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pebble/wgpu/
material.rs

1use crate::{
2    assets::{handle::Handle, storage::Assets, upload::Asset},
3    wgpu::{
4        backend::WGPUBackend,
5        binding::{BindGroupLayout, BindGroupLayoutBuilder, BindingEntry},
6        flags::ShaderStages,
7        texture_format::TextureFormat,
8        vertex_format::VertexBufferLayout,
9    },
10};
11
12/// A `wgpu::RenderPipeline`, opaque — built only via [`build_material`]/
13/// [`GPUMaterial`]'s `Asset::upload`. Bind it against a
14/// [`RenderPass`](super::render_pass::RenderPass) via
15/// [`RenderPass::set_pipeline`](super::render_pass::RenderPass::set_pipeline);
16/// there's no way to reach the underlying `wgpu::RenderPipeline` from
17/// outside this crate.
18pub struct RenderPipeline(wgpu::RenderPipeline);
19
20impl RenderPipeline {
21    pub(crate) fn raw(&self) -> &wgpu::RenderPipeline {
22        &self.0
23    }
24}
25
26/// Face of a vertex considered for culling — mirrors `wgpu::Face`.
27#[derive(Copy, Clone, PartialEq, Eq, Hash)]
28pub enum Face {
29    Front,
30    Back,
31}
32
33impl From<Face> for wgpu::Face {
34    fn from(value: Face) -> Self {
35        match value {
36            Face::Front => Self::Front,
37            Face::Back => Self::Back,
38        }
39    }
40}
41
42/// Rasterizer polygon mode — mirrors `wgpu::PolygonMode`.
43#[derive(Copy, Clone, PartialEq, Eq, Hash)]
44pub enum PolygonMode {
45    Fill,
46    Line,
47    Point,
48}
49
50impl From<PolygonMode> for wgpu::PolygonMode {
51    fn from(value: PolygonMode) -> Self {
52        match value {
53            PolygonMode::Fill => Self::Fill,
54            PolygonMode::Line => Self::Line,
55            PolygonMode::Point => Self::Point,
56        }
57    }
58}
59
60/// Color/alpha blend factor — mirrors `wgpu::BlendFactor`.
61#[derive(Copy, Clone, PartialEq, Eq, Hash)]
62pub enum BlendFactor {
63    Zero,
64    One,
65    Src,
66    OneMinusSrc,
67    SrcAlpha,
68    OneMinusSrcAlpha,
69    Dst,
70    OneMinusDst,
71    DstAlpha,
72    OneMinusDstAlpha,
73    SrcAlphaSaturated,
74    Constant,
75    OneMinusConstant,
76    Src1,
77    OneMinusSrc1,
78    Src1Alpha,
79    OneMinusSrc1Alpha,
80}
81
82impl From<BlendFactor> for wgpu::BlendFactor {
83    fn from(value: BlendFactor) -> Self {
84        match value {
85            BlendFactor::Zero => Self::Zero,
86            BlendFactor::One => Self::One,
87            BlendFactor::Src => Self::Src,
88            BlendFactor::OneMinusSrc => Self::OneMinusSrc,
89            BlendFactor::SrcAlpha => Self::SrcAlpha,
90            BlendFactor::OneMinusSrcAlpha => Self::OneMinusSrcAlpha,
91            BlendFactor::Dst => Self::Dst,
92            BlendFactor::OneMinusDst => Self::OneMinusDst,
93            BlendFactor::DstAlpha => Self::DstAlpha,
94            BlendFactor::OneMinusDstAlpha => Self::OneMinusDstAlpha,
95            BlendFactor::SrcAlphaSaturated => Self::SrcAlphaSaturated,
96            BlendFactor::Constant => Self::Constant,
97            BlendFactor::OneMinusConstant => Self::OneMinusConstant,
98            BlendFactor::Src1 => Self::Src1,
99            BlendFactor::OneMinusSrc1 => Self::OneMinusSrc1,
100            BlendFactor::Src1Alpha => Self::Src1Alpha,
101            BlendFactor::OneMinusSrc1Alpha => Self::OneMinusSrc1Alpha,
102        }
103    }
104}
105
106/// Color/alpha blend operation — mirrors `wgpu::BlendOperation`.
