pebble-engine 0.13.0

A modular, ECS-style graphics/app framework for Rust.
Documentation
use crate::{
    assets::upload::Asset,
    ecs::system::Res,
    wgpu::{
        backend::WGPUBackend,
        mipmap::MipmapGenerator,
        textures::{bytes_per_pixel, decode_file},
    },
};

/// Source data for [`GPUCubemap`]. Prefer the
/// [`from_files`](Self::from_files)/[`from_faces`](Self::from_faces)/
/// [`empty`](Self::empty) constructors over setting fields by hand.
pub struct CubemapDescriptor {
    /// Edge length in pixels — cubemap faces are always square.
    pub size: u32,
    /// GPU pixel format to upload as. Defaults to `Rgba8UnormSrgb`.
    pub format: wgpu::TextureFormat,
    /// `Some` uploads 6 faces of pixel data up front (wgpu's expected
    /// order: +X, -X, +Y, -Y, +Z, -Z). `None` allocates an empty cubemap
    /// meant to be filled later by rendering into per-face views — e.g. an
    /// environment-map capture pass — in which case [`wgpu_descriptor`](Self::wgpu_descriptor)
    /// adds `RENDER_ATTACHMENT` usage instead of requiring upload data.
    pub faces: Option<[Vec<u8>; 6]>,
    /// File paths for each of the 6 faces (same order as `faces`), decoded
    /// through the same loader used by `GPUTexture`/`GPUTextureArray`.
    pub face_files: Option<[&'static str; 6]>,
    /// Whether to generate a full mip chain (via [`MipmapGenerator`]). Only
    /// applies when uploading pixel data (`faces`/`face_files` set) —
    /// meaningless for an [`empty`](Self::empty) render-target cubemap.
    pub generate_mips: bool,
}

impl CubemapDescriptor {
    /// Load 6 faces from files (+X, -X, +Y, -Y, +Z, -Z). Size is inferred from the first face.
    pub fn from_files(size: u32, files: [&'static str; 6]) -> Self {
        Self {
            size,
            format: wgpu::TextureFormat::Rgba8UnormSrgb,
            faces: None,
            face_files: Some(files),
            generate_mips: false,
        }
    }

    /// Supply raw pixel bytes for each face (+X, -X, +Y, -Y, +Z, -Z).
    pub fn from_faces(size: u32, format: wgpu::TextureFormat, faces: [Vec<u8>; 6]) -> Self {
        Self {
            size,
            format,
            faces: Some(faces),
            face_files: None,
            generate_mips: false,
        }
    }

    /// Allocate an empty cubemap for use as a render target (e.g. environment capture).
    pub fn empty(size: u32, format: wgpu::TextureFormat) -> Self {
        Self {
            size,
            format,
            faces: None,
            face_files: None,
            generate_mips: false,
        }
    }

    /// Override the format set by whichever constructor was used (all
    /// three default to or take `format` directly — this exists for the
    /// builder-chain case, e.g. `CubemapDescriptor::empty(size, format).with_mips()`
    /// followed later by a format change, without re-specifying `size`).
    pub fn with_format(mut self, format: wgpu::TextureFormat) -> Self {
        self.format = format;
        self
    }

    /// Enable full mip chain generation.
    pub fn with_mips(mut self) -> Self {
        self.generate_mips = true;
        self
    }

    /// `render_target` is set for an empty capture-target cubemap (see
    /// [`empty`](Self::empty)), rendered into directly. Separately from
    /// that, `mip_count > 1` also needs `RENDER_ATTACHMENT` — mips beyond
    /// level 0 are rendered into by [`MipmapGenerator::generate_mips`](super::mipmap::MipmapGenerator::generate_mips)
    /// regardless of whether the base texture is a capture target or one
    /// uploaded from real face data, so the two conditions are OR'd rather
    /// than `render_target` alone deciding the usage.
    fn wgpu_descriptor(&self, mip_count: u32, render_target: bool) -> wgpu::TextureDescriptor<'_> {
        let mut usage = super::mipmap::texture_usage(mip_count);
        if render_target {
            usage |= wgpu::TextureUsages::RENDER_ATTACHMENT;
        }

