use crate::{
app::SystemStage,
assets::{
deps::Dependencies,
storage::{Assets, ProcessedAssets},
upload::Asset,
},
ecs::{
plugin::Plugin,
resources::Resources,
system::{Res, ResMut},
},
};
pub struct AssetPlugin<B, T: Asset<B>> {
_marker: std::marker::PhantomData<(B, T)>,
}
impl<B, T: Asset<B>> AssetPlugin<B, T> {
pub fn new() -> Self {
Self {
_marker: std::marker::PhantomData,
}
}
}
impl<B, T> Plugin for AssetPlugin<B, T>
where
B: 'static + Send + Sync,
T: Asset<B>,
{
fn build(&self, app: &mut crate::app::App) {
app.try_insert_resource(Assets::<T::Source>::new());
app.try_insert_resource(ProcessedAssets::<T>::new());
app.add_system(SystemStage::AssetSync, sync_assets::<B, T>);
app.required.provides::<ProcessedAssets<T>>();
}
}
fn sync_assets<B, T>(
mut cpu: ResMut<Assets<T::Source>>,
mut processed: ResMut<ProcessedAssets<T>>,
backend: Option<Res<B>>,
world: &hecs::World,
resources: &Resources,
) where
B: 'static + Send + Sync,
T: Asset<B>,
{
let Some(backend) = backend else {
log_waiting::<B, T>(&cpu, "backend");
return;
};
let Some(deps) = T::Deps::try_gather(world, resources) else {
log_waiting::<B, T>(&cpu, "dependencies");
return;
};
let mut still_pending = Vec::new();
for handle in cpu.take_dirty() {
let Some(source) = cpu.get(handle) else {
continue;
};
match T::upload(source, &backend, &deps) {
Some(value) => {
if let Some(name) = cpu.name_for_handle(handle) {
processed.names.insert(name.to_string(), handle);
}
processed.insert(handle, value);
}
None => {
tracing::trace!(
"{}: {handle:?} not ready yet (dependency exists but entry missing), requeued",
std::any::type_name::<T>()
);
still_pending.push(handle);
}
}
}
if !still_pending.is_empty() {
tracing::trace!(
"{}: {} handle(s) requeued this tick",
std::any::type_name::<T>(),
still_pending.len()
);
}
cpu.requeue(still_pending);
}
fn log_waiting<D, T>(cpu: &Assets<T::Source>, what: &str)
where
D: 'static + Send + Sync,
T: Asset<D>,
{
if !cpu.dirty_is_empty() {
tracing::trace!(
"{}: waiting on {what}, {} pending",
std::any::type_name::<T>(),
cpu.dirty_len()
);
}
}