107#[derive(Copy, Clone, PartialEq, Eq, Hash)]
108pub enum BlendOperation {
109    Add,
110    Subtract,
111    ReverseSubtract,
112    Min,
113    Max,
114}
115
116impl From<BlendOperation> for wgpu::BlendOperation {
117    fn from(value: BlendOperation) -> Self {
118        match value {
119            BlendOperation::Add => Self::Add,
120            BlendOperation::Subtract => Self::Subtract,
121            BlendOperation::ReverseSubtract => Self::ReverseSubtract,
122            BlendOperation::Min => Self::Min,
123            BlendOperation::Max => Self::Max,
124        }
125    }
126}
127
128/// One color or alpha blend equation — mirrors `wgpu::BlendComponent`.
129#[derive(Copy, Clone, PartialEq, Eq, Hash)]
130pub struct BlendComponent {
131    pub src_factor: BlendFactor,
132    pub dst_factor: BlendFactor,
133    pub operation: BlendOperation,
134}
135
136impl BlendComponent {
137    /// Replaces the destination with the source outright.
138    pub const REPLACE: Self = Self {
139        src_factor: BlendFactor::One,
140        dst_factor: BlendFactor::Zero,
141        operation: BlendOperation::Add,
142    };
143
144    /// `(1 * src) + ((1 - src_alpha) * dst)`.
145    pub const OVER: Self = Self {
146        src_factor: BlendFactor::One,
147        dst_factor: BlendFactor::OneMinusSrcAlpha,
148        operation: BlendOperation::Add,
149    };
150}
151
152impl From<BlendComponent> for wgpu::BlendComponent {
153    fn from(value: BlendComponent) -> Self {
154        Self {
155            src_factor: value.src_factor.into(),
156            dst_factor: value.dst_factor.into(),
157            operation: value.operation.into(),
158        }
159    }
160}
161
162/// Blend state of a color target — mirrors `wgpu::BlendState`.
163#[derive(Copy, Clone, PartialEq, Eq, Hash)]
164pub struct BlendState {
165    pub color: BlendComponent,
166    pub alpha: BlendComponent,
167}
168
169impl BlendState {
170    /// No color blending — overwrites the target with the shader's output.
171    pub const REPLACE: Self = Self { color: BlendComponent::REPLACE, alpha: BlendComponent::REPLACE };
172
173    /// Standard alpha blending with non-premultiplied alpha.
174    pub const ALPHA_BLENDING: Self = Self {
175        color: BlendComponent {
176            src_factor: BlendFactor::SrcAlpha,
177            dst_factor: BlendFactor::OneMinusSrcAlpha,
178            operation: BlendOperation::Add,
179        },
180        alpha: BlendComponent::OVER,
181    };
182
183    /// Standard alpha blending with premultiplied alpha.
184    pub const PREMULTIPLIED_ALPHA_BLENDING: Self =
185        Self { color: BlendComponent::OVER, alpha: BlendComponent::OVER };
186}
187
188impl From<BlendState> for wgpu::BlendState {
189    fn from(value: BlendState) -> Self {
190        Self { color: value.color.into(), alpha: value.alpha.into() }
191    }
192}
193
194/// Describes the color state of a render pipeline — mirrors
195/// `wgpu::ColorTargetState`.
196#[derive(Clone, PartialEq, Eq, Hash)]
197pub struct ColorTargetState {
198    /// The format of the attachment this pipeline renders to.
199    pub format: TextureFormat,
200    /// Blending used for this target. `None` disables blending.
201    pub blend: Option<BlendState>,
202    /// Which color/alpha channels get written.
203    pub write_mask: super::flags::ColorWrites,
204}
205
206impl From<ColorTargetState> for wgpu::ColorTargetState {
207    fn from(value: ColorTargetState) -> Self {
208        Self {
209            format: value.format.into(),
210            blend: value.blend.map(Into::into),
211            write_mask: value.write_mask.into(),
212        }
213    }
214}
215
216/// A single opaque `Rgba8Unorm` color target with no blending — a
217/// ready-made value for [`Material::targets`] when you don't need
218/// anything more specific. Not applied automatically by `Default` (which
219/// leaves `targets` empty, since the right format usually depends on the
220/// surface/render target), so use it explicitly: `targets:
221/// DEFAULT_TARGET.to_vec()`.
