use crate::layout::Scale;
use crate::Context;
use std::time::Duration;
use std::time::Instant;
use std::fmt::Debug;
use maverick_os::window::{Input, TouchPhase, ElementState, MouseScrollDelta, Touch};
pub use maverick_os::window::{NamedKey, Key, SmolStr};
use downcast_rs::{Downcast, impl_downcast};
pub type Events = std::collections::VecDeque<Box<dyn Event>>;
pub trait OnEvent: Debug {
fn on_event(&mut self, _ctx: &mut Context, _event: &mut dyn Event) -> bool {true}
}
pub trait Event: Debug + Downcast {
fn pass(
self: Box<Self>,
_ctx: &mut Context,
children: Vec<((f32, f32), (f32, f32))>,
) -> Vec<Option<Box<dyn Event>>>;
}
impl_downcast!(Event);
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum MouseState {
Pressed,
Moved,
Released,
ReleasedLong,
Scroll(f32, f32),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum KeyboardState {
Pressed,
Released,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct MouseEvent {
pub position: Option<(f32, f32)>,
pub state: MouseState,
}
impl Event for MouseEvent {
fn pass(self: Box<Self>, _ctx: &mut Context, children: Vec<((f32, f32), (f32, f32))>) -> Vec<Option<Box<dyn Event>>> {
let mut passed = false;
children.into_iter().rev().map(|(offset, size)| { let position = self.position.and_then(|position| (!passed).then(|| (
position.0 > offset.0 &&
position.0 < offset.0+size.0 &&
position.1 > offset.1 &&
position.1 < offset.1+size.1
).then(|| {
passed = true;
(position.0 - offset.0, position.1 - offset.1)
})).flatten());
Some(Box::new(MouseEvent{position, state: self.state}) as Box<dyn Event>)
}).collect::<Vec<_>>().into_iter().rev().collect()
}
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct KeyboardEvent {
pub key: Key,
pub state: KeyboardState,
}
impl Event for KeyboardEvent {
fn pass(self: Box<Self>, _ctx: &mut Context, children: Vec<((f32, f32), (f32, f32))>) -> Vec<Option<Box<dyn Event>>> {
children.into_iter().map(|_| Some(self.clone() as Box<dyn Event>)).collect()
}
}
#[derive(Debug, Clone, Copy)]
pub struct TickEvent;
impl Event for TickEvent {
fn pass(self: Box<Self>, _ctx: &mut Context, children: Vec<((f32, f32), (f32, f32))>) -> Vec<Option<Box<dyn Event>>> {
children.into_iter().map(|_| Some(Box::new(*self) as Box<dyn Event>)).collect()
}
}
pub(crate) struct EventHandler {
touching: bool,
start_touch: Option<(f32, f32)>,
mouse: (f32, f32),
scroll: Option<(f32, f32)>,
hold: Option<Instant>,
time: Option<Duration>,
speed: Option<f32>,
}
impl EventHandler {
pub fn new() -> Self {EventHandler{
touching: false,
start_touch: None,
mouse: (0.0, 0.0),
scroll: None,
hold: None,
time: None,
speed: None,
}}
pub fn on_input(&mut self, scale: &Scale, input: Input) -> Option<Box<dyn Event>> {
match input {
Input::Tick => {
if !self.touching {
if let Some(time) = self.time {
match &mut self.speed {
Some(speed) => {
*speed *= 0.92;
if speed.abs() < 0.1 {
self.time = None;
self.speed = None;
self.start_touch = None;
return None;
}
}
None => {
let start_y = self.start_touch.unwrap_or((0.0, 0.0)).1;
let end_y = self.scroll.unwrap_or((0.0, 0.0)).1;
let y_traveled = end_y - start_y;
let time_secs = time.as_secs_f32();
self.speed = Some(-((y_traveled / time_secs) * 0.05));
}
}
if let Some(speed) = self.speed {
let state = (speed.abs() > 0.01).then_some(
MouseState::Scroll(0.0, speed)
);
if let Some(s) = state {
return Some(Box::new(MouseEvent { position: Some(self.mouse), state: s }) as Box<dyn Event>);
}
}
}
}
None
}
Input::Touch(Touch { location, phase, .. }) => {
let location = (location.x as f32, location.y as f32);
let position = (scale.logical(location.0), scale.logical(location.1));
let event = match phase {
TouchPhase::Started => {
self.time = None;
self.speed = None;
self.hold = Some(Instant::now());
self.scroll = Some(position);
self.touching = true;
self.start_touch = Some(position);
Some(MouseState::Pressed)
},
TouchPhase::Ended | TouchPhase::Cancelled => {
self.touching = false;
self.time = self.hold.map(|h| h.elapsed());
let hold = self.hold.map(|start| start.elapsed()).unwrap_or_default();
match self.start_touch.map(|l| (position.1 - l.1).abs() < 25.0).unwrap_or(false) && hold < Duration::from_millis(600) {
true => Some(MouseState::Released),
false => Some(MouseState::ReleasedLong),
}
},
TouchPhase::Moved => {
self.scroll.and_then(|(prev_x, prev_y)| {
self.scroll = Some(position);
let dx = position.0 - prev_x;
let dy = position.1 - prev_y;
let scroll_x = -dx * 1.0;
let scroll_y = -dy * 1.0;
(scroll_x.abs() > 0.01 || scroll_y.abs() > 0.01).then_some(
MouseState::Scroll(scroll_x, scroll_y)
)
})
}
}.map(|state| Box::new(MouseEvent{position: Some(position), state}) as Box<dyn Event>);
self.mouse = position;
event
},
Input::CursorMoved{position, ..} => {
let position = (scale.logical(position.0 as f32), scale.logical(position.1 as f32));
(self.mouse != position).then_some({
self.mouse = position;
Box::new(MouseEvent{position: Some(position), state: MouseState::Moved})
})
},
Input::Mouse{state, ..} => {
Some(Box::new(MouseEvent{position: Some(self.mouse), state: match state {
ElementState::Pressed => MouseState::Pressed,
ElementState::Released => MouseState::Released,
}}))
},
Input::MouseWheel{delta, phase, ..} => {
match phase {
TouchPhase::Started => {
self.scroll = Some((0.0, 0.0));
None
}
TouchPhase::Moved => {
self.scroll.map(|(prev_x, prev_y)| {
let pos = match delta {
MouseScrollDelta::LineDelta(x, y) => (x.signum(), y.signum()),
MouseScrollDelta::PixelDelta(p) => (p.x as f32, p.y as f32),
};
let scroll_x = prev_x + (-pos.0 * 0.2);
let scroll_y = prev_y + (-pos.1 * 0.2);
Some(Box::new(MouseEvent{position: Some(self.mouse), state: MouseState::Scroll(scroll_x, scroll_y)}) as Box<dyn Event>)
})?
},
_ => None
}
},
Input::Keyboard{event, ..} => {
Some(Box::new(KeyboardEvent{
key: event.logical_key, state: match event.state {
ElementState::Pressed => KeyboardState::Pressed,
ElementState::Released => KeyboardState::Released,
}}))
},
_ => None
}
}
}