pdfboss-render 1.2.0

PDF rendering in pure Rust: rasterize pages to RGBA pixmaps and PNG, extract embedded images
Documentation
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//! Scanline coverage rasterizer: per-pixel coverage accumulation from
//! polygon edges, nonzero and even-odd fill rules, and coverage-mask
//! clipping.

use crate::path::Subpath;
use crate::Pixmap;

/// Vertical subsamples per pixel row; horizontal coverage is analytic.
const SUBSAMPLES: u32 = 4;

/// Which interior rule decides what a path encloses.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum FillRule {
    /// Nonzero winding number.
    NonZero,
    /// Even-odd (parity) rule.
    EvenOdd,
}

/// Reusable rasterizer buffers, owned by the caller so a page of fills does
/// not re-allocate (and re-zero) them on every call. `row` is all-zero
/// between calls; the sweep clears exactly the slots it dirtied.
#[derive(Debug, Default)]
pub(crate) struct RasterScratch {
    /// Per-row coverage accumulator, at least page-width long.
    row: Vec<f32>,
    /// Edge list of the path being rasterized.
    edges: Vec<Edge>,
    /// Active-edge indices for the current scanline.
    active: Vec<usize>,
    /// Scanline crossings as `(x, winding direction)`.
    crossings: Vec<(f32, i32)>,
}

/// A per-pixel coverage mask (0 = fully clipped out, 255 = fully visible)
/// over a page of `width * height` device pixels.
///
/// The coverage is stored only for its bounding box `[x0, x0+bbox_w) x
/// [y0, y0+bbox_h)`; every pixel outside that box reads as 0. A form field's
/// clip path is typically a small fraction of the page, so this keeps
/// `from_path`/`intersect` proportional to the clip's own size instead of
/// the whole page — real documents can carry hundreds of clips per page, so
/// an O(page) cost per clip (a naive full-page buffer) dominates render time
/// even though each clip only ever restricts a small region.
#[derive(Debug, Clone, PartialEq)]
pub(crate) struct Mask {
    pub width: u32,
    pub height: u32,
    /// Left edge of the stored region, in device pixels.
    pub x0: u32,
    /// Top edge of the stored region, in device pixels.
    pub y0: u32,
    /// Width of the stored region (0 means the mask covers nothing).
    pub bbox_w: u32,
    /// Height of the stored region.
    pub bbox_h: u32,
    /// Row-major coverage values over the bbox, `bbox_w * bbox_h` bytes.
    pub data: Vec<u8>,
    /// Every stored byte is 255 (proven at construction, conservatively
    /// false otherwise). Lets a fill skip the per-pixel coverage multiply —
    /// scaling by `255/255.0 == 1.0` is exactly the identity — and treat the
    /// clip as pure bbox narrowing. Rectangular clips on integer device
    /// coordinates (the page-bounds reset clip most generators emit) are the
    /// common case.
    pub opaque: bool,
}

impl Mask {
    /// Creates an all-zero (fully clipped) mask covering the whole page.
    pub(crate) fn new(width: u32, height: u32) -> Mask {
        Mask {
            width,
            height,
            x0: 0,
            y0: 0,
            bbox_w: width,
            bbox_h: height,
            data: vec![0; width as usize * height as usize],
            opaque: false,
        }
    }

    /// A zero-cost mask that covers no pixels at all (every lookup is 0).
    fn empty(width: u32, height: u32) -> Mask {
        Mask {
            width,
            height,
            x0: 0,
            y0: 0,
            bbox_w: 0,
            bbox_h: 0,
            data: Vec::new(),
            opaque: false,
        }
    }

    /// Rasterizes `polys` under `rule` into a fresh mask sized to `polys`'
    /// own bounding box (clamped to the page), not the full page.
    pub(crate) fn from_path(
        width: u32,
        height: u32,
        scratch: &mut RasterScratch,
        polys: &[Subpath],
        rule: FillRule,
    ) -> Mask {
        prepare_edges(&mut scratch.edges, polys);
        if scratch.edges.is_empty() || width == 0 || height == 0 {
            return Mask::empty(width, height);
        }
        let mut xmin = f32::MAX;
        let mut xmax = f32::MIN;
        let mut ymin = f32::MAX;
        let mut ymax = f32::MIN;
        for e in &scratch.edges {
            xmin = xmin.min(e.x0).min(e.x1);
            xmax = xmax.max(e.x0).max(e.x1);
            ymin = ymin.min(e.y0);
            ymax = ymax.max(e.y1);
        }
        let bx0 = xmin.floor().max(0.0) as u32;
        let bx1 = (xmax.ceil().max(0.0) as u32).min(width);
        let by0 = ymin.floor().max(0.0) as u32;
        let by1 = (ymax.ceil().max(0.0) as u32).min(height);
        if bx1 <= bx0 || by1 <= by0 {
            return Mask::empty(width, height);
        }
        let bbox_w = bx1 - bx0;
        let bbox_h = by1 - by0;
        let mut mask = Mask {
            width,
            height,
            x0: bx0,
            y0: by0,
            bbox_w,
            bbox_h,
            data: vec![0u8; bbox_w as usize * bbox_h as usize],
            opaque: false,
        };
        let bw = bbox_w as usize;
        sweep_rows(scratch, width, height, rule, |y, row, lo, hi| {
            // `lo`/`hi` are columns touched on this row, which `coverage_rows`
            // only ever derives from crossings between edges already bounded
            // by `[xmin, xmax]` — so they always fall within `[bx0, bx1)`.
            let base = (y - by0) as usize * bw;
            let local_lo = lo - bx0 as usize;
            let local_hi = hi - bx0 as usize;
            let dst = &mut mask.data[base + local_lo..base + local_hi];
            for (cov, out) in row[lo..hi].iter().zip(dst.iter_mut()) {
                *out = (cov.clamp(0.0, 1.0) * 255.0 + 0.5) as u8;
            }
        });
        mask.opaque = mask.data.iter().all(|&b| b == 255);
        mask
    }

    /// Coverage at device pixel `(x, y)`; 0 outside the stored bbox.
    #[inline]
    pub(crate) fn coverage(&self, x: u32, y: u32) -> u8 {
        if x < self.x0 || y < self.y0 {
            return 0;
        }
        let (lx, ly) = (x - self.x0, y - self.y0);
        if lx >= self.bbox_w || ly >= self.bbox_h {
            return 0;
        }
        self.data[ly as usize * self.bbox_w as usize + lx as usize]
    }

    /// Intersects this mask with `other` by taking the per-pixel minimum.
    /// The result is stored over just the overlap of the two bboxes (which
    /// can only shrink or stay the same size), not the full page — a chain
    /// of nested small clips stays cheap instead of re-touching every pixel
    /// on the page at each nesting level. The masks must belong to pages of
    /// identical dimensions.
    pub(crate) fn intersect(&mut self, other: &Mask) {
        *self = Mask::intersected(self, other);
    }

    /// Like [`Mask::intersect`], but takes both masks by reference and
    /// returns a fresh one — lets a caller holding `a` behind an `Arc` (e.g. a
    /// cached rasterization) compute the overlap without first cloning `a`'s
    /// full buffer just to shrink it back down.
    pub(crate) fn intersected(a: &Mask, b: &Mask) -> Mask {
        debug_assert_eq!((a.width, a.height), (b.width, b.height));
        let x0 = a.x0.max(b.x0);
        let y0 = a.y0.max(b.y0);
        let x1 = (a.x0 + a.bbox_w).min(b.x0 + b.bbox_w);
        let y1 = (a.y0 + a.bbox_h).min(b.y0 + b.bbox_h);
        if x1 <= x0 || y1 <= y0 {
            return Mask::empty(a.width, a.height);
        }
        let bbox_w = x1 - x0;
        let bbox_h = y1 - y0;
        let mut data = vec![0u8; bbox_w as usize * bbox_h as usize];
        for y in y0..y1 {
            let a_base = (y - a.y0) as usize * a.bbox_w as usize;
            let b_base = (y - b.y0) as usize * b.bbox_w as usize;
            let dst_base = (y - y0) as usize * bbox_w as usize;
            for x in x0..x1 {
                let av = a.data[a_base + (x - a.x0) as usize];
                let bv = b.data[b_base + (x - b.x0) as usize];
                data[dst_base + (x - x0) as usize] = av.min(bv);
            }
        }
        Mask {
            width: a.width,
            height: a.height,
            x0,
            y0,
            bbox_w,
            bbox_h,
            data,
            // Two everywhere-255 operands stay 255 across the overlap.
            opaque: a.opaque && b.opaque,
        }
    }
}

/// A non-horizontal polygon edge, stored top-to-bottom with its winding
/// direction.
#[derive(Debug)]
struct Edge {
    /// Top endpoint (smaller y).
    x0: f32,
    y0: f32,
    /// Bottom endpoint (larger y).
    x1: f32,
    y1: f32,
    /// +1 if the original edge pointed downward (increasing y), else -1.
    dir: i32,
}

impl Edge {
    /// X coordinate where the edge crosses the horizontal line `y`
    /// (requires `y0 <= y < y1`).
    fn x_at(&self, y: f32) -> f32 {
        self.x0 + (y - self.y0) * (self.x1 - self.x0) / (self.y1 - self.y0)
    }
}