222pub const DEFAULT_TARGET: [ColorTargetState; 1] = [ColorTargetState {
223    format: TextureFormat::Rgba8Unorm,
224    blend: None,
225    write_mask: super::flags::ColorWrites::ALL,
226}];
227
228/// Comparison function used for depth/stencil operations — mirrors
229/// `wgpu::CompareFunction`.
230#[derive(Copy, Clone, PartialEq, Eq, Hash)]
231pub enum CompareFunction {
232    Never,
233    Less,
234    Equal,
235    LessEqual,
236    Greater,
237    NotEqual,
238    GreaterEqual,
239    Always,
240}
241
242impl From<CompareFunction> for wgpu::CompareFunction {
243    fn from(value: CompareFunction) -> Self {
244        match value {
245            CompareFunction::Never => Self::Never,
246            CompareFunction::Less => Self::Less,
247            CompareFunction::Equal => Self::Equal,
248            CompareFunction::LessEqual => Self::LessEqual,
249            CompareFunction::Greater => Self::Greater,
250            CompareFunction::NotEqual => Self::NotEqual,
251            CompareFunction::GreaterEqual => Self::GreaterEqual,
252            CompareFunction::Always => Self::Always,
253        }
254    }
255}
256
257/// Operation performed on the stencil value — mirrors `wgpu::StencilOperation`.
258#[derive(Copy, Clone, PartialEq, Eq, Hash)]
259pub enum StencilOperation {
260    Keep,
261    Zero,
262    Replace,
263    Invert,
264    IncrementClamp,
265    DecrementClamp,
266    IncrementWrap,
267    DecrementWrap,
268}
269
270impl From<StencilOperation> for wgpu::StencilOperation {
271    fn from(value: StencilOperation) -> Self {
272        match value {
273            StencilOperation::Keep => Self::Keep,
274            StencilOperation::Zero => Self::Zero,
275            StencilOperation::Replace => Self::Replace,
276            StencilOperation::Invert => Self::Invert,
277            StencilOperation::IncrementClamp => Self::IncrementClamp,
278            StencilOperation::DecrementClamp => Self::DecrementClamp,
279            StencilOperation::IncrementWrap => Self::IncrementWrap,
280            StencilOperation::DecrementWrap => Self::DecrementWrap,
281        }
282    }
283}
284
285/// Per-face stencil test/operation state — mirrors `wgpu::StencilFaceState`.
286/// If you're not using stencil testing, leave this as [`Self::IGNORE`]
287/// (the [`Default`]).
288#[derive(Copy, Clone, PartialEq, Eq, Hash)]
289pub struct StencilFaceState {
290    pub compare: CompareFunction,
291    pub fail_op: StencilOperation,
292    pub depth_fail_op: StencilOperation,
293    pub pass_op: StencilOperation,
294}
295
296impl StencilFaceState {
297    pub const IGNORE: Self = Self {
298        compare: CompareFunction::Always,
299        fail_op: StencilOperation::Keep,
300        depth_fail_op: StencilOperation::Keep,
301        pass_op: StencilOperation::Keep,
302    };
303}
304
305impl Default for StencilFaceState {
306    fn default() -> Self {
307        Self::IGNORE
308    }
309}
310
311impl From<StencilFaceState> for wgpu::StencilFaceState {
312    fn from(value: StencilFaceState) -> Self {
313        Self {
314            compare: value.compare.into(),
315            fail_op: value.fail_op.into(),
316            depth_fail_op: value.depth_fail_op.into(),
317            pass_op: value.pass_op.into(),
318        }
319    }
320}
321
322/// Full stencil test state — mirrors `wgpu::StencilState`. Defaults to
323/// disabled (both faces [`StencilFaceState::IGNORE`], zero masks).
324#[derive(Copy, Clone, PartialEq, Eq, Hash, Default)]
325pub struct StencilState {
326    pub front: StencilFaceState,
327    pub back: StencilFaceState,
328    pub read_mask: u32,
329    pub write_mask: u32,
330}
331
332impl From<StencilState> for wgpu::StencilState {
333    fn from(value: StencilState) -> Self {
334        Self {
335            front: value.front.into(),
336            back: value.back.into(),
337            read_mask: value.read_mask,
338            write_mask: value.write_mask,
339        }
340    }
341}
342
343/// Depth bias ("polygon offset") state — mirrors `wgpu::DepthBiasState`.
