1pub enum BufferSource<'a> {
2 Data(&'a [u8]),
3 Buffer(wgpu::Buffer),
4}
5
6impl<'a> From<&'a [u8]> for BufferSource<'a> {
7 fn from(data: &'a [u8]) -> Self {
8 BufferSource::Data(data)
9 }
10}
11
12impl<'a> From<wgpu::Buffer> for BufferSource<'a> {
13 fn from(buffer: wgpu::Buffer) -> Self {
14 BufferSource::Buffer(buffer)
15 }
16}
17
18pub enum BindingResource<'a> {
19 UniformBuffer(BufferSource<'a>),
20 StorageBuffer(BufferSource<'a>),
21 TextureView(&'a wgpu::TextureView),
22 Sampler(&'a wgpu::Sampler),
23}
24
25pub fn build_buffer(device: &wgpu::Device, contents: &[u8], usage: wgpu::BufferUsages) -> wgpu::Buffer {
26 use wgpu::util::DeviceExt;
27 device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
28 label: None,
29 contents,
30 usage,
31 })
32}
33
34pub fn resolve_buffer(device: &wgpu::Device, source: BufferSource<'_>, usage: wgpu::BufferUsages) -> wgpu::Buffer {
35 match source {
36 BufferSource::Data(data) => build_buffer(device, data, usage),
37 BufferSource::Buffer(buffer) => buffer,
38 }
39}
40
41pub fn resolve_uniform_buffer(device: &wgpu::Device, source: BufferSource<'_>) -> wgpu::Buffer {
42 resolve_buffer(device, source, wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST)
43}
44
45pub fn resolve_storage_buffer(device: &wgpu::Device, source: BufferSource<'_>) -> wgpu::Buffer {
46 resolve_buffer(device, source, wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST)
47}
48
49pub fn build_uniform_bind_group<'a>(
50 device: &wgpu::Device,
51 layout: &wgpu::BindGroupLayout,
52 source: impl Into<BufferSource<'a>>,
53) -> (wgpu::Buffer, wgpu::BindGroup) {
54 let (mut buffers, bind_group) = build_bind_group(device, layout, vec![BindingResource::UniformBuffer(source.into())]);
55 (buffers.remove(0), bind_group)
56}
57
58pub fn build_storage_bind_group<'a>(
59 device: &wgpu::Device,
60 layout: &wgpu::BindGroupLayout,
61 source: impl Into<BufferSource<'a>>,
62) -> (wgpu::Buffer, wgpu::BindGroup) {
63 let (mut buffers, bind_group) = build_bind_group(device, layout, vec![BindingResource::StorageBuffer(source.into())]);
64 (buffers.remove(0), bind_group)
65}
66
67pub fn update_uniform_buffer(queue: &wgpu::Queue, buffer: &wgpu::Buffer, data: &[u8]) {
68 queue.write_buffer(buffer, 0, data);
69}
70
71pub fn build_bind_group<'a>(
75 device: &wgpu::Device,
76 layout: &wgpu::BindGroupLayout,
77 resources: Vec<BindingResource<'a>>,
78) -> (Vec<wgpu::Buffer>, wgpu::BindGroup) {
79 enum Resolved<'a> {
80 Buffer(wgpu::Buffer),
81 TextureView(&'a wgpu::TextureView),
82 Sampler(&'a wgpu::Sampler),
83 }
84
85 let resolved: Vec<Resolved> = resources
86 .into_iter()
87 .map(|r| match r {
88 BindingResource::UniformBuffer(src) => Resolved::Buffer(resolve_uniform_buffer(device, src)),
89 BindingResource::StorageBuffer(src) => Resolved::Buffer(resolve_storage_buffer(device, src)),
90 BindingResource::TextureView(view) => Resolved::TextureView(view),
91 BindingResource::Sampler(sampler) => Resolved::Sampler(sampler),
92 })
93 .collect();
94
95 let bind_group = {
96 let entries: Vec<wgpu::BindGroupEntry> = resolved
97 .iter()
98 .enumerate()
99 .map(|(i, r)| wgpu::BindGroupEntry {
100 binding: i as u32,
101 resource: match r {
102 Resolved::Buffer(buf) => buf.as_entire_binding(),
103 Resolved::TextureView(view) => wgpu::BindingResource::TextureView(view),
104 Resolved::Sampler(sampler) => wgpu::BindingResource::Sampler(sampler),
105 },
106 })
107 .collect();
108
109 device.create_bind_group(&wgpu::BindGroupDescriptor {
110 label: None,
111 layout,
112 entries: &entries,
113 })
114 };
115
116 let buffers = resolved
117 .into_iter()
118 .filter_map(|r| match r {
119 Resolved::Buffer(buf) => Some(buf),
120 _ => None,
121 })
122 .collect();
123
124 (buffers, bind_group)
125}