/// Collects the non-horizontal edges of `polys` into `edges` (cleared
/// first), implicitly closing every subpath (fills always treat subpaths as
/// closed), then sorts them by top `y` so the active-edge sweep can bring
/// them in with a single forward-moving pointer as the scanline descends.
/// Edges with non-finite vertices are skipped.
///
/// The sort must stay STABLE: equal-`y0` ties keep build order, which fixes
/// the order crossings enter the scanline sort, which in turn fixes how
/// coincident crossings split spans — and span splits change the f32
/// accumulation order, i.e. the output bytes.
fn prepare_edges(edges: &mut Vec<Edge>, polys: &[Subpath]) {
    edges.clear();
    for sub in polys {
        let pts = &sub.points;
        if pts.len() < 2 {
            continue;
        }
        for i in 0..pts.len() {
            let p = pts[i];
            let q = pts[(i + 1) % pts.len()];
            if !(p.x.is_finite() && p.y.is_finite() && q.x.is_finite() && q.y.is_finite()) {
                continue;
            }
            if p.y == q.y {
                continue;
            }
            let (top, bot, dir) = if p.y < q.y { (p, q, 1) } else { (q, p, -1) };
            edges.push(Edge {
                x0: top.x,
                y0: top.y,
                x1: bot.x,
                y1: bot.y,
                dir,
            });
        }
    }
    edges.sort_by(|a, b| a.y0.total_cmp(&b.y0));
}

/// Adds the analytic horizontal coverage of the span `[x0, x1]`, scaled by
/// `weight`, to a row buffer, and widens `[dirty_lo, dirty_hi)` to cover the
/// pixels it wrote so the caller can restrict its work to the touched extent.
fn add_span(
    row: &mut [f32],
    x0: f32,
    x1: f32,
    weight: f32,
    dirty_lo: &mut usize,
    dirty_hi: &mut usize,
) {
    let w = row.len() as f32;
    let x0 = x0.max(0.0);
    let x1 = x1.min(w);
    if x1 <= x0 {
        return;
    }
    let first = x0.floor() as usize;
    let last = (x1.ceil() as usize).min(row.len());
    *dirty_lo = (*dirty_lo).min(first);
    *dirty_hi = (*dirty_hi).max(last);
    if last == first + 1 {
        row[first] += (x1.min(first as f32 + 1.0) - x0) * weight;
        return;
    }
    row[first] += (first as f32 + 1.0 - x0) * weight;
    // Interior pixels are fully covered: the old per-pixel min/max produced
    // exactly `(r - l) == 1.0` there, so this adds the identical value.
    for slot in &mut row[first + 1..last - 1] {
        *slot += weight;
    }
    row[last - 1] += (x1 - (last - 1) as f32) * weight;
}

/// Computes per-row anti-aliased coverage of the prepared `scratch.edges`
/// under `rule` and invokes `emit(y, row, x_lo, x_hi)` for every pixel row
/// the path touches, where `[x_lo, x_hi)` bounds the columns that received
/// coverage. Rows the path does not reach are never emitted (their coverage
/// is zero), and columns outside `[x_lo, x_hi)` in an emitted row are
/// guaranteed zero. The caller runs [`prepare_edges`] first; on return,
/// `scratch.row` is all-zero again.
fn sweep_rows<F: FnMut(u32, &[f32], usize, usize)>(
    scratch: &mut RasterScratch,
    width: u32,
    height: u32,
    rule: FillRule,
    mut emit: F,
) {
    if width == 0 || height == 0 {
        return;
    }
    let RasterScratch {
        row,
        edges,
        active,
        crossings,
    } = scratch;
    if edges.is_empty() {
        return;
    }
    let mut ymin = f32::MAX;
    let mut ymax = f32::MIN;
    for e in edges.iter() {
        ymin = ymin.min(e.y0);
        ymax = ymax.max(e.y1);
    }

    let row_start = ymin.floor().max(0.0) as u32;
    let row_end = (ymax.ceil().max(0.0) as u32).min(height);
    let full = width as usize;
    if row.len() < full {
        row.resize(full, 0.0);
    }
    // `add_span` clamps against the slice length, so hand it exactly the
    // page width even when the reused buffer is longer.
    let row = &mut row[..full];
    // Active-edge table: indices into `edges` for the edges that straddle the
    // current scanline. `ys` increases monotonically across the whole sweep
    // (rows outer, subsamples inner), so `next` only ever advances and expired
    // edges are dropped once and never revisited — turning the per-scanline
    // cost from O(all edges) into O(edges crossing this row). Activation in
    // index order plus order-preserving `retain` fixes the order crossings
    // are generated in, which the byte-identity of coincident-crossing span
    // splits depends on (see `prepare_edges`).
    active.clear();
    let mut next = 0usize;
    let weight = 1.0 / SUBSAMPLES as f32;
    // `[dirty_lo, dirty_hi)` is the range of `row` written for the row being
    // built; it is used both to bound `emit` and to clear only the touched
    // slice before the next row instead of re-zeroing the full width.
    let mut dirty_lo = full;
    let mut dirty_hi = 0usize;
    for y in row_start..row_end {
        if dirty_lo < dirty_hi {
            row[dirty_lo..dirty_hi].iter_mut().for_each(|c| *c = 0.0);
        }
        dirty_lo = full;
        dirty_hi = 0;
        for s in 0..SUBSAMPLES {
            let ys = y as f32 + (s as f32 + 0.5) / SUBSAMPLES as f32;
            while next < edges.len() && edges[next].y0 <= ys {
                active.push(next);
                next += 1;
            }
            active.retain(|&i| edges[i].y1 > ys);
            crossings.clear();
            for &i in active.iter() {
                // By construction `y0 <= ys` (activation) and `ys < y1`
                // (retain), so this edge genuinely crosses the scanline.
                crossings.push((edges[i].x_at(ys), edges[i].dir));
            }
            if crossings.len() < 2 {
                continue;
            }
            crossings.sort_by(|a, b| a.0.total_cmp(&b.0));
            let mut wind = 0i32;
            let mut span_start = 0.0f32;
            for &(x, dir) in crossings.iter() {
                let was_inside = inside(wind, rule);
                wind += dir;
                let is_inside = inside(wind, rule);
                if !was_inside && is_inside {
                    span_start = x;
                } else if was_inside && !is_inside {
                    add_span(row, span_start, x, weight, &mut dirty_lo, &mut dirty_hi);
                }
            }
        }
        if dirty_lo < dirty_hi {
            emit(y, row, dirty_lo, dirty_hi);
        }
    }
    // Restore the all-zero invariant for the next caller.
    if dirty_lo < dirty_hi {
        row[dirty_lo..dirty_hi].iter_mut().for_each(|c| *c = 0.0);
    }
}

/// Anti-aliased coverage of one path, captured as per-subsample span lists
/// instead of painted pixels, so a glyph repeated along a baseline sweeps
/// its edges once: a repeat replays the recorded spans shifted by its own
/// device offset, skipping edge preparation, the active-edge walk, per-
/// crossing interpolation and the per-subsample sort. Coordinates are the
/// swept geometry's own (unclamped by any page); the pixel-row index `r`
/// maps to device row `y0 + r + iy` at fill time.
#[derive(Debug, Default)]
pub(crate) struct SpanSet {
    /// Topmost pixel row the geometry touches, in its own frame.
    y0: i64,
    /// Number of pixel rows captured.
    rows: usize,
    /// Prefix offsets into `spans`, one slot per `(row, subsample)` pair
    /// plus a terminator: row `r`, subsample `s` owns
    /// `spans[offs[r * SUBSAMPLES + s]..offs[r * SUBSAMPLES + s + 1]]`.
    offs: Vec<u32>,
    /// `(x0, x1)` span endpoints, each contributing one subsample's weight.
    spans: Vec<(f32, f32)>,
}

impl SpanSet {
    /// How many spans the capture recorded — the cache's size measure.
    pub(crate) fn span_count(&self) -> usize {
        self.spans.len()
    }
}

/// Row-count and span-count bounds on a capture: geometry taller or busier
/// than any honest glyph refuses to be captured (the caller falls back to a
/// direct fill, which page bounds keep proportional), so a hostile stream
/// cannot mint an arbitrarily large [`SpanSet`].
const MAX_CAPTURE_ROWS: i64 = 8192;
const MAX_CAPTURE_SPANS: usize = 1 << 16;

