1use crate::{
2 assets::{handle::Handle, storage::Assets, upload::Asset},
3 wgpu::{
4 backend::WGPUBackend,
5 binding::{BindGroupLayout, BindGroupLayoutBuilder, BindingEntry},
6 flags::ShaderStages,
7 texture_format::TextureFormat,
8 vertex_format::VertexBufferLayout,
9 },
10};
11
12pub struct RenderPipeline(wgpu::RenderPipeline);
19
20impl RenderPipeline {
21 pub(crate) fn raw(&self) -> &wgpu::RenderPipeline {
22 &self.0
23 }
24}
25
26#[derive(Copy, Clone, PartialEq, Eq, Hash)]
28pub enum Face {
29 Front,
30 Back,
31}
32
33impl From<Face> for wgpu::Face {
34 fn from(value: Face) -> Self {
35 match value {
36 Face::Front => Self::Front,
37 Face::Back => Self::Back,
38 }
39 }
40}
41
42#[derive(Copy, Clone, PartialEq, Eq, Hash)]
44pub enum PolygonMode {
45 Fill,
46 Line,
47 Point,
48}
49
50impl From<PolygonMode> for wgpu::PolygonMode {
51 fn from(value: PolygonMode) -> Self {
52 match value {
53 PolygonMode::Fill => Self::Fill,
54 PolygonMode::Line => Self::Line,
55 PolygonMode::Point => Self::Point,
56 }
57 }
58}
59
60#[derive(Copy, Clone, PartialEq, Eq, Hash)]
62pub enum BlendFactor {
63 Zero,
64 One,
65 Src,
66 OneMinusSrc,
67 SrcAlpha,
68 OneMinusSrcAlpha,
69 Dst,
70 OneMinusDst,
71 DstAlpha,
72 OneMinusDstAlpha,
73 SrcAlphaSaturated,
74 Constant,
75 OneMinusConstant,
76 Src1,
77 OneMinusSrc1,
78 Src1Alpha,
79 OneMinusSrc1Alpha,
80}
81
82impl From<BlendFactor> for wgpu::BlendFactor {
83 fn from(value: BlendFactor) -> Self {
84 match value {
85 BlendFactor::Zero => Self::Zero,
86 BlendFactor::One => Self::One,
87 BlendFactor::Src => Self::Src,
88 BlendFactor::OneMinusSrc => Self::OneMinusSrc,
89 BlendFactor::SrcAlpha => Self::SrcAlpha,
90 BlendFactor::OneMinusSrcAlpha => Self::OneMinusSrcAlpha,
91 BlendFactor::Dst => Self::Dst,
92 BlendFactor::OneMinusDst => Self::OneMinusDst,
93 BlendFactor::DstAlpha => Self::DstAlpha,
94 BlendFactor::OneMinusDstAlpha => Self::OneMinusDstAlpha,
95 BlendFactor::SrcAlphaSaturated => Self::SrcAlphaSaturated,
96 BlendFactor::Constant => Self::Constant,
97 BlendFactor::OneMinusConstant => Self::OneMinusConstant,
98 BlendFactor::Src1 => Self::Src1,
99 BlendFactor::OneMinusSrc1 => Self::OneMinusSrc1,
100 BlendFactor::Src1Alpha => Self::Src1Alpha,
101 BlendFactor::OneMinusSrc1Alpha => Self::OneMinusSrc1Alpha,
102 }
103 }
104}
105
106#[derive(Copy, Clone, PartialEq, Eq, Hash)]
108pub enum BlendOperation {
109 Add,
110 Subtract,
111 ReverseSubtract,
112 Min,
113 Max,
114}
115
116impl From<BlendOperation> for wgpu::BlendOperation {
117 fn from(value: BlendOperation) -> Self {
118 match value {
119 BlendOperation::Add => Self::Add,
120 BlendOperation::Subtract => Self::Subtract,
121 BlendOperation::ReverseSubtract => Self::ReverseSubtract,
122 BlendOperation::Min => Self::Min,
123 BlendOperation::Max => Self::Max,
124 }
125 }
126}
127
128#[derive(Copy, Clone, PartialEq, Eq, Hash)]
130pub struct BlendComponent {
131 pub src_factor: BlendFactor,
132 pub dst_factor: BlendFactor,
133 pub operation: BlendOperation,
134}
135
136impl BlendComponent {
137 pub const REPLACE: Self = Self {
139 src_factor: BlendFactor::One,
140 dst_factor: BlendFactor::Zero,
141 operation: BlendOperation::Add,
142 };
143
144 pub const OVER: Self = Self {