344/// Defaults to disabled (all zero).
345#[derive(Copy, Clone, PartialEq, Default)]
346pub struct DepthBiasState {
347    pub constant: i32,
348    pub slope_scale: f32,
349    pub clamp: f32,
350}
351
352impl From<DepthBiasState> for wgpu::DepthBiasState {
353    fn from(value: DepthBiasState) -> Self {
354        Self { constant: value.constant, slope_scale: value.slope_scale, clamp: value.clamp }
355    }
356}
357
358/// Depth/stencil state of a render pipeline — mirrors `wgpu::DepthStencilState`.
359#[derive(Clone, PartialEq)]
360pub struct DepthStencilState {
361    /// Format of the depth/stencil attachment. Must match the attachment
362    /// bound at draw time.
363    pub format: TextureFormat,
364    /// Whether to write updated depth values. `None` if not depth-testing.
365    pub depth_write_enabled: Option<bool>,
366    /// Comparison function for the depth test. `None` if not depth-testing.
367    pub depth_compare: Option<CompareFunction>,
368    /// Stencil test state — [`StencilState::default()`] disables it.
369    pub stencil: StencilState,
370    /// Depth bias state — [`DepthBiasState::default()`] disables it.
371    pub bias: DepthBiasState,
372}
373
374impl From<DepthStencilState> for wgpu::DepthStencilState {
375    fn from(value: DepthStencilState) -> Self {
376        Self {
377            format: value.format.into(),
378            depth_write_enabled: value.depth_write_enabled,
379            depth_compare: value.depth_compare.map(Into::into),
380            stencil: value.stencil.into(),
381            bias: value.bias.into(),
382        }
383    }
384}
385
386/// Describes a render pipeline + its own bind group, the source type
387/// [`GPUMaterial`] is built from via [`build_material`]. Fields are private —
388/// start from [`Material::new`] and chain the setters below (or
389/// [`Material::default()`] for an opaque material with no shader source yet)
390/// rather than constructing one as a struct literal.
391pub struct Material {
392    /// Debug label, threaded through to the shader module, pipeline, and
393    /// bind group layout.
394    label: Option<&'static str>,
395    /// WGSL source for both the vertex and fragment stage.
396    shader_source: &'static str,
397    /// Vertex stage entry point. Defaults to `"vs_main"`.
398    vertex_entry: Option<&'static str>,
399    /// Fragment stage entry point. Defaults to `"fs_main"`.
400    fragment_entry: Option<&'static str>,
401    /// Vertex buffer layouts, in the order buffers will be bound at draw
402    /// time (e.g. [`Vertex::layout()`](super::mesh::Vertex::layout)).
403    vertex_layouts: Vec<VertexBufferLayout>,
404    /// This material's own bind group entries. See
405    /// [`BindingKind`](super::binding::BindingKind) for what a
406    /// material-appropriate entry looks like — [`build_material`] panics if
407    /// any entry here is `COMPUTE`-visible.
408    entries: Vec<BindingEntry>,
409    /// Face culling mode. Defaults to `Some(Face::Back)`.
410    cull_mode: Option<Face>,
411    /// Depth/stencil state. `None` disables depth testing.
412    depth: Option<DepthStencilState>,
413    /// Color target states — one per fragment shader output. See
414    /// [`DEFAULT_TARGET`] for a ready-made single-target default.
415    targets: Vec<ColorTargetState>,
416    /// Rasterizer polygon mode. Defaults to `Fill`.
417    polygon_mode: PolygonMode,
418    /// Multisample count this pipeline renders at. Must match whatever
419    /// render pass it's used in — `1` (no MSAA, the default) for an
420    /// ordinary or offscreen target, or
421    /// [`WGPUBackend::sample_count`](super::backend::WGPUBackend::sample_count)
422    /// for a material meant to render into the (possibly MSAA) window
423    /// surface via `ColorTarget::Default`. Passes mixing sample counts in
424    /// one frame (an MSAA scene pass, a non-MSAA post-process/UI pass
425    /// reading the resolved result) need each material to declare its own.
