peat-btle 0.4.0

Bluetooth Low Energy mesh transport for Peat Protocol
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
// Copyright (c) 2025-2026 (r)evolve - Revolve Team LLC
// SPDX-License-Identifier: Apache-2.0
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

//! Gossip protocol strategies for mesh synchronization
//!
//! This module provides configurable gossip strategies that determine how
//! documents are propagated through the mesh. The key insight is that BLE
//! mesh sync does NOT require full n² connectivity - epidemic gossip
//! protocols achieve eventual consistency with O(log N) rounds.
//!
//! ## Gossip Protocol Fundamentals
//!
//! - **Push gossip**: Nodes proactively push updates to random peers
//! - **Pull gossip**: Nodes periodically request updates from peers
//! - **Push-pull**: Combines both for faster convergence
//!
//! For Peat BLE mesh, we use push gossip with configurable fanout.
//!
//! ## Convergence Guarantees
//!
//! With fanout=2 and N nodes:
//! - Expected rounds to reach all nodes: O(log N)
//! - 10 nodes: ~4 rounds
//! - 20 nodes: ~5 rounds
//! - 50 nodes: ~6 rounds
//!
//! ## Usage
//!
//! ```rust
//! use peat_btle::gossip::{GossipStrategy, RandomFanout};
//! use peat_btle::peer::PeatPeer;
//!
//! // Create a strategy with fanout of 2
//! let strategy = RandomFanout::new(2);
//!
//! // Select peers to gossip to
//! let peers: Vec<PeatPeer> = vec![]; // your connected peers
//! let selected = strategy.select_peers(&peers);
//! ```

#[cfg(not(feature = "std"))]
use alloc::vec::Vec;

use crate::document::MergeResult;
use crate::peer::PeatPeer;

/// Trait for gossip peer selection strategies
///
/// Implementations determine which subset of connected peers receive
/// each gossip message. The goal is efficient epidemic spread while
/// minimizing bandwidth and battery usage.
pub trait GossipStrategy: Send + Sync {
    /// Select peers to send a gossip message to
    ///
    /// Given the list of connected peers, return those that should
    /// receive the next gossip message. The selection should balance:
    /// - Convergence speed (more peers = faster)
    /// - Resource usage (fewer peers = less battery/bandwidth)
    fn select_peers<'a>(&self, peers: &'a [PeatPeer]) -> Vec<&'a PeatPeer>;

    /// Determine if an update should be forwarded after a merge
    ///
    /// Returns `true` if the merge result indicates new information
    /// that should be propagated to other peers.
    fn should_forward(&self, result: &MergeResult) -> bool {
        // Default: forward if counter, emergency, or chat state changed
        result.counter_changed || result.emergency_changed || result.chat_changed
    }

    /// Get the name of this strategy (for logging/debugging)
    fn name(&self) -> &'static str;
}

/// Random fanout gossip strategy
///
/// Selects a random subset of peers for each gossip round.
/// This is the classic epidemic gossip approach.
///
/// ## Fanout Selection
///
/// - **fanout=1**: Minimal, slow convergence, lowest overhead
/// - **fanout=2**: Standard, O(log N) convergence, good balance
/// - **fanout=3+**: Fast convergence, higher overhead
///
/// For most Peat deployments, fanout=2 is recommended.
#[derive(Debug, Clone)]
pub struct RandomFanout {
    /// Number of peers to select per round
    fanout: usize,
    /// Random seed for deterministic testing (None = use system random)
    #[cfg(feature = "std")]
    seed: Option<u64>,
}

impl RandomFanout {
    /// Create a new random fanout strategy
    ///
    /// # Arguments
    /// * `fanout` - Number of peers to select per gossip round
    pub fn new(fanout: usize) -> Self {
        Self {
            fanout: fanout.max(1), // At least 1
            #[cfg(feature = "std")]
            seed: None,
        }
    }

