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use crate::{
assets::upload::Asset,
ecs::system::Res,
wgpu::{
backend::WGPUBackend,
flags::TextureUsages,
gpu_context::GpuContext,
mipmap::MipmapGenerator,
texture_format::TextureFormat,
textures::{bytes_per_pixel, decode_file, write_texture_level0},
},
};
/// Source data for [`GPUCubemap`]. Prefer the
/// [`from_files`](Self::from_files)/[`from_faces`](Self::from_faces)/
/// [`empty`](Self::empty) constructors over setting fields by hand.
pub struct CubemapDescriptor {
/// Edge length in pixels — cubemap faces are always square.
pub size: u32,
/// GPU pixel format to upload as. Defaults to `Rgba8UnormSrgb`.
pub format: TextureFormat,
/// `Some` uploads 6 faces of pixel data up front (wgpu's expected
/// order: +X, -X, +Y, -Y, +Z, -Z). `None` allocates an empty cubemap
/// meant to be filled later by rendering into per-face views — e.g. an
/// environment-map capture pass — in which case [`wgpu_descriptor`](Self::wgpu_descriptor)
/// adds `RENDER_ATTACHMENT` usage instead of requiring upload data.
pub faces: Option<[Vec<u8>; 6]>,
/// File paths for each of the 6 faces (same order as `faces`), decoded
/// through the same loader used by `GPUTexture`/`GPUTextureArray`.
pub face_files: Option<[&'static str; 6]>,
/// Whether to generate a full mip chain (via [`MipmapGenerator`]). Only
/// applies when uploading pixel data (`faces`/`face_files` set) —
/// meaningless for an [`empty`](Self::empty) render-target cubemap.
pub generate_mips: bool,
}
impl CubemapDescriptor {
/// Load 6 faces from files (+X, -X, +Y, -Y, +Z, -Z). Size is inferred from the first face.
pub fn from_files(size: u32, files: [&'static str; 6]) -> Self {
Self {
size,
format: TextureFormat::Rgba8UnormSrgb,
faces: None,
face_files: Some(files),
generate_mips: false,
}
}
/// Supply raw pixel bytes for each face (+X, -X, +Y, -Y, +Z, -Z).
pub fn from_faces(size: u32, format: TextureFormat, faces: [Vec<u8>; 6]) -> Self {
Self {
size,
format,
faces: Some(faces),
face_files: None,
generate_mips: false,
}
}
/// Allocate an empty cubemap for use as a render target (e.g. environment capture).
pub fn empty(size: u32, format: TextureFormat) -> Self {
Self {
size,
format,
faces: None,
face_files: None,
generate_mips: false,
}
}
/// Override the format set by whichever constructor was used (all
/// three default to or take `format` directly — this exists for the
/// builder-chain case, e.g. `CubemapDescriptor::empty(size, format).with_mips()`
/// followed later by a format change, without re-specifying `size`).
pub fn with_format(mut self, format: TextureFormat) -> Self {
self.format = format;
self
}
/// Enable full mip chain generation.
pub fn with_mips(mut self) -> Self {
self.generate_mips = true;
self
}
/// `render_target` is set for an empty capture-target cubemap (see
/// [`empty`](Self::empty)), rendered into directly. Separately from
/// that, `mip_count > 1` also needs `RENDER_ATTACHMENT` — mips beyond
/// level 0 are rendered into by [`MipmapGenerator::generate_mips`](super::mipmap::MipmapGenerator::generate_mips)
/// regardless of whether the base texture is a capture target or one
/// uploaded from real face data, so the two conditions are OR'd rather
/// than `render_target` alone deciding the usage.
fn wgpu_descriptor(&self, mip_count: u32, render_target: bool) -> wgpu::TextureDescriptor<'_> {
let mut usage = super::mipmap::texture_usage(mip_count);
if render_target {
usage |= TextureUsages::RENDER_ATTACHMENT.into();
}
wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: self.size,
height: self.size,
depth_or_array_layers: 6,
},
mip_level_count: mip_count,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: self.format.into(),
usage,
view_formats: &[],
}
}
}
/// A cubemap uploaded to the GPU, ready to bind (e.g. via
/// [`BindingInstanceEntry::Cubemap`](super::instance::BindingInstanceEntry::Cubemap)).
/// Opaque — bind it via
/// [`BindGroupBuilder::texture_cubemap`](super::buffers::BindGroupBuilder::texture_cubemap).
