pub mod render;
pub mod sketch;
pub mod types;
pub use {lyon_tessellation as tess, rgb};
pub use self::sketch::run::run;
pub mod prelude {
#[cfg(feature = "force_f32")]
pub use std::f32::consts::*;
#[cfg(not(feature = "force_f32"))]
pub use std::f64::consts::*;
pub use crate::render::*;
pub use crate::sketch::*;
pub use crate::types::*;
#[rustfmt::skip]
pub mod colors {
use super::Color;
pub const BLACK: Color = Color { r: 0.0, g: 0.0, b: 0.0, a: 1.0 };
pub const WHITE: Color = Color { r: 1.0, g: 1.0, b: 1.0, a: 1.0 };
pub const RED : Color = Color { r: 1.0, g: 0.0, b: 0.0, a: 1.0 };
pub const GREEN: Color = Color { r: 0.0, g: 1.0, b: 0.0, a: 1.0 };
pub const BLUE : Color = Color { r: 0.0, g: 0.0, b: 1.0, a: 1.0 };
}
}