/// Sweeps `polys` under `rule` with the same edge preparation, activation
/// order, crossing sort and winding pairing as [`fill_path`]'s rasterizer,
/// recording the resulting spans instead of painting them. No page clamps
/// apply: the capture is in the geometry's own frame, and [`fill_spans`]
/// clamps to the page it paints — analytic coverage distributes per column,
/// so clamping late lands on the same in-page values a clamped sweep
/// produces. `None` means the geometry exceeded a capture bound.
pub(crate) fn capture_spans(
    scratch: &mut RasterScratch,
    polys: &[Subpath],
    rule: FillRule,
) -> Option<SpanSet> {
    let RasterScratch {
        edges,
        active,
        crossings,
        ..
    } = scratch;
    prepare_edges(edges, polys);
    if edges.is_empty() {
        return Some(SpanSet::default());
    }
    let mut ymin = f32::MAX;
    let mut ymax = f32::MIN;
    for e in edges.iter() {
        ymin = ymin.min(e.y0);
        ymax = ymax.max(e.y1);
    }
    if !ymin.is_finite() || !ymax.is_finite() {
        return None;
    }
    let row_start = ymin.floor() as i64;
    let row_end = ymax.ceil() as i64;
    let rows = row_end.saturating_sub(row_start);
    if rows <= 0 || rows > MAX_CAPTURE_ROWS {
        return None;
    }
    let rows = rows as usize;
    let mut set = SpanSet {
        y0: row_start,
        rows,
        offs: Vec::with_capacity(rows * SUBSAMPLES as usize + 1),
        spans: Vec::new(),
    };
    set.offs.push(0);
    active.clear();
    let mut next = 0usize;
    for r in 0..rows {
        let y = row_start + r as i64;
        for s in 0..SUBSAMPLES {
            let ys = y as f32 + (s as f32 + 0.5) / SUBSAMPLES as f32;
            while next < edges.len() && edges[next].y0 <= ys {
                active.push(next);
                next += 1;
            }
            active.retain(|&i| edges[i].y1 > ys);
            crossings.clear();
            for &i in active.iter() {
                crossings.push((edges[i].x_at(ys), edges[i].dir));
            }
            if crossings.len() >= 2 {
                crossings.sort_by(|a, b| a.0.total_cmp(&b.0));
                let mut wind = 0i32;
                let mut span_start = 0.0f32;
                for &(x, dir) in crossings.iter() {
                    let was_inside = inside(wind, rule);
                    wind += dir;
                    let is_inside = inside(wind, rule);
                    if !was_inside && is_inside {
                        span_start = x;
                    } else if was_inside && !is_inside && x > span_start {
                        // A zero-width span adds no coverage, so only real
                        // extents are recorded.
                        set.spans.push((span_start, x));
                    }
                }
            }
            if set.spans.len() > MAX_CAPTURE_SPANS {
                return None;
            }
            set.offs.push(set.spans.len() as u32);
        }
    }
    Some(set)
}

/// Paints a captured [`SpanSet`] onto `pix` at horizontal offset `dx` and
/// integer row offset `iy`, with the color, alpha, clip and blend semantics
/// of [`fill_path`] — the coverage accumulation and row painting are the
/// same code paths, so a capture-and-fill of a path is bit-identical to a
/// direct fill of it.
#[allow(clippy::too_many_arguments)]
pub(crate) fn fill_spans(
    pix: &mut Pixmap,
    scratch: &mut RasterScratch,
    set: &SpanSet,
    dx: f32,
    iy: i64,
    rgba: [u8; 4],
    alpha: f32,
    clip: Option<&Mask>,
    blend: BlendMode,
) {
    let alpha = if alpha.is_finite() {
        alpha.clamp(0.0, 1.0)
    } else {
        1.0
    };
    let base_a = rgba[3] as f32 / 255.0 * alpha;
    if base_a <= 0.0 || pix.width == 0 || pix.height == 0 {
        return;
    }
    let rgb = [rgba[0], rgba[1], rgba[2]];
    let full = pix.width as usize;
    if scratch.row.len() < full {
        scratch.row.resize(full, 0.0);
    }
    let row = &mut scratch.row[..full];
    let weight = 1.0 / SUBSAMPLES as f32;
    let subs = SUBSAMPLES as usize;
    for r in 0..set.rows {
        let page_y = set.y0 + r as i64 + iy;
        if page_y < 0 || page_y >= pix.height as i64 {
            continue;
        }
        let mut dirty_lo = full;
        let mut dirty_hi = 0usize;
        for s in 0..subs {
            let slot = r * subs + s;
            let from = set.offs[slot] as usize;
            let to = set.offs[slot + 1] as usize;
            for &(x0, x1) in &set.spans[from..to] {
                add_span(row, x0 + dx, x1 + dx, weight, &mut dirty_lo, &mut dirty_hi);
            }
        }
        if dirty_lo < dirty_hi {
            paint_row(
                pix,
                page_y as u32,
                row,
                dirty_lo,
                dirty_hi,
                clip,
                base_a,
                rgb,
                blend,
            );
            // Restore the all-zero invariant `RasterScratch::row` promises.
            row[dirty_lo..dirty_hi].iter_mut().for_each(|c| *c = 0.0);
        }
    }
}

/// Whether a winding count is "inside" under `rule`.
fn inside(wind: i32, rule: FillRule) -> bool {
    match rule {
        FillRule::NonZero => wind != 0,
        FillRule::EvenOdd => wind % 2 != 0,
    }
}

/// The blend modes this rasterizer paints: `Normal`, the separable modes
/// (ISO 32000-1 §11.3.5.2) and the non-separable four (§11.3.5.3).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub(crate) enum BlendMode {
    #[default]
    Normal,
    Multiply,
    Screen,
    Overlay,
    Darken,
    Lighten,
    ColorDodge,
    ColorBurn,
    HardLight,
    SoftLight,
    Difference,
    Exclusion,
    Hue,
    Saturation,
    Color,
    Luminosity,
}

impl BlendMode {
    /// The blended source color `B(Cb, Cs)` for one pixel, in RGBA8 terms.
    /// The page backdrop is always opaque here, so compositing stays
    /// `(1 − αs)·Cb + αs·B(Cb, Cs)` — the caller feeds this through the
    /// ordinary source-over composite in place of the raw source.
    pub(crate) fn blend(self, cb: [u8; 3], cs: [u8; 3]) -> [u8; 3] {
        if self == BlendMode::Normal {
            return cs;
        }
        let b3 = [
            UNIT[cb[0] as usize],
            UNIT[cb[1] as usize],
            UNIT[cb[2] as usize],
        ];
        let s3 = [
            UNIT[cs[0] as usize],
            UNIT[cs[1] as usize],
            UNIT[cs[2] as usize],
        ];
        let v3 = match self {
            BlendMode::Hue => set_lum(set_sat(s3, sat(b3)), lum(b3)),
            BlendMode::Saturation => set_lum(set_sat(b3, sat(s3)), lum(b3)),
            BlendMode::Color => set_lum(s3, lum(b3)),
            BlendMode::Luminosity => set_lum(b3, lum(s3)),
            separable => {
                let mut v3 = [0f32; 3];
                for i in 0..3 {
                    v3[i] = blend_channel(separable, b3[i], s3[i]);
                }
                v3
            }
        };
        let q = |v: f32| (v.clamp(0.0, 1.0) * 255.0 + 0.5) as u8;
        [q(v3[0]), q(v3[1]), q(v3[2])]
    }
}

/// One channel of a separable blend function (§11.3.5.2).
fn blend_channel(mode: BlendMode, b: f32, s: f32) -> f32 {
    match mode {
        BlendMode::Multiply => b * s,
        BlendMode::Screen => b + s - b * s,
        BlendMode::Overlay => hard_light(s, b),
        BlendMode::Darken => b.min(s),
        BlendMode::Lighten => b.max(s),
        BlendMode::ColorDodge => {
            if s >= 1.0 {
                1.0
            } else {
                (b / (1.0 - s)).min(1.0)
            }
        }
        BlendMode::ColorBurn => {
            if s <= 0.0 {
                0.0
            } else {
                1.0 - ((1.0 - b) / s).min(1.0)
            }
        }
        BlendMode::HardLight => hard_light(b, s),
        BlendMode::SoftLight => {
            let d = if b <= 0.25 {
                ((16.0 * b - 12.0) * b + 4.0) * b
            } else {
                b.sqrt()
            };
            if s <= 0.5 {
                b - (1.0 - 2.0 * s) * b * (1.0 - b)
            } else {
                b + (2.0 * s - 1.0) * (d - b)
            }
        }
        BlendMode::Difference => (b - s).abs(),
        BlendMode::Exclusion => b + s - 2.0 * b * s,
        // Normal returns early and the non-separable four never come here.
        _ => s,
    }
}

/// `Lum(C)` per §11.3.5.3.
fn lum(c: [f32; 3]) -> f32 {
    0.3 * c[0] + 0.59 * c[1] + 0.11 * c[2]
}

/// `ClipColor(C)` per §11.3.5.3: pulls out-of-range components back toward
/// the color's luminosity. `n` and `x` are taken once, before either fixup,
/// exactly as the spec's pseudocode reads them.
fn clip_color(mut c: [f32; 3]) -> [f32; 3] {
    let l = lum(c);
    let n = c[0].min(c[1]).min(c[2]);
    let x = c[0].max(c[1]).max(c[2]);
    if n < 0.0 {
        for v in &mut c {
            *v = l + ((*v - l) * l) / (l - n);
        }
    }
    if x > 1.0 {
        for v in &mut c {
            *v = l + ((*v - l) * (1.0 - l)) / (x - l);
        }
    }
    c
}

/// `SetLum(C, l)` per §11.3.5.3.
fn set_lum(c: [f32; 3], l: f32) -> [f32; 3] {
    let d = l - lum(c);
    clip_color([c[0] + d, c[1] + d, c[2] + d])
}

