34500
34501
34502
34503
34504
34505
34506
34507
34508
34509
34510
34511
34512
34513
34514
34515
34516
34517
34518
34519
34520
34521
34522
34523
34524
34525
34526
34527
34528
34529
34530
34531
34532
34533
34534
34535
34536
34537
34538
34539
34540
34541
34542
34543
34544
34545
34546
34547
34548
34549
34550
34551
34552
34553
34554
34555
34556
34557
34558
34559
34560
34561
34562
34563
34564
34565
34566
34567
34568
34569
34570
34571
34572
34573
34574
34575
34576
34577
34578
34579
34580
34581
34582
34583
34584
34585
34586
34587
34588
34589
34590
34591
34592
34593
34594
34595
34596
34597
34598
34599
34600
34601
34602
34603
34604
34605
34606
34607
34608
34609
34610
34611
34612
34613
34614
34615
34616
34617
34618
34619
34620
34621
34622
34623
34624
34625
34626
34627
34628
34629
34630
34631
34632
34633
34634
34635
34636
34637
34638
34639
34640
34641
34642
34643
34644
34645
34646
34647
34648
34649
34650
34651
34652
34653
34654
34655
34656
34657
34658
34659
34660
34661
34662
34663
34664
34665
34666
34667
34668
34669
34670
34671
34672
34673
34674
34675
34676
34677
34678
34679
34680
34681
34682
34683
34684
34685
34686
34687
34688
34689
34690
34691
34692
34693
34694
34695
34696
34697
34698
34699
34700
34701
34702
34703
34704
34705
34706
34707
34708
34709
34710
34711
34712
34713
34714
34715
34716
34717
34718
34719
34720
34721
34722
34723
34724
34725
34726
34727
34728
34729
34730
34731
34732
34733
34734
34735
34736
34737
34738
34739
34740
34741
34742
34743
34744
34745
34746
34747
34748
34749
34750
34751
34752
34753
34754
34755
34756
34757
34758
34759
34760
34761
34762
34763
34764
34765
34766
34767
34768
34769
34770
34771
34772
34773
34774
34775
34776
34777
34778
34779
34780
34781
34782
34783
34784
34785
34786
34787
34788
34789
34790
34791
34792
34793
34794
34795
34796
34797
34798
34799
34800
34801
34802
34803
34804
34805
34806
34807
34808
34809
34810
34811
34812
34813
34814
34815
34816
34817
34818
34819
34820
34821
34822
34823
34824
34825
34826
34827
34828
34829
34830
34831
34832
34833
34834
34835
34836
34837
34838
34839
34840
34841
34842
34843
34844
34845
34846
34847
34848
34849
34850
34851
34852
34853
34854
34855
34856
34857
34858
34859
34860
34861
34862
34863
34864
34865
34866
34867
34868
34869
34870
34871
34872
34873
34874
34875
34876
34877
34878
34879
34880
34881
34882
34883
34884
34885
34886
34887
34888
34889
34890
34891
34892
34893
34894
34895
34896
34897
34898
34899
34900
34901
34902
34903
34904
34905
34906
34907
34908
34909
34910
34911
34912
34913
34914
34915
34916
34917
34918
34919
34920
34921
34922
34923
34924
34925
34926
34927
34928
34929
34930
34931
34932
34933
34934
34935
34936
34937
34938
34939
34940
34941
34942
34943
34944
34945
34946
34947
34948
34949
34950
34951
34952
34953
34954
34955
34956
34957
34958
34959
34960
34961
34962
34963
34964
34965
34966
34967
34968
34969
34970
34971
34972
34973
34974
34975
34976
34977
34978
34979
34980
34981
34982
34983
34984
34985
34986
34987
34988
34989
34990
34991
34992
34993
34994
34995
34996
34997
34998
34999
35000
35001
35002
35003
35004
35005
35006
35007
35008
35009
35010
35011
35012
35013
35014
35015
35016
35017
35018
35019
35020
35021
35022
35023
35024
35025
35026
35027
35028
35029
35030
35031
35032
35033
35034
35035
35036
35037
35038
35039
35040
35041
35042
35043
35044
35045
35046
35047
35048
35049
35050
35051
35052
35053
35054
35055
35056
35057
35058
35059
35060
35061
35062
35063
35064
35065
35066
35067
35068
35069
35070
35071
35072
35073
35074
35075
35076
35077
35078
35079
35080
35081
35082
35083
35084
35085
35086
35087
35088
35089
35090
35091
35092
35093
35094
35095
35096
35097
35098
35099
35100
35101
35102
35103
35104
35105
35106
35107
35108
35109
35110
35111
35112
35113
35114
35115
35116
35117
35118
35119
35120
35121
35122
35123
35124
35125
35126
35127
35128
35129
35130
35131
35132
35133
35134
35135
35136
35137
35138
35139
35140
35141
35142
35143
35144
35145
35146
35147
35148
35149
35150
35151
35152
35153
35154
35155
35156
35157
35158
35159
35160
35161
35162
35163
35164
35165
35166
35167
35168
35169
35170
35171
35172
35173
35174
35175
35176
35177
35178
35179
35180
35181
35182
35183
35184
35185
35186
35187
35188
35189
35190
35191
35192
35193
35194
35195
35196
35197
35198
35199
35200
35201
35202
35203
35204
35205
35206
35207
35208
35209
35210
35211
35212
35213
35214
35215
35216
35217
35218
35219
35220
35221
35222
35223
35224
35225
35226
35227
35228
35229
35230
35231
35232
35233
35234
35235
35236
35237
35238
35239
35240
35241
35242
35243
35244
35245
35246
35247
35248
35249
35250
35251
35252
35253
35254
35255
35256
35257
35258
35259
35260
35261
35262
35263
35264
35265
35266
35267
35268
35269
35270
35271
35272
35273
35274
35275
35276
35277
35278
35279
35280
35281
35282
35283
35284
35285
35286
35287
35288
35289
35290
35291
35292
35293
35294
35295
35296
35297
35298
35299
35300
35301
35302
35303
35304
35305
35306
35307
35308
35309
35310
35311
35312
35313
35314
35315
35316
35317
35318
35319
35320
35321
35322
35323
35324
35325
35326
35327
35328
35329
35330
35331
35332
35333
35334
35335
35336
35337
35338
35339
35340
35341
35342
35343
35344
35345
35346
35347
35348
35349
35350
35351
35352
35353
35354
35355
35356
35357
35358
35359
35360
35361
35362
35363
35364
35365
35366
35367
35368
35369
35370
35371
35372
35373
35374
35375
35376
35377
35378
35379
35380
35381
35382
35383
35384
35385
35386
35387
35388
35389
35390
35391
35392
35393
35394
35395
35396
35397
35398
35399
35400
35401
35402
35403
35404
35405
35406
35407
35408
35409
35410
35411
35412
35413
35414
35415
35416
35417
35418
35419
35420
35421
35422
35423
35424
35425
35426
35427
35428
35429
35430
35431
35432
35433
35434
35435
35436
35437
35438
35439
35440
35441
35442
35443
35444
35445
35446
35447
35448
35449
35450
35451
35452
35453
35454
35455
35456
35457
35458
35459
35460
35461
35462
35463
35464
35465
35466
35467
35468
35469
35470
35471
35472
35473
35474
35475
35476
35477
35478
35479
35480
# Counter-Strike Global Offensive


Demonstrates static analysis by dumping Counter-Strike Global Offensive offsets.

## Engine.dll


### Interfaces


```
engine.dll!0x007cc0d8 BlackBoxVersion001
engine.dll!0x0059539c BugReporterUserName001
engine.dll!0x0059649c EngineTraceClient004
engine.dll!0x00596638 EngineTraceServer004
engine.dll!0x0059ee30 FileLoggingListener001
engine.dll!0x00596958 GAMEEVENTSMANAGER001
engine.dll!0x007db6c8 GAMEEVENTSMANAGER002
engine.dll!0x007cbcd8 GameServerData001
engine.dll!0x005183fc IEngineSoundClient003
engine.dll!0x0051846c IEngineSoundServer003
engine.dll!0x0059d33c INETSUPPORT_003
engine.dll!0x005936c8 ISERVERPLUGINHELPERS001
engine.dll!0x00593be0 ServerUploadGameStats001
engine.dll!0x00858ac8 SpatialPartition001
engine.dll!0x00858d1c StaticPropMgrClient005
engine.dll!0x00858d20 StaticPropMgrServer002
engine.dll!0x005a0580 VCLIENTENGINETOOLS001
engine.dll!0x00595b60 VCvarQuery001
engine.dll!0x0058ca70 VDebugOverlay004
engine.dll!0x0085a9f0 VENGINETOOL003
engine.dll!0x0085a9f0 VENGINETOOLFRAMEWORK003
engine.dll!0x0059f484 VENGINE_GAMEUIFUNCS_VERSION005
engine.dll!0x0059f488 VENGINE_HLDS_API_VERSION002
engine.dll!0x0059f580 VENGINE_LAUNCHER_API_VERSION004
engine.dll!0x0058a0a0 VEngineClient014
engine.dll!0x0059df18 VEngineClientStringTable001
engine.dll!0x00590a4c VEngineEffects001
engine.dll!0x00776050 VEngineModel016
engine.dll!0x0059e364 VEngineRandom001
engine.dll!0x005910a0 VEngineRenderView014
engine.dll!0x00594c08 VEngineServer023
engine.dll!0x0059df54 VEngineServerStringTable001
engine.dll!0x00798d70 VEngineShadowMgr002
engine.dll!0x0085ac28 VEngineVGui001
engine.dll!0x0059c940 VModelInfoClient004
engine.dll!0x0059c9a8 VModelInfoServer002
engine.dll!0x0058ca74 VPhysicsDebugOverlay001
engine.dll!0x0059fca8 VProfExport001
engine.dll!0x005a0528 VSERVERENGINETOOLS001
engine.dll!0x005a052c VTOOLFRAMEWORKVERSION002
engine.dll!0x0059fc68 VoiceServer002
engine.dll!0x005a03c8 XboxSystemInterface002
```

### ConVars


<details>
<summary><code>adsp_debug</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>budget_averages_window</code></summary>

number of frames to look at when figuring out average frametimes

default: `"30"`  
flags: `0x80`  
</details>
<details>
<summary><code>budget_background_alpha</code></summary>

how translucent the budget panel is

default: `"128"`  
flags: `0x80`  
</details>
<details>
<summary><code>budget_bargraph_background_alpha</code></summary>

how translucent the budget panel is

default: `"128"`  
flags: `0x80`  
</details>
<details>
<summary><code>budget_history_numsamplesvisible</code></summary>

number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel

default: `"100"`  
flags: `0x80`  
</details>
<details>
<summary><code>budget_peaks_window</code></summary>

number of frames to look at when figuring out peak frametimes

default: `"30"`  
flags: `0x80`  
</details>
<details>
<summary><code>budget_show_averages</code></summary>

enable/disable averages in the budget panel

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>budget_show_history</code></summary>

turn history graph off and on. . good to turn off on low end

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>budget_show_peaks</code></summary>

enable/disable peaks in the budget panel

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>bugreporter_uploadasync</code></summary>

Upload attachments asynchronously

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>bugreporter_username</code></summary>

Username to use for bugreporter

default: `""`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_allowdownload</code></summary>

Client downloads customization files

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_allowupload</code></summary>

Client uploads customization files

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_clock_correction</code></summary>

Enable/disable clock correction on the client.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_clock_correction_adjustment_max_amount</code></summary>

Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.

default: `"200"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_clock_correction_adjustment_max_offset</code></summary>

As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.

default: `"90"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_clock_correction_adjustment_min_offset</code></summary>

If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.

default: `"10"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_clock_correction_force_server_tick</code></summary>

Force clock correction to match the server tick + this offset (-999 disables it).

default: `"999"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_clock_showdebuginfo</code></summary>

Show debugging info about the clock drift. 

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_clockdrift_max_ms</code></summary>

Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

default: `"150"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_clockdrift_max_ms_threadmode</code></summary>

Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_color</code></summary>

Preferred teammate color

default: `"0"`  
flags: `0x280`  
min value: `0`  
max value: `4`  
</details>
<details>
<summary><code>cl_debug_ugc_downloads</code></summary>

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_decryptdata_key</code></summary>

Key to decrypt encrypted GOTV messages

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_decryptdata_key_pub</code></summary>

Key to decrypt public encrypted GOTV messages

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_download_demoplayer</code></summary>

Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_downloadfilter</code></summary>

Determines which files can be downloaded from the server (all, none, nosounds)

default: `"all"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_entityreport</code></summary>

For debugging, draw entity states to console

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_flushentitypacket</code></summary>

For debugging. Force the engine to flush an entity packet.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_forcepreload</code></summary>

Whether we should force preloading.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_hideserverip</code></summary>

If set to 1, server IPs will be hidden in the console (except when you type 'status')

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_ignorepackets</code></summary>

Force client to ignore packets (for debugging).

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_interpolate</code></summary>

Enables or disables interpolation on listen servers or during demo playback

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_interpolate</code></summary>

Enables or disables interpolation on listen servers or during demo playback

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_resend</code></summary>

Delay in seconds before the client will resend the 'connect' attempt

default: `"2"`  
flags: `0x80000`  
min value: `1.5`  
max value: `20`  
</details>
<details>
<summary><code>cl_resend_timeout</code></summary>

Total time allowed for the client to resend the 'connect' attempt

default: `"60"`  
flags: `0x80000`  
min value: `1.5`  
max value: `20000`  
</details>
<details>
<summary><code>cl_showevents</code></summary>

Print event firing info in the console

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_showpluginmessages2</code></summary>

Allow plugins to display messages to you

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_skipslowpath</code></summary>

Set to 1 to skip any models that don't go through the model fast path

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_timeout</code></summary>

After this many seconds without receiving a packet from the server, the client will disconnect itself

default: `"30"`  
flags: `0x80`  
min value: `4`  
max value: `30`  
</details>
<details>
<summary><code>clientport</code></summary>

Host game client port

default: `"27005"`  
flags: `0x80000`  
</details>
<details>
<summary><code>closecaption</code></summary>

Enable close captioning.

default: `"0"`  
flags: `0x1000080`  
</details>
<details>
<summary><code>con_enable</code></summary>

Allows the console to be activated.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>con_filter_enable</code></summary>

Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.

default: `"0"`  
flags: `0x880000`  
</details>
<details>
<summary><code>con_filter_text</code></summary>

Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.

default: `""`  
flags: `0x880000`  
</details>
<details>
<summary><code>con_filter_text_out</code></summary>

Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.

default: `""`  
flags: `0x880000`  
</details>
<details>
<summary><code>con_notifytime</code></summary>

How long to display recent console text to the upper part of the game window

default: `"8"`  
flags: `0x800000`  
</details>
<details>
<summary><code>con_timestamp</code></summary>

Prefix console.log entries with timestamps

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>con_trace</code></summary>

Print console text to low level printout.

default: `"0"`  
flags: `0x800000`  
</details>
<details>
<summary><code>contimes</code></summary>

Number of console lines to overlay for debugging.

default: `"8"`  
flags: `0x800000`  
</details>
<details>
<summary><code>coop</code></summary>

Cooperative play.

default: `"0"`  
flags: `0x100`  
</details>
<details>
<summary><code>deathmatch</code></summary>

Running a deathmatch server.

default: `"0"`  
flags: `0x100`  
</details>
<details>
<summary><code>debug_map_crc</code></summary>

Prints CRC for each map lump loaded

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>demo_recordcommands</code></summary>

Record commands typed at console into .dem files.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>demo_strict_validation</code></summary>

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>developer</code></summary>

Set developer message level

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>display_game_events</code></summary>

Show listening addition/removals

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>dsp_automatic</code></summary>

default: `"0"`  
flags: `0x10000`  
</details>
<details>
<summary><code>dsp_db_min</code></summary>

default: `"80"`  
flags: `0x14000`  
</details>
<details>
<summary><code>dsp_db_mixdrop</code></summary>

default: `"0.5"`  
flags: `0x14000`  
</details>
<details>
<summary><code>dsp_dist_max</code></summary>

default: `"1440.0"`  
flags: `0x14000`  
</details>
<details>
<summary><code>dsp_dist_min</code></summary>

default: `"0.0"`  
flags: `0x14000`  
</details>
<details>
<summary><code>dsp_enhance_stereo</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>dsp_facingaway</code></summary>

default: `"0"`  
flags: `0x10000`  
</details>
<details>
<summary><code>dsp_mix_max</code></summary>

default: `"0.8"`  
flags: `0x14000`  
</details>
<details>
<summary><code>dsp_mix_min</code></summary>

default: `"0.2"`  
flags: `0x14000`  
</details>
<details>
<summary><code>dsp_off</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>dsp_room</code></summary>

Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).

default: `"0"`  
flags: `0x10000`  
</details>
<details>
<summary><code>dsp_slow_cpu</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>dsp_spatial</code></summary>

default: `"40"`  
flags: `0x10000`  
</details>
<details>
<summary><code>dsp_speaker</code></summary>

default: `"50"`  
flags: `0x10000`  
</details>
<details>
<summary><code>dsp_vol_2ch</code></summary>

default: `"1.0"`  
flags: `0x10000`  
</details>
<details>
<summary><code>dsp_vol_4ch</code></summary>

default: `"0.5"`  
flags: `0x10000`  
</details>
<details>
<summary><code>dsp_vol_5ch</code></summary>

default: `"0.5"`  
flags: `0x10000`  
</details>
<details>
<summary><code>dsp_volume</code></summary>

default: `"0.8"`  
flags: `0x4000`  
</details>
<details>
<summary><code>dsp_water</code></summary>

default: `"14"`  
flags: `0x10000`  
</details>
<details>
<summary><code>enable_debug_overlays</code></summary>

Enable rendering of debug overlays

default: `"1"`  
flags: `0x4004`  
</details>
<details>
<summary><code>engine_no_focus_sleep</code></summary>

default: `"50"`  
flags: `0x80`  
</details>
<details>
<summary><code>fog_enable_water_fog</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>force_audio_english</code></summary>

Keeps track of whether we're forcing english in a localized language.

default: `"0"`  
flags: `0x1000080`  
</details>
<details>
<summary><code>fps_max_menu</code></summary>

Frame rate limiter, main menu

default: `"120"`  
flags: `0x80000`  
</details>
<details>
<summary><code>fps_screenshot_frequency</code></summary>

While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.)

default: `"10"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fps_screenshot_threshold</code></summary>

Dump a screenshot when the FPS drops below the given value.

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>host_flush_threshold</code></summary>

Memory threshold below which the host should flush caches between server instances

default: `"12"`  
flags: `0x80000`  
</details>
<details>
<summary><code>host_framerate</code></summary>

Set to lock per-frame time elapse.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>host_info_show</code></summary>

How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>host_map</code></summary>

Current map name.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>host_name_store</code></summary>

Whether hostname is recorded in game events and GOTV.

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>host_players_show</code></summary>

How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>host_rules_show</code></summary>

How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>host_sleep</code></summary>

Force the host to sleep a certain number of milliseconds each frame.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>host_timescale</code></summary>

Prescale the clock by this amount.

default: `"1.0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>hostip</code></summary>

Host game server ip

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>hostport</code></summary>

Host game server port

default: `"27015"`  
flags: `0x80000`  
</details>
<details>
<summary><code>in_forceuser</code></summary>

Force user input to this split screen player.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>ip</code></summary>

Overrides IP for multihomed hosts

default: `"localhost"`  
flags: `0x80000`  
</details>
<details>
<summary><code>ip_relay</code></summary>

Overrides IP used to redirect TV relay connections for NAT hosts

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>ip_steam</code></summary>

Overrides IP used to bind Steam port for multihomed hosts

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>ip_tv</code></summary>

Overrides IP used to bind TV port for multihomed hosts

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>ip_tv1</code></summary>

Overrides IP used to bind TV1 port for multihomed hosts

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>lightcache_maxmiss</code></summary>

default: `"2"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_ambient_light_b</code></summary>

default: `"0.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_ambient_light_g</code></summary>

default: `"0.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_ambient_light_r</code></summary>

default: `"0.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_bumpbasis</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_colorcorrection</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_debugalttab</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_depthbias_normal</code></summary>

default: `"0.0f"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_dynamic_tonemapping</code></summary>

Force connection attempts to time out

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_force_tonemap_scale</code></summary>

default: `"0.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_forcedynamic</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_fullbright</code></summary>

Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_loadtextures</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_luxels</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_monitorgamma</code></summary>

monitor gamma (typically 2.2 for CRT and 1.7 for LCD)

default: `"2.2"`  
flags: `0x1000080`  
min value: `1.6`  
max value: `2.6`  
</details>
<details>
<summary><code>mat_monitorgamma_tv_enabled</code></summary>



default: `"0"`  
flags: `0x1000080`  
</details>
<details>
<summary><code>mat_norendering</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_normals</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_show_texture_memory_usage</code></summary>

Display the texture memory usage on the HUD.

default: `"0"`  
flags: `0x5000`  
</details>
<details>
<summary><code>mat_softwareskin</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_surfaceid</code></summary>

Use shadow fast path for CSM rendering - minimize number of draw call

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_surfacemat</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_texture_list</code></summary>

For debugging, show a list of used textures per frame

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_texture_list_all</code></summary>

If this is nonzero, then the texture list panel will show all currently-loaded textures.

default: `"0"`  
flags: `0x1000`  
</details>
<details>
<summary><code>mat_texture_list_view</code></summary>

If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.

default: `"1"`  
flags: `0x1000`  
</details>
<details>
<summary><code>mat_wireframe</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mem_incremental_compact_rate</code></summary>

Rate at which to attempt internal heap compation

default: `".5"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mod_dynamicloadpause</code></summary>

default: `"0"`  
flags: `0x24010`  
</details>
<details>
<summary><code>mod_dynamicloadspew</code></summary>

default: `"0"`  
flags: `0x20010`  
</details>
<details>
<summary><code>mod_dynamicloadthrottle</code></summary>

default: `"0"`  
flags: `0x24010`  
</details>
<details>
<summary><code>mod_dynamicunloadtex</code></summary>

default: `"1"`  
flags: `0x20010`  
</details>
<details>
<summary><code>mod_dynamicunloadtime</code></summary>



default: `"150"`  
flags: `0x20010`  
</details>
<details>
<summary><code>net_blockmsg</code></summary>

Discards incoming message: <0|1|name>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>net_droponsendoverflow</code></summary>

If enabled, channel will drop client when sending too much data causes buffer overrun

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>net_droppackets</code></summary>

Drops next n packets on client

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>net_earliertempents</code></summary>

Low priority dlights are replaced by high priority ones

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>net_fakejitter</code></summary>

Jitter fakelag packet time

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>net_fakelag</code></summary>

Lag all incoming network data (including loopback) by this many milliseconds.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>net_fakeloss</code></summary>

Simulate packet loss as a percentage (negative means drop 1/n packets)

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>net_maxroutable</code></summary>

Requested max packet size before packets are 'split'.

default: `"1200"`  
flags: `0x280`  
min value: `576`  
max value: `1200`  
</details>
<details>
<summary><code>net_public_adr</code></summary>

For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>net_queue_trace</code></summary>

default: `"0"`  
flags: `0x2000000`  
</details>
<details>
<summary><code>net_showreliablesounds</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>net_showsplits</code></summary>

Show info about packet splits

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>net_showudp</code></summary>

Dump UDP packets summary to console

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>net_showudp_oob</code></summary>

Dump OOB UDP packets summary to console

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>net_showudp_remoteonly</code></summary>

Dump non-loopback udp only

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>net_splitrate</code></summary>

Number of fragments for a splitpacket that can be sent per frame

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>net_steamcnx_allowrelay</code></summary>

Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrelay 1)

default: `"1"`  
flags: `0x80080`  
</details>
<details>
<summary><code>net_steamcnx_enabled</code></summary>

Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>net_threaded_socket_burst_cap</code></summary>

Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.

default: `"1024"`  
flags: `0x80000`  
</details>
<details>
<summary><code>net_threaded_socket_recovery_rate</code></summary>

Number of packets per second that threaded socket pump algorithm allows from client.

default: `"6400"`  
flags: `0x80000`  
</details>
<details>
<summary><code>net_threaded_socket_recovery_time</code></summary>

Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.

default: `"60"`  
flags: `0x80000`  
</details>
<details>
<summary><code>next</code></summary>

Set to 1 to advance to next frame ( when singlestep == 1 )

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>occlusion_old</code></summary>

Disable area to area connection testing.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>occlusion_test_async_jitter</code></summary>

default: `"2"`  
flags: `0x4000`  
</details>
<details>
<summary><code>occlusion_test_async_move_tolerance</code></summary>

default: `"8.25"`  
flags: `0x4000`  
</details>
<details>
<summary><code>occlusion_test_jump_margin</code></summary>

Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large enough to accommodate player movement within a frame or two. Affects both camera box and player box.

default: `"12"`  
flags: `0x80000`  
</details>
<details>
<summary><code>occlusion_test_margins</code></summary>

Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate player movement within a frame or two, and the longest weapon they might hold. Shadow does not take this into account.

default: `"36"`  
flags: `0x80000`  
</details>
<details>
<summary><code>occlusion_test_shadow_max_distance</code></summary>

Max distance at which to consider shadows for occlusion computations

default: `"1500"`  
flags: `0x80000`  
</details>
<details>
<summary><code>paint_alpha_offset_enabled</code></summary>

default: `"1"`  
flags: `0x2002`  
</details>
<details>
<summary><code>paint_max_surface_border_alpha</code></summary>

Buffer size for writing string table baselines

default: `"0.7f"`  
flags: `0x2002`  
</details>
<details>
<summary><code>paint_min_valid_alpha_value</code></summary>

default: `"0.7f"`  
flags: `0x2002`  
</details>
<details>
<summary><code>paintsplat_bias</code></summary>

Change bias value for computing circle buffer

default: `"0.1f"`  
flags: `0x6000`  
</details>
<details>
<summary><code>paintsplat_max_alpha_noise</code></summary>

Max noise value of circle alpha

default: `"0.1f"`  
flags: `0x6000`  
</details>
<details>
<summary><code>paintsplat_noise_enabled</code></summary>

default: `"1"`  
flags: `0x6000`  
</details>
<details>
<summary><code>panel_test_title_safe</code></summary>

Test vgui panel positioning with title safe indentation

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>password</code></summary>

Current server access password

default: `""`  
flags: `0x20020080`  
</details>
<details>
<summary><code>r_ClipAreaFrustums</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_ClipAreaPortals</code></summary>

Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_DispBuildable</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_DispWalkable</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_DrawBeams</code></summary>

0=Off, 1=Normal, 2=Wireframe

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_DrawDisp</code></summary>

Toggles rendering of displacment maps

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_DrawModelLightOrigin</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_DrawPortals</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_ambientfraction</code></summary>

Fraction of direct lighting used to boost lighting when model requests

default: `"0.2"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_ambientlightingonly</code></summary>

Set this to 1 to light models with only ambient lighting (and no static lighting).

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_avglight</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_avglightmap</code></summary>

default: `"0"`  
flags: `0x804000`  
</details>
<details>
<summary><code>r_brush_queue_mode</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_colorstaticprops</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_debugrandomstaticlighting</code></summary>

Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_disable_static_prop_loading</code></summary>

If non-zero when a map loads, static props won't be loaded

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_dlightsenable</code></summary>

default: `"1"`  
flags: `0x804000`  
</details>
<details>
<summary><code>r_drawbrushmodels</code></summary>

Render brush models. 0=Off, 1=Normal, 2=Wireframe

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawdecals</code></summary>

Render decals.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawentities</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawfuncdetail</code></summary>

Render func_detail

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawleaf</code></summary>

Draw the specified leaf.

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawlightcache</code></summary>

0: off
1: draw light cache entries
2: draw rays


default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawlightcache</code></summary>

0: off
1: draw light cache entries
2: draw rays


default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawlightinfo</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawlights</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawmodelstatsoverlay</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawmodelstatsoverlaydistance</code></summary>

default: `"500"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawmodelstatsoverlayfilter</code></summary>

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawmodelstatsoverlaymax</code></summary>

time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2

default: `"1.5"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_drawmodelstatsoverlaymin</code></summary>

time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2

default: `"0.1"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_drawskybox</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawstaticprops</code></summary>

0=Off, 1=Normal, 2=Wireframe

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawtranslucentworld</code></summary>

If enabled, hides all surfaces which have been painted.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawvgui</code></summary>

Enable the rendering of vgui panels

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawworld</code></summary>

Render the world.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_dscale_basefov</code></summary>

default: `"90"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_dscale_fardist</code></summary>

default: `"2000"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_dscale_farscale</code></summary>

default: `"4"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_dscale_neardist</code></summary>

default: `"100"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_dscale_nearscale</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_dynamic</code></summary>

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>r_dynamiclighting</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_entity</code></summary>

default: `"-1"`  
flags: `0x4002`  
</details>
<details>
<summary><code>r_eyemove</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyeshift_x</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyeshift_y</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyeshift_z</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyesize</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_flashlightclip</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightdrawclip</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightscissor</code></summary>

default: `"0"`  
flags: `0x800000`  
</details>
<details>
<summary><code>r_ignoreStaticColorChecksum</code></summary>

0 - validate vhvhdr and studiohdr checksum, 1 - default, ignore checksum (useful if iterating physics model only for example)

default: `"1"`  
flags: `0x4002`  
</details>
<details>
<summary><code>r_itemblinkmax</code></summary>

0=Off, 1=On, 2=Show Errors

default: `".3"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_itemblinkrate</code></summary>

default: `"4.5"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_lightcache_numambientsamples</code></summary>

number of random directions to fire rays when computing ambient lighting

default: `"162"`  
flags: `0x4000`  
min value: `1`  
max value: `162`  
</details>
<details>
<summary><code>r_lightcache_radiusfactor</code></summary>

Allow lights to influence lightcaches beyond the lights' radii

default: `"1000"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_lightcachecenter</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_lightcachemodel</code></summary>



default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_lightinterp</code></summary>

Controls the speed of light interpolation, 0 turns off interpolation

default: `"5"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_lightmap</code></summary>

default: `"-1"`  
flags: `0x804000`  
</details>
<details>
<summary><code>r_lightstyle</code></summary>

default: `"-1"`  
flags: `0x804000`  
</details>
<details>
<summary><code>r_lockpvs</code></summary>

Lock the PVS so you can fly around and inspect what is being drawn.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_modelAmbientMin</code></summary>

Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).

default: `"0.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_modelwireframedecal</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_nohw</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_nosw</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_novis</code></summary>

Turn off the PVS.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_occlusionspew</code></summary>

Activate/deactivates spew about what the occlusion system is doing.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_oldlightselection</code></summary>

Set this to revert to HL2's method of selecting lights

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_partition_level</code></summary>

Displays a particular level of the spatial partition system. Use -1 to disable it.

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_portalsopenall</code></summary>

Open all portals

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_proplightingpooling</code></summary>

0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)

default: `"-1.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_radiosity</code></summary>

0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props, 6 samples for everything else

default: `"4"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_shadow_deferred</code></summary>

Toggle deferred shadow rendering

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_shadowids</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_shadows_gamecontrol</code></summary>

Render decals batched.

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_shadowwireframe</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_showenvcubemap</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_skin</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_slowpathwireframe</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_visocclusion</code></summary>

Activate/deactivate wireframe rendering of what the occlusion system is doing.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_visualizelighttraces</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_visualizelighttracesshowfulltrace</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_visualizetraces</code></summary>

Default brightness for lightmaps where none have been created in the level.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>replay_debug</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>room_type</code></summary>

default: `"0"`  
flags: `0x10000`  
</details>
<details>
<summary><code>rpt_vprof_time</code></summary>



default: `"0.25"`  
flags: `0x20010`  
</details>
<details>
<summary><code>showbudget_texture</code></summary>

Enable the texture budget panel.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>singlestep</code></summary>

Run engine in single step mode ( set next to 1 to advance a frame )

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>skill</code></summary>

Game skill level (1-3).

default: `"1"`  
flags: `0x80`  
min value: `1`  
max value: `3`  
</details>
<details>
<summary><code>snd_deathcamera_volume</code></summary>

Relative volume of the death camera music.

default: `"1.0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>snd_debug_panlaw</code></summary>

Visualize panning crossfade curves

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_disable_mixer_duck</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_disable_mixer_solo</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_duckerattacktime</code></summary>

default: `"0.5"`  
flags: `0x80`  
</details>
<details>
<summary><code>snd_duckerreleasetime</code></summary>

default: `"2.5"`  
flags: `0x80`  
</details>
<details>
<summary><code>snd_duckerthreshold</code></summary>

default: `"0.15"`  
flags: `0x80`  
</details>
<details>
<summary><code>snd_ducking_off</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>snd_ducktovolume</code></summary>

default: `"0.55"`  
flags: `0x80`  
</details>
<details>
<summary><code>snd_dvar_dist_max</code></summary>

Play full 'far' sound at this distance

default: `"1320"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_dvar_dist_min</code></summary>

Play full 'near' sound at this distance

default: `"240"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_dzmusic_volume</code></summary>

Relative volume of the Danger Zone victory music.

default: `"0.2"`  
flags: `0x80080`  
</details>
<details>
<summary><code>snd_filter</code></summary>

Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.

default: `""`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_foliage_db_loss</code></summary>

foliage dB loss per 1200 units

default: `"4"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_gain</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_gain_max</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_gain_min</code></summary>

default: `"0.01"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_hrtf_distance_behind</code></summary>

HRTF calculations will calculate the player as being this far behind the camera


default: `"100"`  
flags: `0x80`  
</details>
<details>
<summary><code>snd_hrtf_lerp_max_distance</code></summary>

default: `"800.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_hrtf_lerp_min_distance</code></summary>

default: `"100.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_hrtf_stereo_blend</code></summary>

Filter used to spew sounds that starts late. Use an empty string "" to display all sounds. By default only the VO are displayed.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_hrtf_voice_delay</code></summary>

default: `"0.1"`  
flags: `0x80080`  
</details>
<details>
<summary><code>snd_hrtf_volume</code></summary>

Controls volume of HRTF sounds

default: `"0.8"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_hwcompat</code></summary>

default: `"0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>snd_list</code></summary>

default: `""`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_mapobjective_volume</code></summary>

Relative volume of map objective music.

default: `"1.0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>snd_max_same_sounds</code></summary>

default: `"4"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_max_same_weapon_sounds</code></summary>

default: `"3"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_menumusic_volume</code></summary>

Relative volume of the main menu music.

default: `"1.0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>snd_mix_async</code></summary>

Sets sound to get mixed asynchronously on a different thread

default: `"1"`  
flags: `0x80080`  
</details>
<details>
<summary><code>snd_mix_async_onetime_reset</code></summary>

default: `"0"`  
flags: `0x80090`  
</details>
<details>
<summary><code>snd_mixahead</code></summary>

default: `"0.025"`  
flags: `0x80`  
</details>
<details>
<summary><code>snd_mixer_master_dsp</code></summary>

default: `"1.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_mixer_master_level</code></summary>

Defer sound recording until next tick when laying off movies.

default: `"1.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_music_volume_onetime_reset_2</code></summary>

default: `"0"`  
flags: `0x80090`  
</details>
<details>
<summary><code>snd_musicvolume_multiplier_inoverlay</code></summary>

Music volume multiplier when Steam Overlay is active

default: `"0.1"`  
flags: `0x1000080`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>snd_mute_losefocus</code></summary>

default: `"1"`  
flags: `0x400080`  
</details>
<details>
<summary><code>snd_mvp_volume</code></summary>

Relative volume of the MVP music.

default: `"1.0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>snd_obscured_gain_dB</code></summary>

default: `"-2.70"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_occlusion_bounces</code></summary>

default: `"1"`  
flags: `0x6000`  
</details>
<details>
<summary><code>snd_occlusion_collide_min_distance</code></summary>

default: `"4.0"`  
flags: `0x4002`  
</details>
<details>
<summary><code>snd_occlusion_eq_high</code></summary>

default: `"0.20"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_occlusion_eq_low</code></summary>

default: `"0.10"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_occlusion_eq_mid</code></summary>

default: `"1.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_occlusion_indirect_max</code></summary>

default: `"0.85"`  
flags: `0x4002`  
</details>
<details>
<summary><code>snd_occlusion_indirect_min</code></summary>

default: `"0.3"`  
flags: `0x4002`  
</details>
<details>
<summary><code>snd_occlusion_indirect_radius</code></summary>

default: `"120.0"`  
flags: `0x4002`  
</details>
<details>
<summary><code>snd_occlusion_material_override</code></summary>

default: `""`  
flags: `0x4002`  
</details>
<details>
<summary><code>snd_occlusion_no_eq_scale</code></summary>

default: `"1.05"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_occlusion_pos_override</code></summary>

default: `""`  
flags: `0x4002`  
</details>
<details>
<summary><code>snd_occlusion_rays</code></summary>

default: `"4"`  
flags: `0x6000`  
</details>
<details>
<summary><code>snd_occlusion_visualize</code></summary>

default: `"0"`  
flags: `0x4002`  
</details>
<details>
<summary><code>snd_occlusion_visualize_filter</code></summary>

default: `""`  
flags: `0x4002`  
</details>
<details>
<summary><code>snd_op_test_convar</code></summary>

Disables using an audio cache and relies on streaming audio data instead.

default: `"1.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_pause_all</code></summary>

Specifies to pause all sounds and not just voice

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_pitchquality</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>snd_pre_gain_dist_falloff</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_prefetch_common</code></summary>

Prefetch common sounds from directories specified in scripts/sound_prefetch.txt

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>snd_profile</code></summary>

default: `"0"`  
flags: `0x10000`  
</details>
<details>
<summary><code>snd_rear_speaker_scale</code></summary>

How much to scale rear speaker contribution to front stereo output

default: `"1.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_refdist</code></summary>

Reference distance for snd_refdb

default: `"36"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_report_format_sound</code></summary>

If set to 1, report all sound formats.


default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_report_loop_sound</code></summary>

If set to 1, report all sounds that just looped.


default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_report_start_sound</code></summary>

If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played.


default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_report_stop_sound</code></summary>

If set to 1, report all sounds stopped with S_StopSound().


default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_report_verbose_error</code></summary>

If set to 1, report more error found when playing sounds.


default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_roundend_volume</code></summary>

Relative volume of round end music.

default: `"1.0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>snd_roundstart_volume</code></summary>

Relative volume of round start music.

default: `"1.0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>snd_show</code></summary>

Show sounds info

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_show_filter</code></summary>

Limit debug sounds to those containing this substring

default: `""`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_showclassname</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_showmixer</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_showstart</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_list_operator_updates</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_show_block_debug</code></summary>

Spew data about the list of block entries.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_show_client_rcv</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_show_operator_entry_filter</code></summary>

default: `""`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_show_operator_init</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_show_operator_parse</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_show_operator_prestart</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_show_operator_shutdown</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_show_operator_start</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_show_operator_stop_entry</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_show_operator_updates</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_show_queuetotrack</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_show_startqueue</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_surround_speakers</code></summary>

default: `"-1"`  
flags: `0x80080`  
</details>
<details>
<summary><code>snd_tensecondwarning_volume</code></summary>

Relative volume of ten second warning music.

default: `"1.0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>snd_visualize</code></summary>

Show sounds location in world

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>sound_device_override</code></summary>

ID of the sound device to use

default: `""`  
flags: `0x480080`  
</details>
<details>
<summary><code>spec_replay_enable</code></summary>

Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>spec_replay_leadup_time</code></summary>

Replay time in seconds before the highlighted event

default: `"5.3438"`  
flags: `0x82000`  
</details>
<details>
<summary><code>spec_replay_message_time</code></summary>

How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time

default: `"9.5"`  
flags: `0x82000`  
</details>
<details>
<summary><code>spec_replay_on_death</code></summary>

When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from the alive players

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>spec_replay_rate_base</code></summary>

Base time scale of Killer Replay.Experimental.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>spec_replay_rate_limit</code></summary>

Minimum allowable pause between replay requests in seconds

default: `"3"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_allow_legacy_cmd_execution_from_client</code></summary>

Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_allow_wait_command</code></summary>

Allow or disallow the wait command on clients connected to this server.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_allowdownload</code></summary>

Allow clients to download files

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_allowupload</code></summary>

Allow clients to upload customizations files

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_alternateticks</code></summary>

If set, server only simulates entities on even numbered ticks.


default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_client_cmdrate_difference</code></summary>

cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_client_max_interp_ratio</code></summary>

This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.

default: `"5"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_client_min_interp_ratio</code></summary>

This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
              -1 = let clients set cl_interp_ratio to anything
 any other value = set minimum value for cl_interp_ratio

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_client_predict</code></summary>

This can be used to force the value of cl_predict for connected clients (only while they are connected).
   -1 = let clients set cl_predict to anything
    0 = force cl_predict to 0
    1 = force cl_predict to 1

default: `"-1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_consistency</code></summary>

Whether the server enforces file consistency for critical files

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_contact</code></summary>

Contact email for server sysop

default: `""`  
flags: `0x80100`  
</details>
<details>
<summary><code>sv_creationtickcheck</code></summary>

Do extended check for encoding of timestamps against tickcount

default: `"1"`  
flags: `0x4002`  
</details>
<details>
<summary><code>sv_debugmanualmode</code></summary>

Make sure entities correctly report whether or not their network data has changed.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_downloadurl</code></summary>

Location from which clients can download missing files

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dumpstringtables</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>sv_duplicate_playernames_ok</code></summary>

When enabled player names won't have the (#) in front of their names its the same as another player.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_enable_delta_packing</code></summary>

When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_forcepreload</code></summary>

Force server side preloading.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>sv_hibernate_ms</code></summary>

# of milliseconds to sleep per frame while hibernating


default: `"20"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_hibernate_ms_vgui</code></summary>

# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend


default: `"20"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_hibernate_postgame_delay</code></summary>

# of seconds to wait after final client leaves before hibernating.


default: `"5"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_hibernate_punt_tv_clients</code></summary>

When enabled will punt all GOTV clients during hibernation

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_hosting_lobby</code></summary>

Show temp entity bandwidth usage.

default: `"0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_lan</code></summary>

Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_log_onefile</code></summary>

Log server information to only one file.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>sv_logbans</code></summary>

Log server bans in the server logs.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>sv_logblocks</code></summary>

If true when log when a query is blocked (can cause very large log files)

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_logecho</code></summary>

Echo log information to the console.

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>sv_logfile</code></summary>

Log server information in the log file.

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>sv_logflush</code></summary>

Flush the log file to disk on each write (slow).

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>sv_logsdir</code></summary>

Folder in the game directory where server logs will be stored.

default: `"logs"`  
flags: `0x80`  
</details>
<details>
<summary><code>sv_logsecret</code></summary>

If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_logsocket2</code></summary>

Uses a specific outgoing socket for second source of sv udp logging

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_logsocket2_substr</code></summary>

Uses a substring match for second source of sv udp logging

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_max_dropped_packets_to_process</code></summary>

Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap.

default: `"10"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_max_queries_sec</code></summary>

Maximum queries per second to respond to from a single IP address.

default: `"10.0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_max_queries_sec_global</code></summary>

Maximum queries per second to respond to from anywhere.

default: `"500"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_max_queries_tracked_ips_max</code></summary>

Window over which to average queries per second averages.

default: `"50000"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_max_queries_tracked_ips_prune</code></summary>

Window over which to average queries per second averages.

default: `"10"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_max_queries_window</code></summary>

Window over which to average queries per second averages.

default: `"30"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_maxcmdrate</code></summary>

(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.

default: `"64"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_maxrate</code></summary>

Max bandwidth rate allowed on server, 0 == unlimited

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `786432`  
</details>
<details>
<summary><code>sv_maxupdaterate</code></summary>

Maximum updates per second that the server will allow

default: `"64"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_maxuptimelimit</code></summary>

If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_memlimit</code></summary>

If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_mincmdrate</code></summary>

This sets the minimum value for cl_cmdrate. 0 == unlimited.

default: `"64"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_minrate</code></summary>

Min bandwidth rate allowed on server, 0 == unlimited

default: `"16000"`  
flags: `0x82000`  
min value: `0`  
max value: `786432`  
</details>
<details>
<summary><code>sv_minupdaterate</code></summary>

Minimum updates per second that the server will allow

default: `"64"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_minuptimelimit</code></summary>

If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_parallel_packentities</code></summary>

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_parallel_sendsnapshot</code></summary>

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_pausable</code></summary>

Is the server pausable.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_pure_consensus</code></summary>

Minimum number of file hashes to agree to form a consensus.

default: `"99999999"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_pure_kick_clients</code></summary>

If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_pure_retiretime</code></summary>

Seconds of server idle time to flush the sv_pure file hash cache.

default: `"900"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_pure_trace</code></summary>

If set to 1, the server will print a message whenever a client is verifying a CRC for a file.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_quota_stringcmdspersecond</code></summary>

How many string commands per second clients are allowed to submit, 0 to disallow all string commands

default: `"40"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_rcon_whitelist_address</code></summary>

When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_region</code></summary>

The region of the world to report this server in.

default: `"-1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_reliableavatardata</code></summary>

When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_replaybots</code></summary>

If set to 1, the server records data needed to replay network stream from bot's perspective

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_reservation_tickrate_adjustment</code></summary>

Adjust server tickrate upon reservation

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_reservation_timeout</code></summary>

Time in seconds before lobby reservation expires.

default: `"45"`  
flags: `0x80000`  
min value: `5`  
max value: `180`  
</details>
<details>
<summary><code>sv_show_cull_props</code></summary>

Print out props that are being culled/added by recipent proxies.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_steamauth_enforce</code></summary>

By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = instantly kick, 1 = kick at next spawn, 0 = do not kick.

default: `"2"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_steamgroup_exclusive</code></summary>

If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_stressbots</code></summary>

If set to 1, the server calculates data and fills packets to bots. Used for perf testing.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_unlockedchapters</code></summary>

Highest unlocked game chapter.

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>sv_validate_edict_change_infos</code></summary>

Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_visiblemaxplayers</code></summary>

Overrides the max players reported to prospective clients

default: `"-1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_voice_proximity_minvolume</code></summary>

Maximum height of player and still test for adsp

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_voice_proximity_use_falloff</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_voicecodec</code></summary>

Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.

default: `"vaudio_celt"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_voiceenable</code></summary>

default: `"1"`  
flags: `0x80180`  
</details>
<details>
<summary><code>sys_minidumpspewlines</code></summary>

Lines of crash dump console spew to keep.

default: `"500"`  
flags: `0x80000`  
</details>
<details>
<summary><code>texture_budget_background_alpha</code></summary>

how translucent the budget panel is

default: `"128"`  
flags: `0x80`  
</details>
<details>
<summary><code>think_trace_limit</code></summary>

Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the same think function may be broken into many times (once per [x] may traces), positive numbers mean each think will break only once.

default: `"0"`  
flags: `0x4002`  
</details>
<details>
<summary><code>tv_advertise_watchable</code></summary>

GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password

default: `"0"`  
flags: `0xa0120`  
</details>
<details>
<summary><code>tv_allow_camera_man_override</code></summary>

Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields present in all network packets, in every snapshot. This allows the secondary cameraman (-interactivecaster that connects to a tv port) to override those fields some seconds later regardless of whether they changed originally or not.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_autorecord</code></summary>

Automatically records all games as GOTV demos.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_autoretry</code></summary>

Relay proxies retry connection after network timeout

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_broadcast_drop_fragments</code></summary>

Drop every Nth fragment

default: `"0"`  
flags: `0x80010`  
</details>
<details>
<summary><code>tv_broadcast_keyframe_interval</code></summary>

The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server

default: `"3"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_broadcast_keyframe_interval1</code></summary>

The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server

default: `"3"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_broadcast_max_requests</code></summary>

Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.

default: `"20"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_broadcast_max_requests1</code></summary>

Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.

default: `"20"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_broadcast_origin_auth</code></summary>

X-Origin-Auth header of the broadcast POSTs

default: `"gocastauth"`  
flags: `0x80010`  
</details>
<details>
<summary><code>tv_broadcast_origin_auth1</code></summary>

X-Origin-Auth header of the broadcast1 POSTs

default: `"gocastauth"`  
flags: `0x80010`  
</details>
<details>
<summary><code>tv_broadcast_startup_resend_interval</code></summary>

The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails)

default: `"10"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_broadcast_terminate</code></summary>

Terminate every broadcast with a stop command

default: `"1"`  
flags: `0x80010`  
</details>
<details>
<summary><code>tv_broadcast_url</code></summary>

URL of the broadcast relay

default: `"http://localhost:8080"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_broadcast_url1</code></summary>

URL of the broadcast relay1

default: `"http://localhost:8080"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_chatgroupsize</code></summary>

Set the default chat group size

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_chattimelimit</code></summary>

Limits spectators to chat only every n seconds

default: `"8"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_debug</code></summary>

GOTV debug info.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_deltacache</code></summary>

Enable delta entity bit stream cache

default: `"2"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_dispatchmode</code></summary>

Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_dispatchweight</code></summary>

Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected relay

default: `"1.25"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_enable_delta_frames</code></summary>

Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_encryptdata_key</code></summary>

When set to a valid key communication messages will be encrypted for GOTV

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_encryptdata_key_pub</code></summary>

When set to a valid key public communication messages will be encrypted for GOTV

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_maxclients</code></summary>

Maximum client number on GOTV server.

default: `"128"`  
flags: `0x80000`  
min value: `0`  
max value: `255`  
</details>
<details>
<summary><code>tv_maxclients_relayreserved</code></summary>

Reserves a certain number of GOTV client slots for relays.

default: `"0"`  
flags: `0x80000`  
min value: `0`  
max value: `255`  
</details>
<details>
<summary><code>tv_maxrate</code></summary>

Max GOTV spectator bandwidth rate allowed, 0 == unlimited

default: `"196608"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_nochat</code></summary>

Don't receive chat messages from other GOTV spectators

default: `"0"`  
flags: `0x280`  
</details>
<details>
<summary><code>tv_overridemaster</code></summary>

Overrides the GOTV master root address.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_password</code></summary>

GOTV password for all clients

default: `""`  
flags: `0xa0120`  
</details>
<details>
<summary><code>tv_playcast_delay_prediction</code></summary>

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_playcast_delay_resync</code></summary>

To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_playcast_max_rcvage</code></summary>

default: `"15"`  
flags: `0x80010`  
</details>
<details>
<summary><code>tv_playcast_max_rtdelay</code></summary>

default: `"55"`  
flags: `0x80010`  
</details>
<details>
<summary><code>tv_playcast_origin_auth</code></summary>

Get request X-Origin-Auth string

default: `""`  
flags: `0x80010`  
</details>
<details>
<summary><code>tv_playcast_retry_timeout</code></summary>

In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync

default: `"12"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_port</code></summary>

Host GOTV[0] port

default: `"27020"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_port1</code></summary>

Host GOTV[1] port

default: `"27021"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_relaypassword</code></summary>

GOTV password for relay proxies

default: `""`  
flags: `0xa0120`  
</details>
<details>
<summary><code>tv_relayvoice</code></summary>

Relay voice data: 0=off, 1=on

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_snapshotrate</code></summary>

Snapshots broadcasted per second

default: `"32"`  
flags: `0x82000`  
</details>
<details>
<summary><code>tv_snapshotrate1</code></summary>

Snapshots broadcasted per second, GOTV[1]

default: `"32"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_timeout</code></summary>

GOTV connection timeout in seconds.

default: `"30"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_transmitall</code></summary>

Transmit all entities (not only director view)

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>vgui_drawtree</code></summary>

Draws the vgui panel hiearchy to the specified depth level.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>voice_caster_enable</code></summary>

Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>voice_caster_scale</code></summary>

Caster Volume 0.0-1.0

default: `"1"`  
flags: `0x80`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>voice_enable</code></summary>

Toggle voice transmit and receive.

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>voice_forcemicrecord</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>voice_inputfromfile</code></summary>

Get voice input from 'voice_input.wav' rather than from the microphone.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>voice_loopback</code></summary>

default: `"0"`  
flags: `0x200`  
</details>
<details>
<summary><code>voice_mixer_boost</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>voice_mixer_mute</code></summary>

Saves each speaker's voice data into separate .wav files


default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>voice_mixer_volume</code></summary>

default: `"1.0"`  
flags: `0x80`  
</details>
<details>
<summary><code>voice_positional</code></summary>

default: `"0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>voice_positional_seconds_after_death</code></summary>

default: `"6.0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>voice_recordtofile</code></summary>

Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>voice_scale</code></summary>

Overall volume of voice over IP 0.0-1.0

default: `"1.0"`  
flags: `0x80080`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>voice_threshold</code></summary>

default: `"4000"`  
flags: `0x88`  
</details>
<details>
<summary><code>volume</code></summary>

Sound volume

default: `"1.0"`  
flags: `0x1000080`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>vprof_graphheight</code></summary>

default: `"256"`  
flags: `0x80`  
</details>
<details>
<summary><code>vprof_graphwidth</code></summary>

Draw the vprof graph.

default: `"512"`  
flags: `0x80`  
</details>
<details>
<summary><code>vprof_unaccounted_limit</code></summary>

number of milliseconds that a node must exceed to turn red in the vprof panel

default: `"0.3"`  
flags: `0x80`  
</details>
<details>
<summary><code>vprof_verbose</code></summary>

Set to one to show average and peak times

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>vprof_warningmsec</code></summary>

Above this many milliseconds render the label red to indicate slow code.

default: `"10"`  
flags: `0x80`  
</details>
<details>
<summary><code>xbox_arcade_remaining_trial_time</code></summary>

time remaining in trial mode

default: `"2700.0"`  
flags: `0x1008002`  
</details>

#### Addresses


```
engine.dll!0x00519be8 ConVar adsp_debug
engine.dll!0x005a0b28 ConVar budget_averages_window
engine.dll!0x005a0cf8 ConVar budget_background_alpha
engine.dll!0x005a0ad0 ConVar budget_bargraph_background_alpha
engine.dll!0x005a0bd8 ConVar budget_history_numsamplesvisible
engine.dll!0x005a0a20 ConVar budget_peaks_window
engine.dll!0x005a0b80 ConVar budget_show_averages
engine.dll!0x005a0c30 ConVar budget_show_history
engine.dll!0x005a0a78 ConVar budget_show_peaks
engine.dll!0x005954e0 ConVar bugreporter_uploadasync
engine.dll!0x00595320 ConVar bugreporter_username
engine.dll!0x00591b10 ConVar cl_allowdownload
engine.dll!0x0059e568 ConVar cl_allowupload
engine.dll!0x005957f8 ConVar cl_clock_correction
engine.dll!0x00595640 ConVar cl_clock_correction_adjustment_max_amount
engine.dll!0x00595698 ConVar cl_clock_correction_adjustment_max_offset
engine.dll!0x005957a0 ConVar cl_clock_correction_adjustment_min_offset
engine.dll!0x005956f0 ConVar cl_clock_correction_force_server_tick
engine.dll!0x00595748 ConVar cl_clock_showdebuginfo
engine.dll!0x00595590 ConVar cl_clockdrift_max_ms
engine.dll!0x005955e8 ConVar cl_clockdrift_max_ms_threadmode
engine.dll!0x00589c08 ConVar cl_color
engine.dll!0x0058c0f0 ConVar cl_debug_ugc_downloads
engine.dll!0x00589c60 ConVar cl_decryptdata_key
engine.dll!0x00589cb8 ConVar cl_decryptdata_key_pub
engine.dll!0x0058c098 ConVar cl_download_demoplayer
engine.dll!0x0058c040 ConVar cl_downloadfilter
engine.dll!0x0058b0c0 ConVar cl_entityreport
engine.dll!0x0058b220 ConVar cl_flushentitypacket
engine.dll!0x0058bfe8 ConVar cl_forcepreload
engine.dll!0x00589d10 ConVar cl_hideserverip
engine.dll!0x0058b350 ConVar cl_ignorepackets
engine.dll!0x0058ac98 ConVar cl_interpolate
engine.dll!0x00589b58 ConVar cl_interpolate
engine.dll!0x005899f8 ConVar cl_resend
engine.dll!0x00589a50 ConVar cl_resend_timeout
engine.dll!0x0058bba8 ConVar cl_showevents
engine.dll!0x0058bc00 ConVar cl_showpluginmessages2
engine.dll!0x0059e978 ConVar cl_skipslowpath
engine.dll!0x0058bf90 ConVar cl_timeout
engine.dll!0x0059d678 ConVar clientport
engine.dll!0x00597fe8 ConVar closecaption
engine.dll!0x0058c4d8 ConVar con_enable
engine.dll!0x0058c530 ConVar con_filter_enable
engine.dll!0x0058c588 ConVar con_filter_text
engine.dll!0x0058c5e0 ConVar con_filter_text_out
engine.dll!0x0058c3d0 ConVar con_notifytime
engine.dll!0x0058c2c8 ConVar con_timestamp
engine.dll!0x0058c378 ConVar con_trace
engine.dll!0x0058c428 ConVar contimes
engine.dll!0x00598670 ConVar coop
engine.dll!0x00598618 ConVar deathmatch
engine.dll!0x00595538 ConVar debug_map_crc
engine.dll!0x0058a158 ConVar demo_recordcommands
engine.dll!0x0058cf08 ConVar demo_strict_validation
engine.dll!0x00598828 ConVar developer
engine.dll!0x00596820 ConVar display_game_events
engine.dll!0x0051aa48 ConVar dsp_automatic
engine.dll!0x00519980 ConVar dsp_db_min
engine.dll!0x005199d8 ConVar dsp_db_mixdrop
engine.dll!0x00519878 ConVar dsp_dist_max
engine.dll!0x00519820 ConVar dsp_dist_min
engine.dll!0x0051ad08 ConVar dsp_enhance_stereo
engine.dll!0x0051a998 ConVar dsp_facingaway
engine.dll!0x00519928 ConVar dsp_mix_max
engine.dll!0x005198d0 ConVar dsp_mix_min
engine.dll!0x0051b258 ConVar dsp_off
engine.dll!0x0051b360 ConVar dsp_room
engine.dll!0x0051aaf8 ConVar dsp_slow_cpu
engine.dll!0x0051b2b0 ConVar dsp_spatial
engine.dll!0x0051a9f0 ConVar dsp_speaker
engine.dll!0x0051acb0 ConVar dsp_vol_2ch
engine.dll!0x0051ac58 ConVar dsp_vol_4ch
engine.dll!0x0051ac00 ConVar dsp_vol_5ch
engine.dll!0x0051aba8 ConVar dsp_volume
engine.dll!0x0051a940 ConVar dsp_water
engine.dll!0x0058ca18 ConVar enable_debug_overlays
engine.dll!0x0059f838 ConVar engine_no_focus_sleep
engine.dll!0x0058da40 ConVar fog_enable_water_fog
engine.dll!0x0051c3b0 ConVar force_audio_english
engine.dll!0x0059f708 ConVar fps_max_menu
engine.dll!0x0058b7c0 ConVar fps_screenshot_frequency
engine.dll!0x0058b768 ConVar fps_screenshot_threshold
engine.dll!0x00592858 ConVar host_flush_threshold
engine.dll!0x005987d0 ConVar host_framerate
engine.dll!0x00599170 ConVar host_info_show
engine.dll!0x00599220 ConVar host_map
engine.dll!0x00599118 ConVar host_name_store
engine.dll!0x005990c0 ConVar host_players_show
engine.dll!0x00599068 ConVar host_rules_show
engine.dll!0x005979e8 ConVar host_sleep
engine.dll!0x00598880 ConVar host_timescale
engine.dll!0x0059d598 ConVar hostip
engine.dll!0x0059d3e0 ConVar hostport
engine.dll!0x0059c148 ConVar in_forceuser
engine.dll!0x0059da00 ConVar ip
engine.dll!0x0059dc00 ConVar ip_relay
engine.dll!0x0059d490 ConVar ip_steam
engine.dll!0x0059dc58 ConVar ip_tv
engine.dll!0x0059d7c8 ConVar ip_tv1
engine.dll!0x0059c6b0 ConVar lightcache_maxmiss
engine.dll!0x0059c600 ConVar mat_ambient_light_b
engine.dll!0x0059c308 ConVar mat_ambient_light_g
engine.dll!0x0059c658 ConVar mat_ambient_light_r
engine.dll!0x0058f478 ConVar mat_bumpbasis
engine.dll!0x0058c170 ConVar mat_colorcorrection
engine.dll!0x0058ef00 ConVar mat_debugalttab
engine.dll!0x0058f218 ConVar mat_depthbias_normal
engine.dll!0x00589de8 ConVar mat_dynamic_tonemapping
engine.dll!0x00589ef0 ConVar mat_force_tonemap_scale
engine.dll!0x0058d8e0 ConVar mat_forcedynamic
engine.dll!0x0058f840 ConVar mat_fullbright
engine.dll!0x0058ffd8 ConVar mat_loadtextures
engine.dll!0x0058f790 ConVar mat_luxels
engine.dll!0x0058efb0 ConVar mat_monitorgamma
engine.dll!0x0058f110 ConVar mat_monitorgamma_tv_enabled
engine.dll!0x0058f7e8 ConVar mat_norendering
engine.dll!0x0058f6e0 ConVar mat_normals
engine.dll!0x0058beb8 ConVar mat_show_texture_memory_usage
engine.dll!0x0058e680 ConVar mat_softwareskin
engine.dll!0x0058dd60 ConVar mat_surfaceid
engine.dll!0x0058ddb8 ConVar mat_surfacemat
engine.dll!0x0058bd10 ConVar mat_texture_list
engine.dll!0x0058bdb0 ConVar mat_texture_list_all
engine.dll!0x0058be60 ConVar mat_texture_list_view
engine.dll!0x0058f738 ConVar mat_wireframe
engine.dll!0x00597b60 ConVar mem_incremental_compact_rate
engine.dll!0x0058fd10 ConVar mod_dynamicloadpause
engine.dll!0x0058fdc0 ConVar mod_dynamicloadspew
engine.dll!0x0058fd68 ConVar mod_dynamicloadthrottle
engine.dll!0x0058fcb8 ConVar mod_dynamicunloadtex
engine.dll!0x0058fc60 ConVar mod_dynamicunloadtime
engine.dll!0x0059cb58 ConVar net_blockmsg
engine.dll!0x0059d028 ConVar net_droponsendoverflow
engine.dll!0x0059d5f0 ConVar net_droppackets
engine.dll!0x0058b560 ConVar net_earliertempents
engine.dll!0x0059d8f8 ConVar net_fakejitter
engine.dll!0x0059d438 ConVar net_fakelag
engine.dll!0x0059dba8 ConVar net_fakeloss
engine.dll!0x0059dcb0 ConVar net_maxroutable
engine.dll!0x0059d950 ConVar net_public_adr
engine.dll!0x0059dd08 ConVar net_queue_trace
engine.dll!0x00591870 ConVar net_showreliablesounds
engine.dll!0x0059d540 ConVar net_showsplits
engine.dll!0x0059cd68 ConVar net_showudp
engine.dll!0x0059ca50 ConVar net_showudp_oob
engine.dll!0x0059d080 ConVar net_showudp_remoteonly
engine.dll!0x0059da58 ConVar net_splitrate
engine.dll!0x0059d280 ConVar net_steamcnx_allowrelay
engine.dll!0x0059d1a8 ConVar net_steamcnx_enabled
engine.dll!0x0059d150 ConVar net_threaded_socket_burst_cap
engine.dll!0x0059d200 ConVar net_threaded_socket_recovery_rate
engine.dll!0x0059d2d8 ConVar net_threaded_socket_recovery_time
engine.dll!0x005981a0 ConVar next
engine.dll!0x00595998 ConVar occlusion_old
engine.dll!0x00596588 ConVar occlusion_test_async_jitter
engine.dll!0x00596530 ConVar occlusion_test_async_move_tolerance
engine.dll!0x00596690 ConVar occlusion_test_jump_margin
engine.dll!0x005965e0 ConVar occlusion_test_margins
engine.dll!0x00596710 ConVar occlusion_test_shadow_max_distance
engine.dll!0x0059dfd0 ConVar paint_alpha_offset_enabled
engine.dll!0x0059df78 ConVar paint_max_surface_border_alpha
engine.dll!0x0059e130 ConVar paint_min_valid_alpha_value
engine.dll!0x0059e188 ConVar paintsplat_bias
engine.dll!0x0059e0d8 ConVar paintsplat_max_alpha_noise
engine.dll!0x0059e028 ConVar paintsplat_noise_enabled
engine.dll!0x005a3958 ConVar panel_test_title_safe
engine.dll!0x00589b00 ConVar password
engine.dll!0x005904a8 ConVar r_ClipAreaFrustums
engine.dll!0x00590450 ConVar r_ClipAreaPortals
engine.dll!0x00595cd8 ConVar r_DispBuildable
engine.dll!0x00595c80 ConVar r_DispWalkable
engine.dll!0x00589e98 ConVar r_DrawBeams
engine.dll!0x00595c28 ConVar r_DrawDisp
engine.dll!0x0058dfd0 ConVar r_DrawModelLightOrigin
engine.dll!0x00590660 ConVar r_DrawPortals
engine.dll!0x0058eb90 ConVar r_ambientfraction
engine.dll!0x0059c490 ConVar r_ambientlightingonly
engine.dll!0x0059c7b8 ConVar r_avglight
engine.dll!0x0058d338 ConVar r_avglightmap
engine.dll!0x005910b8 ConVar r_brush_queue_mode
engine.dll!0x0059e920 ConVar r_colorstaticprops
engine.dll!0x0058e2b8 ConVar r_debugrandomstaticlighting
engine.dll!0x0059ebc8 ConVar r_disable_static_prop_loading
engine.dll!0x0058d3e8 ConVar r_dlightsenable
engine.dll!0x0058f580 ConVar r_drawbrushmodels
engine.dll!0x00590978 ConVar r_drawdecals
engine.dll!0x0058e7e0 ConVar r_drawentities
engine.dll!0x0058d9e8 ConVar r_drawfuncdetail
engine.dll!0x0058d938 ConVar r_drawleaf
engine.dll!0x0058ec98 ConVar r_drawlightcache
engine.dll!0x0059c438 ConVar r_drawlightcache
engine.dll!0x0058d2e0 ConVar r_drawlightinfo
engine.dll!0x0058d288 ConVar r_drawlights
engine.dll!0x0058dec8 ConVar r_drawmodelstatsoverlay
engine.dll!0x0058df20 ConVar r_drawmodelstatsoverlaydistance
engine.dll!0x0058df78 ConVar r_drawmodelstatsoverlayfilter
engine.dll!0x0058eda0 ConVar r_drawmodelstatsoverlaymax
engine.dll!0x0058ed48 ConVar r_drawmodelstatsoverlaymin
engine.dll!0x0058de70 ConVar r_drawskybox
engine.dll!0x0059eb70 ConVar r_drawstaticprops
engine.dll!0x0058d888 ConVar r_drawtranslucentworld
engine.dll!0x005a05b0 ConVar r_drawvgui
engine.dll!0x0058d990 ConVar r_drawworld
engine.dll!0x00590920 ConVar r_dscale_basefov
engine.dll!0x005908c8 ConVar r_dscale_fardist
engine.dll!0x00590870 ConVar r_dscale_farscale
engine.dll!0x00590818 ConVar r_dscale_neardist
engine.dll!0x005907c0 ConVar r_dscale_nearscale
engine.dll!0x0058f688 ConVar r_dynamic
engine.dll!0x0058d6d0 ConVar r_dynamiclighting
engine.dll!0x0058e080 ConVar r_entity
engine.dll!0x0058e4c8 ConVar r_eyemove
engine.dll!0x0058e520 ConVar r_eyeshift_x
engine.dll!0x0058e578 ConVar r_eyeshift_y
engine.dll!0x0058e5d0 ConVar r_eyeshift_z
engine.dll!0x0058e628 ConVar r_eyesize
engine.dll!0x00590f98 ConVar r_flashlightclip
engine.dll!0x00590ff0 ConVar r_flashlightdrawclip
engine.dll!0x00591048 ConVar r_flashlightscissor
engine.dll!0x0058ea48 ConVar r_ignoreStaticColorChecksum
engine.dll!0x0058e368 ConVar r_itemblinkmax
engine.dll!0x0058e3c0 ConVar r_itemblinkrate
engine.dll!0x0059c2b0 ConVar r_lightcache_numambientsamples
engine.dll!0x0059c540 ConVar r_lightcache_radiusfactor
engine.dll!0x0059c3b8 ConVar r_lightcachecenter
engine.dll!0x0058ec40 ConVar r_lightcachemodel
engine.dll!0x0058e130 ConVar r_lightinterp
engine.dll!0x0058f5d8 ConVar r_lightmap
engine.dll!0x0058f630 ConVar r_lightstyle
engine.dll!0x0059c8d0 ConVar r_lockpvs
engine.dll!0x0058ecf0 ConVar r_modelAmbientMin
engine.dll!0x0058e940 ConVar r_modelwireframedecal
engine.dll!0x0058e6d8 ConVar r_nohw
engine.dll!0x0058e730 ConVar r_nosw
engine.dll!0x0059c820 ConVar r_novis
engine.dll!0x00590088 ConVar r_occlusionspew
engine.dll!0x0059c5a8 ConVar r_oldlightselection
engine.dll!0x0059e828 ConVar r_partition_level
engine.dll!0x005905b0 ConVar r_portalsopenall
engine.dll!0x0058e418 ConVar r_proplightingpooling
engine.dll!0x0059c360 ConVar r_radiosity
engine.dll!0x0059e8c8 ConVar r_shadow_deferred
engine.dll!0x00590b68 ConVar r_shadowids
engine.dll!0x00590ab8 ConVar r_shadows_gamecontrol
engine.dll!0x00590b10 ConVar r_shadowwireframe
engine.dll!0x0058e470 ConVar r_showenvcubemap
engine.dll!0x0058e8e8 ConVar r_skin
engine.dll!0x0058e9f0 ConVar r_slowpathwireframe
engine.dll!0x005901e8 ConVar r_visocclusion
engine.dll!0x0058d5c8 ConVar r_visualizelighttraces
engine.dll!0x0058d620 ConVar r_visualizelighttracesshowfulltrace
engine.dll!0x0058d570 ConVar r_visualizetraces
engine.dll!0x00591bc0 ConVar replay_debug
engine.dll!0x0051aaa0 ConVar room_type
engine.dll!0x0059fee0 ConVar rpt_vprof_time
engine.dll!0x005a1448 ConVar showbudget_texture
engine.dll!0x00598360 ConVar singlestep
engine.dll!0x00598778 ConVar skill
engine.dll!0x00519310 ConVar snd_deathcamera_volume
engine.dll!0x0051a6d8 ConVar snd_debug_panlaw
engine.dll!0x0051b998 ConVar snd_disable_mixer_duck
engine.dll!0x0051b940 ConVar snd_disable_mixer_solo
engine.dll!0x0051a280 ConVar snd_duckerattacktime
engine.dll!0x0051a2d8 ConVar snd_duckerreleasetime
engine.dll!0x0051a330 ConVar snd_duckerthreshold
engine.dll!0x0051a388 ConVar snd_ducking_off
engine.dll!0x0051a228 ConVar snd_ducktovolume
engine.dll!0x00519a88 ConVar snd_dvar_dist_max
engine.dll!0x00519a30 ConVar snd_dvar_dist_min
engine.dll!0x00519100 ConVar snd_dzmusic_volume
engine.dll!0x0051a178 ConVar snd_filter
engine.dll!0x0059e618 ConVar snd_foliage_db_loss
engine.dll!0x0059e778 ConVar snd_gain
engine.dll!0x0059e6c8 ConVar snd_gain_max
engine.dll!0x0059e5c0 ConVar snd_gain_min
engine.dll!0x00518a70 ConVar snd_hrtf_distance_behind
engine.dll!0x005187b0 ConVar snd_hrtf_lerp_max_distance
engine.dll!0x00518758 ConVar snd_hrtf_lerp_min_distance
engine.dll!0x0051c0f0 ConVar snd_hrtf_stereo_blend
engine.dll!0x0051c148 ConVar snd_hrtf_voice_delay
engine.dll!0x0051b470 ConVar snd_hrtf_volume
engine.dll!0x00518700 ConVar snd_hwcompat
engine.dll!0x0051b890 ConVar snd_list
engine.dll!0x00519260 ConVar snd_mapobjective_volume
engine.dll!0x00518b48 ConVar snd_max_same_sounds
engine.dll!0x00518ba0 ConVar snd_max_same_weapon_sounds
engine.dll!0x00519158 ConVar snd_menumusic_volume
engine.dll!0x005194c8 ConVar snd_mix_async
engine.dll!0x00519520 ConVar snd_mix_async_onetime_reset
engine.dll!0x005193c0 ConVar snd_mixahead
engine.dll!0x0051b7e0 ConVar snd_mixer_master_dsp
engine.dll!0x0051b788 ConVar snd_mixer_master_level
engine.dll!0x00519578 ConVar snd_music_volume_onetime_reset_2
engine.dll!0x00519050 ConVar snd_musicvolume_multiplier_inoverlay
engine.dll!0x005195d0 ConVar snd_mute_losefocus
engine.dll!0x00519368 ConVar snd_mvp_volume
engine.dll!0x00519b90 ConVar snd_obscured_gain_dB
engine.dll!0x0051c9e8 ConVar snd_occlusion_bounces
engine.dll!0x0051c7d8 ConVar snd_occlusion_collide_min_distance
engine.dll!0x0051c8e0 ConVar snd_occlusion_eq_high
engine.dll!0x0051c830 ConVar snd_occlusion_eq_low
engine.dll!0x0051c888 ConVar snd_occlusion_eq_mid
engine.dll!0x0051c780 ConVar snd_occlusion_indirect_max
engine.dll!0x0051c728 ConVar snd_occlusion_indirect_min
engine.dll!0x0051c6d0 ConVar snd_occlusion_indirect_radius
engine.dll!0x0051c5c8 ConVar snd_occlusion_material_override
engine.dll!0x0051c938 ConVar snd_occlusion_no_eq_scale
engine.dll!0x0051c570 ConVar snd_occlusion_pos_override
engine.dll!0x0051c990 ConVar snd_occlusion_rays
engine.dll!0x0051c620 ConVar snd_occlusion_visualize
engine.dll!0x0051c678 ConVar snd_occlusion_visualize_filter
engine.dll!0x0051c518 ConVar snd_op_test_convar
engine.dll!0x0051b4c8 ConVar snd_pause_all
engine.dll!0x00518fa0 ConVar snd_pitchquality
engine.dll!0x00519b38 ConVar snd_pre_gain_dist_falloff
engine.dll!0x0051c358 ConVar snd_prefetch_common
engine.dll!0x0051ab50 ConVar snd_profile
engine.dll!0x00518650 ConVar snd_rear_speaker_scale
engine.dll!0x0059e720 ConVar snd_refdist
engine.dll!0x005189c0 ConVar snd_report_format_sound
engine.dll!0x00518968 ConVar snd_report_loop_sound
engine.dll!0x005188b8 ConVar snd_report_start_sound
engine.dll!0x00518910 ConVar snd_report_stop_sound
engine.dll!0x00518a18 ConVar snd_report_verbose_error
engine.dll!0x00519208 ConVar snd_roundend_volume
engine.dll!0x005191b0 ConVar snd_roundstart_volume
engine.dll!0x00518de8 ConVar snd_show
engine.dll!0x00518e98 ConVar snd_show_filter
engine.dll!0x0051b838 ConVar snd_showclassname
engine.dll!0x0051b8e8 ConVar snd_showmixer
engine.dll!0x00519ae0 ConVar snd_showstart
engine.dll!0x0051cc50 ConVar snd_sos_list_operator_updates
engine.dll!0x0051a1d0 ConVar snd_sos_show_block_debug
engine.dll!0x005186a8 ConVar snd_sos_show_client_rcv
engine.dll!0x0051cf08 ConVar snd_sos_show_operator_entry_filter
engine.dll!0x0051cb48 ConVar snd_sos_show_operator_init
engine.dll!0x0051cbf8 ConVar snd_sos_show_operator_parse
engine.dll!0x0051ce58 ConVar snd_sos_show_operator_prestart
engine.dll!0x0051ce00 ConVar snd_sos_show_operator_shutdown
engine.dll!0x0051ceb0 ConVar snd_sos_show_operator_start
engine.dll!0x0051ca98 ConVar snd_sos_show_operator_stop_entry
engine.dll!0x0051cba0 ConVar snd_sos_show_operator_updates
engine.dll!0x0051caf0 ConVar snd_sos_show_queuetotrack
engine.dll!0x0051ccd0 ConVar snd_sos_show_startqueue
engine.dll!0x0051a730 ConVar snd_surround_speakers
engine.dll!0x005192b8 ConVar snd_tensecondwarning_volume
engine.dll!0x00518f48 ConVar snd_visualize
engine.dll!0x00519628 ConVar sound_device_override
engine.dll!0x00591660 ConVar spec_replay_enable
engine.dll!0x005973b8 ConVar spec_replay_leadup_time
engine.dll!0x005916b8 ConVar spec_replay_message_time
engine.dll!0x00591920 ConVar spec_replay_on_death
engine.dll!0x00591b68 ConVar spec_replay_rate_base
engine.dll!0x00591710 ConVar spec_replay_rate_limit
engine.dll!0x005918c8 ConVar sv_allow_legacy_cmd_execution_from_client
engine.dll!0x00594cc8 ConVar sv_allow_wait_command
engine.dll!0x00591558 ConVar sv_allowdownload
engine.dll!0x005915b0 ConVar sv_allowupload
engine.dll!0x00594e80 ConVar sv_alternateticks
engine.dll!0x00592cf8 ConVar sv_client_cmdrate_difference
engine.dll!0x00592da8 ConVar sv_client_max_interp_ratio
engine.dll!0x00592d50 ConVar sv_client_min_interp_ratio
engine.dll!0x00592e00 ConVar sv_client_predict
engine.dll!0x005932d8 ConVar sv_consistency
engine.dll!0x00592ae8 ConVar sv_contact
engine.dll!0x00591f90 ConVar sv_creationtickcheck
engine.dll!0x00593578 ConVar sv_debugmanualmode
engine.dll!0x00592bf0 ConVar sv_downloadurl
engine.dll!0x0059dd60 ConVar sv_dumpstringtables
engine.dll!0x00591138 ConVar sv_duplicate_playernames_ok
engine.dll!0x00593520 ConVar sv_enable_delta_packing
engine.dll!0x005937f0 ConVar sv_forcepreload
engine.dll!0x00592750 ConVar sv_hibernate_ms
engine.dll!0x005927a8 ConVar sv_hibernate_ms_vgui
engine.dll!0x00592800 ConVar sv_hibernate_postgame_delay
engine.dll!0x005926f8 ConVar sv_hibernate_punt_tv_clients
engine.dll!0x00595060 ConVar sv_hosting_lobby
engine.dll!0x00592a38 ConVar sv_lan
engine.dll!0x00592358 ConVar sv_log_onefile
engine.dll!0x005923b0 ConVar sv_logbans
engine.dll!0x00591fe8 ConVar sv_logblocks
engine.dll!0x00592300 ConVar sv_logecho
engine.dll!0x00592250 ConVar sv_logfile
engine.dll!0x005922a8 ConVar sv_logflush
engine.dll!0x005921f8 ConVar sv_logsdir
engine.dll!0x00592408 ConVar sv_logsecret
engine.dll!0x00592460 ConVar sv_logsocket2
engine.dll!0x005924b8 ConVar sv_logsocket2_substr
engine.dll!0x005917c0 ConVar sv_max_dropped_packets_to_process
engine.dll!0x005921a0 ConVar sv_max_queries_sec
engine.dll!0x00592098 ConVar sv_max_queries_sec_global
engine.dll!0x005920f0 ConVar sv_max_queries_tracked_ips_max
engine.dll!0x00592040 ConVar sv_max_queries_tracked_ips_prune
engine.dll!0x00592148 ConVar sv_max_queries_window
engine.dll!0x00592ca0 ConVar sv_maxcmdrate
engine.dll!0x00591348 ConVar sv_maxrate
engine.dll!0x005913f8 ConVar sv_maxupdaterate
engine.dll!0x00593048 ConVar sv_maxuptimelimit
engine.dll!0x00592f98 ConVar sv_memlimit
engine.dll!0x00592c48 ConVar sv_mincmdrate
engine.dll!0x005913a0 ConVar sv_minrate
engine.dll!0x00591450 ConVar sv_minupdaterate
engine.dll!0x00592ff0 ConVar sv_minuptimelimit
engine.dll!0x00593628 ConVar sv_parallel_packentities
engine.dll!0x005930c8 ConVar sv_parallel_sendsnapshot
engine.dll!0x00592a90 ConVar sv_pausable
engine.dll!0x00592988 ConVar sv_pure_consensus
engine.dll!0x005931d0 ConVar sv_pure_kick_clients
engine.dll!0x005929e0 ConVar sv_pure_retiretime
engine.dll!0x00593228 ConVar sv_pure_trace
engine.dll!0x00591818 ConVar sv_quota_stringcmdspersecond
engine.dll!0x00593920 ConVar sv_rcon_whitelist_address
engine.dll!0x00595168 ConVar sv_region
engine.dll!0x00591298 ConVar sv_reliableavatardata
engine.dll!0x00591500 ConVar sv_replaybots
engine.dll!0x00594f30 ConVar sv_reservation_tickrate_adjustment
engine.dll!0x005950b8 ConVar sv_reservation_timeout
engine.dll!0x00591cf0 ConVar sv_show_cull_props
engine.dll!0x00593b30 ConVar sv_steamauth_enforce
engine.dll!0x00594c70 ConVar sv_steamgroup_exclusive
engine.dll!0x005914a8 ConVar sv_stressbots
engine.dll!0x0058b2a0 ConVar sv_unlockedchapters
engine.dll!0x005934c8 ConVar sv_validate_edict_change_infos
engine.dll!0x00594dd0 ConVar sv_visiblemaxplayers
engine.dll!0x00519ee8 ConVar sv_voice_proximity_minvolume
engine.dll!0x00589468 ConVar sv_voice_proximity_use_falloff
engine.dll!0x00593398 ConVar sv_voicecodec
engine.dll!0x00592b98 ConVar sv_voiceenable
engine.dll!0x0059f410 ConVar sys_minidumpspewlines
engine.dll!0x005a1740 ConVar texture_budget_background_alpha
engine.dll!0x0059e7d0 ConVar think_trace_limit
engine.dll!0x005971b0 ConVar tv_advertise_watchable
engine.dll!0x005935d0 ConVar tv_allow_camera_man_override
engine.dll!0x00597840 ConVar tv_autorecord
engine.dll!0x00596ee0 ConVar tv_autoretry
engine.dll!0x00596af0 ConVar tv_broadcast_drop_fragments
engine.dll!0x00596c20 ConVar tv_broadcast_keyframe_interval
engine.dll!0x00596a40 ConVar tv_broadcast_keyframe_interval1
engine.dll!0x00596ba0 ConVar tv_broadcast_max_requests
engine.dll!0x00596b48 ConVar tv_broadcast_max_requests1
engine.dll!0x00596a98 ConVar tv_broadcast_origin_auth
engine.dll!0x005969e8 ConVar tv_broadcast_origin_auth1
engine.dll!0x00596c78 ConVar tv_broadcast_startup_resend_interval
engine.dll!0x00596990 ConVar tv_broadcast_terminate
engine.dll!0x005976b8 ConVar tv_broadcast_url
engine.dll!0x00597738 ConVar tv_broadcast_url1
engine.dll!0x00596cd0 ConVar tv_chatgroupsize
engine.dll!0x00596d80 ConVar tv_chattimelimit
engine.dll!0x00597790 ConVar tv_debug
engine.dll!0x00597638 ConVar tv_deltacache
engine.dll!0x00597158 ConVar tv_dispatchmode
engine.dll!0x00597230 ConVar tv_dispatchweight
engine.dll!0x005974b0 ConVar tv_enable_delta_frames
engine.dll!0x00596fb8 ConVar tv_encryptdata_key
engine.dll!0x00597508 ConVar tv_encryptdata_key_pub
engine.dll!0x00597898 ConVar tv_maxclients
engine.dll!0x005978f0 ConVar tv_maxclients_relayreserved
engine.dll!0x00596dd8 ConVar tv_maxrate
engine.dll!0x0058b2f8 ConVar tv_nochat
engine.dll!0x00597288 ConVar tv_overridemaster
engine.dll!0x00597588 ConVar tv_password
engine.dll!0x0058d068 ConVar tv_playcast_delay_prediction
engine.dll!0x0058a0d8 ConVar tv_playcast_delay_resync
engine.dll!0x0058d118 ConVar tv_playcast_max_rcvage
engine.dll!0x0058d010 ConVar tv_playcast_max_rtdelay
engine.dll!0x0058cf60 ConVar tv_playcast_origin_auth
engine.dll!0x0058cfb8 ConVar tv_playcast_retry_timeout
engine.dll!0x0059d9a8 ConVar tv_port
engine.dll!0x0059d878 ConVar tv_port1
engine.dll!0x00596d28 ConVar tv_relaypassword
engine.dll!0x00597080 ConVar tv_relayvoice
engine.dll!0x00596f38 ConVar tv_snapshotrate
engine.dll!0x00596e30 ConVar tv_snapshotrate1
engine.dll!0x00596e88 ConVar tv_timeout
engine.dll!0x00597948 ConVar tv_transmitall
engine.dll!0x005a0fb8 ConVar vgui_drawtree
engine.dll!0x0051d328 ConVar voice_caster_enable
engine.dll!0x0051d118 ConVar voice_caster_scale
engine.dll!0x0051d2d0 ConVar voice_enable
engine.dll!0x0051d3d8 ConVar voice_forcemicrecord
engine.dll!0x00598b20 ConVar voice_inputfromfile
engine.dll!0x0051cf60 ConVar voice_loopback
engine.dll!0x005893b8 ConVar voice_mixer_boost
engine.dll!0x00589360 ConVar voice_mixer_mute
engine.dll!0x00589410 ConVar voice_mixer_volume
engine.dll!0x005894c0 ConVar voice_positional
engine.dll!0x00519f40 ConVar voice_positional_seconds_after_death
engine.dll!0x00598c98 ConVar voice_recordtofile
engine.dll!0x0051d0c0 ConVar voice_scale
engine.dll!0x0051d380 ConVar voice_threshold
engine.dll!0x00518ff8 ConVar volume
engine.dll!0x005a1848 ConVar vprof_graphheight
engine.dll!0x005a17f0 ConVar vprof_graphwidth
engine.dll!0x005a1988 ConVar vprof_unaccounted_limit
engine.dll!0x005a1930 ConVar vprof_verbose
engine.dll!0x005a19e0 ConVar vprof_warningmsec
engine.dll!0x005a0438 ConVar xbox_arcade_remaining_trial_time
```

### ConCommands


<details>
<summary><code>+mat_texture_list</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+showbudget</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>+showbudget_texture</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>+showbudget_texture_global</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>+showvprof</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+vgui_drawtree</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+voicerecord</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-mat_texture_list</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-showbudget</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>-showbudget_texture</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>-showbudget_texture_global</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>-showvprof</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-vgui_drawtree</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-voicerecord</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>BindToggle</code></summary>

Performs a bind <key> "increment var <cvar> 0 1 1"

flags: `0x0`  
</details>
<details>
<summary><code>Test_Loop</code></summary>

Test_Loop <loop name> - loop back to the specified loop start point unconditionally.

flags: `0x4000`  
</details>
<details>
<summary><code>Test_LoopCount</code></summary>

Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.

flags: `0x4000`  
</details>
<details>
<summary><code>Test_LoopForNumSeconds</code></summary>

Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.

flags: `0x4000`  
</details>
<details>
<summary><code>Test_RandomChance</code></summary>

Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.

flags: `0x4000`  
</details>
<details>
<summary><code>Test_RunFrame</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>Test_SendKey</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>Test_StartLoop</code></summary>

Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.

flags: `0x4000`  
</details>
<details>
<summary><code>Test_StartScript</code></summary>

Start a test script running..

flags: `0x4000`  
</details>
<details>
<summary><code>Test_Wait</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>Test_WaitForCheckPoint</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>TransmitEvents</code></summary>

Transmits Game Events to <address:port>

flags: `0x2`  
</details>
<details>
<summary><code>_autosave</code></summary>

Autosave

flags: `0x0`  
</details>
<details>
<summary><code>_autosavedangerous</code></summary>

AutoSaveDangerous

flags: `0x0`  
</details>
<details>
<summary><code>_bugreporter_restart</code></summary>

Restarts bug reporter .dll

flags: `0x0`  
</details>
<details>
<summary><code>_record</code></summary>

Record a demo incrementally.

flags: `0x20000`  
</details>
<details>
<summary><code>_restart</code></summary>

Shutdown and restart the engine.

flags: `0x0`  
</details>
<details>
<summary><code>addip</code></summary>

Add an IP address to the ban list.

flags: `0x0`  
</details>
<details>
<summary><code>adsp_reset_nodes</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>alias</code></summary>

Alias a command.

flags: `0x0`  
</details>
<details>
<summary><code>askconnect_accept</code></summary>

Accept a redirect request by the server.

flags: `0x20000`  
</details>
<details>
<summary><code>asw_engine_finished_building_map</code></summary>

Notify engine that we've finished building a map

flags: `0x0`  
</details>
<details>
<summary><code>audit_save_in_memory</code></summary>

Audit the memory usage and files in the save-to-memory system

flags: `0x0`  
</details>
<details>
<summary><code>autosave</code></summary>

Autosave

flags: `0x0`  
</details>
<details>
<summary><code>autosavedangerous</code></summary>

AutoSaveDangerous

flags: `0x0`  
</details>
<details>
<summary><code>autosavedangerousissafe</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>banid</code></summary>

Add a user ID to the ban list.

flags: `0x0`  
</details>
<details>
<summary><code>banip</code></summary>

Add an IP address to the ban list.

flags: `0x0`  
</details>
<details>
<summary><code>bench_end</code></summary>

Ends gathering of info.

flags: `0x4000`  
</details>
<details>
<summary><code>bench_start</code></summary>

Starts gathering of info. Arguments: filename to write results into

flags: `0x4000`  
</details>
<details>
<summary><code>bench_upload</code></summary>

Uploads most recent benchmark stats to the Valve servers.

flags: `0x4000`  
</details>
<details>
<summary><code>benchframe</code></summary>

Takes a snapshot of a particular frame in a time demo.

flags: `0x0`  
</details>
<details>
<summary><code>bind</code></summary>

Bind a key.

flags: `0x0`  
</details>
<details>
<summary><code>bind_osx</code></summary>

Bind a key for OSX only.

flags: `0x0`  
</details>
<details>
<summary><code>blackbox_dump</code></summary>

Dump the contents of the blackbox

flags: `0x24002`  
</details>
<details>
<summary><code>blackbox_record</code></summary>

Record an entry into the blackbox

flags: `0x20000`  
</details>
<details>
<summary><code>box</code></summary>

Draw a debug box.

flags: `0x4000`  
</details>
<details>
<summary><code>budget_toggle_group</code></summary>

Turn a budget group on/off

flags: `0x0`  
</details>
<details>
<summary><code>bug</code></summary>

Show the bug reporting UI.

flags: `0x20000`  
</details>
<details>
<summary><code>buildcubemaps</code></summary>

Rebuild cubemaps.

flags: `0x0`  
</details>
<details>
<summary><code>buildmodelforworld</code></summary>

buildmodelforworld

flags: `0x0`  
</details>
<details>
<summary><code>cache_print</code></summary>

cache_print [section]
Print out contents of cache memory.

flags: `0x0`  
</details>
<details>
<summary><code>cache_print_lru</code></summary>

cache_print_lru [section]
Print out contents of cache memory.

flags: `0x0`  
</details>
<details>
<summary><code>cache_print_summary</code></summary>

cache_print_summary [section]
Print out a summary contents of cache memory.

flags: `0x0`  
</details>
<details>
<summary><code>changelevel</code></summary>

Change server to the specified map

flags: `0x20000`  
</details>
<details>
<summary><code>changelevel2</code></summary>

Transition to the specified map in single player

flags: `0x20000`  
</details>
<details>
<summary><code>cl_fullupdate</code></summary>

Forces the server to send a full update packet

flags: `0x4000`  
</details>
<details>
<summary><code>cl_precacheinfo</code></summary>

Show precache info (client).

flags: `0x0`  
</details>
<details>
<summary><code>cl_showents</code></summary>

Dump entity list to console.

flags: `0x4000`  
</details>
<details>
<summary><code>cl_view</code></summary>

Set the view entity index.

flags: `0x4000`  
</details>
<details>
<summary><code>clear</code></summary>

Clear all console output.

flags: `0x20000`  
</details>
<details>
<summary><code>cmd</code></summary>

Forward command to server.

flags: `0x0`  
</details>
<details>
<summary><code>cmd1</code></summary>

sets userinfo string for split screen player in slot 1

flags: `0x0`  
</details>
<details>
<summary><code>cmd2</code></summary>

sets userinfo string for split screen player in slot 2

flags: `0x0`  
</details>
<details>
<summary><code>cmd3</code></summary>

sets userinfo string for split screen player in slot 3

flags: `0x0`  
</details>
<details>
<summary><code>cmd4</code></summary>

sets userinfo string for split screen player in slot 4

flags: `0x0`  
</details>
<details>
<summary><code>colorcorrectionui</code></summary>

Show/hide the color correction tools UI.

flags: `0x4000`  
</details>
<details>
<summary><code>con_min_severity</code></summary>

Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.

flags: `0x40000000`  
</details>
<details>
<summary><code>connect</code></summary>

Connect to specified server.

flags: `0x20000`  
</details>
<details>
<summary><code>connect_splitscreen</code></summary>

Connect to specified server. With multiple players.

flags: `0xa0010`  
</details>
<details>
<summary><code>crash</code></summary>

Cause the engine to crash (Debug!!)

flags: `0x4000`  
</details>
<details>
<summary><code>cvarlist</code></summary>

Show the list of convars/concommands.

flags: `0x0`  
</details>
<details>
<summary><code>debug_drawbox</code></summary>

Create debug box

flags: `0x4000`  
</details>
<details>
<summary><code>debug_drawdisp_boundbox</code></summary>

Create debug boxes for invalid displacements

flags: `0x4000`  
</details>
<details>
<summary><code>demo_goto</code></summary>

Skips to location in demo.

flags: `0x0`  
</details>
<details>
<summary><code>demo_gototick</code></summary>

Skips to a tick in demo.

flags: `0x0`  
</details>
<details>
<summary><code>demo_info</code></summary>

Print information about currently playing demo.

flags: `0x0`  
</details>
<details>
<summary><code>demo_listhighlights</code></summary>

List all highlights data for the demo.

flags: `0x0`  
</details>
<details>
<summary><code>demo_listimportantticks</code></summary>

List all important ticks in the demo.

flags: `0x0`  
</details>
<details>
<summary><code>demo_pause</code></summary>

Pauses demo playback.

flags: `0x0`  
</details>
<details>
<summary><code>demo_resume</code></summary>

Resumes demo playback.

flags: `0x0`  
</details>
<details>
<summary><code>demo_timescale</code></summary>

Sets demo replay speed.

flags: `0x0`  
</details>
<details>
<summary><code>demo_togglepause</code></summary>

Toggles demo playback.

flags: `0x0`  
</details>
<details>
<summary><code>demolist</code></summary>

Print demo sequence list.

flags: `0x0`  
</details>
<details>
<summary><code>demos</code></summary>

Demo demo file sequence.

flags: `0x0`  
</details>
<details>
<summary><code>demoui</code></summary>

Show/hide the demo player UI.

flags: `0x20000`  
</details>
<details>
<summary><code>devshots_nextmap</code></summary>

Used by the devshots system to go to the next map in the devshots maplist.

flags: `0x0`  
</details>
<details>
<summary><code>devshots_screenshot</code></summary>

Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.

flags: `0x20000`  
</details>
<details>
<summary><code>differences</code></summary>

Show all convars which are not at their default values.

flags: `0x0`  
</details>
<details>
<summary><code>disconnect</code></summary>

Disconnect game from server.

flags: `0x10000000`  
</details>
<details>
<summary><code>disp_list_all_collideable</code></summary>

List all collideable displacements

flags: `0x0`  
</details>
<details>
<summary><code>display_elapsedtime</code></summary>

Displays how much time has elapsed since the game started

flags: `0x4000`  
</details>
<details>
<summary><code>dsp_reload</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>dti_flush</code></summary>