146 src_factor: BlendFactor::One,
147 dst_factor: BlendFactor::OneMinusSrcAlpha,
148 operation: BlendOperation::Add,
149 };
150}
151
152impl From<BlendComponent> for wgpu::BlendComponent {
153 fn from(value: BlendComponent) -> Self {
154 Self {
155 src_factor: value.src_factor.into(),
156 dst_factor: value.dst_factor.into(),
157 operation: value.operation.into(),
158 }
159 }
160}
161
162#[derive(Copy, Clone, PartialEq, Eq, Hash)]
164pub struct BlendState {
165 pub color: BlendComponent,
166 pub alpha: BlendComponent,
167}
168
169impl BlendState {
170 pub const REPLACE: Self = Self { color: BlendComponent::REPLACE, alpha: BlendComponent::REPLACE };
172
173 pub const ALPHA_BLENDING: Self = Self {
175 color: BlendComponent {
176 src_factor: BlendFactor::SrcAlpha,
177 dst_factor: BlendFactor::OneMinusSrcAlpha,
178 operation: BlendOperation::Add,
179 },
180 alpha: BlendComponent::OVER,
181 };
182
183 pub const PREMULTIPLIED_ALPHA_BLENDING: Self =
185 Self { color: BlendComponent::OVER, alpha: BlendComponent::OVER };
186}
187
188impl From<BlendState> for wgpu::BlendState {
189 fn from(value: BlendState) -> Self {
190 Self { color: value.color.into(), alpha: value.alpha.into() }
191 }
192}
193
194#[derive(Clone, PartialEq, Eq, Hash)]
197pub struct ColorTargetState {
198 pub format: TextureFormat,
200 pub blend: Option<BlendState>,
202 pub write_mask: super::flags::ColorWrites,
204}
205
206impl From<ColorTargetState> for wgpu::ColorTargetState {
207 fn from(value: ColorTargetState) -> Self {
208 Self {
209 format: value.format.into(),
210 blend: value.blend.map(Into::into),
211 write_mask: value.write_mask.into(),
212 }
213 }
214}
215
216pub const DEFAULT_TARGET: [ColorTargetState; 1] = [ColorTargetState {
223 format: TextureFormat::Rgba8Unorm,
224 blend: None,
225 write_mask: super::flags::ColorWrites::ALL,
226}];
227
228#[derive(Copy, Clone, PartialEq, Eq, Hash)]
231pub enum CompareFunction {
232 Never,
233 Less,
234 Equal,
235 LessEqual,
236 Greater,
237 NotEqual,
238 GreaterEqual,
239 Always,
240}
241
242impl From<CompareFunction> for wgpu::CompareFunction {
243 fn from(value: CompareFunction) -> Self {
244 match value {
245 CompareFunction::Never => Self::Never,
246 CompareFunction::Less => Self::Less,
247 CompareFunction::Equal => Self::Equal,
248 CompareFunction::LessEqual => Self::LessEqual,
249 CompareFunction::Greater => Self::Greater,
250 CompareFunction::NotEqual => Self::NotEqual,
251 CompareFunction::GreaterEqual => Self::GreaterEqual,
252 CompareFunction::Always => Self::Always,
253 }
254 }
255}
256
257#[derive(Copy, Clone, PartialEq, Eq, Hash)]
259pub enum StencilOperation {
260 Keep,
261 Zero,
262 Replace,
263 Invert,
264 IncrementClamp,
265 DecrementClamp,
266 IncrementWrap,
267 DecrementWrap,
268}
269
270impl From<StencilOperation> for wgpu::StencilOperation {
271 fn from(value: StencilOperation) -> Self {
272 match value {
273 StencilOperation::Keep => Self::Keep,
274 StencilOperation::Zero => Self::Zero,
275 StencilOperation::Replace => Self::Replace,
276 StencilOperation::Invert => Self::Invert,
277 StencilOperation::IncrementClamp => Self::IncrementClamp,
278 StencilOperation::DecrementClamp => Self::DecrementClamp,