/// `Sat(C)` per §11.3.5.3.
fn sat(c: [f32; 3]) -> f32 {
    c[0].max(c[1]).max(c[2]) - c[0].min(c[1]).min(c[2])
}

/// `SetSat(C, s)` per §11.3.5.3, on the components sorted into min/mid/max
/// slots. Ties order arbitrarily — tied slots compute the same value.
fn set_sat(c: [f32; 3], s: f32) -> [f32; 3] {
    let mut order = [0usize, 1, 2];
    order.sort_by(|&a, &b| c[a].total_cmp(&c[b]));
    let [imin, imid, imax] = order;
    let mut out = [0f32; 3];
    if c[imax] > c[imin] {
        out[imid] = ((c[imid] - c[imin]) * s) / (c[imax] - c[imin]);
        out[imax] = s;
    }
    out
}

/// `HardLight(Cb, Cs)` per §11.3.5.2; `Overlay` is the same with the
/// operands swapped.
fn hard_light(b: f32, s: f32) -> f32 {
    if s <= 0.5 {
        b * (2.0 * s)
    } else {
        let s2 = 2.0 * s - 1.0;
        b + s2 - b * s2
    }
}

/// `UNIT[b]` is exactly `b as f32 / 255.0`, precomputed so per-pixel
/// coverage scaling replaces a hardware divide with a table load. Const
/// evaluation uses the same IEEE rounding as the runtime expression, so the
/// values are bit-identical to computing the division per pixel.
static UNIT: [f32; 256] = {
    let mut t = [0.0f32; 256];
    let mut i = 0;
    while i < 256 {
        t[i] = i as f32 / 255.0;
        i += 1;
    }
    t
};

/// Composites `rgb` at alpha `a` (0..=1) over one straight-alpha RGBA8
/// pixel using the source-over rule.
pub(crate) fn composite_over(dst: &mut [u8], rgb: [u8; 3], a: f32) {
    let da = dst[3] as f32 / 255.0;
    let oa = a + da * (1.0 - a);
    if oa <= 0.0 {
        dst.copy_from_slice(&[0, 0, 0, 0]);
        return;
    }
    for i in 0..3 {
        let s = rgb[i] as f32;
        let d = dst[i] as f32;
        let c = (s * a + d * da * (1.0 - a)) / oa;
        dst[i] = (c + 0.5) as u8;
    }
    dst[3] = (oa * 255.0 + 0.5) as u8;
}

/// Fills `polys` into `pix` under `rule` with the straight-alpha color
/// `rgba`, further scaled by the constant `alpha` (0..=1) and, when
/// present, the `clip` coverage mask. Anti-aliased coverage is composited
/// source-over.
#[allow(clippy::too_many_arguments)]
pub(crate) fn fill_path(
    pix: &mut Pixmap,
    scratch: &mut RasterScratch,
    polys: &[Subpath],
    rule: FillRule,
    rgba: [u8; 4],
    alpha: f32,
    clip: Option<&Mask>,
    blend: BlendMode,
) {
    let alpha = if alpha.is_finite() {
        alpha.clamp(0.0, 1.0)
    } else {
        1.0
    };
    let base_a = rgba[3] as f32 / 255.0 * alpha;
    if base_a <= 0.0 {
        return;
    }
    let rgb = [rgba[0], rgba[1], rgba[2]];
    prepare_edges(&mut scratch.edges, polys);
    sweep_rows(scratch, pix.width, pix.height, rule, |y, row, lo, hi| {
        paint_row(pix, y, row, lo, hi, clip, base_a, rgb, blend)
    });
}

/// Paints one coverage row's `[lo, hi)` columns onto `pix` at row `y`,
/// narrowing to the clip mask's stored bbox and dispatching to the blend
/// loop — the single row-painting path behind both [`fill_path`] and
/// [`fill_spans`].
#[allow(clippy::too_many_arguments)]
fn paint_row(
    pix: &mut Pixmap,
    y: u32,
    row: &[f32],
    mut lo: usize,
    mut hi: usize,
    clip: Option<&Mask>,
    base_a: f32,
    rgb: [u8; 3],
    blend: BlendMode,
) {
    let mask_row = match clip {
        None => None,
        Some(m) => {
            // Pixels outside the mask's stored bbox read coverage 0, so
            // the fill cannot touch them; narrow the span to the overlap
            // and hand the pixel loop the mask bytes for what remains.
            if y < m.y0 || y - m.y0 >= m.bbox_h {
                return;
            }
            let mx0 = m.x0 as usize;
            lo = lo.max(mx0);
            hi = hi.min(mx0 + m.bbox_w as usize);
            if hi <= lo {
                return;
            }
            if m.opaque {
                // Every byte in range is 255 and scaling by 255/255.0
                // == 1.0 is exactly the identity, so the clip reduces
                // to the bbox narrowing above.
                None
            } else {
                let base = (y - m.y0) as usize * m.bbox_w as usize;
                Some(&m.data[base + lo - mx0..base + hi - mx0])
            }
        }
    };
    let base = (y as usize * pix.width as usize + lo) * 4;
    let dst_row = &mut pix.data[base..base + (hi - lo) * 4];
    if blend == BlendMode::Normal {
        blend_row::<true>(dst_row, &row[lo..hi], mask_row, base_a, rgb, blend);
    } else {
        blend_row::<false>(dst_row, &row[lo..hi], mask_row, base_a, rgb, blend);
    }
}

/// Paints one emitted coverage row into `dst_row` (4 bytes per pixel).
/// `NORMAL` mirrors `blend == BlendMode::Normal` so the mode test stays out
/// of the pixel loop.
#[inline(always)]
fn blend_row<const NORMAL: bool>(
    dst_row: &mut [u8],
    covs: &[f32],
    mask_row: Option<&[u8]>,
    base_a: f32,
    rgb: [u8; 3],
    blend: BlendMode,
) {
    let opaque = [rgb[0], rgb[1], rgb[2], 255];
    // `base_a` is clamped to [0, 1], so `>= 1.0` means exactly 1.0: a fully
    // covered pixel then writes exactly the source color, and a run of them
    // becomes a plain pattern fill instead of per-pixel arithmetic.
    let solid_src = NORMAL && base_a >= 1.0;
    let n = covs.len();
    let dst_row = &mut dst_row[..n * 4];
    match mask_row {
        None => {
            let mut x = 0;
            while x < n {
                let cov = covs[x];
                if solid_src && cov >= 1.0 {
                    let start = x;
                    x += 1;
                    while x < n && covs[x] >= 1.0 {
                        x += 1;
                    }
                    fill_run(&mut dst_row[start * 4..x * 4], opaque);
                    continue;
                }
                // Anti-aliased stretches composite four pixels per step on
                // vector lanes where the arithmetic is bit-identical to
                // [`composite_over`]; lanes at full coverage or zero take
                // the same shortcuts the scalar form takes.
                if NORMAL {
                    while x + 4 <= n && !(solid_src && covs[x..x + 4].iter().any(|&c| c >= 1.0)) {
                        blend_normal4(
                            &mut dst_row[x * 4..x * 4 + 16],
                            &covs[x..x + 4],
                            base_a,
                            rgb,
                            opaque,
                        );
                        x += 4;
                    }
                    if x >= n {
                        break;
                    }
                    let cov = covs[x];
                    if solid_src && cov >= 1.0 {
                        continue;
                    }
                    let a = cov.clamp(0.0, 1.0) * base_a;
                    paint_pixel::<NORMAL>(&mut dst_row[x * 4..(x + 1) * 4], a, rgb, opaque, blend);
                    x += 1;
                    continue;
                }
                let a = cov.clamp(0.0, 1.0) * base_a;
                paint_pixel::<NORMAL>(&mut dst_row[x * 4..(x + 1) * 4], a, rgb, opaque, blend);
                x += 1;
            }
        }
        Some(mrow) => {
            let mrow = &mrow[..n];
            let mut x = 0;
            while x < n {
                let cov = covs[x];
                if solid_src && cov >= 1.0 && mrow[x] == 255 {
                    let start = x;
                    x += 1;
                    while x < n && covs[x] >= 1.0 && mrow[x] == 255 {
                        x += 1;
                    }
                    fill_run(&mut dst_row[start * 4..x * 4], opaque);
                    continue;
                }
                let a = (cov.clamp(0.0, 1.0) * base_a) * UNIT[mrow[x] as usize];
                paint_pixel::<NORMAL>(&mut dst_row[x * 4..(x + 1) * 4], a, rgb, opaque, blend);
                x += 1;
            }
        }
    }
}

/// Source-over composites four adjacent pixels of one row: the vector
/// twin of four [`paint_pixel::<true>`] calls, byte-identical because the
/// lanes perform [`composite_over`]'s exact f32 operations (no fused
/// multiply-add, truncating converts) and the full/zero-coverage lanes
/// reproduce its shortcuts.
fn blend_normal4(dst: &mut [u8], covs: &[f32], base_a: f32, rgb: [u8; 3], opaque: [u8; 4]) {
    #[cfg(target_arch = "aarch64")]
    {
        // SAFETY: NEON is baseline on aarch64.
        unsafe { blend_hw::normal4(dst, covs, base_a, rgb, opaque) };
        return;
    }
    #[cfg(target_arch = "x86_64")]
    {
        // SAFETY: SSE2 is baseline on x86_64.
        unsafe { blend_hw::normal4(dst, covs, base_a, rgb, opaque) };
        return;
    }
    #[allow(unreachable_code)]
    for (i, &cov) in covs.iter().enumerate() {
        let a = cov.clamp(0.0, 1.0) * base_a;
        paint_pixel::<true>(
            &mut dst[i * 4..i * 4 + 4],
            a,
            rgb,
            opaque,
            BlendMode::Normal,
        );
    }
}