426    sample_count: u32,
427    /// Which `@group(N)` the layout built from `entries` occupies in the pipeline, or
428    /// `None` if this material has no entries of its own (e.g. it only uses `extra_layouts`).
429    own_group: Option<u32>,
430    /// Additional bind group layouts, each tagged with the `@group(N)` it occupies.
431    /// Every index from 0 up to the highest one used (including `own_group`, if set) must
432    /// be covered exactly once, or `build_material` panics — this makes group assignment
433    /// explicit instead of inferred from field order.
434    extra_layouts: Vec<super::layout::OwnedGroupLayout>,
435}
436
437impl Default for Material {
438    fn default() -> Self {
439        Self {
440            label: None,
441            shader_source: "",
442            vertex_entry: Some("vs_main"),
443            fragment_entry: Some("fs_main"),
444            vertex_layouts: Vec::new(),
445            entries: Vec::new(),
446            cull_mode: Some(Face::Back),
447            depth: None,
448            targets: Vec::new(),
449            own_group: Some(0),
450            extra_layouts: Vec::new(),
451            polygon_mode: PolygonMode::Fill,
452            sample_count: 1,
453        }
454    }
455}
456
457impl Material {
458    /// Start building a material with the given WGSL shader source.
459    /// All other fields are set to their defaults (see [`Default`]).
460    pub fn new(shader_source: &'static str) -> Self {
461        Self { shader_source, ..Self::default() }
462    }
463
464    pub fn label(mut self, label: &'static str) -> Self {
465        self.label = Some(label);
466        self
467    }
468
469    pub fn vertex_entry(mut self, entry: &'static str) -> Self {
470        self.vertex_entry = Some(entry);
471        self
472    }
473
474    pub fn fragment_entry(mut self, entry: &'static str) -> Self {
475        self.fragment_entry = Some(entry);
476        self
477    }
478
479    pub fn vertex_layouts(mut self, layouts: Vec<VertexBufferLayout>) -> Self {
480        self.vertex_layouts = layouts;
481        self
482    }
483
484    pub fn entries(mut self, entries: Vec<BindingEntry>) -> Self {
485        self.entries = entries;
486        self
487    }
488
489    pub fn cull_mode(mut self, mode: Option<Face>) -> Self {
490        self.cull_mode = mode;
491        self
492    }
493
494    pub fn depth(mut self, depth: DepthStencilState) -> Self {
495        self.depth = Some(depth);
496        self
497    }
498
499    pub fn targets(mut self, targets: Vec<ColorTargetState>) -> Self {
500        self.targets = targets;
501        self
502    }
503
504    pub fn polygon_mode(mut self, mode: PolygonMode) -> Self {
505        self.polygon_mode = mode;
506        self
507    }
508
509    pub fn sample_count(mut self, count: u32) -> Self {
510        self.sample_count = count;
511        self
512    }
513
514    pub fn own_group(mut self, group: u32) -> Self {
515        self.own_group = Some(group);
516        self
517    }
518
519    /// Clear `own_group` — this material has no bind group entries of its
520    /// own (only [`extra_layouts`](Self::extra_layouts)). The counterpart to
521    /// [`own_group`](Self::own_group), which can only set it to `Some`.
522    pub fn no_own_group(mut self) -> Self {
523        self.own_group = None;
524        self
525    }
526
527    pub fn extra_layouts(mut self, layouts: Vec<super::layout::OwnedGroupLayout>) -> Self {
528        self.extra_layouts = layouts;
529        self
530    }
531
532    /// Logs a WARN for likely-forgotten configuration — not fatal, since
533    /// there are legitimate reasons to leave these unset, but each is
534    /// unusual enough to be worth flagging before it turns into a confusing
535    /// wgpu validation error or a blank draw.
536    fn validate(&self) {
537        if self.targets.is_empty() {
538            tracing::warn!(
539                "Material{}: no color targets set — a render pipeline normally writes to at \
540                 least one; consider calling .targets(...) (unless this is intentionally a \
541                 depth-only pass)",
542                self.label.map(|l| format!(" '{l}'")).unwrap_or_default(),
543            );
544        }
545    }
546
547    /// Consume the builder and return the finished [`Material`] value.