279 StencilOperation::IncrementWrap => Self::IncrementWrap,
280 StencilOperation::DecrementWrap => Self::DecrementWrap,
281 }
282 }
283}
284
285#[derive(Copy, Clone, PartialEq, Eq, Hash)]
289pub struct StencilFaceState {
290 pub compare: CompareFunction,
291 pub fail_op: StencilOperation,
292 pub depth_fail_op: StencilOperation,
293 pub pass_op: StencilOperation,
294}
295
296impl StencilFaceState {
297 pub const IGNORE: Self = Self {
298 compare: CompareFunction::Always,
299 fail_op: StencilOperation::Keep,
300 depth_fail_op: StencilOperation::Keep,
301 pass_op: StencilOperation::Keep,
302 };
303}
304
305impl Default for StencilFaceState {
306 fn default() -> Self {
307 Self::IGNORE
308 }
309}
310
311impl From<StencilFaceState> for wgpu::StencilFaceState {
312 fn from(value: StencilFaceState) -> Self {
313 Self {
314 compare: value.compare.into(),
315 fail_op: value.fail_op.into(),
316 depth_fail_op: value.depth_fail_op.into(),
317 pass_op: value.pass_op.into(),
318 }
319 }
320}
321
322#[derive(Copy, Clone, PartialEq, Eq, Hash, Default)]
325pub struct StencilState {
326 pub front: StencilFaceState,
327 pub back: StencilFaceState,
328 pub read_mask: u32,
329 pub write_mask: u32,
330}
331
332impl From<StencilState> for wgpu::StencilState {
333 fn from(value: StencilState) -> Self {
334 Self {
335 front: value.front.into(),
336 back: value.back.into(),
337 read_mask: value.read_mask,
338 write_mask: value.write_mask,
339 }
340 }
341}
342
343#[derive(Copy, Clone, PartialEq, Default)]
346pub struct DepthBiasState {
347 pub constant: i32,
348 pub slope_scale: f32,
349 pub clamp: f32,
350}
351
352impl From<DepthBiasState> for wgpu::DepthBiasState {
353 fn from(value: DepthBiasState) -> Self {
354 Self { constant: value.constant, slope_scale: value.slope_scale, clamp: value.clamp }
355 }
356}
357
358#[derive(Clone, PartialEq)]
360pub struct DepthStencilState {
361 pub format: TextureFormat,
364 pub depth_write_enabled: Option<bool>,
366 pub depth_compare: Option<CompareFunction>,
368 pub stencil: StencilState,
370 pub bias: DepthBiasState,
372}
373
374impl From<DepthStencilState> for wgpu::DepthStencilState {
375 fn from(value: DepthStencilState) -> Self {
376 Self {
377 format: value.format.into(),
378 depth_write_enabled: value.depth_write_enabled,
379 depth_compare: value.depth_compare.map(Into::into),
380 stencil: value.stencil.into(),
381 bias: value.bias.into(),
382 }
383 }
384}
385
386pub struct Material {
392 label: Option<&'static str>,
395 shader_source: &'static str,
397 vertex_entry: Option<&'static str>,
399 fragment_entry: Option<&'static str>,
401 vertex_layouts: Vec<VertexBufferLayout>,
404 groups: Vec<super::layout::GroupEntry>,
407 cull_mode: Option<Face>,
409 depth: Option<DepthStencilState>,
411 targets: Vec<ColorTargetState>,
414 polygon_mode: PolygonMode,
416 sample_count: u32,
425}
426
427impl Default for Material {
428 fn default() -> Self {
429 Self {
430 label: None,
431 shader_source: "",
432 vertex_entry: Some("vs_main"),
433 fragment_entry: Some("fs_main"),
434 vertex_layouts: Vec::new(),
435 groups: Vec::new(),
436 cull_mode: Some(Face::Back),
437 depth: None,
438 targets: Vec::new(),
439 polygon_mode: PolygonMode::Fill,
440 sample_count: 1,
441 }
442 }
443}