#[cfg(target_arch = "aarch64")]
mod blend_hw {
    use core::arch::aarch64::{
        vaddq_f32, vbslq_u32, vceqq_f32, vcgeq_f32, vcleq_f32, vcvtq_f32_u32, vcvtq_u32_f32,
        vdivq_f32, vdupq_n_f32, vdupq_n_u32, vld1q_f32, vld1q_u8, vmaxq_f32, vminq_f32, vmulq_f32,
        vreinterpretq_u32_u8, vreinterpretq_u8_u32, vst1q_u8, vsubq_f32,
    };

    /// # Safety
    /// NEON is baseline on aarch64; `dst` must hold 16 bytes and `covs`
    /// four coverages.
    pub unsafe fn normal4(
        dst: &mut [u8],
        covs: &[f32],
        base_a: f32,
        rgb: [u8; 3],
        opaque: [u8; 4],
    ) {
        let one = vdupq_n_f32(1.0);
        let zero = vdupq_n_f32(0.0);
        // a = clamp(cov, 0, 1) * base_a, per pixel.
        let cov = vld1q_f32(covs.as_ptr());
        let a = vmulq_f32(vminq_f32(vmaxq_f32(cov, zero), one), vdupq_n_f32(base_a));

        // Load 4 interleaved RGBA pixels and split channels via shifts.
        let px = vreinterpretq_u32_u8(vld1q_u8(dst.as_ptr()));
        let byte = |lane_shift: u32| {
            use core::arch::aarch64::{vandq_u32, vdupq_n_u32, vshrq_n_u32};
            let shifted = match lane_shift {
                0 => px,
                8 => vshrq_n_u32::<8>(px),
                16 => vshrq_n_u32::<16>(px),
                _ => vshrq_n_u32::<24>(px),
            };
            vcvtq_f32_u32(vandq_u32(shifted, vdupq_n_u32(0xff)))
        };
        let (dr, dg, db, da_bytes) = (byte(0), byte(8), byte(16), byte(24));

        let da = vdivq_f32(da_bytes, vdupq_n_f32(255.0));
        let one_minus_a = vsubq_f32(one, a);
        let oa = vaddq_f32(a, vmulq_f32(da, one_minus_a));
        let dw = vmulq_f32(da, one_minus_a);

        let half = vdupq_n_f32(0.5);
        let channel = |s: u8, d: core::arch::aarch64::float32x4_t| {
            let c = vdivq_f32(
                vaddq_f32(vmulq_f32(vdupq_n_f32(s as f32), a), vmulq_f32(d, dw)),
                oa,
            );
            vcvtq_u32_f32(vaddq_f32(c, half))
        };
        let r = channel(rgb[0], dr);
        let g = channel(rgb[1], dg);
        let b = channel(rgb[2], db);
        let out_a = vcvtq_u32_f32(vaddq_f32(vmulq_f32(oa, vdupq_n_f32(255.0)), half));

        use core::arch::aarch64::{vorrq_u32, vshlq_n_u32};
        let packed = vorrq_u32(
            vorrq_u32(r, vshlq_n_u32::<8>(g)),
            vorrq_u32(vshlq_n_u32::<16>(b), vshlq_n_u32::<24>(out_a)),
        );

        // Per-lane shortcuts, exactly the scalar branches: a <= 0 leaves
        // the pixel; a >= 1 writes the opaque source; oa <= 0 writes
        // transparent black.
        let src_lane = vdupq_n_u32(u32::from_le_bytes(opaque));
        let zero_lane = vdupq_n_u32(0);
        let keep = vcleq_f32(a, zero);
        let full = vcgeq_f32(a, one);
        let clear = vceqq_f32(vminq_f32(oa, zero), oa); // oa <= 0
        let mut out = vbslq_u32(clear, zero_lane, packed);
        out = vbslq_u32(full, src_lane, out);
        out = vbslq_u32(keep, px, out);
        vst1q_u8(dst.as_mut_ptr(), vreinterpretq_u8_u32(out));
    }
}

#[cfg(target_arch = "x86_64")]
mod blend_hw {
    use core::arch::x86_64::{
        __m128, __m128i, _mm_add_ps, _mm_and_si128, _mm_andnot_si128, _mm_castps_si128,
        _mm_cmpge_ps, _mm_cmple_ps, _mm_cvtepi32_ps, _mm_cvttps_epi32, _mm_div_ps, _mm_loadu_ps,
        _mm_loadu_si128, _mm_max_ps, _mm_min_ps, _mm_mul_ps, _mm_or_si128, _mm_set1_epi32,
        _mm_set1_ps, _mm_slli_epi32, _mm_srli_epi32, _mm_storeu_si128, _mm_sub_ps,
    };

    /// # Safety
    /// SSE2 is baseline on x86_64; `dst` must hold 16 bytes and `covs`
    /// four coverages.
    pub unsafe fn normal4(
        dst: &mut [u8],
        covs: &[f32],
        base_a: f32,
        rgb: [u8; 3],
        opaque: [u8; 4],
    ) {
        let one = _mm_set1_ps(1.0);
        let zero = _mm_set1_ps(0.0);
        let cov = _mm_loadu_ps(covs.as_ptr());
        let a = _mm_mul_ps(_mm_min_ps(_mm_max_ps(cov, zero), one), _mm_set1_ps(base_a));

        let px = _mm_loadu_si128(dst.as_ptr().cast::<__m128i>());
        let mask = _mm_set1_epi32(0xff);
        let byte = |shift: i32| -> __m128 {
            let shifted = match shift {
                0 => px,
                8 => _mm_srli_epi32(px, 8),
                16 => _mm_srli_epi32(px, 16),
                _ => _mm_srli_epi32(px, 24),
            };
            _mm_cvtepi32_ps(_mm_and_si128(shifted, mask))
        };
        let (dr, dg, db, da_bytes) = (byte(0), byte(8), byte(16), byte(24));

        let da = _mm_div_ps(da_bytes, _mm_set1_ps(255.0));
        let one_minus_a = _mm_sub_ps(one, a);
        let oa = _mm_add_ps(a, _mm_mul_ps(da, one_minus_a));
        let dw = _mm_mul_ps(da, one_minus_a);

        let half = _mm_set1_ps(0.5);
        let channel = |s: u8, d: __m128| -> __m128i {
            let c = _mm_div_ps(
                _mm_add_ps(_mm_mul_ps(_mm_set1_ps(s as f32), a), _mm_mul_ps(d, dw)),
                oa,
            );
            _mm_cvttps_epi32(_mm_add_ps(c, half))
        };
        let r = channel(rgb[0], dr);
        let g = channel(rgb[1], dg);
        let b = channel(rgb[2], db);
        let out_a = _mm_cvttps_epi32(_mm_add_ps(_mm_mul_ps(oa, _mm_set1_ps(255.0)), half));

        let packed = _mm_or_si128(
            _mm_or_si128(r, _mm_slli_epi32(g, 8)),
            _mm_or_si128(_mm_slli_epi32(b, 16), _mm_slli_epi32(out_a, 24)),
        );

        let src_lane = _mm_set1_epi32(i32::from_le_bytes(opaque));
        let keep = _mm_castps_si128(_mm_cmple_ps(a, zero));
        let full = _mm_castps_si128(_mm_cmpge_ps(a, one));
        let clear = _mm_castps_si128(_mm_cmple_ps(oa, zero));
        let mut out = _mm_or_si128(
            _mm_andnot_si128(clear, packed),
            _mm_and_si128(clear, _mm_set1_epi32(0)),
        );
        out = _mm_or_si128(_mm_and_si128(full, src_lane), _mm_andnot_si128(full, out));
        out = _mm_or_si128(_mm_and_si128(keep, px), _mm_andnot_si128(keep, out));
        _mm_storeu_si128(dst.as_mut_ptr().cast::<__m128i>(), out);
    }
}

/// Fills a run of pixels with one RGBA value (plain repeated 4-byte
/// pattern; the loop lowers to wide stores).
fn fill_run(dst: &mut [u8], px: [u8; 4]) {
    for chunk in dst.as_chunks_mut::<4>().0 {
        *chunk = px;
    }
}

/// Source-over paints one pixel at alpha `a`, honoring the blend mode.
#[inline(always)]
pub(crate) fn paint_pixel<const NORMAL: bool>(
    dst: &mut [u8],
    a: f32,
    rgb: [u8; 3],
    opaque: [u8; 4],
    blend: BlendMode,
) {
    if a <= 0.0 {
        return;
    }
    if NORMAL {
        if a >= 1.0 {
            // Fully covered by an opaque source: the source-over result
            // is exactly the source color, so skip the per-pixel divide.
            dst.copy_from_slice(&opaque);
        } else {
            composite_over(dst, rgb, a);
        }
        return;
    }
    // A non-Normal blend derives the effective source color from the
    // backdrop pixel, so neither branch below may shortcut it.
    let rgb = blend.blend([dst[0], dst[1], dst[2]], rgb);
    if a >= 1.0 {
        dst.copy_from_slice(&[rgb[0], rgb[1], rgb[2], 255]);
    } else {
        composite_over(dst, rgb, a);
    }
}