548    pub fn build(self) -> Self {
549        self.validate();
550        self
551    }
552
553    /// Consume the builder, insert into `assets` under `name`, and return
554    /// the resulting [`Handle<Material>`].
555    pub fn build_asset(self, name: &str, assets: &mut Assets<Self>) -> Handle<Self> {
556        self.validate();
557        assets.insert(name, self)
558    }
559}
560
561/// Builds a render pipeline and its own bind group layout from `desc`.
562///
563/// Panics if any of `desc.entries` is visible to the compute stage —
564/// [`BindingKind`](super::binding::BindingKind) is shared with
565/// [`Compute`](super::compute::Compute), and this is
566/// the check that catches a compute-only entry accidentally reused in a
567/// material instead of letting it fail deep inside wgpu with a less
568/// specific error. The bind group layout itself comes from
569/// [`binding::BindGroupLayoutBuilder`](super::binding::BindGroupLayoutBuilder).
570/// The pipeline layout is assembled from `desc.own_group` (this material's
571/// own layout) plus `desc.extra_layouts`, keyed by explicit `@group(N)` —
572/// panics on a gap or a collision across `0..=max`, turning a mismatched
573/// `@group(N)` in the shader into an immediate, specific error instead of
574/// an opaque wgpu validation failure at draw time.
575pub fn build_material(backend: &WGPUBackend, desc: &Material) -> (RenderPipeline, BindGroupLayout) {
576    build_material_raw(&backend.device, desc)
577}
578
579/// Internal primitive behind [`build_material`] — used directly only by
580/// tests, which have a raw `wgpu::Device` but no full [`WGPUBackend`].
581pub(crate) fn build_material_raw(
582    device: &wgpu::Device,
583    desc: &Material,
584) -> (RenderPipeline, BindGroupLayout) {
585    for entry in &desc.entries {
586        if entry.kind.visibility().intersects(ShaderStages::COMPUTE) {
587            panic!(
588                "material{}: entry '{}' is visible to the compute stage — material bind \
589                 group entries must not be COMPUTE-visible",
590                desc.label.map(|l| format!(" '{l}'")).unwrap_or_default(),
591                entry.name,
592            );
593        }
594    }
595
596    let layout = BindGroupLayoutBuilder::new()
597        .label(desc.label)
598        .entries(desc.entries.iter().cloned())
599        .build_raw(device);
600
601    let module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
602        label: desc.label,
603        source: wgpu::ShaderSource::Wgsl(desc.shader_source.into()),
604    });
605
606    let mut slots: Vec<super::layout::GroupLayout> = desc
607        .extra_layouts
608        .iter()
609        .map(|g| super::layout::GroupLayout { group: g.group, layout: &g.layout })
610        .collect();
611    if let Some(own_group) = desc.own_group {
612        slots.push(super::layout::GroupLayout { group: own_group, layout: &layout });
613    }
614    let bind_group_layouts = super::layout::assemble_bind_group_layouts(desc.label, slots);
615
616    let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
617        label: desc.label,
618        bind_group_layouts: &bind_group_layouts,
619        immediate_size: 0,
620    });
621
622    let attribute_sets: Vec<Vec<wgpu::VertexAttribute>> = desc
623        .vertex_layouts
624        .iter()
625        .map(|l| l.attributes.iter().map(|a| (*a).into()).collect())
626        .collect();
627    let vertex_buffers: Vec<wgpu::VertexBufferLayout> = desc
628        .vertex_layouts
629        .iter()
630        .zip(attribute_sets.iter())
631        .map(|(l, attrs)| wgpu::VertexBufferLayout {
632            array_stride: l.array_stride,
633            step_mode: l.step_mode.into(),
634            attributes: attrs,
635        })
636        .collect();
637
638    let targets: Vec<Option<wgpu::ColorTargetState>> =
639        desc.targets.iter().cloned().map(|t| Some(t.into())).collect();
640
641    let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
642        label: desc.label,
643        layout: Some(&pipeline_layout),
644        vertex: wgpu::VertexState {
645            module: &module,
646            entry_point: desc.vertex_entry,
647            compilation_options: Default::default(),
648            buffers: &vertex_buffers,
649        },
650        primitive: wgpu::PrimitiveState {
651            topology: wgpu::PrimitiveTopology::TriangleList,
652            strip_index_format: None,
653            front_face: wgpu::FrontFace::Ccw,
654            cull_mode: desc.cull_mode.map(Into::into),
655            unclipped_depth: false,
656            polygon_mode: desc.polygon_mode.into(),
657            conservative: false,
658        },
659        depth_stencil: desc.depth.clone().map(Into::into),
660        multisample: wgpu::MultisampleState {
661            count: desc.sample_count,
662            mask: !0,
663            alpha_to_coverage_enabled: false,
664        },
665        fragment: Some(wgpu::FragmentState {
666            module: &module,
667            entry_point: desc.fragment_entry,
668            compilation_options: Default::default(),
669            targets: &targets,
670        }),
671        multiview_mask: None,
672        cache: None,
673    });
674
675    (RenderPipeline(pipeline), layout)
676}
677
678/// A material uploaded to the GPU: a render pipeline plus the bind group
679/// layout entries it expects, ready for a
680/// [`GPUMaterialInstance`](super::instance::GPUMaterialInstance) to bind
681/// actual resources against.