Write out the datatable instrumentation files (you must run with -dti for this to work).

flags: `0x0`  
</details>
<details>
<summary><code>dumpstringtables</code></summary>

Print string tables to console.

flags: `0x0`  
</details>
<details>
<summary><code>echo</code></summary>

Echo text to console.

flags: `0x10000000`  
</details>
<details>
<summary><code>editdemo</code></summary>

Edit a recorded demo file (.dem ).

flags: `0x0`  
</details>
<details>
<summary><code>editor_toggle</code></summary>

Disables the simulation and returns focus to the editor

flags: `0x4000`  
</details>
<details>
<summary><code>endmovie</code></summary>

Stop recording movie frames.

flags: `0x20000`  
</details>
<details>
<summary><code>envmap</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>escape</code></summary>

Escape key pressed.

flags: `0x40000000`  
</details>
<details>
<summary><code>exec</code></summary>

Execute script file.

flags: `0x0`  
</details>
<details>
<summary><code>execifexists</code></summary>

Execute script file if file exists.

flags: `0x0`  
</details>
<details>
<summary><code>execwithwhitelist</code></summary>

Execute script file, only execing convars on a whitelist.

flags: `0x0`  
</details>
<details>
<summary><code>exit</code></summary>

Exit the engine.

flags: `0x0`  
</details>
<details>
<summary><code>findflags</code></summary>

Find concommands by flags.

flags: `0x0`  
</details>
<details>
<summary><code>flush</code></summary>

Flush unlocked cache memory.

flags: `0x4000`  
</details>
<details>
<summary><code>flush_locked</code></summary>

Flush unlocked and locked cache memory.

flags: `0x4000`  
</details>
<details>
<summary><code>fogui</code></summary>

Show/hide fog control UI.

flags: `0x20000`  
</details>
<details>
<summary><code>forcebind</code></summary>

Bind a command to an available key. (forcebind command opt:suggestedKey)

flags: `0x0`  
</details>
<details>
<summary><code>fs_printopenfiles</code></summary>

Show all files currently opened by the engine.

flags: `0x0`  
</details>
<details>
<summary><code>fs_syncdvddevcache</code></summary>

Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.

flags: `0x0`  
</details>
<details>
<summary><code>fs_warning_level</code></summary>

Set the filesystem warning level.

flags: `0x0`  
</details>
<details>
<summary><code>gameui_activate</code></summary>

Shows the game UI

flags: `0x0`  
</details>
<details>
<summary><code>gameui_allowescape</code></summary>

Escape key allowed to hide game UI

flags: `0x0`  
</details>
<details>
<summary><code>gameui_allowescapetoshow</code></summary>

Escape key allowed to show game UI

flags: `0x0`  
</details>
<details>
<summary><code>gameui_hide</code></summary>

Hides the game UI

flags: `0x0`  
</details>
<details>
<summary><code>gameui_preventescape</code></summary>

Escape key doesn't hide game UI

flags: `0x0`  
</details>
<details>
<summary><code>gameui_preventescapetoshow</code></summary>

Escape key doesn't show game UI

flags: `0x0`  
</details>
<details>
<summary><code>heartbeat</code></summary>

Force heartbeat of master servers

flags: `0x0`  
</details>
<details>
<summary><code>help</code></summary>

Find help about a convar/concommand.

flags: `0x0`  
</details>
<details>
<summary><code>hideconsole</code></summary>

Hide the console.

flags: `0x20000`  
</details>
<details>
<summary><code>hltv_replay_status</code></summary>

Show Killer Replay status and some statistics, works on listen or dedicated server.

flags: `0x0`  
</details>
<details>
<summary><code>host_filtered_time_report</code></summary>

Dumps time spent idle in previous frames in ms(dedicated only).

flags: `0x0`  
</details>
<details>
<summary><code>host_reset_config</code></summary>

reset config (for testing) with param as splitscreen index.

flags: `0x0`  
</details>
<details>
<summary><code>host_runofftime</code></summary>

Run off some time without rendering/updating sounds


flags: `0x0`  
</details>
<details>
<summary><code>host_timer_report</code></summary>

Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)

flags: `0x0`  
</details>
<details>
<summary><code>host_writeconfig</code></summary>

Store current settings to config.cfg (or specified .cfg file).

flags: `0x0`  
</details>
<details>
<summary><code>host_writeconfig_ss</code></summary>

Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.

flags: `0x0`  
</details>
<details>
<summary><code>incrementvar</code></summary>

Increment specified convar value.

flags: `0x20000`  
</details>
<details>
<summary><code>ipc_console_disable</code></summary>

Disable IPC console(s)

flags: `0x40020000`  
</details>
<details>
<summary><code>ipc_console_disable_all</code></summary>

Disable all IPC consoles

flags: `0x40020000`  
</details>
<details>
<summary><code>ipc_console_enable</code></summary>

Enable IPC console

flags: `0x40024000`  
</details>
<details>
<summary><code>ipc_console_show</code></summary>

Show status of IPC consoles

flags: `0x40020000`  
</details>
<details>
<summary><code>jpeg</code></summary>

Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.

flags: `0x0`  
</details>
<details>
<summary><code>key_findbinding</code></summary>

Find key bound to specified command string.

flags: `0x0`  
</details>
<details>
<summary><code>key_listboundkeys</code></summary>

List bound keys with bindings.

flags: `0x0`  
</details>
<details>
<summary><code>kick</code></summary>

Kick a player by name.

flags: `0x0`  
</details>
<details>
<summary><code>kickid</code></summary>

Kick a player by userid or uniqueid, with a message.

flags: `0x0`  
</details>
<details>
<summary><code>kickid_ex</code></summary>

Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.

flags: `0x0`  
</details>
<details>
<summary><code>killserver</code></summary>

Shutdown the server.

flags: `0x0`  
</details>
<details>
<summary><code>light_crosshair</code></summary>

Show texture color at crosshair

flags: `0x4000`  
</details>
<details>
<summary><code>lightprobe</code></summary>

Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
.The lightprobe command requires you specify a base file name.


flags: `0x0`  
</details>
<details>
<summary><code>linefile</code></summary>

Parses map leak data from .lin file

flags: `0x4000`  
</details>
<details>
<summary><code>listdemo</code></summary>

List demo file contents.

flags: `0x0`  
</details>
<details>
<summary><code>listid</code></summary>

Lists banned users.

flags: `0x0`  
</details>
<details>
<summary><code>listip</code></summary>

List IP addresses on the ban list.

flags: `0x0`  
</details>
<details>
<summary><code>listmodels</code></summary>

List loaded models.

flags: `0x0`  
</details>
<details>
<summary><code>load</code></summary>

Load a saved game.

flags: `0x0`  
</details>
<details>
<summary><code>log</code></summary>

Enables logging to file, console, and udp < on | off >.

flags: `0x0`  
</details>
<details>
<summary><code>log_color</code></summary>

Set the color of a logging channel.

flags: `0x20000`  
</details>
<details>
<summary><code>log_dumpchannels</code></summary>

Dumps information about all logging channels.

flags: `0x20000`  
</details>
<details>
<summary><code>log_flags</code></summary>

Set the flags on a logging channel.

flags: `0x20000`  
</details>
<details>
<summary><code>log_level</code></summary>

Set the spew level of a logging channel.

flags: `0x20000`  
</details>
<details>
<summary><code>logaddress_add</code></summary>

Set address and port for remote host <ip:port>.

flags: `0x0`  
</details>
<details>
<summary><code>logaddress_add_ex</code></summary>

Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets.

flags: `0x0`  
</details>
<details>
<summary><code>logaddress_add_ts</code></summary>

Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets.

flags: `0x0`  
</details>
<details>
<summary><code>logaddress_del</code></summary>

Remove address and port for remote host <ip:port>.

flags: `0x0`  
</details>
<details>
<summary><code>logaddress_delall</code></summary>

Remove all udp addresses being logged to

flags: `0x0`  
</details>
<details>
<summary><code>logaddress_list</code></summary>

List all addresses currently being used by logaddress.

flags: `0x0`  
</details>
<details>
<summary><code>map</code></summary>

Start playing on specified map.

flags: `0x20000`  
</details>
<details>
<summary><code>map_background</code></summary>

Runs a map as the background to the main menu.

flags: `0x20000`  
</details>
<details>
<summary><code>map_commentary</code></summary>

Start playing, with commentary, on a specified map.

flags: `0x20000`  
</details>
<details>
<summary><code>map_edit</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>mapgroup</code></summary>

Specify a map group

flags: `0x20000`  
</details>
<details>
<summary><code>maps</code></summary>

Displays list of maps.

flags: `0x0`  
</details>
<details>
<summary><code>mat_configcurrent</code></summary>

show the current video control panel config for the material system

flags: `0x0`  
</details>
<details>
<summary><code>mat_crosshair</code></summary>

Display the name of the material under the crosshair

flags: `0x4000`  
</details>
<details>
<summary><code>mat_crosshair_edit</code></summary>

open the material under the crosshair in the editor defined by mat_crosshair_edit_editor

flags: `0x4000`  
</details>
<details>
<summary><code>mat_crosshair_explorer</code></summary>

open the material under the crosshair in explorer and highlight the vmt file

flags: `0x4000`  
</details>
<details>
<summary><code>mat_crosshair_printmaterial</code></summary>

print the material under the crosshair

flags: `0x4000`  
</details>
<details>
<summary><code>mat_crosshair_reloadmaterial</code></summary>

reload the material under the crosshair

flags: `0x4000`  
</details>
<details>
<summary><code>mat_debug</code></summary>

Activates debugging spew for a specific material.

flags: `0x4002`  
</details>
<details>
<summary><code>mat_edit</code></summary>

Bring up the material under the crosshair in the editor

flags: `0x4000`  
</details>
<details>
<summary><code>mat_info</code></summary>

Shows material system info

flags: `0x0`  
</details>
<details>
<summary><code>mat_savechanges</code></summary>

saves current video configuration to the registry

flags: `0x0`  
</details>
<details>
<summary><code>mat_setvideomode</code></summary>

sets the width, height, windowed state of the material system

flags: `0x0`  
</details>
<details>
<summary><code>mat_suppress</code></summary>

Suppress a material from drawing

flags: `0x4002`  
</details>
<details>
<summary><code>mat_texture_list_txlod</code></summary>

Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution

flags: `0x20000`  
</details>
<details>
<summary><code>mat_updateconvars</code></summary>

updates the video config convars

flags: `0x0`  
</details>
<details>
<summary><code>maxplayers</code></summary>

Change the maximum number of players allowed on this server.

flags: `0x0`  
</details>
<details>
<summary><code>mem_compact</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>mem_dump</code></summary>

Dump memory stats to text file.

flags: `0x0`  
</details>
<details>
<summary><code>mem_eat</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>mem_incremental_compact</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>mem_test</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>mem_vcollide</code></summary>

Dumps the memory used by vcollides

flags: `0x0`  
</details>
<details>
<summary><code>mem_verify</code></summary>

Verify the validity of the heap

flags: `0x0`  
</details>
<details>
<summary><code>memory</code></summary>

Print memory stats.

flags: `0x0`  
</details>
<details>
<summary><code>minisave</code></summary>

Saves game (for current level only!)

flags: `0x20000`  
</details>
<details>
<summary><code>mod_DumpWeaponWiewModelCache</code></summary>

Dumps the weapon view model cache contents

flags: `0x0`  
</details>
<details>
<summary><code>mod_DumpWeaponWorldModelCache</code></summary>

Dumps the weapon world model cache contents

flags: `0x0`  
</details>
<details>
<summary><code>mod_combiner_info</code></summary>

debug spew for Combiner Info

flags: `0x0`  
</details>
<details>
<summary><code>mod_dynamicmodeldebug</code></summary>

debug spew for dynamic model loading

flags: `0x20010`  
</details>
<details>
<summary><code>movie_fixwave</code></summary>

Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.

flags: `0x0`  
</details>
<details>
<summary><code>multvar</code></summary>

Multiply specified convar value.

flags: `0x20000`  
</details>
<details>
<summary><code>net_channels</code></summary>

Shows net channel info

flags: `0x0`  
</details>
<details>
<summary><code>net_connections_stats</code></summary>

Print detailed network statistics for each network connection

flags: `0x0`  
</details>
<details>
<summary><code>net_dumpeventstats</code></summary>

Dumps out a report of game event network usage

flags: `0x0`  
</details>
<details>
<summary><code>net_start</code></summary>

Inits multiplayer network sockets

flags: `0x0`  
</details>
<details>
<summary><code>net_status</code></summary>

Shows current network status

flags: `0x0`  
</details>
<details>
<summary><code>net_steamcnx_status</code></summary>

Print status of steam connection sockets.

flags: `0x0`  
</details>
<details>
<summary><code>nextdemo</code></summary>

Play next demo in sequence.

flags: `0x0`  
</details>
<details>
<summary><code>occlusion_stats</code></summary>

Occlusion statistics; [-jitter] [-reset]

flags: `0x80000`  
</details>
<details>
<summary><code>panorama_dump_deny_input</code></summary>

Dumps panels currently denying all input to the game

flags: `0x2`  
</details>
<details>
<summary><code>path</code></summary>

Show the engine filesystem path.

flags: `0x0`  
</details>
<details>
<summary><code>pause</code></summary>

Toggle the server pause state.

flags: `0x0`  
</details>
<details>
<summary><code>perfui</code></summary>

Show/hide the level performance tools UI.

flags: `0x4000`  
</details>
<details>
<summary><code>ping</code></summary>

Display ping to server.

flags: `0x0`  
</details>
<details>
<summary><code>play</code></summary>

Play a sound.

flags: `0x10000000`  
</details>
<details>
<summary><code>play_hrtf</code></summary>

Play a sound with HRTF spatialization.

flags: `0x10000000`  
</details>
<details>
<summary><code>playcast</code></summary>

Play a broadcast

flags: `0x0`  
</details>
<details>
<summary><code>playdemo</code></summary>

Play a recorded demo file (.dem ).

flags: `0x0`  
</details>
<details>
<summary><code>playflush</code></summary>

Play a sound, reloading from disk in case of changes.

flags: `0x0`  
</details>
<details>
<summary><code>playoverwatchevidence</code></summary>

Play evidence for an overwatch case.

flags: `0x10`  
</details>
<details>
<summary><code>playvol</code></summary>

Play a sound at a specified volume.

flags: `0x0`  
</details>
<details>
<summary><code>plugin_load</code></summary>

plugin_load <filename> : loads a plugin

flags: `0x0`  
</details>
<details>
<summary><code>plugin_pause</code></summary>

plugin_pause <index> : pauses a loaded plugin

flags: `0x0`  
</details>
<details>
<summary><code>plugin_pause_all</code></summary>

pauses all loaded plugins

flags: `0x0`  
</details>
<details>
<summary><code>plugin_print</code></summary>

Prints details about loaded plugins

flags: `0x0`  
</details>
<details>
<summary><code>plugin_unload</code></summary>

plugin_unload <index> : unloads a plugin

flags: `0x0`  
</details>
<details>
<summary><code>plugin_unpause</code></summary>

plugin_unpause <index> : unpauses a disabled plugin

flags: `0x0`  
</details>
<details>
<summary><code>plugin_unpause_all</code></summary>

unpauses all disabled plugins

flags: `0x0`  
</details>
<details>
<summary><code>print_colorcorrection</code></summary>

Display the color correction layer information.

flags: `0x4000`  
</details>
<details>
<summary><code>progress_enable</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>prop_crosshair</code></summary>

Shows name for prop looking at

flags: `0x4000`  
</details>
<details>
<summary><code>quit</code></summary>

Exit the engine.

flags: `0x0`  
</details>
<details>
<summary><code>r_cleardecals</code></summary>

Usage r_cleardecals <permanent>.

flags: `0x40000000`  
</details>
<details>
<summary><code>r_flushlod</code></summary>

Flush and reload LODs.

flags: `0x4000`  
</details>
<details>
<summary><code>r_lightcache_invalidate</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>r_printdecalinfo</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>rcon</code></summary>

Issue an rcon command.

flags: `0x20000`  
</details>
<details>
<summary><code>recompute_speed</code></summary>

Recomputes clock speed (for debugging purposes).

flags: `0x4000`  
</details>
<details>
<summary><code>record</code></summary>

Record a demo.

flags: `0x20000`  
</details>
<details>
<summary><code>reload</code></summary>

Reload the most recent saved game (add setpos to jump to current view position on reload).

flags: `0x0`  
</details>
<details>
<summary><code>reload_vjobs</code></summary>

reload vjobs module

flags: `0x0`  
</details>
<details>
<summary><code>removeallids</code></summary>

Remove all user IDs from the ban list.

flags: `0x0`  
</details>
<details>
<summary><code>removeid</code></summary>

Remove a user ID from the ban list.

flags: `0x0`  
</details>
<details>
<summary><code>removeip</code></summary>

Remove an IP address from the ban list.

flags: `0x0`  
</details>
<details>
<summary><code>render_blanks</code></summary>

render N blank frames

flags: `0x0`  
</details>
<details>
<summary><code>reset_gameconvars</code></summary>

Reset a bunch of game convars to default values

flags: `0x4000`  
</details>
<details>
<summary><code>restart</code></summary>

Restart the game on the same level (add setpos to jump to current view position on restart).

flags: `0x0`  
</details>
<details>
<summary><code>retry</code></summary>

Retry connection to last server.

flags: `0x50020000`  
</details>
<details>
<summary><code>save</code></summary>

Saves current game.

flags: `0x20000`  
</details>
<details>
<summary><code>save_finish_async</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>scandemo</code></summary>

Scan a recorded demo file (.dem ) for specific game events and dump data.

flags: `0x0`  
</details>
<details>
<summary><code>screenshot</code></summary>

Take a screenshot.

flags: `0x40000000`  
</details>
<details>
<summary><code>sdr</code></summary>

SteamDatagram Network Configuration

flags: `0x0`  
</details>
<details>
<summary><code>setinfo</code></summary>

Adds a new user info value

flags: `0x40000000`  
</details>
<details>
<summary><code>setpause</code></summary>

Set the pause state of the server.

flags: `0x0`  
</details>
<details>
<summary><code>showconsole</code></summary>

Show the console.

flags: `0x20000`  
</details>
<details>
<summary><code>snd_async_flush</code></summary>

Flush all unlocked async audio data

flags: `0x0`  
</details>
<details>
<summary><code>snd_async_showmem</code></summary>

Show async memory stats

flags: `0x0`  
</details>
<details>
<summary><code>snd_async_showmem_music</code></summary>

Show async memory stats for just non-streamed music

flags: `0x0`  
</details>
<details>
<summary><code>snd_async_showmem_summary</code></summary>

Show brief async memory stats

flags: `0x0`  
</details>
<details>
<summary><code>snd_debug_sleep</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>snd_dump_filepaths</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>snd_dumpclientsounds</code></summary>

Dump sounds to console

flags: `0x4000`  
</details>
<details>
<summary><code>snd_front_headphone_position</code></summary>

Specifies the position (in degrees) of the virtual front left/right headphones.

flags: `0x0`  
</details>
<details>
<summary><code>snd_front_stereo_speaker_position</code></summary>

Specifies the position (in degrees) of the virtual front left/right speakers.

flags: `0x0`  
</details>
<details>
<summary><code>snd_front_surround_speaker_position</code></summary>

Specifies the position (in degrees) of the virtual front left/right speakers.

flags: `0x0`  
</details>
<details>
<summary><code>snd_getmixer</code></summary>

Get data related to mix group matching string

flags: `0x0`  
</details>
<details>
<summary><code>snd_headphone_pan_exponent</code></summary>

Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.

flags: `0x0`  
</details>
<details>
<summary><code>snd_headphone_pan_radial_weight</code></summary>

Apply cos(angle) * weight before pan law

flags: `0x0`  
</details>
<details>
<summary><code>snd_print_channel_by_guid</code></summary>

Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.

flags: `0x4000`  
</details>
<details>
<summary><code>snd_print_channel_by_index</code></summary>

Prints the content of a channel from its index. snd_print_channel_by_index <index>.

flags: `0x4000`  
</details>
<details>
<summary><code>snd_print_channels</code></summary>

Prints all the active channel.

flags: `0x4000`  
</details>
<details>
<summary><code>snd_print_dsp_effect</code></summary>

Prints the content of a dsp effect.

flags: `0x0`  
</details>
<details>
<summary><code>snd_rear_headphone_position</code></summary>

Specifies the position  (in degrees) of the virtual rear left/right headphones.

flags: `0x0`  
</details>
<details>
<summary><code>snd_rear_stereo_speaker_position</code></summary>

Specifies the position (in degrees) of the virtual rear left/right speakers.

flags: `0x0`  
</details>
<details>
<summary><code>snd_rear_surround_speaker_position</code></summary>

Specifies the position (in degrees) of the virtual rear left/right speakers.

flags: `0x0`  
</details>
<details>
<summary><code>snd_restart</code></summary>

Restart sound system.

flags: `0x0`  
</details>
<details>
<summary><code>snd_set_master_volume</code></summary>

Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.

flags: `0x4000`  
</details>
<details>
<summary><code>snd_setmixer</code></summary>

Set named Mixgroup of current mixer to mix vol, mute, solo.

flags: `0x4000`  
</details>
<details>
<summary><code>snd_setmixlayer</code></summary>

Set named Mixgroup of named mix layer to mix vol, mute, solo.

flags: `0x4000`  
</details>
<details>
<summary><code>snd_setmixlayer_amount</code></summary>

Set named mix layer mix amount.

flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_flush_operators</code></summary>

Flush and re-parse the sound operator system

flags: `0x4000`  
</details>
<details>
<summary><code>snd_sos_print_operators</code></summary>

Prints a list of currently available operators

flags: `0x4000`  
</details>
<details>
<summary><code>snd_soundmixer_flush</code></summary>

Reload soundmixers.txt file.

flags: `0x4000`  
</details>
<details>
<summary><code>snd_soundmixer_list_mix_groups</code></summary>

List all mix groups to dev console.

flags: `0x0`  
</details>
<details>
<summary><code>snd_soundmixer_list_mix_layers</code></summary>

List all mix layers to dev console.

flags: `0x0`  
</details>
<details>
<summary><code>snd_soundmixer_list_mixers</code></summary>

List all mixers to dev console.

flags: `0x0`  
</details>
<details>
<summary><code>snd_soundmixer_set_trigger_factor</code></summary>

Set named mix layer / mix group, trigger amount.

flags: `0x4000`  
</details>
<details>
<summary><code>snd_stereo_speaker_pan_exponent</code></summary>

Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.

flags: `0x0`  
</details>
<details>
<summary><code>snd_stereo_speaker_pan_radial_weight</code></summary>

Apply cos(angle) * weight before pan law

flags: `0x0`  
</details>
<details>
<summary><code>snd_surround_speaker_pan_exponent</code></summary>

Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.

flags: `0x0`  
</details>
<details>
<summary><code>snd_surround_speaker_pan_radial_weight</code></summary>

Apply cos(angle) * weight before pan law

flags: `0x0`  
</details>
<details>
<summary><code>snd_writemanifest</code></summary>

If running a game, outputs the precache manifest for the current level


flags: `0x0`  
</details>
<details>
<summary><code>sndplaydelay</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>sound_device_list</code></summary>

Lists all available audio devices.

flags: `0x0`  
</details>
<details>
<summary><code>soundfade</code></summary>

Fade client volume.

flags: `0x10000000`  
</details>
<details>
<summary><code>soundinfo</code></summary>

Describe the current sound device.

flags: `0x0`  
</details>
<details>
<summary><code>soundlist</code></summary>

List all known sounds.

flags: `0x0`  
</details>
<details>
<summary><code>speak</code></summary>

Play a constructed sentence.

flags: `0x0`  
</details>
<details>
<summary><code>spike</code></summary>

generates a fake spike

flags: `0x4000`  
</details>
<details>
<summary><code>spincycle</code></summary>

Cause the engine to spincycle (Debug!!)

flags: `0x4000`  
</details>
<details>
<summary><code>ss_connect</code></summary>

If connected with available split screen slots, connects a split screen player to this machine.

flags: `0x2`  
</details>
<details>
<summary><code>ss_disconnect</code></summary>

If connected with available split screen slots, connects a split screen player to this machine.

flags: `0x2`  
</details>
<details>
<summary><code>ss_map</code></summary>

Start playing on specified map with max allowed splitscreen players.

flags: `0x20000`  
</details>
<details>
<summary><code>star_memory</code></summary>

Dump memory stats

flags: `0x0`  
</details>
<details>
<summary><code>startdemos</code></summary>

Play demos in demo sequence.

flags: `0x0`  
</details>
<details>
<summary><code>startmovie</code></summary>

Start recording movie frames.

flags: `0x20000`  
</details>
<details>
<summary><code>startupmenu</code></summary>

Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.

flags: `0x0`  
</details>
<details>
<summary><code>stats</code></summary>

Prints server performance variables

flags: `0x0`  
</details>
<details>
<summary><code>status</code></summary>

Display map and connection status.

flags: `0x0`  
</details>
<details>
<summary><code>stop</code></summary>

Finish recording demo.

flags: `0x0`  
</details>
<details>
<summary><code>stopdemo</code></summary>

Stop playing back a demo.

flags: `0x20000`  
</details>
<details>
<summary><code>stopsound</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>stringtabledictionary</code></summary>

Create dictionary for current strings.

flags: `0x0`  
</details>
<details>
<summary><code>stuffcmds</code></summary>

Parses and stuffs command line + commands to command buffer.

flags: `0x0`  
</details>
<details>
<summary><code>sv_dump_class_info</code></summary>

Dump server class infos.

flags: `0x0`  
</details>
<details>
<summary><code>sv_dump_class_table</code></summary>

Dump server class table matching the pattern (substr).

flags: `0x0`  
</details>
<details>
<summary><code>sv_dump_serialized_entities_mem</code></summary>

Dump serialized entity allocations stats.

flags: `0x0`  
</details>
<details>
<summary><code>sv_getinfo</code></summary>

Show user info of a connected client

flags: `0x0`  
</details>
<details>
<summary><code>sv_precacheinfo</code></summary>

Show precache info.

flags: `0x0`  
</details>
<details>
<summary><code>sv_pure</code></summary>

Show user data.

flags: `0x0`  
</details>
<details>
<summary><code>sv_pure_checkvpk</code></summary>

CheckPureServerVPKFiles

flags: `0x0`  
</details>
<details>
<summary><code>sv_pure_finduserfiles</code></summary>

ListPureServerFiles

flags: `0x0`  
</details>
<details>
<summary><code>sv_pure_listfiles</code></summary>

ListPureServerFiles

flags: `0x0`  
</details>
<details>
<summary><code>sv_pure_listuserfiles</code></summary>

ListPureServerFiles

flags: `0x0`  
</details>
<details>
<summary><code>sv_send_stats</code></summary>

show stats of running parallel send

flags: `0x0`  
</details>
<details>
<summary><code>sv_setsteamaccount</code></summary>

token
Set game server account token to use for logging in to a persistent game server account

flags: `0x0`  
</details>
<details>
<summary><code>sv_showtags</code></summary>

Describe current gametags.

flags: `0x0`  
</details>
<details>
<summary><code>sv_shutdown</code></summary>

Sets the server to shutdown when all games have completed

flags: `0x80000`  
</details>
<details>
<summary><code>thread_test_tslist</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>thread_test_tsqueue</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>threadpool_cycle_reserve</code></summary>

Cycles threadpool reservation by powers of 2

flags: `0x0`  
</details>
<details>
<summary><code>threadpool_run_tests</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>timedemo</code></summary>

Play a demo and report performance info.

flags: `0x0`  
</details>
<details>
<summary><code>timedemo_vprofrecord</code></summary>

Play a demo and report performance info.  Also record vprof data for the span of the demo

flags: `0x0`  
</details>
<details>
<summary><code>timedemoquit</code></summary>

Play a demo, report performance info, and then exit

flags: `0x0`  
</details>
<details>
<summary><code>timerefresh</code></summary>

Profile the renderer.

flags: `0x4000`  
</details>
<details>
<summary><code>toggle</code></summary>

Toggles a convar on or off, or cycles through a set of values.

flags: `0x0`  
</details>
<details>
<summary><code>toggleconsole</code></summary>

Show/hide the console.

flags: `0x20000`  
</details>
<details>
<summary><code>toolload</code></summary>

Load a tool.

flags: `0x0`  
</details>
<details>
<summary><code>toolunload</code></summary>

Unload a tool.

flags: `0x0`  
</details>
<details>
<summary><code>tv_broadcast_resend</code></summary>

resend broadcast data to broadcast relay

flags: `0x0`  
</details>
<details>
<summary><code>tv_broadcast_status</code></summary>

Print out broadcast status

flags: `0x0`  
</details>
<details>
<summary><code>tv_clients</code></summary>

Shows list of connected GOTV clients [-instance <inst> ]

flags: `0x0`  
</details>
<details>
<summary><code>tv_mem</code></summary>

hltv memory statistics

flags: `0x0`  
</details>
<details>
<summary><code>tv_msg</code></summary>

Send a screen message to all clients [-instance <inst> ]

flags: `0x0`  
</details>
<details>
<summary><code>tv_record</code></summary>

Starts GOTV demo recording [-instance <inst> ]

flags: `0x0`  
</details>
<details>
<summary><code>tv_relay</code></summary>

Connect to GOTV server and relay broadcast.

flags: `0x0`  
</details>
<details>
<summary><code>tv_retry</code></summary>

Reconnects the GOTV relay proxy 

flags: `0x0`  
</details>
<details>
<summary><code>tv_status</code></summary>

Show GOTV server status.

flags: `0x0`  
</details>
<details>
<summary><code>tv_stop</code></summary>

Stops the GOTV broadcast [-instance <inst> ]

flags: `0x0`  
</details>
<details>
<summary><code>tv_stoprecord</code></summary>

Stops GOTV demo recording [-instance <inst> ]

flags: `0x0`  
</details>
<details>
<summary><code>unbind</code></summary>

Unbind a key.

flags: `0x0`  
</details>
<details>
<summary><code>unbindall</code></summary>

Unbind all keys.

flags: `0x0`  
</details>
<details>
<summary><code>unbindalljoystick</code></summary>

Unbind all joystick keys.

flags: `0x0`  
</details>
<details>
<summary><code>unbindallmousekeyboard</code></summary>

Unbind all mouse / keyboard keys.

flags: `0x0`  
</details>
<details>
<summary><code>unpause</code></summary>

Unpause the game.

flags: `0x0`  
</details>
<details>
<summary><code>user</code></summary>

Show user data.

flags: `0x0`  
</details>
<details>
<summary><code>users</code></summary>

Show user info for players on server.

flags: `0x0`  
</details>
<details>
<summary><code>version</code></summary>

Print version info string.

flags: `0x0`  
</details>
<details>
<summary><code>vgui_drawtree_clear</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>vgui_dump_panels</code></summary>

vgui_dump_panels [visible]

flags: `0x0`  
</details>
<details>
<summary><code>vgui_togglepanel</code></summary>

show/hide vgui panel by name.

flags: `0x0`  
</details>
<details>
<summary><code>voice_player_volume</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>voicerecord_toggle</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>vox_reload</code></summary>

Reload sentences.txt file

flags: `0x4000`  
</details>
<details>
<summary><code>vprof</code></summary>

Toggle VProf profiler

flags: `0x0`  
</details>
<details>
<summary><code>vprof_adddebuggroup1</code></summary>

add a new budget group dynamically for debugging

flags: `0x0`  
</details>
<details>
<summary><code>vprof_cachemiss</code></summary>

Toggle VProf cache miss checking

flags: `0x0`  
</details>
<details>
<summary><code>vprof_cachemiss_off</code></summary>

Turn off VProf cache miss checking

flags: `0x0`  
</details>
<details>
<summary><code>vprof_cachemiss_on</code></summary>

Turn on VProf cache miss checking

flags: `0x0`  
</details>
<details>
<summary><code>vprof_child</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>vprof_collapse_all</code></summary>

Collapse the whole vprof tree

flags: `0x0`  
</details>
<details>
<summary><code>vprof_dump_counters</code></summary>

Dump vprof counters to the console

flags: `0x0`  
</details>
<details>
<summary><code>vprof_dump_groupnames</code></summary>

Write the names of all of the vprof groups to the console.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_expand_all</code></summary>

Expand the whole vprof tree

flags: `0x0`  
</details>
<details>
<summary><code>vprof_expand_group</code></summary>

Expand a budget group in the vprof tree by name

flags: `0x0`  
</details>
<details>
<summary><code>vprof_generate_report</code></summary>

Generate a report to the console.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_generate_report_AI</code></summary>

Generate a report to the console.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_generate_report_AI_only</code></summary>

Generate a report to the console.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_generate_report_budget</code></summary>

Generate a report to the console based on budget group.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_generate_report_hierarchy</code></summary>

Generate a report to the console.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_generate_report_hierarchy_per_frame_and_count_only</code></summary>

Generate a minimal hiearchical report to the console.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_generate_report_map_load</code></summary>

Generate a report to the console.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_nextsibling</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>vprof_off</code></summary>

Turn off VProf profiler

flags: `0x0`  
</details>
<details>
<summary><code>vprof_on</code></summary>

Turn on VProf profiler

flags: `0x0`  
</details>
<details>
<summary><code>vprof_parent</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>vprof_playback_average</code></summary>

Average the next N frames.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_playback_start</code></summary>

Start playing back a recorded .vprof file.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_playback_step</code></summary>

While playing back a .vprof file, step to the next tick.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_playback_stepback</code></summary>

While playing back a .vprof file, step to the previous tick.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_playback_stop</code></summary>

Stop playing back a recorded .vprof file.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_prevsibling</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>vprof_record_start</code></summary>

Start recording vprof data for playback later.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_record_stop</code></summary>

Stop recording vprof data

flags: `0x0`  
</details>
<details>
<summary><code>vprof_remote_start</code></summary>

Request a VProf data stream from the remote server (requires authentication)

flags: `0x0`  
</details>
<details>
<summary><code>vprof_remote_stop</code></summary>

Stop an existing remote VProf data request

flags: `0x0`  
</details>
<details>
<summary><code>vprof_reset</code></summary>

Reset the stats in VProf profiler

flags: `0x0`  
</details>
<details>
<summary><code>vprof_reset_peaks</code></summary>

Reset just the peak time in VProf profiler

flags: `0x0`  
</details>
<details>
<summary><code>vprof_to_csv</code></summary>

Convert a recorded .vprof file to .csv.

flags: `0x0`  
</details>
<details>
<summary><code>vprof_vtune_group</code></summary>

enable vtune for a particular vprof group ("disable" to disable)

flags: `0x0`  
</details>
<details>
<summary><code>vtune</code></summary>

Controls VTune's sampling.

flags: `0x0`  
</details>
<details>
<summary><code>vx_model_list</code></summary>

Dump models to VXConsole

flags: `0x0`  
</details>
<details>
<summary><code>whitelistcmd</code></summary>

Runs a whitelisted command.

flags: `0x0`  
</details>
<details>
<summary><code>writeid</code></summary>

Writes a list of permanently-banned user IDs to banned_user.cfg.

flags: `0x0`  
</details>
<details>
<summary><code>writeip</code></summary>

Save the ban list to banned_ip.cfg.

flags: `0x0`  
</details>
<details>
<summary><code>xload</code></summary>

Load a saved game from a console storage device.

flags: `0x0`  
</details>
<details>
<summary><code>xsave</code></summary>

Saves current game to a console storage device.

flags: `0x20000`  
</details>

#### Addresses


```
engine.dll!0x0058bd68 ConCommand +mat_texture_list
engine.dll!0x005a0cac ConCommand +showbudget
engine.dll!0x005a14f8 ConCommand +showbudget_texture
engine.dll!0x005a1540 ConCommand +showbudget_texture_global
engine.dll!0x005a1aa4 ConCommand +showvprof
engine.dll!0x005a1380 ConCommand +vgui_drawtree
engine.dll!0x00598b78 ConCommand +voicerecord
engine.dll!0x0058bd8c ConCommand -mat_texture_list
engine.dll!0x005a0cd0 ConCommand -showbudget
engine.dll!0x005a151c ConCommand -showbudget_texture
engine.dll!0x005a1564 ConCommand -showbudget_texture_global
engine.dll!0x005a1ac8 ConCommand -showvprof
engine.dll!0x005a13a4 ConCommand -vgui_drawtree
engine.dll!0x0059896c ConCommand -voicerecord
engine.dll!0x00595850 ConCommand BindToggle
engine.dll!0x0059fb6c ConCommand Test_Loop
engine.dll!0x0059fb48 ConCommand Test_LoopCount
engine.dll!0x0059fc44 ConCommand Test_LoopForNumSeconds
engine.dll!0x0059fbb4 ConCommand Test_RandomChance
engine.dll!0x0059fb90 ConCommand Test_RunFrame
engine.dll!0x0059fc20 ConCommand Test_SendKey
engine.dll!0x0059fbd8 ConCommand Test_StartLoop
engine.dll!0x0059fb00 ConCommand Test_StartScript
engine.dll!0x0059fb24 ConCommand Test_Wait
engine.dll!0x0059fbfc ConCommand Test_WaitForCheckPoint
engine.dll!0x00596968 ConCommand TransmitEvents
engine.dll!0x00599590 ConCommand _autosave
engine.dll!0x005998d0 ConCommand _autosavedangerous
engine.dll!0x005953a0 ConCommand _bugreporter_restart
engine.dll!0x0058ade8 ConCommand _record
engine.dll!0x00598f68 ConCommand _restart
engine.dll!0x00591df8 ConCommand addip
engine.dll!0x00519c40 ConCommand adsp_reset_nodes
engine.dll!0x0059594c ConCommand alias
engine.dll!0x005899d0 ConCommand askconnect_accept
engine.dll!0x0058c148 ConCommand asw_engine_finished_building_map
engine.dll!0x0059e3e0 ConCommand audit_save_in_memory
engine.dll!0x00599950 ConCommand autosave
engine.dll!0x005998ac ConCommand autosavedangerous
engine.dll!0x00599610 ConCommand autosavedangerousissafe
engine.dll!0x00591f3c ConCommand banid
engine.dll!0x00591e1c ConCommand banip
engine.dll!0x0058a058 ConCommand bench_end
engine.dll!0x0058a034 ConCommand bench_start
engine.dll!0x0058a07c ConCommand bench_upload
engine.dll!0x0058af08 ConCommand benchframe
engine.dll!0x0059c0dc ConCommand bind
engine.dll!0x0059c04c ConCommand bind_osx
engine.dll!0x005952f8 ConCommand blackbox_dump
engine.dll!0x005952d4 ConCommand blackbox_record
engine.dll!0x0058b884 ConCommand box
engine.dll!0x0059fda8 ConCommand budget_toggle_group
engine.dll!0x00595378 ConCommand bug
engine.dll!0x00589f90 ConCommand buildcubemaps
engine.dll!0x0058a010 ConCommand buildmodelforworld
engine.dll!0x00598d5c ConCommand cache_print
engine.dll!0x00598cf0 ConCommand cache_print_lru
engine.dll!0x005989fc ConCommand cache_print_summary
engine.dll!0x005993b4 ConCommand changelevel
engine.dll!0x005993d8 ConCommand changelevel2
engine.dll!0x0058b970 ConCommand cl_fullupdate
engine.dll!0x0058b9b8 ConCommand cl_precacheinfo
engine.dll!0x0058b8cc ConCommand cl_showents
engine.dll!0x0058b8a8 ConCommand cl_view
engine.dll!0x0058c754 ConCommand clear
engine.dll!0x00595874 ConCommand cmd
engine.dll!0x00595af4 ConCommand cmd1
engine.dll!0x00595b18 ConCommand cmd2
engine.dll!0x00595ad0 ConCommand cmd3
engine.dll!0x00595b3c ConCommand cmd4
engine.dll!0x0058c280 ConCommand colorcorrectionui
engine.dll!0x0058b9dc ConCommand con_min_severity
engine.dll!0x0058b600 ConCommand connect
engine.dll!0x0058b624 ConCommand connect_splitscreen
engine.dll!0x00598ea0 ConCommand crash
engine.dll!0x00595aac ConCommand cvarlist
engine.dll!0x00595a6c ConCommand debug_drawbox
engine.dll!0x00595a48 ConCommand debug_drawdisp_boundbox
engine.dll!0x0058afbc ConCommand demo_goto
engine.dll!0x0058afe0 ConCommand demo_gototick
engine.dll!0x0058b004 ConCommand demo_info
engine.dll!0x0058b070 ConCommand demo_listhighlights
engine.dll!0x0058b04c ConCommand demo_listimportantticks
engine.dll!0x0058af50 ConCommand demo_pause
engine.dll!0x0058af74 ConCommand demo_resume
engine.dll!0x0058b028 ConCommand demo_timescale
engine.dll!0x0058af98 ConCommand demo_togglepause
engine.dll!0x00598da4 ConCommand demolist
engine.dll!0x00598b9c ConCommand demos
engine.dll!0x0058b09c ConCommand demoui
engine.dll!0x0058d170 ConCommand devshots_nextmap
engine.dll!0x0058b6c4 ConCommand devshots_screenshot
engine.dll!0x00595b68 ConCommand differences
engine.dll!0x005989b4 ConCommand disconnect
engine.dll!0x005966e8 ConCommand disp_list_all_collideable
engine.dll!0x0059833c ConCommand display_elapsedtime
engine.dll!0x0051a5dc ConCommand dsp_reload
engine.dll!0x00597c38 ConCommand dti_flush
engine.dll!0x00598ff8 ConCommand dumpstringtables
engine.dll!0x00595898 ConCommand echo
engine.dll!0x00597468 ConCommand editdemo
engine.dll!0x0059f55c ConCommand editor_toggle
engine.dll!0x0058b83c ConCommand endmovie
engine.dll!0x00589f48 ConCommand envmap
engine.dll!0x00599f40 ConCommand escape
engine.dll!0x00595928 ConCommand exec
engine.dll!0x005958bc ConCommand execifexists
engine.dll!0x00595970 ConCommand execwithwhitelist
engine.dll!0x00598ab0 ConCommand exit
engine.dll!0x00595bb0 ConCommand findflags
engine.dll!0x00598a44 ConCommand flush
engine.dll!0x00598bc0 ConCommand flush_locked
engine.dll!0x0058b278 ConCommand fogui
engine.dll!0x0059c070 ConCommand forcebind
engine.dll!0x0059678c ConCommand fs_printopenfiles
engine.dll!0x005967f8 ConCommand fs_syncdvddevcache
engine.dll!0x005967b0 ConCommand fs_warning_level
engine.dll!0x005a078c ConCommand gameui_activate
engine.dll!0x005a081c ConCommand gameui_allowescape
engine.dll!0x005a07d4 ConCommand gameui_allowescapetoshow
engine.dll!0x005a0768 ConCommand gameui_hide
engine.dll!0x005a07b0 ConCommand gameui_preventescape
engine.dll!0x005a07f8 ConCommand gameui_preventescapetoshow
engine.dll!0x005934a0 ConCommand heartbeat
engine.dll!0x00595b8c ConCommand help
engine.dll!0x0058c70c ConCommand hideconsole
engine.dll!0x00598d14 ConCommand hltv_replay_status
engine.dll!0x0059f7b8 ConCommand host_filtered_time_report
engine.dll!0x00597a40 ConCommand host_reset_config
engine.dll!0x005981f8 ConCommand host_runofftime
engine.dll!0x00598318 ConCommand host_timer_report
engine.dll!0x005979c4 ConCommand host_writeconfig
engine.dll!0x00597a64 ConCommand host_writeconfig_ss
engine.dll!0x00598fd4 ConCommand incrementvar
engine.dll!0x00599f1c ConCommand ipc_console_disable
engine.dll!0x00599ef8 ConCommand ipc_console_disable_all
engine.dll!0x00599eb0 ConCommand ipc_console_enable
engine.dll!0x00599ed4 ConCommand ipc_console_show
engine.dll!0x0058b6e8 ConCommand jpeg
engine.dll!0x0059c0b8 ConCommand key_findbinding
engine.dll!0x0059c124 ConCommand key_listboundkeys
engine.dll!0x00598c08 ConCommand kick
engine.dll!0x00598c2c ConCommand kickid
engine.dll!0x00599040 ConCommand kickid_ex
engine.dll!0x00598e7c ConCommand killserver
engine.dll!0x00598c50 ConCommand light_crosshair
engine.dll!0x00589f6c ConCommand lightprobe
engine.dll!0x0058d7e4 ConCommand linefile
engine.dll!0x0058aee4 ConCommand listdemo
engine.dll!0x00591f18 ConCommand listid
engine.dll!0x00591e64 ConCommand listip
engine.dll!0x00598d80 ConCommand listmodels
engine.dll!0x00599690 ConCommand load
engine.dll!0x00592510 ConCommand log
engine.dll!0x0058c7c0 ConCommand log_color
engine.dll!0x0058c778 ConCommand log_dumpchannels
engine.dll!0x0058c7e4 ConCommand log_flags
engine.dll!0x0058c79c ConCommand log_level
engine.dll!0x00592534 ConCommand logaddress_add
engine.dll!0x00592558 ConCommand logaddress_add_ex
engine.dll!0x005925d8 ConCommand logaddress_add_ts
engine.dll!0x00592620 ConCommand logaddress_del
engine.dll!0x005925fc ConCommand logaddress_delall
engine.dll!0x00592644 ConCommand logaddress_list
engine.dll!0x005992f8 ConCommand map
engine.dll!0x00599278 ConCommand map_background
engine.dll!0x005993fc ConCommand map_commentary
engine.dll!0x00598e34 ConCommand map_edit
engine.dll!0x00599364 ConCommand mapgroup
engine.dll!0x0059931c ConCommand maps
engine.dll!0x0058f320 ConCommand mat_configcurrent
engine.dll!0x0058d4bc ConCommand mat_crosshair
engine.dll!0x0058d4e0 ConCommand mat_crosshair_edit
engine.dll!0x0058d504 ConCommand mat_crosshair_explorer
engine.dll!0x0058d54c ConCommand mat_crosshair_printmaterial
engine.dll!0x0058d528 ConCommand mat_crosshair_reloadmaterial
engine.dll!0x0058f3b0 ConCommand mat_debug
engine.dll!0x0058d498 ConCommand mat_edit
engine.dll!0x0058f3f8 ConCommand mat_info
engine.dll!0x0058f368 ConCommand mat_savechanges
engine.dll!0x0058f344 ConCommand mat_setvideomode
engine.dll!0x0058f3d4 ConCommand mat_suppress
engine.dll!0x0058bf68 ConCommand mat_texture_list_txlod
engine.dll!0x0058f38c ConCommand mat_updateconvars
engine.dll!0x00592f50 ConCommand maxplayers
engine.dll!0x005983b8 ConCommand mem_compact
engine.dll!0x00597e6c ConCommand mem_dump
engine.dll!0x00597a88 ConCommand mem_eat
engine.dll!0x005982f4 ConCommand mem_incremental_compact
engine.dll!0x00597ee8 ConCommand mem_test
engine.dll!0x0058fe48 ConCommand mem_vcollide
engine.dll!0x00598540 ConCommand mem_verify
engine.dll!0x00598dc8 ConCommand memory
engine.dll!0x00599710 ConCommand minisave
engine.dll!0x0058fe6c ConCommand mod_DumpWeaponWiewModelCache
engine.dll!0x0058fe90 ConCommand mod_DumpWeaponWorldModelCache
engine.dll!0x0058ff00 ConCommand mod_combiner_info
engine.dll!0x0058fedc ConCommand mod_dynamicmodeldebug
engine.dll!0x0051c488 ConCommand movie_fixwave
engine.dll!0x00598990 ConCommand multvar
engine.dll!0x0059d398 ConCommand net_channels
engine.dll!0x0059d6d0 ConCommand net_connections_stats
engine.dll!0x00596878 ConCommand net_dumpeventstats
engine.dll!0x0059dab0 ConCommand net_start
engine.dll!0x0059d6f4 ConCommand net_status
engine.dll!0x0059d258 ConCommand net_steamcnx_status
engine.dll!0x00598c74 ConCommand nextdemo
engine.dll!0x00596768 ConCommand occlusion_stats
engine.dll!0x0059e248 ConCommand panorama_dump_deny_input
engine.dll!0x005967d4 ConCommand path
engine.dll!0x00598a8c ConCommand pause
engine.dll!0x005a0588 ConCommand perfui
engine.dll!0x00598af8 ConCommand ping
engine.dll!0x005196a4 ConCommand play
engine.dll!0x005196c8 ConCommand play_hrtf
engine.dll!0x0058a130 ConCommand playcast
engine.dll!0x0058ae30 ConCommand playdemo
engine.dll!0x005196ec ConCommand playflush
engine.dll!0x0058ae78 ConCommand playoverwatchevidence
engine.dll!0x00519710 ConCommand playvol
engine.dll!0x005937a4 ConCommand plugin_load
engine.dll!0x00593714 ConCommand plugin_pause
engine.dll!0x0059375c ConCommand plugin_pause_all
engine.dll!0x005936f0 ConCommand plugin_print
engine.dll!0x005937c8 ConCommand plugin_unload
engine.dll!0x00593738 ConCommand plugin_unpause
engine.dll!0x00593780 ConCommand plugin_unpause_all
engine.dll!0x0058c2a4 ConCommand print_colorcorrection
engine.dll!0x005a0840 ConCommand progress_enable
engine.dll!0x0059eae4 ConCommand prop_crosshair
engine.dll!0x005989d8 ConCommand quit
engine.dll!0x0058d808 ConCommand r_cleardecals
engine.dll!0x0058e290 ConCommand r_flushlod
engine.dll!0x0059c410 ConCommand r_lightcache_invalidate
engine.dll!0x00590a28 ConCommand r_printdecalinfo
engine.dll!0x0058b860 ConCommand rcon
engine.dll!0x00597e48 ConCommand recompute_speed
engine.dll!0x0058adc4 ConCommand record
engine.dll!0x00598ee8 ConCommand reload
engine.dll!0x0059f4e8 ConCommand reload_vjobs
engine.dll!0x00591ed0 ConCommand removeallids
engine.dll!0x00591ef4 ConCommand removeid
engine.dll!0x00591e40 ConCommand removeip
engine.dll!0x0059f530 ConCommand render_blanks
engine.dll!0x00595c04 ConCommand reset_gameconvars
engine.dll!0x00598f8c ConCommand restart
engine.dll!0x0058b5dc ConCommand retry
engine.dll!0x005997b0 ConCommand save
engine.dll!0x00599460 ConCommand save_finish_async
engine.dll!0x0058ae54 ConCommand scandemo
engine.dll!0x0058b6a0 ConCommand screenshot
engine.dll!0x0059db80 ConCommand sdr
engine.dll!0x0058b994 ConCommand setinfo
engine.dll!0x00598a68 ConCommand setpause
engine.dll!0x0058c730 ConCommand showconsole
engine.dll!0x0051c060 ConCommand snd_async_flush
engine.dll!0x0051c084 ConCommand snd_async_showmem
engine.dll!0x0051c0cc ConCommand snd_async_showmem_music
engine.dll!0x0051c0a8 ConCommand snd_async_showmem_summary
engine.dll!0x0051a624 ConCommand snd_debug_sleep
engine.dll!0x0051a150 ConCommand snd_dump_filepaths
engine.dll!0x0051a500 ConCommand snd_dumpclientsounds
engine.dll!0x0051849c ConCommand snd_front_headphone_position
engine.dll!0x005184e4 ConCommand snd_front_stereo_speaker_position
engine.dll!0x0051852c ConCommand snd_front_surround_speaker_position
engine.dll!0x0051bbc4 ConCommand snd_getmixer
engine.dll!0x00518574 ConCommand snd_headphone_pan_exponent
engine.dll!0x005185e0 ConCommand snd_headphone_pan_radial_weight
engine.dll!0x0051a66c ConCommand snd_print_channel_by_guid
engine.dll!0x0051a648 ConCommand snd_print_channel_by_index
engine.dll!0x0051a690 ConCommand snd_print_channels
engine.dll!0x0051b1d8 ConCommand snd_print_dsp_effect
engine.dll!0x005184c0 ConCommand snd_rear_headphone_position
engine.dll!0x00518508 ConCommand snd_rear_stereo_speaker_position
engine.dll!0x00518550 ConCommand snd_rear_surround_speaker_position
engine.dll!0x00597f68 ConCommand snd_restart
engine.dll!0x0051a6b4 ConCommand snd_set_master_volume
engine.dll!0x0051b9f0 ConCommand snd_setmixer
engine.dll!0x0051ba14 ConCommand snd_setmixlayer
engine.dll!0x0051ba38 ConCommand snd_setmixlayer_amount
engine.dll!0x0051cdd8 ConCommand snd_sos_flush_operators
engine.dll!0x0051cca8 ConCommand snd_sos_print_operators
engine.dll!0x0051bad8 ConCommand snd_soundmixer_flush
engine.dll!0x0051bba0 ConCommand snd_soundmixer_list_mix_groups
engine.dll!0x0051bb7c ConCommand snd_soundmixer_list_mix_layers
engine.dll!0x0051bb58 ConCommand snd_soundmixer_list_mixers
engine.dll!0x0051ba5c ConCommand snd_soundmixer_set_trigger_factor
engine.dll!0x00518598 ConCommand snd_stereo_speaker_pan_exponent
engine.dll!0x00518604 ConCommand snd_stereo_speaker_pan_radial_weight
engine.dll!0x005185bc ConCommand snd_surround_speaker_pan_exponent
engine.dll!0x00518628 ConCommand snd_surround_speaker_pan_radial_weight
engine.dll!0x0051c408 ConCommand snd_writemanifest
engine.dll!0x0051a600 ConCommand sndplaydelay
engine.dll!0x00519680 ConCommand sound_device_list
engine.dll!0x00598be4 ConCommand soundfade
engine.dll!0x005197a0 ConCommand soundinfo
engine.dll!0x0051977c ConCommand soundlist
engine.dll!0x00519734 ConCommand speak
engine.dll!0x0059fe94 ConCommand spike
engine.dll!0x00598ec4 ConCommand spincycle
engine.dll!0x00598a20 ConCommand ss_connect
engine.dll!0x00598fb0 ConCommand ss_disconnect
engine.dll!0x00599340 ConCommand ss_map
engine.dll!0x0059f334 ConCommand star_memory
engine.dll!0x00598e10 ConCommand startdemos
engine.dll!0x0058b818 ConCommand startmovie
engine.dll!0x0058b8f0 ConCommand startupmenu
engine.dll!0x00593ae8 ConCommand stats
engine.dll!0x0059901c ConCommand status
engine.dll!0x0058ada0 ConCommand stop
engine.dll!0x00598dec ConCommand stopdemo
engine.dll!0x00519758 ConCommand stopsound
engine.dll!0x00598d38 ConCommand stringtabledictionary
engine.dll!0x005958e0 ConCommand stuffcmds
engine.dll!0x00593680 ConCommand sv_dump_class_info
engine.dll!0x005936a4 ConCommand sv_dump_class_table
engine.dll!0x00591110 ConCommand sv_dump_serialized_entities_mem
engine.dll!0x00597034 ConCommand sv_getinfo
engine.dll!0x00593848 ConCommand sv_precacheinfo
engine.dll!0x00592960 ConCommand sv_pure
engine.dll!0x0059e2c8 ConCommand sv_pure_checkvpk
engine.dll!0x0059e334 ConCommand sv_pure_finduserfiles
engine.dll!0x0059e2ec ConCommand sv_pure_listfiles
engine.dll!0x0059e310 ConCommand sv_pure_listuserfiles
engine.dll!0x005930a0 ConCommand sv_send_stats
engine.dll!0x00593b0c ConCommand sv_setsteamaccount
engine.dll!0x00594f88 ConCommand sv_showtags
engine.dll!0x00592f74 ConCommand sv_shutdown
engine.dll!0x005982d0 ConCommand thread_test_tslist
engine.dll!0x005979a0 ConCommand thread_test_tsqueue
engine.dll!0x00597d10 ConCommand threadpool_cycle_reserve
engine.dll!0x00597bb8 ConCommand threadpool_run_tests
engine.dll!0x0058ae9c ConCommand timedemo
engine.dll!0x0058af2c ConCommand timedemo_vprofrecord
engine.dll!0x0058aec0 ConCommand timedemoquit
engine.dll!0x0058d7c0 ConCommand timerefresh
engine.dll!0x00595be0 ConCommand toggle
engine.dll!0x0058c6e8 ConCommand toggleconsole
engine.dll!0x005a04e0 ConCommand toolload
engine.dll!0x005a0504 ConCommand toolunload
engine.dll!0x00596bf8 ConCommand tv_broadcast_resend
engine.dll!0x00597710 ConCommand tv_broadcast_status
engine.dll!0x00597058 ConCommand tv_clients
engine.dll!0x00597010 ConCommand tv_mem
engine.dll!0x00597560 ConCommand tv_msg
engine.dll!0x00597208 ConCommand tv_record
engine.dll!0x0059748c ConCommand tv_relay
engine.dll!0x00596f90 ConCommand tv_retry
engine.dll!0x00597690 ConCommand tv_status
engine.dll!0x00597130 ConCommand tv_stop
engine.dll!0x00597390 ConCommand tv_stoprecord
engine.dll!0x0059c004 ConCommand unbind
engine.dll!0x0059c094 ConCommand unbindall
engine.dll!0x0059c100 ConCommand unbindalljoystick
engine.dll!0x0059c028 ConCommand unbindallmousekeyboard
engine.dll!0x00598948 ConCommand unpause
engine.dll!0x00592f08 ConCommand user
engine.dll!0x00592f2c ConCommand users
engine.dll!0x00598e58 ConCommand version
engine.dll!0x005a13c8 ConCommand vgui_drawtree_clear
engine.dll!0x005a09a4 ConCommand vgui_dump_panels
engine.dll!0x005a0980 ConCommand vgui_togglepanel
engine.dll!0x00589338 ConCommand voice_player_volume
engine.dll!0x00598ad4 ConCommand voicerecord_toggle
engine.dll!0x00589658 ConCommand vox_reload
engine.dll!0x005a0090 ConCommand vprof
engine.dll!0x005a0c88 ConCommand vprof_adddebuggroup1
engine.dll!0x005a00d8 ConCommand vprof_cachemiss
engine.dll!0x0059fd28 ConCommand vprof_cachemiss_off
engine.dll!0x0059fc84 ConCommand vprof_cachemiss_on
engine.dll!0x005a190c ConCommand vprof_child
engine.dll!0x005a1a5c ConCommand vprof_collapse_all
engine.dll!0x005a00fc ConCommand vprof_dump_counters
engine.dll!0x0059fe70 ConCommand vprof_dump_groupnames
engine.dll!0x005a1a38 ConCommand vprof_expand_all
engine.dll!0x005a1a80 ConCommand vprof_expand_group
engine.dll!0x0059fe28 ConCommand vprof_generate_report
engine.dll!0x005a01e4 ConCommand vprof_generate_report_AI
engine.dll!0x005a00b4 ConCommand vprof_generate_report_AI_only
engine.dll!0x0059feb8 ConCommand vprof_generate_report_budget
engine.dll!0x005a0178 ConCommand vprof_generate_report_hierarchy
engine.dll!0x005a0260 ConCommand vprof_generate_report_hierarchy_per_frame_and_count_only
engine.dll!0x0059ff38 ConCommand vprof_generate_report_map_load
engine.dll!0x005a18c4 ConCommand vprof_nextsibling
engine.dll!0x005a0284 ConCommand vprof_off
engine.dll!0x005a01c0 ConCommand vprof_on
engine.dll!0x005a18e8 ConCommand vprof_parent
engine.dll!0x005a0380 ConCommand vprof_playback_average
engine.dll!0x005a02a8 ConCommand vprof_playback_start
engine.dll!0x005a02cc ConCommand vprof_playback_step
engine.dll!0x005a035c ConCommand vprof_playback_stepback
engine.dll!0x005a03a4 ConCommand vprof_playback_stop
engine.dll!0x005a18a0 ConCommand vprof_prevsibling
engine.dll!0x005a02f0 ConCommand vprof_record_start
engine.dll!0x005a0338 ConCommand vprof_record_stop
engine.dll!0x0058bc7c ConCommand vprof_remote_start
engine.dll!0x0058bc58 ConCommand vprof_remote_stop
engine.dll!0x005a0010 ConCommand vprof_reset
engine.dll!0x005a019c ConCommand vprof_reset_peaks
engine.dll!0x005a0314 ConCommand vprof_to_csv
engine.dll!0x0059fe4c ConCommand vprof_vtune_group
engine.dll!0x0058ae0c ConCommand vtune
engine.dll!0x0058feb8 ConCommand vx_model_list
engine.dll!0x00595904 ConCommand whitelistcmd
engine.dll!0x00591eac ConCommand writeid
engine.dll!0x00591e88 ConCommand writeip
engine.dll!0x00599888 ConCommand xload
engine.dll!0x00599734 ConCommand xsave
```

## Client.dll


### Interfaces


```
client_panorama.dll!0x04d2d604 ClientAlphaPropertyMgrV001
client_panorama.dll!0x04d2d5f8 ClientLeafSystem002
client_panorama.dll!0x00ce33a0 ClientRenderTargets001
client_panorama.dll!0x00ce8848 GameClientExports001
client_panorama.dll!0x00d0689c GameConsole004
client_panorama.dll!0x05147710 GameMovement001
client_panorama.dll!0x05149ad0 GameUI011
client_panorama.dll!0x00cea930 IEffects001
client_panorama.dll!0x05137718 RenderToRTHelper001
client_panorama.dll!0x00d06a7c RunGameEngine005
client_panorama.dll!0x00ce8ac8 VCLIENTMATERIALSYSTEM001
client_panorama.dll!0x0518d26c VCLIENTTOOLS001
client_panorama.dll!0x04cf8280 VClient018
client_panorama.dll!0x04cf8268 VClientDllSharedAppSystems001
client_panorama.dll!0x04d1d57c VClientEntityList003
client_panorama.dll!0x05148a20 VClientPrediction001
client_panorama.dll!0x051493e0 VENGINE_GAMETYPES_VERSION002
client_panorama.dll!0x00d06cbc VGuiModuleLoader003
client_panorama.dll!0x00cf3280 VParticleSystemQuery004
```

### ConVars


<details>
<summary><code>BlendBonesMode</code></summary>

default: `"2"`  
flags: `0x2000`  
</details>
<details>
<summary><code>achievement_debug</code></summary>

Turn on achievement debug msgs.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>achievement_disable</code></summary>

Turn off achievements.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>ai_debug_shoot_positions</code></summary>

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>ai_shot_bias_max</code></summary>

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ai_shot_bias_min</code></summary>

default: `"-1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_338mag_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_338mag_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2800"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_338mag_max</code></summary>

default: `"30"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_357sig_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_357sig_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2000"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_357sig_max</code></summary>

default: `"52"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_357sig_min_max</code></summary>

default: `"12"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_357sig_p250_max</code></summary>

default: `"26"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_357sig_small_max</code></summary>

default: `"24"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_45acp_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_45acp_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2100"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_45acp_max</code></summary>

default: `"100"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_50AE_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_50AE_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2400"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_50AE_max</code></summary>

default: `"35"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_556mm_box_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_556mm_box_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2400"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_556mm_box_max</code></summary>

default: `"200"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_556mm_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_556mm_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2400"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_556mm_max</code></summary>

default: `"90"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_556mm_small_max</code></summary>

default: `"40"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_57mm_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_57mm_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2000"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_57mm_max</code></summary>

default: `"100"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_762mm_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_762mm_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2400"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_762mm_max</code></summary>

default: `"90"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_9mm_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_9mm_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2000"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_9mm_max</code></summary>

default: `"120"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_buckshot_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_buckshot_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"600"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_buckshot_max</code></summary>

default: `"32"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_grenade_limit_breachcharge</code></summary>

default: `"3"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_grenade_limit_bumpmine</code></summary>

default: `"3"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_grenade_limit_default</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_grenade_limit_flashbang</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_grenade_limit_snowballs</code></summary>

default: `"3"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_grenade_limit_total</code></summary>

default: `"3"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_item_limit_healthshot</code></summary>

default: `"4"`  
flags: `0x82000`  
</details>
<details>
<summary><code>anim_3wayblend</code></summary>

Toggle the 3-way animation blending code.

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>anim_twistbones_enabled</code></summary>

Enable procedural twist bones.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>bot_autodifficulty_threshold_high</code></summary>

Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty

default: `"5.0"`  
flags: `0x82000`  
min value: `-20`  
max value: `20`  
</details>
<details>
<summary><code>bot_autodifficulty_threshold_low</code></summary>

Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty

default: `"-2.0"`  
flags: `0x82000`  
min value: `-20`  
max value: `20`  
</details>
<details>
<summary><code>c_maxdistance</code></summary>

default: `"200"`  
flags: `0x80`  
</details>
<details>
<summary><code>c_maxpitch</code></summary>

default: `"90"`  
flags: `0x80`  
</details>
<details>
<summary><code>c_maxyaw</code></summary>

default: `"135"`  
flags: `0x80`  
</details>
<details>
<summary><code>c_mindistance</code></summary>

default: `"30"`  
flags: `0x80`  
</details>
<details>
<summary><code>c_minpitch</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>c_minyaw</code></summary>

default: `"-135"`  
flags: `0x80`  
</details>
<details>
<summary><code>c_orthoheight</code></summary>

default: `"100"`  
flags: `0x80`  
</details>
<details>
<summary><code>c_orthowidth</code></summary>

default: `"100"`  
flags: `0x80`  
</details>
<details>
<summary><code>c_thirdpersonshoulder</code></summary>

default: `"false"`  
flags: `0x80`  
</details>
<details>
<summary><code>c_thirdpersonshoulderaimdist</code></summary>

default: `"120.0"`  
flags: `0x80`  
</details>
<details>
<summary><code>c_thirdpersonshoulderdist</code></summary>

default: `"40.0"`  
flags: `0x80`  
</details>
<details>
<summary><code>c_thirdpersonshoulderheight</code></summary>

default: `"5.0"`  
flags: `0x80`  
</details>
<details>
<summary><code>c_thirdpersonshoulderoffset</code></summary>

default: `"20.0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cachedvalue_count_partybrowser</code></summary>

Location of the cached blog file

default: `"0"`  
flags: `0x90`  
</details>
<details>
<summary><code>cachedvalue_count_teammates</code></summary>

Twitch.tv account channel URL

default: `"0"`  
flags: `0x90`  
</details>
<details>
<summary><code>cam_collision</code></summary>

When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.

default: `"1"`  
flags: `0x10000080`  
</details>
<details>
<summary><code>cam_idealdelta</code></summary>

Controls the speed when matching offset to ideal angles in thirdperson view

default: `"4.0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cam_idealdist</code></summary>

default: `"150"`  
flags: `0x10000080`  
</details>
<details>
<summary><code>cam_idealdistright</code></summary>

default: `"0"`  
flags: `0x10000080`  
</details>
<details>
<summary><code>cam_idealdistup</code></summary>

default: `"0"`  
flags: `0x10000080`  
</details>
<details>
<summary><code>cam_ideallag</code></summary>

Amount of lag used when matching offset to ideal angles in thirdperson view

default: `"4.0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cam_idealpitch</code></summary>

default: `"0"`  
flags: `0x10000080`  
</details>
<details>
<summary><code>cam_idealyaw</code></summary>

default: `"0"`  
flags: `0x10000080`  
</details>
<details>
<summary><code>cam_showangles</code></summary>

When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cam_snapto</code></summary>

List HUD elements and their alt_tick usage

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cash_player_bomb_defused</code></summary>

default: `"300"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_bomb_planted</code></summary>

default: `"300"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_damage_hostage</code></summary>

default: `"-30"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_get_killed</code></summary>

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_interact_with_hostage</code></summary>

default: `"150"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_killed_enemy_default</code></summary>

default: `"300"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_killed_enemy_factor</code></summary>

default: `"1"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_killed_hostage</code></summary>

default: `"-1000"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_killed_teammate</code></summary>

default: `"-300"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_rescued_hostage</code></summary>

default: `"1000"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_respawn_amount</code></summary>

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_elimination_bomb_map</code></summary>

default: `"3250"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_elimination_hostage_map_ct</code></summary>

default: `"2000"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_elimination_hostage_map_t</code></summary>

default: `"1000"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_hostage_alive</code></summary>

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_hostage_interaction</code></summary>

default: `"500"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_loser_bonus</code></summary>

default: `"1400"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_loser_bonus_consecutive_rounds</code></summary>

default: `"500"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_planted_bomb_but_defused</code></summary>

default: `"800"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_rescued_hostage</code></summary>

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_survive_guardian_wave</code></summary>

default: `"1000"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_terrorist_win_bomb</code></summary>

default: `"3500"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_win_by_defusing_bomb</code></summary>

default: `"3250"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_win_by_hostage_rescue</code></summary>

default: `"3500"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_win_by_time_running_out_bomb</code></summary>

default: `"3250"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_win_by_time_running_out_hostage</code></summary>

default: `"3250"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_winner_bonus_consecutive_rounds</code></summary>

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cc_linger_time</code></summary>

Close caption linger time.

default: `"1.0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cc_predisplay_time</code></summary>

Close caption delay before showing caption.

default: `"0.25"`  
flags: `0x80`  
</details>
<details>
<summary><code>cc_showmissing</code></summary>

Show missing closecaption entries.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>cc_subtitles</code></summary>

If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).

default: `"0"`  
flags: `0x1000080`  
</details>
<details>
<summary><code>choreo_spew_filter</code></summary>

Spew choreo. Use a sub-string or * to display all events.

default: `""`  
flags: `0x2000`  
</details>
<details>
<summary><code>cl_autobuy</code></summary>

The order in which autobuy will attempt to purchase items

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_autohelp</code></summary>

Auto-help

default: `"1"`  
flags: `0x280`  
</details>
<details>
<summary><code>cl_autowepswitch</code></summary>

Automatically switch to picked up weapons (if more powerful)

default: `"1"`  
flags: `0x1008280`  
</details>
<details>
<summary><code>cl_backspeed</code></summary>

default: `"450"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_bob_lower_amt</code></summary>

The amount the viewmodel lowers when running

default: `"21"`  
flags: `0x80`  
min value: `5`  
max value: `30`  
</details>
<details>
<summary><code>cl_bob_version</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_bobamt_lat</code></summary>

The amount the viewmodel moves side to side when running

default: `"0.4"`  
flags: `0x80`  
min value: `0.1`  
max value: `2`  
</details>
<details>
<summary><code>cl_bobamt_vert</code></summary>

The amount the viewmodel moves up and down when running

default: `"0.25"`  
flags: `0x80`  
min value: `0.1`  
max value: `2`  
</details>
<details>
<summary><code>cl_bobcycle</code></summary>

the frequency at which the viewmodel bobs.

default: `"0.98"`  
flags: `0x80`  
min value: `0.1`  
max value: `2`  
</details>
<details>
<summary><code>cl_bobup</code></summary>

default: `"0.5"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_brushfastpath</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_cam_driver_compensation_scale</code></summary>



default: `"0.75"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_camera_follow_bone_index</code></summary>

Index of the bone to follow.  -2 == disabled.  -1 == root bone.  0+ is bone index.

default: `"-2"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_camera_height_restriction_debug</code></summary>



default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>cl_chatfilter_version</code></summary>

Stores the chat filter version

default: `"0"`  
flags: `0x98`  
</details>
<details>
<summary><code>cl_chatfilters</code></summary>

Stores the chat filter settings 

default: `"63"`  
flags: `0x88`  
</details>
<details>
<summary><code>cl_clanid</code></summary>

Current clan ID for name decoration

default: `"0"`  
flags: `0x290`  
</details>
<details>
<summary><code>cl_compass_enabled</code></summary>



default: `"1"`  
flags: `0x80080`  
</details>
<details>
<summary><code>cl_connection_trouble_show</code></summary>

Show connection trouble HUD warnings

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_countbones</code></summary>



default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_crosshair_drawoutline</code></summary>

Draws a black outline around the crosshair for better visibility

default: `"1"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshair_dynamic_maxdist_splitratio</code></summary>

If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio]  [0 - 1]

default: `"0.35"`  
flags: `0x8088`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>cl_crosshair_dynamic_splitalpha_innermod</code></summary>

If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1]

default: `"1"`  
flags: `0x8088`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>cl_crosshair_dynamic_splitalpha_outermod</code></summary>

If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1]

default: `"0.5"`  
flags: `0x8088`  
min value: `0.3`  
max value: `1`  
</details>
<details>
<summary><code>cl_crosshair_dynamic_splitdist</code></summary>

If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)

default: `"7"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshair_outlinethickness</code></summary>

Set how thick you want your crosshair outline to draw (0.1-3)

default: `"1"`  
flags: `0x8088`  
min value: `0.1`  
max value: `3`  
</details>
<details>
<summary><code>cl_crosshair_recoil</code></summary>

Recoil/aimpunch will move the user's crosshair to show the effect

default: `"0"`  
flags: `0x84000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>cl_crosshair_sniper_show_normal_inaccuracy</code></summary>

Include standing inaccuracy when determining sniper crosshair blur

default: `"0"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshair_sniper_width</code></summary>

If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)

default: `"1"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshair_t</code></summary>

T style crosshair

default: `"0"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshairalpha</code></summary>

default: `"200"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshaircolor</code></summary>

Set crosshair color as defined in game_options.consoles.txt

default: `"1"`  
flags: `0x1008088`  
</details>
<details>
<summary><code>cl_crosshaircolor_b</code></summary>

default: `"50"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshaircolor_g</code></summary>

default: `"250"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshaircolor_r</code></summary>

default: `"50"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshairdot</code></summary>

default: `"1"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshairgap</code></summary>

default: `"1"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshairgap_useweaponvalue</code></summary>

If set to 1, the gap will update dynamically based on which weapon is currently equipped

default: `"0"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshairscale</code></summary>

Crosshair scaling factor (deprecated)

default: `"0"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshairsize</code></summary>

default: `"5"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshairstyle</code></summary>

0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (accurate recoil/spread feedback), 4 = CLASSIC STATIC, 5 = OLD CS STYLE (fake recoil - inaccurate feedback)

default: `"2"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshairthickness</code></summary>

default: `"0.5"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_crosshairusealpha</code></summary>

default: `"1"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_custommaterial_debug_graph</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_dangerzone_approaching_sound_radius</code></summary>

default: `"700"`  
flags: `0x84008`  
</details>
<details>
<summary><code>cl_dangerzone_moving_sound_volume</code></summary>

default: `"0.5"`  
flags: `0x84008`  
</details>
<details>
<summary><code>cl_dangerzone_sound_volume</code></summary>

default: `"0.2"`  
flags: `0x84008`  
</details>
<details>
<summary><code>cl_debugrumble</code></summary>

Turn on rumble debugging spew

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_detail_avoid_force</code></summary>

force with which to avoid players ( in units, percentage of the width of the detail sprite )

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_detail_avoid_radius</code></summary>

radius around detail sprite to avoid players

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_detail_avoid_recover_speed</code></summary>

how fast to recover position after avoiding players

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_detail_max_sway</code></summary>

Amplitude of the detail prop sway

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_detail_multiplier</code></summary>

extra details to create

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_disable_ragdolls</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_disablefreezecam</code></summary>

Turn on/off freezecam on client

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_disablehtmlmotd</code></summary>

Disable HTML motds.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_dm_buyrandomweapons</code></summary>

Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)

default: `"1"`  
flags: `0x80088`  
</details>
<details>
<summary><code>cl_draw_only_deathnotices</code></summary>

For drawing only the crosshair and death notices (used for moviemaking)

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_drawhud</code></summary>

Enable the rendering of the hud

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_drawhud_force_deathnotices</code></summary>

0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_drawhud_force_radar</code></summary>

0: default; 1: draw radar even if hud disabled; -1: force no radar

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_drawhud_force_teamid_overhead</code></summary>

0: default; 1: draw teamid even if hud disabled; -1: force no teamid

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_drawhud_specvote</code></summary>

1: default; 0: disables vote UI for spectators

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_drawleaf</code></summary>

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_drawmaterial</code></summary>

Draw a particular material over the frame

default: `""`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_drawshadowtexture</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_dz_playagain_auto_spectate</code></summary>

Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen

default: `"0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>cl_embedded_stream_audio_volume_xmaster</code></summary>

Whether embedded stream audio volume gets multiplied by master volume

default: `"1"`  
flags: `0x90`  
</details>
<details>
<summary><code>cl_extrapolate</code></summary>

Enable/disable extrapolation if interpolation history runs out.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_extrapolate_amount</code></summary>

Set how many seconds the client will extrapolate entities for.

default: `"0.25"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_fastdetailsprites</code></summary>

whether to use new detail sprite system

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_fixedcrosshairgap</code></summary>

How big to make the gap between the pips in the fixed crosshair

default: `"3"`  
flags: `0x8080`  
</details>
<details>
<summary><code>cl_foot_contact_shadows</code></summary>



default: `"1"`  
flags: `0x80008`  
</details>
<details>
<summary><code>cl_forwardspeed</code></summary>

default: `"450"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_freezecameffects_showholiday</code></summary>

Happy holidays from the CS:GO team and Valve!

default: `"0"`  
flags: `0x80008`  
</details>
<details>
<summary><code>cl_freezecampanel_position_dynamic</code></summary>

Turn on/off freezecam's kill panel dynamic Y movement

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_http_log_enable</code></summary>

Allows sending HTTP log from client main menu.

default: `"0"`  
flags: `0x400a0000`  
</details>
<details>
<summary><code>cl_hud_background_alpha</code></summary>



default: `"0.5"`  
flags: `0x80088`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>cl_hud_bomb_under_radar</code></summary>



default: `"1"`  
flags: `0x80088`  
</details>
<details>
<summary><code>cl_hud_color</code></summary>

0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.

default: `"0"`  
flags: `0x80088`  
</details>
<details>
<summary><code>cl_hud_healthammo_style</code></summary>



default: `"0"`  
flags: `0x80088`  
</details>
<details>
<summary><code>cl_hud_playercount_pos</code></summary>

0 = default (top), 1 = bottom

default: `"0"`  
flags: `0x80088`  
</details>
<details>
<summary><code>cl_hud_playercount_showcount</code></summary>

0 = show player avatars (default), 1 = just show count number (no avatars)

default: `"0"`  
flags: `0x80088`  
</details>
<details>
<summary><code>cl_idealpitchscale</code></summary>

default: `"0.8"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_interpolate</code></summary>

Enables or disables interpolation on listen servers or during demo playback

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_inventory_debug_tooltip</code></summary>

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_inventory_saved_filter2</code></summary>

Embedded stream video playing state

default: `"all"`  
flags: `0x80080`  
</details>
<details>
<summary><code>cl_inventory_saved_sort2</code></summary>

default: `"inv_sort_age"`  
flags: `0x80080`  
</details>
<details>
<summary><code>cl_jiggle_bone_debug</code></summary>

Display physics-based 'jiggle bone' debugging information

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_jiggle_bone_debug_pitch_constraints</code></summary>

Display physics-based 'jiggle bone' debugging information

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_jiggle_bone_debug_yaw_constraints</code></summary>

Display physics-based 'jiggle bone' debugging information

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_jiggle_bone_invert</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_join_advertise</code></summary>

Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_lagcompensation</code></summary>

Perform server side lag compensation of weapon firing events.

default: `"1"`  
flags: `0x400200`  
</details>
<details>
<summary><code>cl_leafsystemvis</code></summary>

Support casting RTT shadows onto other renderables

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_leveloverview</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_leveloverviewmarker</code></summary>

Automatically reloads the animation script each time one is ran

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_lock_camera</code></summary>

Override view during demo playback

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_mainmenu_show_datagraph</code></summary>



default: `""`  
flags: `0x80008`  
</details>
<details>
<summary><code>cl_maxrenderable_dist</code></summary>

Max distance from the camera at which things will be rendered

default: `"3000"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_minimal_rtt_shadows</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_mouselook</code></summary>

Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.

default: `"1"`  
flags: `0x408080`  
</details>
<details>
<summary><code>cl_mute_all_but_friends_and_party</code></summary>

Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_mute_enemy_team</code></summary>

Block all communication from players on the enemy team.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_obs_interp_enable</code></summary>

Enables interpolation between observer targets

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_observercrosshair</code></summary>

default: `"1"`  
flags: `0x8080`  
</details>
<details>
<summary><code>cl_overdraw_test</code></summary>

default: `"0"`  
flags: `0x5000`  
</details>
<details>
<summary><code>cl_particle_retire_cost</code></summary>

How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is.  Higher numbers are more aggressive.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_particles_show_bbox</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_particles_show_controlpoints</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_pclass</code></summary>

Dump entity by prediction classname.

default: `""`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_pdump</code></summary>

Dump info about this entity to screen.

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_phys_show_active</code></summary>

Use a prediction-friendly physics interface on the client

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_phys_timescale</code></summary>

Sets the scale of time for client-side physics (ragdolls)

default: `"1.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_pitchdown</code></summary>

0-analog stick style. 1-pointer style.

default: `"89"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_pitchup</code></summary>

default: `"89"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_player_ping_mute</code></summary>

If 1, player pinging will make a sound, if 0, pings will be silent

default: `"0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>cl_player_proximity_debug</code></summary>



default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>cl_playerspray_auto_apply</code></summary>

Automatically apply graffiti when graffiti menu closes

default: `"1"`  
flags: `0x80080`  
</details>
<details>
<summary><code>cl_portal_use_new_dissolve</code></summary>

Use new dissolve effect

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_predictionlist</code></summary>

Show which entities are predicting


default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_predictweapons</code></summary>

Perform client side prediction of weapon effects.

default: `"1"`  
flags: `0x400200`  
</details>
<details>
<summary><code>cl_quickinventory_lastinv</code></summary>

default: `"1"`  
flags: `0x80088`  
</details>
<details>
<summary><code>cl_quickinventory_line_update_speed</code></summary>

default: `"65.0f"`  
flags: `0x80088`  
</details>
<details>
<summary><code>cl_radar_always_centered</code></summary>

If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.

default: `"1"`  
flags: `0x80080`  
</details>
<details>
<summary><code>cl_radar_icon_scale_min</code></summary>

Sets the minimum icon scale. Valid values are 0.4 to 1.25.

default: `"0.6"`  
flags: `0x80080`  
min value: `0.4`  
max value: `1.25`  
</details>
<details>
<summary><code>cl_radar_rotate</code></summary>

1

default: `"1"`  
flags: `0x80080`  
</details>
<details>
<summary><code>cl_radar_scale</code></summary>

Sets the radar scale. Valid values are 0.25 to 1.0.

default: `"0.7"`  
flags: `0x80080`  
min value: `0.25`  
max value: `1`  
</details>
<details>
<summary><code>cl_radar_square_with_scoreboard</code></summary>

If set, the radar will toggle to square when the scoreboard is visible.

default: `"1"`  
flags: `0x80080`  
</details>
<details>
<summary><code>cl_radial_radio_tab</code></summary>



default: `"0"`  
flags: `0x80088`  
min value: `0`  
max value: `3`  
</details>
<details>
<summary><code>cl_radialmenu_deadzone_size</code></summary>



default: `"0.04"`  
flags: `0x80088`  
min value: `0.01`  
max value: `0.2`  
</details>
<details>
<summary><code>cl_ragdoll_workaround_threshold</code></summary>

Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. If you increase this significantly, ragdoll positions on your client may be dramatically wrong, but it won't affect other clients

default: `"4"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_rappel_tilt</code></summary>

default: `"0.35"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_rebuy</code></summary>

The order in which rebuy will attempt to repurchase items

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_remove_old_ugc_downloads</code></summary>

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_righthand</code></summary>

Use right-handed view models.

default: `"1"`  
flags: `0x8080`  
</details>
<details>
<summary><code>cl_rumblescale</code></summary>

Scale sensitivity of rumble effects (0 to 1.0)

default: `"1.0"`  
flags: `0x8080`  
</details>
<details>
<summary><code>cl_sanitize_player_names</code></summary>

Replace names of other players with something non-offensive.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_scalecrosshair</code></summary>

Enable crosshair scaling (deprecated)

default: `"1"`  
flags: `0x8088`  
</details>
<details>
<summary><code>cl_scoreboard_mouse_enable_binding</code></summary>

Name of the binding to enable mouse selection in the scoreboard

default: `"+attack2"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_scoreboard_survivors_always_on</code></summary>

default: `"0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>cl_server_graphic1_enable</code></summary>

When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_server_graphic2_enable</code></summary>

When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_shadowtextureoverlaysize</code></summary>

default: `"256"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_show_clan_in_death_notice</code></summary>

Is set, the clan name will show next to player names in the death notices.

default: `"1"`  
flags: `0x80088`  
</details>
<details>
<summary><code>cl_showanimstate</code></summary>

Show the (client) animation state for the specified entity (-1 for none).

default: `"-1"`  
flags: `0x4002`  
</details>
<details>
<summary><code>cl_showanimstate_activities</code></summary>

Show activities in the (client) animation state display.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_showanimstate_log</code></summary>

1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.

default: `"0"`  
flags: `0x4002`  
</details>
<details>
<summary><code>cl_showerror</code></summary>

Show prediction errors, 2 for above plus detailed field deltas.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_showfps</code></summary>

Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_showhelp</code></summary>

Set to 0 to not show on-screen help

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>cl_showpos</code></summary>

Draw current position at top of screen

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_sidespeed</code></summary>

default: `"450"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_simdbones</code></summary>

Use SIMD bone setup.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>cl_skipfastpath</code></summary>

Set to 1 to stop all models that go through the model fast path from rendering

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_skipslowpath</code></summary>

Set to 1 to skip any models that don't go through the model fast path

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_spec_follow_grenade_key</code></summary>

0 = LALT, 1 = LSHIFT, 2 = +reload

default: `"0"`  
flags: `0x80088`  
</details>
<details>
<summary><code>cl_spec_mode</code></summary>

Saves the last viewed spectator mode for use next time we start to spectate

default: `"0"`  
flags: `0x10008288`  
</details>
<details>
<summary><code>cl_spec_show_bindings</code></summary>

Toggle the visibility of the spectator bindings.

default: `"1"`  
flags: `0x40080000`  
</details>
<details>
<summary><code>cl_spec_stats</code></summary>

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_spec_use_tournament_content_standards</code></summary>

default: `"0.0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_sporeclipdistance</code></summary>

default: `"512"`  
flags: `0x4008`  
</details>
<details>
<summary><code>cl_sun_decay_rate</code></summary>

default: `"0.05"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_sun_in_reflection_h_scale</code></summary>

default: `"2.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_sun_in_reflection_v_scale</code></summary>

default: `"2.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_sunlight_ortho_size</code></summary>

Set to values greater than 0 for ortho view render projections.

default: `"0.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_tablet_mapmode</code></summary>

default: `"1"`  
flags: `0x80080`  
</details>
<details>
<summary><code>cl_teamid_overhead_maxdist</code></summary>

max distance at which the overhead team id icons will show

default: `"3000"`  
flags: `0xc000`  
</details>
<details>
<summary><code>cl_teamid_overhead_maxdist_spec</code></summary>

max distance at which the overhead team id icons will show when a spectator

default: `"2000"`  
flags: `0xc000`  
</details>
<details>
<summary><code>cl_teammate_colors_show</code></summary>

In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters

default: `"1"`  
flags: `0x80088`  
</details>
<details>
<summary><code>cl_threaded_bone_setup</code></summary>

Enable parallel processing of bones

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_upspeed</code></summary>

default: `"320"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_use_new_headbob</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_use_opens_buy_menu</code></summary>

Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).

default: `"1"`  
flags: `0x1008280`  
</details>
<details>
<summary><code>cl_use_simd_bones</code></summary>

1 use SIMD bones 0 use scalar bones.

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>cl_viewmodel_shift_left_amt</code></summary>

The amount the viewmodel shifts to the left when shooting accuracy increases.

default: `"1.5"`  
flags: `0x80`  
min value: `0.5`  
max value: `2`  
</details>
<details>
<summary><code>cl_viewmodel_shift_right_amt</code></summary>

The amount the viewmodel shifts to the right when shooting accuracy decreases.

default: `"0.75"`  
flags: `0x80`  
min value: `0.25`  
max value: `2`  
</details>
<details>
<summary><code>cl_weapon_clip_thinwalls</code></summary>

Enable outline selecting victim in hltv replay: 0 - none; 1 - ouline YOU; 2 - outline YOU, with red ragdoll outline; 3 - normal spectator outlines

default: `"1"`  
flags: `0x6000`  
</details>
<details>
<summary><code>cl_weapon_clip_thinwalls_debug</code></summary>

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>cl_weapon_clip_thinwalls_lock</code></summary>

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>cl_weapon_debug_print_accuracy</code></summary>

default: `"0"`  
flags: `0x84000`  
</details>
<details>
<summary><code>cl_weapon_debug_show_accuracy</code></summary>

Draws a circle representing the effective range with every shot.

default: `"0"`  
flags: `0x84000`  
</details>
<details>
<summary><code>cl_weapon_debug_show_accuracy_duration</code></summary>

default: `"10"`  
flags: `0x84000`  
</details>
<details>
<summary><code>cl_winddir</code></summary>

Weather effects wind direction angle

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_windspeed</code></summary>

Weather effects wind speed scalar

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cl_wpn_sway_scale</code></summary>

default: `"1.6"`  
flags: `0x4008`  
</details>
<details>
<summary><code>closecaption</code></summary>

Enable close captioning.

default: `"0"`  
flags: `0x1000080`  
</details>
<details>
<summary><code>closeonbuy</code></summary>

Set non-zero to close the buy menu after buying something

default: `"0"`  
flags: `0x8080`  
</details>
<details>
<summary><code>cloth_windage_multiplier</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>commentary_firstrun</code></summary>

Connect string for demo UI

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>crosshair</code></summary>

Shows all player names (including bots) as 16 W's.

default: `"1"`  
flags: `0x8080`  
</details>
<details>
<summary><code>custom_bot_difficulty</code></summary>

Bot difficulty for offline play.

default: `"0"`  
flags: `0x8200c`  
</details>
<details>
<summary><code>debug_aim_angle</code></summary>

default: `"0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>debug_entity_outline_highlight</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>default_fov</code></summary>

Faster way of placing icons on the mini map.

default: `"90"`  
flags: `0x4000`  
</details>
<details>
<summary><code>developer</code></summary>

Set developer message level

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>enable_skeleton_draw</code></summary>

Render skeletons in wireframe

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>ff_damage_bullet_penetration</code></summary>

If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>ff_damage_reduction_bullets</code></summary>

How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

default: `"0.1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ff_damage_reduction_grenade</code></summary>

How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

default: `"0.25"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ff_damage_reduction_grenade_self</code></summary>

How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ff_damage_reduction_other</code></summary>

How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

default: `"0.25"`  
flags: `0x82000`  
</details>
<details>
<summary><code>fish_debug</code></summary>

Show debug info for fish

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fog_color</code></summary>

default: `"-1 -1 -1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fog_colorskybox</code></summary>

default: `"-1 -1 -1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fog_enable</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fog_enableskybox</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fog_end</code></summary>

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fog_endskybox</code></summary>

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fog_hdrcolorscale</code></summary>

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fog_hdrcolorscaleskybox</code></summary>

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fog_maxdensity</code></summary>

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fog_maxdensityskybox</code></summary>

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fog_start</code></summary>

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fog_startskybox</code></summary>

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>fov_cs_debug</code></summary>

Sets the view fov if cheats are on.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>func_break_max_pieces</code></summary>

Maximum downwards speed of shattered glass particles

default: `"15"`  
flags: `0x2080`  
</details>
<details>
<summary><code>g15_update_msec</code></summary>

Logitech G-15 Keyboard update interval.

default: `"250"`  
flags: `0x80`  
</details>
<details>
<summary><code>g_Language</code></summary>

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>g_debug_ragdoll_removal</code></summary>

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>g_debug_ragdoll_visualize</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>g_ragdoll_important_maxcount</code></summary>

default: `"2"`  
flags: `0x2000`  
</details>
<details>
<summary><code>g_ragdoll_maxcount</code></summary>

After this many seconds of being basically stationary, the ragdoll will go to sleep.

default: `"8"`  
flags: `0x2000`  
</details>
<details>
<summary><code>game_mode</code></summary>

The current game mode (based on game type). See GameModes.txt.

default: `"0"`  
flags: `0x8200c`  
</details>
<details>
<summary><code>game_online</code></summary>

The current game is online.

default: `"1"`  
flags: `0x201c`  
</details>
<details>
<summary><code>game_public</code></summary>

The current game is public.

default: `"1"`  
flags: `0x201c`  
</details>
<details>
<summary><code>game_type</code></summary>

The current game type. See GameModes.txt.

default: `"0"`  
flags: `0x8200c`  
</details>
<details>
<summary><code>gameinstructor_find_errors</code></summary>

Set to 1 and the game instructor will run EVERY scripted command to uncover errors.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>gameinstructor_save_restore_lessons</code></summary>

Set to 0 to disable save/load of open lesson opportunities in single player.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>gameinstructor_verbose</code></summary>

Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>gameinstructor_verbose_lesson</code></summary>

Display more verbose information for lessons have this name.

default: `""`  
flags: `0x4000`  
</details>
<details>
<summary><code>gl_clear_randomcolor</code></summary>

Clear the back buffer to random colors every frame. Helps spot open seams in geometry.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>glow_muzzle_debug</code></summary>

Show muzzle glow shapes outside of the glow pass.

default: `"0"`  
flags: `0x4002`  
</details>
<details>
<summary><code>glow_outline_effect_enable</code></summary>

Enable entity outline glow effects.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>glow_outline_width</code></summary>

Width of glow outline effect in screen space.

default: `"6.0f"`  
flags: `0x4000`  
</details>
<details>
<summary><code>gotv_theater_container</code></summary>

Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>healthshot_allow_use_at_full</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>healthshot_health</code></summary>

default: `"50"`  
flags: `0x82000`  
</details>
<details>
<summary><code>healthshot_healthboost_speed_multiplier</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>healthshot_healthboost_time</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>hidehud</code></summary>

default: `"0"`  
flags: `0xc000`  
</details>
<details>
<summary><code>hl2_episodic</code></summary>

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>hostage_feetyawrate</code></summary>

How many degrees per second that hostages can turn their feet or upper body.

default: `"720"`  
flags: `0x2002`  
</details>
<details>
<summary><code>hud_fastswitch</code></summary>

default: `"1"`  
flags: `0x8000`  
</details>
<details>
<summary><code>hud_scaling</code></summary>

Scales hud elements

default: `"0.85"`  
flags: `0x80`  
min value: `0.5`  
max value: `0.95`  
</details>
<details>
<summary><code>hud_showtargetid</code></summary>

Enables display of target names

default: `"1"`  
flags: `0x8080`  
</details>
<details>
<summary><code>hud_takesshots</code></summary>

Auto-save a scoreboard screenshot at the end of a map.

default: `"0"`  
flags: `0x88`  
</details>
<details>
<summary><code>in_forceuser</code></summary>

Force user input to this split screen player.

default: `"0"`  
flags: `0x4002`  
</details>
<details>
<summary><code>inferno_dlight_spacing</code></summary>

Inferno dlights are at least this far apart

default: `"200"`  
flags: `0x4000`  
</details>
<details>
<summary><code>joy_accelmax</code></summary>

default: `"1.0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_accelscale</code></summary>

default: `"3.5"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_accelscalepoly</code></summary>

default: `"0.4"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_advanced</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_advaxisr</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_advaxisu</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_advaxisv</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_advaxisx</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_advaxisy</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_advaxisz</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_autoAimDampenMethod</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_autoaimdampen</code></summary>

How much to scale user stick input when the gun is pointing at a valid target.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_autoaimdampenrange</code></summary>

The stick range where autoaim dampening is applied. 0 = off

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_cfg_preset</code></summary>

default: `"1"`  
flags: `0x1008080`  
</details>
<details>
<summary><code>joy_circle_correct</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_curvepoint_1</code></summary>



default: `"0.001"`  
flags: `0x80`  
min value: `0.001`  
max value: `5`  
</details>
<details>
<summary><code>joy_curvepoint_2</code></summary>



default: `"0.4"`  
flags: `0x80`  
min value: `0.001`  
max value: `5`  
</details>
<details>
<summary><code>joy_curvepoint_3</code></summary>



default: `"0.75"`  
flags: `0x80`  
min value: `0.001`  
max value: `5`  
</details>
<details>
<summary><code>joy_curvepoint_4</code></summary>



default: `"1"`  
flags: `0x80`  
min value: `0.001`  
max value: `5`  
</details>
<details>
<summary><code>joy_curvepoint_end</code></summary>



default: `"2"`  
flags: `0x80`  
min value: `0.001`  
max value: `5`  
</details>
<details>
<summary><code>joy_diagonalpov</code></summary>

POV manipulator operates on diagonal axes, too.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_display_input</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_forwardsensitivity</code></summary>

default: `"-1"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_forwardthreshold</code></summary>

default: `"0.15"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_gamma</code></summary>

default: `"0.2"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_inverty</code></summary>

Whether to invert the Y axis of the joystick for looking.

default: `"0"`  
flags: `0x1008080`  
</details>
<details>
<summary><code>joy_lowend</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_lowend_linear</code></summary>

default: `"0.55"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_lowmap</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_name</code></summary>

default: `"joystick"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_no_accel_jump</code></summary>

If 0, the 360controller.cfg file will be executed on startup & option changes.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_pitchsensitivity</code></summary>

joystick pitch sensitivity

default: `"-1"`  
flags: `0x1008080`  
min value: `-5`  
max value: `-0.1`  
</details>
<details>
<summary><code>joy_pitchthreshold</code></summary>

default: `"0.15"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_response_look</code></summary>

'Look' stick response mode: 0=Default, 1=Acceleration Promotion

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_response_look_pitch</code></summary>

'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_response_move</code></summary>

'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_sensitive_step0</code></summary>

default: `"0.1"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_sensitive_step1</code></summary>

default: `"0.4"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_sensitive_step2</code></summary>

default: `"0.90"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_sidesensitivity</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_sidethreshold</code></summary>

default: `"0.15"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_wingmanwarrior_turnhack</code></summary>

Wingman warrior hack related to turn axes.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>joy_yawsensitivity</code></summary>

joystick yaw sensitivity

default: `"-1"`  
flags: `0x1008080`  
min value: `-5`  
max value: `-0.1`  
</details>
<details>
<summary><code>joy_yawthreshold</code></summary>

default: `"0.15"`  
flags: `0x80`  
</details>
<details>
<summary><code>joystick_force_disabled</code></summary>

Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad signals.