        wgpu::TextureDescriptor {
            label: None,
            size: wgpu::Extent3d {
                width: self.size,
                height: self.size,
                depth_or_array_layers: 6,
            },
            mip_level_count: mip_count,
            sample_count: 1,
            dimension: wgpu::TextureDimension::D2,
            format: self.format,
            usage,
            view_formats: &[],
        }
    }
}

/// A cubemap uploaded to the GPU, ready to bind (e.g. via
/// [`BindingInstanceEntry::Cubemap`](super::instance::BindingInstanceEntry::Cubemap))
/// or, for an [`empty`](CubemapDescriptor::empty) one, rendered into
/// per-face for environment capture.
pub struct GPUCubemap {
    pub texture: wgpu::Texture,
    pub view: wgpu::TextureView,
}

impl Asset<WGPUBackend> for GPUCubemap {
    type Source = CubemapDescriptor;
    type Deps<'a> = Res<'a, MipmapGenerator>;

    fn upload<'a>(
        source: &CubemapDescriptor,
        backend: &WGPUBackend,
        mipmap_generator: &Res<'a, MipmapGenerator>,
    ) -> Option<Self> {
        let faces: Option<[Vec<u8>; 6]> = if let Some(files) = &source.face_files {
            let mut out: [Vec<u8>; 6] = Default::default();
            for (i, path) in files.iter().enumerate() {
                let (w, h, data) = decode_file(path, source.format)?;
                if w != source.size || h != source.size {
                    tracing::error!(
                        "CubemapSpec: face {i} ('{path}') is {w}x{h}, expected {0}x{0}",
                        source.size
                    );
                    return None;
                }
                out[i] = data;
            }
            Some(out)
        } else {
            source.faces.clone()
        };

        let mip_count = super::mipmap::mip_count(source.size, source.generate_mips);

        let texture = backend
            .device
            .create_texture(&source.wgpu_descriptor(mip_count, faces.is_none()));

        if let Some(faces) = &faces {
            for (face, data) in faces.iter().enumerate() {
                backend.queue.write_texture(
                    wgpu::TexelCopyTextureInfo {
                        texture: &texture,
                        mip_level: 0,
                        origin: wgpu::Origin3d {
                            x: 0,
                            y: 0,
                            z: face as u32,
                        },
                        aspect: wgpu::TextureAspect::All,
                    },
                    data,
                    wgpu::TexelCopyBufferLayout {
                        offset: 0,
                        bytes_per_row: Some(bytes_per_pixel(source.format) * source.size),
                        rows_per_image: Some(source.size),
                    },
                    wgpu::Extent3d {
                        width: source.size,
                        height: source.size,
                        depth_or_array_layers: 1,
                    },
                );
            }

            if mip_count > 1 {
                mipmap_generator.generate_mips(
                    &backend.device,
                    &backend.queue,
                    &texture,
                    source.format,
                    mip_count,
                    6,
                );
            }
        }

        let view = texture.create_view(&wgpu::TextureViewDescriptor {
            dimension: Some(wgpu::TextureViewDimension::Cube),
            ..Default::default()
        });
        Some(Self { texture, view })
    }
}

crate::wgpu::plugin_macros::mipmap_asset_plugin! {
    /// Registers the [`GPUCubemap`] asset pipeline (`Assets<CubemapDescriptor>`
    /// → `ProcessedAssets<GPUCubemap>`), plus the [`MipmapGenerator`] it
    /// depends on for `generate_mips`. Included by
    /// [`WGPUPlugin`](super::backend::WGPUPlugin); add directly only if you're
    /// assembling the `wgpu` module's plugins by hand.
    CubemapPlugin, GPUCubemap
}