pdfboss-render 0.7.2

Page rasterization to RGBA pixmaps and PNG for pdfboss
Documentation
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//! Scanline coverage rasterizer: per-pixel coverage accumulation from
//! polygon edges, nonzero and even-odd fill rules, and coverage-mask
//! clipping.

use crate::path::Subpath;
use crate::Pixmap;

/// Vertical subsamples per pixel row; horizontal coverage is analytic.
const SUBSAMPLES: u32 = 4;

/// Which interior rule decides what a path encloses.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum FillRule {
    /// Nonzero winding number.
    NonZero,
    /// Even-odd (parity) rule.
    EvenOdd,
}

/// A per-pixel coverage mask (0 = fully clipped out, 255 = fully visible)
/// over a page of `width * height` device pixels.
///
/// The coverage is stored only for its bounding box `[x0, x0+bbox_w) x
/// [y0, y0+bbox_h)`; every pixel outside that box reads as 0. A form field's
/// clip path is typically a small fraction of the page, so this keeps
/// `from_path`/`intersect` proportional to the clip's own size instead of
/// the whole page — real documents can carry hundreds of clips per page, so
/// an O(page) cost per clip (a naive full-page buffer) dominates render time
/// even though each clip only ever restricts a small region.
#[derive(Debug, Clone, PartialEq)]
pub(crate) struct Mask {
    pub width: u32,
    pub height: u32,
    /// Left edge of the stored region, in device pixels.
    pub x0: u32,
    /// Top edge of the stored region, in device pixels.
    pub y0: u32,
    /// Width of the stored region (0 means the mask covers nothing).
    pub bbox_w: u32,
    /// Height of the stored region.
    pub bbox_h: u32,
    /// Row-major coverage values over the bbox, `bbox_w * bbox_h` bytes.
    pub data: Vec<u8>,
}

impl Mask {
    /// Creates an all-zero (fully clipped) mask covering the whole page.
    pub(crate) fn new(width: u32, height: u32) -> Mask {
        Mask {
            width,
            height,
            x0: 0,
            y0: 0,
            bbox_w: width,
            bbox_h: height,
            data: vec![0; width as usize * height as usize],
        }
    }

    /// A zero-cost mask that covers no pixels at all (every lookup is 0).
    fn empty(width: u32, height: u32) -> Mask {
        Mask {
            width,
            height,
            x0: 0,
            y0: 0,
            bbox_w: 0,
            bbox_h: 0,
            data: Vec::new(),
        }
    }

    /// Rasterizes `polys` under `rule` into a fresh mask sized to `polys`'
    /// own bounding box (clamped to the page), not the full page.
    pub(crate) fn from_path(width: u32, height: u32, polys: &[Subpath], rule: FillRule) -> Mask {
        let edges = build_edges(polys);
        if edges.is_empty() || width == 0 || height == 0 {
            return Mask::empty(width, height);
        }
        let mut xmin = f32::MAX;
        let mut xmax = f32::MIN;
        let mut ymin = f32::MAX;
        let mut ymax = f32::MIN;
        for e in &edges {
            xmin = xmin.min(e.x0).min(e.x1);
            xmax = xmax.max(e.x0).max(e.x1);
            ymin = ymin.min(e.y0);
            ymax = ymax.max(e.y1);
        }
        let bx0 = xmin.floor().max(0.0) as u32;
        let bx1 = (xmax.ceil().max(0.0) as u32).min(width);
        let by0 = ymin.floor().max(0.0) as u32;
        let by1 = (ymax.ceil().max(0.0) as u32).min(height);
        if bx1 <= bx0 || by1 <= by0 {
            return Mask::empty(width, height);
        }
        let bbox_w = bx1 - bx0;
        let bbox_h = by1 - by0;
        let mut mask = Mask {
            width,
            height,
            x0: bx0,
            y0: by0,
            bbox_w,
            bbox_h,
            data: vec![0u8; bbox_w as usize * bbox_h as usize],
        };
        let bw = bbox_w as usize;
        coverage_rows(width, height, polys, rule, |y, row, lo, hi| {
            // `lo`/`hi` are columns touched on this row, which `coverage_rows`
            // only ever derives from crossings between edges already bounded
            // by `[xmin, xmax]` — so they always fall within `[bx0, bx1)`.
            let base = (y - by0) as usize * bw;
            let local_lo = lo - bx0 as usize;
            let local_hi = hi - bx0 as usize;
            let dst = &mut mask.data[base + local_lo..base + local_hi];
            for (cov, out) in row[lo..hi].iter().zip(dst.iter_mut()) {
                *out = (cov.clamp(0.0, 1.0) * 255.0 + 0.5) as u8;
            }
        });
        mask
    }