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>key_bind_version</code></summary>

default: `"0"`  
flags: `0x80098`  
</details>
<details>
<summary><code>locator_split_len</code></summary>

default: `"0.5f"`  
flags: `0x4000`  
</details>
<details>
<summary><code>locator_split_maxwide_percent</code></summary>

Percentage of the lower half of the screen that the locator will draw at when at its reseting position on the hud.

default: `"0.80f"`  
flags: `0x4000`  
</details>
<details>
<summary><code>lockMoveControllerRet</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>lookspring</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>lookstrafe</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>m_customaccel</code></summary>

Custom mouse acceleration:
0: custom accelaration disabled
1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.
3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>m_customaccel_exponent</code></summary>

Mouse move is raised to this power before being scaled by scale factor.

default: `"1.05"`  
flags: `0x80`  
min value: `0.0001`  
max value: `10`  
</details>
<details>
<summary><code>m_customaccel_max</code></summary>

Max mouse move scale factor, 0 for no limit

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>m_customaccel_scale</code></summary>

Custom mouse acceleration value.

default: `"0.04"`  
flags: `0x80`  
min value: `0`  
max value: `10`  
</details>
<details>
<summary><code>m_forward</code></summary>

Mouse forward factor.

default: `"1"`  
flags: `0x80`  
min value: `0.0001`  
max value: `1000`  
</details>
<details>
<summary><code>m_mouseaccel1</code></summary>

Windows mouse acceleration initial threshold (2x movement).

default: `"0"`  
flags: `0x80`  
min value: `0`  
</details>
<details>
<summary><code>m_mouseaccel2</code></summary>

Windows mouse acceleration secondary threshold (4x movement).

default: `"0"`  
flags: `0x80`  
min value: `0`  
</details>
<details>
<summary><code>m_mousespeed</code></summary>

Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).

default: `"1"`  
flags: `0x80`  
min value: `0`  
max value: `2`  
</details>
<details>
<summary><code>m_rawinput</code></summary>

Use Raw Input for mouse input.

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>m_side</code></summary>

Mouse side factor.

default: `"0.8"`  
flags: `0x80`  
min value: `0.0001`  
max value: `1000`  
</details>
<details>
<summary><code>m_yaw</code></summary>

Mouse yaw factor.

default: `"0.022"`  
flags: `0x80`  
min value: `0.0001`  
max value: `1000`  
</details>
<details>
<summary><code>mapcycledisabled</code></summary>

repeats the same map after each match instead of using the map cycle

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mapoverview_allow_client_draw</code></summary>

Allow a client to draw on the map overview

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mapoverview_allow_grid_usage</code></summary>

When set to 1, allows turning on the (experimental) grid for drawing.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mapoverview_icon_scale</code></summary>

Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.

default: `"1.0"`  
flags: `0x80080`  
min value: `0.5`  
max value: `3`  
</details>
<details>
<summary><code>mat_accelerate_adjust_exposure_down</code></summary>

default: `"40.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_autoexposure_max</code></summary>

default: `"2"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_autoexposure_max_multiplier</code></summary>

default: `"1.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_autoexposure_min</code></summary>

default: `"0.5"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_bloom_scalefactor_scalar</code></summary>

default: `"1.0"`  
flags: `0x4002`  
</details>
<details>
<summary><code>mat_bloomamount_rate</code></summary>

default: `"0.05f"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_bloomscale</code></summary>

default: `"1"`  
flags: `0x4002`  
</details>
<details>
<summary><code>mat_camerarendertargetoverlaysize</code></summary>

default: `"128"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_colcorrection_forceentitiesclientside</code></summary>

Forces color correction entities to be updated on the client

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_colorcorrection</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_debug_bloom</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_debug_postprocessing_effects</code></summary>

0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_disable_bloom</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_draw_zone_highlight</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_draw_zone_projection_mode</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_drawwater</code></summary>

Enable for optimization to water - considers view in leaf under water for purposes of culling

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_dynamic_tonemapping</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_exposure_center_region_x</code></summary>

default: `"0.9"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_exposure_center_region_y</code></summary>

default: `"0.85"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_force_bloom</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_force_tonemap_min_avglum</code></summary>

Override. Old default was 3.0

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_force_tonemap_percent_bright_pixels</code></summary>

Override. Old value was 2.0

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_force_tonemap_percent_target</code></summary>

Override. Old default was 60.

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_force_tonemap_scale</code></summary>

default: `"0.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_fullbright</code></summary>

Alpha for rope antialiasing effect

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_fullbright</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_fullbright</code></summary>

enable threading of detail prop drawing

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_hdr_uncapexposure</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_hsv</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_lpreview_mode</code></summary>

Threaded BuildWorldList and BuildRenderables list

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_non_hdr_bloom_scalefactor</code></summary>

default: `".3"`  
flags: `0x4002`  
</details>
<details>
<summary><code>mat_normals</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_normals</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_postprocess_enable</code></summary>

Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of fisible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_preview</code></summary>

Limit how much the view model follows the pointer in looking up.

default: `""`  
flags: `0x4008`  
</details>
<details>
<summary><code>mat_show_histogram</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_showcamerarendertarget</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_showframebuffertexture</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_showwatertextures</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_softwareskin</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_softwareskin</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_stub</code></summary>



default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_tonemap_algorithm</code></summary>

0 = Original Algorithm 1 = New Algorithm

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_viewportscale</code></summary>

Scale down the main viewport (to reduce GPU impact on CPU profiling)

default: `"1.0"`  
flags: `0x4000`  
min value: `0.0015625`  
max value: `1`  
</details>
<details>
<summary><code>mat_viewportupscale</code></summary>

Scale the viewport back up

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_wireframe</code></summary>



default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mat_yuv</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>mc_accel_band_size</code></summary>

Percentage of half the screen width or height.

default: `"0.5"`  
flags: `0x80`  
min value: `0.01`  
max value: `2`  
</details>
<details>
<summary><code>mc_dead_zone_radius</code></summary>

0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.

default: `"0.06"`  
flags: `0x80`  
min value: `0`  
max value: `0.9`  
</details>
<details>
<summary><code>mc_max_pitchrate</code></summary>

(degrees/sec)

default: `"100.0"`  
flags: `0x80`  
min value: `10`  
max value: `720`  
</details>
<details>
<summary><code>mc_max_yawrate</code></summary>

(degrees/sec)

default: `"230.0"`  
flags: `0x80`  
min value: `10`  
max value: `720`  
</details>
<details>
<summary><code>molotov_throw_detonate_time</code></summary>

default: `"2.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_afterroundmoney</code></summary>

amount of money awared to every player after each round

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_allowspectators</code></summary>

toggles whether the server allows spectator mode or not

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>mp_anyone_can_pickup_c4</code></summary>

If set, everyone can pick up the c4, not just Ts.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_blockstyle</code></summary>

Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.

default: `"1"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_bonusroundtime</code></summary>

Time after round win until round restarts

default: `"15"`  
flags: `0x2000`  
min value: `5`  
max value: `15`  
</details>
<details>
<summary><code>mp_buy_allow_grenades</code></summary>

Whether players can purchase grenades from the buy menu or not.

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_buy_allow_guns</code></summary>

Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).

default: `"255"`  
flags: `0x82000`  
min value: `0`  
max value: `255`  
</details>
<details>
<summary><code>mp_buy_anywhere</code></summary>

When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>mp_buy_during_immunity</code></summary>

When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>mp_buytime</code></summary>

How many seconds after round start players can buy items for.

default: `"90"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_c4_cannot_be_defused</code></summary>

If set, the planted c4 cannot be defused.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_c4timer</code></summary>

how long from when the C4 is armed until it blows

default: `"40"`  
flags: `0x82100`  
min value: `10`  
</details>
<details>
<summary><code>mp_capdeteriorate_time</code></summary>

Time it takes for a full capture point to deteriorate.

default: `"90.0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_capstyle</code></summary>

Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.

default: `"1"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_coop_force_join_ct</code></summary>

If set, real players will auto join CT on join.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_coopmission_mission_number</code></summary>

Which mission the map should run after it loads.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ct_default_grenades</code></summary>

The default grenades that the CTs will spawn with.  To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ct_default_melee</code></summary>

The default melee weapon that the CTs will spawn with.  Even if this is blank, a knife will be given.  To give a taser, it should look like this: 'weapon_knife weapon_taser'.  Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!

default: `"weapon_knife"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ct_default_primary</code></summary>

The default primary (rifle) weapon that the CTs will spawn with

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ct_default_secondary</code></summary>

The default secondary (pistol) weapon that the CTs will spawn with

default: `"weapon_hkp2000"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_death_drop_breachcharge</code></summary>

Drop breachcharge on player death

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_death_drop_c4</code></summary>

Whether c4 is droppable

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_death_drop_defuser</code></summary>

Drop defuser on player death

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_death_drop_grenade</code></summary>

Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades

default: `"2"`  
flags: `0x82000`  
min value: `0`  
max value: `3`  
</details>
<details>
<summary><code>mp_death_drop_gun</code></summary>

Which gun to drop on player death: 0=none, 1=best, 2=current or best

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `2`  
</details>
<details>
<summary><code>mp_death_drop_healthshot</code></summary>

Drop healthshot on player death

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_death_drop_taser</code></summary>

Drop taser on player death

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_default_team_winner_no_objective</code></summary>

If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_defuser_allocation</code></summary>

How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `2`  
</details>
<details>
<summary><code>mp_disable_respawn_times</code></summary>

default: `"0"`  
flags: `0x2100`  
</details>
<details>
<summary><code>mp_display_kill_assists</code></summary>

Whether to display and score player assists

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_dm_bonus_percent</code></summary>

Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.

default: `"50"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_dm_bonus_respawn</code></summary>

When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_bonusweapon_dogtags</code></summary>

Additional dogtags to drop when making a kill with the bonus weapon

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_dogtag_score</code></summary>

Points to award for picking up a dogtag in deathmatch.

default: `"0"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_dm_kill_base_score</code></summary>

Number of base points to award for a kill in deathmatch.  Cheaper weapons award 1 or 2 additional points.

default: `"10"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_dm_teammode</code></summary>

In deathmatch, enables team DM visuals & scoring

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_teammode_bonus_score</code></summary>

Team deathmatch victory points to award for kill with bonus weapon

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_teammode_dogtag_score</code></summary>

Team deathmatch victory points to award for collecting enemy dogtags

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_teammode_kill_score</code></summary>

Team deathmatch victory points to award for enemy kill

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_do_warmup_offine</code></summary>

Whether or not to do a warmup period at the start of a match in an offline (bot) match.

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_do_warmup_period</code></summary>

Whether or not to do a warmup period at the start of a match.

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_economy_reset_rounds</code></summary>

Reset all player money every N rounds (0 for never)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_endmatch_votenextleveltime</code></summary>

If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.

default: `"20"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_endmatch_votenextmap</code></summary>

Whether or not players vote for the next map at the end of the match when the final scoreboard comes up

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_endmatch_votenextmap_keepcurrent</code></summary>

If set, keeps the current map in the list of voting options.  If not set, the current map will not appear in the list of voting options.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_endwarmup_player_count</code></summary>

Number of players required to be connected to end warmup early. 0 to require maximum players for mode.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_equipment_reset_rounds</code></summary>

Reset all player equipment every N rounds (0 for never)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_facefronttime</code></summary>

After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.

default: `"2"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_feetyawrate</code></summary>

How many degrees per second that we can turn our feet or upper body.

default: `"400"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_force_assign_teams</code></summary>

Players don't get to choose what team they are on, it is auto assinged.

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_force_pick_time</code></summary>

The amount of time a player has on the team screen to make a selection before being auto-teamed

default: `"15"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_forcecamera</code></summary>

Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_fraglimit</code></summary>

The number of kills at which the map ends

default: `"0"`  
flags: `0x2100`  
</details>
<details>
<summary><code>mp_free_armor</code></summary>

Determines whether kevlar (1+) and/or helmet (2+) are given automatically.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_friendlyfire</code></summary>

Allows team members to injure other members of their team

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>mp_ggprogressive_random_weapon_kills_needed</code></summary>

If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon

default: `"2"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ggprogressive_round_restart_delay</code></summary>

Number of seconds to delay before restarting a round after a win in gungame progessive

default: `"15.0"`  
flags: `0x82000`  
min value: `0`  
max value: `90`  
</details>
<details>
<summary><code>mp_ggprogressive_use_random_weapons</code></summary>

If set, selects random weapons from set categories for the progression order

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ggtr_always_upgrade</code></summary>

Award this many upgrade points every round in demolition mode

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ggtr_bomb_defuse_bonus</code></summary>

Number of bonus upgrades to award the CTs when they defuse a gun game bomb

default: `"1"`  
flags: `0x82000`  
min value: `1`  
max value: `10`  
</details>
<details>
<summary><code>mp_ggtr_bomb_detonation_bonus</code></summary>

Number of bonus upgrades to award the Ts when they detonate a gun game bomb

default: `"1"`  
flags: `0x82000`  
min value: `1`  
max value: `10`  
</details>
<details>
<summary><code>mp_ggtr_bomb_pts_for_flash</code></summary>

Kill points required in a round to get a bonus flash grenade

default: `"4"`  
flags: `0x82000`  
min value: `1`  
max value: `5`  
</details>
<details>
<summary><code>mp_ggtr_bomb_pts_for_he</code></summary>

Kill points required in a round to get a bonus HE grenade

default: `"3"`  
flags: `0x82000`  
min value: `1`  
max value: `5`  
</details>
<details>
<summary><code>mp_ggtr_bomb_pts_for_molotov</code></summary>

Kill points required in a round to get a bonus molotov cocktail

default: `"5"`  
flags: `0x82000`  
min value: `1`  
max value: `5`  
</details>
<details>
<summary><code>mp_ggtr_bomb_pts_for_upgrade</code></summary>

Kill points required to upgrade a player's weapon

default: `"2.0"`  
flags: `0x82000`  
min value: `1`  
max value: `10`  
</details>
<details>
<summary><code>mp_ggtr_bomb_respawn_delay</code></summary>

Number of seconds to delay before making the bomb available to a respawner in gun game

default: `"0.0"`  
flags: `0x82000`  
min value: `0`  
max value: `30`  
</details>
<details>
<summary><code>mp_ggtr_end_round_kill_bonus</code></summary>

Number of bonus points awarded in Demolition Mode when knife kill ends round

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `10`  
</details>
<details>
<summary><code>mp_ggtr_halftime_delay</code></summary>

Number of seconds to delay during TR Mode halftime

default: `"0.0"`  
flags: `0x82000`  
min value: `0`  
max value: `30`  
</details>
<details>
<summary><code>mp_ggtr_last_weapon_kill_ends_half</code></summary>

End the half and give a team round point when a player makes a kill using the final weapon

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_ggtr_num_rounds_autoprogress</code></summary>

Upgrade the player's weapon after this number of rounds without upgrading

default: `"3"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_give_player_c4</code></summary>

Whether this map should spawn a c4 bomb for a player or not.

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_halftime</code></summary>

Determines whether the match switches sides in a halftime event.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_halftime_duration</code></summary>

Number of seconds that halftime lasts

default: `"15.0"`  
flags: `0x82000`  
min value: `0`  
max value: `300`  
</details>
<details>
<summary><code>mp_halftime_pausematch</code></summary>

Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_halftime_pausetimer</code></summary>

Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_heavyassaultsuit_aimpunch</code></summary>

How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot

default: `"1.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_heavyassaultsuit_cooldown</code></summary>

Determines cooldown of purchase.

default: `"5"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_heavyassaultsuit_deploy_timescale</code></summary>

How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)

default: `"0.8"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_heavyassaultsuit_speed</code></summary>

The max speed of a player when they are wearing the heavy assault suit

default: `"130"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_heavybot_damage_reduction_scale</code></summary>

How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)

default: `"1.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_hostages_rescuetime</code></summary>

Additional time added to round time if a hostage is reached by a CT.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_hostages_rescuetowin</code></summary>

0 == all alive, any other number is the number the CT's need to rescue to win the round.

default: `"1"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_hostages_takedamage</code></summary>

Whether or not hostages can be hurt.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ik</code></summary>

Use IK on in-place turns.

default: `"1"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_join_grace_time</code></summary>

Number of seconds after round start to allow a player to join a game

default: `"0.0"`  
flags: `0x82000`  
min value: `0`  
max value: `30`  
</details>
<details>
<summary><code>mp_match_can_clinch</code></summary>

Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_match_end_changelevel</code></summary>

At the end of the match, perform a changelevel even if next map is the same

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_match_end_restart</code></summary>

At the end of the match, perform a restart instead of loading a new map

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_match_restart_delay</code></summary>

Time (in seconds) until a match restarts.

default: `"15"`  
flags: `0x82000`  
min value: `1`  
max value: `9999`  
</details>
<details>
<summary><code>mp_max_armor</code></summary>

Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet

default: `"2"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_maxmoney</code></summary>

maximum amount of money allowed in a player's account

default: `"16000"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_maxrounds</code></summary>

max number of rounds to play before server changes maps

default: `"0"`  
flags: `0x82100`  
min value: `0`  
</details>
<details>
<summary><code>mp_molotovusedelay</code></summary>

Number of seconds to delay before the molotov can be used after acquiring it

default: `"15.0"`  
flags: `0x82000`  
min value: `0`  
max value: `30`  
</details>
<details>
<summary><code>mp_overtime_enable</code></summary>

If a match ends in a tie, use overtime rules to determine winner

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_overtime_halftime_pausetimer</code></summary>

If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_overtime_maxrounds</code></summary>

When overtime is enabled play additional rounds to determine winner

default: `"6"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_overtime_startmoney</code></summary>

Money assigned to all players at start of every overtime half

default: `"10000"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_plant_c4_anywhere</code></summary>



default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_playercashawards</code></summary>

Players can earn money by performing in-game actions

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_playerid</code></summary>

Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `2`  
</details>
<details>
<summary><code>mp_playerid_delay</code></summary>

Number of seconds to delay showing information in the status bar

default: `"0.4"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_playerid_hold</code></summary>

Number of seconds to keep showing old information in the status bar

default: `"0.2"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_radar_showall</code></summary>

Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `3`  
</details>
<details>
<summary><code>mp_randomspawn</code></summary>

Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_randomspawn_dist</code></summary>

If using mp_randomspawn, determines whether to test distance when selecting this spot.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_randomspawn_los</code></summary>

If using mp_randomspawn, determines whether to test Line of Sight when spawning.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_respawn_immunitytime</code></summary>

How many seconds after respawn immunity lasts.

default: `"4.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_respawn_on_death_ct</code></summary>

When set to 1, counter-terrorists will respawn after dying.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_respawn_on_death_t</code></summary>

When set to 1, terrorists will respawn after dying.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_respawnwavetime</code></summary>

Time between respawn waves.

default: `"10.0"`  
flags: `0x2100`  
</details>
<details>
<summary><code>mp_round_restart_delay</code></summary>

Number of seconds to delay before restarting a round after a win

default: `"7.0"`  
flags: `0x82000`  
min value: `0`  
max value: `14`  
</details>
<details>
<summary><code>mp_shield_speed_deployed</code></summary>

The max speed of a player when they have a shield deployed

default: `"170"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_shield_speed_holstered</code></summary>

The max speed of a player when they have a shield holstered

default: `"200"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_solid_teammates</code></summary>

How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_spec_swapplayersides</code></summary>

Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_spectators_max</code></summary>

How many spectators are allowed in a match.

default: `"2"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_startmoney</code></summary>

amount of money each player gets when they reset

default: `"800"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_t_default_grenades</code></summary>

The default grenades that the Ts will spawn with.  To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_t_default_melee</code></summary>

The default melee weapon that the Ts will spawn with

default: `"weapon_knife"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_t_default_primary</code></summary>

The default primary (rifle) weapon that the Ts will spawn with

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_t_default_secondary</code></summary>

The default secondary (pistol) weapon that the Ts will spawn with

default: `"weapon_glock"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_taser_recharge_time</code></summary>

Determines recharge time for taser. -1 = disabled.

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_team_timeout_max</code></summary>

Number of timeouts each team gets per match.

default: `"1"`  
flags: `0x82004`  
</details>
<details>
<summary><code>mp_team_timeout_time</code></summary>

Duration of each timeout.

default: `"60"`  
flags: `0x82004`  
</details>
<details>
<summary><code>mp_teamcashawards</code></summary>

Teams can earn money by performing in-game actions

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_teammates_are_enemies</code></summary>

When set, your teammates act as enemies and all players are valid targets.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>mp_teams_unbalance_limit</code></summary>

Teams are unbalanced when one team has this many more players than the other team. (0 disables check)

default: `"1"`  
flags: `0x2100`  
min value: `0`  
max value: `30`  
</details>
<details>
<summary><code>mp_timelimit</code></summary>

game time per map in minutes

default: `"5"`  
flags: `0x82100`  
</details>
<details>
<summary><code>mp_tournament</code></summary>

default: `"0"`  
flags: `0x2100`  
</details>
<details>
<summary><code>mp_use_respawn_waves</code></summary>

When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_verbose_changelevel_spew</code></summary>

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_warmup_pausetimer</code></summary>

Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_warmuptime_all_players_connected</code></summary>

Warmup time to use when all players have connected. 0 to disable.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_heavy</code></summary>

Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_map_placed</code></summary>

If this convar is set, when a match starts, the game will not delete weapons placed in the map.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_pistols</code></summary>

Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_rifles</code></summary>

Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_smgs</code></summary>

Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_typecount</code></summary>

Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).

default: `"5"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_zeus</code></summary>

Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_glow_on_ground</code></summary>

If this convar is set, weapons on the ground will have a glow around them.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_max_gun_purchases_per_weapon_per_match</code></summary>

Max number of times a player may purchase any weapon per match

default: `"-1"`  
flags: `0x82004`  
min value: `-1`  
max value: `1`  
</details>
<details>
<summary><code>mp_win_panel_display_time</code></summary>

The amount of time to show the win panel between matches / halfs

default: `"3"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_winlimit</code></summary>

Max score one team can reach before server changes maps

default: `"0"`  
flags: `0x2100`  
min value: `0`  
</details>
<details>
<summary><code>muzzleflash_light</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>net_client_steamdatagram_enable_override</code></summary>

0: Use connect method requested by GC.  >0: Always use SDR if possible.  <0: Always use direct UDP if possible

default: `"0"`  
flags: `0x80008`  
</details>
<details>
<summary><code>net_graphholdsvframerate</code></summary>

Hold worst case in server framerate line.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>net_graphipc</code></summary>

Show IPCs on netgraph panel

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>net_graphmsecs</code></summary>

The latency graph represents this many milliseconds.

default: `"400"`  
flags: `0x80`  
</details>
<details>
<summary><code>net_graphpos</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>net_graphshowinterp</code></summary>

Draw the interpolation graph.

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>net_graphshowlatency</code></summary>

Draw the ping/packet loss graph.

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>net_graphshowsvframerate</code></summary>

Draw the server framerate graph.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>net_graphsolid</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>net_graphtext</code></summary>

Draw text fields

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>net_scale</code></summary>

Show the 'Paused' image when game is paused.

default: `"5"`  
flags: `0x80`  
</details>
<details>
<summary><code>nextlevel</code></summary>

If set to a valid map name, will trigger a changelevel to the specified map at the end of the round

default: `""`  
flags: `0x82100`  
</details>
<details>
<summary><code>nextmode</code></summary>

Sets the game mode to be played when the next level loads

default: `""`  
flags: `0x82100`  
</details>
<details>
<summary><code>old_radiusdamage</code></summary>

default: `"0.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>option_duck_method</code></summary>

Player index of other player to check for position errors.

default: `"0"`  
flags: `0x8080`  
</details>
<details>
<summary><code>option_speed_method</code></summary>

default: `"0"`  
flags: `0x8080`  
</details>
<details>
<summary><code>panel_test_title_safe</code></summary>

Test vgui panel positioning with title safe indentation

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>particle_simulateoverflow</code></summary>

Used for stress-testing particle systems. Randomly denies creation of particles.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>phys_debug_check_contacts</code></summary>

Sets the max number of physics ticks allowed for client-side physics (ragdolls)

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>phys_pushscale</code></summary>

1 - show hitches , 2 - show stalls

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>player_botdifflast_s</code></summary>

default: `"2"`  
flags: `0x80080`  
</details>
<details>
<summary><code>player_nevershow_communityservermessage</code></summary>

default: `"0"`  
flags: `0x1008080`  
</details>
<details>
<summary><code>player_teamplayedlast</code></summary>

default: `"3"`  
flags: `0x1008080`  
</details>
<details>
<summary><code>post_jump_crouch</code></summary>

This determines how long the third person player character will crouch for after landing a jump.  This only affects the third person animation visuals.

default: `"0.2f"`  
flags: `0x6000`  
</details>
<details>
<summary><code>props_break_max_pieces</code></summary>

Maximum prop breakable piece count (-1 = model default)

default: `"-1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>props_break_max_pieces_perframe</code></summary>

Maximum prop breakable piece count per frame (-1 = model default)

default: `"-1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>pwatchent</code></summary>

Entity to watch for prediction system changes.

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>pwatchvar</code></summary>

Entity variable to watch in prediction system for changes.

default: `""`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_AirboatViewDampenDamp</code></summary>

default: `"1.0"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_AirboatViewDampenFreq</code></summary>

default: `"7.0"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_AirboatViewZHeight</code></summary>

default: `"0.0"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_DrawBeams</code></summary>

0=Off, 1=Normal, 2=Wireframe

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_DrawModelLightOrigin</code></summary>

Prevent jiggle bones from pointing directly away from their target in case of numerical instability.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_DrawRain</code></summary>

Enable/disable rain rendering.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_JeepViewBlendTo</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_JeepViewBlendToScale</code></summary>

default: `"0.03"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_JeepViewBlendToTime</code></summary>

default: `"1.5"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_JeepViewDampenDamp</code></summary>

default: `"1.0"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_JeepViewDampenFreq</code></summary>

default: `"7.0"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_JeepViewZHeight</code></summary>

default: `"10.0"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_PortalTestEnts</code></summary>

Clip entities against portal frustums.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_RainCheck</code></summary>

Enable/disable IsInAir() check for rain drops?

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_RainDebugDuration</code></summary>

Shows rain tracelines for this many seconds (0 disables)

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_RainHack</code></summary>

Allows rain in splitscreen

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_RainProfile</code></summary>

Enable/disable rain profiling.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_RainRadius</code></summary>

default: `"1500"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_RainSideVel</code></summary>

How much sideways velocity rain gets.

default: `"130"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_RainSimulate</code></summary>

Enable/disable rain simulation.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_RainSplashPercentage</code></summary>

default: `"20"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowDebugBox</code></summary>

Snow Debug Boxes.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowEnable</code></summary>

Snow Enable

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowEndAlpha</code></summary>

Snow.

default: `"255"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowEndSize</code></summary>

Snow.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowFallSpeed</code></summary>

Snow fall speed scale.

default: `"1.5"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowInsideRadius</code></summary>

Snow.

default: `"256"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowOutsideRadius</code></summary>

Snow.

default: `"1024"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowParticles</code></summary>

Snow.

default: `"500"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowPosScale</code></summary>

Snow.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowRayEnable</code></summary>

Snow.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowRayLength</code></summary>

Snow.

default: `"8192.0f"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowRayRadius</code></summary>

Snow.

default: `"256"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowSpeedScale</code></summary>

Snow.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowStartAlpha</code></summary>

Snow.

default: `"25"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowStartSize</code></summary>

Snow.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowWindScale</code></summary>

Snow.

default: `"0.0035"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowZoomOffset</code></summary>

Snow.

default: `"384.0f"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_SnowZoomRadius</code></summary>

Snow.

default: `"512.0f"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_VehicleViewClamp</code></summary>

Draw impact dust effects.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_VehicleViewDampen</code></summary>

default: `"1"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_alphafade_usefov</code></summary>

Account for FOV when computing an entity's distance-based alpha fade

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_debugcheapwater</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_depthoverlay</code></summary>

Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_disable_distance_fade_on_big_props</code></summary>

Completely disable distance fading on large props

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_disable_distance_fade_on_big_props_thresh</code></summary>

Distance prop fade disable threshold size

default: `"48000"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_disable_update_shadow</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawallrenderables</code></summary>

Draw all renderables, even ones inside solid leaves.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawbrushmodels</code></summary>

Render brush models. 0=Off, 1=Normal, 2=Wireframe

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawentities</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawentities</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawmodelnames</code></summary>

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>r_drawmodelstatsoverlay</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawopaquedetailprops</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawopaquedetailprops_csm</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawopaquedetailprops_reflect</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawopaquedetailprops_refract</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawopaquerenderables</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawopaqueworld</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawothermodels</code></summary>

0=Off, 1=Normal, 2=Wireframe

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawparticles</code></summary>

Enable/disable particle rendering

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawplayers</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawrenderboxes</code></summary>

(0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both bounding boxes)

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawropes</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawscreenoverlay</code></summary>

default: `"1"`  
flags: `0x10004000`  
</details>
<details>
<summary><code>r_drawshieldstencil</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawshieldstencil_debug</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawsprites</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawtracers</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawtracers_firstperson</code></summary>

Toggle visibility of first person weapon tracers

default: `"1"`  
flags: `0x80080`  
</details>
<details>
<summary><code>r_drawtracers_movetonotintersect</code></summary>



default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawtranslucentrenderables</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawtranslucentworld</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_drawunderwatercap</code></summary>

default: `"1"`  
flags: `0x10004000`  
</details>
<details>
<summary><code>r_drawunderwateroverlay</code></summary>

default: `"1"`  
flags: `0x10004000`  
</details>
<details>
<summary><code>r_drawviewmodel</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_eyegloss</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyegloss</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyemove</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyemove</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyeshift_x</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyeshift_x</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyeshift_y</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyeshift_y</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyeshift_z</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyeshift_z</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyesize</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyesize</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>r_eyewaterepsilon</code></summary>

default: `"7.0f"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_farz</code></summary>

Override the far clipping plane. -1 means to use the value in env_fog_controller.

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightambient</code></summary>

default: `"0.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightbacktraceoffset</code></summary>

default: `"0.4"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightconstant</code></summary>

default: `"0.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightfar</code></summary>

default: `"750.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightfov</code></summary>

default: `"53.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightladderdist</code></summary>

default: `"40.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightlinear</code></summary>

default: `"100.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightlockposition</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightmuzzleflashfov</code></summary>

default: `"120"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightnear</code></summary>

default: `"4.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightnearoffsetscale</code></summary>

default: `"1.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightoffsetforward</code></summary>

default: `"0.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightoffsetright</code></summary>

default: `"5.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightoffsetup</code></summary>

default: `"-5.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightquadratic</code></summary>

default: `"0.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightshadowatten</code></summary>

default: `"0.35"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_flashlightvisualizetrace</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_mapextents</code></summary>

Set the max dimension for the map.  This determines the far clipping plane

default: `"16384"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_modelwireframedecal</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_modelwireframedecal</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_nohw</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_nohw</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_nosw</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_nosw</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_particle_demo</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_portalsopenall</code></summary>

Open all portals

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_rainalpha</code></summary>

default: `"0.4"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_rainalphapow</code></summary>

default: `"0.8"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_raindensity</code></summary>

default: `"0.001"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_rainlength</code></summary>

default: `"0.1f"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_rainspeed</code></summary>

default: `"600.0f"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_rainwidth</code></summary>

default: `"0.5"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_replay_post_effect</code></summary>

Killer Replay - replay from victim's point of view (1); the default is killer's (0). Experimental.

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_shadow_debug_spew</code></summary>

Enable frustum culling of flashlights

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_shadowfromanyworldlight</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_shadowfromworldlights_debug</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_shadows_gamecontrol</code></summary>

Information about currently enabled flashlights

default: `"-1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_showenvcubemap</code></summary>

Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of visible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_showenvcubemap</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_skin</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_skin</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_skybox</code></summary>

Enable the rendering of sky boxes

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_swingflashlight</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_underwateroverlay_drain_speed</code></summary>

0=Off, 1=Normal, 2=Wireframe

default: `"0.4"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_updaterefracttexture</code></summary>

Displays a list of the active screen shakes.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_visocclusion</code></summary>

0-255, but 0 has errors at the moment

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_visualizetraces</code></summary>

Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting this to 2 will display message contents as well

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>report_cliententitysim</code></summary>

List all clientside simulations and time - will report and turn itself off.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>report_clientthinklist</code></summary>

List all clientside entities thinking and time - will report and turn itself off.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>rope_subdiv</code></summary>

Rope subdivision amount

default: `"2"`  
flags: `0x800000`  
min value: `0`  
max value: `8`  
</details>
<details>
<summary><code>safezonex</code></summary>

The percentage of the screen width that is considered safe from overscan

default: `"1.0"`  
flags: `0x1000080`  
min value: `0.85`  
max value: `1`  
</details>
<details>
<summary><code>safezoney</code></summary>

The percentage of the screen height that is considered safe from overscan

default: `"1.0"`  
flags: `0x1000080`  
min value: `0.85`  
max value: `1`  
</details>
<details>
<summary><code>sc_enable</code></summary>

Enable SteamController

default: `"1.0"`  
flags: `0x8080`  
</details>
<details>
<summary><code>sc_pitch_sensitivity</code></summary>

SteamController pitch factor.

default: `"1.0"`  
flags: `0x8080`  
</details>
<details>
<summary><code>sc_yaw_sensitivity</code></summary>

SteamController yaw factor.

default: `"1.0"`  
flags: `0x8080`  
</details>
<details>
<summary><code>scene_clientflex</code></summary>

Do client side flex animation.

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>scene_print</code></summary>

When playing back a scene, print timing and event info to console.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sensitivity</code></summary>

Mouse sensitivity.

default: `"2.5"`  
flags: `0x80`  
min value: `0.0001`  
max value: `1000`  
</details>
<details>
<summary><code>sk_autoaim_mode</code></summary>

default: `"1"`  
flags: `0x2080`  
</details>
<details>
<summary><code>skybox_disablereflection</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>smoothstairs</code></summary>

Smooth player eye z coordinate when traversing stairs.

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>snd_mainmenu_music_break_time_max</code></summary>

Minimum amount of time to pause between playing main menu music

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_mainmenu_music_break_time_min</code></summary>

Minimum amount of time to pause between playing main menu music

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>snd_music_boost</code></summary>

Specifies an amount to boost music volume by

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>snd_music_selection</code></summary>

Tracking rotating music for players with no music packs equipped.

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>snd_mute_mvp_music_live_players</code></summary>

If set, MVP music is muted if players from both teams are still alive.

default: `"0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>snd_prevent_ss_duplicates</code></summary>

switch to en/disable the prevention of splitscreen audio file duplicates


default: `"0"`  
flags: `0x6002`  
</details>
<details>
<summary><code>snd_sos_show_client_xmit</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>soundpatch_captionlength</code></summary>

How long looping soundpatch captions should display for.

default: `"2.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>soundscape_fadetime</code></summary>

Time to crossfade sound effects between soundscapes

default: `"3.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>soundscape_radius_debug</code></summary>

Prints current volume of radius sounds

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>spec_autodirector</code></summary>

Auto-director chooses best view modes while spectating

default: `"1"`  
flags: `0x40000008`  
</details>
<details>
<summary><code>spec_autodirector_pausetime</code></summary>

Auto-director will pause for this long if a player is selected.

default: `"10"`  
flags: `0x40000008`  
</details>
<details>
<summary><code>spec_cameraman_disable_with_user_control</code></summary>

Disable cameraman UI control when user controls camera.

default: `"0"`  
flags: `0x40000008`  
</details>
<details>
<summary><code>spec_cameraman_ui</code></summary>

If a cameraman is active then use their UI commands (scoreboard, overview, etc.)

default: `"0"`  
flags: `0x40000008`  
</details>
<details>
<summary><code>spec_cameraman_xray</code></summary>

If a cameraman is active then use their Xray state.

default: `"0"`  
flags: `0x40000008`  
</details>
<details>
<summary><code>spec_dz_group_teams</code></summary>

If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>spec_freeze_cinematiclight_b</code></summary>

default: `"1.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>spec_freeze_cinematiclight_g</code></summary>

default: `"1.2"`  
flags: `0x4000`  
</details>
<details>
<summary><code>spec_freeze_cinematiclight_r</code></summary>

default: `"1.5"`  
flags: `0x4000`  
</details>
<details>
<summary><code>spec_freeze_cinematiclight_scale</code></summary>

default: `"2.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>spec_freeze_deathanim_time</code></summary>

The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.

default: `"0.8"`  
flags: `0x82000`  
</details>
<details>
<summary><code>spec_freeze_distance_max</code></summary>

Maximum random distance from the target to stop when framing them in observer freeze cam.

default: `"80"`  
flags: `0x4000`  
</details>
<details>
<summary><code>spec_freeze_distance_min</code></summary>

Minimum random distance from the target to stop when framing them in observer freeze cam.

default: `"60"`  
flags: `0x4000`  
</details>
<details>
<summary><code>spec_freeze_panel_extended_time</code></summary>

Time spent with the freeze panel still up after observer freeze cam is done.

default: `"0.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>spec_freeze_target_fov</code></summary>

The target FOV that the deathcam should use.

default: `"42"`  
flags: `0x6000`  
</details>
<details>
<summary><code>spec_freeze_target_fov_long</code></summary>

The target FOV that the deathcam should use when the cam zoom far away on the target.

default: `"90"`  
flags: `0x6000`  
</details>
<details>
<summary><code>spec_freeze_time</code></summary>

Time spend frozen in observer freeze cam.

default: `"3.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>spec_freeze_traveltime</code></summary>

Time taken to zoom in to frame a target in observer freeze cam.

default: `"0.3"`  
flags: `0x82000`  
min value: `0.01`  
</details>
<details>
<summary><code>spec_freeze_traveltime_long</code></summary>

Time taken to zoom in to frame a target in observer freeze cam when they are far away.

default: `"0.45"`  
flags: `0x6000`  
min value: `0.01`  
</details>
<details>
<summary><code>spec_glow_decay_time</code></summary>

Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.

default: `"2.0"`  
flags: `0x80008`  
min value: `0`  
</details>
<details>
<summary><code>spec_glow_full_time</code></summary>

Noisy players stay at full brightness for this long.

default: `"1.0"`  
flags: `0x80008`  
min value: `0`  
</details>
<details>
<summary><code>spec_glow_silent_factor</code></summary>

Lurking player xray glow scaling.

default: `"0.6"`  
flags: `0x80008`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>spec_glow_spike_factor</code></summary>

Noisy player xray glow scaling (pop when noise is made).  Make >1 to add a 'spike' to noise-making players

default: `"1.2"`  
flags: `0x80008`  
min value: `1`  
max value: `3`  
</details>
<details>
<summary><code>spec_glow_spike_time</code></summary>

Time for noisy player glow 'spike' to show that they made noise very recently.

default: `"0.0"`  
flags: `0x80008`  
min value: `0`  
</details>
<details>
<summary><code>spec_hide_players</code></summary>

Toggle the visibility of scoreboard players.

default: `"0"`  
flags: `0x40080000`  
</details>
<details>
<summary><code>spec_lock_to_accountid</code></summary>

As an observer, lock the spectate target to the given accountid.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>spec_overwatch_skip_idle_ticks</code></summary>

Auto-director in overwatch mode will be skipping ticks when no subject observations are played.

default: `"10"`  
flags: `0x40000008`  
</details>
<details>
<summary><code>spec_replay_autostart</code></summary>

Auto-start Killer Replay when available

default: `"1"`  
flags: `0x88`  
</details>
<details>
<summary><code>spec_usenumberkeys_nobinds</code></summary>

If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).

default: `"1"`  
flags: `0x88`  
</details>
<details>
<summary><code>ss_debug_draw_player</code></summary>

default: `"-1"`  
flags: `0x4002`  
</details>
<details>
<summary><code>ss_enable</code></summary>

Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>ss_mimic</code></summary>

Split screen users mimic base player's CUserCmds

default: `"0"`  
flags: `0x4002`  
</details>
<details>
<summary><code>steam_controller_haptics</code></summary>

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>steamworks_sessionid_client</code></summary>

The client session ID for the new steamworks gamestats.

default: `"0"`  
flags: `0x210`  
</details>
<details>
<summary><code>steamworks_sessionid_server</code></summary>

The server session ID for the new steamworks gamestats.

default: `"0"`  
flags: `0x2010`  
</details>
<details>
<summary><code>store_version</code></summary>

Which version of the store to display.

default: `"1"`  
flags: `0x98`  
</details>
<details>
<summary><code>sv_accelerate</code></summary>

Linear acceleration amount (old value is 5.6)

default: `"5.5"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_accelerate_debug_speed</code></summary>

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_accelerate_use_weapon_speed</code></summary>

default: `"1"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_air_max_horizontal_parachute_ratio</code></summary>

default: `"0.87"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_air_max_horizontal_parachute_speed</code></summary>

default: `"240"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_air_max_wishspeed</code></summary>

default: `"30"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_air_pushaway_dist</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_airaccelerate</code></summary>

default: `"12"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_airaccelerate_parachute</code></summary>

default: `"2.6"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_airaccelerate_rappel</code></summary>

default: `"2.2"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_allow_thirdperson</code></summary>

Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_alltalk</code></summary>

Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_autobunnyhopping</code></summary>

Players automatically re-jump while holding jump button

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_backspeed</code></summary>

How much to slow down backwards motion

default: `"0.6"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_bot_difficulty_gamepad</code></summary>

Bot difficulty while playing with Gamepad device

default: `"0"`  
flags: `0x2010`  
</details>
<details>
<summary><code>sv_bot_difficulty_hydra</code></summary>

Bot difficulty while playing with Hydra device

default: `"0"`  
flags: `0x2010`  
</details>
<details>
<summary><code>sv_bot_difficulty_kbm</code></summary>

Bot difficulty while playing with Keyboard/Mouse device

default: `"0"`  
flags: `0x2010`  
</details>
<details>
<summary><code>sv_bot_difficulty_ps3move</code></summary>

Bot difficulty while playing with PS3Move device

default: `"0"`  
flags: `0x2010`  
</details>
<details>
<summary><code>sv_bot_difficulty_sharpshooter</code></summary>

Bot difficulty while playing with SharpShooter device

default: `"0"`  
flags: `0x2010`  
</details>
<details>
<summary><code>sv_bounce</code></summary>

Bounce multiplier for when physically simulated objects collide with other objects.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_breachcharge_arm_delay</code></summary>

default: `"0.3"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_breachcharge_delay_max</code></summary>

default: `"0.8"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_breachcharge_delay_min</code></summary>

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_breachcharge_distance_max</code></summary>

default: `"1200"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_breachcharge_distance_min</code></summary>

default: `"600"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_breachcharge_fuse_max</code></summary>

default: `"1.0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_breachcharge_fuse_min</code></summary>

default: `"0.7"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_bumpmine_arm_delay</code></summary>

default: `"0.3"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_bumpmine_detonate_delay</code></summary>

default: `"0.25"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_chat_proximity</code></summary>

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_clamp_unsafe_velocities</code></summary>

Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_clip_penetration_traces_to_players</code></summary>

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_coach_comm_unrestricted</code></summary>

When set, ignores coach communication restrictions.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_coaching_enabled</code></summary>

Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_competitive_official_5v5</code></summary>

Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_compute_per_bot_difficulty</code></summary>

0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot 

default: `"0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_cs_player_speed_has_hostage</code></summary>



default: `"200"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_deadtalk</code></summary>

Dead players can speak (voice, text) to the living

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_debug_player_use</code></summary>

Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_disable_immunity_alpha</code></summary>

If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_disable_motd</code></summary>

Prevent the motd from showing.

default: `"1"`  
flags: `0x6002`  
</details>
<details>
<summary><code>sv_disable_observer_interpolation</code></summary>

Disallow interpolating between observer targets on this server.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_disable_radar</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_enable_respawn</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_hostage_rescue_reward</code></summary>

Number of cash bundles to award for rescuing a hostage

default: `"18"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_squad_wipe_reward</code></summary>

Number of cash bundles to award for eliminating a squad

default: `"2"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_team_count</code></summary>

Number of players per team

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_zone_bombdrop_money_reward</code></summary>

How many money stacks players are rewarded each danger zone wave

default: `"15"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_zone_bombdrop_money_reward_bonus</code></summary>

How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item

default: `"5"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_zone_hex_radius</code></summary>



default: `"2200"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_enablebunnyhopping</code></summary>

Allow player speed to exceed maximum running speed

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_endmatch_item_drop_interval</code></summary>

The time between drops on the end match scoreboard 

default: `"1.0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_endmatch_item_drop_interval_ancient</code></summary>

The time between drops on the end match scoreboard for ancient items 

default: `"3.5"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_endmatch_item_drop_interval_legendary</code></summary>

The time between drops on the end match scoreboard for legendary items 

default: `"2.0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_endmatch_item_drop_interval_mythical</code></summary>

The time between drops on the end match scoreboard for mythical items 

default: `"1.25"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_endmatch_item_drop_interval_rare</code></summary>

The time between drops on the end match scoreboard for rare items 

default: `"1.0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_exojump_jumpbonus_forward</code></summary>

ExoJump forwards velocity bonus when duck jumping

default: `"0.4"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_exojump_jumpbonus_up</code></summary>

ExoJump upwards bonus when holding the jump button

default: `"0.58"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_exojump_soundramp</code></summary>



default: `"20.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_exostaminajumpcost</code></summary>

Stamina penalty for jumping with exo legs

default: `".040"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>sv_exostaminalandcost</code></summary>

Stamina penalty for landing with exo legs

default: `".015"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>sv_extract_ammo_from_dropped_weapons</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_extreme_strafe_accuracy_fishtail</code></summary>

Number of degrees of aim 'fishtail' when making an extreme strafe direction change

default: `"0"`  
flags: `0x2002`  
min value: `-5`  
max value: `5`  
</details>
<details>
<summary><code>sv_falldamage_exojump_multiplier</code></summary>

ExoJump fall damage multiplier

default: `"0.4"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_falldamage_scale</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_falldamage_to_below_player_multiplier</code></summary>

Scale damage when distributed across two players

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_falldamage_to_below_player_ratio</code></summary>

Landing on a another player's head gives them this ratio of the damage.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_fistpoint_delay</code></summary>

default: `"1.8"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_fistpunch_blocked_damage</code></summary>

default: `"25"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_fistpunch_damage</code></summary>

default: `"10"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_fistpunch_damage_hard</code></summary>

default: `"20"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_fistpunch_damage_to_player_multiplier</code></summary>

default: `"1.5"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_fistpunch_impact_sounds</code></summary>

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_fistpunch_viewmove</code></summary>

default: `"40"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_footstep_sound_frequency</code></summary>

How frequent to hear the player's step sound or how fast they appear to be running from first person.

default: `"0.97"`  
flags: `0x6000`  
</details>
<details>
<summary><code>sv_footsteps</code></summary>

Play footstep sound for players

default: `"1"`  
flags: `0x2102`  
</details>
<details>
<summary><code>sv_force_reflections</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_friction</code></summary>

World friction.

default: `"5.2"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_full_alltalk</code></summary>

Any player (including Spectator team) can speak to any other player

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_grassburn</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_grenade_trajectory</code></summary>

Shows grenade trajectory visualization in-game.

default: `"0"`  
flags: `0x86000`  
</details>
<details>
<summary><code>sv_grenade_trajectory_dash</code></summary>

Dot-dash style grenade trajectory arc

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_grenade_trajectory_thickness</code></summary>

Visible thickness of grenade trajectory arc

default: `"0.2"`  
flags: `0x82000`  
min value: `0.1`  
max value: `1`  
</details>
<details>
<summary><code>sv_grenade_trajectory_time</code></summary>

Length of time grenade trajectory remains visible.

default: `"20"`  
flags: `0x82000`  
min value: `0.1`  
max value: `20`  
</details>
<details>
<summary><code>sv_grenade_trajectory_time_spectator</code></summary>

Length of time grenade trajectory remains visible as a spectator.

default: `"4"`  
flags: `0x82000`  
min value: `0`  
max value: `8`  
</details>
<details>
<summary><code>sv_highlight_distance</code></summary>



default: `"500"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_highlight_duration</code></summary>



default: `"3.5"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_holiday_mode</code></summary>

0 = OFF, 1 = Halloween, 2 = Winter

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_hudhint_sound</code></summary>

How often a sentence can repeat.

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_infinite_ammo</code></summary>

Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_jump_impulse</code></summary>

Initial upward velocity for player jumps; sqrt(2*gravity*height).

default: `"301.993377"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>sv_jump_impulse_exojump_multiplier</code></summary>

ExoJump impulse multiplier

default: `"1.05"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_kick_ban_duration</code></summary>

How long should a kick ban from the server should last (in minutes)

default: `"15"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_knife_attack_extend_from_player_aabb</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_ladder_angle</code></summary>

Cos of angle of incidence to ladder perpendicular for applying ladder_dampen

default: `"-0.707"`  
flags: `0x2000`  
min value: `-1`  
max value: `1`  
</details>
<details>
<summary><code>sv_ladder_dampen</code></summary>

Amount to dampen perpendicular movement on a ladder

default: `"0.2"`  
flags: `0x2000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>sv_ladder_scale_speed</code></summary>

Scale top speed on ladders

default: `"0.78"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>sv_ledge_mantle_helper</code></summary>

1=Only improves success of jump+ducks to windows or vents (jump+duck to duck), 2=Improves success of all jump+ducks to ledges, 3=if you can get your eyes above it, you'll pull yourself up

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_ledge_mantle_helper_debug</code></summary>



default: `"0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_ledge_mantle_helper_dzonly</code></summary>

1=only does the feature if running in game mode Danger Zone, 0=Doesn't check game mode to run

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_matchpause_auto_5v5</code></summary>

When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_max_distance_transmit_footsteps</code></summary>

Maximum distance to transmit footstep sound effects.

default: `"1250.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_maxspeed</code></summary>

default: `"320"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_maxvelocity</code></summary>

Maximum speed any ballistically moving object is allowed to attain per axis.

default: `"3500"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_min_jump_landing_sound</code></summary>

default: `"260.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_mumble_positionalaudio</code></summary>

Allows players using Mumble to have support for positional audio.

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_noclipaccelerate</code></summary>

default: `"5"`  
flags: `0x2180`  
</details>
<details>
<summary><code>sv_noclipduringpause</code></summary>

If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>sv_noclipspeed</code></summary>

default: `"5"`  
flags: `0x2180`  
</details>
<details>
<summary><code>sv_optimizedmovement</code></summary>

Perform the additional 'stuck' traces on the client side during prediction.

default: `"1"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_outofammo_indicator</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_party_mode</code></summary>

Party!!

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_penetration_type</code></summary>

What type of penertration to use. 0 = old CS, 1 = new penetration

default: `"1"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_pushaway_clientside</code></summary>

Clientside physics push away (0=off, 1=only localplayer, 1=all players)

default: `"0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_pushaway_clientside_size</code></summary>

Minimum size of pushback objects

default: `"15"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_pushaway_force</code></summary>

How hard physics objects are pushed away from the players on the server.

default: `"30000"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_pushaway_max_force</code></summary>

Maximum amount of force applied to physics objects by players.

default: `"1000"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_pushaway_max_player_force</code></summary>

Maximum of how hard the player is pushed away from physics objects.

default: `"10000"`  
flags: `0x6002`  
</details>
<details>
<summary><code>sv_pushaway_min_player_speed</code></summary>

If a player is moving slower than this, don't push away physics objects (enables ducking behind things).

default: `"75"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_pushaway_player_force</code></summary>

How hard the player is pushed away from physics objects (falls off with inverse square of distance).

default: `"200000"`  
flags: `0x6002`  
</details>
<details>
<summary><code>sv_reward_drop_delay</code></summary>

Delay between the end match scoreboard being shown and the beginning of item drops.

default: `"3.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_rollangle</code></summary>

Max view roll angle

default: `"0"`  
flags: `0x2102`  
</details>
<details>
<summary><code>sv_rollspeed</code></summary>

default: `"200"`  
flags: `0x2102`  
</details>
<details>
<summary><code>sv_server_graphic1</code></summary>

A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_server_graphic2</code></summary>

A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_server_verify_blood_on_player</code></summary>

default: `"1"`  
flags: `0x6000`  
</details>
<details>
<summary><code>sv_shield_explosive_damage_cap</code></summary>

default: `"99"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_shield_explosive_damage_crouch_bonus</code></summary>

default: `"10"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_shield_explosive_damage_mindist</code></summary>

default: `"250"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_shield_explosive_damage_mult</code></summary>

default: `"4"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_shield_explosive_damage_scale</code></summary>

default: `"0.5"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_shield_hitpoints</code></summary>

default: `"650"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_show_bot_difficulty_in_name</code></summary>

0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_show_ragdoll_playernames</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_show_team_equipment_force_on</code></summary>

Force on if not prohibited

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_show_team_equipment_prohibit</code></summary>

Determines whether +cl_show_team_equipment is prohibited.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_showbullethits</code></summary>

1=show hits and near misses, 2=show hits only

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_showimpacts</code></summary>

Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_showimpacts_penetration</code></summary>

Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_showimpacts_time</code></summary>

Duration bullet impact indicators remain before disappearing

default: `"4"`  
flags: `0x82000`  
min value: `0`  
max value: `10`  
</details>
<details>
<summary><code>sv_showplayerhitboxes</code></summary>

Show lag compensated hitboxes for the specified player index whenever a player fires.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_skirmish_id</code></summary>

Dedicated server skirmish id to run

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_skyname</code></summary>

Current name of the skybox texture

default: `"sky_urb01"`  
flags: `0x2080`  
</details>
<details>
<summary><code>sv_soundemitter_trace</code></summary>

Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)


default: `"-1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_soundemitter_version</code></summary>

specfies what version of soundemitter system to use


default: `"2"`  
flags: `0x6002`  
</details>
<details>
<summary><code>sv_spec_hear</code></summary>

Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody

default: `"1"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_spec_use_tournament_content_standards</code></summary>

default: `"0.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_specaccelerate</code></summary>

default: `"5"`  
flags: `0x2180`  
</details>
<details>
<summary><code>sv_specnoclip</code></summary>

default: `"1"`  
flags: `0x2180`  
</details>
<details>
<summary><code>sv_specspeed</code></summary>

default: `"3"`  
flags: `0x2180`  
</details>
<details>
<summary><code>sv_staminajumpcost</code></summary>

Stamina penalty for jumping

default: `".080"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>sv_staminalandcost</code></summary>

Stamina penalty for landing

default: `".050"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>sv_staminamax</code></summary>

Maximum stamina penalty

default: `"80"`  
flags: `0x82000`  
min value: `0`  
max value: `100`  
</details>
<details>
<summary><code>sv_staminarecoveryrate</code></summary>

Rate at which stamina recovers (units/sec)

default: `"60"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>sv_standable_normal</code></summary>

default: `"0.7"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_stepsize</code></summary>

default: `"18"`  
flags: `0x2102`  
</details>
<details>
<summary><code>sv_stopspeed</code></summary>

Minimum stopping speed when on ground.

default: `"80"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_suppress_viewpunch</code></summary>

default: `"0"`  
flags: `0x6002`  
</details>
<details>
<summary><code>sv_tablet_show_path_to_nearest_resq</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_talk_after_dying_time</code></summary>

The number of seconds a player can continue talking after dying as if they were still alive

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_talk_enemy_dead</code></summary>

Dead players can hear all dead enemy communication (voice, chat)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_talk_enemy_living</code></summary>

Living players can hear all living enemy communication (voice, chat)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_teamid_overhead</code></summary>

Shows teamID over player's heads.  0 = off, 1 = on

default: `"1"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_teamid_overhead_always_prohibit</code></summary>

Determines whether cl_teamid_overhead_always is prohibited.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_teamid_overhead_maxdist</code></summary>

If >0, server will override cl_teamid_overhead_maxdist

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_teamid_overhead_maxdist_spec</code></summary>

If >0, server will override cl_teamid_overhead_maxdist_spec

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_timebetweenducks</code></summary>

Minimum time before recognizing consecutive duck key

default: `"0.4"`  
flags: `0x82000`  
min value: `0`  
max value: `2`  
</details>
<details>
<summary><code>sv_turbophysics</code></summary>

Turns on turbo physics

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_turning_inaccuracy_angle_min</code></summary>

default: `"4"`  
flags: `0x86000`  
</details>
<details>
<summary><code>sv_turning_inaccuracy_decay</code></summary>

default: `"0.8"`  
flags: `0x86000`  
</details>
<details>
<summary><code>sv_turning_inaccuracy_enabled</code></summary>

default: `"0"`  
flags: `0x86000`  
</details>
<details>
<summary><code>sv_walkable_normal</code></summary>

default: `"0.7"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_water_movespeed_multiplier</code></summary>

default: `"0.8"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_water_swim_mode</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_wateraccelerate</code></summary>

default: `"10"`  
flags: `0x82102`  
</details>
<details>
<summary><code>sv_waterdist</code></summary>

Vertical view fixup when eyes are near water plane.

default: `"12"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_waterfriction</code></summary>

default: `"1"`  
flags: `0x82102`  
</details>
<details>
<summary><code>sv_weapon_encumbrance_per_item</code></summary>

default: `"0.85"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_weapon_encumbrance_scale</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>tablet_c4_dist_max</code></summary>

default: `"3000"`  
flags: `0x82000`  
</details>
<details>
<summary><code>tablet_c4_dist_min</code></summary>

default: `"400"`  
flags: `0x82000`  
</details>
<details>
<summary><code>test_convar</code></summary>

Skips the prompt when saving a buy favorite in the buy menu

default: `"0"`  
flags: `0x40000080`  
</details>
<details>
<summary><code>test_convar</code></summary>

Skips the prompt when saving a buy favorite in the buy menu

default: `"500"`  
flags: `0x40000080`  
</details>
<details>
<summary><code>think_limit</code></summary>

Maximum think time in milliseconds, warning is printed if this is exceeded.

default: `"10"`  
flags: `0x82000`  
</details>
<details>
<summary><code>thirdperson_lockcamera</code></summary>

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>tv_spectator_port_offset</code></summary>

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>ui_inventorysettings_recently_acknowledged</code></summary>

default: `""`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_lobby_draft_enabled</code></summary>

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>ui_nearbylobbies_filter</code></summary>

Lobby voip stream audio volume

default: `"survival"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_playsettings_maps_listen_casual</code></summary>

default: `"random_classic"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_playsettings_maps_listen_competitive</code></summary>

default: `"random_classic"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_playsettings_maps_listen_deathmatch</code></summary>

default: `"random_classic"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_playsettings_maps_listen_scrimcomp2v2</code></summary>

default: `"mg_de_inferno"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_playsettings_maps_listen_skirmish</code></summary>

default: `"mg_skirmish_flyingscoutsman"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_playsettings_maps_official_casual</code></summary>

default: `"mg_casualsigma"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_playsettings_maps_official_deathmatch</code></summary>

default: `"mg_casualsigma"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_playsettings_maps_official_dzsirocco</code></summary>

default: `"mg_dz_sirocco"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_playsettings_maps_workshop</code></summary>

default: `""`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_playsettings_mode_listen</code></summary>

default: `"casual"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_playsettings_mode_official_dz</code></summary>

default: `"survival"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_playsettings_survival_solo</code></summary>

default: `"0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_playsettings_warmup_map_name</code></summary>

default: `"de_mirage"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_popup_weaponupdate_version</code></summary>

default: `"0"`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_posedebug_fade_in_time</code></summary>

Time during which a new pose activity layer is shown in green in +posedebug UI

default: `"0.2"`  
flags: `0x24000`  
</details>
<details>
<summary><code>ui_posedebug_fade_out_time</code></summary>

Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI

default: `"0.8"`  
flags: `0x24000`  
</details>
<details>
<summary><code>ui_vanitysetting_itemid</code></summary>

default: `""`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_vanitysetting_loadoutslot</code></summary>

default: `""`  
flags: `0x80080`  
</details>
<details>
<summary><code>ui_vanitysetting_team</code></summary>

default: `""`  
flags: `0x80080`  
</details>
<details>
<summary><code>vgui_message_dialog_modal</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>view_punch_decay</code></summary>

Decay factor exponent for view punch

default: `"18"`  
flags: `0x86000`  
</details>
<details>
<summary><code>view_recoil_tracking</code></summary>

How closely the view tracks with the aim punch from weapon recoil

default: `"0.45"`  
flags: `0x86000`  
</details>
<details>
<summary><code>viewmodel_fov</code></summary>

default: `"54"`  
flags: `0x80`  
</details>
<details>
<summary><code>viewmodel_offset_randomize</code></summary>

randomly change viewmodel offsets to visualize range

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>viewmodel_offset_x</code></summary>

default: `"0.0"`  
flags: `0x80`  
</details>
<details>
<summary><code>viewmodel_offset_y</code></summary>

default: `"0.0"`  
flags: `0x80`  
</details>
<details>
<summary><code>viewmodel_offset_z</code></summary>

default: `"0.0"`  
flags: `0x80`  
</details>
<details>
<summary><code>viewmodel_recoil</code></summary>

Amount of weapon recoil/aimpunch to display on viewmodel

default: `"1.0"`  
flags: `0x80`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>vm_debug</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>vm_draw_always</code></summary>

1 - Always draw view models, 2 - Never draw view models.  Should be done before map launches.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>voice_modenable</code></summary>

Enable/disable voice in this mod.

default: `"1"`  
flags: `0x40000080`  
</details>
<details>
<summary><code>weapon_accuracy_forcespread</code></summary>

Force spread to the specified value.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>weapon_accuracy_logging</code></summary>

Damage BELOW this value is considered light damage

default: `"0"`  
flags: `0x2082`  
</details>
<details>
<summary><code>weapon_accuracy_nospread</code></summary>

Disable weapon inaccuracy spread

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>weapon_accuracy_shotgun_spread_patterns</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>weapon_air_spread_scale</code></summary>

Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing

default: `"1.0"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>weapon_auto_cleanup_time</code></summary>

If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>weapon_debug_inaccuracy_only_up</code></summary>

Force weapon inaccuracy to be in exactly the up direction

default: `"0"`  
flags: `0x6002`  
</details>
<details>
<summary><code>weapon_debug_max_inaccuracy</code></summary>

Force all shots to have maximum inaccuracy

default: `"0"`  
flags: `0x6002`  
</details>
<details>
<summary><code>weapon_debug_spread_gap</code></summary>

default: `"0.67"`  
flags: `0xc008`  
</details>
<details>
<summary><code>weapon_debug_spread_show</code></summary>

Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair

default: `"0"`  
flags: `0xc008`  
</details>
<details>
<summary><code>weapon_land_dip_amt</code></summary>

The amount the gun should dip when the player lands after a jump.

default: `"20.0"`  
flags: `0x6002`  
</details>
<details>
<summary><code>weapon_max_before_cleanup</code></summary>

If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>weapon_near_empty_sound</code></summary>

default: `"1"`  
flags: `0x6000`  
</details>
<details>
<summary><code>weapon_recoil_cooldown</code></summary>

DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient

default: `"0.55"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_decay1_exp</code></summary>

Decay factor exponent for weapon recoil

default: `"3.5"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_decay2_exp</code></summary>

Decay factor exponent for weapon recoil

default: `"8"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_decay2_lin</code></summary>

Decay factor (linear term) for weapon recoil

default: `"18"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_decay_coefficient</code></summary>



default: `"2.0"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_scale</code></summary>

Overall scale factor for recoil. Used to reduce recoil on specific platforms

default: `"2.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>weapon_recoil_scale_motion_controller</code></summary>

Overall scale factor for recoil. Used to reduce recoil.  Only for motion controllers

default: `"1.0"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_suppression_factor</code></summary>

Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots

default: `"0.75"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_suppression_shots</code></summary>

Number of shots before weapon uses full recoil

default: `"4"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_variance</code></summary>

Amount of variance per recoil impulse

default: `"0.55"`  
flags: `0x86000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>weapon_recoil_vel_decay</code></summary>

Decay factor for weapon recoil velocity

default: `"4.5"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_view_punch_extra</code></summary>

Additional (non-aim) punch added to view from recoil

default: `"0.055"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_reticle_knife_show</code></summary>

When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>weapon_sound_falloff_multiplier</code></summary>

Scaling for falloff of weapon firing sounds

default: `"1.0"`  
flags: `0x86000`  
</details>
<details>
<summary><code>zoom_sensitivity_ratio_joystick</code></summary>

Additional controller sensitivity scale factor applied when FOV is zoomed in.

default: `"1.0"`  
flags: `0x8080`  
</details>
<details>
<summary><code>zoom_sensitivity_ratio_mouse</code></summary>

Additional mouse sensitivity scale factor applied when FOV is zoomed in.

