use crate::{
assets::upload::Asset,
ecs::system::Res,
wgpu::{backend::WGPUBackend, mipmap::MipmapGenerator},
};
pub struct TextureDescriptor {
pub file: Option<&'static str>,
pub width: u32,
pub height: u32,
pub format: wgpu::TextureFormat,
pub data: Option<Vec<u8>>,
pub generate_mips: bool,
}
impl TextureDescriptor {
pub fn from_file(path: &'static str) -> Self {
Self {
file: Some(path),
width: 0,
height: 0,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
data: None,
generate_mips: false,
}
}
pub fn from_data(width: u32, height: u32, format: wgpu::TextureFormat, data: Vec<u8>) -> Self {
Self {
file: None,
width,
height,
format,
data: Some(data),
generate_mips: false,
}
}
pub fn with_format(mut self, format: wgpu::TextureFormat) -> Self {
self.format = format;
self
}
pub fn with_mips(mut self) -> Self {
self.generate_mips = true;
self
}
}
pub struct GPUTexture {
pub texture: wgpu::Texture,
pub view: wgpu::TextureView,
}
pub(crate) fn bytes_per_pixel(format: wgpu::TextureFormat) -> u32 {
match format {
wgpu::TextureFormat::Rgba8Unorm | wgpu::TextureFormat::Rgba8UnormSrgb => 4,
wgpu::TextureFormat::Rgba16Float => 8,
wgpu::TextureFormat::Rgba32Float => 16,
other => panic!("unsupported texture format for GPUTexture: {other:?}"),
}
}
pub(crate) fn decode_file(path: &str, format: wgpu::TextureFormat) -> Option<(u32, u32, Vec<u8>)> {
let img = match image::open(path) {
Ok(img) => img,
Err(e) => {
tracing::error!("failed to load texture '{path}': {e}");
return None;
}
};
Some(match format {
wgpu::TextureFormat::Rgba8Unorm | wgpu::TextureFormat::Rgba8UnormSrgb => {
let img = img.to_rgba8();
let (w, h) = img.dimensions();
(w, h, img.into_raw())
}
wgpu::TextureFormat::Rgba32Float => {
let img = img.to_rgba32f();
let (w, h) = img.dimensions();
let bytes = bytemuck::cast_slice(img.into_raw().as_slice()).to_vec();
(w, h, bytes)
}
wgpu::TextureFormat::Rgba16Float => {
let img = img.to_rgba32f();
let (w, h) = img.dimensions();
let bytes = img
.into_raw()
.into_iter()
.flat_map(|c| half::f16::from_f32(c).to_le_bytes())
.collect();
(w, h, bytes)
}
other => panic!("unsupported texture format for GPUTexture: {other:?}"),
})
}
impl Asset<WGPUBackend> for GPUTexture {
type Source = TextureDescriptor;
type Deps<'a> = Res<'a, MipmapGenerator>;
fn upload<'a>(
source: &TextureDescriptor,
backend: &WGPUBackend,
mipmap_generator: &Res<'a, MipmapGenerator>,
) -> Option<Self> {
let (width, height, data) = if let Some(path) = source.file {
decode_file(path, source.format)?
} else if let Some(data) = &source.data {
(source.width, source.height, data.clone())
} else {
tracing::error!("TextureSpec has neither `file` nor `data` set");
return None;
};
let mip_count = super::mipmap::mip_count(width.max(height), source.generate_mips);
let texture = backend.device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: mip_count, sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: source.format,
usage: super::mipmap::texture_usage(mip_count),
view_formats: &[],
});
backend.queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::default(),
aspect: wgpu::TextureAspect::All,
},
&data,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(bytes_per_pixel(source.format) * width),
rows_per_image: Some(height),
},
wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
);
if mip_count > 1 {
mipmap_generator.generate_mips(
&backend.device,
&backend.queue,
&texture,
source.format,
mip_count,
1,
);
}
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
Some(Self { texture, view })
}
}
crate::wgpu::plugin_macros::mipmap_asset_plugin! {
TexturePlugin, GPUTexture
}