pub struct RenderBundleEncoderBuilder<'a> { /* private fields */ }Expand description
Builds a RenderBundleEncoder — the color/depth-stencil formats and
sample count it (and every render pass it’s later executed in via
RenderPass::execute_bundles)
must match exactly. Fields are private — chain the setters below, then
build.
ⓘ
let mut encoder = RenderBundleEncoderBuilder::new()
.label("quad-bundle-encoder")
.color_formats(vec![Some(backend.surface_format())])
.sample_count(backend.sample_count())
.build(&backend);Implementations§
Source§impl<'a> RenderBundleEncoderBuilder<'a>
impl<'a> RenderBundleEncoderBuilder<'a>
pub fn new() -> Self
pub fn label(self, label: impl Into<Option<&'a str>>) -> Self
pub fn color_formats(self, formats: Vec<Option<TextureFormat>>) -> Self
pub fn depth_stencil_format(self, format: TextureFormat) -> Self
pub fn depth_read_only(self, read_only: bool) -> Self
pub fn stencil_read_only(self, read_only: bool) -> Self
Sourcepub fn sample_count(self, count: u32) -> Self
pub fn sample_count(self, count: u32) -> Self
Must match the sample count of every attachment the bundle is
executed against. 1 (no multisampling) by default.
Sourcepub fn build(self, backend: &'a WGPUBackend) -> RenderBundleEncoder<'a>
pub fn build(self, backend: &'a WGPUBackend) -> RenderBundleEncoder<'a>
Consume the builder and start recording a RenderBundleEncoder.
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for RenderBundleEncoderBuilder<'a>
impl<'a> RefUnwindSafe for RenderBundleEncoderBuilder<'a>
impl<'a> Send for RenderBundleEncoderBuilder<'a>
impl<'a> Sync for RenderBundleEncoderBuilder<'a>
impl<'a> Unpin for RenderBundleEncoderBuilder<'a>
impl<'a> UnsafeUnpin for RenderBundleEncoderBuilder<'a>
impl<'a> UnwindSafe for RenderBundleEncoderBuilder<'a>
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