default: `"1.0"`  
flags: `0x1008080`  
</details>

#### Addresses


```
client_panorama.dll!0x00d10ad0 ConVar BlendBonesMode
client_panorama.dll!0x00ce3060 ConVar achievement_debug
client_panorama.dll!0x00ce30b8 ConVar achievement_disable
client_panorama.dll!0x00ce3568 ConVar ai_debug_shoot_positions
client_panorama.dll!0x00ce3510 ConVar ai_shot_bias_max
client_panorama.dll!0x00ce34b8 ConVar ai_shot_bias_min
client_panorama.dll!0x00cffa78 ConVar ammo_338mag_headshot_mult
client_panorama.dll!0x00cff708 ConVar ammo_338mag_impulse
client_panorama.dll!0x00cff028 ConVar ammo_338mag_max
client_panorama.dll!0x00cffbd8 ConVar ammo_357sig_headshot_mult
client_panorama.dll!0x00cff868 ConVar ammo_357sig_impulse
client_panorama.dll!0x00cff188 ConVar ammo_357sig_max
client_panorama.dll!0x00cff290 ConVar ammo_357sig_min_max
client_panorama.dll!0x00cff1e0 ConVar ammo_357sig_p250_max
client_panorama.dll!0x00cff238 ConVar ammo_357sig_small_max
client_panorama.dll!0x00cffb80 ConVar ammo_45acp_headshot_mult
client_panorama.dll!0x00cff810 ConVar ammo_45acp_impulse
client_panorama.dll!0x00cff130 ConVar ammo_45acp_max
client_panorama.dll!0x00cff918 ConVar ammo_50AE_headshot_mult
client_panorama.dll!0x00cff5a8 ConVar ammo_50AE_impulse
client_panorama.dll!0x00cfee70 ConVar ammo_50AE_max
client_panorama.dll!0x00cffa20 ConVar ammo_556mm_box_headshot_mult
client_panorama.dll!0x00cff6b0 ConVar ammo_556mm_box_impulse
client_panorama.dll!0x00cfefd0 ConVar ammo_556mm_box_max
client_panorama.dll!0x00cff9c8 ConVar ammo_556mm_headshot_mult
client_panorama.dll!0x00cff658 ConVar ammo_556mm_impulse
client_panorama.dll!0x00cfef20 ConVar ammo_556mm_max
client_panorama.dll!0x00cfef78 ConVar ammo_556mm_small_max
client_panorama.dll!0x00cffc30 ConVar ammo_57mm_headshot_mult
client_panorama.dll!0x00cff8c0 ConVar ammo_57mm_impulse
client_panorama.dll!0x00cff2e8 ConVar ammo_57mm_max
client_panorama.dll!0x00cff970 ConVar ammo_762mm_headshot_mult
client_panorama.dll!0x00cff600 ConVar ammo_762mm_impulse
client_panorama.dll!0x00cfeec8 ConVar ammo_762mm_max
client_panorama.dll!0x00cffad0 ConVar ammo_9mm_headshot_mult
client_panorama.dll!0x00cff760 ConVar ammo_9mm_impulse
client_panorama.dll!0x00cff080 ConVar ammo_9mm_max
client_panorama.dll!0x00cffb28 ConVar ammo_buckshot_headshot_mult
client_panorama.dll!0x00cff7b8 ConVar ammo_buckshot_impulse
client_panorama.dll!0x00cff0d8 ConVar ammo_buckshot_max
client_panorama.dll!0x00cff4f8 ConVar ammo_grenade_limit_breachcharge
client_panorama.dll!0x00cff550 ConVar ammo_grenade_limit_bumpmine
client_panorama.dll!0x00cff340 ConVar ammo_grenade_limit_default
client_panorama.dll!0x00cff398 ConVar ammo_grenade_limit_flashbang
client_panorama.dll!0x00cff448 ConVar ammo_grenade_limit_snowballs
client_panorama.dll!0x00cff3f0 ConVar ammo_grenade_limit_total
client_panorama.dll!0x00cff4a0 ConVar ammo_item_limit_healthshot
client_panorama.dll!0x00d10b28 ConVar anim_3wayblend
client_panorama.dll!0x00d10b80 ConVar anim_twistbones_enabled
client_panorama.dll!0x00d01b78 ConVar bot_autodifficulty_threshold_high
client_panorama.dll!0x00d01b20 ConVar bot_autodifficulty_threshold_low
client_panorama.dll!0x00ceda38 ConVar c_maxdistance
client_panorama.dll!0x00ced8d8 ConVar c_maxpitch
client_panorama.dll!0x00ced988 ConVar c_maxyaw
client_panorama.dll!0x00ceda90 ConVar c_mindistance
client_panorama.dll!0x00ced930 ConVar c_minpitch
client_panorama.dll!0x00ced9e0 ConVar c_minyaw
client_panorama.dll!0x00cedb40 ConVar c_orthoheight
client_panorama.dll!0x00cedae8 ConVar c_orthowidth
client_panorama.dll!0x00cedb98 ConVar c_thirdpersonshoulder
client_panorama.dll!0x00cedcf8 ConVar c_thirdpersonshoulderaimdist
client_panorama.dll!0x00cedc48 ConVar c_thirdpersonshoulderdist
client_panorama.dll!0x00cedca0 ConVar c_thirdpersonshoulderheight
client_panorama.dll!0x00cedbf0 ConVar c_thirdpersonshoulderoffset
client_panorama.dll!0x00d09640 ConVar cachedvalue_count_partybrowser
client_panorama.dll!0x00d0a1d8 ConVar cachedvalue_count_teammates
client_panorama.dll!0x00ced828 ConVar cam_collision
client_panorama.dll!0x00ced720 ConVar cam_idealdelta
client_panorama.dll!0x00cee160 ConVar cam_idealdist
client_panorama.dll!0x00cee108 ConVar cam_idealdistright
client_panorama.dll!0x00cee0b0 ConVar cam_idealdistup
client_panorama.dll!0x00ced6c8 ConVar cam_ideallag
client_panorama.dll!0x00ced7d0 ConVar cam_idealpitch
client_panorama.dll!0x00ced778 ConVar cam_idealyaw
client_panorama.dll!0x00ced880 ConVar cam_showangles
client_panorama.dll!0x00ced670 ConVar cam_snapto
client_panorama.dll!0x00d032d8 ConVar cash_player_bomb_defused
client_panorama.dll!0x00d03280 ConVar cash_player_bomb_planted
client_panorama.dll!0x00d033e0 ConVar cash_player_damage_hostage
client_panorama.dll!0x00d034e8 ConVar cash_player_get_killed
client_panorama.dll!0x00d03388 ConVar cash_player_interact_with_hostage
client_panorama.dll!0x00d03228 ConVar cash_player_killed_enemy_default
client_panorama.dll!0x00d031d0 ConVar cash_player_killed_enemy_factor
client_panorama.dll!0x00d03438 ConVar cash_player_killed_hostage
client_panorama.dll!0x00d03178 ConVar cash_player_killed_teammate
client_panorama.dll!0x00d03330 ConVar cash_player_rescued_hostage
client_panorama.dll!0x00d03490 ConVar cash_player_respawn_amount
client_panorama.dll!0x00d02d00 ConVar cash_team_elimination_bomb_map
client_panorama.dll!0x00d02ca8 ConVar cash_team_elimination_hostage_map_ct
client_panorama.dll!0x00d02c50 ConVar cash_team_elimination_hostage_map_t
client_panorama.dll!0x00d03070 ConVar cash_team_hostage_alive
client_panorama.dll!0x00d03120 ConVar cash_team_hostage_interaction
client_panorama.dll!0x00d02f10 ConVar cash_team_loser_bonus
client_panorama.dll!0x00d02f68 ConVar cash_team_loser_bonus_consecutive_rounds
client_panorama.dll!0x00d030c8 ConVar cash_team_planted_bomb_but_defused
client_panorama.dll!0x00d03018 ConVar cash_team_rescued_hostage
client_panorama.dll!0x00d02d58 ConVar cash_team_survive_guardian_wave
client_panorama.dll!0x00d02bf8 ConVar cash_team_terrorist_win_bomb
client_panorama.dll!0x00d02e60 ConVar cash_team_win_by_defusing_bomb
client_panorama.dll!0x00d02eb8 ConVar cash_team_win_by_hostage_rescue
client_panorama.dll!0x00d02e08 ConVar cash_team_win_by_time_running_out_bomb
client_panorama.dll!0x00d02db0 ConVar cash_team_win_by_time_running_out_hostage
client_panorama.dll!0x00d02fc0 ConVar cash_team_winner_bonus_consecutive_rounds
client_panorama.dll!0x00cec868 ConVar cc_linger_time
client_panorama.dll!0x00cec8c0 ConVar cc_predisplay_time
client_panorama.dll!0x00cf4b40 ConVar cc_showmissing
client_panorama.dll!0x00cec970 ConVar cc_subtitles
client_panorama.dll!0x00d10bd8 ConVar choreo_spew_filter
client_panorama.dll!0x00cfdbf0 ConVar cl_autobuy
client_panorama.dll!0x00d02b48 ConVar cl_autohelp
client_panorama.dll!0x00d02a98 ConVar cl_autowepswitch
client_panorama.dll!0x00cefde8 ConVar cl_backspeed
client_panorama.dll!0x00d0b858 ConVar cl_bob_lower_amt
client_panorama.dll!0x00d0b6a0 ConVar cl_bob_version
client_panorama.dll!0x00d0b800 ConVar cl_bobamt_lat
client_panorama.dll!0x00d0b7a8 ConVar cl_bobamt_vert
client_panorama.dll!0x00d0b6f8 ConVar cl_bobcycle
client_panorama.dll!0x00d0b750 ConVar cl_bobup
client_panorama.dll!0x00cfa2a0 ConVar cl_brushfastpath
client_panorama.dll!0x00d0b648 ConVar cl_cam_driver_compensation_scale
client_panorama.dll!0x00cf6560 ConVar cl_camera_follow_bone_index
client_panorama.dll!0x00cfc270 ConVar cl_camera_height_restriction_debug
client_panorama.dll!0x00cec800 ConVar cl_chatfilter_version
client_panorama.dll!0x00cec7a8 ConVar cl_chatfilters
client_panorama.dll!0x00d09ca8 ConVar cl_clanid
client_panorama.dll!0x00d078c8 ConVar cl_compass_enabled
client_panorama.dll!0x00cfced0 ConVar cl_connection_trouble_show
client_panorama.dll!0x00cf58e0 ConVar cl_countbones
client_panorama.dll!0x00d0b3e0 ConVar cl_crosshair_drawoutline
client_panorama.dll!0x00d0b598 ConVar cl_crosshair_dynamic_maxdist_splitratio
client_panorama.dll!0x00d0b4e8 ConVar cl_crosshair_dynamic_splitalpha_innermod
client_panorama.dll!0x00d0b540 ConVar cl_crosshair_dynamic_splitalpha_outermod
client_panorama.dll!0x00d0b490 ConVar cl_crosshair_dynamic_splitdist
client_panorama.dll!0x00d0b438 ConVar cl_crosshair_outlinethickness
client_panorama.dll!0x00d0ae88 ConVar cl_crosshair_recoil
client_panorama.dll!0x00d07558 ConVar cl_crosshair_sniper_show_normal_inaccuracy
client_panorama.dll!0x00cfb928 ConVar cl_crosshair_sniper_width
client_panorama.dll!0x00d0b5f0 ConVar cl_crosshair_t
client_panorama.dll!0x00d0b120 ConVar cl_crosshairalpha
client_panorama.dll!0x00d0b018 ConVar cl_crosshaircolor
client_panorama.dll!0x00d0bd28 ConVar cl_crosshaircolor_b
client_panorama.dll!0x00d0bcd0 ConVar cl_crosshaircolor_g
client_panorama.dll!0x00d0bc78 ConVar cl_crosshaircolor_r
client_panorama.dll!0x00d0b330 ConVar cl_crosshairdot
client_panorama.dll!0x00d0b1d0 ConVar cl_crosshairgap
client_panorama.dll!0x00d0b228 ConVar cl_crosshairgap_useweaponvalue
client_panorama.dll!0x00d0b0c8 ConVar cl_crosshairscale
client_panorama.dll!0x00d0b280 ConVar cl_crosshairsize
client_panorama.dll!0x00d0bd80 ConVar cl_crosshairstyle
client_panorama.dll!0x00d0b2d8 ConVar cl_crosshairthickness
client_panorama.dll!0x00d0b178 ConVar cl_crosshairusealpha
client_panorama.dll!0x00cf73c0 ConVar cl_custommaterial_debug_graph
client_panorama.dll!0x00cfc320 ConVar cl_dangerzone_approaching_sound_radius
client_panorama.dll!0x00cfc3d0 ConVar cl_dangerzone_moving_sound_volume
client_panorama.dll!0x00cfc378 ConVar cl_dangerzone_sound_volume
client_panorama.dll!0x00ce7d30 ConVar cl_debugrumble
client_panorama.dll!0x00cea690 ConVar cl_detail_avoid_force
client_panorama.dll!0x00cea638 ConVar cl_detail_avoid_radius
client_panorama.dll!0x00cea6e8 ConVar cl_detail_avoid_recover_speed
client_panorama.dll!0x00cea5e0 ConVar cl_detail_max_sway
client_panorama.dll!0x00cea868 ConVar cl_detail_multiplier
client_panorama.dll!0x00ce3ec8 ConVar cl_disable_ragdolls
client_panorama.dll!0x00cfdb40 ConVar cl_disablefreezecam
client_panorama.dll!0x00d0d498 ConVar cl_disablehtmlmotd
client_panorama.dll!0x00cfbea8 ConVar cl_dm_buyrandomweapons
client_panorama.dll!0x00cfd568 ConVar cl_draw_only_deathnotices
client_panorama.dll!0x00ce8fb0 ConVar cl_drawhud
client_panorama.dll!0x00cfd388 ConVar cl_drawhud_force_deathnotices
client_panorama.dll!0x00cfd778 ConVar cl_drawhud_force_radar
client_panorama.dll!0x00cfd2d8 ConVar cl_drawhud_force_teamid_overhead
client_panorama.dll!0x00d08840 ConVar cl_drawhud_specvote
client_panorama.dll!0x00ce8ba0 ConVar cl_drawleaf
client_panorama.dll!0x00cf6de8 ConVar cl_drawmaterial
client_panorama.dll!0x00cf7440 ConVar cl_drawshadowtexture
client_panorama.dll!0x00d07e38 ConVar cl_dz_playagain_auto_spectate
client_panorama.dll!0x00d08db0 ConVar cl_embedded_stream_audio_volume_xmaster
client_panorama.dll!0x00ce44d8 ConVar cl_extrapolate
client_panorama.dll!0x00cf1740 ConVar cl_extrapolate_amount
client_panorama.dll!0x00cea8c0 ConVar cl_fastdetailsprites
client_panorama.dll!0x00cfd1d0 ConVar cl_fixedcrosshairgap
client_panorama.dll!0x00cfb5b8 ConVar cl_foot_contact_shadows
client_panorama.dll!0x00cf0c40 ConVar cl_forwardspeed
client_panorama.dll!0x00cfc218 ConVar cl_freezecameffects_showholiday
client_panorama.dll!0x00cfd438 ConVar cl_freezecampanel_position_dynamic
client_panorama.dll!0x00d05ef0 ConVar cl_http_log_enable
client_panorama.dll!0x00cfc110 ConVar cl_hud_background_alpha
client_panorama.dll!0x00cfc0b8 ConVar cl_hud_bomb_under_radar
client_panorama.dll!0x00cfc008 ConVar cl_hud_color
client_panorama.dll!0x00cfc168 ConVar cl_hud_healthammo_style
client_panorama.dll!0x00cfbf58 ConVar cl_hud_playercount_pos
client_panorama.dll!0x00cfbfb0 ConVar cl_hud_playercount_showcount
client_panorama.dll!0x00cf3d28 ConVar cl_idealpitchscale
client_panorama.dll!0x00ce47f0 ConVar cl_interpolate
client_panorama.dll!0x00d08fc8 ConVar cl_inventory_debug_tooltip
client_panorama.dll!0x00d08f18 ConVar cl_inventory_saved_filter2
client_panorama.dll!0x00d08f70 ConVar cl_inventory_saved_sort2
client_panorama.dll!0x00cf1848 ConVar cl_jiggle_bone_debug
client_panorama.dll!0x00cf1798 ConVar cl_jiggle_bone_debug_pitch_constraints
client_panorama.dll!0x00cf18f8 ConVar cl_jiggle_bone_debug_yaw_constraints
client_panorama.dll!0x00cf17f0 ConVar cl_jiggle_bone_invert
client_panorama.dll!0x00ce87a8 ConVar cl_join_advertise
client_panorama.dll!0x00cf3cd0 ConVar cl_lagcompensation
client_panorama.dll!0x00ce8d00 ConVar cl_leafsystemvis
client_panorama.dll!0x00cf6968 ConVar cl_leveloverview
client_panorama.dll!0x00d0d3f8 ConVar cl_leveloverviewmarker
client_panorama.dll!0x00cf6718 ConVar cl_lock_camera
client_panorama.dll!0x00d08ce0 ConVar cl_mainmenu_show_datagraph
client_panorama.dll!0x00cf8d58 ConVar cl_maxrenderable_dist
client_panorama.dll!0x00ce3fd0 ConVar cl_minimal_rtt_shadows
client_panorama.dll!0x00cf13d0 ConVar cl_mouselook
client_panorama.dll!0x00cfa8d0 ConVar cl_mute_all_but_friends_and_party
client_panorama.dll!0x00cfa878 ConVar cl_mute_enemy_team
client_panorama.dll!0x00cfcb38 ConVar cl_obs_interp_enable
client_panorama.dll!0x00cfd178 ConVar cl_observercrosshair
client_panorama.dll!0x00cf7100 ConVar cl_overdraw_test
client_panorama.dll!0x00cf2fd8 ConVar cl_particle_retire_cost
client_panorama.dll!0x00cf2d70 ConVar cl_particles_show_bbox
client_panorama.dll!0x00cf3160 ConVar cl_particles_show_controlpoints
client_panorama.dll!0x00cf3e30 ConVar cl_pclass
client_panorama.dll!0x00cf3dd8 ConVar cl_pdump
client_panorama.dll!0x00cf3628 ConVar cl_phys_show_active
client_panorama.dll!0x00cf3348 ConVar cl_phys_timescale
client_panorama.dll!0x00cf0e50 ConVar cl_pitchdown
client_panorama.dll!0x00cf0ea8 ConVar cl_pitchup
client_panorama.dll!0x00cfb560 ConVar cl_player_ping_mute
client_panorama.dll!0x00cfc958 ConVar cl_player_proximity_debug
client_panorama.dll!0x00d106d8 ConVar cl_playerspray_auto_apply
client_panorama.dll!0x00ce5658 ConVar cl_portal_use_new_dissolve
client_panorama.dll!0x00cf3d80 ConVar cl_predictionlist
client_panorama.dll!0x00cf3c78 ConVar cl_predictweapons
client_panorama.dll!0x00d07bc0 ConVar cl_quickinventory_lastinv
client_panorama.dll!0x00d07c18 ConVar cl_quickinventory_line_update_speed
client_panorama.dll!0x00cfd6c8 ConVar cl_radar_always_centered
client_panorama.dll!0x00cfd720 ConVar cl_radar_icon_scale_min
client_panorama.dll!0x00cfd618 ConVar cl_radar_rotate
client_panorama.dll!0x00cfd670 ConVar cl_radar_scale
client_panorama.dll!0x00cfd5c0 ConVar cl_radar_square_with_scoreboard
client_panorama.dll!0x00d07c80 ConVar cl_radial_radio_tab
client_panorama.dll!0x00d07cf0 ConVar cl_radialmenu_deadzone_size
client_panorama.dll!0x00cfc590 ConVar cl_ragdoll_workaround_threshold
client_panorama.dll!0x00d08a38 ConVar cl_rappel_tilt
client_panorama.dll!0x00cfdb98 ConVar cl_rebuy
client_panorama.dll!0x00cf53a0 ConVar cl_remove_old_ugc_downloads
client_panorama.dll!0x00ce5308 ConVar cl_righthand
client_panorama.dll!0x00ce7cd8 ConVar cl_rumblescale
client_panorama.dll!0x00ce72b8 ConVar cl_sanitize_player_names
client_panorama.dll!0x00d0b070 ConVar cl_scalecrosshair
client_panorama.dll!0x00cfda48 ConVar cl_scoreboard_mouse_enable_binding
client_panorama.dll!0x00d07d88 ConVar cl_scoreboard_survivors_always_on
client_panorama.dll!0x00d09388 ConVar cl_server_graphic1_enable
client_panorama.dll!0x00d09330 ConVar cl_server_graphic2_enable
client_panorama.dll!0x00cf7310 ConVar cl_shadowtextureoverlaysize
client_panorama.dll!0x00cfbe50 ConVar cl_show_clan_in_death_notice
client_panorama.dll!0x00ce3138 ConVar cl_showanimstate
client_panorama.dll!0x00ce31e8 ConVar cl_showanimstate_activities
client_panorama.dll!0x00ce3190 ConVar cl_showanimstate_log
client_panorama.dll!0x00cf3f90 ConVar cl_showerror
client_panorama.dll!0x00cf5720 ConVar cl_showfps
client_panorama.dll!0x00cec358 ConVar cl_showhelp
client_panorama.dll!0x00cf5778 ConVar cl_showpos
client_panorama.dll!0x00cf0f00 ConVar cl_sidespeed
client_panorama.dll!0x00d10a78 ConVar cl_simdbones
client_panorama.dll!0x00cf1ab0 ConVar cl_skipfastpath
client_panorama.dll!0x00cfa3a8 ConVar cl_skipslowpath
client_panorama.dll!0x00cfc1c0 ConVar cl_spec_follow_grenade_key
client_panorama.dll!0x00cfd510 ConVar cl_spec_mode
client_panorama.dll!0x00cfbae0 ConVar cl_spec_show_bindings
client_panorama.dll!0x00d092b0 ConVar cl_spec_stats
client_panorama.dll!0x00d053b8 ConVar cl_spec_use_tournament_content_standards
client_panorama.dll!0x00d0fc30 ConVar cl_sporeclipdistance
client_panorama.dll!0x00cec180 ConVar cl_sun_decay_rate
client_panorama.dll!0x00cec1d8 ConVar cl_sun_in_reflection_h_scale
client_panorama.dll!0x00cec230 ConVar cl_sun_in_reflection_v_scale
client_panorama.dll!0x00ce81f8 ConVar cl_sunlight_ortho_size
client_panorama.dll!0x00d0ca88 ConVar cl_tablet_mapmode
client_panorama.dll!0x00cfbd48 ConVar cl_teamid_overhead_maxdist
client_panorama.dll!0x00cfbda0 ConVar cl_teamid_overhead_maxdist_spec
client_panorama.dll!0x00cfbf00 ConVar cl_teammate_colors_show
client_panorama.dll!0x00ce42b0 ConVar cl_threaded_bone_setup
client_panorama.dll!0x00cefd90 ConVar cl_upspeed
client_panorama.dll!0x00d0bdd8 ConVar cl_use_new_headbob
client_panorama.dll!0x00d02af0 ConVar cl_use_opens_buy_menu
client_panorama.dll!0x00d10a20 ConVar cl_use_simd_bones
client_panorama.dll!0x00d0b8b0 ConVar cl_viewmodel_shift_left_amt
client_panorama.dll!0x00d0b908 ConVar cl_viewmodel_shift_right_amt
client_panorama.dll!0x00cfc680 ConVar cl_weapon_clip_thinwalls
client_panorama.dll!0x00cfc6d8 ConVar cl_weapon_clip_thinwalls_debug
client_panorama.dll!0x00cfc730 ConVar cl_weapon_clip_thinwalls_lock
client_panorama.dll!0x00d0bb18 ConVar cl_weapon_debug_print_accuracy
client_panorama.dll!0x00d0ba68 ConVar cl_weapon_debug_show_accuracy
client_panorama.dll!0x00d0bac0 ConVar cl_weapon_debug_show_accuracy_duration
client_panorama.dll!0x00d0ec00 ConVar cl_winddir
client_panorama.dll!0x00d0ec58 ConVar cl_windspeed
client_panorama.dll!0x00cf3ac0 ConVar cl_wpn_sway_scale
client_panorama.dll!0x00cecbe0 ConVar closecaption
client_panorama.dll!0x00d02ba0 ConVar closeonbuy
client_panorama.dll!0x00d10ed0 ConVar cloth_windage_multiplier
client_panorama.dll!0x00d06d00 ConVar commentary_firstrun
client_panorama.dll!0x00cfdca0 ConVar crosshair
client_panorama.dll!0x00d064f0 ConVar custom_bot_difficulty
client_panorama.dll!0x00d06310 ConVar debug_aim_angle
client_panorama.dll!0x00cfba30 ConVar debug_entity_outline_highlight
client_panorama.dll!0x00cfdc48 ConVar default_fov
client_panorama.dll!0x00cf5660 ConVar developer
client_panorama.dll!0x00ce4130 ConVar enable_skeleton_draw
client_panorama.dll!0x00d05130 ConVar ff_damage_bullet_penetration
client_panorama.dll!0x00d05080 ConVar ff_damage_reduction_bullets
client_panorama.dll!0x00d04fd0 ConVar ff_damage_reduction_grenade
client_panorama.dll!0x00d05028 ConVar ff_damage_reduction_grenade_self
client_panorama.dll!0x00d050d8 ConVar ff_damage_reduction_other
client_panorama.dll!0x00ce68a8 ConVar fish_debug
client_panorama.dll!0x00cf9540 ConVar fog_color
client_panorama.dll!0x00cf96f8 ConVar fog_colorskybox
client_panorama.dll!0x00cf9598 ConVar fog_enable
client_panorama.dll!0x00cf9750 ConVar fog_enableskybox
client_panorama.dll!0x00cf94e8 ConVar fog_end
client_panorama.dll!0x00cf9648 ConVar fog_endskybox
client_panorama.dll!0x00cf9800 ConVar fog_hdrcolorscale
client_panorama.dll!0x00cf9858 ConVar fog_hdrcolorscaleskybox
client_panorama.dll!0x00cf97a8 ConVar fog_maxdensity
client_panorama.dll!0x00cf96a0 ConVar fog_maxdensityskybox
client_panorama.dll!0x00cf9490 ConVar fog_start
client_panorama.dll!0x00cf95f0 ConVar fog_startskybox
client_panorama.dll!0x00cfcf28 ConVar fov_cs_debug
client_panorama.dll!0x00d104d8 ConVar func_break_max_pieces
client_panorama.dll!0x00cecd58 ConVar g15_update_msec
client_panorama.dll!0x00cebc10 ConVar g_Language
client_panorama.dll!0x00cf4440 ConVar g_debug_ragdoll_removal
client_panorama.dll!0x00ce41a8 ConVar g_debug_ragdoll_visualize
client_panorama.dll!0x00cf4498 ConVar g_ragdoll_important_maxcount
client_panorama.dll!0x00cf43e8 ConVar g_ragdoll_maxcount
client_panorama.dll!0x00d065a0 ConVar game_mode
client_panorama.dll!0x00d06548 ConVar game_online
client_panorama.dll!0x00d06498 ConVar game_public
client_panorama.dll!0x00d065f8 ConVar game_type
client_panorama.dll!0x00ce6d98 ConVar gameinstructor_find_errors
client_panorama.dll!0x00ce6b08 ConVar gameinstructor_save_restore_lessons
client_panorama.dll!0x00ce6ce8 ConVar gameinstructor_verbose
client_panorama.dll!0x00ce6d40 ConVar gameinstructor_verbose_lesson
client_panorama.dll!0x00cf6610 ConVar gl_clear_randomcolor
client_panorama.dll!0x00cec0c0 ConVar glow_muzzle_debug
client_panorama.dll!0x00cec010 ConVar glow_outline_effect_enable
client_panorama.dll!0x00cec068 ConVar glow_outline_width
client_panorama.dll!0x00d09258 ConVar gotv_theater_container
client_panorama.dll!0x00d0a4b0 ConVar healthshot_allow_use_at_full
client_panorama.dll!0x00d0a400 ConVar healthshot_health
client_panorama.dll!0x00d0a508 ConVar healthshot_healthboost_speed_multiplier
client_panorama.dll!0x00d0a458 ConVar healthshot_healthboost_time
client_panorama.dll!0x00cec578 ConVar hidehud
client_panorama.dll!0x00ce3408 ConVar hl2_episodic
client_panorama.dll!0x00d05518 ConVar hostage_feetyawrate
client_panorama.dll!0x00cfaaa0 ConVar hud_fastswitch
client_panorama.dll!0x00d084c0 ConVar hud_scaling
client_panorama.dll!0x00cfd280 ConVar hud_showtargetid
client_panorama.dll!0x00ce9008 ConVar hud_takesshots
client_panorama.dll!0x00cf0050 ConVar in_forceuser
client_panorama.dll!0x00d066f8 ConVar inferno_dlight_spacing
client_panorama.dll!0x00ceeb58 ConVar joy_accelmax
client_panorama.dll!0x00ceeaa8 ConVar joy_accelscale
client_panorama.dll!0x00ceeb00 ConVar joy_accelscalepoly
client_panorama.dll!0x00cee2c0 ConVar joy_advanced
client_panorama.dll!0x00cee420 ConVar joy_advaxisr
client_panorama.dll!0x00cee478 ConVar joy_advaxisu
client_panorama.dll!0x00cee4d0 ConVar joy_advaxisv
client_panorama.dll!0x00cee318 ConVar joy_advaxisx
client_panorama.dll!0x00cee370 ConVar joy_advaxisy
client_panorama.dll!0x00cee3c8 ConVar joy_advaxisz
client_panorama.dll!0x00ceebb0 ConVar joy_autoAimDampenMethod
client_panorama.dll!0x00ceec60 ConVar joy_autoaimdampen
client_panorama.dll!0x00ceec08 ConVar joy_autoaimdampenrange
client_panorama.dll!0x00cef398 ConVar joy_cfg_preset
client_panorama.dll!0x00cef080 ConVar joy_circle_correct
client_panorama.dll!0x00ceed10 ConVar joy_curvepoint_1
client_panorama.dll!0x00ceed68 ConVar joy_curvepoint_2
client_panorama.dll!0x00ceedc0 ConVar joy_curvepoint_3
client_panorama.dll!0x00ceee18 ConVar joy_curvepoint_4
client_panorama.dll!0x00ceee70 ConVar joy_curvepoint_end
client_panorama.dll!0x00cef0d8 ConVar joy_diagonalpov
client_panorama.dll!0x00cef130 ConVar joy_display_input
client_panorama.dll!0x00cee688 ConVar joy_forwardsensitivity
client_panorama.dll!0x00cee528 ConVar joy_forwardthreshold
client_panorama.dll!0x00ceea50 ConVar joy_gamma
client_panorama.dll!0x00cef1e0 ConVar joy_inverty
client_panorama.dll!0x00cee948 ConVar joy_lowend
client_panorama.dll!0x00cee9a0 ConVar joy_lowend_linear
client_panorama.dll!0x00cee9f8 ConVar joy_lowmap
client_panorama.dll!0x00cee268 ConVar joy_name
client_panorama.dll!0x00cef4a0 ConVar joy_no_accel_jump
client_panorama.dll!0x00cee738 ConVar joy_pitchsensitivity
client_panorama.dll!0x00cee5d8 ConVar joy_pitchthreshold
client_panorama.dll!0x00cee898 ConVar joy_response_look
client_panorama.dll!0x00cee8f0 ConVar joy_response_look_pitch
client_panorama.dll!0x00cee7e8 ConVar joy_response_move
client_panorama.dll!0x00ceef78 ConVar joy_sensitive_step0
client_panorama.dll!0x00ceefd0 ConVar joy_sensitive_step1
client_panorama.dll!0x00cef028 ConVar joy_sensitive_step2
client_panorama.dll!0x00cee6e0 ConVar joy_sidesensitivity
client_panorama.dll!0x00cee580 ConVar joy_sidethreshold
client_panorama.dll!0x00cef188 ConVar joy_wingmanwarrior_turnhack
client_panorama.dll!0x00cee790 ConVar joy_yawsensitivity
client_panorama.dll!0x00cee630 ConVar joy_yawthreshold
client_panorama.dll!0x00cee210 ConVar joystick_force_disabled
client_panorama.dll!0x00d09d00 ConVar key_bind_version
client_panorama.dll!0x00ced4f0 ConVar locator_split_len
client_panorama.dll!0x00ced498 ConVar locator_split_maxwide_percent
client_panorama.dll!0x00cfd228 ConVar lockMoveControllerRet
client_panorama.dll!0x00cf0df8 ConVar lookspring
client_panorama.dll!0x00cf0cf0 ConVar lookstrafe
client_panorama.dll!0x00cf1008 ConVar m_customaccel
client_panorama.dll!0x00cf1270 ConVar m_customaccel_exponent
client_panorama.dll!0x00cf1218 ConVar m_customaccel_max
client_panorama.dll!0x00cf12c8 ConVar m_customaccel_scale
client_panorama.dll!0x00cf1480 ConVar m_forward
client_panorama.dll!0x00cf11c0 ConVar m_mouseaccel1
client_panorama.dll!0x00cf1428 ConVar m_mouseaccel2
client_panorama.dll!0x00cf1530 ConVar m_mousespeed
client_panorama.dll!0x00cf1060 ConVar m_rawinput
client_panorama.dll!0x00cf1320 ConVar m_side
client_panorama.dll!0x00cf1168 ConVar m_yaw
client_panorama.dll!0x00cf26e8 ConVar mapcycledisabled
client_panorama.dll!0x00ce9218 ConVar mapoverview_allow_client_draw
client_panorama.dll!0x00ce9270 ConVar mapoverview_allow_grid_usage
client_panorama.dll!0x00ce92c8 ConVar mapoverview_icon_scale
client_panorama.dll!0x00cf7a18 ConVar mat_accelerate_adjust_exposure_down
client_panorama.dll!0x00cf7700 ConVar mat_autoexposure_max
client_panorama.dll!0x00cf7758 ConVar mat_autoexposure_max_multiplier
client_panorama.dll!0x00cf77b0 ConVar mat_autoexposure_min
client_panorama.dll!0x00cf7ac8 ConVar mat_bloom_scalefactor_scalar
client_panorama.dll!0x00cf75a0 ConVar mat_bloomamount_rate
client_panorama.dll!0x00cf74f0 ConVar mat_bloomscale
client_panorama.dll!0x00cf6ff8 ConVar mat_camerarendertargetoverlaysize
client_panorama.dll!0x00ce55a8 ConVar mat_colcorrection_forceentitiesclientside
client_panorama.dll!0x00cf79c0 ConVar mat_colorcorrection
client_panorama.dll!0x00cf7968 ConVar mat_debug_bloom
client_panorama.dll!0x00cf75f8 ConVar mat_debug_postprocessing_effects
client_panorama.dll!0x00cf7910 ConVar mat_disable_bloom
client_panorama.dll!0x00cfa4b0 ConVar mat_draw_zone_highlight
client_panorama.dll!0x00cfa458 ConVar mat_draw_zone_projection_mode
client_panorama.dll!0x00cf9ac0 ConVar mat_drawwater
client_panorama.dll!0x00cf7650 ConVar mat_dynamic_tonemapping
client_panorama.dll!0x00cf7b20 ConVar mat_exposure_center_region_x
client_panorama.dll!0x00cf7b78 ConVar mat_exposure_center_region_y
client_panorama.dll!0x00cf78b8 ConVar mat_force_bloom
client_panorama.dll!0x00cf7cd8 ConVar mat_force_tonemap_min_avglum
client_panorama.dll!0x00cf7c80 ConVar mat_force_tonemap_percent_bright_pixels
client_panorama.dll!0x00cf7c28 ConVar mat_force_tonemap_percent_target
client_panorama.dll!0x00cf7d30 ConVar mat_force_tonemap_scale
client_panorama.dll!0x00ce77c0 ConVar mat_fullbright
client_panorama.dll!0x00cf7d88 ConVar mat_fullbright
client_panorama.dll!0x00cea7f0 ConVar mat_fullbright
client_panorama.dll!0x00cf7860 ConVar mat_hdr_uncapexposure
client_panorama.dll!0x00cf7050 ConVar mat_hsv
client_panorama.dll!0x00cfa188 ConVar mat_lpreview_mode
client_panorama.dll!0x00cf7a70 ConVar mat_non_hdr_bloom_scalefactor
client_panorama.dll!0x00d114a8 ConVar mat_normals
client_panorama.dll!0x00d0e910 ConVar mat_normals
client_panorama.dll!0x00cf85a0 ConVar mat_postprocess_enable
client_panorama.dll!0x00ce54c0 ConVar mat_preview
client_panorama.dll!0x00cf7808 ConVar mat_show_histogram
client_panorama.dll!0x00cf6fa0 ConVar mat_showcamerarendertarget
client_panorama.dll!0x00cf6ef0 ConVar mat_showframebuffertexture
client_panorama.dll!0x00cf6e40 ConVar mat_showwatertextures
client_panorama.dll!0x00d0e5a0 ConVar mat_softwareskin
client_panorama.dll!0x00d11240 ConVar mat_softwareskin
client_panorama.dll!0x00ce8ae0 ConVar mat_stub
client_panorama.dll!0x00cf7bd0 ConVar mat_tonemap_algorithm
client_panorama.dll!0x00cf64b0 ConVar mat_viewportscale
client_panorama.dll!0x00cf6508 ConVar mat_viewportupscale
client_panorama.dll!0x00cf7498 ConVar mat_wireframe
client_panorama.dll!0x00cf70a8 ConVar mat_yuv
client_panorama.dll!0x00cef550 ConVar mc_accel_band_size
client_panorama.dll!0x00cef4f8 ConVar mc_dead_zone_radius
client_panorama.dll!0x00cef600 ConVar mc_max_pitchrate
client_panorama.dll!0x00cef5a8 ConVar mc_max_yawrate
client_panorama.dll!0x00d0a560 ConVar molotov_throw_detonate_time
client_panorama.dll!0x00d00050 ConVar mp_afterroundmoney
client_panorama.dll!0x00cebe00 ConVar mp_allowspectators
client_panorama.dll!0x00d00368 ConVar mp_anyone_can_pickup_c4
client_panorama.dll!0x00cf5010 ConVar mp_blockstyle
client_panorama.dll!0x00cf5278 ConVar mp_bonusroundtime
client_panorama.dll!0x00cffe40 ConVar mp_buy_allow_grenades
client_panorama.dll!0x00cffe98 ConVar mp_buy_allow_guns
client_panorama.dll!0x00cebf08 ConVar mp_buy_anywhere
client_panorama.dll!0x00cebf60 ConVar mp_buy_during_immunity
client_panorama.dll!0x00cffde8 ConVar mp_buytime
client_panorama.dll!0x00d003c0 ConVar mp_c4_cannot_be_defused
client_panorama.dll!0x00d04060 ConVar mp_c4timer
client_panorama.dll!0x00cf5328 ConVar mp_capdeteriorate_time
client_panorama.dll!0x00cf52d0 ConVar mp_capstyle
client_panorama.dll!0x00d01a18 ConVar mp_coop_force_join_ct
client_panorama.dll!0x00d01a70 ConVar mp_coopmission_mission_number
client_panorama.dll!0x00d00d60 ConVar mp_ct_default_grenades
client_panorama.dll!0x00d00c58 ConVar mp_ct_default_melee
client_panorama.dll!0x00d00d08 ConVar mp_ct_default_primary
client_panorama.dll!0x00d00cb0 ConVar mp_ct_default_secondary
client_panorama.dll!0x00d01968 ConVar mp_death_drop_breachcharge
client_panorama.dll!0x00d01808 ConVar mp_death_drop_c4
client_panorama.dll!0x00d018b8 ConVar mp_death_drop_defuser
client_panorama.dll!0x00d01860 ConVar mp_death_drop_grenade
client_panorama.dll!0x00d017b0 ConVar mp_death_drop_gun
client_panorama.dll!0x00d019c0 ConVar mp_death_drop_healthshot
client_panorama.dll!0x00d01910 ConVar mp_death_drop_taser
client_panorama.dll!0x00d01f98 ConVar mp_default_team_winner_no_objective
client_panorama.dll!0x00d01700 ConVar mp_defuser_allocation
client_panorama.dll!0x00cf5220 ConVar mp_disable_respawn_times
client_panorama.dll!0x00d015f8 ConVar mp_display_kill_assists
client_panorama.dll!0x00d01338 ConVar mp_dm_bonus_percent
client_panorama.dll!0x00d01390 ConVar mp_dm_bonus_respawn
client_panorama.dll!0x00d015a0 ConVar mp_dm_bonusweapon_dogtags
client_panorama.dll!0x00d013e8 ConVar mp_dm_dogtag_score
client_panorama.dll!0x00d012e0 ConVar mp_dm_kill_base_score
client_panorama.dll!0x00d01440 ConVar mp_dm_teammode
client_panorama.dll!0x00d014f0 ConVar mp_dm_teammode_bonus_score
client_panorama.dll!0x00d01548 ConVar mp_dm_teammode_dogtag_score
client_panorama.dll!0x00d01498 ConVar mp_dm_teammode_kill_score
client_panorama.dll!0x00cfff48 ConVar mp_do_warmup_offine
client_panorama.dll!0x00cffef0 ConVar mp_do_warmup_period
client_panorama.dll!0x00d01c28 ConVar mp_economy_reset_rounds
client_panorama.dll!0x00d02200 ConVar mp_endmatch_votenextleveltime
client_panorama.dll!0x00d02150 ConVar mp_endmatch_votenextmap
client_panorama.dll!0x00d021a8 ConVar mp_endmatch_votenextmap_keepcurrent
client_panorama.dll!0x00d006d8 ConVar mp_endwarmup_player_count
client_panorama.dll!0x00d01bd0 ConVar mp_equipment_reset_rounds
client_panorama.dll!0x00ce3298 ConVar mp_facefronttime
client_panorama.dll!0x00ce3240 ConVar mp_feetyawrate
client_panorama.dll!0x00cffce0 ConVar mp_force_assign_teams
client_panorama.dll!0x00d01ac8 ConVar mp_force_pick_time
client_panorama.dll!0x00cebfb8 ConVar mp_forcecamera
client_panorama.dll!0x00cf2798 ConVar mp_fraglimit
client_panorama.dll!0x00d03d48 ConVar mp_free_armor
client_panorama.dll!0x00cebe58 ConVar mp_friendlyfire
client_panorama.dll!0x00d00ba8 ConVar mp_ggprogressive_random_weapon_kills_needed
client_panorama.dll!0x00d00af8 ConVar mp_ggprogressive_round_restart_delay
client_panorama.dll!0x00d00b50 ConVar mp_ggprogressive_use_random_weapons
client_panorama.dll!0x00d009f0 ConVar mp_ggtr_always_upgrade
client_panorama.dll!0x00d01230 ConVar mp_ggtr_bomb_defuse_bonus
client_panorama.dll!0x00d01288 ConVar mp_ggtr_bomb_detonation_bonus
client_panorama.dll!0x00d01078 ConVar mp_ggtr_bomb_pts_for_flash
client_panorama.dll!0x00d01020 ConVar mp_ggtr_bomb_pts_for_he
client_panorama.dll!0x00d010d0 ConVar mp_ggtr_bomb_pts_for_molotov
client_panorama.dll!0x00d00fc8 ConVar mp_ggtr_bomb_pts_for_upgrade
client_panorama.dll!0x00d011d8 ConVar mp_ggtr_bomb_respawn_delay
client_panorama.dll!0x00d00a48 ConVar mp_ggtr_end_round_kill_bonus
client_panorama.dll!0x00d01180 ConVar mp_ggtr_halftime_delay
client_panorama.dll!0x00d00aa0 ConVar mp_ggtr_last_weapon_kill_ends_half
client_panorama.dll!0x00d00c00 ConVar mp_ggtr_num_rounds_autoprogress
client_panorama.dll!0x00d01758 ConVar mp_give_player_c4
client_panorama.dll!0x00d03df8 ConVar mp_halftime
client_panorama.dll!0x00d00940 ConVar mp_halftime_duration
client_panorama.dll!0x00d007e0 ConVar mp_halftime_pausematch
client_panorama.dll!0x00d00788 ConVar mp_halftime_pausetimer
client_panorama.dll!0x00cfed68 ConVar mp_heavyassaultsuit_aimpunch
client_panorama.dll!0x00d01e90 ConVar mp_heavyassaultsuit_cooldown
client_panorama.dll!0x00cfed10 ConVar mp_heavyassaultsuit_deploy_timescale
client_panorama.dll!0x00cfec60 ConVar mp_heavyassaultsuit_speed
client_panorama.dll!0x00cfecb8 ConVar mp_heavybot_damage_reduction_scale
client_panorama.dll!0x00d00310 ConVar mp_hostages_rescuetime
client_panorama.dll!0x00d002b8 ConVar mp_hostages_rescuetowin
client_panorama.dll!0x00d00260 ConVar mp_hostages_takedamage
client_panorama.dll!0x00ce32f0 ConVar mp_ik
client_panorama.dll!0x00d00f18 ConVar mp_join_grace_time
client_panorama.dll!0x00d00998 ConVar mp_match_can_clinch
client_panorama.dll!0x00d016a8 ConVar mp_match_end_changelevel
client_panorama.dll!0x00d01650 ConVar mp_match_end_restart
client_panorama.dll!0x00cf2690 ConVar mp_match_restart_delay
client_panorama.dll!0x00d03da0 ConVar mp_max_armor
client_panorama.dll!0x00cffff8 ConVar mp_maxmoney
client_panorama.dll!0x00cf5170 ConVar mp_maxrounds
client_panorama.dll!0x00d01128 ConVar mp_molotovusedelay
client_panorama.dll!0x00d00158 ConVar mp_overtime_enable
client_panorama.dll!0x00d00838 ConVar mp_overtime_halftime_pausetimer
client_panorama.dll!0x00d001b0 ConVar mp_overtime_maxrounds
client_panorama.dll!0x00d00208 ConVar mp_overtime_startmoney
client_panorama.dll!0x00d0aa38 ConVar mp_plant_c4_anywhere
client_panorama.dll!0x00d000a8 ConVar mp_playercashawards
client_panorama.dll!0x00d041c0 ConVar mp_playerid
client_panorama.dll!0x00d04218 ConVar mp_playerid_delay
client_panorama.dll!0x00d04270 ConVar mp_playerid_hold
client_panorama.dll!0x00cebda8 ConVar mp_radar_showall
client_panorama.dll!0x00d03e50 ConVar mp_randomspawn
client_panorama.dll!0x00d03f00 ConVar mp_randomspawn_dist
client_panorama.dll!0x00d03ea8 ConVar mp_randomspawn_los
client_panorama.dll!0x00d00890 ConVar mp_respawn_immunitytime
client_panorama.dll!0x00d020a0 ConVar mp_respawn_on_death_ct
client_panorama.dll!0x00d02048 ConVar mp_respawn_on_death_t
client_panorama.dll!0x00cf5068 ConVar mp_respawnwavetime
client_panorama.dll!0x00d008e8 ConVar mp_round_restart_delay
client_panorama.dll!0x00cfedc0 ConVar mp_shield_speed_deployed
client_panorama.dll!0x00cfee18 ConVar mp_shield_speed_holstered
client_panorama.dll!0x00d043d0 ConVar mp_solid_teammates
client_panorama.dll!0x00cffc88 ConVar mp_spec_swapplayersides
client_panorama.dll!0x00cffd90 ConVar mp_spectators_max
client_panorama.dll!0x00cfffa0 ConVar mp_startmoney
client_panorama.dll!0x00d00ec0 ConVar mp_t_default_grenades
client_panorama.dll!0x00d00db8 ConVar mp_t_default_melee
client_panorama.dll!0x00d00e68 ConVar mp_t_default_primary
client_panorama.dll!0x00d00e10 ConVar mp_t_default_secondary
client_panorama.dll!0x00d0cae0 ConVar mp_taser_recharge_time
client_panorama.dll!0x00cfea98 ConVar mp_team_timeout_max
client_panorama.dll!0x00cfea40 ConVar mp_team_timeout_time
client_panorama.dll!0x00d00100 ConVar mp_teamcashawards
client_panorama.dll!0x00cebeb0 ConVar mp_teammates_are_enemies
client_panorama.dll!0x00cf5118 ConVar mp_teams_unbalance_limit
client_panorama.dll!0x00cf2740 ConVar mp_timelimit
client_panorama.dll!0x00cf50c0 ConVar mp_tournament
client_panorama.dll!0x00d04168 ConVar mp_use_respawn_waves
client_panorama.dll!0x00d005d0 ConVar mp_verbose_changelevel_spew
client_panorama.dll!0x00d00730 ConVar mp_warmup_pausetimer
client_panorama.dll!0x00d00680 ConVar mp_warmuptime_all_players_connected
client_panorama.dll!0x00d01d88 ConVar mp_weapons_allow_heavy
client_panorama.dll!0x00d01f40 ConVar mp_weapons_allow_map_placed
client_panorama.dll!0x00d01cd8 ConVar mp_weapons_allow_pistols
client_panorama.dll!0x00d01de0 ConVar mp_weapons_allow_rifles
client_panorama.dll!0x00d01d30 ConVar mp_weapons_allow_smgs
client_panorama.dll!0x00d01ee8 ConVar mp_weapons_allow_typecount
client_panorama.dll!0x00d01c80 ConVar mp_weapons_allow_zeus
client_panorama.dll!0x00d01ff0 ConVar mp_weapons_glow_on_ground
client_panorama.dll!0x00cfeaf0 ConVar mp_weapons_max_gun_purchases_per_weapon_per_match
client_panorama.dll!0x00d00f70 ConVar mp_win_panel_display_time
client_panorama.dll!0x00cf51c8 ConVar mp_winlimit
client_panorama.dll!0x00d108c8 ConVar muzzleflash_light
client_panorama.dll!0x00d04a58 ConVar net_client_steamdatagram_enable_override
client_panorama.dll!0x00cf6018 ConVar net_graphholdsvframerate
client_panorama.dll!0x00cf60c8 ConVar net_graphipc
client_panorama.dll!0x00cf5eb8 ConVar net_graphmsecs
client_panorama.dll!0x00cf5db0 ConVar net_graphpos
client_panorama.dll!0x00cf5f68 ConVar net_graphshowinterp
client_panorama.dll!0x00cf5f10 ConVar net_graphshowlatency
client_panorama.dll!0x00cf5fc0 ConVar net_graphshowsvframerate
client_panorama.dll!0x00cf5e08 ConVar net_graphsolid
client_panorama.dll!0x00cf5e60 ConVar net_graphtext
client_panorama.dll!0x00cf5d58 ConVar net_scale
client_panorama.dll!0x00cf27f0 ConVar nextlevel
client_panorama.dll!0x00cf2848 ConVar nextmode
client_panorama.dll!0x00cebd48 ConVar old_radiusdamage
client_panorama.dll!0x00cefef0 ConVar option_duck_method
client_panorama.dll!0x00ceff48 ConVar option_speed_method
client_panorama.dll!0x00d143a0 ConVar panel_test_title_safe
client_panorama.dll!0x00cf2d18 ConVar particle_simulateoverflow
client_panorama.dll!0x00cf3450 ConVar phys_debug_check_contacts
client_panorama.dll!0x00cf4f98 ConVar phys_pushscale
client_panorama.dll!0x00d09bf8 ConVar player_botdifflast_s
client_panorama.dll!0x00d06f58 ConVar player_nevershow_communityservermessage
client_panorama.dll!0x00cfd880 ConVar player_teamplayedlast
client_panorama.dll!0x00d054c0 ConVar post_jump_crouch
client_panorama.dll!0x00cf41b0 ConVar props_break_max_pieces
client_panorama.dll!0x00cf4208 ConVar props_break_max_pieces_perframe
client_panorama.dll!0x00cf4040 ConVar pwatchent
client_panorama.dll!0x00cf4098 ConVar pwatchvar
client_panorama.dll!0x00cf1e40 ConVar r_AirboatViewDampenDamp
client_panorama.dll!0x00cf1de8 ConVar r_AirboatViewDampenFreq
client_panorama.dll!0x00cf1e98 ConVar r_AirboatViewZHeight
client_panorama.dll!0x00cf6ae8 ConVar r_DrawBeams
client_panorama.dll!0x00cf1a00 ConVar r_DrawModelLightOrigin
client_panorama.dll!0x00d0ef70 ConVar r_DrawRain
client_panorama.dll!0x00ce83f8 ConVar r_JeepViewBlendTo
client_panorama.dll!0x00ce8450 ConVar r_JeepViewBlendToScale
client_panorama.dll!0x00ce84a8 ConVar r_JeepViewBlendToTime
client_panorama.dll!0x00cf2368 ConVar r_JeepViewDampenDamp
client_panorama.dll!0x00cf23c0 ConVar r_JeepViewDampenFreq
client_panorama.dll!0x00cf2418 ConVar r_JeepViewZHeight
client_panorama.dll!0x00ce8bf8 ConVar r_PortalTestEnts
client_panorama.dll!0x00d0eec0 ConVar r_RainCheck
client_panorama.dll!0x00d0f020 ConVar r_RainDebugDuration
client_panorama.dll!0x00d0edb8 ConVar r_RainHack
client_panorama.dll!0x00d0efc8 ConVar r_RainProfile
client_panorama.dll!0x00d0ee10 ConVar r_RainRadius
client_panorama.dll!0x00d0ee68 ConVar r_RainSideVel
client_panorama.dll!0x00d0ef18 ConVar r_RainSimulate
client_panorama.dll!0x00d0ecb0 ConVar r_RainSplashPercentage
client_panorama.dll!0x00d0f380 ConVar r_SnowDebugBox
client_panorama.dll!0x00d0f0c0 ConVar r_SnowEnable
client_panorama.dll!0x00d0f4e0 ConVar r_SnowEndAlpha
client_panorama.dll!0x00d0f590 ConVar r_SnowEndSize
client_panorama.dll!0x00d0f2d0 ConVar r_SnowFallSpeed
client_panorama.dll!0x00d0f170 ConVar r_SnowInsideRadius
client_panorama.dll!0x00d0f1c8 ConVar r_SnowOutsideRadius
client_panorama.dll!0x00d0f118 ConVar r_SnowParticles
client_panorama.dll!0x00d0f278 ConVar r_SnowPosScale
client_panorama.dll!0x00d0f698 ConVar r_SnowRayEnable
client_panorama.dll!0x00d0f5e8 ConVar r_SnowRayLength
client_panorama.dll!0x00d0f640 ConVar r_SnowRayRadius
client_panorama.dll!0x00d0f220 ConVar r_SnowSpeedScale
client_panorama.dll!0x00d0f488 ConVar r_SnowStartAlpha
client_panorama.dll!0x00d0f538 ConVar r_SnowStartSize
client_panorama.dll!0x00d0f328 ConVar r_SnowWindScale
client_panorama.dll!0x00d0f3d8 ConVar r_SnowZoomOffset
client_panorama.dll!0x00d0f430 ConVar r_SnowZoomRadius
client_panorama.dll!0x00d0fb70 ConVar r_VehicleViewClamp
client_panorama.dll!0x00cf1d90 ConVar r_VehicleViewDampen
client_panorama.dll!0x00ce8d58 ConVar r_alphafade_usefov
client_panorama.dll!0x00cf98b0 ConVar r_debugcheapwater
client_panorama.dll!0x00cf6c60 ConVar r_depthoverlay
client_panorama.dll!0x00ce8df8 ConVar r_disable_distance_fade_on_big_props
client_panorama.dll!0x00ce8e50 ConVar r_disable_distance_fade_on_big_props_thresh
client_panorama.dll!0x00ce9488 ConVar r_disable_update_shadow
client_panorama.dll!0x00ce8ea8 ConVar r_drawallrenderables
client_panorama.dll!0x00cfa2f8 ConVar r_drawbrushmodels
client_panorama.dll!0x00d110e0 ConVar r_drawentities
client_panorama.dll!0x00d0e700 ConVar r_drawentities
client_panorama.dll!0x00ce4360 ConVar r_drawmodelnames
client_panorama.dll!0x00ce43b8 ConVar r_drawmodelstatsoverlay
client_panorama.dll!0x00cf92d8 ConVar r_drawopaquedetailprops
client_panorama.dll!0x00cf9330 ConVar r_drawopaquedetailprops_csm
client_panorama.dll!0x00cf9388 ConVar r_drawopaquedetailprops_reflect
client_panorama.dll!0x00cf93e0 ConVar r_drawopaquedetailprops_refract
client_panorama.dll!0x00cf9070 ConVar r_drawopaquerenderables
client_panorama.dll!0x00cf8e60 ConVar r_drawopaqueworld
client_panorama.dll!0x00ce4308 ConVar r_drawothermodels
client_panorama.dll!0x00cf2cc0 ConVar r_drawparticles
client_panorama.dll!0x00cfa400 ConVar r_drawplayers
client_panorama.dll!0x00ce4638 ConVar r_drawrenderboxes
client_panorama.dll!0x00ce7818 ConVar r_drawropes
client_panorama.dll!0x00cf9228 ConVar r_drawscreenoverlay
client_panorama.dll!0x00cfc880 ConVar r_drawshieldstencil
client_panorama.dll!0x00cfc8d8 ConVar r_drawshieldstencil_debug
client_panorama.dll!0x00ce8168 ConVar r_drawsprites
client_panorama.dll!0x00ceb470 ConVar r_drawtracers
client_panorama.dll!0x00ceb4c8 ConVar r_drawtracers_firstperson
client_panorama.dll!0x00ceb520 ConVar r_drawtracers_movetonotintersect
client_panorama.dll!0x00cf9018 ConVar r_drawtranslucentrenderables
client_panorama.dll!0x00cf8eb8 ConVar r_drawtranslucentworld
client_panorama.dll!0x00cf9280 ConVar r_drawunderwatercap
client_panorama.dll!0x00cf91d0 ConVar r_drawunderwateroverlay
client_panorama.dll!0x00cfa668 ConVar r_drawviewmodel
client_panorama.dll!0x00d0e390 ConVar r_eyegloss
client_panorama.dll!0x00d11558 ConVar r_eyegloss
client_panorama.dll!0x00d0e3e8 ConVar r_eyemove
client_panorama.dll!0x00d11138 ConVar r_eyemove
client_panorama.dll!0x00d111e8 ConVar r_eyeshift_x
client_panorama.dll!0x00d0e440 ConVar r_eyeshift_x
client_panorama.dll!0x00d0e498 ConVar r_eyeshift_y
client_panorama.dll!0x00d11030 ConVar r_eyeshift_y
client_panorama.dll!0x00d0e4f0 ConVar r_eyeshift_z
client_panorama.dll!0x00d11348 ConVar r_eyeshift_z
client_panorama.dll!0x00d0e548 ConVar r_eyesize
client_panorama.dll!0x00d11088 ConVar r_eyesize
client_panorama.dll!0x00cf9bc8 ConVar r_eyewaterepsilon
client_panorama.dll!0x00cf6668 ConVar r_farz
client_panorama.dll!0x00ceae30 ConVar r_flashlightambient
client_panorama.dll!0x00ceb040 ConVar r_flashlightbacktraceoffset
client_panorama.dll!0x00ceacd0 ConVar r_flashlightconstant
client_panorama.dll!0x00ceac78 ConVar r_flashlightfar
client_panorama.dll!0x00ceaac0 ConVar r_flashlightfov
client_panorama.dll!0x00ceaee0 ConVar r_flashlightladderdist
client_panorama.dll!0x00cead28 ConVar r_flashlightlinear
client_panorama.dll!0x00ceaa68 ConVar r_flashlightlockposition
client_panorama.dll!0x00ceb098 ConVar r_flashlightmuzzleflashfov
client_panorama.dll!0x00ceac20 ConVar r_flashlightnear
client_panorama.dll!0x00ceaf90 ConVar r_flashlightnearoffsetscale
client_panorama.dll!0x00ceabc8 ConVar r_flashlightoffsetforward
client_panorama.dll!0x00ceab18 ConVar r_flashlightoffsetright
client_panorama.dll!0x00ceab70 ConVar r_flashlightoffsetup
client_panorama.dll!0x00cead80 ConVar r_flashlightquadratic
client_panorama.dll!0x00ceae88 ConVar r_flashlightshadowatten
client_panorama.dll!0x00ceadd8 ConVar r_flashlightvisualizetrace
client_panorama.dll!0x00cf69c0 ConVar r_mapextents
client_panorama.dll!0x00d113a0 ConVar r_modelwireframedecal
client_panorama.dll!0x00d0e8b8 ConVar r_modelwireframedecal
client_panorama.dll!0x00d10fd8 ConVar r_nohw
client_panorama.dll!0x00d0e5f8 ConVar r_nohw
client_panorama.dll!0x00d11450 ConVar r_nosw
client_panorama.dll!0x00d0e650 ConVar r_nosw
client_panorama.dll!0x00cfa238 ConVar r_particle_demo
client_panorama.dll!0x00ce8c50 ConVar r_portalsopenall
client_panorama.dll!0x00d0f850 ConVar r_rainalpha
client_panorama.dll!0x00d0f8a8 ConVar r_rainalphapow
client_panorama.dll!0x00d0f6f0 ConVar r_raindensity
client_panorama.dll!0x00d0f7a0 ConVar r_rainlength
client_panorama.dll!0x00d0f7f8 ConVar r_rainspeed
client_panorama.dll!0x00d0f748 ConVar r_rainwidth
client_panorama.dll!0x00d07500 ConVar r_replay_post_effect
client_panorama.dll!0x00ce9900 ConVar r_shadow_debug_spew
client_panorama.dll!0x00ce96f0 ConVar r_shadowfromanyworldlight
client_panorama.dll!0x00ce9698 ConVar r_shadowfromworldlights_debug
client_panorama.dll!0x00ce9b10 ConVar r_shadows_gamecontrol
client_panorama.dll!0x00d0e338 ConVar r_showenvcubemap
client_panorama.dll!0x00d10f80 ConVar r_showenvcubemap
client_panorama.dll!0x00d0e808 ConVar r_skin
client_panorama.dll!0x00d11608 ConVar r_skin
client_panorama.dll!0x00cf8fc0 ConVar r_skybox
client_panorama.dll!0x00ceaa10 ConVar r_swingflashlight
client_panorama.dll!0x00cf9178 ConVar r_underwateroverlay_drain_speed
client_panorama.dll!0x00cf6cb8 ConVar r_updaterefracttexture
client_panorama.dll!0x00cf8d00 ConVar r_visocclusion
client_panorama.dll!0x00cf5608 ConVar r_visualizetraces
client_panorama.dll!0x00ce4480 ConVar report_cliententitysim
client_panorama.dll!0x00ce8b38 ConVar report_clientthinklist
client_panorama.dll!0x00ce7500 ConVar rope_subdiv
client_panorama.dll!0x00d08410 ConVar safezonex
client_panorama.dll!0x00d08468 ConVar safezoney
client_panorama.dll!0x00cf1638 ConVar sc_enable
client_panorama.dll!0x00cf15e0 ConVar sc_pitch_sensitivity
client_panorama.dll!0x00cf1690 ConVar sc_yaw_sensitivity
client_panorama.dll!0x00cf4968 ConVar scene_clientflex
client_panorama.dll!0x00cf4508 ConVar scene_print
client_panorama.dll!0x00cf1378 ConVar sensitivity
client_panorama.dll!0x00cebc68 ConVar sk_autoaim_mode
client_panorama.dll!0x00cfa5b8 ConVar skybox_disablereflection
client_panorama.dll!0x00ce39c0 ConVar smoothstairs
client_panorama.dll!0x00d06918 ConVar snd_mainmenu_music_break_time_max
client_panorama.dll!0x00d068b8 ConVar snd_mainmenu_music_break_time_min
client_panorama.dll!0x00d02258 ConVar snd_music_boost
client_panorama.dll!0x00d022b0 ConVar snd_music_selection
client_panorama.dll!0x00cfdaa0 ConVar snd_mute_mvp_music_live_players
client_panorama.dll!0x00cf4a38 ConVar snd_prevent_ss_duplicates
client_panorama.dll!0x00cf4a90 ConVar snd_sos_show_client_xmit
client_panorama.dll!0x00cf4c50 ConVar soundpatch_captionlength
client_panorama.dll!0x00ce7e98 ConVar soundscape_fadetime
client_panorama.dll!0x00ce7f48 ConVar soundscape_radius_debug
client_panorama.dll!0x00cec3d8 ConVar spec_autodirector
client_panorama.dll!0x00cec430 ConVar spec_autodirector_pausetime
client_panorama.dll!0x00ce91c0 ConVar spec_cameraman_disable_with_user_control
client_panorama.dll!0x00ce9110 ConVar spec_cameraman_ui
client_panorama.dll!0x00ce9168 ConVar spec_cameraman_xray
client_panorama.dll!0x00ce9060 ConVar spec_dz_group_teams
client_panorama.dll!0x00cfb6c0 ConVar spec_freeze_cinematiclight_b
client_panorama.dll!0x00cfb668 ConVar spec_freeze_cinematiclight_g
client_panorama.dll!0x00cfb610 ConVar spec_freeze_cinematiclight_r
client_panorama.dll!0x00cfb718 ConVar spec_freeze_cinematiclight_scale
client_panorama.dll!0x00ce4fc8 ConVar spec_freeze_deathanim_time
client_panorama.dll!0x00ce4f18 ConVar spec_freeze_distance_max
client_panorama.dll!0x00ce4ec0 ConVar spec_freeze_distance_min
client_panorama.dll!0x00ce4f70 ConVar spec_freeze_panel_extended_time
client_panorama.dll!0x00ce5078 ConVar spec_freeze_target_fov
client_panorama.dll!0x00ce5020 ConVar spec_freeze_target_fov_long
client_panorama.dll!0x00ce4db8 ConVar spec_freeze_time
client_panorama.dll!0x00ce4e10 ConVar spec_freeze_traveltime
client_panorama.dll!0x00ce4e68 ConVar spec_freeze_traveltime_long
client_panorama.dll!0x00cfb878 ConVar spec_glow_decay_time
client_panorama.dll!0x00cfb820 ConVar spec_glow_full_time
client_panorama.dll!0x00cfb770 ConVar spec_glow_silent_factor
client_panorama.dll!0x00cfb7c8 ConVar spec_glow_spike_factor
client_panorama.dll!0x00cfb8d0 ConVar spec_glow_spike_time
client_panorama.dll!0x00cfcfd8 ConVar spec_hide_players
client_panorama.dll!0x00ce5128 ConVar spec_lock_to_accountid
client_panorama.dll!0x00cec4e0 ConVar spec_overwatch_skip_idle_ticks
client_panorama.dll!0x00d073f8 ConVar spec_replay_autostart
client_panorama.dll!0x00ce90b8 ConVar spec_usenumberkeys_nobinds
client_panorama.dll!0x00cf6798 ConVar ss_debug_draw_player
client_panorama.dll!0x00cf5ba8 ConVar ss_enable
client_panorama.dll!0x00cf00a8 ConVar ss_mimic
client_panorama.dll!0x00d06158 ConVar steam_controller_haptics
client_panorama.dll!0x00d06650 ConVar steamworks_sessionid_client
client_panorama.dll!0x00cf4d88 ConVar steamworks_sessionid_server
client_panorama.dll!0x00d0d180 ConVar store_version
client_panorama.dll!0x00cf1f48 ConVar sv_accelerate
client_panorama.dll!0x00cf1b80 ConVar sv_accelerate_debug_speed
client_panorama.dll!0x00cf1b28 ConVar sv_accelerate_use_weapon_speed
client_panorama.dll!0x00ceb858 ConVar sv_air_max_horizontal_parachute_ratio
client_panorama.dll!0x00ceb800 ConVar sv_air_max_horizontal_parachute_speed
client_panorama.dll!0x00ceb7a8 ConVar sv_air_max_wishspeed
client_panorama.dll!0x00ceb8b0 ConVar sv_air_pushaway_dist
client_panorama.dll!0x00cf20a8 ConVar sv_airaccelerate
client_panorama.dll!0x00cf2050 ConVar sv_airaccelerate_parachute
client_panorama.dll!0x00cf1ff8 ConVar sv_airaccelerate_rappel
client_panorama.dll!0x00d00470 ConVar sv_allow_thirdperson
client_panorama.dll!0x00d028e0 ConVar sv_alltalk
client_panorama.dll!0x00cfe440 ConVar sv_autobunnyhopping
client_panorama.dll!0x00cf1ce0 ConVar sv_backspeed
client_panorama.dll!0x00d02570 ConVar sv_bot_difficulty_gamepad
client_panorama.dll!0x00d02620 ConVar sv_bot_difficulty_hydra
client_panorama.dll!0x00d02518 ConVar sv_bot_difficulty_kbm
client_panorama.dll!0x00d025c8 ConVar sv_bot_difficulty_ps3move
client_panorama.dll!0x00d02678 ConVar sv_bot_difficulty_sharpshooter
client_panorama.dll!0x00cf2260 ConVar sv_bounce
client_panorama.dll!0x00d0a8a0 ConVar sv_breachcharge_arm_delay
client_panorama.dll!0x00d0a798 ConVar sv_breachcharge_delay_max
client_panorama.dll!0x00d0a740 ConVar sv_breachcharge_delay_min
client_panorama.dll!0x00d0a6e8 ConVar sv_breachcharge_distance_max
client_panorama.dll!0x00d0a690 ConVar sv_breachcharge_distance_min
client_panorama.dll!0x00d0a848 ConVar sv_breachcharge_fuse_max
client_panorama.dll!0x00d0a7f0 ConVar sv_breachcharge_fuse_min
client_panorama.dll!0x00d0a940 ConVar sv_bumpmine_arm_delay
client_panorama.dll!0x00d0a998 ConVar sv_bumpmine_detonate_delay
client_panorama.dll!0x00cfe9e8 ConVar sv_chat_proximity
client_panorama.dll!0x00ce3460 ConVar sv_clamp_unsafe_velocities
client_panorama.dll!0x00d05238 ConVar sv_clip_penetration_traces_to_players
client_panorama.dll!0x00d00418 ConVar sv_coach_comm_unrestricted
client_panorama.dll!0x00d04588 ConVar sv_coaching_enabled
client_panorama.dll!0x00d044d8 ConVar sv_competitive_official_5v5
client_panorama.dll!0x00d024c0 ConVar sv_compute_per_bot_difficulty
client_panorama.dll!0x00d051e0 ConVar sv_cs_player_speed_has_hostage
client_panorama.dll!0x00d02938 ConVar sv_deadtalk
client_panorama.dll!0x00ce3910 ConVar sv_debug_player_use
client_panorama.dll!0x00d04110 ConVar sv_disable_immunity_alpha
client_panorama.dll!0x00cfeb48 ConVar sv_disable_motd
client_panorama.dll!0x00d042c8 ConVar sv_disable_observer_interpolation
client_panorama.dll!0x00cfe830 ConVar sv_disable_radar
client_panorama.dll!0x00d08ad8 ConVar sv_dz_enable_respawn
client_panorama.dll!0x00d00520 ConVar sv_dz_hostage_rescue_reward
client_panorama.dll!0x00d00578 ConVar sv_dz_squad_wipe_reward
client_panorama.dll!0x00d08b30 ConVar sv_dz_team_count
client_panorama.dll!0x00cea4f8 ConVar sv_dz_zone_bombdrop_money_reward
client_panorama.dll!0x00cea550 ConVar sv_dz_zone_bombdrop_money_reward_bonus
client_panorama.dll!0x00cea4a0 ConVar sv_dz_zone_hex_radius
client_panorama.dll!0x00cfe3e8 ConVar sv_enablebunnyhopping
client_panorama.dll!0x00d02308 ConVar sv_endmatch_item_drop_interval
client_panorama.dll!0x00d02468 ConVar sv_endmatch_item_drop_interval_ancient
client_panorama.dll!0x00d02410 ConVar sv_endmatch_item_drop_interval_legendary
client_panorama.dll!0x00d023b8 ConVar sv_endmatch_item_drop_interval_mythical
client_panorama.dll!0x00d02360 ConVar sv_endmatch_item_drop_interval_rare
client_panorama.dll!0x00cfe220 ConVar sv_exojump_jumpbonus_forward
client_panorama.dll!0x00cfe1c8 ConVar sv_exojump_jumpbonus_up
client_panorama.dll!0x00cfe278 ConVar sv_exojump_soundramp
client_panorama.dll!0x00cfdeb0 ConVar sv_exostaminajumpcost
client_panorama.dll!0x00cfdf08 ConVar sv_exostaminalandcost
client_panorama.dll!0x00ce3700 ConVar sv_extract_ammo_from_dropped_weapons
client_panorama.dll!0x00cfe068 ConVar sv_extreme_strafe_accuracy_fishtail
client_panorama.dll!0x00cfe170 ConVar sv_falldamage_exojump_multiplier
client_panorama.dll!0x00cfe8e0 ConVar sv_falldamage_scale
client_panorama.dll!0x00cfe990 ConVar sv_falldamage_to_below_player_multiplier
client_panorama.dll!0x00cfe938 ConVar sv_falldamage_to_below_player_ratio
client_panorama.dll!0x00d0c3e8 ConVar sv_fistpoint_delay
client_panorama.dll!0x00d0c390 ConVar sv_fistpunch_blocked_damage
client_panorama.dll!0x00d0c230 ConVar sv_fistpunch_damage
client_panorama.dll!0x00d0c2e0 ConVar sv_fistpunch_damage_hard
client_panorama.dll!0x00d0c288 ConVar sv_fistpunch_damage_to_player_multiplier
client_panorama.dll!0x00d0c440 ConVar sv_fistpunch_impact_sounds
client_panorama.dll!0x00d0c338 ConVar sv_fistpunch_viewmove
client_panorama.dll!0x00ce36a8 ConVar sv_footstep_sound_frequency
client_panorama.dll!0x00cf2520 ConVar sv_footsteps
client_panorama.dll!0x00d08b88 ConVar sv_force_reflections
client_panorama.dll!0x00cf1ef0 ConVar sv_friction
client_panorama.dll!0x00d02990 ConVar sv_full_alltalk
client_panorama.dll!0x00cec2e0 ConVar sv_grassburn
client_panorama.dll!0x00cf36e0 ConVar sv_grenade_trajectory
client_panorama.dll!0x00cf3840 ConVar sv_grenade_trajectory_dash
client_panorama.dll!0x00cf37e8 ConVar sv_grenade_trajectory_thickness
client_panorama.dll!0x00cf3738 ConVar sv_grenade_trajectory_time
client_panorama.dll!0x00cf3790 ConVar sv_grenade_trajectory_time_spectator
client_panorama.dll!0x00ce51d8 ConVar sv_highlight_distance
client_panorama.dll!0x00ce5180 ConVar sv_highlight_duration
client_panorama.dll!0x00cfe620 ConVar sv_holiday_mode
client_panorama.dll!0x00cecc90 ConVar sv_hudhint_sound
client_panorama.dll!0x00ce3a70 ConVar sv_infinite_ammo
client_panorama.dll!0x00cfe0c0 ConVar sv_jump_impulse
client_panorama.dll!0x00cfe118 ConVar sv_jump_impulse_exojump_multiplier
client_panorama.dll!0x00d026d0 ConVar sv_kick_ban_duration
client_panorama.dll!0x00d0c500 ConVar sv_knife_attack_extend_from_player_aabb
client_panorama.dll!0x00cebab0 ConVar sv_ladder_angle
client_panorama.dll!0x00ceba58 ConVar sv_ladder_dampen
client_panorama.dll!0x00cebb08 ConVar sv_ladder_scale_speed
client_panorama.dll!0x00cfe2d0 ConVar sv_ledge_mantle_helper
client_panorama.dll!0x00cfe380 ConVar sv_ledge_mantle_helper_debug
client_panorama.dll!0x00cfe328 ConVar sv_ledge_mantle_helper_dzonly
client_panorama.dll!0x00cffd38 ConVar sv_matchpause_auto_5v5
client_panorama.dll!0x00ce38b8 ConVar sv_max_distance_transmit_footsteps
client_panorama.dll!0x00cf24c8 ConVar sv_maxspeed
client_panorama.dll!0x00cf2208 ConVar sv_maxvelocity
client_panorama.dll!0x00d05188 ConVar sv_min_jump_landing_sound
client_panorama.dll!0x00cf28e0 ConVar sv_mumble_positionalaudio
client_panorama.dll!0x00cf22b8 ConVar sv_noclipaccelerate
client_panorama.dll!0x00cefe40 ConVar sv_noclipduringpause
client_panorama.dll!0x00cf2310 ConVar sv_noclipspeed
client_panorama.dll!0x00cebbb8 ConVar sv_optimizedmovement
client_panorama.dll!0x00cfe888 ConVar sv_outofammo_indicator
client_panorama.dll!0x00d004c8 ConVar sv_party_mode
client_panorama.dll!0x00d04e18 ConVar sv_penetration_type
client_panorama.dll!0x00cf2b08 ConVar sv_pushaway_clientside
client_panorama.dll!0x00cf4158 ConVar sv_pushaway_clientside_size
client_panorama.dll!0x00cf2a00 ConVar sv_pushaway_force
client_panorama.dll!0x00cf2ab0 ConVar sv_pushaway_max_force
client_panorama.dll!0x00cf2bb8 ConVar sv_pushaway_max_player_force
client_panorama.dll!0x00cf2a58 ConVar sv_pushaway_min_player_speed
client_panorama.dll!0x00cf2b60 ConVar sv_pushaway_player_force
client_panorama.dll!0x00cfe5c8 ConVar sv_reward_drop_delay
client_panorama.dll!0x00cf25d0 ConVar sv_rollangle
client_panorama.dll!0x00cf2578 ConVar sv_rollspeed
client_panorama.dll!0x00cfe518 ConVar sv_server_graphic1
client_panorama.dll!0x00cfe570 ConVar sv_server_graphic2
client_panorama.dll!0x00d052e8 ConVar sv_server_verify_blood_on_player
client_panorama.dll!0x00d0c788 ConVar sv_shield_explosive_damage_cap
client_panorama.dll!0x00d0c838 ConVar sv_shield_explosive_damage_crouch_bonus
client_panorama.dll!0x00d0c7e0 ConVar sv_shield_explosive_damage_mindist
client_panorama.dll!0x00d0c730 ConVar sv_shield_explosive_damage_mult
client_panorama.dll!0x00d0c6d8 ConVar sv_shield_explosive_damage_scale
client_panorama.dll!0x00d0c8c0 ConVar sv_shield_hitpoints
client_panorama.dll!0x00d040b8 ConVar sv_show_bot_difficulty_in_name
client_panorama.dll!0x00cfb980 ConVar sv_show_ragdoll_playernames
client_panorama.dll!0x00cfe728 ConVar sv_show_team_equipment_force_on
client_panorama.dll!0x00cfe6d0 ConVar sv_show_team_equipment_prohibit
client_panorama.dll!0x00d05468 ConVar sv_showbullethits
client_panorama.dll!0x00d04ec8 ConVar sv_showimpacts
client_panorama.dll!0x00d04e70 ConVar sv_showimpacts_penetration
client_panorama.dll!0x00d04f20 ConVar sv_showimpacts_time
client_panorama.dll!0x00d04f78 ConVar sv_showplayerhitboxes
client_panorama.dll!0x00d04530 ConVar sv_skirmish_id
client_panorama.dll!0x00cf1c88 ConVar sv_skyname
client_panorama.dll!0x00cf4ae8 ConVar sv_soundemitter_trace
client_panorama.dll!0x00cf49e0 ConVar sv_soundemitter_version
client_panorama.dll!0x00d02a40 ConVar sv_spec_hear
client_panorama.dll!0x00d05410 ConVar sv_spec_use_tournament_content_standards
client_panorama.dll!0x00cf2158 ConVar sv_specaccelerate
client_panorama.dll!0x00cf2100 ConVar sv_specnoclip
client_panorama.dll!0x00cf21b0 ConVar sv_specspeed
client_panorama.dll!0x00cfde00 ConVar sv_staminajumpcost
client_panorama.dll!0x00cfde58 ConVar sv_staminalandcost
client_panorama.dll!0x00cfdfb8 ConVar sv_staminamax
client_panorama.dll!0x00cfdf60 ConVar sv_staminarecoveryrate
client_panorama.dll!0x00ceb960 ConVar sv_standable_normal
client_panorama.dll!0x00cf2628 ConVar sv_stepsize
client_panorama.dll!0x00cf1fa0 ConVar sv_stopspeed
client_panorama.dll!0x00ce3968 ConVar sv_suppress_viewpunch
client_panorama.dll!0x00d0ca30 ConVar sv_tablet_show_path_to_nearest_resq
client_panorama.dll!0x00d029e8 ConVar sv_talk_after_dying_time
client_panorama.dll!0x00d04480 ConVar sv_talk_enemy_dead
client_panorama.dll!0x00d04428 ConVar sv_talk_enemy_living
client_panorama.dll!0x00d04320 ConVar sv_teamid_overhead
client_panorama.dll!0x00cfe678 ConVar sv_teamid_overhead_always_prohibit
client_panorama.dll!0x00cfe7d8 ConVar sv_teamid_overhead_maxdist
client_panorama.dll!0x00cfe780 ConVar sv_teamid_overhead_maxdist_spec
client_panorama.dll!0x00cfe010 ConVar sv_timebetweenducks
client_panorama.dll!0x00cf2c10 ConVar sv_turbophysics
client_panorama.dll!0x00d0af38 ConVar sv_turning_inaccuracy_angle_min
client_panorama.dll!0x00d0af90 ConVar sv_turning_inaccuracy_decay
client_panorama.dll!0x00d0aee0 ConVar sv_turning_inaccuracy_enabled
client_panorama.dll!0x00ceb908 ConVar sv_walkable_normal
client_panorama.dll!0x00ceb6f8 ConVar sv_water_movespeed_multiplier
client_panorama.dll!0x00ceb750 ConVar sv_water_swim_mode
client_panorama.dll!0x00cf1bd8 ConVar sv_wateraccelerate
client_panorama.dll!0x00cf1d38 ConVar sv_waterdist
client_panorama.dll!0x00cf1c30 ConVar sv_waterfriction
client_panorama.dll!0x00d05290 ConVar sv_weapon_encumbrance_per_item
client_panorama.dll!0x00cfe498 ConVar sv_weapon_encumbrance_scale
client_panorama.dll!0x00d0c9a8 ConVar tablet_c4_dist_max
client_panorama.dll!0x00d0c950 ConVar tablet_c4_dist_min
client_panorama.dll!0x00d08958 ConVar test_convar
client_panorama.dll!0x00d08900 ConVar test_convar
client_panorama.dll!0x00cf3898 ConVar think_limit
client_panorama.dll!0x00cfc788 ConVar thirdperson_lockcamera
client_panorama.dll!0x00d04c58 ConVar tv_spectator_port_offset
client_panorama.dll!0x00d09ba0 ConVar ui_inventorysettings_recently_acknowledged
client_panorama.dll!0x00d09160 ConVar ui_lobby_draft_enabled
client_panorama.dll!0x00d09728 ConVar ui_nearbylobbies_filter
client_panorama.dll!0x00d09990 ConVar ui_playsettings_maps_listen_casual
client_panorama.dll!0x00d09888 ConVar ui_playsettings_maps_listen_competitive
client_panorama.dll!0x00d099e8 ConVar ui_playsettings_maps_listen_deathmatch
client_panorama.dll!0x00d098e0 ConVar ui_playsettings_maps_listen_scrimcomp2v2
client_panorama.dll!0x00d09938 ConVar ui_playsettings_maps_listen_skirmish
client_panorama.dll!0x00d09780 ConVar ui_playsettings_maps_official_casual
client_panorama.dll!0x00d097d8 ConVar ui_playsettings_maps_official_deathmatch
client_panorama.dll!0x00d09830 ConVar ui_playsettings_maps_official_dzsirocco
client_panorama.dll!0x00d09a40 ConVar ui_playsettings_maps_workshop
client_panorama.dll!0x00d09e08 ConVar ui_playsettings_mode_listen
client_panorama.dll!0x00d09db0 ConVar ui_playsettings_mode_official_dz
client_panorama.dll!0x00d09e60 ConVar ui_playsettings_survival_solo
client_panorama.dll!0x00d09d58 ConVar ui_playsettings_warmup_map_name
client_panorama.dll!0x00d09c50 ConVar ui_popup_weaponupdate_version
client_panorama.dll!0x00cf39e8 ConVar ui_posedebug_fade_in_time
client_panorama.dll!0x00cf3990 ConVar ui_posedebug_fade_out_time
client_panorama.dll!0x00d09a98 ConVar ui_vanitysetting_itemid
client_panorama.dll!0x00d09b48 ConVar ui_vanitysetting_loadoutslot
client_panorama.dll!0x00d09af0 ConVar ui_vanitysetting_team
client_panorama.dll!0x00d06e60 ConVar vgui_message_dialog_modal
client_panorama.dll!0x00ce35f8 ConVar view_punch_decay
client_panorama.dll!0x00ce3650 ConVar view_recoil_tracking
client_panorama.dll!0x00cf6910 ConVar viewmodel_fov
client_panorama.dll!0x00cf6a18 ConVar viewmodel_offset_randomize
client_panorama.dll!0x00ce3ac8 ConVar viewmodel_offset_x
client_panorama.dll!0x00ce3b20 ConVar viewmodel_offset_y
client_panorama.dll!0x00ce3b78 ConVar viewmodel_offset_z
client_panorama.dll!0x00ce3bd0 ConVar viewmodel_recoil
client_panorama.dll!0x00ce53b8 ConVar vm_debug
client_panorama.dll!0x00ce5410 ConVar vm_draw_always
client_panorama.dll!0x00cfa6c0 ConVar voice_modenable
client_panorama.dll!0x00d0abc8 ConVar weapon_accuracy_forcespread
client_panorama.dll!0x00d06100 ConVar weapon_accuracy_logging
client_panorama.dll!0x00d0ac20 ConVar weapon_accuracy_nospread
client_panorama.dll!0x00d06368 ConVar weapon_accuracy_shotgun_spread_patterns
client_panorama.dll!0x00d0acd0 ConVar weapon_air_spread_scale
client_panorama.dll!0x00d0ad80 ConVar weapon_auto_cleanup_time
client_panorama.dll!0x00d06260 ConVar weapon_debug_inaccuracy_only_up
client_panorama.dll!0x00d06208 ConVar weapon_debug_max_inaccuracy
client_panorama.dll!0x00d0b388 ConVar weapon_debug_spread_gap
client_panorama.dll!0x00d0b960 ConVar weapon_debug_spread_show
client_panorama.dll!0x00d0aac0 ConVar weapon_land_dip_amt
client_panorama.dll!0x00d0add8 ConVar weapon_max_before_cleanup
client_panorama.dll!0x00d061b0 ConVar weapon_near_empty_sound
client_panorama.dll!0x00d0ac78 ConVar weapon_recoil_cooldown
client_panorama.dll!0x00d0ab18 ConVar weapon_recoil_decay1_exp
client_panorama.dll!0x00d0bbc8 ConVar weapon_recoil_decay2_exp
client_panorama.dll!0x00d0bb70 ConVar weapon_recoil_decay2_lin
client_panorama.dll!0x00d0ab70 ConVar weapon_recoil_decay_coefficient
client_panorama.dll!0x00d0ba10 ConVar weapon_recoil_scale
client_panorama.dll!0x00d0b9b8 ConVar weapon_recoil_scale_motion_controller
client_panorama.dll!0x00d05750 ConVar weapon_recoil_suppression_factor
client_panorama.dll!0x00d056f8 ConVar weapon_recoil_suppression_shots
client_panorama.dll!0x00d057a8 ConVar weapon_recoil_variance
client_panorama.dll!0x00d0bc20 ConVar weapon_recoil_vel_decay
client_panorama.dll!0x00d05340 ConVar weapon_recoil_view_punch_extra
client_panorama.dll!0x00d0ad28 ConVar weapon_reticle_knife_show
client_panorama.dll!0x00d0ae30 ConVar weapon_sound_falloff_multiplier
client_panorama.dll!0x00cf6350 ConVar zoom_sensitivity_ratio_joystick
client_panorama.dll!0x00cf63a8 ConVar zoom_sensitivity_ratio_mouse
```

### ConCommands


<details>
<summary><code>+alt1</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+alt2</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+attack</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+attack2</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+back</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+break</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+camdistance</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+camin</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+cammousemove</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+camout</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+campitchdown</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+campitchup</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+camyawleft</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+camyawright</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+cl_show_team_equipment</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+commandermousemove</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+csm_rot_x_neg</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+csm_rot_x_plus</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+csm_rot_y_neg</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+csm_rot_y_plus</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+duck</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+forward</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+graph</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+grenade1</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+grenade2</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+jlook</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+jump</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+klook</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+left</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+lookdown</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+lookspin</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+lookup</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+movedown</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+moveleft</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+moveright</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+moveup</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+quickinv</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+reload</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+right</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+score</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+showscores</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+speed</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+spray_menu</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+strafe</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+use</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+walk</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+zoom</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+zoom_in</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>+zoom_out</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-alt1</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-alt2</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-attack</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-attack2</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-back</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-break</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-camdistance</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-camin</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-cammousemove</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-camout</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-campitchdown</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-campitchup</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-camyawleft</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-camyawright</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-cl_show_team_equipment</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-commandermousemove</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-csm_rot_x_neg</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-csm_rot_x_plus</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-csm_rot_y_neg</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-csm_rot_y_plus</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-duck</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-forward</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-graph</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-grenade1</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-grenade2</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-jlook</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-jump</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-klook</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-left</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-lookdown</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-lookspin</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-lookup</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-movedown</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-moveleft</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-moveright</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-moveup</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-quickinv</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-reload</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-right</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-score</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-showscores</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-speed</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-spray_menu</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-strafe</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-use</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-walk</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-zoom</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-zoom_in</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>-zoom_out</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>CreateHairball</code></summary>



flags: `0x4002`  
</details>
<details>
<summary><code>ShowSteamStatsSessionID</code></summary>

Prints out the game stats session ID's (developer convar must be set to non-zero).

flags: `0x2`  
</details>
<details>
<summary><code>Test_ProxyToggle_EnsureValue</code></summary>

Test_ProxyToggle_EnsureValue

flags: `0x4000`  
</details>
<details>
<summary><code>autobuy</code></summary>

Attempt to purchase items with the order listed in cl_autobuy

flags: `0x40000000`  
</details>
<details>
<summary><code>bench_showstatsdialog</code></summary>

Shows a dialog displaying the most recent benchmark results.

flags: `0x4000`  
</details>
<details>
<summary><code>buy_stamps</code></summary>

Temporary solution for Pinion to kick back to community map makers.

flags: `0x0`  
</details>
<details>
<summary><code>buymenu</code></summary>

Show or hide main buy menu

flags: `0x10000000`  
</details>
<details>
<summary><code>cam_command</code></summary>

Tells camera to change modes

flags: `0x4000`  
</details>
<details>
<summary><code>camortho</code></summary>

Switch to orthographic camera.

flags: `0x4002`  
</details>
<details>
<summary><code>cancelselect</code></summary>



flags: `0x50000000`  
</details>
<details>
<summary><code>cc_emit</code></summary>

Emits a closed caption

flags: `0x0`  
</details>
<details>
<summary><code>cc_findsound</code></summary>

Searches for soundname which emits specified text.

flags: `0x0`  
</details>
<details>
<summary><code>cc_flush</code></summary>

Flushes async'd captions.

flags: `0x0`  
</details>
<details>
<summary><code>cc_random</code></summary>

Emits a random caption

flags: `0x0`  
</details>
<details>
<summary><code>cc_showblocks</code></summary>

Toggles showing which blocks are pending/loaded async.

flags: `0x0`  
</details>
<details>
<summary><code>centerview</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>cl_animationinfo</code></summary>

Hud element to examine.

flags: `0x0`  
</details>
<details>
<summary><code>cl_avatar_convert_rgb</code></summary>

Converts all png avatars in the avatars directory to rgb

flags: `0x84000`  
</details>
<details>
<summary><code>cl_clearhinthistory</code></summary>

Clear memory of client side hints displayed to the player.

flags: `0x0`  
</details>
<details>
<summary><code>cl_cs_dump_econ_item_stringtable</code></summary>

cl_cs_dump_econ_item_stringtable

flags: `0x0`  
</details>
<details>
<summary><code>cl_csm_status</code></summary>

Usage:
   cl_csm_status


flags: `0x0`  
</details>
<details>
<summary><code>cl_dev_decaltrace_blood</code></summary>

Shoot out a decal spray that shoots blood.

flags: `0x4002`  
</details>
<details>
<summary><code>cl_dump_particle_stats</code></summary>

dump particle profiling info to particle_profile.csv

flags: `0x0`  
</details>
<details>
<summary><code>cl_dumpplayer</code></summary>

Dumps info about a player

flags: `0x4000`  
</details>
<details>
<summary><code>cl_dumpsplithacks</code></summary>

Dump split screen workarounds.

flags: `0x0`  
</details>
<details>
<summary><code>cl_ent_absbox</code></summary>

Displays the client's absbox for the entity under the crosshair.

flags: `0x4000`  
</details>
<details>
<summary><code>cl_ent_bbox</code></summary>

Displays the client's bounding box for the entity under the crosshair.

flags: `0x4000`  
</details>
<details>
<summary><code>cl_ent_rbox</code></summary>

Displays the client's render box for the entity under the crosshair.

flags: `0x4000`  
</details>
<details>
<summary><code>cl_find_ent</code></summary>

Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent <substring>


flags: `0x4000`  
</details>
<details>
<summary><code>cl_find_ent_index</code></summary>

Display data for clientside entity matching specified index.
Format: cl_find_ent_index <index>


flags: `0x4000`  
</details>
<details>
<summary><code>cl_game_mode_convars</code></summary>

Display the values of the convars for the current game_mode.

flags: `0x0`  
</details>
<details>
<summary><code>cl_mainmenu_blog_file</code></summary>

Load blog file

flags: `0x40000010`  
</details>
<details>
<summary><code>cl_mainmenu_hide_blog</code></summary>

Show the news panel and hide blog

flags: `0x40000010`  
</details>
<details>
<summary><code>cl_mainmenu_show_blog</code></summary>

Show the blog and hide news panel

flags: `0x40000010`  
</details>
<details>
<summary><code>cl_matchstats_print_own_data</code></summary>

cl_matchstats_print_own_data RANGENAME

flags: `0x0`  
</details>
<details>
<summary><code>cl_modemanager_reload</code></summary>

Reloads the panel metaclasses for vgui screens.

flags: `0x0`  
</details>
<details>
<summary><code>cl_panelanimation</code></summary>

Shows panel animation variables: <panelname | blank for all panels>.

flags: `0x0`  
</details>
<details>
<summary><code>cl_particles_dump_effects</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>cl_particles_dumplist</code></summary>

Dump all new particles, optional name substring.

flags: `0x4000`  
</details>
<details>
<summary><code>cl_player_rank_events_spew</code></summary>

Spews the contents of all events this round that could be displayed to the player, as well as the player's current ranks.

flags: `0x2`  
</details>
<details>
<summary><code>cl_pred_track</code></summary>

<entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.

flags: `0x0`  
</details>
<details>
<summary><code>cl_predictioncopy_describe</code></summary>

Describe datamap_t for entindex

flags: `0x0`  
</details>
<details>
<summary><code>cl_quest_events_print</code></summary>

cl_quest_events_print

flags: `0x0`  
</details>
<details>
<summary><code>cl_quest_schedule_print</code></summary>

cl_quest_schedule_print

flags: `0x0`  
</details>
<details>
<summary><code>cl_reload_hud</code></summary>

Reloads the hud scale and resets scale and borders

flags: `0x0`  
</details>
<details>
<summary><code>cl_reloadpostprocessparams</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>cl_remove_all_workshop_maps</code></summary>

Removes all maps from the workshop directory.

flags: `0x0`  
</details>
<details>
<summary><code>cl_removedecals</code></summary>

Remove the decals from the entity under the crosshair.

flags: `0x4000`  
</details>
<details>
<summary><code>cl_report_soundpatch</code></summary>

reports client-side sound patch count

flags: `0x0`  
</details>
<details>
<summary><code>cl_sos_test_get_opvar</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>cl_sos_test_set_opvar</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>cl_soundemitter_flush</code></summary>

Flushes the sounds.txt system (server only)

flags: `0x0`  
</details>
<details>
<summary><code>cl_soundemitter_reload</code></summary>

Flushes the sounds.txt system

flags: `0x0`  
</details>
<details>
<summary><code>cl_soundscape_flush</code></summary>

Flushes the client side soundscapes

flags: `0x10004000`  
</details>
<details>
<summary><code>cl_soundscape_printdebuginfo</code></summary>

print soundscapes

flags: `0x0`  
</details>
<details>
<summary><code>cl_ss_origin</code></summary>

print origin in script format

flags: `0x0`  
</details>
<details>
<summary><code>cl_steamscreenshots</code></summary>

Enable/disable saving screenshots to Steam

flags: `0x0`  
</details>
<details>
<summary><code>cl_tree_sway_dir</code></summary>

sets tree sway wind direction and strength

flags: `0x0`  
</details>
<details>
<summary><code>cl_updatevisibility</code></summary>

Updates visibility bits.

flags: `0x0`  
</details>
<details>
<summary><code>commentary_showmodelviewer</code></summary>

Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>

flags: `0x0`  
</details>
<details>
<summary><code>commentary_testfirstrun</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>condump</code></summary>

dump the text currently in the console to condumpXX.log

flags: `0x0`  
</details>
<details>
<summary><code>confirm_abandon_match</code></summary>

Confirm that we wish to abandon match

flags: `0x40000010`  
</details>
<details>
<summary><code>confirm_activate_itemid_now</code></summary>

Confirm item activation by item id

flags: `0x40000010`  
</details>
<details>
<summary><code>confirm_join_friend_session_exit_current</code></summary>

Confirm that we wish to join a friend session, destroying a previous session

flags: `0x40000010`  
</details>
<details>
<summary><code>confirm_join_new_session_exit_current</code></summary>

Confirm that we wish to join a new session, destroying a previous session

flags: `0x40000010`  
</details>
<details>
<summary><code>confirm_join_party_session_exit_current</code></summary>

Confirm that we wish to join a party session, destroying a previous session

flags: `0x40000010`  
</details>
<details>
<summary><code>confirm_purchase_item_def_now</code></summary>

Confirm item purchase

flags: `0x40000010`  
</details>
<details>
<summary><code>confirm_watch_friend_session_exit_current</code></summary>

Confirm that we wish to watch a friend session, destroying a previous session

flags: `0x40000010`  
</details>
<details>
<summary><code>csgo_download_match</code></summary>

Downloads a match via serial code and starts playback

flags: `0x40020000`  
</details>
<details>
<summary><code>csgo_econ_action_preview</code></summary>

Preview an economy item

flags: `0x40020010`  
</details>
<details>
<summary><code>debug_purchase_defidx</code></summary>

Purchase an item by defindex

flags: `0x40080000`  
</details>
<details>
<summary><code>dlight_debug</code></summary>

Creates a dlight in front of the player

flags: `0x4000`  
</details>
<details>
<summary><code>dm_togglerandomweapons</code></summary>

Turns random weapons in deathmatch on/off

flags: `0x50000000`  
</details>
<details>
<summary><code>drawoverviewmap</code></summary>

Draws the overview map

flags: `0x0`  
</details>
<details>
<summary><code>drawradar</code></summary>

Draws HUD radar

flags: `0x0`  
</details>
<details>
<summary><code>dump_particlemanifest</code></summary>

Dump the list of particles loaded.

flags: `0x4000`  
</details>
<details>
<summary><code>econ_build_pinboard_images_from_collection_name</code></summary>

Renders and saves images for all models in a collection.

flags: `0x0`  
</details>
<details>
<summary><code>econ_show_items_with_tag</code></summary>

Lists the item definitions that have a specified tag.

flags: `0x8`  
</details>
<details>
<summary><code>endmatch_votenextmap</code></summary>

Votes for the next map at the end of the match

flags: `0x40000000`  
</details>
<details>
<summary><code>error_message_explain_pure</code></summary>

Take user to Steam support article

flags: `0x40000010`  
</details>
<details>
<summary><code>error_message_explain_vac</code></summary>

Take user to Steam support article

flags: `0x40000010`  
</details>
<details>
<summary><code>firstperson</code></summary>

Switch to firstperson camera.

flags: `0x10000000`  
</details>
<details>
<summary><code>force_centerview</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>g15_dumpplayer</code></summary>

Spew player data.

flags: `0x0`  
</details>
<details>
<summary><code>g15_reload</code></summary>

Reloads the Logitech G-15 Keyboard configs.

flags: `0x0`  
</details>
<details>
<summary><code>gameinstructor_dump_open_lessons</code></summary>

Gives a list of all currently open lessons.

flags: `0x4000`  
</details>
<details>
<summary><code>gameinstructor_reload_lessons</code></summary>

Shuts down all open lessons and reloads them from the script file.

flags: `0x4000`  
</details>
<details>
<summary><code>gameinstructor_reset_counts</code></summary>

Resets all display and success counts to zero.

flags: `0x0`  
</details>
<details>
<summary><code>gamemenucommand</code></summary>

Issue game menu command.

flags: `0x0`  
</details>
<details>
<summary><code>gamepadslot1</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>gamepadslot2</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>gamepadslot3</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>gamepadslot4</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>gamepadslot5</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>gamepadslot6</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>gcmd</code></summary>

Generate a command

flags: `0x40000010`  
</details>
<details>
<summary><code>getpos</code></summary>

dump position and angles to the console

flags: `0x0`  
</details>
<details>
<summary><code>getpos_exact</code></summary>

dump origin and angles to the console

flags: `0x0`  
</details>
<details>
<summary><code>hideoverviewmap</code></summary>

Hides the overview map

flags: `0x0`  
</details>
<details>
<summary><code>hidepanel</code></summary>

Hides a viewport panel <name>

flags: `0x0`  
</details>
<details>
<summary><code>hideradar</code></summary>

Hides HUD radar

flags: `0x0`  
</details>
<details>
<summary><code>hidescores</code></summary>

Forcibly hide score panel

flags: `0x40000000`  
</details>
<details>
<summary><code>highlight_sticker</code></summary>



flags: `0x4002`  
</details>
<details>
<summary><code>hud_reloadscheme</code></summary>

Reloads hud layout and animation scripts.

flags: `0x0`  
</details>
<details>
<summary><code>hud_subtitles</code></summary>

Plays the Subtitles: <filename>

flags: `0x0`  
</details>
<details>
<summary><code>impulse</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>invnext</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>invnextgrenade</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>invnextitem</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>invnextnongrenade</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>invprev</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>joyadvancedupdate</code></summary>



flags: `0x40000000`  
</details>
<details>
<summary><code>lastinv</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>launch_warmup_map</code></summary>

Launches warmup map

flags: `0x40020000`  
</details>
<details>
<summary><code>list_active_casters</code></summary>

List currently active casters.

flags: `0x80018`  
</details>
<details>
<summary><code>loadcommentary</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>localization_quest_item_string_printout</code></summary>

localization_quest_item_string_printout

flags: `0x0`  
</details>
<details>
<summary><code>mat_reloadwearablecustommaterials</code></summary>

Reloads wearable custom materials for the local player

flags: `0x400a`  
</details>
<details>
<summary><code>matchdraft_debug_sendlog</code></summary>

Print debug draft into HTTP log

flags: `0x400a0010`  
</details>
<details>
<summary><code>menuselect</code></summary>

menuselect

flags: `0x40000000`  
</details>
<details>
<summary><code>mm_queue_draft_show</code></summary>

Display current draft

flags: `0x40000010`  
</details>
<details>
<summary><code>mm_queue_show_stats</code></summary>

Display global server stats

flags: `0x40000000`  
</details>
<details>
<summary><code>modelpanel_set_sticker</code></summary>

[Slot] [Id] Adds a sticker to the 3d weapon preview model

flags: `0x4002`  
</details>
<details>
<summary><code>peel_sticker</code></summary>



flags: `0x4002`  
</details>
<details>
<summary><code>perfectworld_replenish_funds</code></summary>

Opens Perfect World funds replenishment page for account.

flags: `0x40000010`  
</details>
<details>
<summary><code>perfvisualbenchmark</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>perfvisualbenchmark_abort</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>pick_hint</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>pixelvis_debug</code></summary>

Dump debug info

flags: `0x0`  
</details>
<details>
<summary><code>playgamesound</code></summary>

Play a sound from the game sounds txt file

flags: `0x50004000`  
</details>
<details>
<summary><code>playsoundscape</code></summary>

Forces a soundscape to play

flags: `0x4000`  
</details>
<details>
<summary><code>playvideo</code></summary>

Plays a video: <filename> [width height]

flags: `0x0`  
</details>
<details>
<summary><code>playvideo_end_level_transition</code></summary>

Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>

flags: `0x0`  
</details>
<details>
<summary><code>playvideo_exitcommand</code></summary>

Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>

flags: `0x0`  
</details>
<details>
<summary><code>playvideo_exitcommand_nointerrupt</code></summary>

Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>

flags: `0x0`  
</details>
<details>
<summary><code>playvideo_nointerrupt</code></summary>

Plays a video without ability to skip: <filename> [width height]

flags: `0x0`  
</details>
<details>
<summary><code>print_achievement_categories</code></summary>

Spews achievements for each category

flags: `0x2`  
</details>
<details>
<summary><code>print_mapgroup</code></summary>

Prints the current mapgroup and the contained maps

flags: `0x80000`  
</details>
<details>
<summary><code>quit_prompt</code></summary>

Exit the engine.

flags: `0x0`  
</details>
<details>
<summary><code>r_cheapwaterend</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>r_cheapwaterstart</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>r_ropes_holiday_light_color</code></summary>

Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]

flags: `0x0`  
</details>
<details>
<summary><code>r_screenoverlay</code></summary>

Draw specified material as an overlay

flags: `0x10004000`  
</details>
<details>
<summary><code>r_shadowangles</code></summary>

Set shadow angles

flags: `0x4000`  
</details>
<details>
<summary><code>r_shadowblobbycutoff</code></summary>

some shadow stuff

flags: `0x4000`  
</details>
<details>
<summary><code>r_shadowcolor</code></summary>

Set shadow color

flags: `0x4000`  
</details>
<details>
<summary><code>r_shadowdir</code></summary>

Set shadow direction

flags: `0x4000`  
</details>
<details>
<summary><code>r_shadowdist</code></summary>

Set shadow distance

flags: `0x4000`  
</details>
<details>
<summary><code>radio</code></summary>

Opens a radio menu

flags: `0x0`  
</details>
<details>
<summary><code>radio1</code></summary>

Opens a radio menu

flags: `0x0`  
</details>
<details>
<summary><code>radio2</code></summary>

Opens a radio menu

flags: `0x0`  
</details>
<details>
<summary><code>radio3</code></summary>

Opens a radio menu

flags: `0x0`  
</details>
<details>
<summary><code>rangefinder</code></summary>

rangefinder

flags: `0x4000`  
</details>
<details>
<summary><code>rebuy</code></summary>

Attempt to repurchase items with the order listed in cl_rebuy

flags: `0x40000000`  
</details>
<details>
<summary><code>reload_store_config</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>script_client</code></summary>

Run the text as a script

flags: `0x0`  
</details>
<details>
<summary><code>script_debug_client</code></summary>

Connect the vscript VM to the script debugger

flags: `0x0`  
</details>
<details>
<summary><code>script_dump_all_client</code></summary>

Dump the state of the VM to the console

flags: `0x0`  
</details>
<details>
<summary><code>script_execute_client</code></summary>

Run a vscript file

flags: `0x0`  
</details>
<details>
<summary><code>script_help_client</code></summary>

Output help for script functions, optionally with a search string

flags: `0x0`  
</details>
<details>
<summary><code>shake_stop</code></summary>

Stops all active screen shakes.


flags: `0x4000`  
</details>
<details>
<summary><code>shake_testpunch</code></summary>

Test a punch-style screen shake.


flags: `0x4000`  
</details>
<details>
<summary><code>show_loadout_toggle</code></summary>

Toggles loadout display

flags: `0x40000000`  
</details>
<details>
<summary><code>showinfo</code></summary>

Shows a info panel: <type> <title> <message> [<command number>]

flags: `0x0`  
</details>
<details>
<summary><code>showpanel</code></summary>

Shows a viewport panel <name>

flags: `0x0`  
</details>
<details>
<summary><code>slot0</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>slot1</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>slot10</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>slot11</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>slot12</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>slot13</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>slot2</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>slot3</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>slot4</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>slot5</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>slot6</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>slot7</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>slot8</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>slot9</code></summary>



flags: `0x10000000`  
</details>
<details>
<summary><code>snapto</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>snd_playsounds</code></summary>

Play sounds from the game sounds txt file at a given location

flags: `0x50004000`  
</details>
<details>
<summary><code>snd_setsoundparam</code></summary>

Set a sound paramater

flags: `0x50000000`  
</details>
<details>
<summary><code>soundscape_dumpclient</code></summary>

Dumps the client's soundscape data.


flags: `0x4000`  
</details>
<details>
<summary><code>spec_cameraman_set_xray</code></summary>

Client command to change the whether the spectator is using the cameraman's X-ray state, if they are active, or let the spectator choose.

flags: `0x40000000`  
</details>
<details>
<summary><code>spec_goto</code></summary>

Move spectator to specified origin and eyes to specified pitch yaw.

flags: `0x40000000`  
</details>
<details>
<summary><code>spec_gui</code></summary>

Shows or hides the spectator bar

flags: `0x40000000`  
</details>
<details>
<summary><code>spec_lerpto</code></summary>

Lerp the spectator camera to specified origin and eyes to specified pitch yaw.

flags: `0x40000000`  
</details>
<details>
<summary><code>spec_menu</code></summary>

Activates spectator menu

flags: `0x40000000`  
</details>
<details>
<summary><code>spec_mode</code></summary>

Set spectator mode

flags: `0x40000000`  
</details>
<details>
<summary><code>spec_next</code></summary>

Spectate next player

flags: `0x40000000`  
</details>
<details>
<summary><code>spec_player</code></summary>

Spectate player by index

flags: `0x40000000`  
</details>
<details>
<summary><code>spec_player_by_accountid</code></summary>

Spectate player by Steam account ID

flags: `0x40000000`  
</details>
<details>
<summary><code>spec_player_by_name</code></summary>

Spectate player by name

flags: `0x40000000`  
</details>
<details>
<summary><code>spec_pos</code></summary>

dump position and angles to the console

flags: `0x0`  
</details>
<details>
<summary><code>spec_prev</code></summary>

Spectate previous player ( valid values are 3 to 6 )

flags: `0x40000000`  
</details>
<details>
<summary><code>ss_reloadletterbox</code></summary>

ss_reloadletterbox

flags: `0x0`  
</details>
<details>
<summary><code>ss_teleport</code></summary>

Teleport other splitscreen player to my location.

flags: `0x4002`  
</details>
<details>
<summary><code>stop_transition_videos_fadeout</code></summary>

Fades out all transition videos playing to the screen: <time>

flags: `0x0`  
</details>
<details>
<summary><code>stopsoundscape</code></summary>

Stops all soundscape processing and fades current looping sounds

flags: `0x4000`  
</details>
<details>
<summary><code>stopvideos</code></summary>

Stops all videos playing to the screen

flags: `0x0`  
</details>
<details>
<summary><code>stopvideos_fadeout</code></summary>

Fades out all videos playing to the screen: <time>

flags: `0x0`  
</details>
<details>
<summary><code>teammenu</code></summary>

Show team selection window

flags: `0x10000000`  
</details>
<details>
<summary><code>test_freezeframe</code></summary>

Test the freeze frame code.

flags: `0x4000`  
</details>
<details>
<summary><code>testhudanim</code></summary>

Test a hud element animation.
	Arguments: <anim name>


flags: `0x4000`  
</details>
<details>
<summary><code>thirdperson</code></summary>

Switch to thirdperson camera.

flags: `0x10004000`  
</details>
<details>
<summary><code>thirdperson_mayamode</code></summary>

Switch to thirdperson Maya-like camera controls.

flags: `0x4000`  
</details>
<details>
<summary><code>thirdpersonoverview</code></summary>

Switch to thirdperson-overview camera.

flags: `0x4002`  
</details>
<details>
<summary><code>thirdpersonshoulder</code></summary>

Switch to thirdperson-shoulder camera.

flags: `0x4002`  
</details>
<details>
<summary><code>toggleRdrOpt</code></summary>



flags: `0x2`  
</details>
<details>
<summary><code>toggleThreadedBuildRWList</code></summary>

toggleThreadedBuildRWList

flags: `0x2`  
</details>
<details>
<summary><code>toggle_duck</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>togglescores</code></summary>

Toggles score panel

flags: `0x40000000`  
</details>
<details>
<summary><code>ui_reloadscheme</code></summary>

Reloads the resource files for the active UI window

flags: `0x0`  
</details>
<details>
<summary><code>viewanim_addkeyframe</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>viewanim_create</code></summary>

viewanim_create

flags: `0x0`  
</details>
<details>
<summary><code>viewanim_load</code></summary>

load animation from file

flags: `0x0`  
</details>
<details>
<summary><code>viewanim_reset</code></summary>

reset view angles!

flags: `0x4000`  
</details>
<details>
<summary><code>viewanim_save</code></summary>

Save current animation to file

flags: `0x0`  
</details>
<details>
<summary><code>viewanim_test</code></summary>

test view animation

flags: `0x0`  
</details>
<details>
<summary><code>voice_status_test_toggle</code></summary>

Test voice and status notices

flags: `0x2`  
</details>
<details>
<summary><code>workshop_publish</code></summary>

Bring up the Workshop Publish dialog.

flags: `0xa0000`  
</details>
<details>
<summary><code>workshop_workbench</code></summary>

Bring up the Workshop workbench dialog.

flags: `0xa0000`  
</details>
<details>
<summary><code>xlook</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>xmove</code></summary>



flags: `0x0`  
</details>

#### Addresses


```
client_panorama.dll!0x00cf082c ConCommand +alt1
client_panorama.dll!0x00cf0874 ConCommand +alt2
client_panorama.dll!0x00cf05c8 ConCommand +attack
client_panorama.dll!0x00cf0610 ConCommand +attack2
client_panorama.dll!0x00cf0388 ConCommand +back
client_panorama.dll!0x00cf0994 ConCommand +break
client_panorama.dll!0x00cee044 ConCommand +camdistance
client_panorama.dll!0x00cede94 ConCommand +camin
client_panorama.dll!0x00cedffc ConCommand +cammousemove
client_panorama.dll!0x00cededc ConCommand +camout
client_panorama.dll!0x00ceddbc ConCommand +campitchdown
client_panorama.dll!0x00cedd74 ConCommand +campitchup
client_panorama.dll!0x00cede04 ConCommand +camyawleft
client_panorama.dll!0x00cede4c ConCommand +camyawright
client_panorama.dll!0x00d086d8 ConCommand +cl_show_team_equipment
client_panorama.dll!0x00cf01d8 ConCommand +commandermousemove
client_panorama.dll!0x00ce6684 ConCommand +csm_rot_x_neg
client_panorama.dll!0x00ce663c ConCommand +csm_rot_x_plus
client_panorama.dll!0x00ce6714 ConCommand +csm_rot_y_neg
client_panorama.dll!0x00ce66cc ConCommand +csm_rot_y_plus
client_panorama.dll!0x00cf079c ConCommand +duck
client_panorama.dll!0x00cf0340 ConCommand +forward
client_panorama.dll!0x00cf094c ConCommand +graph
client_panorama.dll!0x00cf0b20 ConCommand +grenade1
client_panorama.dll!0x00cf0b68 ConCommand +grenade2
client_panorama.dll!0x00cf0754 ConCommand +jlook
client_panorama.dll!0x00cf06a0 ConCommand +jump
client_panorama.dll!0x00cf070c ConCommand +klook
client_panorama.dll!0x00cf02b0 ConCommand +left
client_panorama.dll!0x00cf0418 ConCommand +lookdown
client_panorama.dll!0x00cf0b8c ConCommand +lookspin
client_panorama.dll!0x00cf03d0 ConCommand +lookup
client_panorama.dll!0x00cf0268 ConCommand +movedown
client_panorama.dll!0x00cf04a8 ConCommand +moveleft
client_panorama.dll!0x00cf04f0 ConCommand +moveright
client_panorama.dll!0x00cf0220 ConCommand +moveup
client_panorama.dll!0x00d07b78 ConCommand +quickinv
client_panorama.dll!0x00cf07e4 ConCommand +reload
client_panorama.dll!0x00cf02f8 ConCommand +right
client_panorama.dll!0x00cf08bc ConCommand +score
client_panorama.dll!0x00cf0904 ConCommand +showscores
client_panorama.dll!0x00cf0538 ConCommand +speed
client_panorama.dll!0x00d0873c ConCommand +spray_menu
client_panorama.dll!0x00cf0460 ConCommand +strafe
client_panorama.dll!0x00cf0658 ConCommand +use
client_panorama.dll!0x00cf0580 ConCommand +walk
client_panorama.dll!0x00cf0a24 ConCommand +zoom
client_panorama.dll!0x00cf0a6c ConCommand +zoom_in
client_panorama.dll!0x00cf0ab4 ConCommand +zoom_out
client_panorama.dll!0x00cf0850 ConCommand -alt1
client_panorama.dll!0x00cf0898 ConCommand -alt2
client_panorama.dll!0x00cf05ec ConCommand -attack
client_panorama.dll!0x00cf0634 ConCommand -attack2
client_panorama.dll!0x00cf03ac ConCommand -back
client_panorama.dll!0x00cf09b8 ConCommand -break
client_panorama.dll!0x00cee068 ConCommand -camdistance
client_panorama.dll!0x00cedeb8 ConCommand -camin
client_panorama.dll!0x00cee020 ConCommand -cammousemove
client_panorama.dll!0x00cedf00 ConCommand -camout
client_panorama.dll!0x00cedde0 ConCommand -campitchdown
client_panorama.dll!0x00cedd98 ConCommand -campitchup
client_panorama.dll!0x00cede28 ConCommand -camyawleft
client_panorama.dll!0x00cede70 ConCommand -camyawright
client_panorama.dll!0x00d086fc ConCommand -cl_show_team_equipment
client_panorama.dll!0x00cf01fc ConCommand -commandermousemove
client_panorama.dll!0x00ce66a8 ConCommand -csm_rot_x_neg
client_panorama.dll!0x00ce6660 ConCommand -csm_rot_x_plus
client_panorama.dll!0x00ce6738 ConCommand -csm_rot_y_neg
client_panorama.dll!0x00ce66f0 ConCommand -csm_rot_y_plus
client_panorama.dll!0x00cf07c0 ConCommand -duck
client_panorama.dll!0x00cf0364 ConCommand -forward
client_panorama.dll!0x00cf0970 ConCommand -graph
client_panorama.dll!0x00cf0afc ConCommand -grenade1
client_panorama.dll!0x00cf0b44 ConCommand -grenade2
client_panorama.dll!0x00cf0778 ConCommand -jlook
client_panorama.dll!0x00cf06c4 ConCommand -jump
client_panorama.dll!0x00cf0730 ConCommand -klook
client_panorama.dll!0x00cf02d4 ConCommand -left
client_panorama.dll!0x00cf043c ConCommand -lookdown
client_panorama.dll!0x00cf0bb0 ConCommand -lookspin
client_panorama.dll!0x00cf03f4 ConCommand -lookup
client_panorama.dll!0x00cf028c ConCommand -movedown
client_panorama.dll!0x00cf04cc ConCommand -moveleft
client_panorama.dll!0x00cf0514 ConCommand -moveright
client_panorama.dll!0x00cf0244 ConCommand -moveup
client_panorama.dll!0x00d07b9c ConCommand -quickinv
client_panorama.dll!0x00cf0808 ConCommand -reload
client_panorama.dll!0x00cf031c ConCommand -right
client_panorama.dll!0x00cf08e0 ConCommand -score
client_panorama.dll!0x00cf0928 ConCommand -showscores
client_panorama.dll!0x00cf055c ConCommand -speed
client_panorama.dll!0x00d08760 ConCommand -spray_menu
client_panorama.dll!0x00cf0484 ConCommand -strafe
client_panorama.dll!0x00cf067c ConCommand -use
client_panorama.dll!0x00cf05a4 ConCommand -walk
client_panorama.dll!0x00cf0a48 ConCommand -zoom
client_panorama.dll!0x00cf0a90 ConCommand -zoom_in
client_panorama.dll!0x00cf0ad8 ConCommand -zoom_out
client_panorama.dll!0x00ce6df0 ConCommand CreateHairball
client_panorama.dll!0x00d066a8 ConCommand ShowSteamStatsSessionID
client_panorama.dll!0x00ce8334 ConCommand Test_ProxyToggle_EnsureValue
client_panorama.dll!0x00cfc7f0 ConCommand autobuy
client_panorama.dll!0x00d06cdc ConCommand bench_showstatsdialog
client_panorama.dll!0x00d0d2e4 ConCommand buy_stamps
client_panorama.dll!0x00d0a268 ConCommand buymenu
client_panorama.dll!0x00cedd50 ConCommand cam_command
client_panorama.dll!0x00cedfd8 ConCommand camortho
client_panorama.dll!0x00cfacf0 ConCommand cancelselect
client_panorama.dll!0x00ceca78 ConCommand cc_emit
client_panorama.dll!0x00cecb60 ConCommand cc_findsound
client_panorama.dll!0x00cecac0 ConCommand cc_flush
client_panorama.dll!0x00ceca9c ConCommand cc_random
client_panorama.dll!0x00cecae4 ConCommand cc_showblocks
client_panorama.dll!0x00cf6770 ConCommand centerview
client_panorama.dll!0x00cec678 ConCommand cl_animationinfo
client_panorama.dll!0x00d07008 ConCommand cl_avatar_convert_rgb
client_panorama.dll!0x00cec3b0 ConCommand cl_clearhinthistory
client_panorama.dll!0x00d0cbf4 ConCommand cl_cs_dump_econ_item_stringtable
client_panorama.dll!0x00ce65c0 ConCommand cl_csm_status
client_panorama.dll!0x00cfcea8 ConCommand cl_dev_decaltrace_blood
client_panorama.dll!0x00cf3210 ConCommand cl_dump_particle_stats
client_panorama.dll!0x00cecce8 ConCommand cl_dumpplayer
client_panorama.dll!0x00ce8824 ConCommand cl_dumpsplithacks
client_panorama.dll!0x00ce48b4 ConCommand cl_ent_absbox
client_panorama.dll!0x00ce4890 ConCommand cl_ent_bbox
client_panorama.dll!0x00ce48d8 ConCommand cl_ent_rbox
client_panorama.dll!0x00ce48fc ConCommand cl_find_ent
client_panorama.dll!0x00ce4920 ConCommand cl_find_ent_index
client_panorama.dll!0x00d06474 ConCommand cl_game_mode_convars
client_panorama.dll!0x00d09540 ConCommand cl_mainmenu_blog_file
client_panorama.dll!0x00d08c70 ConCommand cl_mainmenu_hide_blog
client_panorama.dll!0x00d08c4c ConCommand cl_mainmenu_show_blog
client_panorama.dll!0x00d09308 ConCommand cl_matchstats_print_own_data
client_panorama.dll!0x00ce88e8 ConCommand cl_modemanager_reload
client_panorama.dll!0x00cf5cb8 ConCommand cl_panelanimation
client_panorama.dll!0x00cf3138 ConCommand cl_particles_dump_effects
client_panorama.dll!0x00cf3234 ConCommand cl_particles_dumplist
client_panorama.dll!0x00d04dd0 ConCommand cl_player_rank_events_spew
client_panorama.dll!0x00cf4114 ConCommand cl_pred_track
client_panorama.dll!0x00cf40f0 ConCommand cl_predictioncopy_describe
client_panorama.dll!0x00d0d040 ConCommand cl_quest_events_print
client_panorama.dll!0x00d0d01c ConCommand cl_quest_schedule_print
client_panorama.dll!0x00d08698 ConCommand cl_reload_hud
client_panorama.dll!0x00cfd934 ConCommand cl_reloadpostprocessparams
client_panorama.dll!0x00d05eac ConCommand cl_remove_all_workshop_maps
client_panorama.dll!0x00ce486c ConCommand cl_removedecals
client_panorama.dll!0x00cf4ca8 ConCommand cl_report_soundpatch
client_panorama.dll!0x00cfd97c ConCommand cl_sos_test_get_opvar
client_panorama.dll!0x00cfd958 ConCommand cl_sos_test_set_opvar
client_panorama.dll!0x00cf4bc0 ConCommand cl_soundemitter_flush
client_panorama.dll!0x00cf4b9c ConCommand cl_soundemitter_reload
client_panorama.dll!0x00ce8078 ConCommand cl_soundscape_flush
client_panorama.dll!0x00ce80e4 ConCommand cl_soundscape_printdebuginfo
client_panorama.dll!0x00ce8108 ConCommand cl_ss_origin
client_panorama.dll!0x00cfd9c8 ConCommand cl_steamscreenshots
client_panorama.dll!0x00cea9cc ConCommand cl_tree_sway_dir
client_panorama.dll!0x00ce46c4 ConCommand cl_updatevisibility
client_panorama.dll!0x00cea290 ConCommand commentary_showmodelviewer
client_panorama.dll!0x00d06d58 ConCommand commentary_testfirstrun
client_panorama.dll!0x00d06878 ConCommand condump
client_panorama.dll!0x00d08cbc ConCommand confirm_abandon_match
client_panorama.dll!0x00d09ec8 ConCommand confirm_activate_itemid_now
client_panorama.dll!0x00d08e78 ConCommand confirm_join_friend_session_exit_current
client_panorama.dll!0x00d06a8c ConCommand confirm_join_new_session_exit_current
client_panorama.dll!0x00d096a4 ConCommand confirm_join_party_session_exit_current
client_panorama.dll!0x00d09f10 ConCommand confirm_purchase_item_def_now
client_panorama.dll!0x00d08e9c ConCommand confirm_watch_friend_session_exit_current
client_panorama.dll!0x00d091fc ConCommand csgo_download_match
client_panorama.dll!0x00d06de8 ConCommand csgo_econ_action_preview
client_panorama.dll!0x00d09f34 ConCommand debug_purchase_defidx
client_panorama.dll!0x00ce4848 ConCommand dlight_debug
client_panorama.dll!0x00cfc838 ConCommand dm_togglerandomweapons
client_panorama.dll!0x00d07b0c ConCommand drawoverviewmap
client_panorama.dll!0x00d08650 ConCommand drawradar
client_panorama.dll!0x00d0cd68 ConCommand dump_particlemanifest
client_panorama.dll!0x00d0d138 ConCommand econ_build_pinboard_images_from_collection_name
client_panorama.dll!0x00d0d064 ConCommand econ_show_items_with_tag
client_panorama.dll!0x00cfc85c ConCommand endmatch_votenextmap
client_panorama.dll!0x00cfdb1c ConCommand error_message_explain_pure
client_panorama.dll!0x00cfdaf8 ConCommand error_message_explain_vac
client_panorama.dll!0x00cedf6c ConCommand firstperson
client_panorama.dll!0x00cf09dc ConCommand force_centerview
client_panorama.dll!0x00cecd30 ConCommand g15_dumpplayer
client_panorama.dll!0x00cecd0c ConCommand g15_reload
client_panorama.dll!0x00ce6cc0 ConCommand gameinstructor_dump_open_lessons
client_panorama.dll!0x00ce6c78 ConCommand gameinstructor_reload_lessons
client_panorama.dll!0x00ce6c9c ConCommand gameinstructor_reset_counts
client_panorama.dll!0x00d06f34 ConCommand gamemenucommand
client_panorama.dll!0x00cfadec ConCommand gamepadslot1
client_panorama.dll!0x00cfae10 ConCommand gamepadslot2
client_panorama.dll!0x00cfae34 ConCommand gamepadslot3
client_panorama.dll!0x00cfae58 ConCommand gamepadslot4
client_panorama.dll!0x00cfae7c ConCommand gamepadslot5
client_panorama.dll!0x00cfaea0 ConCommand gamepadslot6
client_panorama.dll!0x00d09564 ConCommand gcmd
client_panorama.dll!0x00cf6814 ConCommand getpos
client_panorama.dll!0x00cf6838 ConCommand getpos_exact
client_panorama.dll!0x00d07b30 ConCommand hideoverviewmap
client_panorama.dll!0x00d0d474 ConCommand hidepanel
client_panorama.dll!0x00d08674 ConCommand hideradar
client_panorama.dll!0x00d0a2f8 ConCommand hidescores
client_panorama.dll!0x00cf42b8 ConCommand highlight_sticker
client_panorama.dll!0x00ce9464 ConCommand hud_reloadscheme
client_panorama.dll!0x00ced608 ConCommand hud_subtitles
client_panorama.dll!0x00cf06e8 ConCommand impulse
client_panorama.dll!0x00cfad14 ConCommand invnext
client_panorama.dll!0x00cfad80 ConCommand invnextgrenade
client_panorama.dll!0x00cfada4 ConCommand invnextitem
client_panorama.dll!0x00cfadc8 ConCommand invnextnongrenade
client_panorama.dll!0x00cfad38 ConCommand invprev
client_panorama.dll!0x00cf0a00 ConCommand joyadvancedupdate
client_panorama.dll!0x00cfad5c ConCommand lastinv
client_panorama.dll!0x00d090e4 ConCommand launch_warmup_map
client_panorama.dll!0x00cec550 ConCommand list_active_casters
client_panorama.dll!0x00d06da0 ConCommand loadcommentary
client_panorama.dll!0x00d09098 ConCommand localization_quest_item_string_printout
client_panorama.dll!0x00cfc930 ConCommand mat_reloadwearablecustommaterials
client_panorama.dll!0x00d09118 ConCommand matchdraft_debug_sendlog
client_panorama.dll!0x00d07698 ConCommand menuselect
client_panorama.dll!0x00d0913c ConCommand mm_queue_draft_show
client_panorama.dll!0x00d04c10 ConCommand mm_queue_show_stats
client_panorama.dll!0x00d06dc4 ConCommand modelpanel_set_sticker
client_panorama.dll!0x00cf42dc ConCommand peel_sticker
client_panorama.dll!0x00d0d2c0 ConCommand perfectworld_replenish_funds
client_panorama.dll!0x00cf32fc ConCommand perfvisualbenchmark
client_panorama.dll!0x00cf3320 ConCommand perfvisualbenchmark_abort
client_panorama.dll!0x00cfe4f0 ConCommand pick_hint
client_panorama.dll!0x00ce7220 ConCommand pixelvis_debug
client_panorama.dll!0x00cf4be4 ConCommand playgamesound
client_panorama.dll!0x00ce809c ConCommand playsoundscape
client_panorama.dll!0x00cf6230 ConCommand playvideo
client_panorama.dll!0x00cf6278 ConCommand playvideo_end_level_transition
client_panorama.dll!0x00cf629c ConCommand playvideo_exitcommand
client_panorama.dll!0x00cf62c0 ConCommand playvideo_exitcommand_nointerrupt
client_panorama.dll!0x00cf6254 ConCommand playvideo_nointerrupt
client_panorama.dll!0x00d04df4 ConCommand print_achievement_categories
client_panorama.dll!0x00cfeba0 ConCommand print_mapgroup
client_panorama.dll!0x00d06f10 ConCommand quit_prompt
client_panorama.dll!0x00cfa138 ConCommand r_cheapwaterend
client_panorama.dll!0x00cfa114 ConCommand r_cheapwaterstart
client_panorama.dll!0x00d06058 ConCommand r_ropes_holiday_light_color
client_panorama.dll!0x00cf7418 ConCommand r_screenoverlay
client_panorama.dll!0x00ce9b8c ConCommand r_shadowangles
client_panorama.dll!0x00ce9bf8 ConCommand r_shadowblobbycutoff
client_panorama.dll!0x00ce9bb0 ConCommand r_shadowcolor
client_panorama.dll!0x00ce9b68 ConCommand r_shadowdir
client_panorama.dll!0x00ce9bd4 ConCommand r_shadowdist
client_panorama.dll!0x00d07608 ConCommand radio
client_panorama.dll!0x00d0762c ConCommand radio1
client_panorama.dll!0x00d07650 ConCommand radio2
client_panorama.dll!0x00d07674 ConCommand radio3
client_panorama.dll!0x00cfc9b0 ConCommand rangefinder
client_panorama.dll!0x00cfc814 ConCommand rebuy
client_panorama.dll!0x00d09eec ConCommand reload_store_config
client_panorama.dll!0x00cfa9d8 ConCommand script_client
client_panorama.dll!0x00cfaa20 ConCommand script_debug_client
client_panorama.dll!0x00cfaa68 ConCommand script_dump_all_client
client_panorama.dll!0x00cfa9fc ConCommand script_execute_client
client_panorama.dll!0x00cfaa44 ConCommand script_help_client
client_panorama.dll!0x00cf6c10 ConCommand shake_stop
client_panorama.dll!0x00cf6c34 ConCommand shake_testpunch
client_panorama.dll!0x00cfd4e8 ConCommand show_loadout_toggle
client_panorama.dll!0x00d0d548 ConCommand showinfo
client_panorama.dll!0x00d0d450 ConCommand showpanel
client_panorama.dll!0x00cfac3c ConCommand slot0
client_panorama.dll!0x00cfaaf8 ConCommand slot1
client_panorama.dll!0x00cfac60 ConCommand slot10
client_panorama.dll!0x00cfac84 ConCommand slot11
client_panorama.dll!0x00cfaca8 ConCommand slot12
client_panorama.dll!0x00cfaccc ConCommand slot13
client_panorama.dll!0x00cfab1c ConCommand slot2
client_panorama.dll!0x00cfab40 ConCommand slot3
client_panorama.dll!0x00cfab64 ConCommand slot4
client_panorama.dll!0x00cfab88 ConCommand slot5
client_panorama.dll!0x00cfabac ConCommand slot6
client_panorama.dll!0x00cfabd0 ConCommand slot7
client_panorama.dll!0x00cfabf4 ConCommand slot8
client_panorama.dll!0x00cfac18 ConCommand slot9
client_panorama.dll!0x00cee08c ConCommand snapto
client_panorama.dll!0x00cf4c08 ConCommand snd_playsounds
client_panorama.dll!0x00cf4c2c ConCommand snd_setsoundparam
client_panorama.dll!0x00ce524c ConCommand soundscape_dumpclient
client_panorama.dll!0x00ce9320 ConCommand spec_cameraman_set_xray
client_panorama.dll!0x00ce941c ConCommand spec_goto
client_panorama.dll!0x00d0a2b0 ConCommand spec_gui
client_panorama.dll!0x00ce9440 ConCommand spec_lerpto
client_panorama.dll!0x00d0a28c ConCommand spec_menu
client_panorama.dll!0x00ce938c ConCommand spec_mode
client_panorama.dll!0x00ce9344 ConCommand spec_next
client_panorama.dll!0x00ce93b0 ConCommand spec_player
client_panorama.dll!0x00ce93f8 ConCommand spec_player_by_accountid
client_panorama.dll!0x00ce93d4 ConCommand spec_player_by_name
client_panorama.dll!0x00cf67f0 ConCommand spec_pos
client_panorama.dll!0x00ce9368 ConCommand spec_prev
client_panorama.dll!0x00cf5c38 ConCommand ss_reloadletterbox
client_panorama.dll!0x00cf0100 ConCommand ss_teleport
client_panorama.dll!0x00cf632c ConCommand stop_transition_videos_fadeout
client_panorama.dll!0x00ce80c0 ConCommand stopsoundscape
client_panorama.dll!0x00cf62e4 ConCommand stopvideos
client_panorama.dll!0x00cf6308 ConCommand stopvideos_fadeout
client_panorama.dll!0x00d0a244 ConCommand teammenu
client_panorama.dll!0x00cf8cd8 ConCommand test_freezeframe
client_panorama.dll!0x00cec5d0 ConCommand testhudanim
client_panorama.dll!0x00cedf24 ConCommand thirdperson
client_panorama.dll!0x00cedf48 ConCommand thirdperson_mayamode
client_panorama.dll!0x00cedfb4 ConCommand thirdpersonoverview
client_panorama.dll!0x00cedf90 ConCommand thirdpersonshoulder
client_panorama.dll!0x00cfd9a0 ConCommand toggleRdrOpt
client_panorama.dll!0x00cfa0f0 ConCommand toggleThreadedBuildRWList
client_panorama.dll!0x00cf0bd4 ConCommand toggle_duck
client_panorama.dll!0x00d0a2d4 ConCommand togglescores
client_panorama.dll!0x00d06b84 ConCommand ui_reloadscheme
client_panorama.dll!0x00cf6d7c ConCommand viewanim_addkeyframe
client_panorama.dll!0x00cf6d10 ConCommand viewanim_create
client_panorama.dll!0x00cf6dc4 ConCommand viewanim_load
client_panorama.dll!0x00cf6d58 ConCommand viewanim_reset
client_panorama.dll!0x00cf6da0 ConCommand viewanim_save
client_panorama.dll!0x00cf6d34 ConCommand viewanim_test
client_panorama.dll!0x00d08800 ConCommand voice_status_test_toggle
client_panorama.dll!0x00d06d7c ConCommand workshop_publish
client_panorama.dll!0x00d06e3c ConCommand workshop_workbench
client_panorama.dll!0x00cf0c1c ConCommand xlook
client_panorama.dll!0x00cf0bf8 ConCommand xmove
```