    /// Create with a fixed seed for deterministic testing
    #[cfg(feature = "std")]
    pub fn with_seed(fanout: usize, seed: u64) -> Self {
        Self {
            fanout: fanout.max(1),
            seed: Some(seed),
        }
    }

    /// Get a pseudo-random number
    #[cfg(feature = "std")]
    fn random_index(&self, max: usize, iteration: usize) -> usize {
        use std::time::SystemTime;

        let seed = self.seed.unwrap_or_else(|| {
            SystemTime::now()
                .duration_since(SystemTime::UNIX_EPOCH)
                .map(|d| d.as_nanos() as u64)
                .unwrap_or(12345)
        });

        // Simple LCG for lightweight randomness
        let mixed = seed
            .wrapping_mul(6364136223846793005)
            .wrapping_add(iteration as u64);
        (mixed as usize) % max
    }
}

impl Default for RandomFanout {
    fn default() -> Self {
        Self::new(2) // Default fanout of 2
    }
}

impl GossipStrategy for RandomFanout {
    fn select_peers<'a>(&self, peers: &'a [PeatPeer]) -> Vec<&'a PeatPeer> {
        if peers.is_empty() {
            return Vec::new();
        }

        // If we have fewer peers than fanout, return all
        if peers.len() <= self.fanout {
            return peers.iter().collect();
        }

        // Select random subset
        #[cfg(feature = "std")]
        {
            let mut selected = Vec::with_capacity(self.fanout);
            let mut used = std::collections::HashSet::new();

            for i in 0..self.fanout * 3 {
                // Try up to 3x fanout to find unique peers
                if selected.len() >= self.fanout {
                    break;
                }

                let idx = self.random_index(peers.len(), i);
                if !used.contains(&idx) {
                    used.insert(idx);
                    selected.push(&peers[idx]);
                }
            }

            selected
        }

        #[cfg(not(feature = "std"))]
        {
            // No_std fallback: just take first N peers
            peers.iter().take(self.fanout).collect()
        }
    }

    fn name(&self) -> &'static str {
        "random_fanout"
    }
}

/// Broadcast-all strategy
///
/// Sends to all connected peers. Use only for:
/// - Very small meshes (< 5 nodes)
/// - Emergency situations requiring immediate propagation
/// - Testing/debugging
///
/// **Warning**: This is O(N) per round - not suitable for large meshes.
#[derive(Debug, Clone, Default)]
pub struct BroadcastAll;

impl BroadcastAll {
    /// Create a new broadcast-all strategy
    pub fn new() -> Self {
        Self
    }
}

impl GossipStrategy for BroadcastAll {
    fn select_peers<'a>(&self, peers: &'a [PeatPeer]) -> Vec<&'a PeatPeer> {
        peers.iter().collect()
    }

    fn name(&self) -> &'static str {
        "broadcast_all"
    }
}

/// Signal-strength based selection
///
/// Prefers peers with stronger signal (better reliability).
/// Falls back to random selection for peers with similar signal.
#[derive(Debug, Clone)]
pub struct SignalBasedFanout {
    /// Number of peers to select
    fanout: usize,
    /// Minimum RSSI difference to prefer one peer over another
    rssi_threshold: i8,
}

impl SignalBasedFanout {
    /// Create a new signal-based strategy
    ///
    /// # Arguments
    /// * `fanout` - Number of peers to select
    /// * `rssi_threshold` - RSSI difference (dB) to consider significant
    pub fn new(fanout: usize, rssi_threshold: i8) -> Self {
        Self {
            fanout: fanout.max(1),
            rssi_threshold,
        }
    }
}

impl Default for SignalBasedFanout {
    fn default() -> Self {
        Self::new(2, 10) // Default: 2 peers, 10dB threshold
    }
}

impl GossipStrategy for SignalBasedFanout {
    fn select_peers<'a>(&self, peers: &'a [PeatPeer]) -> Vec<&'a PeatPeer> {
        if peers.is_empty() {
            return Vec::new();
        }

        if peers.len() <= self.fanout {
            return peers.iter().collect();
        }