444
445impl Material {
446 pub fn new(shader_source: &'static str) -> Self {
449 Self { shader_source, ..Self::default() }
450 }
451
452 pub fn label(mut self, label: &'static str) -> Self {
453 self.label = Some(label);
454 self
455 }
456
457 pub fn vertex_entry(mut self, entry: &'static str) -> Self {
458 self.vertex_entry = Some(entry);
459 self
460 }
461
462 pub fn no_vertex_entry(mut self) -> Self {
467 self.vertex_entry = None;
468 self
469 }
470
471 pub fn fragment_entry(mut self, entry: &'static str) -> Self {
472 self.fragment_entry = Some(entry);
473 self
474 }
475
476 pub fn no_fragment_entry(mut self) -> Self {
479 self.fragment_entry = None;
480 self
481 }
482
483 pub fn vertex_layouts(mut self, layouts: Vec<VertexBufferLayout>) -> Self {
484 self.vertex_layouts = layouts;
485 self
486 }
487
488 pub fn entries(mut self, groups: Vec<super::layout::GroupEntry>) -> Self {
505 self.groups = groups;
506 self
507 }
508
509 pub fn cull_mode(mut self, mode: Face) -> Self {
511 self.cull_mode = Some(mode);
512 self
513 }
514
515 pub fn no_cull_mode(mut self) -> Self {
519 self.cull_mode = None;
520 self
521 }
522
523 pub fn depth(mut self, depth: DepthStencilState) -> Self {
524 self.depth = Some(depth);
525 self
526 }
527
528 pub fn targets(mut self, targets: Vec<ColorTargetState>) -> Self {
529 self.targets = targets;
530 self
531 }
532
533 pub fn polygon_mode(mut self, mode: PolygonMode) -> Self {
534 self.polygon_mode = mode;
535 self
536 }
537
538 pub fn sample_count(mut self, count: u32) -> Self {
539 self.sample_count = count;
540 self
541 }
542
543 fn validate(&self) {
548 if self.targets.is_empty() {
549 tracing::warn!(
550 "Material{}: no color targets set — a render pipeline normally writes to at \
551 least one; consider calling .targets(...) (unless this is intentionally a \
552 depth-only pass)",
553 self.label.map(|l| format!(" '{l}'")).unwrap_or_default(),
554 );
555 }
556 }
557
558 pub fn build(self) -> Self {
560 self.validate();
561 self
562 }
563
564 pub fn build_asset(self, name: &str, assets: &mut Assets<Self>) -> Handle<Self> {
567 self.validate();
568 assets.insert(name, self)
569 }
570}
571
572pub fn build_material(backend: &WGPUBackend, desc: &Material) -> (RenderPipeline, BindGroupLayout) {
585 build_material_raw(&backend.device, desc)
586}
587
588fn check_material_limits(device: &wgpu::Device, desc: &Material) {
594 let limits = device.limits();
595 let labeled = || desc.label.map(|l| format!(" '{l}'")).unwrap_or_default();
596
597 let buffer_count = desc.vertex_layouts.len() as u32;
598 if buffer_count > limits.max_vertex_buffers {
599 panic!(
600 "material{}: {buffer_count} vertex buffer layouts exceeds this device's \
601 max_vertex_buffers ({})",
602 labeled(),
603 limits.max_vertex_buffers
604 );
605 }
606
607 let attribute_count: u32 = desc.vertex_layouts.iter().map(|l| l.attributes.len() as u32).sum();
608 if attribute_count > limits.max_vertex_attributes {
609 panic!(
610 "material{}: {attribute_count} vertex attributes (summed across every vertex \
611 layout) exceeds this device's max_vertex_attributes ({})",
612 labeled(),
613 limits.max_vertex_attributes
614 );
615 }
616
617 let target_count = desc.targets.len() as u32;
