use crate::{
app::SystemStage,
assets::{
dependent_asset_plugin::Dependencies,
storage::{Assets, GPUAssets},
upload::DeviceUpload,
},
plugin::Plugin,
rendering::backend::Backend,
resources::Resources,
system::{Res, ResMut},
};
pub struct DeviceAssetPlugin<B: Backend, T: DeviceUpload<B>> {
_marker: std::marker::PhantomData<(B, T)>,
}
impl<B: Backend, T: DeviceUpload<B>> DeviceAssetPlugin<B, T> {
pub fn new() -> Self {
Self {
_marker: std::marker::PhantomData,
}
}
}
impl<B, T> Plugin for DeviceAssetPlugin<B, T>
where
B: Backend,
T: DeviceUpload<B>,
{
fn build(&self, app: &mut crate::prelude::App) {
app.try_insert_resource(Assets::<T::Source>::new());
app.try_insert_resource(GPUAssets::<T>::new());
app.add_system(SystemStage::AssetSync, sync_device_assets::<B, T>);
}
}
fn sync_device_assets<B, T>(
mut cpu: ResMut<Assets<T::Source>>,
mut gpu: ResMut<GPUAssets<T>>,
backend: Option<Res<B>>,
world: &hecs::World,
resources: &Resources,
) where
B: Backend,
T: DeviceUpload<B>,
{
let Some(device) = backend else {
log_waiting::<B, T>(&cpu, "backend");
return;
};
let Some(deps) = T::Deps::try_gather(world, resources) else {
log_waiting::<B, T>(&cpu, "dependencies");
return;
};
for handle in cpu.take_dirty() {
if let Some(source) = cpu.get(handle) {
gpu.insert(handle, T::upload(source, &device, &deps));
}
}
}
fn log_waiting<B, T>(cpu: &Assets<T::Source>, what: &str)
where
B: Backend,
T: DeviceUpload<B>,
{
if !cpu.dirty_is_empty() {
tracing::trace!(
"{}: waiting on {what}, {} pending",
std::any::type_name::<T>(),
cpu.dirty_len()
);
}
}