#[cfg(test)]
mod blend_hw_tests {
    use super::*;

    /// The vector composite must be byte-identical to four scalar
    /// [`paint_pixel`] calls across every lane-shortcut combination:
    /// zero coverage, full coverage, transparent destinations, and
    /// anti-aliased fractions, mixed within one vector.
    #[test]
    fn vector_blend_matches_scalar_bytes() {
        let mut state = 0x2468aceu32;
        let mut next = move || {
            state = state.wrapping_mul(1664525).wrapping_add(1013904223);
            state
        };
        for _ in 0..2000 {
            let covs: Vec<f32> = (0..4)
                .map(|_| match next() % 5 {
                    0 => 0.0,
                    1 => 1.0,
                    2 => 1.5,
                    3 => -0.25,
                    _ => (next() % 1000) as f32 / 1000.0,
                })
                .collect();
            let base_a = match next() % 3 {
                0 => 1.0,
                1 => 0.0,
                _ => (next() % 1000) as f32 / 1000.0,
            };
            let rgb = [next() as u8, next() as u8, next() as u8];
            let opaque = [rgb[0], rgb[1], rgb[2], 255];
            let mut dst: Vec<u8> = (0..16).map(|_| next() as u8).collect();
            if next() % 4 == 0 {
                for px in dst.as_chunks_mut::<4>().0 {
                    px[3] = 0;
                }
            }
            let mut scalar = dst.clone();
            for (i, &cov) in covs.iter().enumerate() {
                let a = cov.clamp(0.0, 1.0) * base_a;
                paint_pixel::<true>(
                    &mut scalar[i * 4..i * 4 + 4],
                    a,
                    rgb,
                    opaque,
                    BlendMode::Normal,
                );
            }
            blend_normal4(&mut dst, &covs, base_a, rgb, opaque);
            assert_eq!(dst, scalar, "covs {covs:?} base_a {base_a}");
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use pdfboss_core::geom::Point;

    /// Shadows the crate fn with a fresh-scratch wrapper so the tests stay
    /// focused on rasterization behavior, not buffer plumbing.
    fn fill_path(
        pix: &mut Pixmap,
        polys: &[Subpath],
        rule: FillRule,
        rgba: [u8; 4],
        alpha: f32,
        clip: Option<&Mask>,
        blend: BlendMode,
    ) {
        super::fill_path(
            pix,
            &mut RasterScratch::default(),
            polys,
            rule,
            rgba,
            alpha,
            clip,
            blend,
        );
    }

    fn mask_from_path(width: u32, height: u32, polys: &[Subpath], rule: FillRule) -> Mask {
        Mask::from_path(width, height, &mut RasterScratch::default(), polys, rule)
    }

    fn rect_poly(x0: f32, y0: f32, x1: f32, y1: f32) -> Subpath {
        Subpath {
            points: vec![
                Point::new(x0, y0),
                Point::new(x1, y0),
                Point::new(x1, y1),
                Point::new(x0, y1),
            ],
            closed: true,
        }
    }

    fn alpha_at(pix: &Pixmap, x: u32, y: u32) -> u8 {
        pix.data[((y * pix.width + x) * 4 + 3) as usize]
    }

    fn rgba_at(pix: &Pixmap, x: u32, y: u32) -> [u8; 4] {
        let off = ((y * pix.width + x) * 4) as usize;
        pix.data[off..off + 4].try_into().unwrap()
    }

    const RED: [u8; 4] = [255, 0, 0, 255];

    #[test]
    fn axis_aligned_rect_exact_interior() {
        let mut pix = Pixmap::new(10, 10);
        let polys = [rect_poly(2.0, 2.0, 8.0, 8.0)];
        fill_path(
            &mut pix,
            &polys,
            FillRule::NonZero,
            RED,
            1.0,
            None,
            BlendMode::Normal,
        );
        for y in 0..10 {
            for x in 0..10 {
                let inside = (2..8).contains(&x) && (2..8).contains(&y);
                if inside {
                    assert_eq!(rgba_at(&pix, x, y), RED, "pixel ({x},{y})");
                } else {
                    assert_eq!(alpha_at(&pix, x, y), 0, "pixel ({x},{y})");
                }
            }
        }
    }

    #[test]
    fn half_pixel_horizontal_edge_antialiases() {
        let mut pix = Pixmap::new(10, 10);
        let polys = [rect_poly(2.5, 2.0, 8.0, 8.0)];
        fill_path(
            &mut pix,
            &polys,
            FillRule::NonZero,
            RED,
            1.0,
            None,
            BlendMode::Normal,
        );
        let a = alpha_at(&pix, 2, 4);
        assert!((127..=129).contains(&a), "edge alpha {a}");
        assert_eq!(alpha_at(&pix, 3, 4), 255);
        assert_eq!(alpha_at(&pix, 1, 4), 0);
    }

    #[test]
    fn half_pixel_vertical_edge_antialiases() {
        let mut pix = Pixmap::new(10, 10);
        let polys = [rect_poly(2.0, 2.5, 8.0, 8.0)];
        fill_path(
            &mut pix,
            &polys,
            FillRule::NonZero,
            RED,
            1.0,
            None,
            BlendMode::Normal,
        );
        let a = alpha_at(&pix, 4, 2);
        assert!((115..=140).contains(&a), "edge alpha {a}");
        assert_eq!(alpha_at(&pix, 4, 3), 255);
        assert_eq!(alpha_at(&pix, 4, 1), 0);
    }

    #[test]
    fn triangle_half_plane_sanity() {
        let mut pix = Pixmap::new(10, 10);
        let tri = Subpath {
            points: vec![
                Point::new(1.0, 1.0),
                Point::new(9.0, 1.0),
                Point::new(5.0, 9.0),
            ],
            closed: true,
        };
        fill_path(
            &mut pix,
            &[tri],
            FillRule::NonZero,
            RED,
            1.0,
            None,
            BlendMode::Normal,
        );
        assert_eq!(alpha_at(&pix, 5, 4), 255, "interior");
        assert_eq!(alpha_at(&pix, 4, 2), 255, "interior near top");
        assert_eq!(alpha_at(&pix, 0, 5), 0, "left of triangle");
        assert_eq!(alpha_at(&pix, 9, 8), 0, "right of apex");
        assert_eq!(alpha_at(&pix, 5, 0), 0, "above");
    }

    #[test]
    fn even_odd_donut_has_hole() {
        let mut pix = Pixmap::new(12, 12);
        let polys = [
            rect_poly(1.0, 1.0, 11.0, 11.0),
            rect_poly(4.0, 4.0, 8.0, 8.0),
        ];
        fill_path(
            &mut pix,
            &polys,
            FillRule::EvenOdd,
            RED,
            1.0,
            None,
            BlendMode::Normal,
        );
        assert_eq!(alpha_at(&pix, 6, 6), 0, "hole must be empty");
        assert_eq!(alpha_at(&pix, 2, 6), 255, "ring left");
        assert_eq!(alpha_at(&pix, 9, 6), 255, "ring right");
        assert_eq!(alpha_at(&pix, 6, 2), 255, "ring top");
        assert_eq!(alpha_at(&pix, 0, 6), 0, "outside");
    }

    #[test]
    fn nonzero_same_winding_donut_fills_solid() {
        let mut pix = Pixmap::new(12, 12);
        // Both rects share the same winding direction.
        let polys = [
            rect_poly(1.0, 1.0, 11.0, 11.0),
            rect_poly(4.0, 4.0, 8.0, 8.0),
        ];
        fill_path(
            &mut pix,
            &polys,
            FillRule::NonZero,
            RED,
            1.0,
            None,
            BlendMode::Normal,
        );
        assert_eq!(alpha_at(&pix, 6, 6), 255, "center filled under nonzero");
        assert_eq!(alpha_at(&pix, 2, 6), 255, "ring");
        assert_eq!(alpha_at(&pix, 0, 6), 0, "outside");
    }

    #[test]
    fn nonzero_opposite_winding_donut_has_hole() {
        let mut pix = Pixmap::new(12, 12);
        let inner = Subpath {
            points: vec![
                Point::new(4.0, 4.0),
                Point::new(4.0, 8.0),
                Point::new(8.0, 8.0),
                Point::new(8.0, 4.0),
            ],
            closed: true,
        };
        let polys = [rect_poly(1.0, 1.0, 11.0, 11.0), inner];
        fill_path(
            &mut pix,
            &polys,
            FillRule::NonZero,
            RED,
            1.0,
            None,
            BlendMode::Normal,
        );
        assert_eq!(alpha_at(&pix, 6, 6), 0, "reversed inner rect punches hole");
        assert_eq!(alpha_at(&pix, 2, 6), 255, "ring");
    }