618 if target_count > limits.max_color_attachments {
619 panic!(
620 "material{}: {target_count} color targets exceeds this device's max_color_attachments ({})",
621 labeled(),
622 limits.max_color_attachments
623 );
624 }
625}
626
627pub(crate) fn build_material_raw(
630 device: &wgpu::Device,
631 desc: &Material,
632) -> (RenderPipeline, BindGroupLayout) {
633 check_material_limits(device, desc);
634
635 let own_entries =
636 super::layout::find_own_entries(desc.label, super::layout::PipelineKind::Material, &desc.groups);
637 for entry in own_entries {
638 if entry.kind.visibility().intersects(ShaderStages::COMPUTE) {
639 panic!(
640 "material{}: entry '{}' is visible to the compute stage — material bind \
641 group entries must not be COMPUTE-visible",
642 desc.label.map(|l| format!(" '{l}'")).unwrap_or_default(),
643 entry.name,
644 );
645 }
646 }
647
648 let layout = BindGroupLayoutBuilder::new()
649 .label(desc.label)
650 .entries(own_entries.iter().cloned())
651 .build_raw(device);
652
653 let module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
654 label: desc.label,
655 source: wgpu::ShaderSource::Wgsl(desc.shader_source.into()),
656 });
657
658 let bind_group_layouts = super::layout::assemble_group_layouts(
659 desc.label,
660 &desc.groups,
661 &layout,
662 device.limits().max_bind_groups,
663 );
664
665 let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
666 label: desc.label,
667 bind_group_layouts: &bind_group_layouts,
668 immediate_size: 0,
669 });
670
671 let attribute_sets: Vec<Vec<wgpu::VertexAttribute>> = desc
672 .vertex_layouts
673 .iter()
674 .map(|l| l.attributes.iter().map(|a| (*a).into()).collect())
675 .collect();
676 let vertex_buffers: Vec<wgpu::VertexBufferLayout> = desc
677 .vertex_layouts
678 .iter()
679 .zip(attribute_sets.iter())
680 .map(|(l, attrs)| wgpu::VertexBufferLayout {
681 array_stride: l.array_stride,
682 step_mode: l.step_mode.into(),
683 attributes: attrs,
684 })
685 .collect();
686
687 let targets: Vec<Option<wgpu::ColorTargetState>> =
688 desc.targets.iter().cloned().map(|t| Some(t.into())).collect();
689
690 let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
691 label: desc.label,
692 layout: Some(&pipeline_layout),
693 vertex: wgpu::VertexState {
694 module: &module,
695 entry_point: desc.vertex_entry,
696 compilation_options: Default::default(),
697 buffers: &vertex_buffers,
698 },
699 primitive: wgpu::PrimitiveState {
700 topology: wgpu::PrimitiveTopology::TriangleList,
701 strip_index_format: None,
702 front_face: wgpu::FrontFace::Ccw,
703 cull_mode: desc.cull_mode.map(Into::into),
704 unclipped_depth: false,
705 polygon_mode: desc.polygon_mode.into(),
706 conservative: false,
707 },
708 depth_stencil: desc.depth.clone().map(Into::into),
709 multisample: wgpu::MultisampleState {
710 count: desc.sample_count,
711 mask: !0,
712 alpha_to_coverage_enabled: false,
713 },
714 fragment: Some(wgpu::FragmentState {
715 module: &module,
716 entry_point: desc.fragment_entry,
717 compilation_options: Default::default(),
718 targets: &targets,
719 }),
720 multiview_mask: None,
721 cache: None,
722 });
723
724 (RenderPipeline(pipeline), layout)
725}
726
727pub struct GPUMaterial {