///
/// [`empty`](CubemapDescriptor::empty)'s documented use case — rendering
/// into per-face views for environment capture (a skybox capture, an
/// irradiance/specular IBL prefilter pass, a reflection probe, ...) — is
/// [`face_attachment`](Self::face_attachment).
pub struct GPUCubemap {
texture: wgpu::Texture,
view: wgpu::TextureView,
size: u32,
format: TextureFormat,
ctx: GpuContext,
}
impl GPUCubemap {
/// Overwrites one face's level-0 pixel data (+X, -X, +Y, -Y, +Z, -Z is
/// `face` 0..=5, matching [`CubemapDescriptor::from_faces`]'s order).
/// See [`GPUTexture::write`](super::textures::GPUTexture::write) for the
/// same caveat about mip levels not being regenerated.
pub fn write_face(&self, face: u32, pixels: &[u8]) {
write_texture_level0(self.ctx.queue(), &self.texture, face, self.format.into(), self.size, self.size, pixels);
}
/// A render-target view onto one face at one mip level, for rendering
/// into directly — an environment-map capture, a specular IBL prefilter
/// pass writing successive mip levels, a reflection probe. `face` is
/// `0..=5` in the same order as [`CubemapDescriptor::from_faces`]'s
/// array (+X, -X, +Y, -Y, +Z, -Z); `mip_level` is `0` unless this
/// cubemap was built [`with_mips`](CubemapDescriptor::with_mips), in
/// which case a prefilter pass typically writes one mip level per
/// roughness step.
///
/// Only meaningful for a cubemap allocated with `RENDER_ATTACHMENT`
/// usage, which [`CubemapDescriptor::empty`] sets automatically.
/// Panics if `face` is out of range.
pub fn face_attachment(&self, face: u32, mip_level: u32) -> super::texture_view::TextureView {
assert!(face < 6, "GPUCubemap::face_attachment: face {face} out of range (0..=5)");
let view = self.texture.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::D2),
base_mip_level: mip_level,
mip_level_count: Some(1),
base_array_layer: face,
array_layer_count: Some(1),
..Default::default()
});
super::texture_view::TextureView::from_raw(view, self.texture.clone())
}
/// Edge length in pixels.
pub fn size(&self) -> u32 {
self.size
}
pub(crate) fn view(&self) -> &wgpu::TextureView {
&self.view
}
}
impl Asset<WGPUBackend> for GPUCubemap {
type Source = CubemapDescriptor;
type Deps<'a> = Res<'a, MipmapGenerator>;
fn upload<'a>(
source: &CubemapDescriptor,
backend: &WGPUBackend,
mipmap_generator: &Res<'a, MipmapGenerator>,
) -> Option<Self> {
let faces: Option<[Vec<u8>; 6]> = if let Some(files) = &source.face_files {
let mut out: [Vec<u8>; 6] = Default::default();
for (i, path) in files.iter().enumerate() {
let (w, h, data) = decode_file(path, source.format.into())?;
if w != source.size || h != source.size {
tracing::error!(
"CubemapSpec: face {i} ('{path}') is {w}x{h}, expected {0}x{0}",
source.size
);
return None;
}
out[i] = data;
}
Some(out)
} else {
source.faces.clone()
};
let mip_count = super::mipmap::mip_count(source.size, source.generate_mips);
let texture = backend
.device
.create_texture(&source.wgpu_descriptor(mip_count, faces.is_none()));
if let Some(faces) = &faces {
for (face, data) in faces.iter().enumerate() {
backend.queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0,
y: 0,
z: face as u32,
},
aspect: wgpu::TextureAspect::All,
},
data,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(bytes_per_pixel(source.format.into()) * source.size),
rows_per_image: Some(source.size),
},
wgpu::Extent3d {
width: source.size,
height: source.size,
depth_or_array_layers: 1,
},
);
}
if mip_count > 1 {
mipmap_generator.generate_mips(
&backend.device,
&backend.queue,
&texture,
source.format.into(),
mip_count,
6,
);
}
}
let view = texture.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::Cube),
..Default::default()
});
Some(Self {
texture,
view,
size: source.size,
format: source.format,
ctx: GpuContext::from_backend(backend),
})
}
}
crate::wgpu::plugin_macros::mipmap_asset_plugin! {
/// Registers the [`GPUCubemap`] asset pipeline (`Assets<CubemapDescriptor>`
/// → `ProcessedAssets<GPUCubemap>`), plus the [`MipmapGenerator`] it
/// depends on for `generate_mips`. Included by
/// [`WGPUPlugin`](super::backend::WGPUPlugin); add directly only if you're
/// assembling the `wgpu` module's plugins by hand.
CubemapPlugin, GPUCubemap
}