682pub struct GPUMaterial {
683    pub pipeline: RenderPipeline,
684    layout: BindGroupLayout,
685    entries: Vec<BindingEntry>,
686}
687
688impl super::binding::BindGroupTarget for GPUMaterial {
689    fn bind_group_layout(&self) -> &BindGroupLayout {
690        &self.layout
691    }
692    fn binding_entries(&self) -> &[BindingEntry] {
693        &self.entries
694    }
695}
696
697impl Asset<WGPUBackend> for GPUMaterial {
698    type Source = Material;
699    type Deps<'a> = ();
700
701    fn upload<'a>(source: &Material, backend: &WGPUBackend, _deps: &()) -> Option<Self> {
702        let (pipeline, layout) = build_material(backend, source);
703
704        Some(Self {
705            pipeline,
706            layout,
707            entries: source.entries.to_vec(),
708        })
709    }
710}
711
712crate::wgpu::plugin_macros::asset_plugin! {
713    /// Registers the [`GPUMaterial`] asset pipeline (`Assets<Material>`
714    /// → `ProcessedAssets<GPUMaterial>`). Included by
715    /// [`WGPUPlugin`](super::backend::WGPUPlugin); add directly only if you're
716    /// assembling the `wgpu` module's plugins by hand.
717    MaterialPlugin, GPUMaterial
718}
719
720#[cfg(test)]
721mod tests {
722    use super::*;
723    use crate::wgpu::binding::{BindingEntry, BindingKind};
724    use crate::wgpu::test_util::with_device;
725
726    const MINIMAL_SHADER: &str = r#"
727        @vertex
728        fn vs_main() -> @builtin(position) vec4<f32> {
729            return vec4<f32>(0.0, 0.0, 0.0, 1.0);
730        }
731        @fragment
732        fn fs_main() -> @location(0) vec4<f32> {
733            return vec4<f32>(1.0, 1.0, 1.0, 1.0);
734        }
735    "#;
736
737    #[test]
738    fn a_compute_visible_entry_panics_before_touching_the_device() {
739        with_device!(device, _queue, {
740            let desc = Material {
741                shader_source: MINIMAL_SHADER,
742                entries: vec![BindingEntry {
743                    name: "bad",
744                    binding: 0,
745                    kind: BindingKind::storage_buffer_read_write(ShaderStages::COMPUTE),
746                }],
747                targets: DEFAULT_TARGET.to_vec(),
748                ..Default::default()
749            };
750            let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
751                build_material_raw(&device, &desc);
752            }));
753            assert!(result.is_err(), "expected a panic for a COMPUTE-visible material entry");
754        });
755    }
756
757    #[test]
758    fn a_fragment_visible_entry_builds_without_panicking() {
759        with_device!(device, _queue, {
760            let desc = Material {
761                shader_source: MINIMAL_SHADER,
762                entries: vec![],
763                own_group: None,
764                targets: DEFAULT_TARGET.to_vec(),
765                ..Default::default()
766            };
767            build_material_raw(&device, &desc);
768        });
769    }
770}