732 pub pipeline: RenderPipeline,
733 layout: BindGroupLayout,
734 entries: Vec<BindingEntry>,
735}
736
737impl super::binding::BindGroupTarget for GPUMaterial {
738 fn bind_group_layout(&self) -> &BindGroupLayout {
739 &self.layout
740 }
741 fn binding_entries(&self) -> &[BindingEntry] {
742 &self.entries
743 }
744}
745
746impl Asset<WGPUBackend> for GPUMaterial {
747 type Source = Material;
748 type Deps<'a> = ();
749
750 fn upload<'a>(source: &Material, backend: &WGPUBackend, _deps: &()) -> Option<Self> {
751 let (pipeline, layout) = build_material(backend, source);
752 let entries =
753 super::layout::find_own_entries(source.label, super::layout::PipelineKind::Material, &source.groups)
754 .to_vec();
755
756 Some(Self { pipeline, layout, entries })
757 }
758}
759
760crate::wgpu::plugin_macros::asset_plugin! {
761 MaterialPlugin, GPUMaterial
766}
767
768#[cfg(test)]
769mod tests {
770 use super::*;
771 use crate::wgpu::binding::{BindingEntry, BindingKind};
772 use crate::wgpu::test_util::with_device;
773 use crate::wgpu::vertex_format::{VertexAttribute, VertexFormat, VertexStepMode};
774
775 const MINIMAL_SHADER: &str = r#"
776 @vertex
777 fn vs_main() -> @builtin(position) vec4<f32> {
778 return vec4<f32>(0.0, 0.0, 0.0, 1.0);
779 }
780 @fragment
781 fn fs_main() -> @location(0) vec4<f32> {
782 return vec4<f32>(1.0, 1.0, 1.0, 1.0);
783 }
784 "#;
785
786 #[test]
787 fn a_compute_visible_own_entry_panics_before_touching_the_device() {
788 with_device!(device, _queue, {
789 let desc = Material::new(MINIMAL_SHADER)
790 .entries(vec![super::super::layout::GroupEntry::Own(vec![BindingEntry {
791 name: "bad",
792 binding: 0,
793 kind: BindingKind::storage_buffer_read_write(ShaderStages::COMPUTE),
794 }])])
795 .targets(DEFAULT_TARGET.to_vec())
796 .build();
797 let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
798 build_material_raw(&device, &desc);
799 }));
800 assert!(result.is_err(), "expected a panic for a COMPUTE-visible material entry");
801 });
802 }
803
804 #[test]
805 fn no_entries_at_all_builds_without_panicking() {
806 with_device!(device, _queue, {
807 let desc = Material::new(MINIMAL_SHADER).targets(DEFAULT_TARGET.to_vec()).build();
808 build_material_raw(&device, &desc);
809 });
810 }
811
812 #[test]
813 fn a_layout_pulled_from_the_global_pool_ends_up_in_the_pipeline_layout() {
814 with_device!(device, _queue, {
815 let mut pool = super::super::layout::GlobalLayoutPool::new();
816 pool.register("camera", crate::wgpu::binding::BindGroupLayoutBuilder::new().build_raw(&device));
817
818 let desc = Material::new(MINIMAL_SHADER)
819 .entries(vec![super::super::layout::GroupEntry::Layout(pool.get("camera").unwrap())])
820 .targets(DEFAULT_TARGET.to_vec())
821 .build();
822
823 build_material_raw(&device, &desc);
824 });
825 }
826
827 #[test]
828 fn own_and_layout_groups_are_ordered_by_position() {
829 with_device!(device, _queue, {
830 let extra = crate::wgpu::binding::BindGroupLayoutBuilder::new().build_raw(&device);
831 let desc = Material::new(MINIMAL_SHADER)
832 .entries(vec![
833 super::super::layout::GroupEntry::Own(vec![]),
834 super::super::layout::GroupEntry::Layout(extra),
835 ])
836 .targets(DEFAULT_TARGET.to_vec())
837 .build();
838
