use peach::prelude::*;
fn main() {
let settings = Settings {
title: Some("Example Sketch"),
size: [512.0, 512.0].into(),
framerate: Some(1),
..Default::default()
};
peach::run::<Example>(settings).unwrap();
}
#[derive(Default)]
struct Example;
#[allow(unused_variables)]
impl Handler for Example {
fn setup(sketch: &mut Sketch) -> Self {
Self::default()
}
fn quit(&mut self) {
println!("Quitting!");
}
fn draw(&mut self, sketch: &mut Sketch, gfx: &mut Graphics) {
println!("Drew!");
}
fn key_pressed(&mut self, sketch: &mut Sketch, key: Key) {
println!("Key pressed: {:#?}", key);
}
fn key_released(&mut self, sketch: &mut Sketch, key: Key) {
println!("Key released: {:#?}", key);
}
fn mouse_moved(&mut self, sketch: &mut Sketch, position: Point) {
println!("Mouse moved: {:#?}", position);
}
fn mouse_pressed(&mut self, sketch: &mut Sketch, button: MouseButton) {
println!("Mouse button pressed: {:#?}", button);
}
fn mouse_released(&mut self, sketch: &mut Sketch, button: MouseButton) {
println!("Mouse button released: {:#?}", button);
}
}