### Buttons


```
client_panorama.dll!0x051a0b18 kbutton_t +alt1
client_panorama.dll!0x051a0b24 kbutton_t +alt2
client_panorama.dll!0x0312ec44 kbutton_t +attack
client_panorama.dll!0x0312ec68 kbutton_t +attack2
client_panorama.dll!0x0312ec98 kbutton_t +back
client_panorama.dll!0x051a0b3c kbutton_t +break
client_panorama.dll!0x051a0a78 kbutton_t +camin
client_panorama.dll!0x051a0a84 kbutton_t +camout
client_panorama.dll!0x051a0a54 kbutton_t +campitchdown
client_panorama.dll!0x051a0a48 kbutton_t +campitchup
client_panorama.dll!0x051a0a60 kbutton_t +camyawleft
client_panorama.dll!0x051a0a6c kbutton_t +camyawright
client_panorama.dll!0x0312ec80 kbutton_t +commandermousemove
client_panorama.dll!0x051a0b00 kbutton_t +duck
client_panorama.dll!0x0312eca4 kbutton_t +forward
client_panorama.dll!0x0312ec38 kbutton_t +graph
client_panorama.dll!0x051a0b48 kbutton_t +grenade1
client_panorama.dll!0x051a0b54 kbutton_t +grenade2
client_panorama.dll!0x0312ecc0 kbutton_t +jlook
client_panorama.dll!0x051a0adc kbutton_t +jump
client_panorama.dll!0x051a0a94 kbutton_t +klook
client_panorama.dll!0x051a0aa0 kbutton_t +left
client_panorama.dll!0x051a0ac4 kbutton_t +lookdown
client_panorama.dll!0x0312ecb4 kbutton_t +lookspin
client_panorama.dll!0x051a0ab8 kbutton_t +lookup
client_panorama.dll!0x051a0af4 kbutton_t +movedown
client_panorama.dll!0x0312ec20 kbutton_t +moveleft
client_panorama.dll!0x0312ec14 kbutton_t +moveright
client_panorama.dll!0x051a0ae8 kbutton_t +moveup
client_panorama.dll!0x051a0b0c kbutton_t +reload
client_panorama.dll!0x051a0aac kbutton_t +right
client_panorama.dll!0x051a0b30 kbutton_t +score
client_panorama.dll!0x051a0b30 kbutton_t +showscores
client_panorama.dll!0x0312ec74 kbutton_t +speed
client_panorama.dll!0x0312eccc kbutton_t +strafe
client_panorama.dll!0x051a0ad0 kbutton_t +use
client_panorama.dll!0x0312ec8c kbutton_t +walk
client_panorama.dll!0x0312ec5c kbutton_t +zoom
client_panorama.dll!0x051a0b48 kbutton_t +zoom_in
client_panorama.dll!0x051a0b54 kbutton_t +zoom_out
```

### ClientClasses


<details>
<summary><code>client_class CAI_BaseNPC</code></summary>

sizeof: `12080`  
</details>
<details>
<summary><code>client_class CAK47</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CBRC4Target</code></summary>

sizeof: `10640`  
</details>
<details>
<summary><code>client_class CBaseAnimating</code></summary>

sizeof: `10624`  
</details>
<details>
<summary><code>client_class CBaseAnimatingOverlay</code></summary>

sizeof: `10736`  
</details>
<details>
<summary><code>client_class CBaseAttributableItem</code></summary>

sizeof: `12816`  
</details>
<details>
<summary><code>client_class CBaseButton</code></summary>

sizeof: `2576`  
</details>
<details>
<summary><code>client_class CBaseCSGrenade</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CBaseCSGrenadeProjectile</code></summary>

sizeof: `10720`  
</details>
<details>
<summary><code>client_class CBaseCombatCharacter</code></summary>

sizeof: `12048`  
</details>
<details>
<summary><code>client_class CBaseCombatWeapon</code></summary>

sizeof: `13008`  
</details>
<details>
<summary><code>client_class CBaseDoor</code></summary>

sizeof: `2576`  
</details>
<details>
<summary><code>client_class CBaseEntity</code></summary>

sizeof: `2520`  
</details>
<details>
<summary><code>client_class CBaseFlex</code></summary>

sizeof: `11632`  
</details>
<details>
<summary><code>client_class CBaseGrenade</code></summary>

sizeof: `10672`  
</details>
<details>
<summary><code>client_class CBaseParticleEntity</code></summary>

sizeof: `2752`  
</details>
<details>
<summary><code>client_class CBasePlayer</code></summary>

sizeof: `14448`  
</details>
<details>
<summary><code>client_class CBasePropDoor</code></summary>

sizeof: `10736`  
</details>
<details>
<summary><code>client_class CBaseTeamObjectiveResource</code></summary>

sizeof: `7440`  
</details>
<details>
<summary><code>client_class CBaseTempEntity</code></summary>

sizeof: `4236510919`  
</details>
<details>
<summary><code>client_class CBaseToggle</code></summary>

sizeof: `2568`  
</details>
<details>
<summary><code>client_class CBaseTrigger</code></summary>

sizeof: `2576`  
</details>
<details>
<summary><code>client_class CBaseVPhysicsTrigger</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CBaseViewModel</code></summary>

sizeof: `10896`  
</details>
<details>
<summary><code>client_class CBaseWeaponWorldModel</code></summary>

sizeof: `10768`  
</details>
<details>
<summary><code>client_class CBeam</code></summary>

sizeof: `2688`  
</details>
<details>
<summary><code>client_class CBeamSpotlight</code></summary>

sizeof: `2608`  
</details>
<details>
<summary><code>client_class CBoneFollower</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CBreachCharge</code></summary>

sizeof: `13248`  
</details>
<details>
<summary><code>client_class CBreachChargeProjectile</code></summary>

sizeof: `10704`  
</details>
<details>
<summary><code>client_class CBreakableProp</code></summary>

sizeof: `10656`  
</details>
<details>
<summary><code>client_class CBreakableSurface</code></summary>

sizeof: `3592`  
</details>
<details>
<summary><code>client_class CBumpMine</code></summary>

sizeof: `13232`  
</details>
<details>
<summary><code>client_class CBumpMineProjectile</code></summary>

sizeof: `10720`  
</details>
<details>
<summary><code>client_class CC4</code></summary>

sizeof: `13296`  
</details>
<details>
<summary><code>client_class CCSGameRulesProxy</code></summary>

sizeof: `2520`  
</details>
<details>
<summary><code>client_class CCSPlayer</code></summary>

sizeof: `48176`  
</details>
<details>
<summary><code>client_class CCSPlayerResource</code></summary>

sizeof: `24936`  
</details>
<details>
<summary><code>client_class CCSRagdoll</code></summary>

sizeof: `10832`  
</details>
<details>
<summary><code>client_class CCSTeam</code></summary>

sizeof: `2936`  
</details>
<details>
<summary><code>client_class CCascadeLight</code></summary>

sizeof: `2560`  
</details>
<details>
<summary><code>client_class CChicken</code></summary>

sizeof: `10736`  
</details>
<details>
<summary><code>client_class CColorCorrection</code></summary>

sizeof: `2848`  
</details>
<details>
<summary><code>client_class CColorCorrectionVolume</code></summary>

sizeof: `2872`  
</details>
<details>
<summary><code>client_class CDEagle</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CDangerZone</code></summary>

sizeof: `2560`  
</details>
<details>
<summary><code>client_class CDangerZoneController</code></summary>

sizeof: `2752`  
</details>
<details>
<summary><code>client_class CDecoyGrenade</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CDecoyProjectile</code></summary>

sizeof: `10736`  
</details>
<details>
<summary><code>client_class CDrone</code></summary>

sizeof: `11216`  
</details>
<details>
<summary><code>client_class CDronegun</code></summary>

sizeof: `10720`  
</details>
<details>
<summary><code>client_class CDynamicLight</code></summary>

sizeof: `2552`  
</details>
<details>
<summary><code>client_class CDynamicProp</code></summary>

sizeof: `10720`  
</details>
<details>
<summary><code>client_class CEconEntity</code></summary>

sizeof: `12816`  
</details>
<details>
<summary><code>client_class CEconWearable</code></summary>

sizeof: `12832`  
</details>
<details>
<summary><code>client_class CEmbers</code></summary>

sizeof: `2552`  
</details>
<details>
<summary><code>client_class CEntityDissolve</code></summary>

sizeof: `2592`  
</details>
<details>
<summary><code>client_class CEntityFlame</code></summary>

sizeof: `2544`  
</details>
<details>
<summary><code>client_class CEntityFreezing</code></summary>

sizeof: `2760`  
</details>
<details>
<summary><code>client_class CEntityParticleTrail</code></summary>

sizeof: `2792`  
</details>
<details>
<summary><code>client_class CEnvAmbientLight</code></summary>

sizeof: `2872`  
</details>
<details>
<summary><code>client_class CEnvDOFController</code></summary>

sizeof: `2552`  
</details>
<details>
<summary><code>client_class CEnvDetailController</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CEnvGasCanister</code></summary>

sizeof: `10816`  
</details>
<details>
<summary><code>client_class CEnvParticleScript</code></summary>

sizeof: `10864`  
</details>
<details>
<summary><code>client_class CEnvProjectedTexture</code></summary>

sizeof: `2904`  
</details>
<details>
<summary><code>client_class CEnvQuadraticBeam</code></summary>

sizeof: `2552`  
</details>
<details>
<summary><code>client_class CEnvScreenEffect</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CEnvScreenOverlay</code></summary>

sizeof: `5136`  
</details>
<details>
<summary><code>client_class CEnvTonemapController</code></summary>

sizeof: `2568`  
</details>
<details>
<summary><code>client_class CEnvWind</code></summary>

sizeof: `3048`  
</details>
<details>
<summary><code>client_class CFEPlayerDecal</code></summary>

sizeof: `2736`  
</details>
<details>
<summary><code>client_class CFireCrackerBlast</code></summary>

sizeof: `10688`  
</details>
<details>
<summary><code>client_class CFireSmoke</code></summary>

sizeof: `23696`  
</details>
<details>
<summary><code>client_class CFireTrail</code></summary>

sizeof: `2832`  
</details>
<details>
<summary><code>client_class CFish</code></summary>

sizeof: `10832`  
</details>
<details>
<summary><code>client_class CFists</code></summary>

sizeof: `13248`  
</details>
<details>
<summary><code>client_class CFlashbang</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CFogController</code></summary>

sizeof: `2600`  
</details>
<details>
<summary><code>client_class CFootstepControl</code></summary>

sizeof: `2608`  
</details>
<details>
<summary><code>client_class CFuncAreaPortalWindow</code></summary>

sizeof: `2536`  
</details>
<details>
<summary><code>client_class CFuncBrush</code></summary>

sizeof: `2520`  
</details>
<details>
<summary><code>client_class CFuncConveyor</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CFuncLadder</code></summary>

sizeof: `2584`  
</details>
<details>
<summary><code>client_class CFuncMonitor</code></summary>

sizeof: `2520`  
</details>
<details>
<summary><code>client_class CFuncMoveLinear</code></summary>

sizeof: `2568`  
</details>
<details>
<summary><code>client_class CFuncOccluder</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CFuncReflectiveGlass</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CFuncRotating</code></summary>

sizeof: `2520`  
</details>
<details>
<summary><code>client_class CFuncSmokeVolume</code></summary>

sizeof: `3144`  
</details>
<details>
<summary><code>client_class CFuncTrackTrain</code></summary>

sizeof: `2536`  
</details>
<details>
<summary><code>client_class CFunc_Dust</code></summary>

sizeof: `2832`  
</details>
<details>
<summary><code>client_class CFunc_LOD</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CGameRulesProxy</code></summary>

sizeof: `2520`  
</details>
<details>
<summary><code>client_class CGrassBurn</code></summary>

sizeof: `2552`  
</details>
<details>
<summary><code>client_class CHEGrenade</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CHandleTest</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CHostage</code></summary>

sizeof: `12224`  
</details>
<details>
<summary><code>client_class CHostageCarriableProp</code></summary>

sizeof: `10640`  
</details>
<details>
<summary><code>client_class CIncendiaryGrenade</code></summary>

sizeof: `13280`  
</details>
<details>
<summary><code>client_class CInferno</code></summary>

sizeof: `10688`  
</details>
<details>
<summary><code>client_class CInfoLadderDismount</code></summary>

sizeof: `2520`  
</details>
<details>
<summary><code>client_class CInfoMapRegion</code></summary>

sizeof: `2656`  
</details>
<details>
<summary><code>client_class CInfoOverlayAccessor</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CItem</code></summary>

sizeof: `13344`  
</details>
<details>
<summary><code>client_class CItemAssaultSuitUseable</code></summary>

sizeof: `13360`  
</details>
<details>
<summary><code>client_class CItemCash</code></summary>

sizeof: `13344`  
</details>
<details>
<summary><code>client_class CItemDogtags</code></summary>

sizeof: `13360`  
</details>
<details>
<summary><code>client_class CItem_Healthshot</code></summary>

sizeof: `13248`  
</details>
<details>
<summary><code>client_class CKnife</code></summary>

sizeof: `13232`  
</details>
<details>
<summary><code>client_class CKnifeGG</code></summary>

sizeof: `13232`  
</details>
<details>
<summary><code>client_class CLightGlow</code></summary>

sizeof: `2760`  
</details>
<details>
<summary><code>client_class CMaterialModifyControl</code></summary>

sizeof: `3344`  
</details>
<details>
<summary><code>client_class CMelee</code></summary>

sizeof: `13248`  
</details>
<details>
<summary><code>client_class CMolotovGrenade</code></summary>

sizeof: `13280`  
</details>
<details>
<summary><code>client_class CMolotovProjectile</code></summary>

sizeof: `10736`  
</details>
<details>
<summary><code>client_class CMovieDisplay</code></summary>

sizeof: `2800`  
</details>
<details>
<summary><code>client_class CParadropChopper</code></summary>

sizeof: `10656`  
</details>
<details>
<summary><code>client_class CParticleFire</code></summary>

sizeof: `6384`  
</details>
<details>
<summary><code>client_class CParticlePerformanceMonitor</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CParticleSystem</code></summary>

sizeof: `3184`  
</details>
<details>
<summary><code>client_class CPhysBox</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CPhysBoxMultiplayer</code></summary>

sizeof: `2544`  
</details>
<details>
<summary><code>client_class CPhysMagnet</code></summary>

sizeof: `10672`  
</details>
<details>
<summary><code>client_class CPhysPropAmmoBox</code></summary>

sizeof: `10736`  
</details>
<details>
<summary><code>client_class CPhysPropLootCrate</code></summary>

sizeof: `10752`  
</details>
<details>
<summary><code>client_class CPhysPropRadarJammer</code></summary>

sizeof: `10752`  
</details>
<details>
<summary><code>client_class CPhysPropWeaponUpgrade</code></summary>

sizeof: `10736`  
</details>
<details>
<summary><code>client_class CPhysicsProp</code></summary>

sizeof: `10688`  
</details>
<details>
<summary><code>client_class CPhysicsPropMultiplayer</code></summary>

sizeof: `10736`  
</details>
<details>
<summary><code>client_class CPlantedC4</code></summary>

sizeof: `10720`  
</details>
<details>
<summary><code>client_class CPlasma</code></summary>

sizeof: `21104`  
</details>
<details>
<summary><code>client_class CPlayerPing</code></summary>

sizeof: `2544`  
</details>
<details>
<summary><code>client_class CPlayerResource</code></summary>

sizeof: `5656`  
</details>
<details>
<summary><code>client_class CPointCamera</code></summary>

sizeof: `2560`  
</details>
<details>
<summary><code>client_class CPointCommentaryNode</code></summary>

sizeof: `11440`  
</details>
<details>
<summary><code>client_class CPointWorldText</code></summary>

sizeof: `2840`  
</details>
<details>
<summary><code>client_class CPoseController</code></summary>

sizeof: `2608`  
</details>
<details>
<summary><code>client_class CPostProcessController</code></summary>

sizeof: `2568`  
</details>
<details>
<summary><code>client_class CPrecipitation</code></summary>

sizeof: `2728`  
</details>
<details>
<summary><code>client_class CPrecipitationBlocker</code></summary>

sizeof: `645224`  
</details>
<details>
<summary><code>client_class CPredictedViewModel</code></summary>

sizeof: `11024`  
</details>
<details>
<summary><code>client_class CPropCounter</code></summary>

sizeof: `10640`  
</details>
<details>
<summary><code>client_class CPropDoorRotating</code></summary>

sizeof: `10736`  
</details>
<details>
<summary><code>client_class CPropJeep</code></summary>

sizeof: `10960`  
</details>
<details>
<summary><code>client_class CPropVehicleChoreoGeneric</code></summary>

sizeof: `10944`  
</details>
<details>
<summary><code>client_class CPropVehicleDriveable</code></summary>

sizeof: `10896`  
</details>
<details>
<summary><code>client_class CProp_Hallucination</code></summary>

sizeof: `10672`  
</details>
<details>
<summary><code>client_class CRagdollManager</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CRagdollProp</code></summary>

sizeof: `11408`  
</details>
<details>
<summary><code>client_class CRagdollPropAttached</code></summary>

sizeof: `11472`  
</details>
<details>
<summary><code>client_class CRopeKeyframe</code></summary>

sizeof: `3416`  
</details>
<details>
<summary><code>client_class CSCAR17</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CSceneEntity</code></summary>

sizeof: `2600`  
</details>
<details>
<summary><code>client_class CSensorGrenade</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CSensorGrenadeProjectile</code></summary>

sizeof: `10736`  
</details>
<details>
<summary><code>client_class CShadowControl</code></summary>

sizeof: `2544`  
</details>
<details>
<summary><code>client_class CSlideshowDisplay</code></summary>

sizeof: `2856`  
</details>
<details>
<summary><code>client_class CSmokeGrenade</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CSmokeGrenadeProjectile</code></summary>

sizeof: `10736`  
</details>
<details>
<summary><code>client_class CSmokeStack</code></summary>

sizeof: `3016`  
</details>
<details>
<summary><code>client_class CSnowball</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CSnowballPile</code></summary>

sizeof: `10640`  
</details>
<details>
<summary><code>client_class CSnowballProjectile</code></summary>

sizeof: `10736`  
</details>
<details>
<summary><code>client_class CSpatialEntity</code></summary>

sizeof: `2816`  
</details>
<details>
<summary><code>client_class CSpotlightEnd</code></summary>

sizeof: `2536`  
</details>
<details>
<summary><code>client_class CSprite</code></summary>

sizeof: `2624`  
</details>
<details>
<summary><code>client_class CSpriteOriented</code></summary>

sizeof: `2624`  
</details>
<details>
<summary><code>client_class CSpriteTrail</code></summary>

sizeof: `4264`  
</details>
<details>
<summary><code>client_class CStatueProp</code></summary>

sizeof: `10736`  
</details>
<details>
<summary><code>client_class CSteamJet</code></summary>

sizeof: `2904`  
</details>
<details>
<summary><code>client_class CSun</code></summary>

sizeof: `2912`  
</details>
<details>
<summary><code>client_class CSunlightShadowControl</code></summary>

sizeof: `2848`  
</details>
<details>
<summary><code>client_class CSurvivalSpawnChopper</code></summary>

sizeof: `10624`  
</details>
<details>
<summary><code>client_class CTEArmorRicochet</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBSPDecal</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBaseBeam</code></summary>

sizeof: `4291726102`  
</details>
<details>
<summary><code>client_class CTEBeamEntPoint</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBeamEnts</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBeamFollow</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBeamLaser</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBeamPoints</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBeamRing</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBeamRingPoint</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBeamSpline</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBloodSprite</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBloodStream</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBreakModel</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBubbleTrail</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEBubbles</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEClientProjectile</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEDecal</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEDust</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEDynamicLight</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEEffectDispatch</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEEnergySplash</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEExplosion</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEFireBullets</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEFizz</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEFootprintDecal</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEFoundryHelpers</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEGaussExplosion</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEGlowSprite</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEImpact</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEKillPlayerAttachments</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTELargeFunnel</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEMetalSparks</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEMuzzleFlash</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEParticleSystem</code></summary>

sizeof: `3779593927`  
</details>
<details>
<summary><code>client_class CTEPhysicsProp</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEPlantBomb</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEPlayerAnimEvent</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEPlayerDecal</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEProjectedDecal</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTERadioIcon</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEShatterSurface</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEShowLine</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTESmoke</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTESparks</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTESprite</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTESpriteSpray</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTEWorldDecal</code></summary>

sizeof: `0`  
</details>
<details>
<summary><code>client_class CTablet</code></summary>

sizeof: `15280`  
</details>
<details>
<summary><code>client_class CTeam</code></summary>

sizeof: `2936`  
</details>
<details>
<summary><code>client_class CTeamplayRoundBasedRulesProxy</code></summary>

sizeof: `2520`  
</details>
<details>
<summary><code>client_class CTesla</code></summary>

sizeof: `2880`  
</details>
<details>
<summary><code>client_class CTestTraceline</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CTest_ProxyToggle_Networkable</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CTriggerPlayerMovement</code></summary>

sizeof: `2584`  
</details>
<details>
<summary><code>client_class CTriggerSoundOperator</code></summary>

sizeof: `2584`  
</details>
<details>
<summary><code>client_class CVGuiScreen</code></summary>

sizeof: `2672`  
</details>
<details>
<summary><code>client_class CVoteController</code></summary>

sizeof: `2576`  
</details>
<details>
<summary><code>client_class CWaterBullet</code></summary>

sizeof: `10640`  
</details>
<details>
<summary><code>client_class CWaterLODControl</code></summary>

sizeof: `2528`  
</details>
<details>
<summary><code>client_class CWeaponAWP</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponAug</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponBaseItem</code></summary>

sizeof: `13248`  
</details>
<details>
<summary><code>client_class CWeaponBizon</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponCSBase</code></summary>

sizeof: `13232`  
</details>
<details>
<summary><code>client_class CWeaponCSBaseGun</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponCubemap</code></summary>

sizeof: `13008`  
</details>
<details>
<summary><code>client_class CWeaponCycler</code></summary>

sizeof: `13008`  
</details>
<details>
<summary><code>client_class CWeaponElite</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponFamas</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponFiveSeven</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponG3SG1</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponGalil</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponGalilAR</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponGlock</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponHKP2000</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponM249</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponM3</code></summary>

sizeof: `13248`  
</details>
<details>
<summary><code>client_class CWeaponM4A1</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponMAC10</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponMP5Navy</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponMP7</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponMP9</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponMag7</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponNOVA</code></summary>

sizeof: `13248`  
</details>
<details>
<summary><code>client_class CWeaponNegev</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponP228</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponP250</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponP90</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponSCAR20</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponSG550</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponSG552</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponSG556</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponSSG08</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponSawedoff</code></summary>

sizeof: `13248`  
</details>
<details>
<summary><code>client_class CWeaponScout</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponShield</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponTMP</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponTaser</code></summary>

sizeof: `13280`  
</details>
<details>
<summary><code>client_class CWeaponTec9</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponUMP45</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponUSP</code></summary>

sizeof: `13264`  
</details>
<details>
<summary><code>client_class CWeaponXM1014</code></summary>

sizeof: `13248`  
</details>
<details>
<summary><code>client_class CWorld</code></summary>

sizeof: `3435971421`  
</details>
<details>
<summary><code>client_class CWorldVguiText</code></summary>

sizeof: `3368`  
</details>
<details>
<summary><code>client_class DustTrail</code></summary>

sizeof: `2912`  
</details>
<details>
<summary><code>client_class MovieExplosion</code></summary>

sizeof: `4576`  
</details>
<details>
<summary><code>client_class NextBotCombatCharacter</code></summary>

sizeof: `12096`  
</details>
<details>
<summary><code>client_class ParticleSmokeGrenade</code></summary>

sizeof: `11800`  
</details>
<details>
<summary><code>client_class RocketTrail</code></summary>

sizeof: `2880`  
</details>
<details>
<summary><code>client_class SmokeTrail</code></summary>

sizeof: `2872`  
</details>
<details>
<summary><code>client_class SporeExplosion</code></summary>

sizeof: `2808`  
</details>
<details>
<summary><code>client_class SporeTrail</code></summary>

sizeof: `2904`  
</details>

```
client_panorama.dll!0x00ce3cf0 ClientClass CAI_BaseNPC
client_panorama.dll!0x00d0be4c ClientClass CAK47
client_panorama.dll!0x00d089e0 ClientClass CBRC4Target
client_panorama.dll!0x00ce4188 ClientClass CBaseAnimating
client_panorama.dll!0x00ce442c ClientClass CBaseAnimatingOverlay
client_panorama.dll!0x00d0cd4c ClientClass CBaseAttributableItem
client_panorama.dll!0x00ce52e8 ClientClass CBaseButton
client_panorama.dll!0x00d0a654 ClientClass CBaseCSGrenade
client_panorama.dll!0x00cfb478 ClientClass CBaseCSGrenadeProjectile
client_panorama.dll!0x00ce4448 ClientClass CBaseCombatCharacter
client_panorama.dll!0x00ce33ec ClientClass CBaseCombatWeapon
client_panorama.dll!0x00ce4464 ClientClass CBaseDoor
client_panorama.dll!0x00ce46a8 ClientClass CBaseEntity
client_panorama.dll!0x00ce4b00 ClientClass CBaseFlex
client_panorama.dll!0x00ce35c0 ClientClass CBaseGrenade
client_panorama.dll!0x00ce35dc ClientClass CBaseParticleEntity
client_panorama.dll!0x00ce5230 ClientClass CBasePlayer
client_panorama.dll!0x00ce73ec ClientClass CBasePropDoor
client_panorama.dll!0x00ce82e0 ClientClass CBaseTeamObjectiveResource
client_panorama.dll!0x00d0ebe0 ClientClass CBaseTempEntity
client_panorama.dll!0x00ce5270 ClientClass CBaseToggle
client_panorama.dll!0x00ce8358 ClientClass CBaseTrigger
client_panorama.dll!0x00ce8398 ClientClass CBaseVPhysicsTrigger
client_panorama.dll!0x00ce3c28 ClientClass CBaseViewModel
client_panorama.dll!0x00ce33d0 ClientClass CBaseWeaponWorldModel
client_panorama.dll!0x00ce3c44 ClientClass CBeam
client_panorama.dll!0x00ce5518 ClientClass CBeamSpotlight
client_panorama.dll!0x00ce4410 ClientClass CBoneFollower
client_panorama.dll!0x00d0a914 ClientClass CBreachCharge
client_panorama.dll!0x00d0a8f8 ClientClass CBreachChargeProjectile
client_panorama.dll!0x00ce5534 ClientClass CBreakableProp
client_panorama.dll!0x00ce6938 ClientClass CBreakableSurface
client_panorama.dll!0x00d0aa0c ClientClass CBumpMine
client_panorama.dll!0x00d0a9f0 ClientClass CBumpMineProjectile
client_panorama.dll!0x00d0aa90 ClientClass CC4
client_panorama.dll!0x00cfec40 ClientClass CCSGameRulesProxy
client_panorama.dll!0x00cfc660 ClientClass CCSPlayer
client_panorama.dll!0x00cfd030 ClientClass CCSPlayerResource
client_panorama.dll!0x00cfc448 ClientClass CCSRagdoll
client_panorama.dll!0x00cfd0a8 ClientClass CCSTeam
client_panorama.dll!0x00ce65e4 ClientClass CCascadeLight
client_panorama.dll!0x00d066cc ClientClass CChicken
client_panorama.dll!0x00ce5600 ClientClass CColorCorrection
client_panorama.dll!0x00ce561c ClientClass CColorCorrectionVolume
client_panorama.dll!0x00d0c1cc ClientClass CDEagle
client_panorama.dll!0x00cea5c4 ClientClass CDangerZone
client_panorama.dll!0x00cea5a8 ClientClass CDangerZoneController
client_panorama.dll!0x00d0c1e8 ClientClass CDecoyGrenade
client_panorama.dll!0x00d0a38c ClientClass CDecoyProjectile
client_panorama.dll!0x00d05ed0 ClientClass CDrone
client_panorama.dll!0x00d08be0 ClientClass CDronegun
client_panorama.dll!0x00ce5638 ClientClass CDynamicLight
client_panorama.dll!0x00ce73d0 ClientClass CDynamicProp
client_panorama.dll!0x00d0cd30 ClientClass CEconEntity
client_panorama.dll!0x00d0d1d8 ClientClass CEconWearable
client_panorama.dll!0x00d0f920 ClientClass CEmbers
client_panorama.dll!0x00ce56c0 ClientClass CEntityDissolve
client_panorama.dll!0x00ce56dc ClientClass CEntityFlame
client_panorama.dll!0x00ce5750 ClientClass CEntityFreezing
client_panorama.dll!0x00ce576c ClientClass CEntityParticleTrail
client_panorama.dll!0x00ce57e0 ClientClass CEnvAmbientLight
client_panorama.dll!0x00ce6760 ClientClass CEnvDOFController
client_panorama.dll!0x00cea9b0 ClientClass CEnvDetailController
client_panorama.dll!0x00d08bfc ClientClass CEnvGasCanister
client_panorama.dll!0x00ce6798 ClientClass CEnvParticleScript
client_panorama.dll!0x00ce67b4 ClientClass CEnvProjectedTexture
client_panorama.dll!0x00d0f93c ClientClass CEnvQuadraticBeam
client_panorama.dll!0x00ce6844 ClientClass CEnvScreenEffect
client_panorama.dll!0x00ce6828 ClientClass CEnvScreenOverlay
client_panorama.dll!0x00ce6860 ClientClass CEnvTonemapController
client_panorama.dll!0x00d0f904 ClientClass CEnvWind
client_panorama.dll!0x00d106b8 ClientClass CFEPlayerDecal
client_panorama.dll!0x00d0681c ClientClass CFireCrackerBlast
client_panorama.dll!0x00ce688c ClientClass CFireSmoke
client_panorama.dll!0x00d0fcc0 ClientClass CFireTrail
client_panorama.dll!0x00ce6900 ClientClass CFish
client_panorama.dll!0x00d0c498 ClientClass CFists
client_panorama.dll!0x00d0c4c4 ClientClass CFlashbang
client_panorama.dll!0x00ce677c ClientClass CFogController
client_panorama.dll!0x00d05398 ClientClass CFootstepControl
client_panorama.dll!0x00ce691c ClientClass CFuncAreaPortalWindow
client_panorama.dll!0x00ce6954 ClientClass CFuncBrush
client_panorama.dll!0x00ce6970 ClientClass CFuncConveyor
client_panorama.dll!0x00ceb178 ClientClass CFuncLadder
client_panorama.dll!0x00ce69e0 ClientClass CFuncMonitor
client_panorama.dll!0x00ce69fc ClientClass CFuncMoveLinear
client_panorama.dll!0x00ce6a18 ClientClass CFuncOccluder
client_panorama.dll!0x00ce6a34 ClientClass CFuncReflectiveGlass
client_panorama.dll!0x00ce6a58 ClientClass CFuncRotating
client_panorama.dll!0x00ce6ac0 ClientClass CFuncSmokeVolume
client_panorama.dll!0x00ce6adc ClientClass CFuncTrackTrain
client_panorama.dll!0x00ce698c ClientClass CFunc_Dust
client_panorama.dll!0x00ce69c4 ClientClass CFunc_LOD
client_panorama.dll!0x00cebd2c ClientClass CGameRulesProxy
client_panorama.dll!0x00cec33c ClientClass CGrassBurn
client_panorama.dll!0x00d0c4e0 ClientClass CHEGrenade
client_panorama.dll!0x00cf5380 ClientClass CHandleTest
client_panorama.dll!0x00cfb52c ClientClass CHostage
client_panorama.dll!0x00cfb510 ClientClass CHostageCarriableProp
client_panorama.dll!0x00d0c63c ClientClass CIncendiaryGrenade
client_panorama.dll!0x00d06800 ClientClass CInferno
client_panorama.dll!0x00ceb194 ClientClass CInfoLadderDismount
client_panorama.dll!0x00d089bc ClientClass CInfoMapRegion
client_panorama.dll!0x00ce6e14 ClientClass CInfoOverlayAccessor
client_panorama.dll!0x00ce6e50 ClientClass CItem
client_panorama.dll!0x00ce6e6c ClientClass CItemAssaultSuitUseable
client_panorama.dll!0x00d08c28 ClientClass CItemCash
client_panorama.dll!0x00d0a3a8 ClientClass CItemDogtags
client_panorama.dll!0x00d0a3d4 ClientClass CItem_Healthshot
client_panorama.dll!0x00d0c570 ClientClass CKnife
client_panorama.dll!0x00d0c59c ClientClass CKnifeGG
client_panorama.dll!0x00ce6e88 ClientClass CLightGlow
client_panorama.dll!0x00ce6f00 ClientClass CMaterialModifyControl
client_panorama.dll!0x00d0c5d4 ClientClass CMelee
client_panorama.dll!0x00d0c600 ClientClass CMolotovGrenade
client_panorama.dll!0x00d0a5b8 ClientClass CMolotovProjectile
client_panorama.dll!0x00ce6f1c ClientClass CMovieDisplay
client_panorama.dll!0x00d08a18 ClientClass CParadropChopper
client_panorama.dll!0x00d0fb18 ClientClass CParticleFire
client_panorama.dll!0x00ce81c0 ClientClass CParticlePerformanceMonitor
client_panorama.dll!0x00ce6f38 ClientClass CParticleSystem
client_panorama.dll!0x00ce6f8c ClientClass CPhysBox
client_panorama.dll!0x00ce7424 ClientClass CPhysBoxMultiplayer
client_panorama.dll!0x00ce7090 ClientClass CPhysMagnet
client_panorama.dll!0x00d0a338 ClientClass CPhysPropAmmoBox
client_panorama.dll!0x00d0a31c ClientClass CPhysPropLootCrate
client_panorama.dll!0x00d0a370 ClientClass CPhysPropRadarJammer
client_panorama.dll!0x00d0a354 ClientClass CPhysPropWeaponUpgrade
client_panorama.dll!0x00ce6fc4 ClientClass CPhysicsProp
client_panorama.dll!0x00ce7440 ClientClass CPhysicsPropMultiplayer
client_panorama.dll!0x00cfd0c4 ClientClass CPlantedC4
client_panorama.dll!0x00ce7244 ClientClass CPlasma
client_panorama.dll!0x00cfc570 ClientClass CPlayerPing
client_panorama.dll!0x00ce7310 ClientClass CPlayerResource
client_panorama.dll!0x00ce732c ClientClass CPointCamera
client_panorama.dll!0x00ce7350 ClientClass CPointCommentaryNode
client_panorama.dll!0x00ce737c ClientClass CPointWorldText
client_panorama.dll!0x00cf3970 ClientClass CPoseController
client_panorama.dll!0x00ce7398 ClientClass CPostProcessController
client_panorama.dll!0x00d0f0a4 ClientClass CPrecipitation
client_panorama.dll!0x00d0f088 ClientClass CPrecipitationBlocker
client_panorama.dll!0x00cf3a4c ClientClass CPredictedViewModel
client_panorama.dll!0x00cf4138 ClientClass CPropCounter
client_panorama.dll!0x00ce7408 ClientClass CPropDoorRotating
client_panorama.dll!0x00ce8500 ClientClass CPropJeep
client_panorama.dll!0x00ce83d8 ClientClass CPropVehicleChoreoGeneric
client_panorama.dll!0x00d0fb50 ClientClass CPropVehicleDriveable
client_panorama.dll!0x00ce73b4 ClientClass CProp_Hallucination
client_panorama.dll!0x00ce745c ClientClass CRagdollManager
client_panorama.dll!0x00cf43b0 ClientClass CRagdollProp
client_panorama.dll!0x00cf43cc ClientClass CRagdollPropAttached
client_panorama.dll!0x00ce7488 ClientClass CRopeKeyframe
client_panorama.dll!0x00d0c098 ClientClass CSCAR17
client_panorama.dll!0x00ce7d88 ClientClass CSceneEntity
client_panorama.dll!0x00d0c6a0 ClientClass CSensorGrenade
client_panorama.dll!0x00d0a5d4 ClientClass CSensorGrenadeProjectile
client_panorama.dll!0x00ce7e5c ClientClass CShadowControl
client_panorama.dll!0x00ce7e78 ClientClass CSlideshowDisplay
client_panorama.dll!0x00d0c918 ClientClass CSmokeGrenade
client_panorama.dll!0x00d0a5f0 ClientClass CSmokeGrenadeProjectile
client_panorama.dll!0x00d0fd08 ClientClass CSmokeStack
client_panorama.dll!0x00d0c934 ClientClass CSnowball
client_panorama.dll!0x00d0a60c ClientClass CSnowballPile
client_panorama.dll!0x00d0a638 ClientClass CSnowballProjectile
client_panorama.dll!0x00ce812c ClientClass CSpatialEntity
client_panorama.dll!0x00ce8148 ClientClass CSpotlightEnd
client_panorama.dll!0x00cf4d30 ClientClass CSprite
client_panorama.dll!0x00cf4d4c ClientClass CSpriteOriented
client_panorama.dll!0x00cf4d68 ClientClass CSpriteTrail
client_panorama.dll!0x00ce6fa8 ClientClass CStatueProp
client_panorama.dll!0x00d0fd24 ClientClass CSteamJet
client_panorama.dll!0x00ce81dc ClientClass CSun
client_panorama.dll!0x00ce82a8 ClientClass CSunlightShadowControl
client_panorama.dll!0x00d089fc ClientClass CSurvivalSpawnChopper
client_panorama.dll!0x00d0fde4 ClientClass CTEArmorRicochet
client_panorama.dll!0x00d101d4 ClientClass CTEBSPDecal
client_panorama.dll!0x00d0fe00 ClientClass CTEBaseBeam
client_panorama.dll!0x00d0fe8c ClientClass CTEBeamEntPoint
client_panorama.dll!0x00d0fefc ClientClass CTEBeamEnts
client_panorama.dll!0x00d0ff68 ClientClass CTEBeamFollow
client_panorama.dll!0x00d0ffdc ClientClass CTEBeamLaser
client_panorama.dll!0x00d1005c ClientClass CTEBeamPoints
client_panorama.dll!0x00d100cc ClientClass CTEBeamRing
client_panorama.dll!0x00d10148 ClientClass CTEBeamRingPoint
client_panorama.dll!0x00d10164 ClientClass CTEBeamSpline
client_panorama.dll!0x00d10180 ClientClass CTEBloodSprite
client_panorama.dll!0x00d1019c ClientClass CTEBloodStream
client_panorama.dll!0x00d101b8 ClientClass CTEBreakModel
client_panorama.dll!0x00d1020c ClientClass CTEBubbleTrail
client_panorama.dll!0x00d101f0 ClientClass CTEBubbles
client_panorama.dll!0x00d10228 ClientClass CTEClientProjectile
client_panorama.dll!0x00d10244 ClientClass CTEDecal
client_panorama.dll!0x00ce69a8 ClientClass CTEDust
client_panorama.dll!0x00d10260 ClientClass CTEDynamicLight
client_panorama.dll!0x00d102f8 ClientClass CTEEffectDispatch
client_panorama.dll!0x00d10330 ClientClass CTEEnergySplash
client_panorama.dll!0x00d1034c ClientClass CTEExplosion
client_panorama.dll!0x00cfd110 ClientClass CTEFireBullets
client_panorama.dll!0x00d10388 ClientClass CTEFizz
client_panorama.dll!0x00d103a4 ClientClass CTEFootprintDecal
client_panorama.dll!0x00ceb15c ClientClass CTEFoundryHelpers
client_panorama.dll!0x00d0fa44 ClientClass CTEGaussExplosion
client_panorama.dll!0x00d10444 ClientClass CTEGlowSprite
client_panorama.dll!0x00d10460 ClientClass CTEImpact
client_panorama.dll!0x00d10490 ClientClass CTEKillPlayerAttachments
client_panorama.dll!0x00d104ac ClientClass CTELargeFunnel
client_panorama.dll!0x00d0fd9c ClientClass CTEMetalSparks
client_panorama.dll!0x00d105a8 ClientClass CTEMuzzleFlash
client_panorama.dll!0x00d105c4 ClientClass CTEParticleSystem
client_panorama.dll!0x00d105e0 ClientClass CTEPhysicsProp
client_panorama.dll!0x00cfd150 ClientClass CTEPlantBomb
client_panorama.dll!0x00cfc42c ClientClass CTEPlayerAnimEvent
client_panorama.dll!0x00d1069c ClientClass CTEPlayerDecal
client_panorama.dll!0x00d10730 ClientClass CTEProjectedDecal
client_panorama.dll!0x00cfd0f4 ClientClass CTERadioIcon
client_panorama.dll!0x00d10428 ClientClass CTEShatterSurface
client_panorama.dll!0x00d1074c ClientClass CTEShowLine
client_panorama.dll!0x00d10768 ClientClass CTESmoke
client_panorama.dll!0x00d10784 ClientClass CTESparks
client_panorama.dll!0x00d107a0 ClientClass CTESprite
client_panorama.dll!0x00d107bc ClientClass CTESpriteSpray
client_panorama.dll!0x00d107d8 ClientClass CTEWorldDecal
client_panorama.dll!0x00d0ca00 ClientClass CTablet
client_panorama.dll!0x00ce82c4 ClientClass CTeam
client_panorama.dll!0x00cf4ff0 ClientClass CTeamplayRoundBasedRulesProxy
client_panorama.dll!0x00ce82fc ClientClass CTesla
client_panorama.dll!0x00d107f4 ClientClass CTestTraceline
client_panorama.dll!0x00ce8318 ClientClass CTest_ProxyToggle_Networkable
client_panorama.dll!0x00ce8374 ClientClass CTriggerPlayerMovement
client_panorama.dll!0x00ce83b4 ClientClass CTriggerSoundOperator
client_panorama.dll!0x00ce85c4 ClientClass CVGuiScreen
client_panorama.dll!0x00ce85e0 ClientClass CVoteController
client_panorama.dll!0x00ce85fc ClientClass CWaterBullet
client_panorama.dll!0x00ce8618 ClientClass CWaterLODControl
client_panorama.dll!0x00d0be84 ClientClass CWeaponAWP
client_panorama.dll!0x00d0be68 ClientClass CWeaponAug
client_panorama.dll!0x00d0a670 ClientClass CWeaponBaseItem
client_panorama.dll!0x00d0bea0 ClientClass CWeaponBizon
client_panorama.dll!0x00d0afe8 ClientClass CWeaponCSBase
client_panorama.dll!0x00d0be30 ClientClass CWeaponCSBaseGun
client_panorama.dll!0x00cfd8f4 ClientClass CWeaponCubemap
client_panorama.dll!0x00cfd8d8 ClientClass CWeaponCycler
client_panorama.dll!0x00d0c204 ClientClass CWeaponElite
client_panorama.dll!0x00d0bebc ClientClass CWeaponFamas
client_panorama.dll!0x00d0bed8 ClientClass CWeaponFiveSeven
client_panorama.dll!0x00d0bef4 ClientClass CWeaponG3SG1
client_panorama.dll!0x00d0bf10 ClientClass CWeaponGalil
client_panorama.dll!0x00d0bf2c ClientClass CWeaponGalilAR
client_panorama.dll!0x00d0bf48 ClientClass CWeaponGlock
client_panorama.dll!0x00d0bf64 ClientClass CWeaponHKP2000
client_panorama.dll!0x00d0c194 ClientClass CWeaponM249
client_panorama.dll!0x00d0c5b8 ClientClass CWeaponM3
client_panorama.dll!0x00d0bf80 ClientClass CWeaponM4A1
client_panorama.dll!0x00d0bf9c ClientClass CWeaponMAC10
client_panorama.dll!0x00d0bfd4 ClientClass CWeaponMP5Navy
client_panorama.dll!0x00d0bff0 ClientClass CWeaponMP7
client_panorama.dll!0x00d0c00c ClientClass CWeaponMP9
client_panorama.dll!0x00d0bfb8 ClientClass CWeaponMag7
client_panorama.dll!0x00d0c668 ClientClass CWeaponNOVA
client_panorama.dll!0x00d0c028 ClientClass CWeaponNegev
client_panorama.dll!0x00d0c044 ClientClass CWeaponP228
client_panorama.dll!0x00d0c060 ClientClass CWeaponP250
client_panorama.dll!0x00d0c07c ClientClass CWeaponP90
client_panorama.dll!0x00d0c0b4 ClientClass CWeaponSCAR20
client_panorama.dll!0x00d0c0ec ClientClass CWeaponSG550
client_panorama.dll!0x00d0c6bc ClientClass CWeaponSG552
client_panorama.dll!0x00d0c108 ClientClass CWeaponSG556
client_panorama.dll!0x00d0c124 ClientClass CWeaponSSG08
client_panorama.dll!0x00d0c684 ClientClass CWeaponSawedoff
client_panorama.dll!0x00d0c0d0 ClientClass CWeaponScout
client_panorama.dll!0x00d0c890 ClientClass CWeaponShield
client_panorama.dll!0x00d0c15c ClientClass CWeaponTMP
client_panorama.dll!0x00d0cb38 ClientClass CWeaponTaser
client_panorama.dll!0x00d0c140 ClientClass CWeaponTec9
client_panorama.dll!0x00d0c178 ClientClass CWeaponUMP45
client_panorama.dll!0x00d0c1b0 ClientClass CWeaponUSP
client_panorama.dll!0x00d0cb64 ClientClass CWeaponXM1014
client_panorama.dll!0x00ce8634 ClientClass CWorld
client_panorama.dll!0x00ce8660 ClientClass CWorldVguiText
client_panorama.dll!0x00d0fcdc ClientClass DustTrail
client_panorama.dll!0x00d0fa60 ClientClass MovieExplosion
client_panorama.dll!0x00d0d5c8 ClientClass NextBotCombatCharacter
client_panorama.dll!0x00d0fb34 ClientClass ParticleSmokeGrenade
client_panorama.dll!0x00d0fbf8 ClientClass RocketTrail
client_panorama.dll!0x00d0fbdc ClientClass SmokeTrail
client_panorama.dll!0x00d0fc14 ClientClass SporeExplosion
client_panorama.dll!0x00d0fca4 ClientClass SporeTrail
```

### Datamaps


<details>
<summary><code>class CBaseCSGrenade extends CWeaponCSBase</code></summary>

```
{
	m_bRedraw: Boolean,
	m_bPinPulled: Boolean,
	m_flThrowStrength: Float,
}
```

#### Offsets


```
CBaseCSGrenade!0x33b0 m_bRedraw
CBaseCSGrenade!0x33b2 m_bPinPulled
CBaseCSGrenade!0x33bc m_flThrowStrength
```
</details>
<details>
<summary><code>class CBaseCombatWeapon extends C_BaseFlex</code></summary>

```
{
	m_nNextThinkTick: Integer,
	m_hOwner: EHandle,
	m_nViewModelIndex: Integer,
	m_flNextPrimaryAttack: Float,
	m_flNextSecondaryAttack: Float,
	m_iViewModelIndex: Integer,
	m_iWorldModelIndex: Integer,
	m_iWorldDroppedModelIndex: Integer,
	m_iWeaponModule: Integer,
	m_iNumEmptyAttacks: Integer,
	m_iState: Integer,
	m_iPrimaryAmmoType: Integer,
	m_iSecondaryAmmoType: Integer,
	m_iClip1: Integer,
	m_iClip2: Integer,
	m_iPrimaryReserveAmmoCount: Integer,
	m_iSecondaryReserveAmmoCount: Integer,
	m_flTimeWeaponIdle: Float,
	m_flNextEmptySoundTime: Float,
	m_fMinRange1: Float,
	m_fMinRange2: Float,
	m_fMaxRange1: Float,
	m_fMaxRange2: Float,
	m_fFireDuration: Float,
	m_Activity: Integer,
	m_iPrimaryAmmoCount: Integer,
	m_iSecondaryAmmoCount: Integer,
	m_iszName: Integer,
	m_bRemoveable: Boolean,
	m_bInReload: Boolean,
	m_bFireOnEmpty: Boolean,
	m_bFiresUnderwater: Boolean,
	m_bAltFiresUnderwater: Boolean,
	m_bReloadsSingly: Boolean,
}
```

#### Offsets


```
CBaseCombatWeapon!0x00fc m_nNextThinkTick
CBaseCombatWeapon!0x3210 m_hOwner
CBaseCombatWeapon!0x3214 m_nViewModelIndex
CBaseCombatWeapon!0x3218 m_flNextPrimaryAttack
CBaseCombatWeapon!0x321c m_flNextSecondaryAttack
CBaseCombatWeapon!0x3220 m_iViewModelIndex
CBaseCombatWeapon!0x3224 m_iWorldModelIndex
CBaseCombatWeapon!0x3228 m_iWorldDroppedModelIndex
CBaseCombatWeapon!0x322c m_iWeaponModule
CBaseCombatWeapon!0x3230 m_iNumEmptyAttacks
CBaseCombatWeapon!0x3238 m_iState
CBaseCombatWeapon!0x323c m_iPrimaryAmmoType
CBaseCombatWeapon!0x3240 m_iSecondaryAmmoType
CBaseCombatWeapon!0x3244 m_iClip1
CBaseCombatWeapon!0x3248 m_iClip2
CBaseCombatWeapon!0x324c m_iPrimaryReserveAmmoCount
CBaseCombatWeapon!0x3250 m_iSecondaryReserveAmmoCount
CBaseCombatWeapon!0x3254 m_flTimeWeaponIdle
CBaseCombatWeapon!0x3258 m_flNextEmptySoundTime
CBaseCombatWeapon!0x325c m_fMinRange1
CBaseCombatWeapon!0x3260 m_fMinRange2
CBaseCombatWeapon!0x3264 m_fMaxRange1
CBaseCombatWeapon!0x3268 m_fMaxRange2
CBaseCombatWeapon!0x326c m_fFireDuration
CBaseCombatWeapon!0x3274 m_Activity
CBaseCombatWeapon!0x3278 m_iPrimaryAmmoCount
CBaseCombatWeapon!0x327c m_iSecondaryAmmoCount
CBaseCombatWeapon!0x3280 m_iszName
CBaseCombatWeapon!0x3284 m_bRemoveable
CBaseCombatWeapon!0x3285 m_bInReload
CBaseCombatWeapon!0x3286 m_bFireOnEmpty
CBaseCombatWeapon!0x3287 m_bFiresUnderwater
CBaseCombatWeapon!0x3288 m_bAltFiresUnderwater
CBaseCombatWeapon!0x3289 m_bReloadsSingly
```
</details>
<details>
<summary><code>class CBaseGrenade extends C_BaseAnimating</code></summary>

```
{
	m_vecVelocity: Vector,
	m_bIsLive: Boolean,
	m_DmgRadius: Boolean,
	m_flNextAttack: Float,
	m_flDamage: Float,
	m_hThrower: EHandle,
}
```

#### Offsets


```
CBaseGrenade!0x0114 m_vecVelocity
CBaseGrenade!0x2981 m_bIsLive
CBaseGrenade!0x2984 m_DmgRadius
CBaseGrenade!0x2988 m_flNextAttack
CBaseGrenade!0x2998 m_flDamage
CBaseGrenade!0x29a0 m_hThrower
```
</details>
<details>
<summary><code>class CBaseViewModel extends C_BaseAnimating</code></summary>

```
{
	m_fEffects: Integer,
	m_nModelIndex: Short,
	m_flAnimTime: Float,
	m_flCycle: Float,
	m_flPlaybackRate: Float,
	m_nSkin: Integer,
	m_nBody: Integer,
	m_nSequence: Integer,
	m_nViewModelIndex: Integer,
	m_nAnimationParity: Integer,
	m_hWeapon: EHandle,
	m_hOwner: EHandle,
	m_flTimeWeaponIdle: Float,
	m_Activity: Integer,
}
```

#### Offsets


```
CBaseViewModel!0x00f0 m_fEffects
CBaseViewModel!0x0258 m_nModelIndex
CBaseViewModel!0x0260 m_flAnimTime
CBaseViewModel!0x0a14 m_flCycle
CBaseViewModel!0x0a18 m_flPlaybackRate
CBaseViewModel!0x0a1c m_nSkin
CBaseViewModel!0x0a20 m_nBody
CBaseViewModel!0x28bc m_nSequence
CBaseViewModel!0x29c0 m_nViewModelIndex
CBaseViewModel!0x29c4 m_nAnimationParity
CBaseViewModel!0x29c8 m_hWeapon
CBaseViewModel!0x29cc m_hOwner
CBaseViewModel!0x29d0 m_flTimeWeaponIdle
CBaseViewModel!0x29d4 m_Activity
```
</details>
<details>
<summary><code>class CBaseWeaponWorldModel extends C_BaseAnimatingOverlay</code></summary>

```
{
	m_fEffects: Integer,
	m_nModelIndex: Short,
	m_nBody: Integer,
	m_hCombatWeaponParent: EHandle,
}
```

#### Offsets


```
CBaseWeaponWorldModel!0x00f0 m_fEffects
CBaseWeaponWorldModel!0x0258 m_nModelIndex
CBaseWeaponWorldModel!0x0a20 m_nBody
CBaseWeaponWorldModel!0x29f0 m_hCombatWeaponParent
```
</details>
<details>
<summary><code>class CBeam extends C_BaseEntity</code></summary>

```
{
	m_clrRender: Integer,
	m_vecOrigin: Vector,
	m_nModelIndex: Integer,
	m_nRenderFX: Integer,
	m_nRenderMode: Integer,
	m_flFrameRate: Float,
	m_nNumBeamEnts: Integer,
	m_nHaloIndex: Integer,
	m_nBeamType: Integer,
	m_hAttachEntity: EHandle,
	m_nAttachIndex: Integer,
	m_fWidth: Float,
	m_fEndWidth: Float,
	m_fFadeLength: Float,
	m_fHaloScale: Float,
	m_fAmplitude: Float,
	m_fStartFrame: Float,
	m_fSpeed: Float,
	m_flFrame: Float,
	m_vecEndPos: Vector,
}
```

#### Offsets


```
CBeam!0x0070 m_clrRender
CBeam!0x00ac m_vecOrigin
CBeam!0x0258 m_nModelIndex
CBeam!0x025a m_nRenderFX
CBeam!0x025b m_nRenderMode
CBeam!0x09d8 m_flFrameRate
CBeam!0x09e8 m_nNumBeamEnts
CBeam!0x09f0 m_nHaloIndex
CBeam!0x09f4 m_nBeamType
CBeam!0x09fc m_hAttachEntity
CBeam!0x0a24 m_nAttachIndex
CBeam!0x0a4c m_fWidth
CBeam!0x0a50 m_fEndWidth
CBeam!0x0a54 m_fFadeLength
CBeam!0x0a58 m_fHaloScale
CBeam!0x0a5c m_fAmplitude
CBeam!0x0a60 m_fStartFrame
CBeam!0x0a64 m_fSpeed
CBeam!0x0a68 m_flFrame
CBeam!0x0a70 m_vecEndPos
```
</details>
<details>
<summary><code>class CC4 extends CWeaponCSBase</code></summary>

```
{
	m_bStartedArming: Integer,
	m_fArmedTime: Float,
	m_bBombPlacedAnimation: Integer,
	m_bShowC4LED: Integer,
	m_bIsPlantingViaUse: Integer,
}
```

#### Offsets


```
CC4!0x33d0 m_bStartedArming
CC4!0x33d4 m_fArmedTime
CC4!0x33d8 m_bBombPlacedAnimation
CC4!0x33d9 m_bShowC4LED
CC4!0x33da m_bIsPlantingViaUse
```
</details>
<details>
<summary><code>class CCollisionProperty</code></summary>

```
{
	m_vecMins: Vector,
	m_vecMaxs: Vector,
	m_usSolidFlags: Short,
	m_nSolidType: Char,
	m_triggerBloat: Char,
}
```

#### Offsets


```
CCollisionProperty!0x0008 m_vecMins
CCollisionProperty!0x0014 m_vecMaxs
CCollisionProperty!0x0020 m_usSolidFlags
CCollisionProperty!0x0022 m_nSolidType
CCollisionProperty!0x0023 m_triggerBloat
```
</details>
<details>
<summary><code>class CMelee extends CWeaponCSBase</code></summary>

```
{
	m_flThrowAt: Float,
}
```

#### Offsets


```
CMelee!0x33b0 m_flThrowAt
```
</details>
<details>
<summary><code>class CPlayerLocalData</code></summary>

```
{
	m_nStepside: Integer,
	m_nOldButtons: Integer,
	m_flFOVRate: Float,
	m_iHideHUD: Integer,
	m_nDuckTimeMsecs: Integer,
	m_nDuckJumpTimeMsecs: Integer,
	m_nJumpTimeMsecs: Integer,
	m_flFallVelocity: Float,
	m_flStepSize: Float,
	m_viewPunchAngle: Vector,
	m_aimPunchAngle: Vector,
	m_aimPunchAngleVel: Vector,
	m_bDucked: Boolean,
	m_bDucking: Boolean,
	m_flLastDuckTime: Float,
	m_bInDuckJump: Boolean,
	m_bDrawViewmodel: Boolean,
	m_bWearingSuit: Boolean,
	m_bPoisoned: Boolean,
	m_bAllowAutoMovement: Boolean,
}
```

#### Offsets


```
CPlayerLocalData!0x003c m_nStepside
CPlayerLocalData!0x0040 m_nOldButtons
CPlayerLocalData!0x0044 m_flFOVRate
CPlayerLocalData!0x0048 m_iHideHUD
CPlayerLocalData!0x004c m_nDuckTimeMsecs
CPlayerLocalData!0x0050 m_nDuckJumpTimeMsecs
CPlayerLocalData!0x0054 m_nJumpTimeMsecs
CPlayerLocalData!0x0058 m_flFallVelocity
CPlayerLocalData!0x0060 m_flStepSize
CPlayerLocalData!0x0064 m_viewPunchAngle
CPlayerLocalData!0x0070 m_aimPunchAngle
CPlayerLocalData!0x007c m_aimPunchAngleVel
CPlayerLocalData!0x0088 m_bDucked
CPlayerLocalData!0x0089 m_bDucking
CPlayerLocalData!0x008c m_flLastDuckTime
CPlayerLocalData!0x0090 m_bInDuckJump
CPlayerLocalData!0x0091 m_bDrawViewmodel
CPlayerLocalData!0x0092 m_bWearingSuit
CPlayerLocalData!0x0093 m_bPoisoned
CPlayerLocalData!0x0094 m_bAllowAutoMovement
```
</details>
<details>
<summary><code>class CPlayerState</code></summary>

```
{
	deadflag: Boolean,
}
```

#### Offsets


```
CPlayerState!0x0004 deadflag
```
</details>
<details>
<summary><code>class CSprite extends C_BaseEntity</code></summary>

```
{
	m_hAttachedToEntity: EHandle,
	m_nAttachment: Integer,
	m_flSpriteFramerate: Float,
	m_flFrame: Float,
	m_flDieTime: Float,
	m_nBrightness: Integer,
	m_flBrightnessTime: Float,
	m_flSpriteScale: Float,
	m_flScaleTime: Float,
	m_flLastTime: Float,
	m_flMaxFrame: Float,
}
```

#### Offsets


```
CSprite!0x09e8 m_hAttachedToEntity
CSprite!0x09ec m_nAttachment
CSprite!0x09f0 m_flSpriteFramerate
CSprite!0x09f4 m_flFrame
CSprite!0x09f8 m_flDieTime
CSprite!0x09fc m_nBrightness
CSprite!0x0a00 m_flBrightnessTime
CSprite!0x0a04 m_flSpriteScale
CSprite!0x0a08 m_flScaleTime
CSprite!0x0a18 m_flLastTime
CSprite!0x0a1c m_flMaxFrame
```
</details>
<details>
<summary><code>class CWeaponBaseItem extends CWeaponCSBase</code></summary>

```
{
	m_bRedraw: Boolean,
}
```

#### Offsets


```
CWeaponBaseItem!0x33bc m_bRedraw
```
</details>
<details>
<summary><code>class CWeaponCSBase extends CBaseCombatWeapon</code></summary>

```
{
	m_flNextPrimaryAttack: Float,
	m_flNextSecondaryAttack: Float,
	m_flTimeWeaponIdle: Float,
	m_weaponMode: Integer,
	m_fAccuracyPenalty: Float,
	m_iRecoilIndex: Integer,
	m_flRecoilIndex: Float,
	m_flPostponeFireReadyTime: Float,
	m_bReloadVisuallyComplete: Boolean,
	m_fLastShotTime: Float,
	m_iIronSightMode: Integer,
}
```

#### Offsets


```
CWeaponCSBase!0x3218 m_flNextPrimaryAttack
CWeaponCSBase!0x321c m_flNextSecondaryAttack
CWeaponCSBase!0x3254 m_flTimeWeaponIdle
CWeaponCSBase!0x32f8 m_weaponMode
CWeaponCSBase!0x3310 m_fAccuracyPenalty
CWeaponCSBase!0x331c m_iRecoilIndex
CWeaponCSBase!0x3320 m_flRecoilIndex
CWeaponCSBase!0x3328 m_flPostponeFireReadyTime
CWeaponCSBase!0x332c m_bReloadVisuallyComplete
CWeaponCSBase!0x3384 m_fLastShotTime
CWeaponCSBase!0x33a0 m_iIronSightMode
```
</details>
<details>
<summary><code>class CWeaponCSBaseGun extends CWeaponCSBase</code></summary>

```
{
	m_zoomLevel: Integer,
	m_iBurstShotsRemaining: Integer,
	m_fNextBurstShot: Float,
}
```

#### Offsets


```
CWeaponCSBaseGun!0x33b0 m_zoomLevel
CWeaponCSBaseGun!0x33b4 m_iBurstShotsRemaining
CWeaponCSBaseGun!0x33b8 m_fNextBurstShot
```
</details>
<details>
<summary><code>class CWeaponM3 extends CWeaponCSBase</code></summary>

```
{
	m_reloadState: Integer,
}
```

#### Offsets


```
CWeaponM3!0x33b4 m_reloadState
```
</details>
<details>
<summary><code>class CWeaponNOVA extends CWeaponCSBase</code></summary>

```
{
	m_reloadState: Integer,
}
```

#### Offsets


```
CWeaponNOVA!0x33b4 m_reloadState
```
</details>
<details>
<summary><code>class CWeaponSawedoff extends CWeaponCSBase</code></summary>

```
{
	m_reloadState: Integer,
}
```

#### Offsets


```
CWeaponSawedoff!0x33b4 m_reloadState
```
</details>
<details>
<summary><code>class CWeaponTaser extends CWeaponCSBaseGun</code></summary>

```
{
	m_fFireTime: Float,
}
```

#### Offsets


```
CWeaponTaser!0x33d0 m_fFireTime
```
</details>
<details>
<summary><code>class CWeaponXM1014 extends CWeaponCSBase</code></summary>

```
{
	m_reloadState: Integer,
}
```

#### Offsets


```
CWeaponXM1014!0x33b4 m_reloadState
```
</details>
<details>
<summary><code>class C_BaseAnimating extends C_BaseEntity</code></summary>

```
{
	m_flPlaybackRate: Float,
	m_nSkin: Integer,
	m_nBody: Integer,
	m_nNewSequenceParity: Integer,
	m_nResetEventsParity: Integer,
	m_flEncodedController: Float,
	m_nMuzzleFlashParity: Char,
}
```

#### Offsets


```
C_BaseAnimating!0x0a18 m_flPlaybackRate
C_BaseAnimating!0x0a1c m_nSkin
C_BaseAnimating!0x0a20 m_nBody
C_BaseAnimating!0x0a44 m_nNewSequenceParity
C_BaseAnimating!0x0a48 m_nResetEventsParity
C_BaseAnimating!0x0a54 m_flEncodedController
C_BaseAnimating!0x0a64 m_nMuzzleFlashParity
```
</details>
<details>
<summary><code>class C_BaseCombatCharacter extends C_BaseFlex</code></summary>

```
{
	m_flNextAttack: Float,
	m_iAmmo: Integer,
	m_hMyWeapons: EHandle,
	m_hActiveWeapon: EHandle,
}
```

#### Offsets


```
C_BaseCombatCharacter!0x2d70 m_flNextAttack
C_BaseCombatCharacter!0x2d78 m_iAmmo
C_BaseCombatCharacter!0x2df8 m_hMyWeapons
C_BaseCombatCharacter!0x2ef8 m_hActiveWeapon
```
</details>
<details>
<summary><code>class C_BaseEntity</code></summary>

```
{
	m_vecAbsVelocity: Vector,
	m_vecAbsOrigin: Vector,
	m_vecOrigin: Vector,
	m_vecAngVelocity: Vector,
	m_angAbsRotation: Vector,
	m_angRotation: Vector,
	m_flMaxFallVelocity: Float,
	m_flGravity: Float,
	m_flProxyRandomValue: Float,
	m_iEFlags: Integer,
	m_nWaterType: Char,
	m_fEffects: Integer,
	m_iTeamNum: Integer,
	m_iPendingTeamNum: Integer,
	m_iHealth: Integer,
	m_fFlags: Integer,
	m_vecViewOffset: Vector,
	m_vecVelocity: Vector,
	m_vecBaseVelocity: Vector,
	m_angNetworkAngles: Vector,
	m_vecNetworkOrigin: Vector,
	m_flFriction: Float,
	m_hNetworkMoveParent: EHandle,
	m_hOwnerEntity: EHandle,
	m_hGroundEntity: EHandle,
	m_nModelIndex: Short,
	m_nRenderFX: Char,
	m_nRenderMode: Char,
	m_MoveType: Char,
	m_MoveCollide: Char,
	m_nWaterLevel: Char,
	m_flUseLookAtAngle: Float,
	m_Collision: CCollisionProperty,
	m_bEverHadPredictionErrorsForThisCommand: Boolean,
}
```

#### Offsets


```
C_BaseEntity!0x0094 m_vecAbsVelocity
C_BaseEntity!0x00a0 m_vecAbsOrigin
C_BaseEntity!0x00ac m_vecOrigin
C_BaseEntity!0x00b8 m_vecAngVelocity
C_BaseEntity!0x00c4 m_angAbsRotation
C_BaseEntity!0x00d0 m_angRotation
C_BaseEntity!0x00dc m_flMaxFallVelocity
C_BaseEntity!0x00e0 m_flGravity
C_BaseEntity!0x00e4 m_flProxyRandomValue
C_BaseEntity!0x00e8 m_iEFlags
C_BaseEntity!0x00ec m_nWaterType
C_BaseEntity!0x00f0 m_fEffects
C_BaseEntity!0x00f4 m_iTeamNum
C_BaseEntity!0x00f8 m_iPendingTeamNum
C_BaseEntity!0x0100 m_iHealth
C_BaseEntity!0x0104 m_fFlags
C_BaseEntity!0x0108 m_vecViewOffset
C_BaseEntity!0x0114 m_vecVelocity
C_BaseEntity!0x0120 m_vecBaseVelocity
C_BaseEntity!0x012c m_angNetworkAngles
C_BaseEntity!0x0138 m_vecNetworkOrigin
C_BaseEntity!0x0144 m_flFriction
C_BaseEntity!0x0148 m_hNetworkMoveParent
C_BaseEntity!0x014c m_hOwnerEntity
C_BaseEntity!0x0150 m_hGroundEntity
C_BaseEntity!0x0258 m_nModelIndex
C_BaseEntity!0x025a m_nRenderFX
C_BaseEntity!0x025b m_nRenderMode
C_BaseEntity!0x025c m_MoveType
C_BaseEntity!0x025d m_MoveCollide
C_BaseEntity!0x025e m_nWaterLevel
C_BaseEntity!0x02cc m_flUseLookAtAngle
C_BaseEntity!0x031c m_Collision
C_BaseEntity!0x0938 m_bEverHadPredictionErrorsForThisCommand
```
</details>
<details>
<summary><code>class C_BasePlayer extends C_BaseCombatCharacter</code></summary>

```
{
	m_nNextThinkTick: Integer,
	m_iHealth: Integer,
	m_vecBaseVelocity: Vector,
	m_hGroundEntity: EHandle,
	m_nWaterLevel: Char,
	m_lifeState: Char,
	m_flDuckAmount: Float,
	m_flDuckSpeed: Float,
	m_Local: CPlayerLocalData,
	pl: CPlayerState,
	m_iFOV: Integer,
	m_iFOVStart: Integer,
	m_afButtonLast: Integer,
	m_afButtonPressed: Integer,
	m_afButtonReleased: Integer,
	m_nButtons: Integer,
	m_nImpulse: Integer,
	m_ladderSurfaceProps: Integer,
	m_flPhysics: Integer,
	m_flFOVTime: Float,
	m_flWaterJumpTime: Float,
	m_flSwimSoundTime: Float,
	m_ignoreLadderJumpTime: Float,
	m_bHasWalkMovedSinceLastJump: Boolean,
	m_flStepSoundTime: Float,
	m_surfaceFriction: Float,
	m_vecLadderNormal: Vector,
	m_iBonusProgress: Integer,
	m_iBonusChallenge: Integer,
	m_flMaxspeed: Float,
	m_hZoomOwner: EHandle,
	m_vphysicsCollisionState: Integer,
	m_oldOrigin: Vector,
	m_bTouchedPhysObject: Boolean,
	m_bPhysicsWasFrozen: Boolean,
	m_vNewVPhysicsPosition: Vector,
	m_vNewVPhysicsVelocity: Vector,
	m_afPhysicsFlags: Integer,
	m_hVehicle: EHandle,
	m_hLastWeapon: EHandle,
	m_hViewModel: EHandle,
	m_fOnTarget: Boolean,
	m_nTickBase: Integer,
	m_vecPreviouslyPredictedOrigin: Vector,
}
```

#### Offsets


```
C_BasePlayer!0x00fc m_nNextThinkTick
C_BasePlayer!0x0100 m_iHealth
C_BasePlayer!0x0120 m_vecBaseVelocity
C_BasePlayer!0x0150 m_hGroundEntity
C_BasePlayer!0x025e m_nWaterLevel
C_BasePlayer!0x025f m_lifeState
C_BasePlayer!0x2fac m_flDuckAmount
C_BasePlayer!0x2fb0 m_flDuckSpeed
C_BasePlayer!0x2fbc m_Local
C_BasePlayer!0x31d0 pl
C_BasePlayer!0x31e4 m_iFOV
C_BasePlayer!0x31e8 m_iFOVStart
C_BasePlayer!0x31ec m_afButtonLast
C_BasePlayer!0x31f0 m_afButtonPressed
C_BasePlayer!0x31f4 m_afButtonReleased
C_BasePlayer!0x31f8 m_nButtons
C_BasePlayer!0x31fc m_nImpulse
C_BasePlayer!0x3200 m_ladderSurfaceProps
C_BasePlayer!0x3204 m_flPhysics
C_BasePlayer!0x3208 m_flFOVTime
C_BasePlayer!0x320c m_flWaterJumpTime
C_BasePlayer!0x3210 m_flSwimSoundTime
C_BasePlayer!0x3214 m_ignoreLadderJumpTime
C_BasePlayer!0x3218 m_bHasWalkMovedSinceLastJump
C_BasePlayer!0x321c m_flStepSoundTime
C_BasePlayer!0x322c m_surfaceFriction
C_BasePlayer!0x3230 m_vecLadderNormal
C_BasePlayer!0x3240 m_iBonusProgress
C_BasePlayer!0x3244 m_iBonusChallenge
C_BasePlayer!0x3248 m_flMaxspeed
C_BasePlayer!0x324c m_hZoomOwner
C_BasePlayer!0x325c m_vphysicsCollisionState
C_BasePlayer!0x3260 m_oldOrigin
C_BasePlayer!0x326c m_bTouchedPhysObject
C_BasePlayer!0x326d m_bPhysicsWasFrozen
C_BasePlayer!0x3270 m_vNewVPhysicsPosition
C_BasePlayer!0x327c m_vNewVPhysicsVelocity
C_BasePlayer!0x32ec m_afPhysicsFlags
C_BasePlayer!0x32f0 m_hVehicle
C_BasePlayer!0x32f4 m_hLastWeapon
C_BasePlayer!0x32f8 m_hViewModel
C_BasePlayer!0x3324 m_fOnTarget
C_BasePlayer!0x342c m_nTickBase
C_BasePlayer!0x35a4 m_vecPreviouslyPredictedOrigin
```
</details>
<details>
<summary><code>class C_CSPlayer extends C_BasePlayer</code></summary>

```
{
	m_flCycle: Float,
	m_bIsScoped: Boolean,
	m_bIsWalking: Boolean,
	m_bResumeZoom: Boolean,
	m_nIsAutoMounting: Integer,
	m_flStamina: Float,
	m_iDirection: Integer,
	m_iShotsFired: Integer,
	m_nNumFastDucks: Integer,
	m_bDuckOverride: Boolean,
}
```

#### Offsets


```
C_CSPlayer!0x0a14 m_flCycle
C_CSPlayer!0x3910 m_bIsScoped
C_CSPlayer!0x3911 m_bIsWalking
C_CSPlayer!0x3912 m_bResumeZoom
C_CSPlayer!0x3a80 m_nIsAutoMounting
C_CSPlayer!0xa378 m_flStamina
C_CSPlayer!0xa37c m_iDirection
C_CSPlayer!0xa380 m_iShotsFired
C_CSPlayer!0xa384 m_nNumFastDucks
C_CSPlayer!0xa388 m_bDuckOverride
```
</details>
<details>
<summary><code>class C_ColorCorrectionVolume extends C_BaseToggle</code></summary>

```
{
	m_Weight: Float,
}
```

#### Offsets


```
C_ColorCorrectionVolume!0x0a2c m_Weight
```
</details>
<details>
<summary><code>class C_PlayerResource extends C_BaseEntity</code></summary>

```
{
	m_szName: String,
	m_bConnected: Boolean,
	m_iPing: Integer,
	m_iKills: Integer,
	m_iAssists: Integer,
	m_iDeaths: Integer,
	m_iTeam: Integer,
	m_iPendingTeam: Integer,
	m_bAlive: Boolean,
	m_iHealth: Integer,
	m_iCoachingTeam: Integer,
}
```

#### Offsets


```
C_PlayerResource!0x09e0 m_szName
C_PlayerResource!0x0ae4 m_bConnected
C_PlayerResource!0x0b28 m_iPing
C_PlayerResource!0x0c2c m_iKills
C_PlayerResource!0x0d30 m_iAssists
C_PlayerResource!0x0e34 m_iDeaths
C_PlayerResource!0x0f38 m_iTeam
C_PlayerResource!0x103c m_iPendingTeam
C_PlayerResource!0x1140 m_bAlive
C_PlayerResource!0x1184 m_iHealth
C_PlayerResource!0x1288 m_iCoachingTeam
```
</details>
<details>
<summary><code>class C_Team extends C_BaseEntity</code></summary>

```
{
	m_szTeamname: Char,
	m_szClanTeamname: Char,
	m_szTeamFlagImage: Char,
	m_szTeamLogoImage: Char,
	m_szTeamMatchStat: Char,
	m_scoreTotal: Integer,
	m_scoreFirstHalf: Integer,
	m_scoreSecondHalf: Integer,
	m_scoreOvertime: Integer,
	m_iClanID: Integer,
	m_iDeaths: Integer,
	m_iPing: Integer,
	m_iPacketloss: Integer,
	m_iTeamNum: Integer,
	m_bSurrendered: Integer,
}
```

#### Offsets


```
C_Team!0x09ec m_szTeamname
C_Team!0x0a0c m_szClanTeamname
C_Team!0x0a2c m_szTeamFlagImage
C_Team!0x0a34 m_szTeamLogoImage
C_Team!0x0a3c m_szTeamMatchStat
C_Team!0x0b40 m_scoreTotal
C_Team!0x0b44 m_scoreFirstHalf
C_Team!0x0b48 m_scoreSecondHalf
C_Team!0x0b4c m_scoreOvertime
C_Team!0x0b58 m_iClanID
C_Team!0x0b5c m_iDeaths
C_Team!0x0b60 m_iPing
C_Team!0x0b64 m_iPacketloss
C_Team!0x0b68 m_iTeamNum
C_Team!0x0b6c m_bSurrendered
```
</details>
<details>
<summary><code>class CountdownTimer</code></summary>

```
{
	m_duration: Float,
	m_timestamp: Float,
}
```

#### Offsets


```
CountdownTimer!0x0004 m_duration
CountdownTimer!0x0008 m_timestamp
```
</details>
<details>
<summary><code>class IntervalTimer</code></summary>

```
{
	m_timestamp: Float,
}
```

#### Offsets


```
IntervalTimer!0x0004 m_timestamp
```
</details>

### Recvtables


<details>
<summary><code>class DT_AI_BaseNPC</code></summary>

```
{
	m_lifeState: Int,
	m_flTimePingEffect: Float,
	m_iDeathPose: Int,
	m_iDeathFrame: Int,
	m_iSpeedModRadius: Int,
	m_iSpeedModSpeed: Int,
	m_bPerformAvoidance: Int,
	m_bIsMoving: Int,
	m_bFadeCorpse: Int,
	m_bSpeedModActive: Int,
	m_bImportanRagdoll: Int,
}
```

#### Offsets


```
DT_AI_BaseNPC!0x025f m_lifeState
DT_AI_BaseNPC!0x2f10 m_flTimePingEffect
DT_AI_BaseNPC!0x2f14 m_iDeathPose
DT_AI_BaseNPC!0x2f18 m_iDeathFrame
DT_AI_BaseNPC!0x2f1c m_iSpeedModRadius
DT_AI_BaseNPC!0x2f20 m_iSpeedModSpeed
DT_AI_BaseNPC!0x2f24 m_bPerformAvoidance
DT_AI_BaseNPC!0x2f25 m_bIsMoving
DT_AI_BaseNPC!0x2f26 m_bFadeCorpse
DT_AI_BaseNPC!0x2f27 m_bSpeedModActive
DT_AI_BaseNPC!0x2f28 m_bImportanRagdoll
```
</details>
<details>
<summary><code>class DT_AttributeContainer</code></summary>

```
{
	m_iReapplyProvisionParity: Int,
	m_hOuter: Int,
	m_ProviderType: Int,
	m_Item: DataTable,
}
```

#### Offsets


```
DT_AttributeContainer!0x0018 m_iReapplyProvisionParity
DT_AttributeContainer!0x001c m_hOuter
DT_AttributeContainer!0x0024 m_ProviderType
DT_AttributeContainer!0x0040 m_Item
```
</details>
<details>
<summary><code>class DT_AttributeContainerPlayer</code></summary>

```
{
	m_iReapplyProvisionParity: Int,
	m_hOuter: Int,
	m_ProviderType: Int,
	m_hPlayer: Int,
}
```

#### Offsets


```
DT_AttributeContainerPlayer!0x0018 m_iReapplyProvisionParity
DT_AttributeContainerPlayer!0x001c m_hOuter
DT_AttributeContainerPlayer!0x0024 m_ProviderType
DT_AttributeContainerPlayer!0x0040 m_hPlayer
```
</details>
<details>
<summary><code>class DT_AttributeList</code></summary>

```
{
}
```

#### Offsets


```
```
</details>
<details>
<summary><code>class DT_BaseAnimating</code></summary>

```
{
	serveranimdata: DataTable,
	m_bClientSideRagdoll: Int,
	m_nHitboxSet: Int,
	m_flPlaybackRate: Float,
	m_nSkin: Int,
	m_nBody: Int,
	m_nHighlightColorR: Int,
	m_nHighlightColorG: Int,
	m_nHighlightColorB: Int,
	m_nNewSequenceParity: Int,
	m_nResetEventsParity: Int,
	m_nMuzzleFlashParity: Int,
	m_vecForce: Vector,
	m_nForceBone: Int,
	m_bClientSideFrameReset: Int,
	m_flFrozen: Float,
	m_flModelScale: Float,
	m_ScaleType: Int,
	m_bClientSideAnimation: Int,
	m_nSequence: Int,
	m_bSuppressAnimSounds: Int,
}
```

#### Offsets


```
DT_BaseAnimating!0x0000 serveranimdata
DT_BaseAnimating!0x0279 m_bClientSideRagdoll
DT_BaseAnimating!0x09fc m_nHitboxSet
DT_BaseAnimating!0x0a18 m_flPlaybackRate
DT_BaseAnimating!0x0a1c m_nSkin
DT_BaseAnimating!0x0a20 m_nBody
DT_BaseAnimating!0x0a38 m_nHighlightColorR
DT_BaseAnimating!0x0a3c m_nHighlightColorG
DT_BaseAnimating!0x0a40 m_nHighlightColorB
DT_BaseAnimating!0x0a44 m_nNewSequenceParity
DT_BaseAnimating!0x0a48 m_nResetEventsParity
DT_BaseAnimating!0x0a64 m_nMuzzleFlashParity
DT_BaseAnimating!0x2680 m_vecForce
DT_BaseAnimating!0x268c m_nForceBone
DT_BaseAnimating!0x26c0 m_bClientSideFrameReset
DT_BaseAnimating!0x26f8 m_flFrozen
DT_BaseAnimating!0x2748 m_flModelScale
DT_BaseAnimating!0x274c m_ScaleType
DT_BaseAnimating!0x289c m_bClientSideAnimation
DT_BaseAnimating!0x28bc m_nSequence
DT_BaseAnimating!0x294a m_bSuppressAnimSounds
```
</details>
<details>
<summary><code>class DT_BaseAttributableItem</code></summary>

```
{
	m_AttributeManager: DataTable,
	m_OriginalOwnerXuidLow: Int,
	m_OriginalOwnerXuidHigh: Int,
	m_nFallbackPaintKit: Int,
	m_nFallbackSeed: Int,
	m_flFallbackWear: Float,
	m_nFallbackStatTrak: Int,
}
```

#### Offsets


```
DT_BaseAttributableItem!0x2d80 m_AttributeManager
DT_BaseAttributableItem!0x31b0 m_OriginalOwnerXuidLow
DT_BaseAttributableItem!0x31b4 m_OriginalOwnerXuidHigh
DT_BaseAttributableItem!0x31b8 m_nFallbackPaintKit
DT_BaseAttributableItem!0x31bc m_nFallbackSeed
DT_BaseAttributableItem!0x31c0 m_flFallbackWear
DT_BaseAttributableItem!0x31c4 m_nFallbackStatTrak
```
</details>
<details>
<summary><code>class DT_BaseFlex</code></summary>

```
{
	m_viewtarget: Vector,
	m_blinktoggle: Int,
}
```

#### Offsets


```
DT_BaseFlex!0x29f0 m_viewtarget
DT_BaseFlex!0x2bd4 m_blinktoggle
```
</details>
<details>
<summary><code>class DT_BaseTempEntity</code></summary>

```
{
}
```

#### Offsets


```
```
</details>
<details>
<summary><code>class DT_BaseToggle</code></summary>

```
{
	m_vecFinalDest: Vector,
	m_movementType: Int,
	m_flMoveTargetTime: Float,
}
```

#### Offsets


```
DT_BaseToggle!0x09ec m_vecFinalDest
DT_BaseToggle!0x09f8 m_movementType
DT_BaseToggle!0x09fc m_flMoveTargetTime
```
</details>
<details>
<summary><code>class DT_Beam</code></summary>

```
{
	m_clrRender: Int,
	m_vecOrigin: Vector,
	moveparent: Int,
	m_nModelIndex: Int,
	m_nRenderFX: Int,
	m_nRenderMode: Int,
	m_flFrameRate: Float,
	m_flHDRColorScale: Float,
	m_nNumBeamEnts: Int,
	m_nHaloIndex: Int,
	m_nBeamType: Int,
	m_nBeamFlags: Int,
	m_fWidth: Float,
	m_fEndWidth: Float,
	m_fFadeLength: Float,
	m_fHaloScale: Float,
	m_fAmplitude: Float,
	m_fStartFrame: Float,
	m_fSpeed: Float,
	m_flFrame: Float,
	m_nClipStyle: Int,
	m_vecEndPos: Vector,
}
```

#### Offsets


```
DT_Beam!0x0070 m_clrRender
DT_Beam!0x0138 m_vecOrigin
DT_Beam!0x0148 moveparent
DT_Beam!0x0258 m_nModelIndex
DT_Beam!0x025a m_nRenderFX
DT_Beam!0x025b m_nRenderMode
DT_Beam!0x09d8 m_flFrameRate
DT_Beam!0x09dc m_flHDRColorScale
DT_Beam!0x09e8 m_nNumBeamEnts
DT_Beam!0x09f0 m_nHaloIndex
DT_Beam!0x09f4 m_nBeamType
DT_Beam!0x09f8 m_nBeamFlags
DT_Beam!0x0a4c m_fWidth
DT_Beam!0x0a50 m_fEndWidth
DT_Beam!0x0a54 m_fFadeLength
DT_Beam!0x0a58 m_fHaloScale
DT_Beam!0x0a5c m_fAmplitude
DT_Beam!0x0a60 m_fStartFrame
DT_Beam!0x0a64 m_fSpeed
DT_Beam!0x0a68 m_flFrame
DT_Beam!0x0a6c m_nClipStyle
DT_Beam!0x0a70 m_vecEndPos
```
</details>
<details>
<summary><code>class DT_BumpMineProjectile</code></summary>

```
{
	m_nParentBoneIndex: Int,
	m_vecParentBonePos: Vector,
	m_bArmed: Int,
}
```