839 build_material_raw(&device, &desc);
840 });
841 }
842
843 #[test]
844 fn more_than_one_own_group_panics() {
845 with_device!(device, _queue, {
846 let desc = Material::new(MINIMAL_SHADER)
847 .entries(vec![
848 super::super::layout::GroupEntry::Own(vec![]),
849 super::super::layout::GroupEntry::Own(vec![]),
850 ])
851 .targets(DEFAULT_TARGET.to_vec())
852 .build();
853
854 let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
855 build_material_raw(&device, &desc);
856 }));
857 assert!(result.is_err(), "expected a panic for more than one Own group");
858 });
859 }
860
861 #[test]
862 fn exceeding_max_bind_groups_panics() {
863 with_device!(device, _queue, {
864 let groups: Vec<super::super::layout::GroupEntry> = (0..5)
866 .map(|_| {
867 super::super::layout::GroupEntry::Layout(
868 crate::wgpu::binding::BindGroupLayoutBuilder::new().build_raw(&device),
869 )
870 })
871 .collect();
872 let desc =
873 Material::new(MINIMAL_SHADER).entries(groups).targets(DEFAULT_TARGET.to_vec()).build();
874
875 let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
876 build_material_raw(&device, &desc);
877 }));
878 assert!(result.is_err(), "expected a panic for exceeding max_bind_groups");
879 });
880 }
881
882 #[test]
883 fn exceeding_max_vertex_buffers_panics() {
884 with_device!(device, _queue, {
885 let too_many = device.limits().max_vertex_buffers + 1;
886 let layouts: Vec<VertexBufferLayout> = (0..too_many)
887 .map(|_| VertexBufferLayout { array_stride: 4, step_mode: VertexStepMode::Vertex, attributes: vec![] })
888 .collect();
889 let desc = Material::new(MINIMAL_SHADER)
890 .vertex_layouts(layouts)
891 .targets(DEFAULT_TARGET.to_vec())
892 .build();
893
894 let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
895 build_material_raw(&device, &desc);
896 }));
897 assert!(result.is_err(), "expected a panic for exceeding max_vertex_buffers");
898 });
899 }
900
901 #[test]
902 fn exceeding_max_vertex_attributes_panics() {
903 with_device!(device, _queue, {
904 let too_many = device.limits().max_vertex_attributes + 1;
905 let attributes: Vec<VertexAttribute> = (0..too_many)
906 .map(|i| VertexAttribute { format: VertexFormat::Float32, offset: 0, shader_location: i })
907 .collect();
908 let desc = Material::new(MINIMAL_SHADER)
909 .vertex_layouts(vec![VertexBufferLayout {
910 array_stride: 4,
911 step_mode: VertexStepMode::Vertex,
912 attributes,
913 }])
914 .targets(DEFAULT_TARGET.to_vec())
915 .build();
916
917 let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
918 build_material_raw(&device, &desc);
919 }));
920 assert!(result.is_err(), "expected a panic for exceeding max_vertex_attributes");
921 });
922 }
923
924 #[test]
925 fn exceeding_max_color_attachments_panics() {
926 with_device!(device, _queue, {
927 let too_many = device.limits().max_color_attachments + 1;
928 let targets: Vec<ColorTargetState> = (0..too_many).map(|_| DEFAULT_TARGET[0].clone()).collect();
929 let desc = Material::new(MINIMAL_SHADER).targets(targets).build();
930
931 let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
932 build_material_raw(&device, &desc);
933 }));
934 assert!(result.is_err(), "expected a panic for exceeding max_color_attachments");
935 });
936 }
937}