    #[test]
    fn clip_mask_restricts_fill() {
        let mut pix = Pixmap::new(10, 10);
        let clip = mask_from_path(10, 10, &[rect_poly(0.0, 0.0, 5.0, 10.0)], FillRule::NonZero);
        let polys = [rect_poly(0.0, 0.0, 10.0, 10.0)];
        fill_path(
            &mut pix,
            &polys,
            FillRule::NonZero,
            RED,
            1.0,
            Some(&clip),
            BlendMode::Normal,
        );
        for y in 0..10 {
            for x in 0..10 {
                if x < 5 {
                    assert_eq!(alpha_at(&pix, x, y), 255, "inside clip ({x},{y})");
                } else {
                    assert_eq!(alpha_at(&pix, x, y), 0, "outside clip untouched ({x},{y})");
                }
            }
        }
    }

    #[test]
    fn mask_intersect_takes_minimum() {
        let mut a = mask_from_path(8, 8, &[rect_poly(0.0, 0.0, 6.0, 8.0)], FillRule::NonZero);
        let b = mask_from_path(8, 8, &[rect_poly(4.0, 0.0, 8.0, 8.0)], FillRule::NonZero);
        a.intersect(&b);
        assert_eq!(a.coverage(2, 4), 0, "only in a");
        assert_eq!(a.coverage(7, 4), 0, "only in b");
        assert_eq!(a.coverage(5, 4), 255, "in both");
    }

    #[test]
    fn mask_from_path_bbox_is_tight_not_full_page() {
        // A small clip rect on a large page should only allocate its own
        // bounding box, not the whole page — this is the whole point of the
        // fix (O(clip area), not O(page area), per clip operation).
        let mask = mask_from_path(
            1000,
            1000,
            &[rect_poly(10.0, 20.0, 30.0, 50.0)],
            FillRule::NonZero,
        );
        assert_eq!(mask.x0, 10);
        assert_eq!(mask.y0, 20);
        assert_eq!(mask.bbox_w, 20);
        assert_eq!(mask.bbox_h, 30);
        assert_eq!(mask.data.len(), 20 * 30);
        assert_eq!(mask.coverage(15, 25), 255, "inside clip");
        assert_eq!(mask.coverage(500, 500), 0, "far outside clip bbox");
        assert_eq!(mask.coverage(0, 0), 0, "outside clip bbox but inside page");
    }

    #[test]
    fn mask_intersect_disjoint_bboxes_is_empty() {
        let mut a = mask_from_path(
            100,
            100,
            &[rect_poly(0.0, 0.0, 10.0, 10.0)],
            FillRule::NonZero,
        );
        let b = mask_from_path(
            100,
            100,
            &[rect_poly(50.0, 50.0, 60.0, 60.0)],
            FillRule::NonZero,
        );
        a.intersect(&b);
        assert_eq!(a.bbox_w, 0);
        assert_eq!(a.bbox_h, 0);
        for y in 0..100 {
            for x in 0..100 {
                assert_eq!(a.coverage(x, y), 0, "disjoint clips leave nothing visible");
            }
        }
    }

    #[test]
    fn mask_intersect_shrinks_bbox_to_overlap() {
        let mut a = mask_from_path(
            100,
            100,
            &[rect_poly(0.0, 0.0, 20.0, 20.0)],
            FillRule::NonZero,
        );
        let b = mask_from_path(
            100,
            100,
            &[rect_poly(10.0, 10.0, 30.0, 30.0)],
            FillRule::NonZero,
        );
        a.intersect(&b);
        assert_eq!(a.x0, 10);
        assert_eq!(a.y0, 10);
        assert_eq!(a.bbox_w, 10);
        assert_eq!(a.bbox_h, 10);
        assert_eq!(a.coverage(15, 15), 255, "in overlap");
        assert_eq!(a.coverage(5, 5), 0, "only in a");
        assert_eq!(a.coverage(25, 25), 0, "only in b");
    }

    #[test]
    fn opaque_clip_shortcut_matches_full_mask_math() {
        let polys = [rect_poly(1.5, 1.5, 9.5, 9.5)];
        let clip = mask_from_path(12, 12, &[rect_poly(2.0, 0.0, 8.0, 12.0)], FillRule::NonZero);
        assert!(clip.opaque, "integer-coordinate rect clip is fully opaque");
        let mut dull = clip.clone();
        dull.opaque = false;
        let mut a = Pixmap::new(12, 12);
        let mut b = Pixmap::new(12, 12);
        fill_path(
            &mut a,
            &polys,
            FillRule::NonZero,
            RED,
            0.7,
            Some(&clip),
            BlendMode::Normal,
        );
        fill_path(
            &mut b,
            &polys,
            FillRule::NonZero,
            RED,
            0.7,
            Some(&dull),
            BlendMode::Normal,
        );
        assert_eq!(a.data, b.data, "opaque shortcut must not change pixels");
    }

    #[test]
    fn fractional_clip_is_not_marked_opaque() {
        let m = mask_from_path(12, 12, &[rect_poly(2.5, 2.0, 8.0, 10.0)], FillRule::NonZero);
        assert!(!m.opaque, "partial edge coverage forbids the opaque flag");
    }

    #[test]
    fn mask_new_is_full_page_and_directly_indexable() {
        // `Mask::new` stays a full-page buffer (unlike `from_path`): a few
        // tests (and image.rs's) build a synthetic mask by hand via direct
        // `.data` indexing, which relies on this.
        let mask = Mask::new(8, 8);
        assert_eq!(mask.bbox_w, 8);
        assert_eq!(mask.bbox_h, 8);
        assert_eq!(mask.data.len(), 64);
        assert!(mask.data.iter().all(|&b| b == 0));
    }

    #[test]
    fn constant_alpha_composites_over_white() {
        let mut pix = Pixmap::new(4, 4);
        pix.fill([255, 255, 255, 255]);
        let polys = [rect_poly(0.0, 0.0, 4.0, 4.0)];
        fill_path(
            &mut pix,
            &polys,
            FillRule::NonZero,
            RED,
            0.5,
            None,
            BlendMode::Normal,
        );
        let px = rgba_at(&pix, 2, 2);
        assert_eq!(px[0], 255);
        assert!((127..=129).contains(&px[1]), "green {}", px[1]);
        assert!((127..=129).contains(&px[2]), "blue {}", px[2]);
        assert_eq!(px[3], 255);
    }

    // Non-separable blend vectors, hand-computed from the ISO 32000-1
    // §11.3.5.3 formulas (Lum weights 0.3/0.59/0.11).

    #[test]
    fn hue_takes_source_hue_at_backdrop_luminosity() {
        // B(red, blue) = SetLum(SetSat(blue, Sat(red)=1) = blue, Lum(red)=0.3):
        // d = 0.3 − 0.11 → [0.19, 0.19, 1.19]; ClipColor's x>1 branch maps
        // to [0.213483, 0.213483, 1.0] → bytes [54, 54, 255].
        let got = BlendMode::Hue.blend([255, 0, 0], [0, 0, 255]);
        assert_eq!(got, [54, 54, 255]);
    }

    #[test]
    fn hue_with_a_gray_source_paints_backdrop_luminosity_gray() {
        // SetSat's min == max branch: a gray source zeroes out, then
        // SetLum lifts it to Lum(yellow) = 0.89 → bytes [227, 227, 227].
        let got = BlendMode::Hue.blend([255, 255, 0], [128, 128, 128]);
        assert_eq!(got, [227, 227, 227]);
    }

    #[test]
    fn saturation_of_a_gray_source_desaturates_the_backdrop() {
        // Sat(gray) = 0, so SetSat(yellow, 0) = [0, 0, 0]; SetLum lifts it
        // to Lum(yellow) = 0.89 → bytes [227, 227, 227].
        let got = BlendMode::Saturation.blend([255, 255, 0], [128, 128, 128]);
        assert_eq!(got, [227, 227, 227]);
    }

    #[test]
    fn color_takes_source_color_at_backdrop_luminosity() {
        // SetLum(red, Lum(mid-gray) = 128/255): d = 0.201961 →
        // [1.201961, 0.201961, 0.201961]; ClipColor's x>1 branch maps to
        // [1.0, 0.288515, 0.288515] → bytes [255, 74, 74].
        let got = BlendMode::Color.blend([128, 128, 128], [255, 0, 0]);
        assert_eq!(got, [255, 74, 74]);
    }

    #[test]
    fn luminosity_takes_source_luminosity_at_backdrop_color() {
        // SetLum(red, Lum(mid-gray)) — the Color vector with the operands
        // swapped lands on the same clipped result [255, 74, 74].
        let got = BlendMode::Luminosity.blend([255, 0, 0], [128, 128, 128]);
        assert_eq!(got, [255, 74, 74]);
    }

    #[test]
    fn luminosity_darkening_exercises_the_negative_clip() {
        // SetLum(red, Lum(dark gray) = 64/255): d = −0.049020 →
        // [0.950980, −0.049020, −0.049020]; ClipColor's n<0 branch maps to
        // [0.836601, 0, 0] → bytes [213, 0, 0].
        let got = BlendMode::Luminosity.blend([255, 0, 0], [64, 64, 64]);
        assert_eq!(got, [213, 0, 0]);
    }