        // Sort by signal strength (higher RSSI = better)
        let mut sorted: Vec<_> = peers.iter().collect();
        sorted.sort_by_key(|p| std::cmp::Reverse(p.rssi));

        // Take the best ones, but add some randomness for diversity
        let mut selected: Vec<&PeatPeer> = Vec::with_capacity(self.fanout);

        // Always include the strongest peer
        if let Some(best) = sorted.first() {
            selected.push(best);
        }

        // For remaining slots, prefer strong signals but allow some diversity
        for peer in sorted.iter().skip(1) {
            if selected.len() >= self.fanout {
                break;
            }

            // Check if this peer is significantly weaker than the last selected
            let last_rssi = selected.last().map(|p| p.rssi).unwrap_or(-100);
            let this_rssi = peer.rssi;

            // Include if within threshold or we need more peers
            if this_rssi >= last_rssi - self.rssi_threshold || selected.len() < self.fanout / 2 + 1
            {
                selected.push(peer);
            }
        }

        // Fill remaining slots if needed
        for peer in sorted.iter() {
            if selected.len() >= self.fanout {
                break;
            }
            // Check by node_id to avoid requiring PartialEq on PeatPeer
            let already_selected = selected.iter().any(|p| p.node_id == peer.node_id);
            if !already_selected {
                selected.push(peer);
            }
        }

        selected
    }

    fn name(&self) -> &'static str {
        "signal_based"
    }
}

/// Emergency broadcast strategy
///
/// For emergency events, use maximum fanout to ensure rapid propagation.
/// Automatically switches between normal and emergency modes.
#[derive(Debug)]
pub struct EmergencyAware {
    /// Normal operation strategy
    normal_fanout: usize,
    /// Emergency fanout (usually all peers)
    emergency_fanout: usize,
    /// Whether we're in emergency mode
    #[cfg(feature = "std")]
    emergency_mode: std::sync::atomic::AtomicBool,
}

impl Clone for EmergencyAware {
    fn clone(&self) -> Self {
        Self {
            normal_fanout: self.normal_fanout,
            emergency_fanout: self.emergency_fanout,
            #[cfg(feature = "std")]
            emergency_mode: std::sync::atomic::AtomicBool::new(self.is_emergency()),
        }
    }
}

impl EmergencyAware {
    /// Create a new emergency-aware strategy
    pub fn new(normal_fanout: usize) -> Self {
        Self {
            normal_fanout: normal_fanout.max(1),
            emergency_fanout: usize::MAX, // All peers during emergency
            #[cfg(feature = "std")]
            emergency_mode: std::sync::atomic::AtomicBool::new(false),
        }
    }

    /// Set emergency mode
    #[cfg(feature = "std")]
    pub fn set_emergency(&self, active: bool) {
        self.emergency_mode
            .store(active, std::sync::atomic::Ordering::SeqCst);
    }

    /// Check if in emergency mode
    #[cfg(feature = "std")]
    pub fn is_emergency(&self) -> bool {
        self.emergency_mode
            .load(std::sync::atomic::Ordering::SeqCst)
    }

    fn effective_fanout(&self) -> usize {
        #[cfg(feature = "std")]
        {
            if self.is_emergency() {
                self.emergency_fanout
            } else {
                self.normal_fanout
            }
        }
        #[cfg(not(feature = "std"))]
        {
            self.normal_fanout
        }
    }
}

impl Default for EmergencyAware {
    fn default() -> Self {
        Self::new(2)
    }
}

impl GossipStrategy for EmergencyAware {
    fn select_peers<'a>(&self, peers: &'a [PeatPeer]) -> Vec<&'a PeatPeer> {
        let fanout = self.effective_fanout();

        if peers.len() <= fanout {
            return peers.iter().collect();
        }

        // During emergency: all peers
        // Normal: use random fanout behavior
        peers.iter().take(fanout).collect()
    }

    fn should_forward(&self, result: &MergeResult) -> bool {
        // Always forward during emergency mode
        #[cfg(feature = "std")]
        if self.is_emergency() {
            return true;
        }

