use roost::events::{self, OnEvent, Event};
use roost::drawable::{Drawable};
use roost::{Context, Component};
use roost::layouts::{Enum, Stack};
use roost::emitters;
#[derive(Component)]
pub struct Button(Stack, Enum, #[skip] pub bool, #[skip] Box<dyn FnMut(&mut Context)>);
impl Button {
pub fn new(
default: impl Drawable + 'static,
hover: Option<impl Drawable + 'static>,
pressed: Option<impl Drawable + 'static>,
disabled: Option<impl Drawable + 'static>,
is_disabled: bool,
callback: impl FnMut(&mut Context) + 'static,
) -> emitters::Button<Self> {
let start = if is_disabled {"disabled"} else {"default"};
let mut items: Vec<(&str, Box<dyn Drawable>)> = Vec::new();
items.push(("default", Box::new(default)));
if let Some(h) = hover { items.push(("hover", Box::new(h))) }
if let Some(p) = pressed { items.push(("pressed", Box::new(p))) }
if let Some(d) = disabled { items.push(("disabled", Box::new(d))) }
emitters::Button::new(Button(Stack::default(), Enum::new(items, start), is_disabled, Box::new(callback)))
}
}
impl OnEvent for Button {
fn on_event(&mut self, ctx: &mut Context, event: Box<dyn Event>) -> Vec<Box<dyn Event>> {
if let Some(event) = event.downcast_ref::<events::Button>() {
match event {
events::Button::Hover(true) => self.1.display("hover"),
events::Button::Hover(false) => self.1.display("default"),
events::Button::Pressed(false) => self.1.display("default"),
events::Button::Pressed(true) => {
self.1.display("pressed");
ctx.hardware.haptic();
(self.3)(ctx);
}
}
if self.2 {self.1.display("disabled")}
}
vec![event]
}
}
impl std::fmt::Debug for Button {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Button")
}
}