    #[test]
    fn open_subpath_is_implicitly_closed_for_fill() {
        let mut pix = Pixmap::new(10, 10);
        let tri = Subpath {
            points: vec![
                Point::new(1.0, 1.0),
                Point::new(9.0, 1.0),
                Point::new(5.0, 9.0),
            ],
            closed: false,
        };
        fill_path(
            &mut pix,
            &[tri],
            FillRule::NonZero,
            RED,
            1.0,
            None,
            BlendMode::Normal,
        );
        assert_eq!(alpha_at(&pix, 5, 4), 255);
    }
}

#[cfg(test)]
mod stage_times {
    use super::*;
    use pdfboss_core::geom::Point;

    fn glyph_like(cx: f32, cy: f32) -> Vec<Subpath> {
        // An 8-point closed blob roughly the size of a 12pt glyph.
        let pts = [
            (0.0, 0.0),
            (4.0, -1.0),
            (7.0, 2.0),
            (8.0, 6.0),
            (6.0, 9.0),
            (3.0, 10.0),
            (0.5, 8.0),
            (-1.0, 4.0),
        ];
        vec![Subpath {
            points: pts
                .iter()
                .map(|&(x, y)| Point::new(cx + x, cy + y))
                .collect(),
            closed: true,
        }]
    }

    /// Not a correctness test: prints where a text-page-shaped fill
    /// workload spends its time. Run explicitly:
    /// `cargo test --release -p pdfboss-render raster::stage_times -- --nocapture --ignored`
    #[test]
    #[ignore]
    fn print_stage_times() {
        let mut pix = Pixmap::new(612, 792);
        pix.fill([255, 255, 255, 255]);
        let mut scratch = RasterScratch::default();
        let glyphs: Vec<Vec<Subpath>> = (0..2000)
            .map(|i| glyph_like(20.0 + (i % 60) as f32 * 9.5, 20.0 + (i / 60) as f32 * 12.0))
            .collect();
        let reps = 20;

        // Whole fill (edges + sweep + blend).
        let t0 = std::time::Instant::now();
        for _ in 0..reps {
            for polys in &glyphs {
                fill_path(
                    &mut pix,
                    &mut scratch,
                    polys,
                    FillRule::NonZero,
                    [20, 20, 20, 255],
                    1.0,
                    None,
                    BlendMode::Normal,
                );
            }
        }
        println!("fill (2000 glyphs): {:?}/page", t0.elapsed() / reps);

        // Sweep only: coverage accumulation with a no-op emit.
        let t0 = std::time::Instant::now();
        for _ in 0..reps {
            for polys in &glyphs {
                prepare_edges(&mut scratch.edges, polys);
                sweep_rows(&mut scratch, 612, 792, FillRule::NonZero, |_, _, _, _| {});
            }
        }
        println!("sweep only:         {:?}/page", t0.elapsed() / reps);

        // Edge preparation alone.
        let t0 = std::time::Instant::now();
        for _ in 0..reps {
            for polys in &glyphs {
                prepare_edges(&mut scratch.edges, polys);
            }
        }
        println!("prepare_edges:      {:?}/page", t0.elapsed() / reps);

        // One big fill: a page-sized rounded blob, 40 of them.
        let big: Vec<Subpath> = vec![Subpath {
            points: (0..64)
                .map(|i| {
                    let a = i as f32 / 64.0 * std::f32::consts::TAU;
                    Point::new(306.0 + 280.0 * a.cos(), 396.0 + 370.0 * a.sin())
                })
                .collect(),
            closed: true,
        }];
        let t0 = std::time::Instant::now();
        for _ in 0..reps {
            for _ in 0..40 {
                fill_path(
                    &mut pix,
                    &mut scratch,
                    &big,
                    FillRule::NonZero,
                    [40, 80, 120, 200],
                    0.8,
                    None,
                    BlendMode::Normal,
                );
            }
        }
        println!("fill (40 big):      {:?}/page", t0.elapsed() / reps);
    }
}

#[cfg(test)]
mod span_tests {
    use super::*;
    use pdfboss_core::geom::Point;

    /// A self-intersecting star on subpixel coordinates: exercises the
    /// nonzero winding rule, coincident-crossing ordering and fractional
    /// coverage at every edge.
    fn star(cx: f32, cy: f32, r: f32) -> Subpath {
        Subpath {
            points: (0..5)
                .map(|i| {
                    let a = (i * 2) as f32 / 5.0 * std::f32::consts::TAU - 0.37;
                    Point::new(cx + r * a.cos(), cy + r * a.sin())
                })
                .collect(),
            closed: true,
        }
    }

    fn subpixel_rect(x0: f32, y0: f32, x1: f32, y1: f32) -> Subpath {
        Subpath {
            points: vec![
                Point::new(x0, y0),
                Point::new(x1, y0),
                Point::new(x1, y1),
                Point::new(x0, y1),
            ],
            closed: true,
        }
    }

    const INK: [u8; 4] = [30, 60, 200, 255];

    fn direct(polys: &[Subpath], alpha: f32, clip: Option<&Mask>, blend: BlendMode) -> Pixmap {
        let mut pix = Pixmap::new(24, 24);
        fill_path(
            &mut pix,
            &mut RasterScratch::default(),
            polys,
            FillRule::NonZero,
            INK,
            alpha,
            clip,
            blend,
        );
        pix
    }

    fn replayed(polys: &[Subpath], alpha: f32, clip: Option<&Mask>, blend: BlendMode) -> Pixmap {
        let mut scratch = RasterScratch::default();
        let set = capture_spans(&mut scratch, polys, FillRule::NonZero).expect("captured");
        let mut pix = Pixmap::new(24, 24);
        fill_spans(
            &mut pix,
            &mut scratch,
            &set,
            0.0,
            0,
            INK,
            alpha,
            clip,
            blend,
        );
        pix
    }

    /// Capturing a path's spans and replaying them at offset zero paints
    /// exactly the pixels a direct fill paints.
    #[test]
    fn captured_spans_rebuild_the_exact_coverage() {
        let polys = [star(11.3, 12.7, 9.4), subpixel_rect(1.2, 1.7, 5.8, 4.3)];
        let a = direct(&polys, 1.0, None, BlendMode::Normal);
        let b = replayed(&polys, 1.0, None, BlendMode::Normal);
        assert!(a.data.iter().any(|&v| v != 0), "the direct fill painted");
        assert_eq!(a.data, b.data);
    }

    /// Alpha scaling, a coverage clip and a non-normal blend mode reach the
    /// replay through the same row-painting path as a direct fill.
    #[test]
    fn span_fill_applies_alpha_clip_and_blend_like_fill_path() {
        let polys = [star(11.3, 12.7, 9.4)];
        let clip = Mask::from_path(
            24,
            24,
            &mut RasterScratch::default(),
            &[subpixel_rect(3.4, 2.2, 19.7, 21.3)],
            FillRule::NonZero,
        );
        let a = direct(&polys, 0.6, Some(&clip), BlendMode::Multiply);
        let b = replayed(&polys, 0.6, Some(&clip), BlendMode::Multiply);
        assert!(a.data.iter().any(|&v| v != 0), "the direct fill painted");
        assert_eq!(a.data, b.data);
    }

    /// A replay shifted by integer offsets clamps to the page exactly like a
    /// direct fill of the same translated rectangle: a rectangle's vertical
    /// edges interpolate to their stored x, so translating the geometry and
    /// translating the spans round identically and the comparison is exact.
    #[test]
    fn span_fill_shifts_and_clips_to_the_page_like_a_direct_fill() {
        let rect = subpixel_rect(2.3, 2.6, 9.7, 8.4);
        let translated = subpixel_rect(2.3 + 16.0, 2.6 + 19.0, 9.7 + 16.0, 8.4 + 19.0);
        let a = direct(&[translated], 1.0, None, BlendMode::Normal);
        let mut scratch = RasterScratch::default();
        let set = capture_spans(&mut scratch, &[rect], FillRule::NonZero).expect("captured");
        let mut b = Pixmap::new(24, 24);
        fill_spans(
            &mut b,
            &mut scratch,
            &set,
            16.0,
            19,
            INK,
            1.0,
            None,
            BlendMode::Normal,
        );
        assert!(a.data.iter().any(|&v| v != 0), "the direct fill painted");
        assert_eq!(a.data, b.data);
    }

    /// Rows shifted entirely off the page are skipped, not wrapped or
    /// painted at clamped rows.
    #[test]
    fn span_fill_skips_rows_off_the_page() {
        let rect = subpixel_rect(2.3, 2.6, 9.7, 8.4);
        let mut scratch = RasterScratch::default();
        let set = capture_spans(&mut scratch, &[rect], FillRule::NonZero).expect("captured");
        let mut pix = Pixmap::new(24, 24);
        fill_spans(
            &mut pix,
            &mut scratch,
            &set,
            0.0,
            -100,
            INK,
            1.0,
            None,
            BlendMode::Normal,
        );
        assert!(
            pix.data.iter().all(|&v| v == 0),
            "everything above the page"
        );
        fill_spans(
            &mut pix,
            &mut scratch,
            &set,
            0.0,
            100,
            INK,
            1.0,
            None,
            BlendMode::Normal,
        );
        assert!(
            pix.data.iter().all(|&v| v == 0),
            "everything below the page"
        );
    }
}