        // Switch to emergency mode if we received an emergency
        #[cfg(feature = "std")]
        if result.is_emergency() || result.emergency_changed {
            self.set_emergency(true);
        }

        result.counter_changed || result.emergency_changed
    }

    fn name(&self) -> &'static str {
        "emergency_aware"
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::NodeId;

    fn make_peer(id: u32, rssi: i8) -> PeatPeer {
        PeatPeer {
            node_id: NodeId::new(id),
            identifier: format!("device-{}", id),
            mesh_id: Some("TEST".to_string()),
            name: Some(format!("PEAT-{:08X}", id)),
            rssi,
            is_connected: true,
            last_seen_ms: 0,
        }
    }

    #[test]
    fn test_random_fanout_basic() {
        let strategy = RandomFanout::new(2);

        // Empty peers
        let peers: Vec<PeatPeer> = vec![];
        assert!(strategy.select_peers(&peers).is_empty());

        // Fewer peers than fanout
        let peers = vec![make_peer(1, -50)];
        let selected = strategy.select_peers(&peers);
        assert_eq!(selected.len(), 1);

        // More peers than fanout
        let peers = vec![
            make_peer(1, -50),
            make_peer(2, -60),
            make_peer(3, -70),
            make_peer(4, -80),
        ];
        let selected = strategy.select_peers(&peers);
        assert_eq!(selected.len(), 2);
    }

    #[test]
    fn test_broadcast_all() {
        let strategy = BroadcastAll::new();

        let peers = vec![make_peer(1, -50), make_peer(2, -60), make_peer(3, -70)];

        let selected = strategy.select_peers(&peers);
        assert_eq!(selected.len(), 3);
    }

    #[test]
    fn test_signal_based() {
        let strategy = SignalBasedFanout::new(2, 10);

        let peers = vec![
            make_peer(1, -80), // Weak
            make_peer(2, -50), // Strong
            make_peer(3, -90), // Very weak
            make_peer(4, -55), // Strong-ish
        ];

        let selected = strategy.select_peers(&peers);
        assert_eq!(selected.len(), 2);

        // Should prefer stronger signals
        let node_ids: Vec<_> = selected.iter().map(|p| p.node_id.as_u32()).collect();
        assert!(node_ids.contains(&2)); // Strongest should be included
    }

    #[test]
    fn test_emergency_aware() {
        let strategy = EmergencyAware::new(2);

        let peers = vec![
            make_peer(1, -50),
            make_peer(2, -60),
            make_peer(3, -70),
            make_peer(4, -80),
        ];

        // Normal mode: limited fanout
        assert!(!strategy.is_emergency());
        let selected = strategy.select_peers(&peers);
        assert_eq!(selected.len(), 2);

        // Emergency mode: all peers
        strategy.set_emergency(true);
        assert!(strategy.is_emergency());
        let selected = strategy.select_peers(&peers);
        assert_eq!(selected.len(), 4);
    }

    #[test]
    fn test_should_forward() {
        let strategy = RandomFanout::default();

        // Should forward if counter changed
        let result = MergeResult {
            source_node: NodeId::new(1),
            event: None,
            peer_peripheral: None,
            counter_changed: true,
            emergency_changed: false,
            chat_changed: false,
            total_count: 10,
        };
        assert!(strategy.should_forward(&result));

        // Should forward if emergency changed
        let result = MergeResult {
            source_node: NodeId::new(1),
            event: None,
            peer_peripheral: None,
            counter_changed: false,
            emergency_changed: true,
            chat_changed: false,
            total_count: 10,
        };
        assert!(strategy.should_forward(&result));

        // Should NOT forward if nothing changed
        let result = MergeResult {
            source_node: NodeId::new(1),
            event: None,
            peer_peripheral: None,
            counter_changed: false,
            emergency_changed: false,
            chat_changed: false,
            total_count: 10,
        };
        assert!(!strategy.should_forward(&result));
    }
}