#### Offsets


```
DT_BumpMineProjectile!0x29b4 m_nParentBoneIndex
DT_BumpMineProjectile!0x29b8 m_vecParentBonePos
DT_BumpMineProjectile!0x29c4 m_bArmed
```
</details>
<details>
<summary><code>class DT_CFish</code></summary>

```
{
	m_nModelIndex: Int,
	m_lifeState: Int,
	m_x: Float,
	m_y: Float,
	m_z: Float,
	m_angle: Float,
	m_poolOrigin: Vector,
	m_waterLevel: Float,
}
```

#### Offsets


```
DT_CFish!0x0258 m_nModelIndex
DT_CFish!0x025f m_lifeState
DT_CFish!0x29c8 m_x
DT_CFish!0x29cc m_y
DT_CFish!0x29d0 m_z
DT_CFish!0x29d8 m_angle
DT_CFish!0x29e0 m_poolOrigin
DT_CFish!0x29ec m_waterLevel
```
</details>
<details>
<summary><code>class DT_CSGameRules</code></summary>

```
{
	m_bFreezePeriod: Int,
	m_bWarmupPeriod: Int,
	m_fWarmupPeriodEnd: Float,
	m_fWarmupPeriodStart: Float,
	m_bTerroristTimeOutActive: Int,
	m_bCTTimeOutActive: Int,
	m_flTerroristTimeOutRemaining: Float,
	m_flCTTimeOutRemaining: Float,
	m_nTerroristTimeOuts: Int,
	m_nCTTimeOuts: Int,
	m_bMatchWaitingForResume: Int,
	m_iRoundTime: Int,
	m_fMatchStartTime: Float,
	m_fRoundStartTime: Float,
	m_flRestartRoundTime: Float,
	m_bGameRestart: Int,
	m_flGameStartTime: Float,
	m_timeUntilNextPhaseStarts: Float,
	m_gamePhase: Int,
	m_totalRoundsPlayed: Int,
	m_nOvertimePlaying: Int,
	m_iHostagesRemaining: Int,
	m_bAnyHostageReached: Int,
	m_bMapHasBombTarget: Int,
	m_bMapHasRescueZone: Int,
	m_bMapHasBuyZone: Int,
	m_bIsQueuedMatchmaking: Int,
	m_bIsValveDS: Int,
	m_bLogoMap: Int,
	m_bPlayAllStepSoundsOnServer: Int,
	m_iNumGunGameProgressiveWeaponsCT: Int,
	m_iNumGunGameProgressiveWeaponsT: Int,
	m_iSpectatorSlotCount: Int,
	m_MatchDevice: Int,
	m_bHasMatchStarted: Int,
	m_flDMBonusStartTime: Float,
	m_flDMBonusTimeLength: Float,
	m_unDMBonusWeaponLoadoutSlot: Int,
	m_bDMBonusActive: Int,
	m_nNextMapInMapgroup: Int,
	m_szTournamentEventName: String,
	m_szTournamentEventStage: String,
	m_szMatchStatTxt: String,
	m_szTournamentPredictionsTxt: String,
	m_nTournamentPredictionsPct: Int,
	m_flCMMItemDropRevealStartTime: Float,
	m_flCMMItemDropRevealEndTime: Float,
	m_bIsDroppingItems: Int,
	m_bIsQuestEligible: Int,
	m_nGuardianModeWaveNumber: Int,
	m_nGuardianModeSpecialKillsRemaining: Int,
	m_nGuardianModeSpecialWeaponNeeded: Int,
	m_numGlobalGiftsGiven: Int,
	m_numGlobalGifters: Int,
	m_numGlobalGiftsPeriodSeconds: Int,
	m_numBestOfMaps: Int,
	m_nHalloweenMaskListSeed: Int,
	m_bBombDropped: Int,
	m_bBombPlanted: Int,
	m_iRoundWinStatus: Int,
	m_eRoundWinReason: Int,
	m_bTCantBuy: Int,
	m_bCTCantBuy: Int,
	m_flGuardianBuyUntilTime: Float,
	m_iActiveAssassinationTargetMissionID: Int,
	m_nEndMatchMapVoteWinner: Int,
	m_iNumConsecutiveCTLoses: Int,
	m_iNumConsecutiveTerroristLoses: Int,
	m_SurvivalRules: DataTable,
}
```

#### Offsets


```
DT_CSGameRules!0x0020 m_bFreezePeriod
DT_CSGameRules!0x0021 m_bWarmupPeriod
DT_CSGameRules!0x0024 m_fWarmupPeriodEnd
DT_CSGameRules!0x0028 m_fWarmupPeriodStart
DT_CSGameRules!0x002c m_bTerroristTimeOutActive
DT_CSGameRules!0x002d m_bCTTimeOutActive
DT_CSGameRules!0x0030 m_flTerroristTimeOutRemaining
DT_CSGameRules!0x0034 m_flCTTimeOutRemaining
DT_CSGameRules!0x0038 m_nTerroristTimeOuts
DT_CSGameRules!0x003c m_nCTTimeOuts
DT_CSGameRules!0x0040 m_bMatchWaitingForResume
DT_CSGameRules!0x0044 m_iRoundTime
DT_CSGameRules!0x0048 m_fMatchStartTime
DT_CSGameRules!0x004c m_fRoundStartTime
DT_CSGameRules!0x0050 m_flRestartRoundTime
DT_CSGameRules!0x0054 m_bGameRestart
DT_CSGameRules!0x0058 m_flGameStartTime
DT_CSGameRules!0x005c m_timeUntilNextPhaseStarts
DT_CSGameRules!0x0060 m_gamePhase
DT_CSGameRules!0x0064 m_totalRoundsPlayed
DT_CSGameRules!0x0068 m_nOvertimePlaying
DT_CSGameRules!0x006c m_iHostagesRemaining
DT_CSGameRules!0x0070 m_bAnyHostageReached
DT_CSGameRules!0x0071 m_bMapHasBombTarget
DT_CSGameRules!0x0072 m_bMapHasRescueZone
DT_CSGameRules!0x0073 m_bMapHasBuyZone
DT_CSGameRules!0x0074 m_bIsQueuedMatchmaking
DT_CSGameRules!0x0075 m_bIsValveDS
DT_CSGameRules!0x0076 m_bLogoMap
DT_CSGameRules!0x0077 m_bPlayAllStepSoundsOnServer
DT_CSGameRules!0x0078 m_iNumGunGameProgressiveWeaponsCT
DT_CSGameRules!0x007c m_iNumGunGameProgressiveWeaponsT
DT_CSGameRules!0x0080 m_iSpectatorSlotCount
DT_CSGameRules!0x0444 m_MatchDevice
DT_CSGameRules!0x0448 m_bHasMatchStarted
DT_CSGameRules!0x044c m_flDMBonusStartTime
DT_CSGameRules!0x0450 m_flDMBonusTimeLength
DT_CSGameRules!0x0454 m_unDMBonusWeaponLoadoutSlot
DT_CSGameRules!0x0456 m_bDMBonusActive
DT_CSGameRules!0x0458 m_nNextMapInMapgroup
DT_CSGameRules!0x045c m_szTournamentEventName
DT_CSGameRules!0x0560 m_szTournamentEventStage
DT_CSGameRules!0x0664 m_szMatchStatTxt
DT_CSGameRules!0x0768 m_szTournamentPredictionsTxt
DT_CSGameRules!0x086c m_nTournamentPredictionsPct
DT_CSGameRules!0x0870 m_flCMMItemDropRevealStartTime
DT_CSGameRules!0x0874 m_flCMMItemDropRevealEndTime
DT_CSGameRules!0x0878 m_bIsDroppingItems
DT_CSGameRules!0x0879 m_bIsQuestEligible
DT_CSGameRules!0x087c m_nGuardianModeWaveNumber
DT_CSGameRules!0x0880 m_nGuardianModeSpecialKillsRemaining
DT_CSGameRules!0x0884 m_nGuardianModeSpecialWeaponNeeded
DT_CSGameRules!0x0890 m_numGlobalGiftsGiven
DT_CSGameRules!0x0894 m_numGlobalGifters
DT_CSGameRules!0x0898 m_numGlobalGiftsPeriodSeconds
DT_CSGameRules!0x0994 m_numBestOfMaps
DT_CSGameRules!0x0998 m_nHalloweenMaskListSeed
DT_CSGameRules!0x099c m_bBombDropped
DT_CSGameRules!0x099d m_bBombPlanted
DT_CSGameRules!0x09a0 m_iRoundWinStatus
DT_CSGameRules!0x09a4 m_eRoundWinReason
DT_CSGameRules!0x09a8 m_bTCantBuy
DT_CSGameRules!0x09a9 m_bCTCantBuy
DT_CSGameRules!0x09ac m_flGuardianBuyUntilTime
DT_CSGameRules!0x0c18 m_iActiveAssassinationTargetMissionID
DT_CSGameRules!0x0c70 m_nEndMatchMapVoteWinner
DT_CSGameRules!0x0c74 m_iNumConsecutiveCTLoses
DT_CSGameRules!0x0c78 m_iNumConsecutiveTerroristLoses
DT_CSGameRules!0x0cf8 m_SurvivalRules
```
</details>
<details>
<summary><code>class DT_CascadeLight</code></summary>

```
{
	m_shadowDirection: Vector,
	m_envLightShadowDirection: Vector,
	m_bEnabled: Int,
	m_bUseLightEnvAngles: Int,
	m_LightColor: Int,
	m_LightColorScale: Int,
	m_flMaxShadowDist: Float,
}
```

#### Offsets


```
DT_CascadeLight!0x09d8 m_shadowDirection
DT_CascadeLight!0x09e4 m_envLightShadowDirection
DT_CascadeLight!0x09f0 m_bEnabled
DT_CascadeLight!0x09f1 m_bUseLightEnvAngles
DT_CascadeLight!0x09f2 m_LightColor
DT_CascadeLight!0x09f8 m_LightColorScale
DT_CascadeLight!0x09fc m_flMaxShadowDist
```
</details>
<details>
<summary><code>class DT_CollisionProperty</code></summary>

```
{
	m_vecMins: Vector,
	m_vecMaxs: Vector,
	m_usSolidFlags: Int,
	m_nSolidType: Int,
	m_triggerBloat: Int,
	m_nSurroundType: Int,
	m_vecSpecifiedSurroundingMins: Vector,
	m_vecSpecifiedSurroundingMaxs: Vector,
}
```

#### Offsets


```
DT_CollisionProperty!0x0008 m_vecMins
DT_CollisionProperty!0x0014 m_vecMaxs
DT_CollisionProperty!0x0020 m_usSolidFlags
DT_CollisionProperty!0x0022 m_nSolidType
DT_CollisionProperty!0x0023 m_triggerBloat
DT_CollisionProperty!0x002a m_nSurroundType
DT_CollisionProperty!0x002c m_vecSpecifiedSurroundingMins
DT_CollisionProperty!0x0038 m_vecSpecifiedSurroundingMaxs
```
</details>
<details>
<summary><code>class DT_ColorCorrectionVolume</code></summary>

```
{
	m_bEnabled: Int,
	m_MaxWeight: Float,
	m_FadeDuration: Float,
	m_Weight: Float,
	m_lookupFilename: String,
}
```

#### Offsets


```
DT_ColorCorrectionVolume!0x0a20 m_bEnabled
DT_ColorCorrectionVolume!0x0a24 m_MaxWeight
DT_ColorCorrectionVolume!0x0a28 m_FadeDuration
DT_ColorCorrectionVolume!0x0a2c m_Weight
DT_ColorCorrectionVolume!0x0a30 m_lookupFilename
```
</details>
<details>
<summary><code>class DT_DangerZone</code></summary>

```
{
	m_vecDangerZoneOriginStartedAt: Vector,
	m_flBombLaunchTime: Float,
	m_flExtraRadius: Float,
	m_flExtraRadiusStartTime: Float,
	m_flExtraRadiusTotalLerpTime: Float,
	m_nDropOrder: Int,
	m_iWave: Int,
}
```

#### Offsets


```
DT_DangerZone!0x09d8 m_vecDangerZoneOriginStartedAt
DT_DangerZone!0x09e4 m_flBombLaunchTime
DT_DangerZone!0x09e8 m_flExtraRadius
DT_DangerZone!0x09ec m_flExtraRadiusStartTime
DT_DangerZone!0x09f0 m_flExtraRadiusTotalLerpTime
DT_DangerZone!0x09f4 m_nDropOrder
DT_DangerZone!0x09f8 m_iWave
```
</details>
<details>
<summary><code>class DT_DynamicLight</code></summary>

```
{
	m_Flags: Int,
	m_LightStyle: Int,
	m_Radius: Float,
	m_Exponent: Int,
	m_InnerAngle: Float,
	m_OuterAngle: Float,
	m_SpotRadius: Float,
}
```

#### Offsets


```
DT_DynamicLight!0x09d8 m_Flags
DT_DynamicLight!0x09d9 m_LightStyle
DT_DynamicLight!0x09dc m_Radius
DT_DynamicLight!0x09e0 m_Exponent
DT_DynamicLight!0x09e4 m_InnerAngle
DT_DynamicLight!0x09e8 m_OuterAngle
DT_DynamicLight!0x09ec m_SpotRadius
```
</details>
<details>
<summary><code>class DT_EconEntity</code></summary>

```
{
	m_AttributeManager: DataTable,
	m_OriginalOwnerXuidLow: Int,
	m_OriginalOwnerXuidHigh: Int,
	m_nFallbackPaintKit: Int,
	m_nFallbackSeed: Int,
	m_flFallbackWear: Float,
	m_nFallbackStatTrak: Int,
}
```

#### Offsets


```
DT_EconEntity!0x2d80 m_AttributeManager
DT_EconEntity!0x31b0 m_OriginalOwnerXuidLow
DT_EconEntity!0x31b4 m_OriginalOwnerXuidHigh
DT_EconEntity!0x31b8 m_nFallbackPaintKit
DT_EconEntity!0x31bc m_nFallbackSeed
DT_EconEntity!0x31c0 m_flFallbackWear
DT_EconEntity!0x31c4 m_nFallbackStatTrak
```
</details>
<details>
<summary><code>class DT_EntityFreezing</code></summary>

```
{
	m_vFreezingOrigin: Vector,
	m_flFrozen: Float,
	m_bFinishFreezing: Int,
}
```

#### Offsets


```
DT_EntityFreezing!0x09d8 m_vFreezingOrigin
DT_EntityFreezing!0x0aac m_flFrozen
DT_EntityFreezing!0x0ab0 m_bFinishFreezing
```
</details>
<details>
<summary><code>class DT_EntityParticleTrail</code></summary>

```
{
	m_iMaterialName: Int,
	m_Info: DataTable,
	m_hConstraintEntity: Int,
}
```

#### Offsets


```
DT_EntityParticleTrail!0x0ac0 m_iMaterialName
DT_EntityParticleTrail!0x0ac4 m_Info
DT_EntityParticleTrail!0x0ad8 m_hConstraintEntity
```
</details>
<details>
<summary><code>class DT_EnvDOFController</code></summary>

```
{
	m_bDOFEnabled: Int,
	m_flNearBlurDepth: Float,
	m_flNearFocusDepth: Float,
	m_flFarFocusDepth: Float,
	m_flFarBlurDepth: Float,
	m_flNearBlurRadius: Float,
	m_flFarBlurRadius: Float,
}
```

#### Offsets


```
DT_EnvDOFController!0x09d8 m_bDOFEnabled
DT_EnvDOFController!0x09dc m_flNearBlurDepth
DT_EnvDOFController!0x09e0 m_flNearFocusDepth
DT_EnvDOFController!0x09e4 m_flFarFocusDepth
DT_EnvDOFController!0x09e8 m_flFarBlurDepth
DT_EnvDOFController!0x09ec m_flNearBlurRadius
DT_EnvDOFController!0x09f0 m_flFarBlurRadius
```
</details>
<details>
<summary><code>class DT_EnvGasCanister</code></summary>

```
{
	m_vecOrigin: VectorXY,
	m_vecOrigin[2]: Float,
	m_bLanded: Int,
	m_hSkyboxCopy: Int,
	m_vecImpactPosition: Vector,
	m_vecStartPosition: Vector,
	m_vecEnterWorldPosition: Vector,
	m_vecDirection: Vector,
	m_vecStartAngles: Vector,
	m_flFlightTime: Float,
	m_flFlightSpeed: Float,
	m_flLaunchTime: Float,
	m_flInitialZSpeed: Float,
	m_flZAcceleration: Float,
	m_flHorizSpeed: Float,
	m_bLaunchedFromWithinWorld: Int,
	m_vecParabolaDirection: Vector,
	m_flWorldEnterTime: Float,
	m_vecSkyboxOrigin: Vector,
	m_flSkyboxScale: Float,
	m_bInSkybox: Int,
	m_bDoImpactEffects: Int,
	m_nMyZoneIndex: Int,
}
```

#### Offsets


```
DT_EnvGasCanister!0x0138 m_vecOrigin
DT_EnvGasCanister!0x0140 m_vecOrigin[2]
DT_EnvGasCanister!0x2980 m_bLanded
DT_EnvGasCanister!0x29a8 m_hSkyboxCopy
DT_EnvGasCanister!0x29b4 m_vecImpactPosition
DT_EnvGasCanister!0x29c0 m_vecStartPosition
DT_EnvGasCanister!0x29cc m_vecEnterWorldPosition
DT_EnvGasCanister!0x29d8 m_vecDirection
DT_EnvGasCanister!0x29e4 m_vecStartAngles
DT_EnvGasCanister!0x29f0 m_flFlightTime
DT_EnvGasCanister!0x29f4 m_flFlightSpeed
DT_EnvGasCanister!0x29f8 m_flLaunchTime
DT_EnvGasCanister!0x29fc m_flInitialZSpeed
DT_EnvGasCanister!0x2a00 m_flZAcceleration
DT_EnvGasCanister!0x2a04 m_flHorizSpeed
DT_EnvGasCanister!0x2a08 m_bLaunchedFromWithinWorld
DT_EnvGasCanister!0x2a0c m_vecParabolaDirection
DT_EnvGasCanister!0x2a18 m_flWorldEnterTime
DT_EnvGasCanister!0x2a1c m_vecSkyboxOrigin
DT_EnvGasCanister!0x2a28 m_flSkyboxScale
DT_EnvGasCanister!0x2a2c m_bInSkybox
DT_EnvGasCanister!0x2a2d m_bDoImpactEffects
DT_EnvGasCanister!0x2a30 m_nMyZoneIndex
```
</details>
<details>
<summary><code>class DT_EnvProjectedTexture</code></summary>

```
{
	m_hTargetEntity: Int,
	m_bState: Int,
	m_bAlwaysUpdate: Int,
	m_flLightFOV: Float,
	m_bEnableShadows: Int,
	m_bSimpleProjection: Int,
	m_bLightOnlyTarget: Int,
	m_bLightWorld: Int,
	m_bCameraSpace: Int,
	m_flBrightnessScale: Float,
	m_LightColor: Int,
	m_flColorTransitionTime: Float,
	m_flAmbient: Float,
	m_flNearZ: Float,
	m_flFarZ: Float,
	m_SpotlightTextureName: String,
	m_nSpotlightTextureFrame: Int,
	m_nShadowQuality: Int,
	m_iStyle: Int,
	m_flProjectionSize: Float,
	m_flRotation: Float,
}
```

#### Offsets


```
DT_EnvProjectedTexture!0x09dc m_hTargetEntity
DT_EnvProjectedTexture!0x09e0 m_bState
DT_EnvProjectedTexture!0x09e1 m_bAlwaysUpdate
DT_EnvProjectedTexture!0x09e4 m_flLightFOV
DT_EnvProjectedTexture!0x09e8 m_bEnableShadows
DT_EnvProjectedTexture!0x09e9 m_bSimpleProjection
DT_EnvProjectedTexture!0x09ea m_bLightOnlyTarget
DT_EnvProjectedTexture!0x09eb m_bLightWorld
DT_EnvProjectedTexture!0x09ec m_bCameraSpace
DT_EnvProjectedTexture!0x09f0 m_flBrightnessScale
DT_EnvProjectedTexture!0x09f4 m_LightColor
DT_EnvProjectedTexture!0x0a08 m_flColorTransitionTime
DT_EnvProjectedTexture!0x0a0c m_flAmbient
DT_EnvProjectedTexture!0x0a10 m_flNearZ
DT_EnvProjectedTexture!0x0a14 m_flFarZ
DT_EnvProjectedTexture!0x0a18 m_SpotlightTextureName
DT_EnvProjectedTexture!0x0b24 m_nSpotlightTextureFrame
DT_EnvProjectedTexture!0x0b28 m_nShadowQuality
DT_EnvProjectedTexture!0x0b2c m_iStyle
DT_EnvProjectedTexture!0x0b38 m_flProjectionSize
DT_EnvProjectedTexture!0x0b3c m_flRotation
```
</details>
<details>
<summary><code>class DT_EnvWindShared</code></summary>

```
{
	m_flStartTime: Float,
	m_iWindSeed: Int,
	m_iMinWind: Int,
	m_iMaxWind: Int,
	m_iMinGust: Int,
	m_iMaxGust: Int,
	m_flMinGustDelay: Float,
	m_flMaxGustDelay: Float,
	m_flGustDuration: Float,
	m_iGustDirChange: Int,
	m_iInitialWindDir: Int,
	m_flInitialWindSpeed: Float,
}
```

#### Offsets


```
DT_EnvWindShared!0x0004 m_flStartTime
DT_EnvWindShared!0x0008 m_iWindSeed
DT_EnvWindShared!0x000c m_iMinWind
DT_EnvWindShared!0x0010 m_iMaxWind
DT_EnvWindShared!0x0018 m_iMinGust
DT_EnvWindShared!0x001c m_iMaxGust
DT_EnvWindShared!0x0020 m_flMinGustDelay
DT_EnvWindShared!0x0024 m_flMaxGustDelay
DT_EnvWindShared!0x0028 m_flGustDuration
DT_EnvWindShared!0x002c m_iGustDirChange
DT_EnvWindShared!0x006c m_iInitialWindDir
DT_EnvWindShared!0x0070 m_flInitialWindSpeed
```
</details>
<details>
<summary><code>class DT_GameRulesProxy</code></summary>

```
{
}
```

#### Offsets


```
```
</details>
<details>
<summary><code>class DT_LightGlow</code></summary>

```
{
	HDRColorScale: Float,
	m_clrRender: Int,
	m_angRotation: Vector,
	m_vecOrigin: Vector,
	moveparent: Int,
	m_nHorizontalSize: Int,
	m_nVerticalSize: Int,
	m_nMinDist: Int,
	m_nMaxDist: Int,
	m_nOuterMaxDist: Int,
	m_spawnflags: Int,
	m_flGlowProxySize: Float,
}
```

#### Offsets


```
DT_LightGlow!0x0000 HDRColorScale
DT_LightGlow!0x0070 m_clrRender
DT_LightGlow!0x012c m_angRotation
DT_LightGlow!0x0138 m_vecOrigin
DT_LightGlow!0x0148 moveparent
DT_LightGlow!0x09d8 m_nHorizontalSize
DT_LightGlow!0x09dc m_nVerticalSize
DT_LightGlow!0x09e0 m_nMinDist
DT_LightGlow!0x09e4 m_nMaxDist
DT_LightGlow!0x09e8 m_nOuterMaxDist
DT_LightGlow!0x09ec m_spawnflags
DT_LightGlow!0x0ac4 m_flGlowProxySize
```
</details>
<details>
<summary><code>class DT_LocalActiveWeaponData</code></summary>

```
{
	m_nNextThinkTick: Int,
	m_flNextPrimaryAttack: Float,
	m_flNextSecondaryAttack: Float,
	m_flTimeWeaponIdle: Float,
}
```

#### Offsets


```
DT_LocalActiveWeaponData!0x00fc m_nNextThinkTick
DT_LocalActiveWeaponData!0x3218 m_flNextPrimaryAttack
DT_LocalActiveWeaponData!0x321c m_flNextSecondaryAttack
DT_LocalActiveWeaponData!0x3254 m_flTimeWeaponIdle
```
</details>
<details>
<summary><code>class DT_LocalPlayerExclusive</code></summary>

```
{
	m_nNextThinkTick: Int,
	m_vecViewOffset[0]: Float,
	m_vecViewOffset[1]: Float,
	m_vecViewOffset[2]: Float,
	m_vecVelocity[0]: Float,
	m_vecVelocity[1]: Float,
	m_vecVelocity[2]: Float,
	m_vecBaseVelocity: Vector,
	m_flFriction: Float,
	m_Local: DataTable,
	m_hTonemapController: Int,
	m_hLastWeapon: Int,
	m_fOnTarget: Int,
	m_hConstraintEntity: Int,
	m_vecConstraintCenter: Vector,
	m_flConstraintRadius: Float,
	m_flConstraintWidth: Float,
	m_flConstraintSpeedFactor: Float,
	m_bConstraintPastRadius: Int,
	m_flDeathTime: Float,
	m_flNextDecalTime: Float,
	m_fForceTeam: Float,
	m_nTickBase: Int,
	m_flLaggedMovementValue: Float,
}
```

#### Offsets


```
DT_LocalPlayerExclusive!0x00fc m_nNextThinkTick
DT_LocalPlayerExclusive!0x0108 m_vecViewOffset[0]
DT_LocalPlayerExclusive!0x010c m_vecViewOffset[1]
DT_LocalPlayerExclusive!0x0110 m_vecViewOffset[2]
DT_LocalPlayerExclusive!0x0114 m_vecVelocity[0]
DT_LocalPlayerExclusive!0x0118 m_vecVelocity[1]
DT_LocalPlayerExclusive!0x011c m_vecVelocity[2]
DT_LocalPlayerExclusive!0x0120 m_vecBaseVelocity
DT_LocalPlayerExclusive!0x0144 m_flFriction
DT_LocalPlayerExclusive!0x2fbc m_Local
DT_LocalPlayerExclusive!0x31cc m_hTonemapController
DT_LocalPlayerExclusive!0x32f4 m_hLastWeapon
DT_LocalPlayerExclusive!0x3324 m_fOnTarget
DT_LocalPlayerExclusive!0x3340 m_hConstraintEntity
DT_LocalPlayerExclusive!0x3344 m_vecConstraintCenter
DT_LocalPlayerExclusive!0x3350 m_flConstraintRadius
DT_LocalPlayerExclusive!0x3354 m_flConstraintWidth
DT_LocalPlayerExclusive!0x3358 m_flConstraintSpeedFactor
DT_LocalPlayerExclusive!0x335c m_bConstraintPastRadius
DT_LocalPlayerExclusive!0x33c0 m_flDeathTime
DT_LocalPlayerExclusive!0x33c4 m_flNextDecalTime
DT_LocalPlayerExclusive!0x33c8 m_fForceTeam
DT_LocalPlayerExclusive!0x342c m_nTickBase
DT_LocalPlayerExclusive!0x3590 m_flLaggedMovementValue
```
</details>
<details>
<summary><code>class DT_MaterialModifyControl</code></summary>

```
{
	m_szMaterialName: String,
	m_szMaterialVar: String,
	m_szMaterialVarValue: String,
	m_iFrameStart: Int,
	m_iFrameEnd: Int,
	m_bWrap: Int,
	m_flFramerate: Float,
	m_bNewAnimCommandsSemaphore: Int,
	m_flFloatLerpStartValue: Float,
	m_flFloatLerpEndValue: Float,
	m_flFloatLerpTransitionTime: Float,
	m_bFloatLerpWrap: Int,
	m_nModifyMode: Int,
}
```

#### Offsets


```
DT_MaterialModifyControl!0x09d8 m_szMaterialName
DT_MaterialModifyControl!0x0ad7 m_szMaterialVar
DT_MaterialModifyControl!0x0bd6 m_szMaterialVarValue
DT_MaterialModifyControl!0x0ce0 m_iFrameStart
DT_MaterialModifyControl!0x0ce4 m_iFrameEnd
DT_MaterialModifyControl!0x0ce8 m_bWrap
DT_MaterialModifyControl!0x0cec m_flFramerate
DT_MaterialModifyControl!0x0cf0 m_bNewAnimCommandsSemaphore
DT_MaterialModifyControl!0x0cf4 m_flFloatLerpStartValue
DT_MaterialModifyControl!0x0cf8 m_flFloatLerpEndValue
DT_MaterialModifyControl!0x0cfc m_flFloatLerpTransitionTime
DT_MaterialModifyControl!0x0d00 m_bFloatLerpWrap
DT_MaterialModifyControl!0x0d08 m_nModifyMode
```
</details>
<details>
<summary><code>class DT_MovieDisplay</code></summary>

```
{
	m_bEnabled: Int,
	m_bLooping: Int,
	m_szMovieFilename: String,
	m_szGroupName: String,
	m_bStretchToFill: Int,
	m_bForcedSlave: Int,
	m_bUseCustomUVs: Int,
	m_flUMin: Float,
	m_flUMax: Float,
	m_flVMin: Float,
	m_flVMax: Float,
}
```

#### Offsets


```
DT_MovieDisplay!0x09d8 m_bEnabled
DT_MovieDisplay!0x09d9 m_bLooping
DT_MovieDisplay!0x09da m_szMovieFilename
DT_MovieDisplay!0x0a5a m_szGroupName
DT_MovieDisplay!0x0ada m_bStretchToFill
DT_MovieDisplay!0x0adb m_bForcedSlave
DT_MovieDisplay!0x0adc m_bUseCustomUVs
DT_MovieDisplay!0x0ae0 m_flUMin
DT_MovieDisplay!0x0ae4 m_flUMax
DT_MovieDisplay!0x0ae8 m_flVMin
DT_MovieDisplay!0x0aec m_flVMax
```
</details>
<details>
<summary><code>class DT_ParadropChopper</code></summary>

```
{
	m_vecOrigin: VectorXY,
	m_vecOrigin[2]: Float,
	m_hCallingPlayer: Int,
}
```

#### Offsets


```
DT_ParadropChopper!0x0138 m_vecOrigin
DT_ParadropChopper!0x0140 m_vecOrigin[2]
DT_ParadropChopper!0x2990 m_hCallingPlayer
```
</details>
<details>
<summary><code>class DT_ParticleProperty</code></summary>

```
{
}
```

#### Offsets


```
```
</details>
<details>
<summary><code>class DT_Plasma</code></summary>

```
{
	m_flStartScale: Float,
	m_flScale: Float,
	m_flScaleTime: Float,
	m_nFlags: Int,
	m_nPlasmaModelIndex: Int,
	m_nPlasmaModelIndex2: Int,
	m_nGlowModelIndex: Int,
}
```

#### Offsets


```
DT_Plasma!0x09d8 m_flStartScale
DT_Plasma!0x09dc m_flScale
DT_Plasma!0x09e0 m_flScaleTime
DT_Plasma!0x09e4 m_nFlags
DT_Plasma!0x09e8 m_nPlasmaModelIndex
DT_Plasma!0x09ec m_nPlasmaModelIndex2
DT_Plasma!0x09f0 m_nGlowModelIndex
```
</details>
<details>
<summary><code>class DT_PlayerPing</code></summary>

```
{
	m_hPlayer: Int,
	m_hPingedEntity: Int,
	m_iType: Int,
}
```

#### Offsets


```
DT_PlayerPing!0x09e4 m_hPlayer
DT_PlayerPing!0x09e8 m_hPingedEntity
DT_PlayerPing!0x09ec m_iType
```
</details>
<details>
<summary><code>class DT_PlayerResource</code></summary>

```
{
}
```

#### Offsets


```
```
</details>
<details>
<summary><code>class DT_PostProcessController</code></summary>

```
{
	m_bMaster: Int,
}
```

#### Offsets


```
DT_PostProcessController!0x0a04 m_bMaster
```
</details>
<details>
<summary><code>class DT_PropVehicleChoreoGeneric</code></summary>

```
{
	m_hPlayer: Int,
	m_bEnterAnimOn: Int,
	m_bExitAnimOn: Int,
	m_vecEyeExitEndpoint: Vector,
	m_bForceEyesToAttachment: Int,
	m_vehicleView.bClampEyeAngles: Int,
	m_vehicleView.flPitchCurveZero: Float,
	m_vehicleView.flPitchCurveLinear: Float,
	m_vehicleView.flRollCurveZero: Float,
	m_vehicleView.flRollCurveLinear: Float,
	m_vehicleView.flFOV: Float,
	m_vehicleView.flYawMin: Float,
	m_vehicleView.flYawMax: Float,
	m_vehicleView.flPitchMin: Float,
	m_vehicleView.flPitchMax: Float,
}
```

#### Offsets


```
DT_PropVehicleChoreoGeneric!0x29f4 m_hPlayer
DT_PropVehicleChoreoGeneric!0x29fc m_bEnterAnimOn
DT_PropVehicleChoreoGeneric!0x29fd m_bExitAnimOn
DT_PropVehicleChoreoGeneric!0x2a00 m_vecEyeExitEndpoint
DT_PropVehicleChoreoGeneric!0x2a0c m_bForceEyesToAttachment
DT_PropVehicleChoreoGeneric!0x2a90 m_vehicleView.bClampEyeAngles
DT_PropVehicleChoreoGeneric!0x2a94 m_vehicleView.flPitchCurveZero
DT_PropVehicleChoreoGeneric!0x2a98 m_vehicleView.flPitchCurveLinear
DT_PropVehicleChoreoGeneric!0x2a9c m_vehicleView.flRollCurveZero
DT_PropVehicleChoreoGeneric!0x2aa0 m_vehicleView.flRollCurveLinear
DT_PropVehicleChoreoGeneric!0x2aa4 m_vehicleView.flFOV
DT_PropVehicleChoreoGeneric!0x2aa8 m_vehicleView.flYawMin
DT_PropVehicleChoreoGeneric!0x2aac m_vehicleView.flYawMax
DT_PropVehicleChoreoGeneric!0x2ab0 m_vehicleView.flPitchMin
DT_PropVehicleChoreoGeneric!0x2ab4 m_vehicleView.flPitchMax
```
</details>
<details>
<summary><code>class DT_Prop_Hallucination</code></summary>

```
{
	m_bEnabled: Int,
	m_fVisibleTime: Float,
	m_fRechargeTime: Float,
}
```

#### Offsets


```
DT_Prop_Hallucination!0x2999 m_bEnabled
DT_Prop_Hallucination!0x299c m_fVisibleTime
DT_Prop_Hallucination!0x29a0 m_fRechargeTime
```
</details>
<details>
<summary><code>class DT_Ragdoll</code></summary>

```
{
	m_ragAngles: Array,
	m_ragPos: Array,
	m_ragPos[0]: Vector,
	m_ragAngles[0]: Vector,
	m_hUnragdoll: Int,
	m_flBlendWeight: Float,
	m_nOverlaySequence: Int,
}
```

#### Offsets


```
DT_Ragdoll!0x0000 m_ragAngles
DT_Ragdoll!0x0000 m_ragPos
DT_Ragdoll!0x2980 m_ragPos[0]
DT_Ragdoll!0x2aa0 m_ragAngles[0]
DT_Ragdoll!0x2c7c m_hUnragdoll
DT_Ragdoll!0x2c80 m_flBlendWeight
DT_Ragdoll!0x2c88 m_nOverlaySequence
```
</details>
<details>
<summary><code>class DT_RocketTrail</code></summary>

```
{
	m_SpawnRate: Float,
	m_StartColor: Vector,
	m_EndColor: Vector,
	m_Opacity: Float,
	m_ParticleLifetime: Float,
	m_StopEmitTime: Float,
	m_MinSpeed: Float,
	m_MaxSpeed: Float,
	m_StartSize: Float,
	m_EndSize: Float,
	m_SpawnRadius: Float,
	m_bEmit: Int,
	m_bDamaged: Int,
	m_nAttachment: Int,
	m_flFlareScale: Float,
}
```

#### Offsets


```
DT_RocketTrail!0x0ac4 m_SpawnRate
DT_RocketTrail!0x0ac8 m_StartColor
DT_RocketTrail!0x0ad4 m_EndColor
DT_RocketTrail!0x0ae0 m_Opacity
DT_RocketTrail!0x0ae4 m_ParticleLifetime
DT_RocketTrail!0x0ae8 m_StopEmitTime
DT_RocketTrail!0x0aec m_MinSpeed
DT_RocketTrail!0x0af0 m_MaxSpeed
DT_RocketTrail!0x0af4 m_StartSize
DT_RocketTrail!0x0af8 m_EndSize
DT_RocketTrail!0x0afc m_SpawnRadius
DT_RocketTrail!0x0b0c m_bEmit
DT_RocketTrail!0x0b0d m_bDamaged
DT_RocketTrail!0x0b10 m_nAttachment
DT_RocketTrail!0x0b20 m_flFlareScale
```
</details>
<details>
<summary><code>class DT_RopeKeyframe</code></summary>

```
{
	m_vecOrigin: Vector,
	moveparent: Int,
	m_iParentAttachment: Int,
	m_nMinCPULevel: Int,
	m_nMaxCPULevel: Int,
	m_nMinGPULevel: Int,
	m_nMaxGPULevel: Int,
	m_flScrollSpeed: Float,
	m_RopeFlags: Int,
	m_iRopeMaterialModelIndex: Int,
	m_iDefaultRopeMaterialModelIndex: Int,
	m_nSegments: Int,
	m_hStartPoint: Int,
	m_hEndPoint: Int,
	m_iStartAttachment: Int,
	m_iEndAttachment: Int,
	m_Subdiv: Int,
	m_RopeLength: Int,
	m_Slack: Int,
	m_TextureScale: Float,
	m_fLockedPoints: Int,
	m_nChangeCount: Int,
	m_Width: Float,
	m_bConstrainBetweenEndpoints: Int,
}
```

#### Offsets


```
DT_RopeKeyframe!0x0138 m_vecOrigin
DT_RopeKeyframe!0x0148 moveparent
DT_RopeKeyframe!0x02ec m_iParentAttachment
DT_RopeKeyframe!0x0988 m_nMinCPULevel
DT_RopeKeyframe!0x0989 m_nMaxCPULevel
DT_RopeKeyframe!0x098a m_nMinGPULevel
DT_RopeKeyframe!0x098b m_nMaxGPULevel
DT_RopeKeyframe!0x0a0c m_flScrollSpeed
DT_RopeKeyframe!0x0a10 m_RopeFlags
DT_RopeKeyframe!0x0a14 m_iRopeMaterialModelIndex
DT_RopeKeyframe!0x0a18 m_iDefaultRopeMaterialModelIndex
DT_RopeKeyframe!0x0ca8 m_nSegments
DT_RopeKeyframe!0x0cac m_hStartPoint
DT_RopeKeyframe!0x0cb0 m_hEndPoint
DT_RopeKeyframe!0x0cb4 m_iStartAttachment
DT_RopeKeyframe!0x0cb6 m_iEndAttachment
DT_RopeKeyframe!0x0cb8 m_Subdiv
DT_RopeKeyframe!0x0cbc m_RopeLength
DT_RopeKeyframe!0x0cc0 m_Slack
DT_RopeKeyframe!0x0cc4 m_TextureScale
DT_RopeKeyframe!0x0cc8 m_fLockedPoints
DT_RopeKeyframe!0x0ccc m_nChangeCount
DT_RopeKeyframe!0x0cd0 m_Width
DT_RopeKeyframe!0x0d50 m_bConstrainBetweenEndpoints
```
</details>
<details>
<summary><code>class DT_SceneEntity</code></summary>

```
{
	m_bIsPlayingBack: Int,
	m_bPaused: Int,
	m_bMultiplayer: Int,
	m_flForceClientTime: Float,
	m_nSceneStringIndex: Int,
}
```

#### Offsets


```
DT_SceneEntity!0x09dc m_bIsPlayingBack
DT_SceneEntity!0x09dd m_bPaused
DT_SceneEntity!0x09de m_bMultiplayer
DT_SceneEntity!0x09e4 m_flForceClientTime
DT_SceneEntity!0x09e8 m_nSceneStringIndex
```
</details>
<details>
<summary><code>class DT_SlideshowDisplay</code></summary>

```
{
	m_bEnabled: Int,
	m_szDisplayText: String,
	m_szSlideshowDirectory: String,
	m_fMinSlideTime: Float,
	m_fMaxSlideTime: Float,
	m_iCycleType: Int,
	m_bNoListRepeats: Int,
}
```

#### Offsets


```
DT_SlideshowDisplay!0x09d8 m_bEnabled
DT_SlideshowDisplay!0x09d9 m_szDisplayText
DT_SlideshowDisplay!0x0a59 m_szSlideshowDirectory
DT_SlideshowDisplay!0x0b08 m_fMinSlideTime
DT_SlideshowDisplay!0x0b0c m_fMaxSlideTime
DT_SlideshowDisplay!0x0b14 m_iCycleType
DT_SlideshowDisplay!0x0b18 m_bNoListRepeats
```
</details>
<details>
<summary><code>class DT_SmokeTrail</code></summary>

```
{
	m_SpawnRate: Float,
	m_StartColor: Vector,
	m_EndColor: Vector,
	m_Opacity: Float,
	m_ParticleLifetime: Float,
	m_StopEmitTime: Float,
	m_MinSpeed: Float,
	m_MaxSpeed: Float,
	m_MinDirectedSpeed: Float,
	m_MaxDirectedSpeed: Float,
	m_StartSize: Float,
	m_EndSize: Float,
	m_SpawnRadius: Float,
	m_bEmit: Int,
	m_nAttachment: Int,
}
```

#### Offsets


```
DT_SmokeTrail!0x0ac4 m_SpawnRate
DT_SmokeTrail!0x0ac8 m_StartColor
DT_SmokeTrail!0x0ad4 m_EndColor
DT_SmokeTrail!0x0ae0 m_Opacity
DT_SmokeTrail!0x0ae4 m_ParticleLifetime
DT_SmokeTrail!0x0ae8 m_StopEmitTime
DT_SmokeTrail!0x0aec m_MinSpeed
DT_SmokeTrail!0x0af0 m_MaxSpeed
DT_SmokeTrail!0x0af4 m_MinDirectedSpeed
DT_SmokeTrail!0x0af8 m_MaxDirectedSpeed
DT_SmokeTrail!0x0afc m_StartSize
DT_SmokeTrail!0x0b00 m_EndSize
DT_SmokeTrail!0x0b04 m_SpawnRadius
DT_SmokeTrail!0x0b14 m_bEmit
DT_SmokeTrail!0x0b18 m_nAttachment
```
</details>
<details>
<summary><code>class DT_SporeExplosion</code></summary>

```
{
	m_flSpawnRate: Float,
	m_flParticleLifetime: Float,
	m_flStartSize: Float,
	m_flEndSize: Float,
	m_flSpawnRadius: Float,
	m_bEmit: Int,
	m_bDontRemove: Int,
}
```

#### Offsets


```
DT_SporeExplosion!0x0ac4 m_flSpawnRate
DT_SporeExplosion!0x0ac8 m_flParticleLifetime
DT_SporeExplosion!0x0acc m_flStartSize
DT_SporeExplosion!0x0ad0 m_flEndSize
DT_SporeExplosion!0x0ad4 m_flSpawnRadius
DT_SporeExplosion!0x0adc m_bEmit
DT_SporeExplosion!0x0add m_bDontRemove
```
</details>
<details>
<summary><code>class DT_SporeTrail</code></summary>

```
{
	m_vecEndColor: Vector,
	m_flSpawnRate: Float,
	m_flParticleLifetime: Float,
	m_flStartSize: Float,
	m_flEndSize: Float,
	m_flSpawnRadius: Float,
	m_bEmit: Int,
}
```

#### Offsets


```
DT_SporeTrail!0x0ac0 m_vecEndColor
DT_SporeTrail!0x0acc m_flSpawnRate
DT_SporeTrail!0x0ad0 m_flParticleLifetime
DT_SporeTrail!0x0ad4 m_flStartSize
DT_SporeTrail!0x0ad8 m_flEndSize
DT_SporeTrail!0x0adc m_flSpawnRadius
DT_SporeTrail!0x0aec m_bEmit
```
</details>
<details>
<summary><code>class DT_Sprite</code></summary>

```
{
	m_hAttachedToEntity: Int,
	m_nAttachment: Int,
	m_flSpriteFramerate: Float,
	m_flFrame: Float,
	m_nBrightness: Int,
	m_flBrightnessTime: Float,
	m_flSpriteScale: Float,
	m_flScaleTime: Float,
	m_bWorldSpaceScale: Int,
	m_flGlowProxySize: Float,
	m_flHDRColorScale: Float,
}
```

#### Offsets


```
DT_Sprite!0x09e8 m_hAttachedToEntity
DT_Sprite!0x09ec m_nAttachment
DT_Sprite!0x09f0 m_flSpriteFramerate
DT_Sprite!0x09f4 m_flFrame
DT_Sprite!0x09fc m_nBrightness
DT_Sprite!0x0a00 m_flBrightnessTime
DT_Sprite!0x0a04 m_flSpriteScale
DT_Sprite!0x0a08 m_flScaleTime
DT_Sprite!0x0a0c m_bWorldSpaceScale
DT_Sprite!0x0a10 m_flGlowProxySize
DT_Sprite!0x0a14 m_flHDRColorScale
```
</details>
<details>
<summary><code>class DT_SteamJet</code></summary>

```
{
	m_SpreadSpeed: Float,
	m_Speed: Float,
	m_StartSize: Float,
	m_EndSize: Float,
	m_Rate: Float,
	m_JetLength: Float,
	m_bEmit: Int,
	m_nType: Int,
	m_bFaceLeft: Int,
	m_spawnflags: Int,
	m_flRollSpeed: Float,
}
```

#### Offsets


```
DT_SteamJet!0x0ac4 m_SpreadSpeed
DT_SteamJet!0x0ac8 m_Speed
DT_SteamJet!0x0acc m_StartSize
DT_SteamJet!0x0ad0 m_EndSize
DT_SteamJet!0x0ad4 m_Rate
DT_SteamJet!0x0ad8 m_JetLength
DT_SteamJet!0x0adc m_bEmit
DT_SteamJet!0x0ae0 m_nType
DT_SteamJet!0x0ae4 m_bFaceLeft
DT_SteamJet!0x0ae8 m_spawnflags
DT_SteamJet!0x0aec m_flRollSpeed
```
</details>
<details>
<summary><code>class DT_TEBSPDecal</code></summary>

```
{
	m_vecOrigin: Vector,
	m_nEntity: Int,
	m_nIndex: Int,
}
```

#### Offsets


```
DT_TEBSPDecal!0x0010 m_vecOrigin
DT_TEBSPDecal!0x001c m_nEntity
DT_TEBSPDecal!0x0020 m_nIndex
```
</details>
<details>
<summary><code>class DT_TEBeamRingPoint</code></summary>

```
{
	m_vecCenter: Vector,
	m_flStartRadius: Float,
	m_flEndRadius: Float,
}
```

#### Offsets


```
DT_TEBeamRingPoint!0x004c m_vecCenter
DT_TEBeamRingPoint!0x0058 m_flStartRadius
DT_TEBeamRingPoint!0x005c m_flEndRadius
```
</details>
<details>
<summary><code>class DT_TEBreakModel</code></summary>

```
{
	m_vecOrigin: Vector,
	m_angRotation[0]: Float,
	m_angRotation[1]: Float,
	m_angRotation[2]: Float,
	m_vecSize: Vector,
	m_vecVelocity: Vector,
	m_nRandomization: Int,
	m_nModelIndex: Int,
	m_nCount: Int,
	m_fTime: Float,
	m_nFlags: Int,
}
```

#### Offsets


```
DT_TEBreakModel!0x0010 m_vecOrigin
DT_TEBreakModel!0x001c m_angRotation[0]
DT_TEBreakModel!0x0020 m_angRotation[1]
DT_TEBreakModel!0x0024 m_angRotation[2]
DT_TEBreakModel!0x0028 m_vecSize
DT_TEBreakModel!0x0034 m_vecVelocity
DT_TEBreakModel!0x0040 m_nRandomization
DT_TEBreakModel!0x0044 m_nModelIndex
DT_TEBreakModel!0x0048 m_nCount
DT_TEBreakModel!0x004c m_fTime
DT_TEBreakModel!0x0050 m_nFlags
```
</details>
<details>
<summary><code>class DT_TEDust</code></summary>

```
{
	m_flSize: Float,
	m_flSpeed: Float,
	m_vecDirection: Vector,
}
```

#### Offsets


```
DT_TEDust!0x001c m_flSize
DT_TEDust!0x0020 m_flSpeed
DT_TEDust!0x0024 m_vecDirection
```
</details>
<details>
<summary><code>class DT_TEParticleSystem</code></summary>

```
{
	m_vecOrigin[0]: Float,
	m_vecOrigin[1]: Float,
	m_vecOrigin[2]: Float,
}
```

#### Offsets


```
DT_TEParticleSystem!0x0010 m_vecOrigin[0]
DT_TEParticleSystem!0x0014 m_vecOrigin[1]
DT_TEParticleSystem!0x0018 m_vecOrigin[2]
```
</details>
<details>
<summary><code>class DT_TESparks</code></summary>

```
{
	m_nMagnitude: Int,
	m_nTrailLength: Int,
	m_vecDir: Vector,
}
```

#### Offsets


```
DT_TESparks!0x001c m_nMagnitude
DT_TESparks!0x0020 m_nTrailLength
DT_TESparks!0x0024 m_vecDir
```
</details>
<details>
<summary><code>class DT_VGuiScreen</code></summary>

```
{
	m_flWidth: Float,
	m_flHeight: Float,
	m_nPanelName: Int,
	m_nAttachmentIndex: Int,
	m_nOverlayMaterial: Int,
	m_fScreenFlags: Int,
	m_hPlayerOwner: Int,
}
```

#### Offsets


```
DT_VGuiScreen!0x09e0 m_flWidth
DT_VGuiScreen!0x09e4 m_flHeight
DT_VGuiScreen!0x09e8 m_nPanelName
DT_VGuiScreen!0x0a04 m_nAttachmentIndex
DT_VGuiScreen!0x0a08 m_nOverlayMaterial
DT_VGuiScreen!0x0a0c m_fScreenFlags
DT_VGuiScreen!0x0a68 m_hPlayerOwner
```
</details>
<details>
<summary><code>class DT_VoteController</code></summary>

```
{
	m_iActiveIssueIndex: Int,
	m_iOnlyTeamToVote: Int,
	m_nPotentialVotes: Int,
	m_bIsYesNoVote: Int,
}
```

#### Offsets


```
DT_VoteController!0x09e4 m_iActiveIssueIndex
DT_VoteController!0x09e8 m_iOnlyTeamToVote
DT_VoteController!0x0a04 m_nPotentialVotes
DT_VoteController!0x0a0a m_bIsYesNoVote
```
</details>

### WeaponData


```
class WeaponInfo {
	primary clip size: Int,
	secondary clip size: Int,
	primary default clip size: Int,
	secondary default clip size: Int,
	primary reserve ammo max: Int,
	secondary reserve ammo max: Int,
	allow hand flipping: Bool,
	model right handed: Bool,
	is melee weapon: Bool,
	weapon weight: Int,
	rumble effect: Int,
}
class CSWeaponInfo extends WeaponInfo {
	in game price: Int,
	kill award: Int,
	cycletime: Float,
	cycletime alt: Float,
	time to idle: Float,
	idle interval: Float,
	is full auto: Bool,
	damage: Int,
	armor ratio: Float,
	bullets: Int,
	penetration: Float,
	flinch velocity modifier large: Float,
	flinch velocity modifier small: Float,
	range: Float,
	range modifier: Float,
	throw velocity: Float,
	has silencer: Int,
	silencer model: Int,
	crosshair min distance: Int,
	crosshair delta distance: Int,
	max player speed: Float,
	max player speed alt: Float,
	attack movespeed factor: Float,
	spread: Float,
	spread alt: Float,
	inaccuracy crouch: Float,
	inaccuracy crouch alt: Float,
	inaccuracy stand: Float,
	inaccuracy stand alt: Float,
	inaccuracy jump initial: Float,
	inaccuracy jump: Float,
	inaccuracy jump alt: Float,
	inaccuracy land: Float,
	inaccuracy land alt: Float,
	inaccuracy ladder: Float,
	inaccuracy ladder alt: Float,
	inaccuracy fire: Float,
	inaccuracy fire alt: Float,
	inaccuracy move: Float,
	inaccuracy move alt: Float,
	inaccuracy reload: Float,
	recoil seed: Int,
	recoil angle: Float,
	recoil angle alt: Float,
	recoil angle variance: Float,
	recoil angle variance alt: Float,
	recoil magnitude: Float,
	recoil magnitude alt: Float,
	recoil magnitude variance: Float,
	recoil magnitude variance alt: Float,
	spread seed: Int,
	recovery time crouch: Float,
	recovery time stand: Float,
	recovery time crouch final: Float,
	recovery time stand final: Float,
	recovery transition start bullet: Int,
	recovery transition end bullet: Int,
	unzoom after shot: Bool,
	hide view model zoomed: Bool,
	zoom levels: Int,
	zoom fov 1: Int,
	zoom fov 2: Int,
	zoom time 0: Float,
	zoom time 1: Float,
	zoom time 2: Float,
	addon scale: Float,
	tracer frequency: Int,
	tracer frequency alt: Int,
	heat per shot: Float,
	inaccuracy pitch shift: Float,
	inaccuracy alt sound threshold: Float,
	bot audible range: Float,
	wrong team msg: Int,
	has burst mode: Bool,
	is revolver: Bool,
	cannot shoot underwater: Bool,
}
```

#### Offsets


```
WeaponInfo!0x0014 primary clip size
WeaponInfo!0x0018 secondary clip size
WeaponInfo!0x001c primary default clip size
WeaponInfo!0x0020 secondary default clip size
WeaponInfo!0x0024 primary reserve ammo max
WeaponInfo!0x0028 secondary reserve ammo max
WeaponInfo!0x0090 allow hand flipping
WeaponInfo!0x0091 model right handed
WeaponInfo!0x0092 is melee weapon
WeaponInfo!0x009c weapon weight
WeaponInfo!0x00c0 rumble effect
CSWeaponInfo!0x00d0 in game price
CSWeaponInfo!0x00d4 kill award
CSWeaponInfo!0x00dc cycletime
CSWeaponInfo!0x00e0 cycletime alt
CSWeaponInfo!0x00e4 time to idle
CSWeaponInfo!0x00e8 idle interval
CSWeaponInfo!0x00ec is full auto
CSWeaponInfo!0x00f0 damage
CSWeaponInfo!0x00f4 armor ratio
CSWeaponInfo!0x00f8 bullets
CSWeaponInfo!0x00fc penetration
CSWeaponInfo!0x0100 flinch velocity modifier large
CSWeaponInfo!0x0104 flinch velocity modifier small
CSWeaponInfo!0x0108 range
CSWeaponInfo!0x010c range modifier
CSWeaponInfo!0x0110 throw velocity
CSWeaponInfo!0x0120 has silencer
CSWeaponInfo!0x0124 silencer model
CSWeaponInfo!0x0128 crosshair min distance
CSWeaponInfo!0x012c crosshair delta distance
CSWeaponInfo!0x0130 max player speed
CSWeaponInfo!0x0134 max player speed alt
CSWeaponInfo!0x0138 attack movespeed factor
CSWeaponInfo!0x013c spread
CSWeaponInfo!0x0140 spread alt
CSWeaponInfo!0x0144 inaccuracy crouch
CSWeaponInfo!0x0148 inaccuracy crouch alt
CSWeaponInfo!0x014c inaccuracy stand
CSWeaponInfo!0x0150 inaccuracy stand alt
CSWeaponInfo!0x0154 inaccuracy jump initial
CSWeaponInfo!0x0158 inaccuracy jump
CSWeaponInfo!0x015c inaccuracy jump alt
CSWeaponInfo!0x0160 inaccuracy land
CSWeaponInfo!0x0164 inaccuracy land alt
CSWeaponInfo!0x0168 inaccuracy ladder
CSWeaponInfo!0x016c inaccuracy ladder alt
CSWeaponInfo!0x0170 inaccuracy fire
CSWeaponInfo!0x0174 inaccuracy fire alt
CSWeaponInfo!0x0178 inaccuracy move
CSWeaponInfo!0x017c inaccuracy move alt
CSWeaponInfo!0x0180 inaccuracy reload
CSWeaponInfo!0x0184 recoil seed
CSWeaponInfo!0x0188 recoil angle
CSWeaponInfo!0x018c recoil angle alt
CSWeaponInfo!0x0190 recoil angle variance
CSWeaponInfo!0x0194 recoil angle variance alt
CSWeaponInfo!0x0198 recoil magnitude
CSWeaponInfo!0x019c recoil magnitude alt
CSWeaponInfo!0x01a0 recoil magnitude variance
CSWeaponInfo!0x01a4 recoil magnitude variance alt
CSWeaponInfo!0x01a8 spread seed
CSWeaponInfo!0x01ac recovery time crouch
CSWeaponInfo!0x01b0 recovery time stand
CSWeaponInfo!0x01b4 recovery time crouch final
CSWeaponInfo!0x01b8 recovery time stand final
CSWeaponInfo!0x01bc recovery transition start bullet
CSWeaponInfo!0x01c0 recovery transition end bullet
CSWeaponInfo!0x01c4 unzoom after shot
CSWeaponInfo!0x01c5 hide view model zoomed
CSWeaponInfo!0x01c8 zoom levels
CSWeaponInfo!0x01cc zoom fov 1
CSWeaponInfo!0x01d0 zoom fov 2
CSWeaponInfo!0x01d4 zoom time 0
CSWeaponInfo!0x01d8 zoom time 1
CSWeaponInfo!0x01dc zoom time 2
CSWeaponInfo!0x01e8 addon scale
CSWeaponInfo!0x01f4 tracer frequency
CSWeaponInfo!0x01f8 tracer frequency alt
CSWeaponInfo!0x0210 heat per shot
CSWeaponInfo!0x021c inaccuracy pitch shift
CSWeaponInfo!0x0220 inaccuracy alt sound threshold
CSWeaponInfo!0x0224 bot audible range
CSWeaponInfo!0x0230 wrong team msg
CSWeaponInfo!0x0234 has burst mode
CSWeaponInfo!0x0235 is revolver
CSWeaponInfo!0x0236 cannot shoot underwater
```

## Server.dll


### Interfaces


```
server.dll!0x009a6fac BotManager001
server.dll!0x00a5fb68 GameMovement001
server.dll!0x00aa8668 HLTVDirector001
server.dll!0x0099d4d8 IEffects001
server.dll!0x009a6fb0 PlayerInfoManager001
server.dll!0x009a6fa8 PlayerInfoManager002
server.dll!0x009a6fd8 PluginHelpersCheck001
server.dll!0x009a2e20 ServerGameClients004
server.dll!0x009a2ef0 ServerGameDLL005
server.dll!0x009a2db8 ServerGameEnts001
server.dll!0x009b8f8c ServerGameTags001
server.dll!0x009b9e18 ServerGameTags001
server.dll!0x009a3db8 ServerGameTags001
server.dll!0x009a5e70 ServerGameTags001
server.dll!0x009a7fe8 ServerGameTags001
server.dll!0x009a8194 ServerGameTags001
server.dll!0x009a8700 ServerGameTags001
server.dll!0x009a8910 ServerGameTags001
server.dll!0x009a8954 ServerGameTags001
server.dll!0x009a9204 ServerGameTags001
server.dll!0x009a9ac8 ServerGameTags001
server.dll!0x009aa1cc ServerGameTags001
server.dll!0x009aa1ec ServerGameTags001
server.dll!0x009aa420 ServerGameTags001
server.dll!0x0099ab20 ServerGameTags001
server.dll!0x009aad48 ServerGameTags001
server.dll!0x009b3da0 ServerGameTags001
server.dll!0x0099c5bc ServerGameTags001
server.dll!0x009b4340 ServerGameTags001
server.dll!0x009b53b8 ServerGameTags001
server.dll!0x009b5438 ServerGameTags001
server.dll!0x009bd524 ServerGameTags001
server.dll!0x009b8d6c ServerGameTags001
server.dll!0x009b8e68 ServerGameTags001
server.dll!0x009b8ec4 ServerGameTags001
server.dll!0x009b8f30 ServerGameTags001
server.dll!0x009b8f4c ServerGameTags001
server.dll!0x009b8f5c ServerGameTags001
server.dll!0x009b8f6c ServerGameTags001
server.dll!0x009b8f7c ServerGameTags001
server.dll!0x0099c53c ServerGameTags001
server.dll!0x009b8f9c ServerGameTags001
server.dll!0x009b9ab0 ServerGameTags001
server.dll!0x009b9ac0 ServerGameTags001
server.dll!0x009b9e08 ServerGameTags001
server.dll!0x009a2934 ServerGameTags001
server.dll!0x009b9e28 ServerGameTags001
server.dll!0x009b9e38 ServerGameTags001
server.dll!0x009b9e48 ServerGameTags001
server.dll!0x009b9e58 ServerGameTags001
server.dll!0x009b9f70 ServerGameTags001
server.dll!0x009b9f80 ServerGameTags001
server.dll!0x009b9f90 ServerGameTags001
server.dll!0x009b9fa0 ServerGameTags001
server.dll!0x009b9fb0 ServerGameTags001
server.dll!0x009b9fc0 ServerGameTags001
server.dll!0x009b9fd0 ServerGameTags001
server.dll!0x009b9fe0 ServerGameTags001
server.dll!0x009b9ff0 ServerGameTags001
server.dll!0x009ba000 ServerGameTags001
server.dll!0x009ba380 ServerGameTags001
server.dll!0x009ba390 ServerGameTags001
server.dll!0x009ba3a0 ServerGameTags001
server.dll!0x009ba3b0 ServerGameTags001
server.dll!0x009ba3c0 ServerGameTags001
server.dll!0x009ba3d0 ServerGameTags001
server.dll!0x009ba3e0 ServerGameTags001
server.dll!0x009ba3f0 ServerGameTags001
server.dll!0x009ba400 ServerGameTags001
server.dll!0x009ba468 ServerGameTags001
server.dll!0x009ba478 ServerGameTags001
server.dll!0x009ba488 ServerGameTags001
server.dll!0x009ba498 ServerGameTags001
server.dll!0x009ba4a8 ServerGameTags001
server.dll!0x009ba4b8 ServerGameTags001
server.dll!0x009ba4c8 ServerGameTags001
server.dll!0x009bac28 ServerGameTags001
server.dll!0x009bbff0 ServerGameTags001
server.dll!0x009bc574 ServerGameTags001
server.dll!0x00aa9040 VENGINE_GAMETYPES_VERSION002
server.dll!0x009bfbe4 VSERVERTOOLS001
server.dll!0x00a34eac VServerDllSharedAppSystems001
```

### ConVars


<details>
<summary><code>BlendBonesMode</code></summary>

default: `"2"`  
flags: `0x2000`  
</details>
<details>
<summary><code>CS_WarnFriendlyDamageInterval</code></summary>

Defines how frequently the server notifies clients that a player damaged a friend

default: `"3.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>achievement_debug</code></summary>

Turn on achievement debug msgs.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>achievement_disable</code></summary>

Turn off achievements.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>ai_LOS_mode</code></summary>

Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ai_debug_shoot_positions</code></summary>

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>ai_drawbattlelines</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>ai_report_task_timings_on_limit</code></summary>

frametime limit for min efficiency AIE_NORMAL (in sec's).

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>ai_shot_bias_max</code></summary>

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ai_shot_bias_min</code></summary>

default: `"-1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ai_think_limit_label</code></summary>

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>ai_vehicle_avoidance</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>ammo_338mag_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_338mag_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2800"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_338mag_max</code></summary>

default: `"30"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_357sig_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_357sig_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2000"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_357sig_max</code></summary>

default: `"52"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_357sig_min_max</code></summary>

default: `"12"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_357sig_p250_max</code></summary>

default: `"26"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_357sig_small_max</code></summary>

default: `"24"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_45acp_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_45acp_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2100"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_45acp_max</code></summary>

default: `"100"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_50AE_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_50AE_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2400"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_50AE_max</code></summary>

default: `"35"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_556mm_box_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_556mm_box_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2400"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_556mm_box_max</code></summary>

default: `"200"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_556mm_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_556mm_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2400"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_556mm_max</code></summary>

default: `"90"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_556mm_small_max</code></summary>

default: `"40"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_57mm_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_57mm_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2000"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_57mm_max</code></summary>

default: `"100"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_762mm_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_762mm_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2400"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_762mm_max</code></summary>

default: `"90"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_9mm_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_9mm_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"2000"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_9mm_max</code></summary>

default: `"120"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_buckshot_headshot_mult</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_buckshot_impulse</code></summary>

You must enable tweaking via tweak_ammo_impulses to use this value.

default: `"600"`  
flags: `0x2000`  
</details>
<details>
<summary><code>ammo_buckshot_max</code></summary>

default: `"32"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_grenade_limit_breachcharge</code></summary>

default: `"3"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_grenade_limit_bumpmine</code></summary>

default: `"3"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_grenade_limit_default</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_grenade_limit_flashbang</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_grenade_limit_snowballs</code></summary>

default: `"3"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_grenade_limit_total</code></summary>

default: `"3"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ammo_item_limit_healthshot</code></summary>

default: `"4"`  
flags: `0x82000`  
</details>
<details>
<summary><code>anim_3wayblend</code></summary>

Toggle the 3-way animation blending code.

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>anim_twistbones_enabled</code></summary>

Enable procedural twist bones.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>bot_allow_grenades</code></summary>

If nonzero, bots may use grenades.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_allow_machine_guns</code></summary>

If nonzero, bots may use the machine gun.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_allow_pistols</code></summary>

If nonzero, bots may use pistols.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_allow_rifles</code></summary>

If nonzero, bots may use rifles.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_allow_rogues</code></summary>

If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_allow_shotguns</code></summary>

If nonzero, bots may use shotguns.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_allow_snipers</code></summary>

If nonzero, bots may use sniper rifles.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_allow_sub_machine_guns</code></summary>

If nonzero, bots may use sub-machine guns.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_auto_follow</code></summary>

If nonzero, bots with high co-op may automatically follow a nearby human player.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>bot_auto_vacate</code></summary>

If nonzero, bots will automatically leave to make room for human players.

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>bot_autodifficulty_threshold_high</code></summary>

Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty

default: `"5.0"`  
flags: `0x82000`  
min value: `-20`  
max value: `20`  
</details>
<details>
<summary><code>bot_autodifficulty_threshold_low</code></summary>

Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty

default: `"-2.0"`  
flags: `0x82000`  
min value: `-20`  
max value: `20`  
</details>
<details>
<summary><code>bot_chatter</code></summary>

Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.

default: `"normal"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_controllable</code></summary>

Determines whether bots can be controlled by players

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>bot_coop_force_throw_grenade_chance</code></summary>

default: `"0.3"`  
flags: `0x4000`  
</details>
<details>
<summary><code>bot_coop_idle_max_vision_distance</code></summary>

Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.

default: `"1400"`  
flags: `0x6000`  
min value: `-1`  
</details>
<details>
<summary><code>bot_crouch</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>bot_debug</code></summary>

For internal testing purposes.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>bot_debug_target</code></summary>

For internal testing purposes.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>bot_defer_to_human_goals</code></summary>

If nonzero and there is a human on the team, the bots will not do the scenario tasks.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_defer_to_human_items</code></summary>

If nonzero and there is a human on the team, the bots will not get scenario items.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_difficulty</code></summary>

Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_dont_shoot</code></summary>

If nonzero, bots will not fire weapons (for debugging).

default: `"0"`  
flags: `0x86000`  
</details>
<details>
<summary><code>bot_eco_limit</code></summary>

If nonzero, bots will not buy if their money falls below this amount.

default: `"2000"`  
flags: `0x2000`  
</details>
<details>
<summary><code>bot_flipout</code></summary>

If nonzero, bots use no CPU for AI. Instead, they run around randomly.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>bot_freeze</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>bot_ignore_players</code></summary>

Bots will not see non-bot players.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>bot_join_after_player</code></summary>

If nonzero, bots wait until a player joins before entering the game.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_join_team</code></summary>

Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.

default: `"any"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_loadout</code></summary>

bots are given these items at round start

default: `""`  
flags: `0x4000`  
</details>
<details>
<summary><code>bot_max_vision_distance_override</code></summary>

Max distance bots can see targets.

default: `"-1"`  
flags: `0x6000`  
min value: `-1`  
</details>
<details>
<summary><code>bot_mimic</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>bot_mimic_yaw_offset</code></summary>

default: `"180"`  
flags: `0x4000`  
</details>
<details>
<summary><code>bot_profile_db</code></summary>

The filename from which bot profiles will be read.

default: `"BotProfile.db"`  
flags: `0x2000`  
</details>
<details>
<summary><code>bot_quota</code></summary>

Determines the total number of bots in the game.

default: `"10"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_quota_mode</code></summary>

Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.

default: `"normal"`  
flags: `0x82000`  
</details>
<details>
<summary><code>bot_randombuy</code></summary>

should bots ignore their prefered weapons and just buy weapons at random?

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>bot_show_battlefront</code></summary>

Show areas where rushing players will initially meet.

default: `"0"`  
flags: `0x4004`  
</details>
<details>
<summary><code>bot_show_nav</code></summary>

For internal testing purposes.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>bot_show_occupy_time</code></summary>

Show when each nav area can first be reached by each team.

default: `"0"`  
flags: `0x4004`  
</details>
<details>
<summary><code>bot_stop</code></summary>

If nonzero, immediately stops all bot processing.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>bot_traceview</code></summary>

For internal testing purposes.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>bot_walk</code></summary>

If nonzero, bots can only walk, not run.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>bot_zombie</code></summary>

If nonzero, bots will stay in idle mode and not attack.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>cash_player_bomb_defused</code></summary>

default: `"300"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_bomb_planted</code></summary>

default: `"300"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_damage_hostage</code></summary>

default: `"-30"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_get_killed</code></summary>

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_interact_with_hostage</code></summary>

default: `"150"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_killed_enemy_default</code></summary>

default: `"300"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_killed_enemy_factor</code></summary>

default: `"1"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_killed_hostage</code></summary>

default: `"-1000"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_killed_teammate</code></summary>

default: `"-300"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_rescued_hostage</code></summary>

default: `"1000"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_player_respawn_amount</code></summary>

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_elimination_bomb_map</code></summary>

default: `"3250"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_elimination_hostage_map_ct</code></summary>

default: `"2000"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_elimination_hostage_map_t</code></summary>

default: `"1000"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_hostage_alive</code></summary>

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_hostage_interaction</code></summary>

default: `"500"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_loser_bonus</code></summary>

default: `"1400"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_loser_bonus_consecutive_rounds</code></summary>

default: `"500"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_planted_bomb_but_defused</code></summary>

default: `"800"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_rescued_hostage</code></summary>

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_survive_guardian_wave</code></summary>

default: `"1000"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_terrorist_win_bomb</code></summary>

default: `"3500"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_win_by_defusing_bomb</code></summary>

default: `"3250"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_win_by_hostage_rescue</code></summary>

default: `"3500"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_win_by_time_running_out_bomb</code></summary>

default: `"3250"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_win_by_time_running_out_hostage</code></summary>

default: `"3250"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cash_team_winner_bonus_consecutive_rounds</code></summary>

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>cc_showmissing</code></summary>

Show missing closecaption entries.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>chet_debug_idle</code></summary>

If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>choreo_spew_filter</code></summary>

Spew choreo. Use a sub-string or * to display all events.

default: `""`  
flags: `0x2000`  
</details>
<details>
<summary><code>cl_remove_old_ugc_downloads</code></summary>

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cl_simdbones</code></summary>

Use SIMD bone setup.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>cl_use_simd_bones</code></summary>

1 use SIMD bones 0 use scalar bones.

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>contributionscore_assist</code></summary>

amount of contribution score added for an assist

default: `"1"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_bomb_defuse_major</code></summary>

amount of contribution score for defusing a bomb while at least one enemy remains alive

default: `"3"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_bomb_defuse_minor</code></summary>

amount of contribution score for defusing a bomb after eliminating enemy team

default: `"1"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_bomb_exploded</code></summary>

amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round

default: `"1"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_bomb_planted</code></summary>

amount of contribution score for planting a bomb

default: `"2"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_cash_bundle</code></summary>

amount of contribution score for picking up a cash bundle

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_crate_break</code></summary>

amount of contribution score for breaking an item crate

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_hostage_kill</code></summary>

amount of contribution score for killing a hostage, normally negative

default: `"-2"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_hostage_rescue_major</code></summary>

amount of contribution score added to rescuer per hostage rescued

default: `"3"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_hostage_rescue_minor</code></summary>

amount of contribution score added to all alive CTs per hostage rescued

default: `"1"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_kill</code></summary>

amount of contribution score added for a kill

default: `"2"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_kill_factor</code></summary>

percentage of victim's contribution score to award to their killer as a bonus

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_objective_kill</code></summary>

amount of contribution score added for an objective related kill

default: `"3"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_suicide</code></summary>

amount of contribution score for a suicide, normally negative

default: `"-2"`  
flags: `0x80004`  
</details>
<details>
<summary><code>contributionscore_team_kill</code></summary>

amount of contribution score for a team kill, normally negative

default: `"-2"`  
flags: `0x80004`  
</details>
<details>
<summary><code>cs_ShowStateTransitions</code></summary>

cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.

default: `"-2"`  
flags: `0x4000`  
</details>
<details>
<summary><code>cs_enable_player_physics_box</code></summary>

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>cs_hostage_near_rescue_music_distance</code></summary>

default: `"2000"`  
flags: `0x4000`  
</details>
<details>
<summary><code>custom_bot_difficulty</code></summary>

Bot difficulty for offline play.

default: `"0"`  
flags: `0x8200c`  
</details>
<details>
<summary><code>debug_aim_angle</code></summary>

default: `"0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>debug_visibility_monitor</code></summary>

Automatically set by the game when a commentary file is available for the current map.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>dev_reportmoneychanges</code></summary>

Displays money account changes for players in the console

default: `"0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>developer</code></summary>

Set developer message level

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>ent_messages_draw</code></summary>

Visualizes all entity input/output activity.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>ff_damage_bullet_penetration</code></summary>

If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>ff_damage_reduction_bullets</code></summary>

How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

default: `"0.1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ff_damage_reduction_grenade</code></summary>

How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

default: `"0.25"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ff_damage_reduction_grenade_self</code></summary>

How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>ff_damage_reduction_other</code></summary>

How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

default: `"0.25"`  
flags: `0x82000`  
</details>
<details>
<summary><code>fish_dormant</code></summary>

Turns off interactive fish behavior. Fish become immobile and unresponsive.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>func_break_max_pieces</code></summary>

default: `"15"`  
flags: `0x2080`  
</details>
<details>
<summary><code>fx_new_sparks</code></summary>

Use new style sparks.


default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>g_Language</code></summary>

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>g_debug_angularsensor</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>g_debug_constraint_sounds</code></summary>

Enable debug printing about constraint sounds.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>g_debug_ragdoll_removal</code></summary>

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>g_debug_trackpather</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>g_debug_vehiclebase</code></summary>

Show alien gib entities

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>g_debug_vehicledriver</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>g_debug_vehicleexit</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>g_debug_vehiclesound</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>g_jeepexitspeed</code></summary>

default: `"100"`  
flags: `0x4000`  
</details>
<details>
<summary><code>g_ragdoll_important_maxcount</code></summary>

default: `"2"`  
flags: `0x2000`  
</details>
<details>
<summary><code>g_ragdoll_maxcount</code></summary>

default: `"8"`  
flags: `0x2000`  
</details>
<details>
<summary><code>game_mode</code></summary>

The current game mode (based on game type). See GameModes.txt.

default: `"0"`  
flags: `0x8200c`  
</details>
<details>
<summary><code>game_online</code></summary>

The current game is online.

default: `"1"`  
flags: `0x201c`  
</details>
<details>
<summary><code>game_public</code></summary>

The current game is public.

default: `"1"`  
flags: `0x201c`  
</details>
<details>
<summary><code>game_type</code></summary>

The current game type. See GameModes.txt.

default: `"0"`  
flags: `0x8200c`  
</details>
<details>
<summary><code>gg_knife_kill_demotes</code></summary>

0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>global_event_log_enabled</code></summary>

Enables the global event log system

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>healthshot_allow_use_at_full</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>healthshot_health</code></summary>

default: `"50"`  
flags: `0x82000`  
</details>
<details>
<summary><code>healthshot_healthboost_damage_multiplier</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>healthshot_healthboost_speed_multiplier</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>healthshot_healthboost_time</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>hl2_episodic</code></summary>

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>hostage_debug</code></summary>

Show hostage AI debug information

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>hostage_feetyawrate</code></summary>

How many degrees per second that hostages can turn their feet or upper body.

default: `"720"`  
flags: `0x2002`  
</details>
<details>
<summary><code>hostage_is_silent</code></summary>

When set, the hostage won't play any code driven response rules lines

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_child_spawn_interval_multiplier</code></summary>

Amount spawn interval increases for each child

default: `"0.1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_child_spawn_max_depth</code></summary>

default: `"4"`  
flags: `0x82000`  
</details>
<details>
<summary><code>inferno_damage</code></summary>

Damage per second

default: `"40"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_debug</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_flame_lifetime</code></summary>

Average lifetime of each flame in seconds

default: `"7"`  
flags: `0x82000`  
</details>
<details>
<summary><code>inferno_flame_spacing</code></summary>

Minimum distance between separate flame spawns

default: `"42"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_forward_reduction_factor</code></summary>

default: `"0.9"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_friendly_fire_duration</code></summary>

For this long, FF is credited back to the thrower.

default: `"6"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_initial_spawn_interval</code></summary>

Time between spawning flames for first fire

default: `"0.02"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_max_child_spawn_interval</code></summary>

Largest time interval for child flame spawning

default: `"0.5"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_max_flames</code></summary>

Maximum number of flames that can be created

default: `"16"`  
flags: `0x82000`  
</details>
<details>
<summary><code>inferno_max_range</code></summary>

Maximum distance flames can spread from their initial ignition point

default: `"150"`  
flags: `0x82000`  
</details>
<details>
<summary><code>inferno_per_flame_spawn_duration</code></summary>

Duration each new flame will attempt to spawn new flames

default: `"3"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_scorch_decals</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_spawn_angle</code></summary>

Angular change from parent

default: `"45"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_surface_offset</code></summary>

default: `"20"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_velocity_decay_factor</code></summary>

default: `"0.2"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_velocity_factor</code></summary>

default: `"0.003"`  
flags: `0x4000`  
</details>
<details>
<summary><code>inferno_velocity_normal_factor</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>loopsingleplayermaps</code></summary>

Show bbox and dismount points for all ladders (must be set before level load.)


default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>mapcycledisabled</code></summary>

repeats the same map after each match instead of using the map cycle

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>molotov_throw_detonate_time</code></summary>

default: `"2.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_afterroundmoney</code></summary>

amount of money awared to every player after each round

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_allowNPCs</code></summary>

default: `"1"`  
flags: `0x100`  
</details>
<details>
<summary><code>mp_allowspectators</code></summary>

toggles whether the server allows spectator mode or not

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>mp_anyone_can_pickup_c4</code></summary>

If set, everyone can pick up the c4, not just Ts.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_autocrosshair</code></summary>

default: `"1"`  
flags: `0x100`  
</details>
<details>
<summary><code>mp_autokick</code></summary>

Kick idle/team-killing/team-damaging players

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_autoteambalance</code></summary>

default: `"1"`  
flags: `0x80100`  
</details>
<details>
<summary><code>mp_backup_restore_load_autopause</code></summary>

Whether to automatically pause the match after restoring round data from backup

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_backup_round_auto</code></summary>

If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_backup_round_file</code></summary>

If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt

default: `"backup"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_backup_round_file_last</code></summary>

Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_backup_round_file_pattern</code></summary>

If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'

default: `"%prefix%_round%round%.txt"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_blockstyle</code></summary>

Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.

default: `"1"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_bonusroundtime</code></summary>

Time after round win until round restarts

default: `"15"`  
flags: `0x2000`  
min value: `5`  
max value: `15`  
</details>
<details>
<summary><code>mp_buy_allow_grenades</code></summary>

Whether players can purchase grenades from the buy menu or not.

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_buy_allow_guns</code></summary>

Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).

default: `"255"`  
flags: `0x82000`  
min value: `0`  
max value: `255`  
</details>
<details>
<summary><code>mp_buy_anywhere</code></summary>

When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>mp_buy_during_immunity</code></summary>

When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>mp_buytime</code></summary>

How many seconds after round start players can buy items for.

default: `"90"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_c4_cannot_be_defused</code></summary>

If set, the planted c4 cannot be defused.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_c4timer</code></summary>

how long from when the C4 is armed until it blows

default: `"40"`  
flags: `0x82100`  
min value: `10`  
</details>
<details>
<summary><code>mp_capdeteriorate_time</code></summary>

Time it takes for a full capture point to deteriorate.

default: `"90.0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_capstyle</code></summary>

Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.

default: `"1"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_competitive_endofmatch_extra_time</code></summary>

After a competitive match finishes rematch voting extra time is given for rankings.

default: `"15"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_consecutive_loss_aversion</code></summary>

How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win holds loss bonus and step down starting with second win

default: `"1"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_consecutive_loss_max</code></summary>



default: `"4"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_coop_force_join_ct</code></summary>

If set, real players will auto join CT on join.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_coopmission_bot_difficulty_offset</code></summary>

The difficulty offset modifier for bots during coop missions.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_coopmission_mission_number</code></summary>

Which mission the map should run after it loads.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ct_default_grenades</code></summary>

The default grenades that the CTs will spawn with.  To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ct_default_melee</code></summary>

The default melee weapon that the CTs will spawn with.  Even if this is blank, a knife will be given.  To give a taser, it should look like this: 'weapon_knife weapon_taser'.  Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!

default: `"weapon_knife"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ct_default_primary</code></summary>

The default primary (rifle) weapon that the CTs will spawn with

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ct_default_secondary</code></summary>

The default secondary (pistol) weapon that the CTs will spawn with

default: `"weapon_hkp2000"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_damage_headshot_only</code></summary>

Determines whether non-headshot hits do any damage.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_damage_scale_ct_body</code></summary>

Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)

default: `"1.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_damage_scale_ct_head</code></summary>

Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%).  REMEMBER! headshots do 4x the damage of the body before this scaler is applied.

default: `"1.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_damage_scale_t_body</code></summary>

Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)

default: `"1.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_damage_scale_t_head</code></summary>

Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%).  REMEMBER! headshots do 4x the damage of the body before this scaler is applied.

default: `"1.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_damage_vampiric_amount</code></summary>

If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_death_drop_breachcharge</code></summary>

Drop breachcharge on player death

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_death_drop_c4</code></summary>

Whether c4 is droppable

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_death_drop_defuser</code></summary>

Drop defuser on player death

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_death_drop_grenade</code></summary>

Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades

default: `"2"`  
flags: `0x82000`  
min value: `0`  
max value: `3`  
</details>
<details>
<summary><code>mp_death_drop_gun</code></summary>

Which gun to drop on player death: 0=none, 1=best, 2=current or best

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `2`  
</details>
<details>
<summary><code>mp_death_drop_healthshot</code></summary>

Drop healthshot on player death

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_death_drop_taser</code></summary>

Drop taser on player death

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_deathcam_skippable</code></summary>

Determines whether a player can early-out of the deathcam.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_default_team_winner_no_objective</code></summary>

If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_defuser_allocation</code></summary>

How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `2`  
</details>
<details>
<summary><code>mp_disable_respawn_times</code></summary>

default: `"0"`  
flags: `0x2100`  
</details>
<details>
<summary><code>mp_disconnect_kills_bots</code></summary>

When a bot disconnects, kill them first.  Requires mp_disconnect_kills_players.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_disconnect_kills_players</code></summary>

When a player disconnects, kill them first (triggering item drops, stats, etc.)

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_display_kill_assists</code></summary>

Whether to display and score player assists

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_dm_bonus_length_max</code></summary>

Maximum time the bonus time will last (in seconds)

default: `"30"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_bonus_length_min</code></summary>

Minimum time the bonus time will last (in seconds)

default: `"30"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_bonus_percent</code></summary>

Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.

default: `"50"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_dm_bonus_respawn</code></summary>

When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_bonusweapon_dogtags</code></summary>

Additional dogtags to drop when making a kill with the bonus weapon

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_dogtag_score</code></summary>

Points to award for picking up a dogtag in deathmatch.

default: `"0"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_dm_kill_base_score</code></summary>

Number of base points to award for a kill in deathmatch.  Cheaper weapons award 1 or 2 additional points.

default: `"10"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_dm_teammode</code></summary>

In deathmatch, enables team DM visuals & scoring

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_teammode_bonus_score</code></summary>

Team deathmatch victory points to award for kill with bonus weapon

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_teammode_dogtag_score</code></summary>

Team deathmatch victory points to award for collecting enemy dogtags

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_teammode_kill_score</code></summary>

Team deathmatch victory points to award for enemy kill

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_time_between_bonus_max</code></summary>

Maximum time a bonus time will start after the round start or after the last bonus (in seconds)

default: `"40"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dm_time_between_bonus_min</code></summary>

Minimum time a bonus time will start after the round start or after the last bonus (in seconds)

default: `"30"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_do_warmup_offine</code></summary>

Whether or not to do a warmup period at the start of a match in an offline (bot) match.

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_do_warmup_period</code></summary>

Whether or not to do a warmup period at the start of a match.

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_dogtag_despawn_on_killer_death</code></summary>

Whether dogtags should despawn when their killer dies

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_dogtag_despawn_time</code></summary>

How many seconds dogtags should stay around before despawning automatically (0 = infinite)

default: `"120"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_dogtag_pickup_rule</code></summary>

Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_drop_grenade_enable</code></summary>

Allows players to drop grenades.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_drop_knife_enable</code></summary>

Allows players to drop knives.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_economy_reset_rounds</code></summary>

Reset all player money every N rounds (0 for never)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_enableroundwaittime</code></summary>

Enable timers to wait between rounds.

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>mp_endmatch_votenextleveltime</code></summary>

If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.

default: `"20"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_endmatch_votenextmap</code></summary>

Whether or not players vote for the next map at the end of the match when the final scoreboard comes up

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_endmatch_votenextmap_keepcurrent</code></summary>

If set, keeps the current map in the list of voting options.  If not set, the current map will not appear in the list of voting options.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_endmatch_votenextmap_wargames_modes</code></summary>

Modes available for endmatch voting during War Games. Separate names with spaces.

default: `"armsrace demolition flyingscoutsman"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_endmatch_votenextmap_wargames_nummaps</code></summary>

Maximum number of maps to include in endmatch voting during War Games

default: `"3"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_endmatch_votenextmap_wargames_nummodes</code></summary>

Maximum number of other War Games to include in endmatch voting during War Games

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_endwarmup_player_count</code></summary>

Number of players required to be connected to end warmup early. 0 to require maximum players for mode.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_equipment_reset_rounds</code></summary>

Reset all player equipment every N rounds (0 for never)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_facefronttime</code></summary>

After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.

default: `"2"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_falldamage</code></summary>

default: `"0"`  
flags: `0x100`  
</details>
<details>
<summary><code>mp_feetyawrate</code></summary>

How many degrees per second that we can turn our feet or upper body.

default: `"400"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_flashlight</code></summary>

default: `"0"`  
flags: `0x100`  
</details>
<details>
<summary><code>mp_flinch_punch_scale</code></summary>

Scalar for first person view punch when getting hit.

default: `"3"`  
flags: `0x6002`  
</details>
<details>
<summary><code>mp_footsteps</code></summary>

default: `"1"`  
flags: `0x100`  
</details>
<details>
<summary><code>mp_force_assign_teams</code></summary>

Players don't get to choose what team they are on, it is auto assinged.

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_force_pick_time</code></summary>

The amount of time a player has on the team screen to make a selection before being auto-teamed

default: `"15"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_forcerespawn</code></summary>

default: `"1"`  
flags: `0x100`  
</details>
<details>
<summary><code>mp_fraglimit</code></summary>

The number of kills at which the map ends

default: `"0"`  
flags: `0x2100`  
</details>
<details>
<summary><code>mp_free_armor</code></summary>

Determines whether kevlar (1+) and/or helmet (2+) are given automatically.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_freezetime</code></summary>

how many seconds to keep players frozen when the round starts

default: `"6"`  
flags: `0x82100`  
min value: `0`  
max value: `60`  
</details>
<details>
<summary><code>mp_friendlyfire</code></summary>

Allows team members to injure other members of their team

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>mp_ggprogressive_random_weapon_kills_needed</code></summary>

If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon

default: `"2"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ggprogressive_round_restart_delay</code></summary>

Number of seconds to delay before restarting a round after a win in gungame progessive

default: `"15.0"`  
flags: `0x82000`  
min value: `0`  
max value: `90`  
</details>
<details>
<summary><code>mp_ggprogressive_use_random_weapons</code></summary>

If set, selects random weapons from set categories for the progression order

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ggtr_always_upgrade</code></summary>

Award this many upgrade points every round in demolition mode

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ggtr_bomb_defuse_bonus</code></summary>

Number of bonus upgrades to award the CTs when they defuse a gun game bomb

default: `"1"`  
flags: `0x82000`  
min value: `1`  
max value: `10`  
</details>
<details>
<summary><code>mp_ggtr_bomb_detonation_bonus</code></summary>

Number of bonus upgrades to award the Ts when they detonate a gun game bomb

default: `"1"`  
flags: `0x82000`  
min value: `1`  
max value: `10`  
</details>
<details>
<summary><code>mp_ggtr_bomb_pts_for_flash</code></summary>

Kill points required in a round to get a bonus flash grenade

default: `"4"`  
flags: `0x82000`  
min value: `1`  
max value: `5`  
</details>
<details>
<summary><code>mp_ggtr_bomb_pts_for_he</code></summary>

Kill points required in a round to get a bonus HE grenade

default: `"3"`  
flags: `0x82000`  
min value: `1`  
max value: `5`  
</details>
<details>
<summary><code>mp_ggtr_bomb_pts_for_molotov</code></summary>

Kill points required in a round to get a bonus molotov cocktail

default: `"5"`  
flags: `0x82000`  
min value: `1`  
max value: `5`  
</details>
<details>
<summary><code>mp_ggtr_bomb_pts_for_upgrade</code></summary>

Kill points required to upgrade a player's weapon

default: `"2.0"`  
flags: `0x82000`  
min value: `1`  
max value: `10`  
</details>
<details>
<summary><code>mp_ggtr_bomb_respawn_delay</code></summary>

Number of seconds to delay before making the bomb available to a respawner in gun game

default: `"0.0"`  
flags: `0x82000`  
min value: `0`  
max value: `30`  
</details>
<details>
<summary><code>mp_ggtr_end_round_kill_bonus</code></summary>

Number of bonus points awarded in Demolition Mode when knife kill ends round

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `10`  
</details>
<details>
<summary><code>mp_ggtr_halftime_delay</code></summary>

Number of seconds to delay during TR Mode halftime

default: `"0.0"`  
flags: `0x82000`  
min value: `0`  
max value: `30`  
</details>
<details>
<summary><code>mp_ggtr_last_weapon_kill_ends_half</code></summary>

End the half and give a team round point when a player makes a kill using the final weapon

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_ggtr_num_rounds_autoprogress</code></summary>

Upgrade the player's weapon after this number of rounds without upgrading

default: `"3"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_give_player_c4</code></summary>

Whether this map should spawn a c4 bomb for a player or not.

default: `"1"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_global_damage_per_second</code></summary>

If above 0, deal non-lethal damage to players over time.

default: `"0.0"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_guardian_bot_money_per_wave</code></summary>

The amount of money bots get time each wave the players complete.  This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave.

default: `"800"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_guardian_loc_adjective</code></summary>

(If set) kill condition token (#quest_hud_guardian_adjective_<name>)

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_guardian_loc_condition</code></summary>

(If set) kill condition token (#quest_hud_guardian_condition_<name>)

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_guardian_loc_icon</code></summary>

(If set) icon to override for guardian mission

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_guardian_loc_mission</code></summary>

Token to use to generate guardian mission (#quest_hud_guardian_mission_<name>)

default: `"default"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_guardian_loc_override</code></summary>

Token to use to display guardian mission (#quest_hud_guardian_override_<name>) (if exists)

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_guardian_loc_weapon</code></summary>

(If set) weapon name token (#SFUI_WPNHUD_<name>)

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_guardian_player_dist_max</code></summary>

The maximum distance a player is allowed to get from the bombsite before they're killed.

default: `"2000"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_guardian_player_dist_min</code></summary>

The distance at which we start to warn a player when they are too far from the guarded bombsite.

default: `"1300"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_guardian_special_kills_needed</code></summary>

The number of kills needed with a specific weapon.

default: `"10"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_guardian_special_weapon_needed</code></summary>

The weapon that needs to be used to increment the kills needed to complete the mission.

default: `"awp"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_guardian_target_site</code></summary>

If set to the index of a bombsite, will cause random spawns to be only created near that site.

default: `"-1"`  
flags: `0x80004`  
</details>
<details>
<summary><code>mp_halftime</code></summary>

Determines whether the match switches sides in a halftime event.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_halftime_duration</code></summary>

Number of seconds that halftime lasts

default: `"15.0"`  
flags: `0x82000`  
min value: `0`  
max value: `300`  
</details>
<details>
<summary><code>mp_halftime_pausematch</code></summary>

Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_halftime_pausetimer</code></summary>

Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_heavyassaultsuit_aimpunch</code></summary>

How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot

default: `"1.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_heavyassaultsuit_cooldown</code></summary>

Determines cooldown of purchase.

default: `"5"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_heavyassaultsuit_deploy_timescale</code></summary>

How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)

default: `"0.8"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_heavyassaultsuit_speed</code></summary>

The max speed of a player when they are wearing the heavy assault suit

default: `"130"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_heavybot_damage_reduction_scale</code></summary>

How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)

default: `"1.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_hostagepenalty</code></summary>

Terrorist are kicked for killing too much hostages

default: `"10"`  
flags: `0x100`  
</details>
<details>
<summary><code>mp_hostages_max</code></summary>

Maximum number of hostages to spawn.

default: `"2"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_hostages_rescuetime</code></summary>

Additional time added to round time if a hostage is reached by a CT.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_hostages_rescuetowin</code></summary>

0 == all alive, any other number is the number the CT's need to rescue to win the round.

default: `"1"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_hostages_run_speed_modifier</code></summary>

Default is 1.0, slow down hostages by setting this to < 1.0.

default: `"1.0"`  
flags: `0x82000`  
min value: `0.1`  
max value: `1.5`  
</details>
<details>
<summary><code>mp_hostages_spawn_farthest</code></summary>

When enabled will consistently force the farthest hostages to spawn.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_hostages_spawn_force_positions</code></summary>

Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_hostages_spawn_same_every_round</code></summary>

0 = spawn hostages randomly every round, 1 = same spawns for entire match.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_hostages_takedamage</code></summary>

Whether or not hostages can be hurt.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_humanteam</code></summary>

Restricts human players to a single team {any, CT, T}

default: `"any"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ignore_round_win_conditions</code></summary>

Ignore conditions which would end the current round

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_ik</code></summary>

Use IK on in-place turns.

default: `"1"`  
flags: `0x2002`  
</details>
<details>
<summary><code>mp_join_grace_time</code></summary>

Number of seconds after round start to allow a player to join a game

default: `"0.0"`  
flags: `0x82000`  
min value: `0`  
max value: `30`  
</details>
<details>
<summary><code>mp_limitteams</code></summary>

Max # of players 1 team can have over another (0 disables check)

default: `"2"`  
flags: `0x82100`  
min value: `0`  
max value: `30`  
</details>
<details>
<summary><code>mp_logdetail</code></summary>

Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)

default: `"0"`  
flags: `0x80000`  
min value: `0`  
max value: `3`  
</details>
<details>
<summary><code>mp_logdetail_items</code></summary>

Logs a line any time a player acquires or loses an item.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_logdistance_2d</code></summary>

Enables distance logging every so many units

default: `"250"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_logdistance_sec</code></summary>

Enables distance logging every so many seconds

default: `"15"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_logloadouts</code></summary>

Enables distance logging with full loadouts

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_logmoney</code></summary>

Enables money logging.  Values are: 0=off, 1=on

default: `"0"`  
flags: `0x80000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_match_can_clinch</code></summary>

Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_match_end_changelevel</code></summary>

At the end of the match, perform a changelevel even if next map is the same

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_match_end_restart</code></summary>

At the end of the match, perform a restart instead of loading a new map

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_match_restart_delay</code></summary>

Time (in seconds) until a match restarts.

default: `"15"`  
flags: `0x82000`  
min value: `1`  
max value: `9999`  
</details>
<details>
<summary><code>mp_max_armor</code></summary>

Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet

default: `"2"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_maxmoney</code></summary>

maximum amount of money allowed in a player's account

default: `"16000"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_maxrounds</code></summary>

max number of rounds to play before server changes maps

default: `"0"`  
flags: `0x82100`  
min value: `0`  
</details>
<details>
<summary><code>mp_molotovusedelay</code></summary>

Number of seconds to delay before the molotov can be used after acquiring it

default: `"15.0"`  
flags: `0x82000`  
min value: `0`  
max value: `30`  
</details>
<details>
<summary><code>mp_only_cts_rescue_hostages</code></summary>



default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_overtime_enable</code></summary>

If a match ends in a tie, use overtime rules to determine winner

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_overtime_halftime_pausetimer</code></summary>

If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_overtime_maxrounds</code></summary>

When overtime is enabled play additional rounds to determine winner

default: `"6"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_overtime_startmoney</code></summary>

Money assigned to all players at start of every overtime half

default: `"10000"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_plant_c4_anywhere</code></summary>



default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_player_healthbuffer_decay_rate</code></summary>

When a player has buffer health, this is how fast it ticks down.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>mp_playercashawards</code></summary>

Players can earn money by performing in-game actions

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_playerid</code></summary>

Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `2`  
</details>
<details>
<summary><code>mp_playerid_delay</code></summary>

Number of seconds to delay showing information in the status bar

default: `"0.4"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_playerid_hold</code></summary>

Number of seconds to keep showing old information in the status bar

default: `"0.2"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_radar_showall</code></summary>

Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `3`  
</details>
<details>
<summary><code>mp_randomspawn</code></summary>

Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_randomspawn_dist</code></summary>

If using mp_randomspawn, determines whether to test distance when selecting this spot.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_randomspawn_los</code></summary>

If using mp_randomspawn, determines whether to test Line of Sight when spawning.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_require_gun_use_to_acquire</code></summary>

Whether guns must be +used to acquire or default is touch-to-pickup

default: `"0"`  
flags: `0x80000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_respawn_immunitytime</code></summary>

How many seconds after respawn immunity lasts.

default: `"4.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_respawn_on_death_ct</code></summary>

When set to 1, counter-terrorists will respawn after dying.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_respawn_on_death_t</code></summary>

When set to 1, terrorists will respawn after dying.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_respawnwavetime</code></summary>

Time between respawn waves.

default: `"10.0"`  
flags: `0x2100`  
</details>
<details>
<summary><code>mp_restartgame</code></summary>

If non-zero, game will restart in the specified number of seconds

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>mp_round_restart_delay</code></summary>

Number of seconds to delay before restarting a round after a win

default: `"7.0"`  
flags: `0x82000`  
min value: `0`  
max value: `14`  
</details>
<details>
<summary><code>mp_roundtime</code></summary>

How many minutes each round takes.

default: `"5"`  
flags: `0x82100`  
min value: `1`  
max value: `60`  
</details>
<details>
<summary><code>mp_roundtime_defuse</code></summary>

How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.

default: `"0"`  
flags: `0x82100`  
min value: `0`  
max value: `60`  
</details>
<details>
<summary><code>mp_roundtime_deployment</code></summary>

How many minutes deployment for coop mission takes.

default: `"5"`  
flags: `0x80000`  
min value: `1`  
max value: `15`  
</details>
<details>
<summary><code>mp_roundtime_hostage</code></summary>

How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.

default: `"0"`  
flags: `0x82100`  
min value: `0`  
max value: `60`  
</details>
<details>
<summary><code>mp_shield_speed_deployed</code></summary>

The max speed of a player when they have a shield deployed

default: `"170"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_shield_speed_holstered</code></summary>

The max speed of a player when they have a shield holstered

default: `"200"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_showcleanedupents</code></summary>

Show entities that are removed on round respawn.

default: `"0"`  
flags: `0x4002`  
</details>
<details>
<summary><code>mp_showroundtransitions</code></summary>

Show gamestate round transitions.

default: `"0"`  
flags: `0x4002`  
</details>
<details>
<summary><code>mp_solid_teammates</code></summary>

How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_spawnprotectiontime</code></summary>

Kick players who team-kill within this many seconds of a round restart.

default: `"5"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_spec_swapplayersides</code></summary>

Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.

default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>mp_spectators_max</code></summary>

How many spectators are allowed in a match.

default: `"2"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_stalemate_at_timelimit</code></summary>

Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.

default: `"0"`  
flags: `0x100`  
</details>
<details>
<summary><code>mp_stalemate_enable</code></summary>

Enable/Disable stalemate mode.

default: `"0"`  
flags: `0x100`  
</details>
<details>
<summary><code>mp_stalemate_timelimit</code></summary>

Timelimit (in seconds) of the stalemate round.

default: `"240"`  
flags: `0x2000`  
</details>
<details>
<summary><code>mp_starting_losses</code></summary>

Determines what the initial loss streak is.

default: `"0"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_startmoney</code></summary>

amount of money each player gets when they reset

default: `"800"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>mp_suicide_time</code></summary>

Specifies number of seconds required to wait before another suicide.

default: `"5"`  
flags: `0x6000`  
</details>
<details>
<summary><code>mp_t_default_grenades</code></summary>

The default grenades that the Ts will spawn with.  To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_t_default_melee</code></summary>

The default melee weapon that the Ts will spawn with

default: `"weapon_knife"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_t_default_primary</code></summary>

The default primary (rifle) weapon that the Ts will spawn with

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_t_default_secondary</code></summary>

The default secondary (pistol) weapon that the Ts will spawn with

default: `"weapon_glock"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_tagging_scale</code></summary>

Scalar for player tagging modifier when hit. Lower values for greater tagging.

default: `"1.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_taser_recharge_time</code></summary>

Determines recharge time for taser. -1 = disabled.

