pebble/rendering/backend.rs
1use crate::{
2 prelude::GPUSurfaceHandle, rendering::errors::AcquireError, rendering::sync::InitSender,
3};
4
5/// Describes a render pass: a set of color attachments and an optional depth
6/// attachment to render into.
7pub struct Pass<'a, F: FrameOperations + ?Sized> {
8 /// Color attachments for this pass.
9 pub colors: &'a [ColorTarget<'a, F>],
10 /// Optional depth attachment for this pass.
11 pub depth: Option<DepthTarget<'a, F>>,
12}
13
14/// Operations that can be performed on a single acquired frame.
15///
16/// Implemented by the per-frame type returned from [`Backend::acquire`].
17pub trait FrameOperations: Sync + Send + 'static {
18 /// The render-pass context (e.g. a command encoder or render pass handle).
19 type Context<'a>;
20 /// A color attachment (e.g. a texture view).
21 type Attachment;
22 /// A depth attachment (e.g. a depth-stencil texture view).
23 type DepthAttachment;
24
25 /// Begin a render pass and return the rendering context.
26 fn begin(&mut self, pass: Pass<'_, Self>) -> Self::Context<'_>;
27}
28
29/// Specifies a color attachment for a render pass.
30pub enum ColorTarget<'a, F: FrameOperations + ?Sized> {
31 /// Use the backend's default surface attachment.
32 Default {
33 /// `Some(color)` to clear to that color, `None` to load existing contents.
34 clear: Option<[f32; 4]>,
35 },
36 /// Use a custom attachment (e.g. an off-screen texture).
37 Custom {
38 attachment: &'a F::Attachment,
39 /// `Some(color)` to clear to that color, `None` to load existing contents.
40 clear: Option<[f32; 4]>,
41 },
42}
43
44impl<'a, F: FrameOperations> ColorTarget<'a, F> {
45 /// Default attachment, cleared to `clear`.
46 pub fn default(clear: [f32; 4]) -> Self {
47 Self::Default { clear: Some(clear) }
48 }
49 /// Default attachment, loading existing contents (no clear).
50 pub fn default_load() -> Self {
51 Self::Default { clear: None }
52 }
53 /// Custom attachment, cleared to `clear`.
54 pub fn custom(attachment: &'a F::Attachment, clear: [f32; 4]) -> Self {
55 Self::Custom {
56 attachment,
57 clear: Some(clear),
58 }
59 }
60 /// Custom attachment, loading existing contents (no clear).
61 pub fn custom_load(attachment: &'a F::Attachment) -> Self {
62 Self::Custom {
63 attachment,
64 clear: None,
65 }
66 }
67}
68
69/// Specifies the depth attachment for a render pass.
70pub struct DepthTarget<'a, F: FrameOperations + ?Sized> {
71 pub attachment: &'a F::DepthAttachment,
72 /// `Some(depth)` to clear to that value, `None` to load existing contents.
73 pub clear: Option<f32>,
74}
75
76impl<'a, F: FrameOperations> DepthTarget<'a, F> {
77 /// Depth attachment cleared to `clear`.
78 pub fn new(attachment: &'a F::DepthAttachment, clear: f32) -> Self {
79 Self {
80 attachment,
81 clear: Some(clear),
82 }
83 }
84 /// Depth attachment, loading existing contents (no clear).
85 pub fn load(attachment: &'a F::DepthAttachment) -> Self {
86 Self {
87 attachment,
88 clear: None,
89 }
90 }
91}
92
93/// A unified graphics backend for both native and web targets.
94///
95/// Implement this trait to integrate a concrete graphics API (e.g. wgpu).
96/// Initialisation is always done via the [`InitSender`] channel so that
97/// implementations can choose to do it synchronously or on a background thread.
98pub trait Backend: Sized + Sync + Send + 'static {
99 /// The per-frame type that exposes rendering operations.
100 type Frame: FrameOperations;
101
102 /// Begin initialisation. Send the finished backend through `sender` when ready.
103 fn init(handle: impl GPUSurfaceHandle, width: u32, height: u32, sender: InitSender<Self>);
104
105 /// Called when the window is resized. Override to recreate the swapchain.
106 fn resize(&mut self, width: u32, height: u32) {
107 width;
108 height;
109 }
110
111 /// Acquire the next frame for rendering.
112 ///
113 /// Returns [`AcquireError::Transient`] for recoverable failures (e.g.
114 /// swapchain out of date) and [`AcquireError::Fatal`] for unrecoverable ones.
115 fn acquire(&mut self) -> Result<Self::Frame, AcquireError>;
116
117 /// Present the completed frame to the display.
118 fn present(&mut self, frame: Self::Frame);
119}
120
121/// Implement for types that can issue draw commands into a render context.
122pub trait Drawable<B: Backend> {
123 fn draw(&self, pass: &mut <B::Frame as FrameOperations>::Context<'_>);
124}
125
126/// Implement for types that can bind themselves (e.g. pipelines, bind groups)
127/// into a render context.
128pub trait Bindable<B: Backend> {
129 fn bind(&self, pass: &mut <B::Frame as FrameOperations>::Context<'_>);
130}
131
132/// Resource holding the frame acquired at the start of each render tick.
133///
134/// Populated by [`RenderPlugin`](crate::rendering::render_plugin::RenderPlugin)
135/// during [`PreRender`](crate::app::SystemStage::PreRender) and consumed during
136/// [`PostRender`](crate::app::SystemStage::PostRender). Check
137/// [`is_active`](CurrentFrame::is_active) before attempting to render.
138pub struct CurrentFrame<B: Backend> {
139 pub(crate) frame: Option<B::Frame>,
140}
141
142impl<B: Backend> CurrentFrame<B> {
143 /// Returns `true` if a frame was successfully acquired this tick.
144 pub fn is_active(&self) -> bool {
145 self.frame.is_some()
146 }
147
148 /// Begin a simple full-screen color pass, clearing to `clear`.
149 ///
150 /// Returns `None` if no frame is active.
151 pub fn render_context(
152 &mut self,
153 clear: [f32; 4],
154 ) -> Option<<B::Frame as FrameOperations>::Context<'_>> {
155 self.begin_pass(Pass {
156 colors: &[ColorTarget::Default { clear: Some(clear) }],
157 depth: None,
158 })
159 }
160
161 /// Begin an arbitrary render pass described by `pass`.
162 ///
163 /// Returns `None` if no frame is active.
164 pub fn begin_pass(
165 &mut self,
166 pass: Pass<B::Frame>,
167 ) -> Option<<B::Frame as FrameOperations>::Context<'_>> {
168 self.frame.as_mut().map(|f| f.begin(pass))
169 }
170}