use std::collections::HashMap;
use slotmap::{SlotMap, new_key_type};
use crate::assets::{handle::Handle, upload::AssetSource};
new_key_type! {
pub struct RawAssetHandle;
}
struct AssetEntry<T: AssetSource> {
source: T,
processed: Option<T::Processed>,
}
pub struct Assets<T: AssetSource> {
storage: SlotMap<RawAssetHandle, AssetEntry<T>>,
handles: HashMap<String, RawAssetHandle>,
queue: Vec<RawAssetHandle>,
}
impl<T: AssetSource> Assets<T> {
pub fn new() -> Self {
Self {
storage: SlotMap::with_key(),
handles: HashMap::new(),
queue: Vec::new(),
}
}
pub fn insert(&mut self, name: &str, source: T) -> Handle<T> {
if let Some(&existing) = self.handles.get(name) {
if let Some(entry) = self.storage.get_mut(existing) {
entry.source = source;
entry.processed = None;
if !self.queue.contains(&existing) {
self.queue.push(existing);
}
return Handle::new(existing);
}
}
let handle = self.storage.insert(AssetEntry { source, processed: None });
self.handles.insert(name.to_string(), handle);
self.queue.push(handle);
Handle::new(handle)
}
pub fn get(&self, handle: Handle<T>) -> Option<&T::Processed> {
self.storage.get(handle.id)?.processed.as_ref()
}
pub fn get_source(&self, handle: Handle<T>) -> Option<&T> {
self.storage.get(handle.id).map(|entry| &entry.source)
}
pub fn get_source_mut(&mut self, handle: Handle<T>) -> Option<&mut T> {
self.storage.get_mut(handle.id).map(|entry| &mut entry.source)
}
pub fn is_ready(&self, handle: Handle<T>) -> bool {
self.storage.get(handle.id).is_some_and(|entry| entry.processed.is_some())
}
pub fn contains(&self, handle: Handle<T>) -> bool {
self.storage.contains_key(handle.id)
}
pub fn mark_dirty(&mut self, handle: Handle<T>) {
if self.storage.contains_key(handle.id) && !self.queue.contains(&handle.id) {
self.queue.push(handle.id);
}
}
pub fn get_by_name(&self, name: &str) -> Option<&T::Processed> {
let handle = self.handles.get(name)?;
self.storage.get(*handle)?.processed.as_ref()
}
pub fn get_source_by_name(&self, name: &str) -> Option<&T> {
let handle = self.handles.get(name)?;
Some(&self.storage.get(*handle)?.source)
}
pub fn get_handle_by_name(&self, name: &str) -> Option<Handle<T>> {
self.handles.get(name).copied().map(Handle::new)
}
pub fn iter(&self) -> impl Iterator<Item = (Handle<T>, &T)> {
self.storage.iter().map(|(id, entry)| (Handle::new(id), &entry.source))
}
pub fn remove(&mut self, handle: Handle<T>) -> Option<T> {
self.queue.retain(|&id| id != handle.id);
self.handles.retain(|_, &mut id| id != handle.id);
self.storage.remove(handle.id).map(|entry| entry.source)
}
pub fn remove_by_name(&mut self, name: &str) -> Option<T> {
let id = self.handles.remove(name)?;
self.queue.retain(|&h| h != id);
self.storage.remove(id).map(|entry| entry.source)
}
pub(crate) fn set_processed(&mut self, handle: RawAssetHandle, processed: T::Processed) {
if let Some(entry) = self.storage.get_mut(handle) {
entry.processed = Some(processed);
}
}
pub(crate) fn take_dirty(&mut self) -> Vec<RawAssetHandle> {
std::mem::take(&mut self.queue)
}
pub(crate) fn requeue(&mut self, handles: Vec<RawAssetHandle>) {
self.queue.extend(handles);
}
}
impl<T: AssetSource> Default for Assets<T> {
fn default() -> Self {
Self::new()
}
}