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_td_dmgtokick</code></summary>

The damage threshhold players have to exceed in a match to get kicked.

default: `"300"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_td_dmgtowarn</code></summary>

The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.

default: `"200"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_td_spawndmgthreshold</code></summary>

The damage threshold players have to exceed at the start of the round to be warned/kick.

default: `"50"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_team_timeout_max</code></summary>

Number of timeouts each team gets per match.

default: `"1"`  
flags: `0x82004`  
</details>
<details>
<summary><code>mp_team_timeout_time</code></summary>

Duration of each timeout.

default: `"60"`  
flags: `0x82004`  
</details>
<details>
<summary><code>mp_teamcashawards</code></summary>

Teams can earn money by performing in-game actions

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_teamflag_1</code></summary>

Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teamflag_2</code></summary>

Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teamlist</code></summary>

default: `"hgrunt;scientist"`  
flags: `0x100`  
</details>
<details>
<summary><code>mp_teamlogo_1</code></summary>

Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teamlogo_2</code></summary>

Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teammatchstat_1</code></summary>

A non-empty string sets first team's match stat.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teammatchstat_2</code></summary>

A non-empty string sets second team's match stat.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teammatchstat_cycletime</code></summary>

Cycle match stats after so many seconds

default: `"45"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teammatchstat_holdtime</code></summary>

Decide on a match stat and hold it additionally for at least so many seconds

default: `"5"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teammatchstat_txt</code></summary>

A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teammates_are_enemies</code></summary>

When set, your teammates act as enemies and all players are valid targets.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>mp_teamname_1</code></summary>

A non-empty string overrides the first team's name.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teamname_2</code></summary>

A non-empty string overrides the second team's name.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teamplay</code></summary>

default: `"0"`  
flags: `0x100`  
</details>
<details>
<summary><code>mp_teamprediction_pct</code></summary>

A value between 1 and 99 will show predictions in favor of CT team.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teamprediction_txt</code></summary>

A value between 1 and 99 will set predictions in favor of first team.

default: `"#SFUIHUD_Spectate_Predictions"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teams_unbalance_limit</code></summary>

Teams are unbalanced when one team has this many more players than the other team. (0 disables check)

default: `"1"`  
flags: `0x2100`  
min value: `0`  
max value: `30`  
</details>
<details>
<summary><code>mp_teamscore_1</code></summary>

A non-empty string for best-of-N maps won by the first team.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_teamscore_2</code></summary>

A non-empty string for best-of-N maps won by the second team.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_tkpunish</code></summary>

Will TK'ers and team damagers be punished in the next round?  {0=no,  1=yes}

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_tournament</code></summary>

default: `"0"`  
flags: `0x2100`  
</details>
<details>
<summary><code>mp_use_respawn_waves</code></summary>

When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_verbose_changelevel_spew</code></summary>

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>mp_warmup_pausetimer</code></summary>

Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_warmuptime_all_players_connected</code></summary>

Warmup time to use when all players have connected. 0 to disable.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapon_melee_touch_time_after_hit</code></summary>

default: `"5.0"`  
flags: `0x84000`  
</details>
<details>
<summary><code>mp_weapon_next_owner_touch_time</code></summary>

default: `"1.3"`  
flags: `0x84000`  
</details>
<details>
<summary><code>mp_weapon_prev_owner_touch_time</code></summary>

default: `"1.5"`  
flags: `0x84000`  
</details>
<details>
<summary><code>mp_weapon_self_inflict_amount</code></summary>

If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_heavy</code></summary>

Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_map_placed</code></summary>

If this convar is set, when a match starts, the game will not delete weapons placed in the map.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_pistols</code></summary>

Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_rifles</code></summary>

Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_smgs</code></summary>

Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_typecount</code></summary>

Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).

default: `"5"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_allow_zeus</code></summary>

Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_glow_on_ground</code></summary>

If this convar is set, weapons on the ground will have a glow around them.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_weapons_max_gun_purchases_per_weapon_per_match</code></summary>

Max number of times a player may purchase any weapon per match

default: `"-1"`  
flags: `0x82004`  
min value: `-1`  
max value: `1`  
</details>
<details>
<summary><code>mp_weaponstay</code></summary>

default: `"0"`  
flags: `0x100`  
</details>
<details>
<summary><code>mp_win_panel_display_time</code></summary>

The amount of time to show the win panel between matches / halfs

default: `"3"`  
flags: `0x82000`  
</details>
<details>
<summary><code>mp_winlimit</code></summary>

Max score one team can reach before server changes maps

default: `"0"`  
flags: `0x2100`  
min value: `0`  
</details>
<details>
<summary><code>nav_area_bgcolor</code></summary>

RGBA color to draw as the background color for nav areas while editing.

default: `"0 0 0 30"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_area_max_size</code></summary>

Max area size created in nav generation

default: `"50"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_coplanar_slope_limit</code></summary>

Specifies the item whitelist file to use.

default: `"0.99"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_coplanar_slope_limit_displacement</code></summary>

default: `"0.7"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_corner_adjust_adjacent</code></summary>

radius used to raise/lower corners in nearby areas when raising/lowering corners.

default: `"18"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_create_area_at_feet</code></summary>

Anchor nav_begin_area Z to editing player's feet

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_create_place_on_ground</code></summary>

If true, nav areas will be placed flush with the ground when created by hand.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_debug_blocked</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_displacement_test</code></summary>

Checks for nodes embedded in displacements (useful for in-development maps)

default: `"10000"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_drag_selection_volume_zmax_offset</code></summary>

The offset of the nav drag volume top from center

default: `"32"`  
flags: `0x2000`  
</details>
<details>
<summary><code>nav_drag_selection_volume_zmin_offset</code></summary>

The offset of the nav drag volume bottom from center

default: `"32"`  
flags: `0x2000`  
</details>
<details>
<summary><code>nav_draw_limit</code></summary>

The maximum number of areas to draw in edit mode

default: `"500"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_edit</code></summary>

Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.

default: `"0"`  
flags: `0x4004`  
</details>
<details>
<summary><code>nav_generate_fencetops</code></summary>

Autogenerate nav areas on fence and obstacle tops

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_generate_fixup_jump_areas</code></summary>

Convert obsolete jump areas into 2-way connections

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_generate_incremental_range</code></summary>

default: `"2000"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_generate_incremental_tolerance</code></summary>

Z tolerance for adding new nav areas.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_max_view_distance</code></summary>

Maximum range for precomputed nav mesh visibility (0 = default 1500 units)

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_max_vis_delta_list_length</code></summary>

default: `"64"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_potentially_visible_dot_tolerance</code></summary>

default: `"0.98"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_quicksave</code></summary>

Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.

default: `"0"`  
flags: `0x4004`  
</details>
<details>
<summary><code>nav_show_approach_points</code></summary>

Show Approach Points in the Navigation Mesh.

default: `"0"`  
flags: `0x4004`  
</details>
<details>
<summary><code>nav_show_area_info</code></summary>

Duration in seconds to show nav area ID and attributes while editing

default: `"0.5"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_show_compass</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_show_continguous</code></summary>

Highlight non-contiguous connections

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_show_danger</code></summary>

Show current 'danger' levels.

default: `"0"`  
flags: `0x4004`  
</details>
<details>
<summary><code>nav_show_light_intensity</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_show_node_grid</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_show_node_id</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_show_nodes</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_show_player_counts</code></summary>

Show current player counts in each area.

default: `"0"`  
flags: `0x4004`  
</details>
<details>
<summary><code>nav_show_potentially_visible</code></summary>

Show areas that are potentially visible from the current nav area

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_slope_limit</code></summary>

The ground unit normal's Z component must be greater than this for nav areas to be generated.

default: `"0.7"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_slope_tolerance</code></summary>

The ground unit normal's Z component must be this close to the nav area's Z component to be generated.

default: `"0.1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_snap_to_grid</code></summary>

Snap to the nav generation grid when creating new nav areas

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_solid_props</code></summary>

Make props solid to nav generation/editing

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_split_place_on_ground</code></summary>

If true, nav areas will be placed flush with the ground when split.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_test_node</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_test_node_crouch</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_test_node_crouch_dir</code></summary>

default: `"4"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nav_update_visibility_on_edit</code></summary>

If nonzero editing the mesh will incrementally recompue visibility

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>nextlevel</code></summary>

If set to a valid map name, will trigger a changelevel to the specified map at the end of the round

default: `""`  
flags: `0x82100`  
</details>
<details>
<summary><code>nextmap_print_enabled</code></summary>

When enabled prints next map to clients

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>nextmode</code></summary>

Sets the game mode to be played when the next level loads

default: `""`  
flags: `0x82100`  
</details>
<details>
<summary><code>noclip_fixup</code></summary>

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>npc_ally_deathmessage</code></summary>

Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>npc_height_adjust</code></summary>

Enable test mode for ik height adjustment

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>occlusion_test_camera_margins</code></summary>

Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's movement within a frame or two

default: `"12"`  
flags: `0x80000`  
</details>
<details>
<summary><code>occlusion_test_jump_margin</code></summary>

Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large enough to accommodate player movement within a frame or two. Affects both camera box and player box.

default: `"12"`  
flags: `0x80000`  
</details>
<details>
<summary><code>occlusion_test_shadow_length</code></summary>

Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, the player may be considered for occlusion test. For longer shadows, we just don't do occlusion because we are not likely to find full occlusion when one of the boxes is expanded too much.

default: `"144"`  
flags: `0x80000`  
</details>
<details>
<summary><code>old_radiusdamage</code></summary>

default: `"0.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>panel_test_title_safe</code></summary>

Test vgui panel positioning with title safe indentation

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>particle_test_attach_attachment</code></summary>

Attachment index for attachment mode

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>particle_test_attach_mode</code></summary>

Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'

default: `"follow_attachment"`  
flags: `0x4000`  
</details>
<details>
<summary><code>particle_test_file</code></summary>

Name of the particle system to dynamically spawn

default: `""`  
flags: `0x4000`  
</details>
<details>
<summary><code>phys_debug_check_contacts</code></summary>

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>phys_headshotscale</code></summary>

Modifier for the headshot impulse hits on players

default: `"1.3"`  
flags: `0x2000`  
</details>
<details>
<summary><code>phys_playerscale</code></summary>

This multiplies the bullet impact impuse on players for more dramatic results when players are shot.

default: `"10.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>phys_pushscale</code></summary>

1 - show hitches , 2 - show stalls

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>phys_show_active</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>player_debug_print_damage</code></summary>

When true, print amount and type of all damage received by player to console.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>player_ping_throttle_decay</code></summary>

Decay for how fast the ping throttle delay will decay

default: `"0.58"`  
flags: `0x84000`  
</details>
<details>
<summary><code>post_jump_crouch</code></summary>

This determines how long the third person player character will crouch for after landing a jump.  This only affects the third person animation visuals.

default: `"0.2f"`  
flags: `0x6000`  
</details>
<details>
<summary><code>props_break_max_pieces</code></summary>

Maximum prop breakable piece count (-1 = model default)

default: `"-1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>props_break_max_pieces_perframe</code></summary>

Maximum prop breakable piece count per frame (-1 = model default)

default: `"-1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>pvs_min_player_distance</code></summary>

Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the player, so it's safer to just always be "Visible"

default: `"1500"`  
flags: `0x80000`  
</details>
<details>
<summary><code>r_AirboatViewDampenDamp</code></summary>

default: `"1.0"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_AirboatViewDampenFreq</code></summary>

default: `"7.0"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_AirboatViewZHeight</code></summary>

default: `"0.0"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_JeepFOV</code></summary>

default: `"90"`  
flags: `0x6000`  
</details>
<details>
<summary><code>r_JeepViewDampenDamp</code></summary>

default: `"1.0"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_JeepViewDampenFreq</code></summary>

default: `"7.0"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_JeepViewZHeight</code></summary>

default: `"10.0"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_VehicleViewDampen</code></summary>

default: `"1"`  
flags: `0x6100`  
</details>
<details>
<summary><code>r_vehicleBrakeRate</code></summary>

If enabled, prints diagnostic information about the current fog volume

default: `"1.5"`  
flags: `0x4000`  
</details>
<details>
<summary><code>r_visualizetraces</code></summary>

If set, notarget will cause entities to never think they are in the pvs

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>radarvisdistance</code></summary>

at this distance and beyond you need to be point right at someone to see them

default: `"1000.0f"`  
flags: `0x4000`  
min value: `10`  
</details>
<details>
<summary><code>radarvismaxdot</code></summary>

how closely you have to point at someone to see them beyond max distance

default: `".996"`  
flags: `0x4000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>radarvismethod</code></summary>

0 for traditional method, 1 for more realistic method

default: `"1"`  
flags: `0x4000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>radarvispow</code></summary>

the degree to which you can point away from a target, and still see them on radar.

default: `".4"`  
flags: `0x4000`  
</details>
<details>
<summary><code>rr_followup_maxdist</code></summary>

'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.

default: `"1800"`  
flags: `0x4000`  
</details>
<details>
<summary><code>rr_remarkable_max_distance</code></summary>

AIs will not even consider remarkarbles that are more than this many units away.

default: `"1200"`  
flags: `0x4000`  
</details>
<details>
<summary><code>rr_remarkable_world_entities_replay_limit</code></summary>

TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>rr_remarkables_enabled</code></summary>

If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>rr_thenany_score_slop</code></summary>

When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.

default: `"0.0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>scene_clientflex</code></summary>

Do client side flex animation.

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>scene_print</code></summary>

When playing back a scene, print timing and event info to console.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>scene_showfaceto</code></summary>

When playing back, show the directions of faceto events.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>scene_showlook</code></summary>

When playing back, show the directions of look events.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>scene_showmoveto</code></summary>

When moving, show the end location.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>scene_showunlock</code></summary>

Show when a vcd is playing but normal AI is running.

default: `"0"`  
flags: `0x80`  
</details>
<details>
<summary><code>servercfgfile</code></summary>

default: `"server.cfg"`  
flags: `0x80000`  
</details>
<details>
<summary><code>showtriggers</code></summary>

Shows trigger brushes

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>sk_autoaim_mode</code></summary>

default: `"1"`  
flags: `0x2080`  
</details>
<details>
<summary><code>skill</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>smoothstairs</code></summary>

Smooth player eye z coordinate when traversing stairs.

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>snd_music_boost</code></summary>

Specifies an amount to boost music volume by

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>snd_prevent_ss_duplicates</code></summary>

switch to en/disable the prevention of splitscreen audio file duplicates


default: `"0"`  
flags: `0x6002`  
</details>
<details>
<summary><code>snd_sos_show_server_xmit</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>soundpatch_captionlength</code></summary>

How long looping soundpatch captions should display for.

default: `"2.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>soundscape_debug</code></summary>

When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>spec_allow_roaming</code></summary>

If nonzero, allow free-roaming spectator camera.

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>spec_freeze_deathanim_time</code></summary>

The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.

default: `"0.8"`  
flags: `0x82000`  
</details>
<details>
<summary><code>spec_freeze_panel_extended_time</code></summary>

Time spent with the freeze panel still up after observer freeze cam is done.

default: `"0.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>spec_freeze_target_fov</code></summary>

The target FOV that the deathcam should use.

default: `"42"`  
flags: `0x6000`  
</details>
<details>
<summary><code>spec_freeze_target_fov_long</code></summary>

The target FOV that the deathcam should use when the cam zoom far away on the target.

default: `"90"`  
flags: `0x6000`  
</details>
<details>
<summary><code>spec_freeze_time</code></summary>

Time spend frozen in observer freeze cam.

default: `"3.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>spec_freeze_time_lock</code></summary>

Time players are prevented from skipping the freeze cam

default: `"1.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>spec_freeze_traveltime</code></summary>

Time taken to zoom in to frame a target in observer freeze cam.

default: `"0.3"`  
flags: `0x82000`  
min value: `0.01`  
</details>
<details>
<summary><code>spec_replay_bot</code></summary>

Enable Spectator Hltv Replay when killed by bot

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>spec_replay_cam_delay</code></summary>

Hltv Replay delay in seconds

default: `"5"`  
flags: `0x80000`  
</details>
<details>
<summary><code>spec_replay_cam_options</code></summary>

Debug options for replay cam

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>spec_replay_round_delay</code></summary>

Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second)

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>spec_replay_winddown_time</code></summary>

The trailing time, in seconds, of replay past the event, including fade-out

default: `"2"`  
flags: `0x80000`  
</details>
<details>
<summary><code>steam_controller_haptics</code></summary>

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>steamworks_sessionid_server</code></summary>

The server session ID for the new steamworks gamestats.

default: `"0"`  
flags: `0x2010`  
</details>
<details>
<summary><code>suitvolume</code></summary>

default: `"0.25"`  
flags: `0x80`  
</details>
<details>
<summary><code>sv_accelerate</code></summary>

Linear acceleration amount (old value is 5.6)

default: `"5.5"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_accelerate_debug_speed</code></summary>

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_accelerate_use_weapon_speed</code></summary>

default: `"1"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_air_max_horizontal_parachute_ratio</code></summary>

default: `"0.87"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_air_max_horizontal_parachute_speed</code></summary>

default: `"240"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_air_max_wishspeed</code></summary>

default: `"30"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_air_pushaway_dist</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_airaccelerate</code></summary>

default: `"12"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_airaccelerate_parachute</code></summary>

default: `"2.6"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_airaccelerate_rappel</code></summary>

default: `"2.2"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_allchat</code></summary>

Players can receive all other players' text chat, team restrictions apply

default: `"1"`  
flags: `0x80100`  
</details>
<details>
<summary><code>sv_allow_thirdperson</code></summary>

Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_allow_votes</code></summary>

Allow voting?

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_alltalk</code></summary>

Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_arms_race_vote_to_restart_disallowed_after</code></summary>

Arms Race gun level after which vote to restart is disallowed

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_auto_adjust_bot_difficulty</code></summary>

Adjust the difficulty of bots each round based on contribution score.

default: `"1"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_auto_full_alltalk_during_warmup_half_end</code></summary>

When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_autobunnyhopping</code></summary>

Players automatically re-jump while holding jump button

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_autobuyammo</code></summary>

Enable automatic ammo purchase when inside buy zones during buy periods

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_backspeed</code></summary>

How much to slow down backwards motion

default: `"0.6"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_bonus_challenge</code></summary>

Set to values other than 0 to select a bonus map challenge type.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_bot_buy_decoy_weight</code></summary>

Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.

default: `"1"`  
flags: `0x80004`  
min value: `0`  
</details>
<details>
<summary><code>sv_bot_buy_flash_weight</code></summary>

Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.

default: `"1"`  
flags: `0x80004`  
min value: `0`  
</details>
<details>
<summary><code>sv_bot_buy_grenade_chance</code></summary>

Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)

default: `"33"`  
flags: `0x80004`  
min value: `0`  
max value: `100`  
</details>
<details>
<summary><code>sv_bot_buy_hegrenade_weight</code></summary>

Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.

default: `"6"`  
flags: `0x80004`  
min value: `0`  
</details>
<details>
<summary><code>sv_bot_buy_molotov_weight</code></summary>

Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.

default: `"1"`  
flags: `0x80004`  
min value: `0`  
</details>
<details>
<summary><code>sv_bot_buy_smoke_weight</code></summary>

Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.

default: `"1"`  
flags: `0x80004`  
min value: `0`  
</details>
<details>
<summary><code>sv_bot_difficulty_gamepad</code></summary>

Bot difficulty while playing with Gamepad device

default: `"0"`  
flags: `0x2010`  
</details>
<details>
<summary><code>sv_bot_difficulty_hydra</code></summary>

Bot difficulty while playing with Hydra device

default: `"0"`  
flags: `0x2010`  
</details>
<details>
<summary><code>sv_bot_difficulty_kbm</code></summary>

Bot difficulty while playing with Keyboard/Mouse device

default: `"0"`  
flags: `0x2010`  
</details>
<details>
<summary><code>sv_bot_difficulty_ps3move</code></summary>

Bot difficulty while playing with PS3Move device

default: `"0"`  
flags: `0x2010`  
</details>
<details>
<summary><code>sv_bot_difficulty_sharpshooter</code></summary>

Bot difficulty while playing with SharpShooter device

default: `"0"`  
flags: `0x2010`  
</details>
<details>
<summary><code>sv_bots_force_rebuy_every_round</code></summary>

If set, this strips the bots of their weapons every round and forces them to rebuy.

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_bots_get_easier_each_win</code></summary>

If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_bots_get_harder_after_each_wave</code></summary>

If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_bounce</code></summary>

Bounce multiplier for when physically simulated objects collide with other objects.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_breachcharge_arm_delay</code></summary>

default: `"0.3"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_breachcharge_delay_max</code></summary>

default: `"0.8"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_breachcharge_delay_min</code></summary>

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_breachcharge_distance_max</code></summary>

default: `"1200"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_breachcharge_distance_min</code></summary>

default: `"600"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_breachcharge_fuse_max</code></summary>

default: `"1.0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_breachcharge_fuse_min</code></summary>

default: `"0.7"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_broadcast_ugc_download_progress_interval</code></summary>

default: `"8"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_broadcast_ugc_downloads</code></summary>

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_bumpmine_arm_delay</code></summary>

default: `"0.3"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_bumpmine_detonate_delay</code></summary>

default: `"0.25"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_buy_status_override</code></summary>

Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody

default: `"-1"`  
flags: `0x82004`  
</details>
<details>
<summary><code>sv_chat_proximity</code></summary>

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_clamp_unsafe_velocities</code></summary>

Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_clip_penetration_traces_to_players</code></summary>

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_clockcorrection_msecs</code></summary>

The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount

default: `"30"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_coach_comm_unrestricted</code></summary>

When set, ignores coach communication restrictions.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_coaching_enabled</code></summary>

Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_competitive_minspec</code></summary>

Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.

default: `"1"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_competitive_official_5v5</code></summary>

Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_compute_per_bot_difficulty</code></summary>

0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot 

default: `"0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_cs_player_speed_has_hostage</code></summary>



default: `"200"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_ct_spawn_on_bombsite</code></summary>

Force cts to spawn on a bombsite

default: `"-1"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_damage_print_enable</code></summary>

Turn this off to disable the player's damage feed in the console after getting killed.

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dc_friends_reqd</code></summary>

Set this to 0 to allow direct connects to a game in progress even if no presents are present

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_deadtalk</code></summary>

Dead players can speak (voice, text) to the living

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_debug_player_use</code></summary>

Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_debug_ugc_downloads</code></summary>

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_disable_immunity_alpha</code></summary>

If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_disable_motd</code></summary>

Prevent the motd from showing.

default: `"1"`  
flags: `0x6002`  
</details>
<details>
<summary><code>sv_disable_observer_interpolation</code></summary>

Disallow interpolating between observer targets on this server.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_disable_pas</code></summary>

default: `"1"`  
flags: `0x86000`  
</details>
<details>
<summary><code>sv_disable_querycache</code></summary>

debug - disable trace query cache

default: `"0"`  
flags: `0x6002`  
</details>
<details>
<summary><code>sv_disable_radar</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_disablefreezecam</code></summary>

Turn on/off freezecam on server

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_drowning_damage_initial</code></summary>

default: `"2"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_drowning_damage_max</code></summary>

default: `"5"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_autojointeam</code></summary>

Whether players are automatically assigned a DZ team

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_dz_cash_bundle_size</code></summary>

Size of a cash bundle

default: `"50"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_contractkill_reward</code></summary>

Cash bundles to award for a successful contract kill

default: `"10"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_enable_respawn</code></summary>

Missile wave number to prevent respawns, >5 will allow respawns on all waves

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_exploration_payment_amount</code></summary>

Number of cash bundles to award for exploring a new sector

default: `"2"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_exploration_payment_amount_bonus</code></summary>

Number of BONUS cash bundles to award for exploring (if the player has the item/upgrade)

default: `"2"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_hostage_rescue_reward</code></summary>

Number of cash bundles to award for rescuing a hostage

default: `"18"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_jointeam_allowed</code></summary>

Whether non-server admins are allowed to use the dz_jointeam command

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_dz_parachute_reuse</code></summary>



default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_player_max_health</code></summary>

default: `"120"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_dz_player_spawn_armor</code></summary>

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_dz_player_spawn_health</code></summary>

default: `"120"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_dz_show_enemy_name_scope_range</code></summary>

default: `"800"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_dz_squad_wipe_reward</code></summary>

Number of cash bundles to award for eliminating a squad

default: `"2"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_team_count</code></summary>

Number of players per team

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_warmup_tablet</code></summary>



default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_dz_warmup_weapon</code></summary>



default: `"weapon_glock"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_dz_zone_bombdrop_money_reward</code></summary>

How many money stacks players are rewarded each danger zone wave

default: `"15"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_zone_bombdrop_money_reward_bonus</code></summary>

How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item

default: `"5"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_dz_zone_damage</code></summary>

default: `"1"`  
flags: `0x84000`  
</details>
<details>
<summary><code>sv_dz_zone_hex_radius</code></summary>

default: `"2200"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_enablebunnyhopping</code></summary>

Allow player speed to exceed maximum running speed

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_endmatch_item_drop_interval</code></summary>

The time between drops on the end match scoreboard 

default: `"1.0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_endmatch_item_drop_interval_ancient</code></summary>

The time between drops on the end match scoreboard for ancient items 

default: `"3.5"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_endmatch_item_drop_interval_legendary</code></summary>

The time between drops on the end match scoreboard for legendary items 

default: `"2.0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_endmatch_item_drop_interval_mythical</code></summary>

The time between drops on the end match scoreboard for mythical items 

default: `"1.25"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_endmatch_item_drop_interval_rare</code></summary>

The time between drops on the end match scoreboard for rare items 

default: `"1.0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_env_entity_makers_enabled</code></summary>



default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_exojump_jumpbonus_forward</code></summary>

ExoJump forwards velocity bonus when duck jumping

default: `"0.4"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_exojump_jumpbonus_up</code></summary>

ExoJump upwards bonus when holding the jump button

default: `"0.58"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_exojump_soundramp</code></summary>



default: `"20.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_exostaminajumpcost</code></summary>

Stamina penalty for jumping with exo legs

default: `".040"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>sv_exostaminalandcost</code></summary>

Stamina penalty for landing with exo legs

default: `".015"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>sv_extract_ammo_from_dropped_weapons</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_extreme_strafe_accuracy_fishtail</code></summary>

Number of degrees of aim 'fishtail' when making an extreme strafe direction change

default: `"0"`  
flags: `0x2002`  
min value: `-5`  
max value: `5`  
</details>
<details>
<summary><code>sv_falldamage_exojump_multiplier</code></summary>

ExoJump fall damage multiplier

default: `"0.4"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_falldamage_scale</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_falldamage_to_below_player_multiplier</code></summary>

Scale damage when distributed across two players

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_falldamage_to_below_player_ratio</code></summary>

Landing on a another player's head gives them this ratio of the damage.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_fistpoint_delay</code></summary>

default: `"1.8"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_fistpunch_blocked_damage</code></summary>

default: `"25"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_fistpunch_damage</code></summary>

default: `"10"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_fistpunch_damage_hard</code></summary>

default: `"20"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_fistpunch_damage_to_player_multiplier</code></summary>

default: `"1.5"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_fistpunch_impact_sounds</code></summary>

default: `"1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_fistpunch_viewmove</code></summary>

default: `"40"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_flashbang_strength</code></summary>

Flashbang strength

default: `"3.55"`  
flags: `0x2000`  
min value: `2`  
max value: `8`  
</details>
<details>
<summary><code>sv_footstep_sound_frequency</code></summary>

How frequent to hear the player's step sound or how fast they appear to be running from first person.

default: `"0.97"`  
flags: `0x6000`  
</details>
<details>
<summary><code>sv_footsteps</code></summary>

Play footstep sound for players

default: `"1"`  
flags: `0x2102`  
</details>
<details>
<summary><code>sv_force_reflections</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_force_transmit_ents</code></summary>

Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_force_transmit_players</code></summary>

Will transmit players to all clients regardless of PVS checks.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_friction</code></summary>

World friction.

default: `"5.2"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_full_alltalk</code></summary>

Any player (including Spectator team) can speak to any other player

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_gameinstructor_disable</code></summary>

Force all clients to disable their game instructors.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_grassburn</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_grenade_trajectory</code></summary>

Shows grenade trajectory visualization in-game.

default: `"0"`  
flags: `0x86000`  
</details>
<details>
<summary><code>sv_grenade_trajectory_dash</code></summary>

Dot-dash style grenade trajectory arc

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_grenade_trajectory_thickness</code></summary>

Visible thickness of grenade trajectory arc

default: `"0.2"`  
flags: `0x82000`  
min value: `0.1`  
max value: `1`  
</details>
<details>
<summary><code>sv_grenade_trajectory_time</code></summary>

Length of time grenade trajectory remains visible.

default: `"20"`  
flags: `0x82000`  
min value: `0.1`  
max value: `20`  
</details>
<details>
<summary><code>sv_grenade_trajectory_time_spectator</code></summary>

Length of time grenade trajectory remains visible as a spectator.

default: `"4"`  
flags: `0x82000`  
min value: `0`  
max value: `8`  
</details>
<details>
<summary><code>sv_guardian_heavy_all</code></summary>

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_guardian_heavy_count</code></summary>

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_guardian_max_wave_for_heavy</code></summary>

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_guardian_min_wave_for_heavy</code></summary>

default: `"0"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_health_approach_enabled</code></summary>

Shows that bones that are setup every think

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_health_approach_speed</code></summary>

default: `"10"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_hegrenade_damage_multiplier</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_hegrenade_radius_multiplier</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_holiday_mode</code></summary>

0 = OFF, 1 = Halloween, 2 = Winter

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_ignoregrenaderadio</code></summary>

Turn off Fire in the hole messages

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_infinite_ammo</code></summary>

Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_jump_impulse</code></summary>

Initial upward velocity for player jumps; sqrt(2*gravity*height).

default: `"301.993377"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>sv_jump_impulse_exojump_multiplier</code></summary>

ExoJump impulse multiplier

default: `"1.05"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_kick_ban_duration</code></summary>

How long should a kick ban from the server should last (in minutes)

default: `"15"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_kick_players_with_cooldown</code></summary>

(0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)

default: `"1"`  
flags: `0x82004`  
</details>
<details>
<summary><code>sv_knife_attack_extend_from_player_aabb</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_ladder_angle</code></summary>

Cos of angle of incidence to ladder perpendicular for applying ladder_dampen

default: `"-0.707"`  
flags: `0x2000`  
min value: `-1`  
max value: `1`  
</details>
<details>
<summary><code>sv_ladder_dampen</code></summary>

Amount to dampen perpendicular movement on a ladder

default: `"0.2"`  
flags: `0x2000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>sv_ladder_scale_speed</code></summary>

Scale top speed on ladders

default: `"0.78"`  
flags: `0x82000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>sv_lagcompensateself</code></summary>

Player can lag compensate themselves.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>sv_lagcompensationforcerestore</code></summary>

Don't test validity of a lag comp restore, just do it.

default: `"1"`  
flags: `0x4000`  
</details>
<details>
<summary><code>sv_ledge_mantle_helper</code></summary>

1=Only improves success of jump+ducks to windows or vents (jump+duck to duck), 2=Improves success of all jump+ducks to ledges, 3=if you can get your eyes above it, you'll pull yourself up

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_ledge_mantle_helper_debug</code></summary>



default: `"0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_ledge_mantle_helper_dzonly</code></summary>

1=only does the feature if running in game mode Danger Zone, 0=Doesn't check game mode to run

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_matchend_drops_enabled</code></summary>

Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented

default: `"1"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_matchpause_auto_5v5</code></summary>

When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_max_distance_transmit_footsteps</code></summary>

Maximum distance to transmit footstep sound effects.

default: `"1250.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_maxspeed</code></summary>

default: `"320"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_maxunlag</code></summary>

Maximum lag compensation in seconds

default: `"0.200"`  
flags: `0x80000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>sv_maxusrcmdprocessticks</code></summary>

Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions

default: `"16"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_maxusrcmdprocessticks_holdaim</code></summary>

Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_maxusrcmdprocessticks_warning</code></summary>

Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled

default: `"-1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_maxvelocity</code></summary>

Maximum speed any ballistically moving object is allowed to attain per axis.

default: `"3500"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_min_jump_landing_sound</code></summary>

default: `"260.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_netvisdist</code></summary>

Test networking visibility distance

default: `"10000"`  
flags: `0x4002`  
</details>
<details>
<summary><code>sv_noclipaccelerate</code></summary>

default: `"5"`  
flags: `0x2180`  
</details>
<details>
<summary><code>sv_noclipduringpause</code></summary>

If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).

default: `"0"`  
flags: `0x6000`  
</details>
<details>
<summary><code>sv_noclipspeed</code></summary>

default: `"5"`  
flags: `0x2180`  
</details>
<details>
<summary><code>sv_occlude_players</code></summary>

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_optimizedmovement</code></summary>

default: `"1"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_outofammo_indicator</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_party_mode</code></summary>

Party!!

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_penetration_type</code></summary>

What type of penertration to use. 0 = old CS, 1 = new penetration

default: `"1"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_player_parachute_velocity</code></summary>

default: `"-200"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_prime_accounts_only</code></summary>

When this setting is enabled only prime users can connect to this game server.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_prop_door_open_speed_scale</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_pushaway_clientside</code></summary>

Clientside physics push away (0=off, 1=only localplayer, 1=all players)

default: `"0"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_pushaway_clientside_size</code></summary>

Minimum size of pushback objects

default: `"15"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_pushaway_force</code></summary>

How hard physics objects are pushed away from the players on the server.

default: `"30000"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_pushaway_hostage_force</code></summary>

How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).

default: `"20000"`  
flags: `0x6000`  
</details>
<details>
<summary><code>sv_pushaway_max_force</code></summary>

Maximum amount of force applied to physics objects by players.

default: `"1000"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_pushaway_max_hostage_force</code></summary>

Maximum of how hard the hostage is pushed away from physics objects.

default: `"1000"`  
flags: `0x6000`  
</details>
<details>
<summary><code>sv_pushaway_max_player_force</code></summary>

Maximum of how hard the player is pushed away from physics objects.

default: `"10000"`  
flags: `0x6002`  
</details>
<details>
<summary><code>sv_pushaway_min_player_speed</code></summary>

If a player is moving slower than this, don't push away physics objects (enables ducking behind things).

default: `"75"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_pushaway_player_force</code></summary>

How hard the player is pushed away from physics objects (falls off with inverse square of distance).

default: `"200000"`  
flags: `0x6002`  
</details>
<details>
<summary><code>sv_pvsskipanimation</code></summary>

Skips SetupBones when npc's are outside the PVS

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>sv_regeneration_wait_time</code></summary>

default: `"1.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_remove_old_ugc_downloads</code></summary>

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_reward_drop_delay</code></summary>

Delay between the end match scoreboard being shown and the beginning of item drops.

default: `"3.0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_rollangle</code></summary>

Max view roll angle

default: `"0"`  
flags: `0x2102`  
</details>
<details>
<summary><code>sv_rollspeed</code></summary>

default: `"200"`  
flags: `0x2102`  
</details>
<details>
<summary><code>sv_server_graphic1</code></summary>

A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_server_graphic2</code></summary>

A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.

default: `""`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_server_verify_blood_on_player</code></summary>

default: `"1"`  
flags: `0x6000`  
</details>
<details>
<summary><code>sv_shield_explosive_damage_cap</code></summary>

default: `"99"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_shield_explosive_damage_crouch_bonus</code></summary>

default: `"10"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_shield_explosive_damage_mindist</code></summary>

default: `"250"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_shield_explosive_damage_mult</code></summary>

default: `"4"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_shield_explosive_damage_scale</code></summary>

default: `"0.5"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_shield_hitpoints</code></summary>

default: `"650"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_show_bot_difficulty_in_name</code></summary>

0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_show_team_equipment_force_on</code></summary>

Force on if not prohibited

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_show_team_equipment_prohibit</code></summary>

Determines whether +cl_show_team_equipment is prohibited.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_show_voip_indicator_for_enemies</code></summary>

Makes it so the voip icon is shown over enemies as well as allies when they are talking

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_showanimstate</code></summary>

Show the (server) animation state for the specified entity (-1 for none).

default: `"-1"`  
flags: `0x4002`  
</details>
<details>
<summary><code>sv_showanimstate_activities</code></summary>

Show activities in the (server) animation state display.

default: `"0"`  
flags: `0x4002`  
</details>
<details>
<summary><code>sv_showanimstate_log</code></summary>

1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.

default: `"0"`  
flags: `0x4002`  
</details>
<details>
<summary><code>sv_showbullethits</code></summary>

1=show hits and near misses, 2=show hits only

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_showimpacts</code></summary>

Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_showimpacts_penetration</code></summary>

Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_showimpacts_time</code></summary>

Duration bullet impact indicators remain before disappearing

default: `"4"`  
flags: `0x82000`  
min value: `0`  
max value: `10`  
</details>
<details>
<summary><code>sv_showlagcompensation</code></summary>

Show lag compensated hitboxes whenever a player is lag compensated.

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>sv_showlagcompensation_duration</code></summary>

Duration to show lag-compensated hitboxes

default: `"4.0"`  
flags: `0x4000`  
min value: `0`  
max value: `10`  
</details>
<details>
<summary><code>sv_showplayerhitboxes</code></summary>

Show lag compensated hitboxes for the specified player index whenever a player fires.

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_skirmish_id</code></summary>

Dedicated server skirmish id to run

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_skyname</code></summary>

Current name of the skybox texture

default: `"sky_urb01"`  
flags: `0x2080`  
</details>
<details>
<summary><code>sv_snowball_strength</code></summary>

Snowball strength

default: `"12.0"`  
flags: `0x2000`  
min value: `2`  
max value: `64`  
</details>
<details>
<summary><code>sv_soundemitter_trace</code></summary>

Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)


default: `"-1"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_soundemitter_version</code></summary>

specfies what version of soundemitter system to use


default: `"2"`  
flags: `0x6002`  
</details>
<details>
<summary><code>sv_spawn_afk_bomb_drop_time</code></summary>

Players that have never moved since they spawned will drop the bomb after this amount of time.

default: `"15"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_spawn_rappel_min_duration</code></summary>



default: `"8.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_spawn_rappel_min_duration_with_chute</code></summary>



default: `"2.5"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_spec_hear</code></summary>

Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody

default: `"1"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_spec_post_death_additional_time</code></summary>



default: `"0"`  
flags: `0x82000`  
min value: `0`  
max value: `60`  
</details>
<details>
<summary><code>sv_spec_use_tournament_content_standards</code></summary>

default: `"0.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_specaccelerate</code></summary>

default: `"5"`  
flags: `0x2180`  
</details>
<details>
<summary><code>sv_specnoclip</code></summary>

default: `"1"`  
flags: `0x2180`  
</details>
<details>
<summary><code>sv_specspeed</code></summary>

default: `"3"`  
flags: `0x2180`  
</details>
<details>
<summary><code>sv_staminajumpcost</code></summary>

Stamina penalty for jumping

default: `".080"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>sv_staminalandcost</code></summary>

Stamina penalty for landing

default: `".050"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>sv_staminamax</code></summary>

Maximum stamina penalty

default: `"80"`  
flags: `0x82000`  
min value: `0`  
max value: `100`  
</details>
<details>
<summary><code>sv_staminarecoveryrate</code></summary>

Rate at which stamina recovers (units/sec)

default: `"60"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>sv_standable_normal</code></summary>

default: `"0.7"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_stepsize</code></summary>

default: `"18"`  
flags: `0x2102`  
</details>
<details>
<summary><code>sv_stopspeed</code></summary>

Minimum stopping speed when on ground.

default: `"80"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_suppress_viewpunch</code></summary>

default: `"0"`  
flags: `0x6002`  
</details>
<details>
<summary><code>sv_tablet_show_path_to_nearest_resq</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_talk_after_dying_time</code></summary>

The number of seconds a player can continue talking after dying as if they were still alive

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_talk_enemy_dead</code></summary>

Dead players can hear all dead enemy communication (voice, chat)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_talk_enemy_living</code></summary>

Living players can hear all living enemy communication (voice, chat)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_teamid_overhead</code></summary>

Shows teamID over player's heads.  0 = off, 1 = on

default: `"1"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_teamid_overhead_always_prohibit</code></summary>

Determines whether cl_teamid_overhead_always is prohibited.

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_teamid_overhead_maxdist</code></summary>

If >0, server will override cl_teamid_overhead_maxdist

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_teamid_overhead_maxdist_spec</code></summary>

If >0, server will override cl_teamid_overhead_maxdist_spec

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_timebetweenducks</code></summary>

Minimum time before recognizing consecutive duck key

default: `"0.4"`  
flags: `0x82000`  
min value: `0`  
max value: `2`  
</details>
<details>
<summary><code>sv_turbophysics</code></summary>

Turns on turbo physics

default: `"0"`  
flags: `0x2000`  
</details>
<details>
<summary><code>sv_turning_inaccuracy_angle_min</code></summary>

default: `"4"`  
flags: `0x86000`  
</details>
<details>
<summary><code>sv_turning_inaccuracy_decay</code></summary>

default: `"0.8"`  
flags: `0x86000`  
</details>
<details>
<summary><code>sv_turning_inaccuracy_enabled</code></summary>

default: `"0"`  
flags: `0x86000`  
</details>
<details>
<summary><code>sv_ugc_manager_max_new_file_check_interval_secs</code></summary>

default: `"1000"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_unlockedchapters</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>sv_usercmd_custom_random_seed</code></summary>

When enabled server will populate an additional random seed independent of the client

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_voice_proximity</code></summary>

default: `"-1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_voice_proximity_positional</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_vote_allow_in_warmup</code></summary>

Allow voting during warmup?

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_vote_allow_spectators</code></summary>

Allow spectators to initiate votes?

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_vote_command_delay</code></summary>

How long after a vote passes until the action happens

default: `"2"`  
flags: `0x80000`  
max value: `4.5`  
</details>
<details>
<summary><code>sv_vote_count_spectator_votes</code></summary>

Allow spectators to vote on issues?

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_vote_creation_timer</code></summary>

How often someone can individually call a vote.

default: `"120"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_vote_disallow_kick_on_match_point</code></summary>

Disallow vote kicking on the match point round.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_vote_failure_timer</code></summary>

A vote that fails cannot be re-submitted for this long

default: `"300"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_vote_issue_kick_allowed</code></summary>

Can people hold votes to kick players from the server?

default: `"1"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_vote_issue_loadbackup_allowed</code></summary>

Can people hold votes to load match from backup?

default: `"1"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_vote_issue_loadbackup_spec_authoritative</code></summary>

When enabled, admins load match from backup without players vote

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_vote_issue_loadbackup_spec_only</code></summary>

When enabled, only admins load match from backup

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_vote_issue_loadbackup_spec_safe</code></summary>

When enabled, admins load match from backup in safe time of the round only

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_vote_issue_pause_match_spec_only</code></summary>

When enabled, only admins start technical pause

default: `"0"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_vote_issue_restart_game_allowed</code></summary>

Can people hold votes to restart the game?

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_vote_kick_ban_duration</code></summary>

How long should a kick vote ban someone from the server? (in minutes)

default: `"15"`  
flags: `0x82100`  
</details>
<details>
<summary><code>sv_vote_quorum_ratio</code></summary>

The minimum ratio of players needed to vote on an issue to resolve it.

default: `"0.501"`  
flags: `0x80000`  
min value: `0.01`  
max value: `1`  
</details>
<details>
<summary><code>sv_vote_timer_duration</code></summary>

How long to allow voting on an issue

default: `"15"`  
flags: `0x80000`  
</details>
<details>
<summary><code>sv_vote_to_changelevel_before_match_point</code></summary>

Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_walkable_normal</code></summary>

default: `"0.7"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_water_movespeed_multiplier</code></summary>

Maximum move magnitude that can be requested by client.

default: `"0.8"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_water_swim_mode</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_wateraccelerate</code></summary>

default: `"10"`  
flags: `0x82102`  
</details>
<details>
<summary><code>sv_waterdist</code></summary>

Vertical view fixup when eyes are near water plane.

default: `"12"`  
flags: `0x2002`  
</details>
<details>
<summary><code>sv_waterfriction</code></summary>

default: `"1"`  
flags: `0x82102`  
</details>
<details>
<summary><code>sv_weapon_encumbrance_per_item</code></summary>

default: `"0.85"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_weapon_encumbrance_scale</code></summary>

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>sv_weapon_require_use_grace_period</code></summary>

default: `"1"`  
flags: `0x80004`  
</details>
<details>
<summary><code>sv_workshop_allow_other_maps</code></summary>

When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tablet_c4_dist_max</code></summary>

default: `"3000"`  
flags: `0x82000`  
</details>
<details>
<summary><code>tablet_c4_dist_min</code></summary>

default: `"400"`  
flags: `0x82000`  
</details>
<details>
<summary><code>think_limit</code></summary>

Maximum think time in milliseconds, warning is printed if this is exceeded.

default: `"10"`  
flags: `0x82000`  
</details>
<details>
<summary><code>tr_best_course_time</code></summary>

The player's best time for the timed obstacle course

default: `"0"`  
flags: `0x1008082`  
</details>
<details>
<summary><code>tr_completed_training</code></summary>

Whether the local player has completed the initial training portion of the training map

default: `"0"`  
flags: `0x1008082`  
</details>
<details>
<summary><code>tv_allow_autorecording_index</code></summary>

When >=0 restricts autorecording only to the specified TV index

default: `"-1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_allow_camera_man_steamid</code></summary>

Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_allow_camera_man_steamid2</code></summary>

Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.

default: `""`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_allow_static_shots</code></summary>

Auto director uses fixed level cameras for shots

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_delay</code></summary>

GOTV broadcast delay in seconds

default: `"10"`  
flags: `0x80000`  
min value: `0`  
max value: `120`  
</details>
<details>
<summary><code>tv_delay1</code></summary>

GOTV[instance 1] broadcast delay in seconds

default: `"15"`  
flags: `0x80000`  
min value: `0`  
max value: `120`  
</details>
<details>
<summary><code>tv_delaymapchange</code></summary>

Delays map change until broadcast is complete

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_relayradio</code></summary>

Relay team radio commands to TV: 0=off, 1=on

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>tv_relaytextchat</code></summary>

Relay text chat data: 0=off, 1=say, 2=say+say_team

default: `"1"`  
flags: `0x80000`  
</details>
<details>
<summary><code>view_punch_decay</code></summary>

Decay factor exponent for view punch

default: `"18"`  
flags: `0x86000`  
</details>
<details>
<summary><code>view_recoil_tracking</code></summary>

How closely the view tracks with the aim punch from weapon recoil

default: `"0.45"`  
flags: `0x86000`  
</details>
<details>
<summary><code>vis_force</code></summary>

default: `"0"`  
flags: `0x4000`  
</details>
<details>
<summary><code>vismon_poll_frequency</code></summary>

default: `".5"`  
flags: `0x4000`  
</details>
<details>
<summary><code>vismon_trace_limit</code></summary>

default: `"12"`  
flags: `0x4000`  
</details>
<details>
<summary><code>voice_player_speaking_delay_threshold</code></summary>

default: `"0.5f"`  
flags: `0x4000`  
</details>
<details>
<summary><code>weapon_accuracy_forcespread</code></summary>

Force spread to the specified value.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>weapon_accuracy_logging</code></summary>

default: `"0"`  
flags: `0x2082`  
</details>
<details>
<summary><code>weapon_accuracy_nospread</code></summary>

Disable weapon inaccuracy spread

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>weapon_accuracy_shotgun_spread_patterns</code></summary>

default: `"1"`  
flags: `0x82000`  
</details>
<details>
<summary><code>weapon_air_spread_scale</code></summary>

Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing

default: `"1.0"`  
flags: `0x82000`  
min value: `0`  
</details>
<details>
<summary><code>weapon_auto_cleanup_time</code></summary>

If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>weapon_debug_inaccuracy_only_up</code></summary>

Force weapon inaccuracy to be in exactly the up direction

default: `"0"`  
flags: `0x6002`  
</details>
<details>
<summary><code>weapon_debug_max_inaccuracy</code></summary>

Force all shots to have maximum inaccuracy

default: `"0"`  
flags: `0x6002`  
</details>
<details>
<summary><code>weapon_land_dip_amt</code></summary>

The amount the gun should dip when the player lands after a jump.

default: `"20.0"`  
flags: `0x6002`  
</details>
<details>
<summary><code>weapon_max_before_cleanup</code></summary>

If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.

default: `"0"`  
flags: `0x80000`  
</details>
<details>
<summary><code>weapon_molotov_maxdetonateslope</code></summary>

Maximum angle of slope on which the molotov will detonate

default: `"30.0"`  
flags: `0x2000`  
min value: `0`  
max value: `90`  
</details>
<details>
<summary><code>weapon_near_empty_sound</code></summary>

default: `"1"`  
flags: `0x6000`  
</details>
<details>
<summary><code>weapon_recoil_cooldown</code></summary>

DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient

default: `"0.55"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_decay1_exp</code></summary>

Decay factor exponent for weapon recoil

default: `"3.5"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_decay2_exp</code></summary>

Decay factor exponent for weapon recoil

default: `"8"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_decay2_lin</code></summary>

Decay factor (linear term) for weapon recoil

default: `"18"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_decay_coefficient</code></summary>



default: `"2.0"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_scale</code></summary>

Overall scale factor for recoil. Used to reduce recoil on specific platforms

default: `"2.0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>weapon_recoil_scale_motion_controller</code></summary>

Overall scale factor for recoil. Used to reduce recoil.  Only for motion controllers

default: `"1.0"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_suppression_factor</code></summary>

Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots

default: `"0.75"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_suppression_shots</code></summary>

Number of shots before weapon uses full recoil

default: `"4"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_variance</code></summary>

Amount of variance per recoil impulse

default: `"0.55"`  
flags: `0x86000`  
min value: `0`  
max value: `1`  
</details>
<details>
<summary><code>weapon_recoil_vel_decay</code></summary>

Decay factor for weapon recoil velocity

default: `"4.5"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_recoil_view_punch_extra</code></summary>

Additional (non-aim) punch added to view from recoil

default: `"0.055"`  
flags: `0x86000`  
</details>
<details>
<summary><code>weapon_reticle_knife_show</code></summary>

When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.

default: `"0"`  
flags: `0x82000`  
</details>
<details>
<summary><code>weapon_sound_falloff_multiplier</code></summary>

Scaling for falloff of weapon firing sounds

default: `"1.0"`  
flags: `0x86000`  
</details>
<details>
<summary><code>xbox_autothrottle</code></summary>

default: `"1"`  
flags: `0x80`  
</details>
<details>
<summary><code>xbox_throttlebias</code></summary>

default: `"100"`  
flags: `0x80`  
</details>
<details>
<summary><code>xbox_throttlespoof</code></summary>

default: `"200"`  
flags: `0x80`  
</details>

#### Addresses


```
server.dll!0x009bfcc8 ConVar BlendBonesMode
server.dll!0x009b4820 ConVar CS_WarnFriendlyDamageInterval
server.dll!0x00998218 ConVar achievement_debug
server.dll!0x00998270 ConVar achievement_disable
server.dll!0x009993b0 ConVar ai_LOS_mode
server.dll!0x0099c140 ConVar ai_debug_shoot_positions
server.dll!0x00999740 ConVar ai_drawbattlelines
server.dll!0x00999290 ConVar ai_report_task_timings_on_limit
server.dll!0x0099c1f0 ConVar ai_shot_bias_max
server.dll!0x0099c198 ConVar ai_shot_bias_min
server.dll!0x009992e8 ConVar ai_think_limit_label
server.dll!0x0099a778 ConVar ai_vehicle_avoidance
server.dll!0x009aced0 ConVar ammo_338mag_headshot_mult
server.dll!0x009acb60 ConVar ammo_338mag_impulse
server.dll!0x009ac480 ConVar ammo_338mag_max
server.dll!0x009ad030 ConVar ammo_357sig_headshot_mult
server.dll!0x009accc0 ConVar ammo_357sig_impulse
server.dll!0x009ac5e0 ConVar ammo_357sig_max
server.dll!0x009ac6e8 ConVar ammo_357sig_min_max
server.dll!0x009ac638 ConVar ammo_357sig_p250_max
server.dll!0x009ac690 ConVar ammo_357sig_small_max
server.dll!0x009acfd8 ConVar ammo_45acp_headshot_mult
server.dll!0x009acc68 ConVar ammo_45acp_impulse
server.dll!0x009ac588 ConVar ammo_45acp_max
server.dll!0x009acd70 ConVar ammo_50AE_headshot_mult
server.dll!0x009aca00 ConVar ammo_50AE_impulse
server.dll!0x009ac2c8 ConVar ammo_50AE_max
server.dll!0x009ace78 ConVar ammo_556mm_box_headshot_mult
server.dll!0x009acb08 ConVar ammo_556mm_box_impulse
server.dll!0x009ac428 ConVar ammo_556mm_box_max
server.dll!0x009ace20 ConVar ammo_556mm_headshot_mult
server.dll!0x009acab0 ConVar ammo_556mm_impulse
server.dll!0x009ac378 ConVar ammo_556mm_max
server.dll!0x009ac3d0 ConVar ammo_556mm_small_max
server.dll!0x009ad088 ConVar ammo_57mm_headshot_mult
server.dll!0x009acd18 ConVar ammo_57mm_impulse
server.dll!0x009ac740 ConVar ammo_57mm_max
server.dll!0x009acdc8 ConVar ammo_762mm_headshot_mult
server.dll!0x009aca58 ConVar ammo_762mm_impulse
server.dll!0x009ac320 ConVar ammo_762mm_max
server.dll!0x009acf28 ConVar ammo_9mm_headshot_mult
server.dll!0x009acbb8 ConVar ammo_9mm_impulse
server.dll!0x009ac4d8 ConVar ammo_9mm_max
server.dll!0x009acf80 ConVar ammo_buckshot_headshot_mult
server.dll!0x009acc10 ConVar ammo_buckshot_impulse
server.dll!0x009ac530 ConVar ammo_buckshot_max
server.dll!0x009ac950 ConVar ammo_grenade_limit_breachcharge
server.dll!0x009ac9a8 ConVar ammo_grenade_limit_bumpmine
server.dll!0x009ac798 ConVar ammo_grenade_limit_default
server.dll!0x009ac7f0 ConVar ammo_grenade_limit_flashbang
server.dll!0x009ac8a0 ConVar ammo_grenade_limit_snowballs
server.dll!0x009ac848 ConVar ammo_grenade_limit_total
server.dll!0x009ac8f8 ConVar ammo_item_limit_healthshot
server.dll!0x009bfd20 ConVar anim_3wayblend
server.dll!0x009bfd78 ConVar anim_twistbones_enabled
server.dll!0x009b9378 ConVar bot_allow_grenades
server.dll!0x009b9320 ConVar bot_allow_machine_guns
server.dll!0x009b91c0 ConVar bot_allow_pistols
server.dll!0x009b92c8 ConVar bot_allow_rifles
server.dll!0x009b9690 ConVar bot_allow_rogues
server.dll!0x009b9218 ConVar bot_allow_shotguns
server.dll!0x009b93d0 ConVar bot_allow_snipers
server.dll!0x009b9270 ConVar bot_allow_sub_machine_guns
server.dll!0x009b9588 ConVar bot_auto_follow
server.dll!0x009b97f0 ConVar bot_auto_vacate
server.dll!0x009af2c8 ConVar bot_autodifficulty_threshold_high
server.dll!0x009af270 ConVar bot_autodifficulty_threshold_low
server.dll!0x009b9638 ConVar bot_chatter
server.dll!0x009b9848 ConVar bot_controllable
server.dll!0x009ba410 ConVar bot_coop_force_throw_grenade_chance
server.dll!0x009b9f18 ConVar bot_coop_idle_max_vision_distance
server.dll!0x009b4be8 ConVar bot_crouch
server.dll!0x009b9740 ConVar bot_debug
server.dll!0x009b9798 ConVar bot_debug_target
server.dll!0x009b96e8 ConVar bot_defer_to_human_goals
server.dll!0x009b98f8 ConVar bot_defer_to_human_items
server.dll!0x009b98a0 ConVar bot_difficulty
server.dll!0x009b94d8 ConVar bot_dont_shoot
server.dll!0x009b9530 ConVar bot_eco_limit
server.dll!0x009b95e0 ConVar bot_flipout
server.dll!0x009b4b90 ConVar bot_freeze
server.dll!0x009b9ec0 ConVar bot_ignore_players
server.dll!0x009b9a00 ConVar bot_join_after_player
server.dll!0x009b9a58 ConVar bot_join_team
server.dll!0x009ba010 ConVar bot_loadout
server.dll!0x009b9e68 ConVar bot_max_vision_distance_override
server.dll!0x009b4b38 ConVar bot_mimic
server.dll!0x009b4c40 ConVar bot_mimic_yaw_offset
server.dll!0x009b9480 ConVar bot_profile_db
server.dll!0x009b9950 ConVar bot_quota
server.dll!0x009b99a8 ConVar bot_quota_mode
server.dll!0x009ba068 ConVar bot_randombuy
server.dll!0x009b9b28 ConVar bot_show_battlefront
server.dll!0x009b90b8 ConVar bot_show_nav
server.dll!0x009b9ad0 ConVar bot_show_occupy_time
server.dll!0x009b9060 ConVar bot_stop
server.dll!0x009b9008 ConVar bot_traceview
server.dll!0x009b9110 ConVar bot_walk
server.dll!0x009b9428 ConVar bot_zombie
server.dll!0x009b2c60 ConVar cash_player_bomb_defused
server.dll!0x009b2c08 ConVar cash_player_bomb_planted
server.dll!0x009b2d68 ConVar cash_player_damage_hostage
server.dll!0x009b2e70 ConVar cash_player_get_killed
server.dll!0x009b2d10 ConVar cash_player_interact_with_hostage
server.dll!0x009b2bb0 ConVar cash_player_killed_enemy_default
server.dll!0x009b2b58 ConVar cash_player_killed_enemy_factor
server.dll!0x009b2dc0 ConVar cash_player_killed_hostage
server.dll!0x009b2b00 ConVar cash_player_killed_teammate
server.dll!0x009b2cb8 ConVar cash_player_rescued_hostage
server.dll!0x009b2e18 ConVar cash_player_respawn_amount
server.dll!0x009b2688 ConVar cash_team_elimination_bomb_map
server.dll!0x009b2630 ConVar cash_team_elimination_hostage_map_ct
server.dll!0x009b25d8 ConVar cash_team_elimination_hostage_map_t
server.dll!0x009b29f8 ConVar cash_team_hostage_alive
server.dll!0x009b2aa8 ConVar cash_team_hostage_interaction
server.dll!0x009b2898 ConVar cash_team_loser_bonus
server.dll!0x009b28f0 ConVar cash_team_loser_bonus_consecutive_rounds
server.dll!0x009b2a50 ConVar cash_team_planted_bomb_but_defused
server.dll!0x009b29a0 ConVar cash_team_rescued_hostage
server.dll!0x009b26e0 ConVar cash_team_survive_guardian_wave
server.dll!0x009b2580 ConVar cash_team_terrorist_win_bomb
server.dll!0x009b27e8 ConVar cash_team_win_by_defusing_bomb
server.dll!0x009b2840 ConVar cash_team_win_by_hostage_rescue
server.dll!0x009b2790 ConVar cash_team_win_by_time_running_out_bomb
server.dll!0x009b2738 ConVar cash_team_win_by_time_running_out_hostage
server.dll!0x009b2948 ConVar cash_team_winner_bonus_consecutive_rounds
server.dll!0x009a8390 ConVar cc_showmissing
server.dll!0x0099a158 ConVar chet_debug_idle
server.dll!0x009bfdd0 ConVar choreo_spew_filter
server.dll!0x009a9348 ConVar cl_remove_old_ugc_downloads
server.dll!0x009bfc70 ConVar cl_simdbones
server.dll!0x009bfc18 ConVar cl_use_simd_bones
server.dll!0x009b1e80 ConVar contributionscore_assist
server.dll!0x009b2090 ConVar contributionscore_bomb_defuse_major
server.dll!0x009b2038 ConVar contributionscore_bomb_defuse_minor
server.dll!0x009b2140 ConVar contributionscore_bomb_exploded
server.dll!0x009b20e8 ConVar contributionscore_bomb_planted
server.dll!0x009b22a0 ConVar contributionscore_cash_bundle
server.dll!0x009b22f8 ConVar contributionscore_crate_break
server.dll!0x009b2248 ConVar contributionscore_hostage_kill
server.dll!0x009b1fe0 ConVar contributionscore_hostage_rescue_major
server.dll!0x009b1f88 ConVar contributionscore_hostage_rescue_minor
server.dll!0x009b1ed8 ConVar contributionscore_kill
server.dll!0x009b2350 ConVar contributionscore_kill_factor
server.dll!0x009b1f30 ConVar contributionscore_objective_kill
server.dll!0x009b2198 ConVar contributionscore_suicide
server.dll!0x009b21f0 ConVar contributionscore_team_kill
server.dll!0x009b4350 ConVar cs_ShowStateTransitions
server.dll!0x009b4df8 ConVar cs_enable_player_physics_box
server.dll!0x009b4da0 ConVar cs_hostage_near_rescue_music_distance
server.dll!0x009b8a08 ConVar custom_bot_difficulty
server.dll!0x009b8980 ConVar debug_aim_angle
server.dll!0x0099d148 ConVar debug_visibility_monitor
server.dll!0x009b0400 ConVar dev_reportmoneychanges
server.dll!0x009a96d0 ConVar developer
server.dll!0x0099bbd0 ConVar ent_messages_draw
server.dll!0x009b5600 ConVar ff_damage_bullet_penetration
server.dll!0x009b5a90 ConVar ff_damage_reduction_bullets
server.dll!0x009b59e0 ConVar ff_damage_reduction_grenade
server.dll!0x009b5988 ConVar ff_damage_reduction_grenade_self
server.dll!0x009b5a38 ConVar ff_damage_reduction_other
server.dll!0x009a1d30 ConVar fish_dormant
server.dll!0x009a20c8 ConVar func_break_max_pieces
server.dll!0x009a1950 ConVar fx_new_sparks
server.dll!0x009a35f8 ConVar g_Language
server.dll!0x009a7040 ConVar g_debug_angularsensor
server.dll!0x009a5398 ConVar g_debug_constraint_sounds
server.dll!0x009a7788 ConVar g_debug_ragdoll_removal
server.dll!0x0099b0b8 ConVar g_debug_trackpather
server.dll!0x009a9728 ConVar g_debug_vehiclebase
server.dll!0x009a4f60 ConVar g_debug_vehicledriver
server.dll!0x009a9868 ConVar g_debug_vehicleexit
server.dll!0x009a9810 ConVar g_debug_vehiclesound
server.dll!0x009b7230 ConVar g_jeepexitspeed
server.dll!0x009a77e0 ConVar g_ragdoll_important_maxcount
server.dll!0x009a7730 ConVar g_ragdoll_maxcount
server.dll!0x009b8b10 ConVar game_mode
server.dll!0x009b8ab8 ConVar game_online
server.dll!0x009b8a60 ConVar game_public
server.dll!0x009b8b68 ConVar game_type
server.dll!0x009b4d48 ConVar gg_knife_kill_demotes
server.dll!0x009a3aa0 ConVar global_event_log_enabled
server.dll!0x009bbb30 ConVar healthshot_allow_use_at_full
server.dll!0x009bba80 ConVar healthshot_health
server.dll!0x009b4f00 ConVar healthshot_healthboost_damage_multiplier
server.dll!0x009bbb88 ConVar healthshot_healthboost_speed_multiplier
server.dll!0x009bbad8 ConVar healthshot_healthboost_time
server.dll!0x0099c248 ConVar hl2_episodic
server.dll!0x009baf00 ConVar hostage_debug
server.dll!0x009b5b98 ConVar hostage_feetyawrate
server.dll!0x009bace8 ConVar hostage_is_silent
server.dll!0x009ba5f8 ConVar inferno_child_spawn_interval_multiplier
server.dll!0x009baac8 ConVar inferno_child_spawn_max_depth
server.dll!0x009ba8b8 ConVar inferno_damage
server.dll!0x009ba860 ConVar inferno_debug
server.dll!0x009ba7b0 ConVar inferno_flame_lifetime
server.dll!0x009ba758 ConVar inferno_flame_spacing
server.dll!0x009babd0 ConVar inferno_forward_reduction_factor
server.dll!0x009ba808 ConVar inferno_friendly_fire_duration
server.dll!0x009ba5a0 ConVar inferno_initial_spawn_interval
server.dll!0x009ba650 ConVar inferno_max_child_spawn_interval
server.dll!0x009ba700 ConVar inferno_max_flames
server.dll!0x009ba910 ConVar inferno_max_range
server.dll!0x009ba548 ConVar inferno_per_flame_spawn_duration
server.dll!0x009bab20 ConVar inferno_scorch_decals
server.dll!0x009ba6a8 ConVar inferno_spawn_angle
server.dll!0x009baa70 ConVar inferno_surface_offset
server.dll!0x009ba9c0 ConVar inferno_velocity_decay_factor
server.dll!0x009ba968 ConVar inferno_velocity_factor
server.dll!0x009baa18 ConVar inferno_velocity_normal_factor
server.dll!0x009a2408 ConVar loopsingleplayermaps
server.dll!0x009a4a40 ConVar mapcycledisabled
server.dll!0x009b8c98 ConVar molotov_throw_detonate_time
server.dll!0x009ad558 ConVar mp_afterroundmoney
server.dll!0x009a2880 ConVar mp_allowNPCs
server.dll!0x009a37f8 ConVar mp_allowspectators
server.dll!0x009ad870 ConVar mp_anyone_can_pickup_c4
server.dll!0x009a2720 ConVar mp_autocrosshair
server.dll!0x009b06c0 ConVar mp_autokick
server.dll!0x009a8ea0 ConVar mp_autoteambalance
server.dll!0x009ac248 ConVar mp_backup_restore_load_autopause
server.dll!0x009ac0a0 ConVar mp_backup_round_auto
server.dll!0x009ac0f8 ConVar mp_backup_round_file
server.dll!0x009ac1a8 ConVar mp_backup_round_file_last
server.dll!0x009ac150 ConVar mp_backup_round_file_pattern
server.dll!0x009a89d0 ConVar mp_blockstyle
server.dll!0x009a8c90 ConVar mp_bonusroundtime
server.dll!0x009ad348 ConVar mp_buy_allow_grenades
server.dll!0x009ad3a0 ConVar mp_buy_allow_guns
server.dll!0x009a3900 ConVar mp_buy_anywhere
server.dll!0x009a3958 ConVar mp_buy_during_immunity
server.dll!0x009ad2f0 ConVar mp_buytime
server.dll!0x009ad8c8 ConVar mp_c4_cannot_be_defused
server.dll!0x009b03a0 ConVar mp_c4timer
server.dll!0x009a8a80 ConVar mp_capdeteriorate_time
server.dll!0x009a8978 ConVar mp_capstyle
server.dll!0x009afa58 ConVar mp_competitive_endofmatch_extra_time
server.dll!0x009b12c8 ConVar mp_consecutive_loss_aversion
server.dll!0x009b1320 ConVar mp_consecutive_loss_max
server.dll!0x009af168 ConVar mp_coop_force_join_ct
server.dll!0x009b8fb0 ConVar mp_coopmission_bot_difficulty_offset
server.dll!0x009af1c0 ConVar mp_coopmission_mission_number
server.dll!0x009ae458 ConVar mp_ct_default_grenades
server.dll!0x009ae350 ConVar mp_ct_default_melee
server.dll!0x009ae400 ConVar mp_ct_default_primary
server.dll!0x009ae3a8 ConVar mp_ct_default_secondary
server.dll!0x009b1110 ConVar mp_damage_headshot_only
server.dll!0x009b0f58 ConVar mp_damage_scale_ct_body
server.dll!0x009b0fb0 ConVar mp_damage_scale_ct_head
server.dll!0x009b1008 ConVar mp_damage_scale_t_body
server.dll!0x009b1060 ConVar mp_damage_scale_t_head
server.dll!0x009b11c0 ConVar mp_damage_vampiric_amount
server.dll!0x009af0b8 ConVar mp_death_drop_breachcharge
server.dll!0x009aef58 ConVar mp_death_drop_c4
server.dll!0x009af008 ConVar mp_death_drop_defuser
server.dll!0x009aefb0 ConVar mp_death_drop_grenade
server.dll!0x009aef00 ConVar mp_death_drop_gun
server.dll!0x009af110 ConVar mp_death_drop_healthshot
server.dll!0x009af060 ConVar mp_death_drop_taser
server.dll!0x009b4e50 ConVar mp_deathcam_skippable
server.dll!0x009af690 ConVar mp_default_team_winner_no_objective
server.dll!0x009aedf8 ConVar mp_defuser_allocation
server.dll!0x009a8c38 ConVar mp_disable_respawn_times
server.dll!0x009adb30 ConVar mp_disconnect_kills_bots
server.dll!0x009adad8 ConVar mp_disconnect_kills_players
server.dll!0x009aecf0 ConVar mp_display_kill_assists
server.dll!0x009b0df8 ConVar mp_dm_bonus_length_max
server.dll!0x009b0da0 ConVar mp_dm_bonus_length_min
server.dll!0x009aea30 ConVar mp_dm_bonus_percent
server.dll!0x009aea88 ConVar mp_dm_bonus_respawn
server.dll!0x009aec98 ConVar mp_dm_bonusweapon_dogtags
server.dll!0x009aeae0 ConVar mp_dm_dogtag_score
server.dll!0x009ae9d8 ConVar mp_dm_kill_base_score
server.dll!0x009aeb38 ConVar mp_dm_teammode
server.dll!0x009aebe8 ConVar mp_dm_teammode_bonus_score
server.dll!0x009aec40 ConVar mp_dm_teammode_dogtag_score
server.dll!0x009aeb90 ConVar mp_dm_teammode_kill_score
server.dll!0x009b0d48 ConVar mp_dm_time_between_bonus_max
server.dll!0x009b0cf0 ConVar mp_dm_time_between_bonus_min
server.dll!0x009ad450 ConVar mp_do_warmup_offine
server.dll!0x009ad3f8 ConVar mp_do_warmup_period
server.dll!0x009b0ea8 ConVar mp_dogtag_despawn_on_killer_death
server.dll!0x009b0f00 ConVar mp_dogtag_despawn_time
server.dll!0x009b0e50 ConVar mp_dogtag_pickup_rule
server.dll!0x009b4770 ConVar mp_drop_grenade_enable
server.dll!0x009b4718 ConVar mp_drop_knife_enable
server.dll!0x009af378 ConVar mp_economy_reset_rounds
server.dll!0x009a8d40 ConVar mp_enableroundwaittime
server.dll!0x009afb60 ConVar mp_endmatch_votenextleveltime
server.dll!0x009afab0 ConVar mp_endmatch_votenextmap
server.dll!0x009afb08 ConVar mp_endmatch_votenextmap_keepcurrent
server.dll!0x009b2478 ConVar mp_endmatch_votenextmap_wargames_modes
server.dll!0x009b24d0 ConVar mp_endmatch_votenextmap_wargames_nummaps
server.dll!0x009b2528 ConVar mp_endmatch_votenextmap_wargames_nummodes
server.dll!0x009adcc8 ConVar mp_endwarmup_player_count
server.dll!0x009af320 ConVar mp_equipment_reset_rounds
server.dll!0x0099b2f8 ConVar mp_facefronttime
server.dll!0x009a2568 ConVar mp_falldamage
server.dll!0x0099b2a0 ConVar mp_feetyawrate
server.dll!0x009a26c8 ConVar mp_flashlight
server.dll!0x009b5130 ConVar mp_flinch_punch_scale
server.dll!0x009a2670 ConVar mp_footsteps
server.dll!0x009ad138 ConVar mp_force_assign_teams
server.dll!0x009af218 ConVar mp_force_pick_time
server.dll!0x009a2618 ConVar mp_forcerespawn
server.dll!0x009a4af0 ConVar mp_fraglimit
server.dll!0x009b3740 ConVar mp_free_armor
server.dll!0x009b05b8 ConVar mp_freezetime
server.dll!0x009a3850 ConVar mp_friendlyfire
server.dll!0x009ae2a0 ConVar mp_ggprogressive_random_weapon_kills_needed
server.dll!0x009ae1f0 ConVar mp_ggprogressive_round_restart_delay
server.dll!0x009ae248 ConVar mp_ggprogressive_use_random_weapons
server.dll!0x009ae0e8 ConVar mp_ggtr_always_upgrade
server.dll!0x009ae928 ConVar mp_ggtr_bomb_defuse_bonus
server.dll!0x009ae980 ConVar mp_ggtr_bomb_detonation_bonus
server.dll!0x009ae770 ConVar mp_ggtr_bomb_pts_for_flash
server.dll!0x009ae718 ConVar mp_ggtr_bomb_pts_for_he
server.dll!0x009ae7c8 ConVar mp_ggtr_bomb_pts_for_molotov
server.dll!0x009ae6c0 ConVar mp_ggtr_bomb_pts_for_upgrade
server.dll!0x009ae8d0 ConVar mp_ggtr_bomb_respawn_delay
server.dll!0x009ae140 ConVar mp_ggtr_end_round_kill_bonus
server.dll!0x009ae878 ConVar mp_ggtr_halftime_delay
server.dll!0x009ae198 ConVar mp_ggtr_last_weapon_kill_ends_half
server.dll!0x009ae2f8 ConVar mp_ggtr_num_rounds_autoprogress
server.dll!0x009aee50 ConVar mp_give_player_c4
server.dll!0x009b1218 ConVar mp_global_damage_per_second
server.dll!0x009b0a30 ConVar mp_guardian_bot_money_per_wave
server.dll!0x009b0b90 ConVar mp_guardian_loc_adjective
server.dll!0x009b0be8 ConVar mp_guardian_loc_condition
server.dll!0x009b0c40 ConVar mp_guardian_loc_icon
server.dll!0x009b0ae0 ConVar mp_guardian_loc_mission
server.dll!0x009b0a88 ConVar mp_guardian_loc_override
server.dll!0x009b0b38 ConVar mp_guardian_loc_weapon
server.dll!0x009b09d8 ConVar mp_guardian_player_dist_max
server.dll!0x009b0980 ConVar mp_guardian_player_dist_min
server.dll!0x009b08d0 ConVar mp_guardian_special_kills_needed
server.dll!0x009b0928 ConVar mp_guardian_special_weapon_needed
server.dll!0x009bb138 ConVar mp_guardian_target_site
server.dll!0x009b37f0 ConVar mp_halftime
server.dll!0x009ae038 ConVar mp_halftime_duration
server.dll!0x009addd0 ConVar mp_halftime_pausematch
server.dll!0x009add78 ConVar mp_halftime_pausetimer
server.dll!0x009abf98 ConVar mp_heavyassaultsuit_aimpunch
server.dll!0x009af5e0 ConVar mp_heavyassaultsuit_cooldown
server.dll!0x009abf40 ConVar mp_heavyassaultsuit_deploy_timescale
server.dll!0x009abe90 ConVar mp_heavyassaultsuit_speed
server.dll!0x009abee8 ConVar mp_heavybot_damage_reduction_scale
server.dll!0x009bac38 ConVar mp_hostagepenalty
server.dll!0x009baf58 ConVar mp_hostages_max
server.dll!0x009ad818 ConVar mp_hostages_rescuetime
server.dll!0x009ad7c0 ConVar mp_hostages_rescuetowin
server.dll!0x009badf0 ConVar mp_hostages_run_speed_modifier
server.dll!0x009bb060 ConVar mp_hostages_spawn_farthest
server.dll!0x009bb008 ConVar mp_hostages_spawn_force_positions
server.dll!0x009bafb0 ConVar mp_hostages_spawn_same_every_round
server.dll!0x009ad768 ConVar mp_hostages_takedamage
server.dll!0x009b0878 ConVar mp_humanteam
server.dll!0x009b0c98 ConVar mp_ignore_round_win_conditions
server.dll!0x0099b350 ConVar mp_ik
server.dll!0x009ae610 ConVar mp_join_grace_time
server.dll!0x009b0610 ConVar mp_limitteams
server.dll!0x009aa360 ConVar mp_logdetail
server.dll!0x009aa3b8 ConVar mp_logdetail_items
server.dll!0x009b4458 ConVar mp_logdistance_2d
server.dll!0x009b44b0 ConVar mp_logdistance_sec
server.dll!0x009b4508 ConVar mp_logloadouts
server.dll!0x009b4400 ConVar mp_logmoney
server.dll!0x009ae090 ConVar mp_match_can_clinch
server.dll!0x009aeda0 ConVar mp_match_end_changelevel
server.dll!0x009aed48 ConVar mp_match_end_restart
server.dll!0x009a49e8 ConVar mp_match_restart_delay
server.dll!0x009b3798 ConVar mp_max_armor
server.dll!0x009ad500 ConVar mp_maxmoney
server.dll!0x009a8b88 ConVar mp_maxrounds
server.dll!0x009ae820 ConVar mp_molotovusedelay
server.dll!0x009bae48 ConVar mp_only_cts_rescue_hostages
server.dll!0x009ad660 ConVar mp_overtime_enable
server.dll!0x009ade28 ConVar mp_overtime_halftime_pausetimer
server.dll!0x009ad6b8 ConVar mp_overtime_maxrounds
server.dll!0x009ad710 ConVar mp_overtime_startmoney
server.dll!0x009bc000 ConVar mp_plant_c4_anywhere
server.dll!0x009b10b8 ConVar mp_player_healthbuffer_decay_rate
server.dll!0x009ad5b0 ConVar mp_playercashawards
server.dll!0x009aded8 ConVar mp_playerid
server.dll!0x009adf30 ConVar mp_playerid_delay
server.dll!0x009adf88 ConVar mp_playerid_hold
server.dll!0x009a37a0 ConVar mp_radar_showall
server.dll!0x009b3848 ConVar mp_randomspawn
server.dll!0x009b38f8 ConVar mp_randomspawn_dist
server.dll!0x009b38a0 ConVar mp_randomspawn_los
server.dll!0x009aeea8 ConVar mp_require_gun_use_to_acquire
server.dll!0x009ade80 ConVar mp_respawn_immunitytime
server.dll!0x009af798 ConVar mp_respawn_on_death_ct
server.dll!0x009af740 ConVar mp_respawn_on_death_t
server.dll!0x009a8a28 ConVar mp_respawnwavetime
server.dll!0x009a4ba0 ConVar mp_restartgame
server.dll!0x009adfe0 ConVar mp_round_restart_delay
server.dll!0x009b0458 ConVar mp_roundtime
server.dll!0x009b0560 ConVar mp_roundtime_defuse
server.dll!0x009b04b0 ConVar mp_roundtime_deployment
server.dll!0x009b0508 ConVar mp_roundtime_hostage
server.dll!0x009abff0 ConVar mp_shield_speed_deployed
server.dll!0x009ac048 ConVar mp_shield_speed_holstered
server.dll!0x009a8d98 ConVar mp_showcleanedupents
server.dll!0x009a8ce8 ConVar mp_showroundtransitions
server.dll!0x009b3a30 ConVar mp_solid_teammates
server.dll!0x009b0718 ConVar mp_spawnprotectiontime
server.dll!0x009ad0e0 ConVar mp_spec_swapplayersides
server.dll!0x009ad298 ConVar mp_spectators_max
server.dll!0x009a8f50 ConVar mp_stalemate_at_timelimit
server.dll!0x009a8ef8 ConVar mp_stalemate_enable
server.dll!0x009a8e48 ConVar mp_stalemate_timelimit
server.dll!0x009b1270 ConVar mp_starting_losses
server.dll!0x009ad4a8 ConVar mp_startmoney
server.dll!0x009a6508 ConVar mp_suicide_time
server.dll!0x009ae5b8 ConVar mp_t_default_grenades
server.dll!0x009ae4b0 ConVar mp_t_default_melee
server.dll!0x009ae560 ConVar mp_t_default_primary
server.dll!0x009ae508 ConVar mp_t_default_secondary
server.dll!0x009b50b0 ConVar mp_tagging_scale
server.dll!0x009bd478 ConVar mp_taser_recharge_time
server.dll!0x009b0820 ConVar mp_td_dmgtokick
server.dll!0x009b07c8 ConVar mp_td_dmgtowarn
server.dll!0x009b0770 ConVar mp_td_spawndmgthreshold
server.dll!0x009ab6c8 ConVar mp_team_timeout_max
server.dll!0x009ab670 ConVar mp_team_timeout_time
server.dll!0x009ad608 ConVar mp_teamcashawards
server.dll!0x009ab9c0 ConVar mp_teamflag_1
server.dll!0x009aba18 ConVar mp_teamflag_2
server.dll!0x009a2778 ConVar mp_teamlist
server.dll!0x009aba70 ConVar mp_teamlogo_1
server.dll!0x009abac8 ConVar mp_teamlogo_2
server.dll!0x009abc28 ConVar mp_teammatchstat_1
server.dll!0x009abc80 ConVar mp_teammatchstat_2
server.dll!0x009abe38 ConVar mp_teammatchstat_cycletime
server.dll!0x009abde0 ConVar mp_teammatchstat_holdtime
server.dll!0x009abbd0 ConVar mp_teammatchstat_txt
server.dll!0x009a38a8 ConVar mp_teammates_are_enemies
server.dll!0x009ab910 ConVar mp_teamname_1
server.dll!0x009ab968 ConVar mp_teamname_2
server.dll!0x009a2510 ConVar mp_teamplay
server.dll!0x009abb78 ConVar mp_teamprediction_pct
server.dll!0x009abb20 ConVar mp_teamprediction_txt
server.dll!0x009a8b30 ConVar mp_teams_unbalance_limit
server.dll!0x009abcd8 ConVar mp_teamscore_1
server.dll!0x009abd30 ConVar mp_teamscore_2
server.dll!0x009b0668 ConVar mp_tkpunish
server.dll!0x009a8ad8 ConVar mp_tournament
server.dll!0x009af7f0 ConVar mp_use_respawn_waves
server.dll!0x009b3ae0 ConVar mp_verbose_changelevel_spew
server.dll!0x009add20 ConVar mp_warmup_pausetimer
server.dll!0x009adc70 ConVar mp_warmuptime_all_players_connected
server.dll!0x009bcf30 ConVar mp_weapon_melee_touch_time_after_hit
server.dll!0x009bc5e0 ConVar mp_weapon_next_owner_touch_time
server.dll!0x009bc588 ConVar mp_weapon_prev_owner_touch_time
server.dll!0x009b1168 ConVar mp_weapon_self_inflict_amount
server.dll!0x009af4d8 ConVar mp_weapons_allow_heavy
server.dll!0x009b3be8 ConVar mp_weapons_allow_map_placed
server.dll!0x009af428 ConVar mp_weapons_allow_pistols
server.dll!0x009af530 ConVar mp_weapons_allow_rifles
server.dll!0x009af480 ConVar mp_weapons_allow_smgs
server.dll!0x009af638 ConVar mp_weapons_allow_typecount
server.dll!0x009af3d0 ConVar mp_weapons_allow_zeus
server.dll!0x009af6e8 ConVar mp_weapons_glow_on_ground
server.dll!0x009ab720 ConVar mp_weapons_max_gun_purchases_per_weapon_per_match
server.dll!0x009a25c0 ConVar mp_weaponstay
server.dll!0x009ae668 ConVar mp_win_panel_display_time
server.dll!0x009a8be0 ConVar mp_winlimit
server.dll!0x009bd950 ConVar nav_area_bgcolor
server.dll!0x009be4c0 ConVar nav_area_max_size
server.dll!0x009bd848 ConVar nav_coplanar_slope_limit
server.dll!0x009bd8a0 ConVar nav_coplanar_slope_limit_displacement
server.dll!0x009bd9a8 ConVar nav_corner_adjust_adjacent
server.dll!0x009bdfd8 ConVar nav_create_area_at_feet
server.dll!0x009bdf28 ConVar nav_create_place_on_ground
server.dll!0x009bda58 ConVar nav_debug_blocked
server.dll!0x009be308 ConVar nav_displacement_test
server.dll!0x009be030 ConVar nav_drag_selection_volume_zmax_offset
server.dll!0x009be088 ConVar nav_drag_selection_volume_zmin_offset
server.dll!0x009bdf80 ConVar nav_draw_limit
server.dll!0x009bf3d8 ConVar nav_edit
server.dll!0x009be360 ConVar nav_generate_fencetops
server.dll!0x009be3b8 ConVar nav_generate_fixup_jump_areas
server.dll!0x009be410 ConVar nav_generate_incremental_range
server.dll!0x009be468 ConVar nav_generate_incremental_tolerance
server.dll!0x009bdb08 ConVar nav_max_view_distance
server.dll!0x009be710 ConVar nav_max_vis_delta_list_length
server.dll!0x009bdbb8 ConVar nav_potentially_visible_dot_tolerance
server.dll!0x009bf380 ConVar nav_quicksave
server.dll!0x009be608 ConVar nav_show_approach_points
server.dll!0x009bde78 ConVar nav_show_area_info
server.dll!0x009be0f8 ConVar nav_show_compass
server.dll!0x009bdab0 ConVar nav_show_continguous
server.dll!0x009be660 ConVar nav_show_danger
server.dll!0x009bda00 ConVar nav_show_light_intensity
server.dll!0x009bf598 ConVar nav_show_node_grid
server.dll!0x009bf438 ConVar nav_show_node_id
server.dll!0x009bf5f0 ConVar nav_show_nodes
server.dll!0x009be6b8 ConVar nav_show_player_counts
server.dll!0x009bdc10 ConVar nav_show_potentially_visible
server.dll!0x009be258 ConVar nav_slope_limit
server.dll!0x009be2b0 ConVar nav_slope_tolerance
server.dll!0x009bded0 ConVar nav_snap_to_grid
server.dll!0x009be1c0 ConVar nav_solid_props
server.dll!0x009bd8f8 ConVar nav_split_place_on_ground
server.dll!0x009bf490 ConVar nav_test_node
server.dll!0x009bf4e8 ConVar nav_test_node_crouch
server.dll!0x009bf540 ConVar nav_test_node_crouch_dir
server.dll!0x009bdb60 ConVar nav_update_visibility_on_edit
server.dll!0x009a4e30 ConVar nextlevel
server.dll!0x009a4dd8 ConVar nextmap_print_enabled
server.dll!0x009a4e88 ConVar nextmode
server.dll!0x0099cd08 ConVar noclip_fixup
server.dll!0x0099ac90 ConVar npc_ally_deathmessage
server.dll!0x0099b4d0 ConVar npc_height_adjust
server.dll!0x009a29a0 ConVar occlusion_test_camera_margins
server.dll!0x009a29f8 ConVar occlusion_test_jump_margin
server.dll!0x009a2948 ConVar occlusion_test_shadow_length
server.dll!0x009a3548 ConVar old_radiusdamage
server.dll!0x009c1510 ConVar panel_test_title_safe
server.dll!0x009a52e0 ConVar particle_test_attach_attachment
server.dll!0x009a5288 ConVar particle_test_attach_mode
server.dll!0x009a5230 ConVar particle_test_file
server.dll!0x009a54a8 ConVar phys_debug_check_contacts
server.dll!0x009b4610 ConVar phys_headshotscale
server.dll!0x009b45b8 ConVar phys_playerscale
server.dll!0x009a88b8 ConVar phys_pushscale
server.dll!0x009a5450 ConVar phys_show_active
server.dll!0x009a6718 ConVar player_debug_print_damage
server.dll!0x009b4560 ConVar player_ping_throttle_decay
server.dll!0x009b5b40 ConVar post_jump_crouch
server.dll!0x009a75f0 ConVar props_break_max_pieces
server.dll!0x009a7648 ConVar props_break_max_pieces_perframe
server.dll!0x009a2a50 ConVar pvs_min_player_distance
server.dll!0x009a4290 ConVar r_AirboatViewDampenDamp
server.dll!0x009a4238 ConVar r_AirboatViewDampenFreq
server.dll!0x009a42e8 ConVar r_AirboatViewZHeight
server.dll!0x009a97b8 ConVar r_JeepFOV
server.dll!0x009a4188 ConVar r_JeepViewDampenDamp
server.dll!0x009a4130 ConVar r_JeepViewDampenFreq
server.dll!0x009a41e0 ConVar r_JeepViewZHeight
server.dll!0x009a40d8 ConVar r_VehicleViewDampen
server.dll!0x009a1ee0 ConVar r_vehicleBrakeRate
server.dll!0x009a9678 ConVar r_visualizetraces
server.dll!0x009aa2b0 ConVar radarvisdistance
server.dll!0x009aa308 ConVar radarvismaxdot
server.dll!0x009aa200 ConVar radarvismethod
server.dll!0x009aa258 ConVar radarvispow
server.dll!0x0099af58 ConVar rr_followup_maxdist
server.dll!0x009986b0 ConVar rr_remarkable_max_distance
server.dll!0x00998600 ConVar rr_remarkable_world_entities_replay_limit
server.dll!0x00998658 ConVar rr_remarkables_enabled
server.dll!0x0099afb0 ConVar rr_thenany_score_slop
server.dll!0x009a7ed8 ConVar scene_clientflex
server.dll!0x009a7f30 ConVar scene_print
server.dll!0x00998550 ConVar scene_showfaceto
server.dll!0x0099c2a0 ConVar scene_showlook
server.dll!0x0099c2f8 ConVar scene_showmoveto
server.dll!0x0099c350 ConVar scene_showunlock
server.dll!0x009a2460 ConVar servercfgfile
server.dll!0x009a92f0 ConVar showtriggers
server.dll!0x009a3470 ConVar sk_autoaim_mode
server.dll!0x009a35a0 ConVar skill
server.dll!0x0099c890 ConVar smoothstairs
server.dll!0x009afbb8 ConVar snd_music_boost
server.dll!0x009a8288 ConVar snd_prevent_ss_duplicates
server.dll!0x009a82e0 ConVar snd_sos_show_server_xmit
server.dll!0x009a8510 ConVar soundpatch_captionlength
server.dll!0x009a85f0 ConVar soundscape_debug
server.dll!0x009a62a0 ConVar spec_allow_roaming
server.dll!0x009a6198 ConVar spec_freeze_deathanim_time
server.dll!0x009a6140 ConVar spec_freeze_panel_extended_time
server.dll!0x009a6248 ConVar spec_freeze_target_fov
server.dll!0x009a61f0 ConVar spec_freeze_target_fov_long
server.dll!0x009a6038 ConVar spec_freeze_time
server.dll!0x009a6090 ConVar spec_freeze_time_lock
server.dll!0x009a60e8 ConVar spec_freeze_traveltime
server.dll!0x009a4ee0 ConVar spec_replay_bot
server.dll!0x009a5f30 ConVar spec_replay_cam_delay
server.dll!0x009a5f88 ConVar spec_replay_cam_options
server.dll!0x009aaee0 ConVar spec_replay_round_delay
server.dll!0x009a5fe0 ConVar spec_replay_winddown_time
server.dll!0x009b8770 ConVar steam_controller_haptics
server.dll!0x009a8710 ConVar steamworks_sessionid_server
server.dll!0x009a28d8 ConVar suitvolume
server.dll!0x009a4398 ConVar sv_accelerate
server.dll!0x009a3ec8 ConVar sv_accelerate_debug_speed
server.dll!0x009a3e70 ConVar sv_accelerate_use_weapon_speed
server.dll!0x009a3110 ConVar sv_air_max_horizontal_parachute_ratio
server.dll!0x009a30b8 ConVar sv_air_max_horizontal_parachute_speed
server.dll!0x009a3060 ConVar sv_air_max_wishspeed
server.dll!0x009a3168 ConVar sv_air_pushaway_dist
server.dll!0x009a44f8 ConVar sv_airaccelerate
server.dll!0x009a44a0 ConVar sv_airaccelerate_parachute
server.dll!0x009a4448 ConVar sv_airaccelerate_rappel
server.dll!0x0099c550 ConVar sv_allchat
server.dll!0x009ad978 ConVar sv_allow_thirdperson
server.dll!0x009a9ba0 ConVar sv_allow_votes
server.dll!0x009b0138 ConVar sv_alltalk
server.dll!0x009b72f8 ConVar sv_arms_race_vote_to_restart_disallowed_after
server.dll!0x009ab510 ConVar sv_auto_adjust_bot_difficulty
server.dll!0x009b02f0 ConVar sv_auto_full_alltalk_during_warmup_half_end
server.dll!0x009aac40 ConVar sv_autobunnyhopping
server.dll!0x009b4cf0 ConVar sv_autobuyammo
server.dll!0x009a4028 ConVar sv_backspeed
server.dll!0x009a62f8 ConVar sv_bonus_challenge
server.dll!0x009ba278 ConVar sv_bot_buy_decoy_weight
server.dll!0x009ba220 ConVar sv_bot_buy_flash_weight
server.dll!0x009ba170 ConVar sv_bot_buy_grenade_chance
server.dll!0x009ba328 ConVar sv_bot_buy_hegrenade_weight
server.dll!0x009ba2d0 ConVar sv_bot_buy_molotov_weight
server.dll!0x009ba1c8 ConVar sv_bot_buy_smoke_weight
server.dll!0x009afed0 ConVar sv_bot_difficulty_gamepad
server.dll!0x009aff80 ConVar sv_bot_difficulty_hydra
server.dll!0x009afe78 ConVar sv_bot_difficulty_kbm
server.dll!0x009aff28 ConVar sv_bot_difficulty_ps3move
server.dll!0x009affd8 ConVar sv_bot_difficulty_sharpshooter
server.dll!0x009ab618 ConVar sv_bots_force_rebuy_every_round
server.dll!0x009ab568 ConVar sv_bots_get_easier_each_win
server.dll!0x009ab5c0 ConVar sv_bots_get_harder_after_each_wave
server.dll!0x009a46b0 ConVar sv_bounce
server.dll!0x009bbe78 ConVar sv_breachcharge_arm_delay
server.dll!0x009bbd70 ConVar sv_breachcharge_delay_max
server.dll!0x009bbd18 ConVar sv_breachcharge_delay_min
server.dll!0x009bbcc0 ConVar sv_breachcharge_distance_max
server.dll!0x009bbc68 ConVar sv_breachcharge_distance_min
server.dll!0x009bbe20 ConVar sv_breachcharge_fuse_max
server.dll!0x009bbdc8 ConVar sv_breachcharge_fuse_min
server.dll!0x009b8260 ConVar sv_broadcast_ugc_download_progress_interval
server.dll!0x009b8208 ConVar sv_broadcast_ugc_downloads
server.dll!0x009bbf08 ConVar sv_bumpmine_arm_delay
server.dll!0x009bbf60 ConVar sv_bumpmine_detonate_delay
server.dll!0x009ab460 ConVar sv_buy_status_override
server.dll!0x009ab358 ConVar sv_chat_proximity
server.dll!0x0099c0e8 ConVar sv_clamp_unsafe_velocities
server.dll!0x009b5810 ConVar sv_clip_penetration_traces_to_players
server.dll!0x009a68f8 ConVar sv_clockcorrection_msecs
server.dll!0x009ad920 ConVar sv_coach_comm_unrestricted
server.dll!0x009b3d48 ConVar sv_coaching_enabled
server.dll!0x009b3950 ConVar sv_competitive_minspec
server.dll!0x009b0030 ConVar sv_competitive_official_5v5
server.dll!0x009afdc8 ConVar sv_compute_per_bot_difficulty
server.dll!0x009b5708 ConVar sv_cs_player_speed_has_hostage
server.dll!0x009ab4b8 ConVar sv_ct_spawn_on_bombsite
server.dll!0x009b4668 ConVar sv_damage_print_enable
server.dll!0x009a2c40 ConVar sv_dc_friends_reqd
server.dll!0x009b3a88 ConVar sv_deadtalk
server.dll!0x0099c7e0 ConVar sv_debug_player_use
server.dll!0x009b81b0 ConVar sv_debug_ugc_downloads
server.dll!0x009b00e0 ConVar sv_disable_immunity_alpha
server.dll!0x009ab7d0 ConVar sv_disable_motd
server.dll!0x009aaf38 ConVar sv_disable_observer_interpolation
server.dll!0x009a7850 ConVar sv_disable_pas
server.dll!0x009a76a0 ConVar sv_disable_querycache
server.dll!0x009ab250 ConVar sv_disable_radar
server.dll!0x009b4a30 ConVar sv_disablefreezecam
server.dll!0x009a67f0 ConVar sv_drowning_damage_initial
server.dll!0x009a6848 ConVar sv_drowning_damage_max
server.dll!0x009bb2f8 ConVar sv_dz_autojointeam
server.dll!0x009b5360 ConVar sv_dz_cash_bundle_size
server.dll!0x009b4ea8 ConVar sv_dz_contractkill_reward
server.dll!0x009bb610 ConVar sv_dz_enable_respawn
server.dll!0x009bd3a0 ConVar sv_dz_exploration_payment_amount
server.dll!0x009bd3f8 ConVar sv_dz_exploration_payment_amount_bonus
server.dll!0x009ada28 ConVar sv_dz_hostage_rescue_reward
server.dll!0x009bb2a0 ConVar sv_dz_jointeam_allowed
server.dll!0x009b4980 ConVar sv_dz_parachute_reuse
server.dll!0x009bb248 ConVar sv_dz_player_max_health
server.dll!0x009bb1f0 ConVar sv_dz_player_spawn_armor
server.dll!0x009bb198 ConVar sv_dz_player_spawn_health
server.dll!0x009bb458 ConVar sv_dz_show_enemy_name_scope_range
server.dll!0x009ada80 ConVar sv_dz_squad_wipe_reward
server.dll!0x009bb830 ConVar sv_dz_team_count
server.dll!0x009bb400 ConVar sv_dz_warmup_tablet
server.dll!0x009bb3a8 ConVar sv_dz_warmup_weapon
server.dll!0x0099d2b0 ConVar sv_dz_zone_bombdrop_money_reward
server.dll!0x0099d308 ConVar sv_dz_zone_bombdrop_money_reward_bonus
server.dll!0x0099d360 ConVar sv_dz_zone_damage
server.dll!0x0099d258 ConVar sv_dz_zone_hex_radius
server.dll!0x009aabe8 ConVar sv_enablebunnyhopping
server.dll!0x009afc10 ConVar sv_endmatch_item_drop_interval
server.dll!0x009afd70 ConVar sv_endmatch_item_drop_interval_ancient
server.dll!0x009afd18 ConVar sv_endmatch_item_drop_interval_legendary
server.dll!0x009afcc0 ConVar sv_endmatch_item_drop_interval_mythical
server.dll!0x009afc68 ConVar sv_endmatch_item_drop_interval_rare
server.dll!0x009a17a0 ConVar sv_env_entity_makers_enabled
server.dll!0x009aaa20 ConVar sv_exojump_jumpbonus_forward
server.dll!0x009aa9c8 ConVar sv_exojump_jumpbonus_up
server.dll!0x009aaa78 ConVar sv_exojump_soundramp
server.dll!0x009aa708 ConVar sv_exostaminajumpcost
server.dll!0x009aa760 ConVar sv_exostaminalandcost
server.dll!0x0099c6d8 ConVar sv_extract_ammo_from_dropped_weapons
server.dll!0x009aa8c0 ConVar sv_extreme_strafe_accuracy_fishtail
server.dll!0x009aacf0 ConVar sv_falldamage_exojump_multiplier
server.dll!0x009ab300 ConVar sv_falldamage_scale
server.dll!0x009b3b90 ConVar sv_falldamage_to_below_player_multiplier
server.dll!0x009b3b38 ConVar sv_falldamage_to_below_player_ratio
server.dll!0x009bcc88 ConVar sv_fistpoint_delay
server.dll!0x009bcc30 ConVar sv_fistpunch_blocked_damage
server.dll!0x009bcb28 ConVar sv_fistpunch_damage
server.dll!0x009bcd60 ConVar sv_fistpunch_damage_hard
server.dll!0x009bcb80 ConVar sv_fistpunch_damage_to_player_multiplier
server.dll!0x009bcce0 ConVar sv_fistpunch_impact_sounds
server.dll!0x009bcbd8 ConVar sv_fistpunch_viewmove
server.dll!0x009b8460 ConVar sv_flashbang_strength
server.dll!0x0099c680 ConVar sv_footstep_sound_frequency
server.dll!0x009a4810 ConVar sv_footsteps
server.dll!0x009bb350 ConVar sv_force_reflections
server.dll!0x009a2b38 ConVar sv_force_transmit_ents
server.dll!0x009a6350 ConVar sv_force_transmit_players
server.dll!0x009a4340 ConVar sv_friction
server.dll!0x009b0190 ConVar sv_full_alltalk
server.dll!0x009ad190 ConVar sv_gameinstructor_disable
server.dll!0x009a3b48 ConVar sv_grassburn
server.dll!0x009a5b20 ConVar sv_grenade_trajectory
server.dll!0x009a5c80 ConVar sv_grenade_trajectory_dash
server.dll!0x009a5c28 ConVar sv_grenade_trajectory_thickness
server.dll!0x009a5b78 ConVar sv_grenade_trajectory_time
server.dll!0x009a5bd0 ConVar sv_grenade_trajectory_time_spectator
server.dll!0x009b4928 ConVar sv_guardian_heavy_all
server.dll!0x009b5308 ConVar sv_guardian_heavy_count
server.dll!0x009b48d0 ConVar sv_guardian_max_wave_for_heavy
server.dll!0x009b4878 ConVar sv_guardian_min_wave_for_heavy
server.dll!0x0099b5f0 ConVar sv_health_approach_enabled
server.dll!0x0099b648 ConVar sv_health_approach_speed
server.dll!0x009b8bc0 ConVar sv_hegrenade_damage_multiplier
server.dll!0x009b8c18 ConVar sv_hegrenade_radius_multiplier
server.dll!0x009aafe8 ConVar sv_holiday_mode
server.dll!0x009bbbf8 ConVar sv_ignoregrenaderadio
server.dll!0x0099c8e8 ConVar sv_infinite_ammo
server.dll!0x009aa918 ConVar sv_jump_impulse
server.dll!0x009aa970 ConVar sv_jump_impulse_exojump_multiplier
server.dll!0x009b0088 ConVar sv_kick_ban_duration
server.dll!0x009ab3b0 ConVar sv_kick_players_with_cooldown
server.dll!0x009bcde0 ConVar sv_knife_attack_extend_from_player_aabb
server.dll!0x009a3368 ConVar sv_ladder_angle
server.dll!0x009a3310 ConVar sv_ladder_dampen
server.dll!0x009a33c0 ConVar sv_ladder_scale_speed
server.dll!0x009a6e30 ConVar sv_lagcompensateself
server.dll!0x009a6d28 ConVar sv_lagcompensationforcerestore
server.dll!0x009aaad0 ConVar sv_ledge_mantle_helper
server.dll!0x009aab80 ConVar sv_ledge_mantle_helper_debug
server.dll!0x009aab28 ConVar sv_ledge_mantle_helper_dzonly
server.dll!0x009ab408 ConVar sv_matchend_drops_enabled
server.dll!0x009ad240 ConVar sv_matchpause_auto_5v5
server.dll!0x0099c788 ConVar sv_max_distance_transmit_footsteps
server.dll!0x009a47b8 ConVar sv_maxspeed
server.dll!0x009a6ee0 ConVar sv_maxunlag
server.dll!0x009a6400 ConVar sv_maxusrcmdprocessticks
server.dll!0x009a6b70 ConVar sv_maxusrcmdprocessticks_holdaim
server.dll!0x009a6b18 ConVar sv_maxusrcmdprocessticks_warning
server.dll!0x009a4658 ConVar sv_maxvelocity
server.dll!0x009b56b0 ConVar sv_min_jump_landing_sound
server.dll!0x0099b998 ConVar sv_netvisdist
server.dll!0x009a4708 ConVar sv_noclipaccelerate
server.dll!0x009a64b0 ConVar sv_noclipduringpause
server.dll!0x009a4760 ConVar sv_noclipspeed
server.dll!0x009a2dc8 ConVar sv_occlude_players
server.dll!0x009a3418 ConVar sv_optimizedmovement
server.dll!0x009ab2a8 ConVar sv_outofammo_indicator
server.dll!0x009ad9d0 ConVar sv_party_mode
server.dll!0x009b5ae8 ConVar sv_penetration_type
server.dll!0x009b5058 ConVar sv_player_parachute_velocity
server.dll!0x009aa538 ConVar sv_prime_accounts_only
server.dll!0x009a72e0 ConVar sv_prop_door_open_speed_scale
server.dll!0x009a5078 ConVar sv_pushaway_clientside
server.dll!0x009a7598 ConVar sv_pushaway_clientside_size
server.dll!0x009a5180 ConVar sv_pushaway_force
server.dll!0x009bad40 ConVar sv_pushaway_hostage_force
server.dll!0x009a51d8 ConVar sv_pushaway_max_force
server.dll!0x009bad98 ConVar sv_pushaway_max_hostage_force
server.dll!0x009a5128 ConVar sv_pushaway_max_player_force
server.dll!0x009a5020 ConVar sv_pushaway_min_player_speed
server.dll!0x009a50d0 ConVar sv_pushaway_player_force
server.dll!0x0099b3c0 ConVar sv_pvsskipanimation
server.dll!0x009a63a8 ConVar sv_regeneration_wait_time
server.dll!0x009b8310 ConVar sv_remove_old_ugc_downloads
server.dll!0x009aaf90 ConVar sv_reward_drop_delay
server.dll!0x009a48c0 ConVar sv_rollangle
server.dll!0x009a4868 ConVar sv_rollspeed
server.dll!0x009b3c98 ConVar sv_server_graphic1
server.dll!0x009b3cf0 ConVar sv_server_graphic2
server.dll!0x009b58c0 ConVar sv_server_verify_blood_on_player
server.dll!0x009bd0d0 ConVar sv_shield_explosive_damage_cap
server.dll!0x009bd180 ConVar sv_shield_explosive_damage_crouch_bonus
server.dll!0x009bd128 ConVar sv_shield_explosive_damage_mindist
server.dll!0x009bd078 ConVar sv_shield_explosive_damage_mult
server.dll!0x009bd020 ConVar sv_shield_explosive_damage_scale
server.dll!0x009bd200 ConVar sv_shield_hitpoints
server.dll!0x009afe20 ConVar sv_show_bot_difficulty_in_name
server.dll!0x009ab0f0 ConVar sv_show_team_equipment_force_on
server.dll!0x009ab098 ConVar sv_show_team_equipment_prohibit
server.dll!0x009b4ae0 ConVar sv_show_voip_indicator_for_enemies
server.dll!0x0099b198 ConVar sv_showanimstate
server.dll!0x0099b248 ConVar sv_showanimstate_activities
server.dll!0x0099b1f0 ConVar sv_showanimstate_log
server.dll!0x009b54a0 ConVar sv_showbullethits
server.dll!0x009b54f8 ConVar sv_showimpacts
server.dll!0x009b5448 ConVar sv_showimpacts_penetration
server.dll!0x009b5550 ConVar sv_showimpacts_time
server.dll!0x009a6c78 ConVar sv_showlagcompensation
server.dll!0x009a6cd0 ConVar sv_showlagcompensation_duration
server.dll!0x009b55a8 ConVar sv_showplayerhitboxes
server.dll!0x009b3c40 ConVar sv_skirmish_id
server.dll!0x009a3fd0 ConVar sv_skyname
server.dll!0x009b8e10 ConVar sv_snowball_strength
server.dll!0x009a8338 ConVar sv_soundemitter_trace
server.dll!0x009a8230 ConVar sv_soundemitter_version
server.dll!0x009b46c0 ConVar sv_spawn_afk_bomb_drop_time
server.dll!0x009b5760 ConVar sv_spawn_rappel_min_duration
server.dll!0x009b57b8 ConVar sv_spawn_rappel_min_duration_with_chute
server.dll!0x009b0348 ConVar sv_spec_hear
server.dll!0x009a68a0 ConVar sv_spec_post_death_additional_time
server.dll!0x009b5658 ConVar sv_spec_use_tournament_content_standards
server.dll!0x009a45a8 ConVar sv_specaccelerate
server.dll!0x009a4550 ConVar sv_specnoclip
server.dll!0x009a4600 ConVar sv_specspeed
server.dll!0x009aa658 ConVar sv_staminajumpcost
server.dll!0x009aa6b0 ConVar sv_staminalandcost
server.dll!0x009aa810 ConVar sv_staminamax
server.dll!0x009aa7b8 ConVar sv_staminarecoveryrate
server.dll!0x009a3218 ConVar sv_standable_normal
server.dll!0x009a4970 ConVar sv_stepsize
server.dll!0x009a43f0 ConVar sv_stopspeed
server.dll!0x0099c838 ConVar sv_suppress_viewpunch
server.dll!0x009bd348 ConVar sv_tablet_show_path_to_nearest_resq
server.dll!0x009b0298 ConVar sv_talk_after_dying_time
server.dll!0x009b01e8 ConVar sv_talk_enemy_dead
server.dll!0x009b0240 ConVar sv_talk_enemy_living
server.dll!0x009ab1f8 ConVar sv_teamid_overhead
server.dll!0x009ab040 ConVar sv_teamid_overhead_always_prohibit
server.dll!0x009ab1a0 ConVar sv_teamid_overhead_maxdist
server.dll!0x009ab148 ConVar sv_teamid_overhead_maxdist_spec
server.dll!0x009aa868 ConVar sv_timebetweenducks
server.dll!0x009a7540 ConVar sv_turbophysics
server.dll!0x009bc4a0 ConVar sv_turning_inaccuracy_angle_min
server.dll!0x009bc4f8 ConVar sv_turning_inaccuracy_decay
server.dll!0x009bc448 ConVar sv_turning_inaccuracy_enabled
server.dll!0x009b82b8 ConVar sv_ugc_manager_max_new_file_check_interval_secs
server.dll!0x009a2e98 ConVar sv_unlockedchapters
server.dll!0x009a69a8 ConVar sv_usercmd_custom_random_seed
server.dll!0x009a99f8 ConVar sv_voice_proximity
server.dll!0x009a9a50 ConVar sv_voice_proximity_positional
server.dll!0x009a9db0 ConVar sv_vote_allow_in_warmup
server.dll!0x009a9d00 ConVar sv_vote_allow_spectators
server.dll!0x009a9b48 ConVar sv_vote_command_delay
server.dll!0x009a9d58 ConVar sv_vote_count_spectator_votes
server.dll!0x009a9c50 ConVar sv_vote_creation_timer
server.dll!0x009a9e08 ConVar sv_vote_disallow_kick_on_match_point
server.dll!0x009a9bf8 ConVar sv_vote_failure_timer
server.dll!0x009b7350 ConVar sv_vote_issue_kick_allowed
server.dll!0x009b7400 ConVar sv_vote_issue_loadbackup_allowed
server.dll!0x009b7508 ConVar sv_vote_issue_loadbackup_spec_authoritative
server.dll!0x009b7458 ConVar sv_vote_issue_loadbackup_spec_only
server.dll!0x009b74b0 ConVar sv_vote_issue_loadbackup_spec_safe
server.dll!0x009b7820 ConVar sv_vote_issue_pause_match_spec_only
server.dll!0x009b72a0 ConVar sv_vote_issue_restart_game_allowed
server.dll!0x009b73a8 ConVar sv_vote_kick_ban_duration
server.dll!0x009a9ca8 ConVar sv_vote_quorum_ratio
server.dll!0x009a9af0 ConVar sv_vote_timer_duration
server.dll!0x009b75b8 ConVar sv_vote_to_changelevel_before_match_point
server.dll!0x009a31c0 ConVar sv_walkable_normal
server.dll!0x009a2fb0 ConVar sv_water_movespeed_multiplier
server.dll!0x009a3008 ConVar sv_water_swim_mode
server.dll!0x009a3f20 ConVar sv_wateraccelerate
server.dll!0x009a4080 ConVar sv_waterdist
server.dll!0x009a3f78 ConVar sv_waterfriction
server.dll!0x009b5868 ConVar sv_weapon_encumbrance_per_item
server.dll!0x009aac98 ConVar sv_weapon_encumbrance_scale
server.dll!0x009b51b0 ConVar sv_weapon_require_use_grace_period
server.dll!0x009aa430 ConVar sv_workshop_allow_other_maps
server.dll!0x009bd2d8 ConVar tablet_c4_dist_max
server.dll!0x009bd280 ConVar tablet_c4_dist_min
server.dll!0x009a5d30 ConVar think_limit
server.dll!0x009af9a8 ConVar tr_best_course_time
server.dll!0x009af950 ConVar tr_completed_training
server.dll!0x009a3d00 ConVar tv_allow_autorecording_index
server.dll!0x009aa488 ConVar tv_allow_camera_man_steamid
server.dll!0x009aa4e0 ConVar tv_allow_camera_man_steamid2
server.dll!0x009a3ca8 ConVar tv_allow_static_shots
server.dll!0x009a3bf8 ConVar tv_delay
server.dll!0x009a3c50 ConVar tv_delay1
server.dll!0x009a4b48 ConVar tv_delaymapchange
server.dll!0x009b47c8 ConVar tv_relayradio
server.dll!0x0099ca80 ConVar tv_relaytextchat
server.dll!0x0099c5d0 ConVar view_punch_decay
server.dll!0x0099c628 ConVar view_recoil_tracking
server.dll!0x009a6798 ConVar vis_force
server.dll!0x0099d1a0 ConVar vismon_poll_frequency
server.dll!0x0099d1f8 ConVar vismon_trace_limit
server.dll!0x009a6f50 ConVar voice_player_speaking_delay_threshold
server.dll!0x009bc1e0 ConVar weapon_accuracy_forcespread
server.dll!0x009b8718 ConVar weapon_accuracy_logging
server.dll!0x009bc238 ConVar weapon_accuracy_nospread
server.dll!0x009b8928 ConVar weapon_accuracy_shotgun_spread_patterns
server.dll!0x009bc2e8 ConVar weapon_air_spread_scale
server.dll!0x009bc398 ConVar weapon_auto_cleanup_time
server.dll!0x009b8878 ConVar weapon_debug_inaccuracy_only_up
server.dll!0x009b8820 ConVar weapon_debug_max_inaccuracy
server.dll!0x009bc0d8 ConVar weapon_land_dip_amt
server.dll!0x009bc6e8 ConVar weapon_max_before_cleanup
server.dll!0x009b8cf0 ConVar weapon_molotov_maxdetonateslope
server.dll!0x009b87c8 ConVar weapon_near_empty_sound
server.dll!0x009bc290 ConVar weapon_recoil_cooldown
server.dll!0x009bc130 ConVar weapon_recoil_decay1_exp
server.dll!0x009bc798 ConVar weapon_recoil_decay2_exp
server.dll!0x009bc740 ConVar weapon_recoil_decay2_lin
server.dll!0x009bc188 ConVar weapon_recoil_decay_coefficient
server.dll!0x009bc690 ConVar weapon_recoil_scale
server.dll!0x009bc638 ConVar weapon_recoil_scale_motion_controller
server.dll!0x009b7a30 ConVar weapon_recoil_suppression_factor
server.dll!0x009b79d8 ConVar weapon_recoil_suppression_shots
server.dll!0x009b7a88 ConVar weapon_recoil_variance
server.dll!0x009bc7f0 ConVar weapon_recoil_vel_decay
server.dll!0x009b5918 ConVar weapon_recoil_view_punch_extra
server.dll!0x009bc340 ConVar weapon_reticle_knife_show
server.dll!0x009bc3f0 ConVar weapon_sound_falloff_multiplier
server.dll!0x009a1fe8 ConVar xbox_autothrottle
server.dll!0x009a1f38 ConVar xbox_throttlebias
server.dll!0x009a1f90 ConVar xbox_throttlespoof
```

### ConCommands


<details>
<summary><code>CreatePredictionError</code></summary>

Create a prediction error

flags: `0x4000`  
</details>
<details>
<summary><code>Test_EHandle</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>Test_InitRandomEntitySpawner</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>Test_ProxyToggle_EnableProxy</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>Test_ProxyToggle_SetValue</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>Test_RandomizeInPVS</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>Test_RemoveAllRandomEntities</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>Test_SpawnRandomEntities</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>_resetgamestats</code></summary>

Erases current game stats and writes out a blank stats file

flags: `0x0`  
</details>
<details>
<summary><code>ai_clear_bad_links</code></summary>

Clears bits set on nav links indicating link is unusable 

flags: `0x0`  
</details>
<details>
<summary><code>ai_debug_node_connect</code></summary>

Debug the attempted connection between two nodes

flags: `0x0`  
</details>
<details>
<summary><code>ai_disable</code></summary>

Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate

flags: `0x4000`  
</details>
<details>
<summary><code>ai_drop_hint</code></summary>

Drop an ai_hint at the player's current eye position.

flags: `0x4000`  
</details>
<details>
<summary><code>ai_dump_hints</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>ai_hull</code></summary>

Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
	Arguments:	NPC name or classname, <none>=NPC under crosshair

flags: `0x4000`  
</details>
<details>
<summary><code>ai_next_hull</code></summary>

Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
	Arguments:	-none-

flags: `0x4000`  
</details>
<details>
<summary><code>ai_nodes</code></summary>

Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes and their IDs.  Nodes are color coded as follows:
	Green		- ground node
	Cyan		- air node
	Magenta	- climb node
	Grey		- node not available for selected hull size
	Orange 	- node currently locked

flags: `0x4000`  
</details>
<details>
<summary><code>ai_resume</code></summary>

If NPC is stepping through tasks (see ai_step ) will resume normal processing.

flags: `0x4000`  
</details>
<details>
<summary><code>ai_set_move_height_epsilon</code></summary>

Set how high AI bumps up ground walkers when checking steps

flags: `0x0`  
</details>
<details>
<summary><code>ai_setenabled</code></summary>

Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.

flags: `0x4000`  
</details>
<details>
<summary><code>ai_show_connect</code></summary>

Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
	Green		- ground movement 
	Blue		- jumping movement
	Cyan		- flying movement
	
	Yellow		- crawling movement
	Magenta	- climbing movement
	Red		- connection disabled

flags: `0x4000`  
</details>
<details>
<summary><code>ai_show_connect_crawl</code></summary>

Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
	Green		- ground movement 
	Blue		- jumping movement
	Cyan		- flying movement
	Yellow		- crawling movement
	Magenta	- climbing movement
	Red		- connection disabled

flags: `0x4000`  
</details>
<details>
<summary><code>ai_show_connect_fly</code></summary>

Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
	Green		- ground movement 
	Blue		- jumping movement
	Cyan		- flying movement
	
	Yellow		- crawling movement
	Magenta	- climbing movement
	Red		- connection disabled

flags: `0x4000`  
</details>
<details>
<summary><code>ai_show_connect_jump</code></summary>

Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
	Green		- ground movement 
	Blue		- jumping movement
	Cyan		- flying movement
	
	Yellow		- crawling movement
	Magenta	- climbing movement
	Red		- connection disabled

flags: `0x4000`  
</details>
<details>
<summary><code>ai_show_graph_connect</code></summary>

Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node.  Nodes that are not connected via the net graph from the selected node will be drawn in blue.

flags: `0x4000`  
</details>
<details>
<summary><code>ai_show_grid</code></summary>

Draw a grid on the floor where looking.

flags: `0x4000`  
</details>
<details>
<summary><code>ai_show_hints</code></summary>

Displays all hints as small boxes
	Blue		- hint is available for use
	Red		- hint is currently being used by an NPC
	Orange		- hint not being used by timed out
	Grey		- hint has been disabled

flags: `0x4000`  
</details>
<details>
<summary><code>ai_show_hull</code></summary>

Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:
	Green		- ground movement 
	Blue		- jumping movement
	Cyan		- flying movement
	
	Yellow		- crawling movement
	Magenta	- climbing movement
	Arguments: 	-none-

flags: `0x4000`  
</details>
<details>
<summary><code>ai_show_node</code></summary>

Highlight the specified node

flags: `0x4000`  
</details>
<details>
<summary><code>ai_show_visibility</code></summary>

Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node.  Nodes that are not visible from the selected node will be drawn in blue.

flags: `0x4000`  
</details>
<details>
<summary><code>ai_step</code></summary>

NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing normally use 'ai_resume'

flags: `0x4000`  
</details>
<details>
<summary><code>ai_test_los</code></summary>

Test AI LOS from the player's POV

flags: `0x0`  
</details>
<details>
<summary><code>ainet_generate_report</code></summary>

Generate a report to the console.

flags: `0x0`  
</details>
<details>
<summary><code>ainet_generate_report_only</code></summary>

Generate a report to the console.

flags: `0x0`  
</details>
<details>
<summary><code>air_density</code></summary>

Changes the density of air for drag computations.

flags: `0x4000`  
</details>
<details>
<summary><code>bot_add</code></summary>

bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.

flags: `0x4`  
</details>
<details>
<summary><code>bot_add_ct</code></summary>

bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.

flags: `0x4`  
</details>
<details>
<summary><code>bot_add_t</code></summary>

bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.

flags: `0x4`  
</details>
<details>
<summary><code>bot_all_weapons</code></summary>

Allows the bots to use all weapons

flags: `0x4`  
</details>
<details>
<summary><code>bot_control_next_all_teams</code></summary>

Take control of the next bot regardless of team (development only).

flags: `0x40004002`  
</details>
<details>
<summary><code>bot_goto_mark</code></summary>

Sends a bot to the marked nav area (useful for testing navigation meshes)

flags: `0x4004`  
</details>
<details>
<summary><code>bot_goto_selected</code></summary>

Sends a bot to the selected nav area (useful for testing navigation meshes)

flags: `0x4004`  
</details>
<details>
<summary><code>bot_kick</code></summary>

bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.

flags: `0x4`  
</details>
<details>
<summary><code>bot_kill</code></summary>

bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.

flags: `0x4004`  
</details>
<details>
<summary><code>bot_knives_only</code></summary>

Restricts the bots to only using knives

flags: `0x4`  
</details>
<details>
<summary><code>bot_pistols_only</code></summary>

Restricts the bots to only using pistols

flags: `0x4`  
</details>
<details>
<summary><code>bot_place</code></summary>

bot_place - Places a bot from the map at where the local player is pointing.

flags: `0x4004`  
</details>
<details>
<summary><code>bot_snipers_only</code></summary>

Restricts the bots to only using sniper rifles

flags: `0x4`  
</details>
<details>
<summary><code>buddha</code></summary>

Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)

flags: `0x4000`  
</details>
<details>
<summary><code>buyrandom</code></summary>

Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.

flags: `0x400`  
</details>
<details>
<summary><code>callvote</code></summary>

Start a vote on an issue.

flags: `0x400`  
</details>
<details>
<summary><code>cast_hull</code></summary>

Tests hull collision detection

flags: `0x4000`  
</details>
<details>
<summary><code>cast_ray</code></summary>

Tests collision detection

flags: `0x4000`  
</details>
<details>
<summary><code>ch_createairboat</code></summary>

Spawn airboat in front of the player.

flags: `0x4000`  
</details>
<details>
<summary><code>ch_createjeep</code></summary>

Spawn jeep in front of the player.

flags: `0x4000`  
</details>
<details>
<summary><code>cl_csm_server_status</code></summary>

Usage:
 cl_csm_server_status


flags: `0x0`  
</details>
<details>
<summary><code>clear_bombs</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>clear_debug_overlays</code></summary>

clears debug overlays

flags: `0x0`  
</details>
<details>
<summary><code>collision_test</code></summary>

Tests collision system

flags: `0x4000`  
</details>
<details>
<summary><code>commentary_cvarsnotchanging</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>commentary_finishnode</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>create_flashlight</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>creditsdone</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>cs_make_vip</code></summary>

Marks a player as the VIP

flags: `0x0`  
</details>
<details>
<summary><code>dbghist_addline</code></summary>

Add a line to the debug history. Format: <category id> <line>

flags: `0x0`  
</details>
<details>
<summary><code>dbghist_dump</code></summary>

Dump the debug history to the console. Format: <category id>
    Categories:
     0: Entity I/O
     1: AI Decisions
     2: Scene Print
     3: Alyx Blind
     4: Log of damage done to player

flags: `0x0`  
</details>
<details>
<summary><code>dm_reset_spawns</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>drawcross</code></summary>

Draws a cross at the given location
	Arguments: x y z

flags: `0x4000`  
</details>
<details>
<summary><code>drawline</code></summary>

Draws line between two 3D Points.
	Green if no collision
	Red is collides with something
	Arguments: x1 y1 z1 x2 y2 z2

flags: `0x4000`  
</details>
<details>
<summary><code>ds_get_newest_subscribed_files</code></summary>

Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam

flags: `0x80000`  
</details>
<details>
<summary><code>dump_entity_sizes</code></summary>

Print sizeof(entclass)

flags: `0x0`  
</details>
<details>
<summary><code>dump_globals</code></summary>

Dump all global entities/states

flags: `0x0`  
</details>
<details>
<summary><code>dumpentityfactories</code></summary>

Lists all entity factory names.

flags: `0x4`  
</details>
<details>
<summary><code>dumpeventqueue</code></summary>

Dump the contents of the Entity I/O event queue to the console.

flags: `0x0`  
</details>
<details>
<summary><code>dumpgamestringtable</code></summary>

Dump the contents of the game string table to the console.

flags: `0x4000`  
</details>
<details>
<summary><code>dz_clearteams</code></summary>

Clear all DZ teams

flags: `0x4`  
</details>
<details>
<summary><code>dz_jointeam</code></summary>

dz_jointeam team# [userid#|name] - Join DZ team N (0 to leave your team).  Server admins can assign other players to teams.

flags: `0x400`  
</details>
<details>
<summary><code>dz_shuffle_teams</code></summary>

Shuffle all teams for Danger Zone

flags: `0x4`  
</details>
<details>
<summary><code>dz_spawnselect_choose_hex</code></summary>



flags: `0x404`  
</details>
<details>
<summary><code>endround</code></summary>

End the current round.

flags: `0x4000`  
</details>
<details>
<summary><code>ent_absbox</code></summary>

Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>ent_attachments</code></summary>

Displays the attachment points on an entity.
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>ent_autoaim</code></summary>

Displays the entity's autoaim radius.
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at

flags: `0x4000`  
</details>
<details>
<summary><code>ent_bbox</code></summary>

Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlays.
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>ent_cancelpendingentfires</code></summary>

Cancels all ent_fire created outputs that are currently waiting for their delay to expire.

flags: `0x0`  
</details>
<details>
<summary><code>ent_create</code></summary>

Creates an entity of the given type where the player is looking.

flags: `0x4004`  
</details>
<details>
<summary><code>ent_dump</code></summary>

Usage:
   ent_dump <entity name>


flags: `0x4000`  
</details>
<details>
<summary><code>ent_info</code></summary>

Usage:
   ent_info <class name>


flags: `0x4000`  
</details>
<details>
<summary><code>ent_keyvalue</code></summary>

Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
	Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>


flags: `0x4000`  
</details>
<details>
<summary><code>ent_list_report</code></summary>

Reports all list of all entities in a map, one by one

flags: `0x0`  
</details>
<details>
<summary><code>ent_messages</code></summary>

Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any messages that it sends or receives.
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at

flags: `0x4000`  
</details>
<details>
<summary><code>ent_name</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>ent_orient</code></summary>

Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
	Format: ent_orient <entity name> <optional: allangles>

flags: `0x4000`  
</details>
<details>
<summary><code>ent_pause</code></summary>

Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.

flags: `0x4000`  
</details>
<details>
<summary><code>ent_pivot</code></summary>

Displays the pivot for the given entity(ies).
	(y=up=green, z=forward=blue, x=left=red). 
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>ent_rbox</code></summary>

Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>ent_remove</code></summary>

Removes the given entity(s)
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>ent_remove_all</code></summary>

Removes all entities of the specified type
	Arguments:   	{entity_name} / {class_name} 

flags: `0x4000`  
</details>
<details>
<summary><code>ent_rotate</code></summary>

Rotates an entity by a specified # of degrees

flags: `0x4000`  
</details>
<details>
<summary><code>ent_script_dump</code></summary>

Dumps the names and values of this entity's script scope to the console
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>ent_setang</code></summary>

Set entity angles

flags: `0x4000`  
</details>
<details>
<summary><code>ent_setname</code></summary>

Sets the targetname of the given entity(s)
	Arguments:   	{new entity name} {entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>ent_setpos</code></summary>

Move entity to position

flags: `0x4000`  
</details>
<details>
<summary><code>ent_show_response_criteria</code></summary>

Print, to the console, an entity's current criteria set used to select responses.
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>ent_step</code></summary>

When 'ent_pause' is set this will step through one waiting input / output message at a time.

flags: `0x4000`  
</details>
<details>
<summary><code>ent_teleport</code></summary>

Teleport the specified entity to where the player is looking.
	Format: ent_teleport <entity name>

flags: `0x4000`  
</details>
<details>
<summary><code>ent_text</code></summary>

Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>ent_viewoffset</code></summary>

Displays the eye position for the given entity(ies) in red.
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>exojump</code></summary>

equips or removes exojump

flags: `0x4000`  
</details>
<details>
<summary><code>explode</code></summary>

Kills the player with explosive damage

flags: `0x400`  
</details>
<details>
<summary><code>explodevector</code></summary>

Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

flags: `0x400`  
</details>
<details>
<summary><code>fadein</code></summary>

fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.

flags: `0x4000`  
</details>
<details>
<summary><code>fadeout</code></summary>

fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.

flags: `0x4000`  
</details>
<details>
<summary><code>find_ent</code></summary>

Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>


flags: `0x4000`  
</details>
<details>
<summary><code>find_ent_index</code></summary>

Display data for entity matching specified index.
Format: find_ent_index <index>


flags: `0x4000`  
</details>
<details>
<summary><code>firetarget</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>foundry_engine_get_mouse_control</code></summary>

Give the engine control of the mouse.

flags: `0x4000`  
</details>
<details>
<summary><code>foundry_engine_release_mouse_control</code></summary>

Give the control of the mouse back to Hammer.

flags: `0x4000`  
</details>
<details>
<summary><code>foundry_select_entity</code></summary>

Select the entity under the crosshair or select entities with the specified name.

flags: `0x4000`  
</details>
<details>
<summary><code>foundry_sync_hammer_view</code></summary>

Move Hammer's 3D view to the same position as the engine's 3D view.

flags: `0x4000`  
</details>
<details>
<summary><code>foundry_update_entity</code></summary>

Updates the entity's position/angles when in edit mode

flags: `0x4000`  
</details>
<details>
<summary><code>give</code></summary>

Give item to player.
	Arguments: <item_name>

flags: `0x400`  
</details>
<details>
<summary><code>givecurrentammo</code></summary>

Give a supply of ammo for current weapon..


flags: `0x4000`  
</details>
<details>
<summary><code>global_set</code></summary>

global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).

flags: `0x4000`  
</details>
<details>
<summary><code>god</code></summary>

Toggle. Player becomes invulnerable.

flags: `0x4000`  
</details>
<details>
<summary><code>gods</code></summary>

Toggle. All players become invulnerable.

flags: `0x4000`  
</details>
<details>
<summary><code>groundlist</code></summary>

Display ground entity list <index>

flags: `0x0`  
</details>
<details>
<summary><code>hammer_update_entity</code></summary>

Updates the entity's position/angles when in edit mode

flags: `0x0`  
</details>
<details>
<summary><code>hammer_update_safe_entities</code></summary>

Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.

flags: `0x0`  
</details>
<details>
<summary><code>host_workshop_collection</code></summary>

Get the latest version of maps in a workshop collection and host them as a maplist.

flags: `0x0`  
</details>
<details>
<summary><code>host_workshop_map</code></summary>

Get the latest version of the map and host it on this server.

flags: `0x0`  
</details>
<details>
<summary><code>hurtme</code></summary>

Hurts the player.
	Arguments: <health to lose>

flags: `0x4000`  
</details>
<details>
<summary><code>itemtimedata_dump_active</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>itemtimedata_dump_total</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>itemtimedata_print_and_reset</code></summary>

Outputs item time data to server log and clears data.

flags: `0x0`  
</details>
<details>
<summary><code>kdtree_test</code></summary>

Tests spatial partition for entities queries.

flags: `0x4000`  
</details>
<details>
<summary><code>kill</code></summary>

Kills the player with generic damage

flags: `0x400`  
</details>
<details>
<summary><code>killvector</code></summary>

Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>

flags: `0x400`  
</details>
<details>
<summary><code>listRecentNPCSpeech</code></summary>

Displays a list of the last 5 lines of speech from NPCs.

flags: `0x20004`  
</details>
<details>
<summary><code>listissues</code></summary>

List all the issues that can be voted on.

flags: `0x400`  
</details>
<details>
<summary><code>load_master_item_schema</code></summary>

Reloads the item master schema.

flags: `0x4016`  
</details>
<details>
<summary><code>logaddress_add_http</code></summary>

Set URI of a listener to receive logs via http post. Wrap URI in double quotes.

flags: `0x80800`  
</details>
<details>
<summary><code>logaddress_delall_http</code></summary>

Remove all http listeners from the dispatch list.

flags: `0x80800`  
</details>
<details>
<summary><code>logaddress_list_http</code></summary>

List all URIs currently receiving server logs

flags: `0x80800`  
</details>
<details>
<summary><code>map_setbombradius</code></summary>

Sets the bomb radius for the map.

flags: `0x4000`  
</details>
<details>
<summary><code>map_showbombradius</code></summary>

Shows bomb radius from the center of each bomb site and planted bomb.

flags: `0x4000`  
</details>
<details>
<summary><code>map_showspawnpoints</code></summary>

Shows player spawn points (red=invalid). Optionally pass in the duration.

flags: `0x0`  
</details>
<details>
<summary><code>mp_backup_restore_list_files</code></summary>

Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed

flags: `0x80004`  
</details>
<details>
<summary><code>mp_backup_restore_load_file</code></summary>

Loads player cash, KDA, scores and team scores; resets to the next round after the backup

flags: `0x80004`  
</details>
<details>
<summary><code>mp_disable_autokick</code></summary>

Prevents a userid from being auto-kicked

flags: `0x0`  
</details>
<details>
<summary><code>mp_dump_timers</code></summary>

Prints round timers to the console for debugging

flags: `0x0`  
</details>
<details>
<summary><code>mp_forcerespawnplayers</code></summary>

Force all players to respawn.

flags: `0x4000`  
</details>
<details>
<summary><code>mp_forcewin</code></summary>

Forces team to win

flags: `0x4000`  
</details>
<details>
<summary><code>mp_pause_match</code></summary>

Pause the match in the next freeze time

flags: `0x0`  
</details>
<details>
<summary><code>mp_scrambleteams</code></summary>

Scramble the teams and restart the game

flags: `0x0`  
</details>
<details>
<summary><code>mp_swapteams</code></summary>

Swap the teams and restart the game

flags: `0x0`  
</details>
<details>
<summary><code>mp_switchteams</code></summary>

Switch teams and restart the game

flags: `0x0`  
</details>
<details>
<summary><code>mp_tournament_restart</code></summary>

Restart Tournament Mode on the current level.

flags: `0x0`  
</details>
<details>
<summary><code>mp_unpause_match</code></summary>

Resume the match

flags: `0x0`  
</details>
<details>
<summary><code>mp_warmup_end</code></summary>

End warmup immediately.

flags: `0x0`  
</details>
<details>
<summary><code>mp_warmup_start</code></summary>

Start warmup.

flags: `0x0`  
</details>
<details>
<summary><code>nav_add_to_selected_set</code></summary>

Add current area to the selected set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_add_to_selected_set_by_id</code></summary>

Add specified area id to the selected set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_analyze</code></summary>

Re-analyze the current Navigation Mesh and save it to disk.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_analyze_scripted</code></summary>

commandline hook to run a nav_analyze and then quit.

flags: `0x4014`  
</details>
<details>
<summary><code>nav_avoid</code></summary>

Toggles the 'avoid this area when possible' flag used by the AI system.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_begin_area</code></summary>

Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_begin_deselecting</code></summary>

Start continuously removing from the selected set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_begin_drag_deselecting</code></summary>

Start dragging a selection area.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_begin_drag_selecting</code></summary>

Start dragging a selection area.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_begin_selecting</code></summary>

Start continuously adding to the selected set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_begin_shift_xy</code></summary>

Begin shifting the Selected Set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_build_ladder</code></summary>

Attempts to build a nav ladder on the climbable surface under the cursor.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_check_connectivity</code></summary>

Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).

flags: `0x4000`  
</details>
<details>
<summary><code>nav_check_file_consistency</code></summary>

Scans the maps directory and reports any missing/out-of-date navigation files.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_check_floor</code></summary>

Updates the blocked/unblocked status for every nav area.

flags: `0x4`  
</details>
<details>
<summary><code>nav_check_stairs</code></summary>

Update the nav mesh STAIRS attribute

flags: `0x4000`  
</details>
<details>
<summary><code>nav_chop_selected</code></summary>

Chops all selected areas into their component 1x1 areas

flags: `0x4000`  
</details>
<details>
<summary><code>nav_clear_attribute</code></summary>

Remove given nav attribute from all areas in the selected set.

flags: `0x4000`  
</details>
<details>
<summary><code>nav_clear_selected_set</code></summary>

Clear the selected set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_clear_walkable_marks</code></summary>

Erase any previously placed walkable positions.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_compress_id</code></summary>

Re-orders area and ladder ID's so they are continuous.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_connect</code></summary>

To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_corner_lower</code></summary>

Lower the selected corner of the currently marked Area.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_corner_place_on_ground</code></summary>

Places the selected corner of the currently marked Area on the ground.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_corner_raise</code></summary>

Raise the selected corner of the currently marked Area.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_corner_select</code></summary>

Select a corner of the currently marked Area. Use multiple times to access all four corners.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_crouch</code></summary>

Toggles the 'must crouch in this area' flag used by the AI system.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_delete</code></summary>

Deletes the currently highlighted Area.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_delete_marked</code></summary>

Deletes the currently marked Area (if any).

flags: `0x4004`  
</details>
<details>
<summary><code>nav_disconnect</code></summary>

To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_dont_hide</code></summary>

Toggles the 'area is not suitable for hiding spots' flag used by the AI system.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_end_area</code></summary>

Defines the second corner of a new Area or Ladder and creates it.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_end_deselecting</code></summary>

Stop continuously removing from the selected set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_end_drag_deselecting</code></summary>

Stop dragging a selection area.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_end_drag_selecting</code></summary>

Stop dragging a selection area.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_end_selecting</code></summary>

Stop continuously adding to the selected set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_end_shift_xy</code></summary>

Finish shifting the Selected Set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_flood_select</code></summary>

Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_gen_cliffs_approx</code></summary>

Mark cliff areas, post-processing approximation

flags: `0x4000`  
</details>
<details>
<summary><code>nav_generate</code></summary>

Generate a Navigation Mesh for the current map and save it to disk.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_generate_incremental</code></summary>

Generate a Navigation Mesh for the current map and save it to disk.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_jump</code></summary>

Toggles the 'traverse this area by jumping' flag used by the AI system.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_ladder_flip</code></summary>

Flips the selected ladder's direction.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_load</code></summary>

Loads the Navigation Mesh for the current map.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_lower_drag_volume_max</code></summary>

Lower the top of the drag select volume.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_lower_drag_volume_min</code></summary>

Lower the bottom of the drag select volume.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_make_sniper_spots</code></summary>

Chops the marked area into disconnected sub-areas suitable for sniper spots.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_mark</code></summary>

Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_mark_attribute</code></summary>

Set nav attribute for all areas in the selected set.

flags: `0x4000`  
</details>
<details>
<summary><code>nav_mark_unnamed</code></summary>

Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_mark_walkable</code></summary>

Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_merge</code></summary>

To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_merge_mesh</code></summary>

Merges a saved selected set into the current mesh.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_no_hostages</code></summary>

Toggles the 'hostages cannot use this area' flag used by the AI system.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_no_jump</code></summary>

Toggles the 'dont jump in this area' flag used by the AI system.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_place_floodfill</code></summary>

Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_place_list</code></summary>

Lists all place names used in the map.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_place_pick</code></summary>

Sets the current Place to the Place of the Area under the cursor.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_place_replace</code></summary>

Replaces all instances of the first place with the second place.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_place_set</code></summary>

Sets the Place of all selected areas to the current Place.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_precise</code></summary>

Toggles the 'dont avoid obstacles' flag used by the AI system.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_raise_drag_volume_max</code></summary>

Raise the top of the drag select volume.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_raise_drag_volume_min</code></summary>

Raise the bottom of the drag select volume.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_recall_selected_set</code></summary>

Re-selects the stored selected set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_remove_from_selected_set</code></summary>

Remove current area from the selected set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_remove_jump_areas</code></summary>

Removes legacy jump areas, replacing them with connections.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_run</code></summary>

Toggles the 'traverse this area by running' flag used by the AI system.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_save</code></summary>

Saves the current Navigation Mesh to disk.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_save_selected</code></summary>

Writes the selected set to disk for merging into another mesh via nav_merge_mesh.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_select_blocked_areas</code></summary>

Adds all blocked areas to the selected set

flags: `0x4000`  
</details>
<details>
<summary><code>nav_select_damaging_areas</code></summary>

Adds all damaging areas to the selected set

flags: `0x4000`  
</details>
<details>
<summary><code>nav_select_half_space</code></summary>

Selects any areas that intersect the given half-space.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_select_invalid_areas</code></summary>

Adds all invalid areas to the Selected Set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_select_obstructed_areas</code></summary>

Adds all obstructed areas to the selected set

flags: `0x4000`  
</details>
<details>
<summary><code>nav_select_overlapping</code></summary>

Selects nav areas that are overlapping others.

flags: `0x4`  
</details>
<details>
<summary><code>nav_select_radius</code></summary>

Adds all areas in a radius to the selection set

flags: `0x4000`  
</details>
<details>
<summary><code>nav_select_stairs</code></summary>

Adds all stairway areas to the selected set

flags: `0x4000`  
</details>
<details>
<summary><code>nav_set_place_mode</code></summary>

Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_shift</code></summary>

Shifts the selected areas by the specified amount

flags: `0x4000`  
</details>
<details>
<summary><code>nav_simplify_selected</code></summary>

Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas

flags: `0x4000`  
</details>
<details>
<summary><code>nav_splice</code></summary>

To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_split</code></summary>

To split an Area into two, align the split line using your cursor and invoke the split command.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_stand</code></summary>

Toggles the 'stand while hiding' flag used by the AI system.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_stop</code></summary>

Toggles the 'must stop when entering this area' flag used by the AI system.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_store_selected_set</code></summary>

Stores the current selected set for later retrieval.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_strip</code></summary>

Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_subdivide</code></summary>

Subdivides all selected areas.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_test_stairs</code></summary>

Test the selected set for being on stairs

flags: `0x4000`  
</details>
<details>
<summary><code>nav_toggle_deselecting</code></summary>

Start or stop continuously removing from the selected set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_toggle_in_selected_set</code></summary>

Remove current area from the selected set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_toggle_place_mode</code></summary>

Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_toggle_place_painting</code></summary>

Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_toggle_selected_set</code></summary>

Toggles all areas into/out of the selected set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_toggle_selecting</code></summary>

Start or stop continuously adding to the selected set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_transient</code></summary>

Toggles the 'area is transient and may become blocked' flag used by the AI system.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_unmark</code></summary>

Clears the marked Area or Ladder.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_update_blocked</code></summary>

Updates the blocked/unblocked status for every nav area.

flags: `0x4`  
</details>
<details>
<summary><code>nav_update_lighting</code></summary>

Recomputes lighting values

flags: `0x4000`  
</details>
<details>
<summary><code>nav_use_place</code></summary>

If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_walk</code></summary>

Toggles the 'traverse this area by walking' flag used by the AI system.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_warp_to_mark</code></summary>

Warps the player to the marked area.

flags: `0x4004`  
</details>
<details>
<summary><code>nav_world_center</code></summary>

Centers the nav mesh in the world

flags: `0x4000`  
</details>
<details>
<summary><code>noclip</code></summary>

Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable

flags: `0x4000`  
</details>
<details>
<summary><code>notarget</code></summary>

Toggle. Player becomes hidden to NPCs.

flags: `0x4000`  
</details>
<details>
<summary><code>npc_ammo_deplete</code></summary>

Subtracts half of the target's ammo

flags: `0x0`  
</details>
<details>
<summary><code>npc_bipass</code></summary>

Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, successful bypasses are shown in green.
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at.

flags: `0x4000`  
</details>
<details>
<summary><code>npc_combat</code></summary>

Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)
	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at

flags: `0x4000`  
</details>
<details>
<summary><code>npc_conditions</code></summary>

Displays all the current AI conditions that an NPC has in the overlay text.
	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at

flags: `0x4000`  
</details>
<details>
<summary><code>npc_create</code></summary>

Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).  
	Arguments:	[npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]

flags: `0x4000`  
</details>
<details>
<summary><code>npc_create_aimed</code></summary>

Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location).  Note that this only works for npc classes that are already in the world.  You can not create an entity that doesn't have an instance in the level.
	Arguments:	{npc_class_name}

flags: `0x4000`  
</details>
<details>
<summary><code>npc_destroy</code></summary>

Removes the given NPC(s) from the universe
Arguments:   	{npc_name} / {npc_class_name} / no argument picks what player is looking at

flags: `0x4000`  
</details>
<details>
<summary><code>npc_destroy_unselected</code></summary>

Removes all NPCs from the universe that aren't currently selected

flags: `0x4000`  
</details>
<details>
<summary><code>npc_enemies</code></summary>

Shows memory of NPC.  Draws an X on top of each memory.
	Eluded entities drawn in blue (don't know where it went)
	Unreachable entities drawn in green (can't get to it)
	Current enemy drawn in red
	Current target entity drawn in magenta
	All other entities drawn in pink
	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at

flags: `0x4000`  
</details>
<details>
<summary><code>npc_focus</code></summary>

Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at

flags: `0x4000`  
</details>
<details>
<summary><code>npc_freeze</code></summary>

Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
	Arguments:	-none-

flags: `0x4000`  
</details>
<details>
<summary><code>npc_freeze_unselected</code></summary>

Freeze all NPCs not selected

flags: `0x0`  
</details>
<details>
<summary><code>npc_go</code></summary>

Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
	Arguments:	-none-

flags: `0x4000`  
</details>
<details>
<summary><code>npc_go_random</code></summary>

Sends all selected NPC(s) to a random node.
	Arguments:   	-none-

flags: `0x4000`  
</details>
<details>
<summary><code>npc_heal</code></summary>

Heals the target back to full health

flags: `0x0`  
</details>
<details>
<summary><code>npc_kill</code></summary>

Kills the given NPC(s)
Arguments:   	{npc_name} / {npc_class_name} / no argument picks what player is looking at

flags: `0x4000`  
</details>
<details>
<summary><code>npc_nearest</code></summary>

Draw's a while box around the NPC(s) nearest node
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at  

flags: `0x4000`  
</details>
<details>
<summary><code>npc_relationships</code></summary>

Displays the relationships between this NPC and all others.
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at

flags: `0x4000`  
</details>
<details>
<summary><code>npc_reset</code></summary>

Reloads schedules for all NPC's from their script files
	Arguments:	-none-

flags: `0x4000`  
</details>
<details>
<summary><code>npc_route</code></summary>

Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectangles.  Line is color coded in the following manner:
	Blue	- path to a node
	Cyan	- detour around an object (triangulation)
	Red	- jump
	Maroon - path to final target position
	Arguments:   	{npc_name} / {npc_class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>npc_select</code></summary>

Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>npc_set_freeze</code></summary>

Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
	Arguments:	-none-

flags: `0x4000`  
</details>
<details>
<summary><code>npc_set_freeze_unselected</code></summary>

Freeze all NPCs not selected

flags: `0x0`  
</details>
<details>
<summary><code>npc_squads</code></summary>

Obsolete.  Replaced by npc_combat

flags: `0x4000`  
</details>
<details>
<summary><code>npc_steering</code></summary>

Displays the steering obstructions of the NPC (used to perform local avoidance)
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at

flags: `0x4000`  
</details>
<details>
<summary><code>npc_steering_all</code></summary>

Displays the steering obstructions of all NPCs (used to perform local avoidance)


flags: `0x4000`  
</details>
<details>
<summary><code>npc_task_text</code></summary>

Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>npc_tasks</code></summary>

Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>npc_teleport</code></summary>

Selected NPC will teleport to the location that the player is looking (shown with a purple box)
	Arguments:	-none-

flags: `0x4000`  
</details>
<details>
<summary><code>npc_thinknow</code></summary>

Trigger NPC to think

flags: `0x0`  
</details>
<details>
<summary><code>npc_viewcone</code></summary>

Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at

flags: `0x4000`  
</details>
<details>
<summary><code>observer_use</code></summary>



flags: `0x400`  
</details>
<details>
<summary><code>parachute</code></summary>

equips parachute

flags: `0x4000`  
</details>
<details>
<summary><code>particle_test_start</code></summary>

Dispatches the test particle system with the parameters specified in particle_test_file,
 particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>particle_test_stop</code></summary>

Stops all particle systems on the selected entities.
	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 

flags: `0x4000`  
</details>
<details>
<summary><code>physics_budget</code></summary>

Times the cost of each active object

flags: `0x0`  
</details>
<details>
<summary><code>physics_constraints</code></summary>

Highlights constraint system graph for an entity

flags: `0x0`  
</details>
<details>
<summary><code>physics_debug_entity</code></summary>

Dumps debug info for an entity

flags: `0x0`  
</details>
<details>
<summary><code>physics_highlight_active</code></summary>

Turns on the absbox for all active physics objects

flags: `0x0`  
</details>
<details>
<summary><code>physics_report_active</code></summary>

Lists all active physics objects

flags: `0x0`  
</details>
<details>
<summary><code>physics_select</code></summary>

Dumps debug info for an entity

flags: `0x0`  
</details>
<details>
<summary><code>picker</code></summary>

Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
	Arguments:	full - enables all debug information

flags: `0x4000`  
</details>
<details>
<summary><code>player_ping</code></summary>

Creates a ping notification where the player is looking.

flags: `0x400`  
</details>
<details>
<summary><code>print_mapgroup_sv</code></summary>

Prints the current mapgroup and the contained maps

flags: `0x80000`  
</details>
<details>
<summary><code>prop_debug</code></summary>

Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.

flags: `0x4000`  
</details>
<details>
<summary><code>prop_dynamic_create</code></summary>

Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
	Arguments: {.mdl name}

flags: `0x4000`  
</details>
<details>
<summary><code>prop_physics_create</code></summary>

Creates a physics prop with a specific .mdl aimed away from where the player is looking.
	Arguments: {.mdl name}

flags: `0x4000`  
</details>
<details>
<summary><code>replay_death</code></summary>

start hltv replay of last death

flags: `0x4000`  
</details>
<details>
<summary><code>replay_start</code></summary>

Start GOTV replay: replay_start <delay> [<player name or index>]

flags: `0x4000`  
</details>
<details>
<summary><code>replay_stop</code></summary>

stop hltv replay

flags: `0x400`  
</details>
<details>
<summary><code>report_entities</code></summary>

Lists all entities

flags: `0x0`  
</details>
<details>
<summary><code>report_simthinklist</code></summary>

Lists all simulating/thinking entities

flags: `0x0`  
</details>
<details>
<summary><code>report_soundpatch</code></summary>

reports sound patch count

flags: `0x0`  
</details>
<details>
<summary><code>report_touchlinks</code></summary>

Lists all touchlinks

flags: `0x0`  
</details>
<details>
<summary><code>reset_expo</code></summary>

Reset player scores, player controls, team scores, and end the round

flags: `0x4004`  
</details>
<details>
<summary><code>respawn_entities</code></summary>

Respawn all the entities in the map.

flags: `0x4040`  
</details>
<details>
<summary><code>rr_forceconcept</code></summary>

fire a response concept directly at a given character.
USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..."
criteria values are optional.


flags: `0x4000`  
</details>
<details>
<summary><code>rr_reloadresponsesystems</code></summary>

Reload all response system scripts.

flags: `0x4000`  
</details>
<details>
<summary><code>say</code></summary>

Display player message

flags: `0x400`  
</details>
<details>
<summary><code>say_team</code></summary>

Display player message to team

flags: `0x400`  
</details>
<details>
<summary><code>scene_flush</code></summary>

Flush all .vcds from the cache and reload from disk.

flags: `0x0`  
</details>
<details>
<summary><code>scene_playvcd</code></summary>

Play the given VCD as an instanced scripted scene.

flags: `0x4000`  
</details>
<details>
<summary><code>script</code></summary>

Run the text as a script

flags: `0x0`  
</details>
<details>
<summary><code>script_debug</code></summary>

Connect the vscript VM to the script debugger

flags: `0x0`  
</details>
<details>
<summary><code>script_dump_all</code></summary>

Dump the state of the VM to the console

flags: `0x0`  
</details>
<details>
<summary><code>script_execute</code></summary>

Run a vscript file

flags: `0x0`  
</details>
<details>
<summary><code>script_help</code></summary>

Output help for script functions, optionally with a search string

flags: `0x0`  
</details>
<details>
<summary><code>script_reload_code</code></summary>

Execute a vscript file, replacing existing functions with the functions in the run script

flags: `0x0`  
</details>
<details>
<summary><code>script_reload_entity_code</code></summary>

Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts

flags: `0x0`  
</details>
<details>
<summary><code>script_reload_think</code></summary>

Execute an activation script, replacing existing functions with the functions in the run script

flags: `0x0`  
</details>
<details>
<summary><code>send_round_backup_file_list</code></summary>



flags: `0x80414`  
</details>
<details>
<summary><code>server_game_time</code></summary>

Gives the game time in seconds (server's curtime)

flags: `0x0`  
</details>
<details>
<summary><code>setang</code></summary>

Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).

flags: `0x4000`  
</details>
<details>
<summary><code>setang_exact</code></summary>

Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).

flags: `0x4000`  
</details>
<details>
<summary><code>setmodel</code></summary>

Changes's player's model

flags: `0x4000`  
</details>
<details>
<summary><code>setpos</code></summary>

Move player to specified origin (must have sv_cheats).

flags: `0x4000`  
</details>
<details>
<summary><code>setpos_exact</code></summary>

Move player to an exact specified origin (must have sv_cheats).

flags: `0x4000`  
</details>
<details>
<summary><code>setpos_player</code></summary>

Move specified player to specified origin (must have sv_cheats).

flags: `0x4000`  
</details>
<details>
<summary><code>shake</code></summary>

Shake the screen.

flags: `0x4000`  
</details>
<details>
<summary><code>showtriggers_toggle</code></summary>

Toggle show triggers

flags: `0x4000`  
</details>
<details>
<summary><code>skip_next_map</code></summary>

Skips the next map in the map rotation for the server.

flags: `0x0`  
</details>
<details>
<summary><code>soundscape_flush</code></summary>

Flushes the server & client side soundscapes

flags: `0x0`  
</details>
<details>
<summary><code>surfaceprop</code></summary>

Reports the surface properties at the cursor

flags: `0x4000`  
</details>
<details>
<summary><code>survival_check_num_possible_final_zone</code></summary>

print out a number of all possible final zone

flags: `0x0`  
</details>
<details>
<summary><code>sv_benchmark_force_start</code></summary>

Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.

flags: `0x0`  
</details>
<details>
<summary><code>sv_clearhinthistory</code></summary>

Clear memory of server side hints displayed to the player.

flags: `0x0`  
</details>
<details>
<summary><code>sv_cs_dump_econ_item_stringtable</code></summary>

sv_cs_dump_econ_item_stringtable

flags: `0x0`  
</details>
<details>
<summary><code>sv_dz_paradrop</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>sv_dz_reset_danger_zone</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>sv_findsoundname</code></summary>

Find sound names which reference the specified wave files.

flags: `0x2`  
</details>
<details>
<summary><code>sv_game_mode_convars</code></summary>

Display the values of the convars for the current game_mode.

flags: `0x0`  
</details>
<details>
<summary><code>sv_load_forced_client_names_file</code></summary>

Loads a file containing SteamID64 names for clients

flags: `0x80004`  
</details>
<details>
<summary><code>sv_load_random_client_names_file</code></summary>

Loads a file containing random name words for clients

flags: `0x80004`  
</details>
<details>
<summary><code>sv_querycache_stats</code></summary>

Display status of the query cache (client only)

flags: `0x0`  
</details>
<details>
<summary><code>sv_soundemitter_filecheck</code></summary>

Report missing wave files for sounds and game_sounds files.

flags: `0x2`  
</details>
<details>
<summary><code>sv_soundemitter_flush</code></summary>

Flushes the sounds.txt system (server only)

flags: `0x2`  
</details>
<details>
<summary><code>sv_soundemitter_reload</code></summary>

Flushes the sounds.txt system

flags: `0x0`  
</details>
<details>
<summary><code>sv_soundemitter_spew</code></summary>

Print details about a sound.

flags: `0x2`  
</details>
<details>
<summary><code>sv_soundscape_printdebuginfo</code></summary>

print soundscapes

flags: `0x4000`  
</details>
<details>
<summary><code>test_dispatcheffect</code></summary>

Test a clientside dispatch effect.
	Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
	Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>


flags: `0x4000`  
</details>
<details>
<summary><code>test_entity_blocker</code></summary>

Test command that drops an entity blocker out in front of the player.

flags: `0x4000`  
</details>
<details>
<summary><code>test_outtro_stats</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>timeleft</code></summary>

prints the time remaining in the match

flags: `0x400`  
</details>
<details>
<summary><code>timeout_ct_start</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>timeout_terrorist_start</code></summary>



flags: `0x0`  
</details>
<details>
<summary><code>traceattack</code></summary>

traceattack damage hitgroup

flags: `0x0`  
</details>
<details>
<summary><code>tv_time_remaining</code></summary>

Print remaining tv broadcast time

flags: `0x80404`  
</details>
<details>
<summary><code>tweak_ammo_impulses</code></summary>

Allow real-time tweaking of the ammo impulse values.

flags: `0x4004`  
</details>
<details>
<summary><code>use</code></summary>

Use a particular weapon	
Arguments: <weapon_name>

flags: `0x400`  
</details>
<details>
<summary><code>vehicle_flushscript</code></summary>

Flush and reload all vehicle scripts

flags: `0x0`  
</details>
<details>
<summary><code>voxeltree_box</code></summary>

View entities in the voxel-tree inside box <Vector(min), Vector(max)>.

flags: `0x4000`  
</details>
<details>
<summary><code>voxeltree_playerview</code></summary>

View entities in the voxel-tree at the player position.

flags: `0x4000`  
</details>
<details>
<summary><code>voxeltree_sphere</code></summary>

View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.

flags: `0x4000`  
</details>
<details>
<summary><code>voxeltree_view</code></summary>

View entities in the voxel-tree.

flags: `0x4000`  
</details>
<details>
<summary><code>wc_air_edit_further</code></summary>

When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from player

flags: `0x4000`  
</details>
<details>
<summary><code>wc_air_edit_nearer</code></summary>

When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player

flags: `0x4000`  
</details>
<details>
<summary><code>wc_air_node_edit</code></summary>

When in WC edit mode, toggles laying down or air nodes instead of ground nodes

flags: `0x4000`  
</details>
<details>
<summary><code>wc_create</code></summary>

When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)

flags: `0x4000`  
</details>
<details>
<summary><code>wc_destroy</code></summary>

When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).

flags: `0x4000`  
</details>
<details>
<summary><code>wc_destroy_undo</code></summary>

When in WC edit mode restores the last deleted node

flags: `0x4000`  
</details>
<details>
<summary><code>wc_link_edit</code></summary>



flags: `0x4000`  
</details>
<details>
<summary><code>wipe_nav_attributes</code></summary>

Clear all nav attributes of selected area.

flags: `0x4000`  
</details>
<details>
<summary><code>workshop_start_map</code></summary>

Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.

flags: `0x0`  
</details>

#### Addresses


```
server.dll!0x009b4fdc ConCommand CreatePredictionError
server.dll!0x009a90c4 ConCommand Test_EHandle
server.dll!0x009a914c ConCommand Test_InitRandomEntitySpawner
server.dll!0x009a9104 ConCommand Test_ProxyToggle_EnableProxy
server.dll!0x009a9128 ConCommand Test_ProxyToggle_SetValue
server.dll!0x009a9194 ConCommand Test_RandomizeInPVS
server.dll!0x009a91b8 ConCommand Test_RemoveAllRandomEntities
server.dll!0x009a9170 ConCommand Test_SpawnRandomEntities
server.dll!0x009a3700 ConCommand _resetgamestats
server.dll!0x0099a06c ConCommand ai_clear_bad_links
server.dll!0x0099a9f0 ConCommand ai_debug_node_connect
server.dll!0x009998f8 ConCommand ai_disable
server.dll!0x0099a228 ConCommand ai_drop_hint
server.dll!0x0099a204 ConCommand ai_dump_hints
server.dll!0x00999aa8 ConCommand ai_hull
server.dll!0x00999a84 ConCommand ai_next_hull
server.dll!0x00999acc ConCommand ai_nodes
server.dll!0x00999a60 ConCommand ai_resume
server.dll!0x0099a750 ConCommand ai_set_move_height_epsilon
server.dll!0x0099991c ConCommand ai_setenabled
server.dll!0x00999988 ConCommand ai_show_connect
server.dll!0x009999f4 ConCommand ai_show_connect_crawl
server.dll!0x009999d0 ConCommand ai_show_connect_fly
server.dll!0x009999ac ConCommand ai_show_connect_jump
server.dll!0x00999b38 ConCommand ai_show_graph_connect
server.dll!0x00999a18 ConCommand ai_show_grid
server.dll!0x00999940 ConCommand ai_show_hints
server.dll!0x00999964 ConCommand ai_show_hull
server.dll!0x00999af0 ConCommand ai_show_node
server.dll!0x00999b14 ConCommand ai_show_visibility
server.dll!0x00999a3c ConCommand ai_step
server.dll!0x0099a090 ConCommand ai_test_los
server.dll!0x0099a0b4 ConCommand ainet_generate_report
server.dll!0x0099a0d8 ConCommand ainet_generate_report_only
server.dll!0x009a57c0 ConCommand air_density
server.dll!0x009b9bfc ConCommand bot_add
server.dll!0x009b9c44 ConCommand bot_add_ct
server.dll!0x009b9c20 ConCommand bot_add_t
server.dll!0x009b9d1c ConCommand bot_all_weapons
server.dll!0x009b52e0 ConCommand bot_control_next_all_teams
server.dll!0x009b9d40 ConCommand bot_goto_mark
server.dll!0x009b9d64 ConCommand bot_goto_selected
server.dll!0x009b9c8c ConCommand bot_kick
server.dll!0x009b9c68 ConCommand bot_kill
server.dll!0x009b9cb0 ConCommand bot_knives_only
server.dll!0x009b9cd4 ConCommand bot_pistols_only
server.dll!0x009b9bd8 ConCommand bot_place
server.dll!0x009b9cf8 ConCommand bot_snipers_only
server.dll!0x0099cc08 ConCommand buddha
server.dll!0x009b522c ConCommand buyrandom
server.dll!0x009a9e84 ConCommand callvote
server.dll!0x0099cb0c ConCommand cast_hull
server.dll!0x0099cae8 ConCommand cast_ray
server.dll!0x009a6a7c ConCommand ch_createairboat
server.dll!0x009a6a58 ConCommand ch_createjeep
server.dll!0x009a1704 ConCommand cl_csm_server_status
server.dll!0x009bc058 ConCommand clear_bombs
server.dll!0x009a4f38 ConCommand clear_debug_overlays
server.dll!0x009a94f4 ConCommand collision_test
server.dll!0x0099d0a0 ConCommand commentary_cvarsnotchanging
server.dll!0x0099d0c4 ConCommand commentary_finishnode
server.dll!0x009a1820 ConCommand create_flashlight
server.dll!0x009a18e4 ConCommand creditsdone
server.dll!0x009b5188 ConCommand cs_make_vip
server.dll!0x009a172c ConCommand dbghist_addline
server.dll!0x009a1750 ConCommand dbghist_dump
server.dll!0x009bb110 ConCommand dm_reset_spawns
server.dll!0x0099cb54 ConCommand drawcross
server.dll!0x0099cb30 ConCommand drawline
server.dll!0x009b842c ConCommand ds_get_newest_subscribed_files
server.dll!0x009a93c4 ConCommand dump_entity_sizes
server.dll!0x009a3b00 ConCommand dump_globals
server.dll!0x009a93a0 ConCommand dumpentityfactories
server.dll!0x0099ca24 ConCommand dumpeventqueue
server.dll!0x009a3724 ConCommand dumpgamestringtable
server.dll!0x009bb734 ConCommand dz_clearteams
server.dll!0x009bb710 ConCommand dz_jointeam
server.dll!0x009bb6ec ConCommand dz_shuffle_teams
server.dll!0x009bb808 ConCommand dz_spawnselect_choose_hex
server.dll!0x009b1378 ConCommand endround
server.dll!0x0099bcf0 ConCommand ent_absbox
server.dll!0x0099bd38 ConCommand ent_attachments
server.dll!0x0099bfa4 ConCommand ent_autoaim
server.dll!0x0099bccc ConCommand ent_bbox
server.dll!0x0099be84 ConCommand ent_cancelpendingentfires
server.dll!0x0099c020 ConCommand ent_create
server.dll!0x0099be34 ConCommand ent_dump
server.dll!0x0099bea8 ConCommand ent_info
server.dll!0x009bfbf4 ConCommand ent_keyvalue
server.dll!0x009b139c ConCommand ent_list_report
server.dll!0x0099becc ConCommand ent_messages
server.dll!0x0099bc60 ConCommand ent_name
server.dll!0x0099c068 ConCommand ent_orient
server.dll!0x0099bef0 ConCommand ent_pause
server.dll!0x0099bf38 ConCommand ent_pivot
server.dll!0x0099bd14 ConCommand ent_rbox
server.dll!0x0099bd80 ConCommand ent_remove
server.dll!0x0099bda4 ConCommand ent_remove_all
server.dll!0x009a73bc ConCommand ent_rotate
server.dll!0x0099bca8 ConCommand ent_script_dump
server.dll!0x0099cdf0 ConCommand ent_setang
server.dll!0x0099bdc8 ConCommand ent_setname
server.dll!0x0099cdcc ConCommand ent_setpos
server.dll!0x0099bf80 ConCommand ent_show_response_criteria
server.dll!0x0099bf5c ConCommand ent_step
server.dll!0x0099c044 ConCommand ent_teleport
server.dll!0x0099bc84 ConCommand ent_text
server.dll!0x0099bd5c ConCommand ent_viewoffset
server.dll!0x0099cf34 ConCommand exojump
server.dll!0x0099cb9c ConCommand explode
server.dll!0x0099cbe4 ConCommand explodevector
server.dll!0x009a18c0 ConCommand fadein
server.dll!0x009a189c ConCommand fadeout
server.dll!0x0099bdec ConCommand find_ent
server.dll!0x0099be10 ConCommand find_ent_index
server.dll!0x0099be58 ConCommand firetarget
server.dll!0x009a1e74 ConCommand foundry_engine_get_mouse_control
server.dll!0x009a1e98 ConCommand foundry_engine_release_mouse_control
server.dll!0x009a1ebc ConCommand foundry_select_entity
server.dll!0x009a1e50 ConCommand foundry_sync_hammer_view
server.dll!0x009a1e2c ConCommand foundry_update_entity
server.dll!0x0099cc74 ConCommand give
server.dll!0x009a6770 ConCommand givecurrentammo
server.dll!0x009a3dc8 ConCommand global_set
server.dll!0x0099cd84 ConCommand god
server.dll!0x0099cda8 ConCommand gods
server.dll!0x0099cf7c ConCommand groundlist
server.dll!0x009aa148 ConCommand hammer_update_entity
server.dll!0x009aa16c ConCommand hammer_update_safe_entities
server.dll!0x009b8408 ConCommand host_workshop_collection
server.dll!0x009b83e4 ConCommand host_workshop_map
server.dll!0x0099ceec ConCommand hurtme
server.dll!0x009b3eb8 ConCommand itemtimedata_dump_active
server.dll!0x009b3edc ConCommand itemtimedata_dump_total
server.dll!0x009b3f00 ConCommand itemtimedata_print_and_reset
server.dll!0x009a9440 ConCommand kdtree_test
server.dll!0x0099cb78 ConCommand kill
server.dll!0x0099cbc0 ConCommand killvector
server.dll!0x009a7a84 ConCommand listRecentNPCSpeech
server.dll!0x009a9e60 ConCommand listissues
server.dll!0x009bd7b0 ConCommand load_master_item_schema
server.dll!0x009a7ff8 ConCommand logaddress_add_http
server.dll!0x009a801c ConCommand logaddress_delall_http
server.dll!0x009a8040 ConCommand logaddress_list_http
server.dll!0x009b3718 ConCommand map_setbombradius
server.dll!0x009b36f4 ConCommand map_showbombradius
server.dll!0x009b36d0 ConCommand map_showspawnpoints
server.dll!0x009ac224 ConCommand mp_backup_restore_list_files
server.dll!0x009ac2a0 ConCommand mp_backup_restore_load_file
server.dll!0x009a6acc ConCommand mp_disable_autokick
server.dll!0x009b23c4 ConCommand mp_dump_timers
server.dll!0x009a8ff0 ConCommand mp_forcerespawnplayers
server.dll!0x009a8fcc ConCommand mp_forcewin
server.dll!0x009b2430 ConCommand mp_pause_match
server.dll!0x009b23e8 ConCommand mp_scrambleteams
server.dll!0x009b240c ConCommand mp_swapteams
server.dll!0x009a8fa8 ConCommand mp_switchteams
server.dll!0x009a9014 ConCommand mp_tournament_restart
server.dll!0x009b2454 ConCommand mp_unpause_match
server.dll!0x009adbf4 ConCommand mp_warmup_end
server.dll!0x009adbd0 ConCommand mp_warmup_start
server.dll!0x009be864 ConCommand nav_add_to_selected_set
server.dll!0x009be888 ConCommand nav_add_to_selected_set_by_id
server.dll!0x009bf23c ConCommand nav_analyze
server.dll!0x009bf260 ConCommand nav_analyze_scripted
server.dll!0x009bee94 ConCommand nav_avoid
server.dll!0x009bece4 ConCommand nav_begin_area
server.dll!0x009beaa4 ConCommand nav_begin_deselecting
server.dll!0x009be9a8 ConCommand nav_begin_drag_deselecting
server.dll!0x009be960 ConCommand nav_begin_drag_selecting
server.dll!0x009be918 ConCommand nav_begin_selecting
server.dll!0x009beb34 ConCommand nav_begin_shift_xy
server.dll!0x009bf2f0 ConCommand nav_build_ladder
server.dll!0x009b9d88 ConCommand nav_check_connectivity
server.dll!0x009be234 ConCommand nav_check_file_consistency
server.dll!0x009bdda0 ConCommand nav_check_floor
server.dll!0x009be530 ConCommand nav_check_stairs
server.dll!0x009bf648 ConCommand nav_chop_selected
server.dll!0x009bf338 ConCommand nav_clear_attribute
server.dll!0x009be8f4 ConCommand nav_clear_selected_set
server.dll!0x009bf2a8 ConCommand nav_clear_walkable_marks
server.dll!0x009bf2cc ConCommand nav_compress_id
server.dll!0x009bed2c ConCommand nav_connect
server.dll!0x009bf164 ConCommand nav_corner_lower
server.dll!0x009bf188 ConCommand nav_corner_place_on_ground
server.dll!0x009bf140 ConCommand nav_corner_raise
server.dll!0x009bf11c ConCommand nav_corner_select
server.dll!0x009bed98 ConCommand nav_crouch
server.dll!0x009be78c ConCommand nav_delete
server.dll!0x009be7b0 ConCommand nav_delete_marked
server.dll!0x009bed50 ConCommand nav_disconnect
server.dll!0x009beedc ConCommand nav_dont_hide
server.dll!0x009bed08 ConCommand nav_end_area
server.dll!0x009beac8 ConCommand nav_end_deselecting
server.dll!0x009be9cc ConCommand nav_end_drag_deselecting
server.dll!0x009be984 ConCommand nav_end_drag_selecting
server.dll!0x009be93c ConCommand nav_end_selecting
server.dll!0x009beb58 ConCommand nav_end_shift_xy
server.dll!0x009be7d4 ConCommand nav_flood_select
server.dll!0x009be59c ConCommand nav_gen_cliffs_approx
server.dll!0x009bf1f4 ConCommand nav_generate
server.dll!0x009bf218 ConCommand nav_generate_incremental
server.dll!0x009bede0 ConCommand nav_jump
server.dll!0x009bf1d0 ConCommand nav_ladder_flip
server.dll!0x009bef90 ConCommand nav_load
server.dll!0x009bea14 ConCommand nav_lower_drag_volume_max
server.dll!0x009bea5c ConCommand nav_lower_drag_volume_min
server.dll!0x009bec54 ConCommand nav_make_sniper_spots
server.dll!0x009bec9c ConCommand nav_mark
server.dll!0x009bf35c ConCommand nav_mark_attribute
server.dll!0x009bf0f8 ConCommand nav_mark_unnamed
server.dll!0x009bf284 ConCommand nav_mark_walkable
server.dll!0x009bec78 ConCommand nav_merge
server.dll!0x009be5e4 ConCommand nav_merge_mesh
server.dll!0x009bef24 ConCommand nav_no_hostages
server.dll!0x009bee04 ConCommand nav_no_jump
server.dll!0x009bf068 ConCommand nav_place_floodfill
server.dll!0x009beffc ConCommand nav_place_list
server.dll!0x009bf0b0 ConCommand nav_place_pick
server.dll!0x009befd8 ConCommand nav_place_replace
server.dll!0x009bf08c ConCommand nav_place_set
server.dll!0x009bedbc ConCommand nav_precise
server.dll!0x009be9f0 ConCommand nav_raise_drag_volume_max
server.dll!0x009bea38 ConCommand nav_raise_drag_volume_min
server.dll!0x009be840 ConCommand nav_recall_selected_set
server.dll!0x009be8ac ConCommand nav_remove_from_selected_set
server.dll!0x009be768 ConCommand nav_remove_jump_areas
server.dll!0x009bee70 ConCommand nav_run
server.dll!0x009bef6c ConCommand nav_save
server.dll!0x009be5c0 ConCommand nav_save_selected
server.dll!0x009beba0 ConCommand nav_select_blocked_areas
server.dll!0x009bebe8 ConCommand nav_select_damaging_areas
server.dll!0x009beb10 ConCommand nav_select_half_space
server.dll!0x009beb7c ConCommand nav_select_invalid_areas
server.dll!0x009bebc4 ConCommand nav_select_obstructed_areas
server.dll!0x009bddc4 ConCommand nav_select_overlapping
server.dll!0x009be198 ConCommand nav_select_radius
server.dll!0x009bec0c ConCommand nav_select_stairs
server.dll!0x009bf044 ConCommand nav_set_place_mode
server.dll!0x009be150 ConCommand nav_shift
server.dll!0x009bf66c ConCommand nav_simplify_selected
server.dll!0x009bed74 ConCommand nav_splice
server.dll!0x009bec30 ConCommand nav_split
server.dll!0x009bef00 ConCommand nav_stand
server.dll!0x009bee28 ConCommand nav_stop
server.dll!0x009be81c ConCommand nav_store_selected_set
server.dll!0x009bef48 ConCommand nav_strip
server.dll!0x009be578 ConCommand nav_subdivide
server.dll!0x009be554 ConCommand nav_test_stairs
server.dll!0x009beaec ConCommand nav_toggle_deselecting
server.dll!0x009be8d0 ConCommand nav_toggle_in_selected_set
server.dll!0x009bf020 ConCommand nav_toggle_place_mode
server.dll!0x009bf0d4 ConCommand nav_toggle_place_painting
server.dll!0x009be7f8 ConCommand nav_toggle_selected_set
server.dll!0x009bea80 ConCommand nav_toggle_selecting
server.dll!0x009beeb8 ConCommand nav_transient
server.dll!0x009becc0 ConCommand nav_unmark
server.dll!0x009bdd7c ConCommand nav_update_blocked
server.dll!0x009bdd58 ConCommand nav_update_lighting
server.dll!0x009befb4 ConCommand nav_use_place
server.dll!0x009bee4c ConCommand nav_walk
server.dll!0x009bf1ac ConCommand nav_warp_to_mark
server.dll!0x009be174 ConCommand nav_world_center
server.dll!0x0099cd60 ConCommand noclip
server.dll!0x0099cec8 ConCommand notarget
server.dll!0x0099a048 ConCommand npc_ammo_deplete
server.dll!0x00999b5c ConCommand npc_bipass
server.dll!0x00999ee0 ConCommand npc_combat
server.dll!0x00999f70 ConCommand npc_conditions
server.dll!0x00999c68 ConCommand npc_create
server.dll!0x00999c8c ConCommand npc_create_aimed
server.dll!0x00999b80 ConCommand npc_destroy
server.dll!0x00999cb0 ConCommand npc_destroy_unselected
server.dll!0x00999bc8 ConCommand npc_enemies
server.dll!0x00999bec ConCommand npc_focus
server.dll!0x00999cd4 ConCommand npc_freeze
server.dll!0x00999d1c ConCommand npc_freeze_unselected
server.dll!0x00999e08 ConCommand npc_go
server.dll!0x00999e2c ConCommand npc_go_random
server.dll!0x0099a024 ConCommand npc_heal
server.dll!0x00999ba4 ConCommand npc_kill
server.dll!0x00999e74 ConCommand npc_nearest
server.dll!0x00999fb8 ConCommand npc_relationships
server.dll!0x00999e50 ConCommand npc_reset
server.dll!0x00999e98 ConCommand npc_route
server.dll!0x00999ebc ConCommand npc_select
server.dll!0x00999cf8 ConCommand npc_set_freeze
server.dll!0x00999d40 ConCommand npc_set_freeze_unselected
server.dll!0x00999f04 ConCommand npc_squads
server.dll!0x00999fdc ConCommand npc_steering
server.dll!0x0099a000 ConCommand npc_steering_all
server.dll!0x00999f4c ConCommand npc_task_text
server.dll!0x00999f28 ConCommand npc_tasks
server.dll!0x00999d88 ConCommand npc_teleport
server.dll!0x00999d64 ConCommand npc_thinknow
server.dll!0x00999f94 ConCommand npc_viewcone
server.dll!0x009b52bc ConCommand observer_use
server.dll!0x0099cf10 ConCommand parachute
server.dll!0x009a5338 ConCommand particle_test_start
server.dll!0x009a535c ConCommand particle_test_stop
server.dll!0x009a5690 ConCommand physics_budget
server.dll!0x009a5624 ConCommand physics_constraints
server.dll!0x009a5648 ConCommand physics_debug_entity
server.dll!0x009a55b8 ConCommand physics_highlight_active
server.dll!0x009a55dc ConCommand physics_report_active
server.dll!0x009a566c ConCommand physics_select
server.dll!0x0099bf14 ConCommand picker
server.dll!0x0099cf58 ConCommand player_ping
server.dll!0x009ab828 ConCommand print_mapgroup_sv
server.dll!0x009a7250 ConCommand prop_debug
server.dll!0x009a7374 ConCommand prop_dynamic_create
server.dll!0x009a7398 ConCommand prop_physics_create
server.dll!0x009b5274 ConCommand replay_death
server.dll!0x009b5250 ConCommand replay_start
server.dll!0x009b5298 ConCommand replay_stop
server.dll!0x009a1600 ConCommand report_entities
server.dll!0x009a1648 ConCommand report_simthinklist
server.dll!0x009a8568 ConCommand report_soundpatch
server.dll!0x009a1624 ConCommand report_touchlinks
server.dll!0x009b13e4 ConCommand reset_expo
server.dll!0x009a15dc ConCommand respawn_entities
server.dll!0x0099a1b0 ConCommand rr_forceconcept
server.dll!0x0099acec ConCommand rr_reloadresponsesystems
server.dll!0x0099cc2c ConCommand say
server.dll!0x0099cc50 ConCommand say_team
server.dll!0x009a7aa8 ConCommand scene_flush
server.dll!0x009a7a60 ConCommand scene_playvcd
server.dll!0x009a9f70 ConCommand script
server.dll!0x009a9fb8 ConCommand script_debug
server.dll!0x009aa000 ConCommand script_dump_all
server.dll!0x009a9f94 ConCommand script_execute
server.dll!0x009a9fdc ConCommand script_help
server.dll!0x009a9f00 ConCommand script_reload_code
server.dll!0x009a9f24 ConCommand script_reload_entity_code
server.dll!0x009a9f48 ConCommand script_reload_think
server.dll!0x009ac200 ConCommand send_round_backup_file_list
server.dll!0x009a3b24 ConCommand server_game_time
server.dll!0x0099ce5c ConCommand setang
server.dll!0x0099cea4 ConCommand setang_exact
server.dll!0x0099cc98 ConCommand setmodel
server.dll!0x0099ce14 ConCommand setpos
server.dll!0x0099ce80 ConCommand setpos_exact
server.dll!0x0099ce38 ConCommand setpos_player
server.dll!0x009a192c ConCommand shake
server.dll!0x009a9270 ConCommand showtriggers_toggle
server.dll!0x009a4bf8 ConCommand skip_next_map
server.dll!0x009a8648 ConCommand soundscape_flush
server.dll!0x009a5600 ConCommand surfaceprop
server.dll!0x0099d3e0 ConCommand survival_check_num_possible_final_zone
server.dll!0x009a8170 ConCommand sv_benchmark_force_start
server.dll!0x009a3bd4 ConCommand sv_clearhinthistory
server.dll!0x009bd500 ConCommand sv_cs_dump_econ_item_stringtable
server.dll!0x009bb6a0 ConCommand sv_dz_paradrop
server.dll!0x009bb67c ConCommand sv_dz_reset_danger_zone
server.dll!0x009a84c8 ConCommand sv_findsoundname
server.dll!0x009b89e4 ConCommand sv_game_mode_convars
server.dll!0x009aa5b4 ConCommand sv_load_forced_client_names_file
server.dll!0x009aa634 ConCommand sv_load_random_client_names_file
server.dll!0x009a76f8 ConCommand sv_querycache_stats
server.dll!0x009a8480 ConCommand sv_soundemitter_filecheck
server.dll!0x009a845c ConCommand sv_soundemitter_flush
server.dll!0x009a84a4 ConCommand sv_soundemitter_reload
server.dll!0x009a84ec ConCommand sv_soundemitter_spew
server.dll!0x009a866c ConCommand sv_soundscape_printdebuginfo
server.dll!0x0099ccbc ConCommand test_dispatcheffect
server.dll!0x0099d4f8 ConCommand test_entity_blocker
server.dll!0x009a1908 ConCommand test_outtro_stats
server.dll!0x009b5208 ConCommand timeleft
server.dll!0x009adbac ConCommand timeout_ct_start
server.dll!0x009adb88 ConCommand timeout_terrorist_start
server.dll!0x009b5108 ConCommand traceattack
server.dll!0x009b13c0 ConCommand tv_time_remaining
server.dll!0x009b1408 ConCommand tweak_ammo_impulses
server.dll!0x0099cce0 ConCommand use
server.dll!0x009a9780 ConCommand vehicle_flushscript
server.dll!0x009a94ac ConCommand voxeltree_box
server.dll!0x009a9488 ConCommand voxeltree_playerview
server.dll!0x009a94d0 ConCommand voxeltree_sphere
server.dll!0x009a9464 ConCommand voxeltree_view
server.dll!0x009aa0dc ConCommand wc_air_edit_further
server.dll!0x009aa100 ConCommand wc_air_edit_nearer
server.dll!0x009aa0b8 ConCommand wc_air_node_edit
server.dll!0x009aa04c ConCommand wc_create
server.dll!0x009aa070 ConCommand wc_destroy
server.dll!0x009aa094 ConCommand wc_destroy_undo
server.dll!0x009aa124 ConCommand wc_link_edit
server.dll!0x009bf314 ConCommand wipe_nav_attributes
server.dll!0x009b83c0 ConCommand workshop_start_map
```

## Other


### Interfaces


```
inputsystem.dll!0x0002ed28 InputStackSystemVersion001
inputsystem.dll!0x00031188 InputSystemVersion001
```

### Interfaces


```
materialsystemd.dll!0x000bae10 COLORCORRECTION_VERSION_1
materialsystemd.dll!0x000bcafc ShaderSystem002
materialsystemd.dll!0x000df420 VMaterialSystem080
materialsystemd.dll!0x000bc468 VMaterialSystemConfig004
materialsystemd.dll!0x000bc960 VMaterialSystemStub001
```

### Interfaces


```
shaderapidx9.dll!0x000a5a90 DebugTextureInfo001
shaderapidx9.dll!0x00089488 MaterialSystemHardwareConfig013
shaderapidx9.dll!0x000a5a8c ShaderApi029
shaderapidx9.dll!0x000a5830 ShaderDevice001
shaderapidx9.dll!0x0008a7e8 ShaderDeviceMgr001
shaderapidx9.dll!0x0008a9a8 ShaderShadow010
shaderapidx9.dll!0x00089304 VBAllocTracker001
```

### Interfaces


```
vgui2.dll!0x0006c314 SchemeSurface001
vgui2.dll!0x0006afa8 VGUI_Input005
vgui2.dll!0x0006afa8 VGUI_InputInternal001
vgui2.dll!0x000608c4 VGUI_Panel009
vgui2.dll!0x0006c2d0 VGUI_Scheme010
vgui2.dll!0x0006c310 VGUI_Surface031
vgui2.dll!0x00060670 VGUI_System010
vgui2.dll!0x0006c498 VGUI_ivgui008
```

### Interfaces


```
vguimatsurface.dll!0x000f47c4 SchemeSurface001
vguimatsurface.dll!0x000f47c0 VGUI_Surface031
```

### Interfaces


```
vphysics.dll!0x0010aa20 VPhysics031
vphysics.dll!0x0010aa5c VPhysicsCollision007
vphysics.dll!0x00116018 VPhysicsSurfaceProps001
```

### Interfaces


```
vstdlib.dll!0x00038a10 EventSystem001
vstdlib.dll!0x0003c270 VEngineCvar007
vstdlib.dll!0x0003e608 VProcessUtils002
```

### Interfaces


```
matchmaking.dll!0x000831e0 MATCHFRAMEWORK_001
matchmaking.dll!0x00096378 VENGINE_GAMETYPES_VERSION002
```