    /// Coverage at device pixel `(x, y)`; 0 outside the stored bbox.
    #[inline]
    pub(crate) fn coverage(&self, x: u32, y: u32) -> u8 {
        if x < self.x0 || y < self.y0 {
            return 0;
        }
        let (lx, ly) = (x - self.x0, y - self.y0);
        if lx >= self.bbox_w || ly >= self.bbox_h {
            return 0;
        }
        self.data[ly as usize * self.bbox_w as usize + lx as usize]
    }

    /// Intersects this mask with `other` by taking the per-pixel minimum.
    /// The result is stored over just the overlap of the two bboxes (which
    /// can only shrink or stay the same size), not the full page — a chain
    /// of nested small clips stays cheap instead of re-touching every pixel
    /// on the page at each nesting level. The masks must belong to pages of
    /// identical dimensions.
    pub(crate) fn intersect(&mut self, other: &Mask) {
        *self = Mask::intersected(self, other);
    }

    /// Like [`Mask::intersect`], but takes both masks by reference and
    /// returns a fresh one — lets a caller holding `a` behind an `Rc` (e.g. a
    /// cached rasterization) compute the overlap without first cloning `a`'s
    /// full buffer just to shrink it back down.
    pub(crate) fn intersected(a: &Mask, b: &Mask) -> Mask {
        debug_assert_eq!((a.width, a.height), (b.width, b.height));
        let x0 = a.x0.max(b.x0);
        let y0 = a.y0.max(b.y0);
        let x1 = (a.x0 + a.bbox_w).min(b.x0 + b.bbox_w);
        let y1 = (a.y0 + a.bbox_h).min(b.y0 + b.bbox_h);
        if x1 <= x0 || y1 <= y0 {
            return Mask::empty(a.width, a.height);
        }
        let bbox_w = x1 - x0;
        let bbox_h = y1 - y0;
        let mut data = vec![0u8; bbox_w as usize * bbox_h as usize];
        for y in y0..y1 {
            let a_base = (y - a.y0) as usize * a.bbox_w as usize;
            let b_base = (y - b.y0) as usize * b.bbox_w as usize;
            let dst_base = (y - y0) as usize * bbox_w as usize;
            for x in x0..x1 {
                let av = a.data[a_base + (x - a.x0) as usize];
                let bv = b.data[b_base + (x - b.x0) as usize];
                data[dst_base + (x - x0) as usize] = av.min(bv);
            }
        }
        Mask {
            width: a.width,
            height: a.height,
            x0,
            y0,
            bbox_w,
            bbox_h,
            data,
        }
    }
}

/// A non-horizontal polygon edge, stored top-to-bottom with its winding
/// direction.
struct Edge {
    /// Top endpoint (smaller y).
    x0: f32,
    y0: f32,
    /// Bottom endpoint (larger y).
    x1: f32,
    y1: f32,
    /// +1 if the original edge pointed downward (increasing y), else -1.
    dir: i32,
}

impl Edge {
    /// X coordinate where the edge crosses the horizontal line `y`
    /// (requires `y0 <= y < y1`).
    fn x_at(&self, y: f32) -> f32 {
        self.x0 + (y - self.y0) * (self.x1 - self.x0) / (self.y1 - self.y0)
    }
}

/// Collects the non-horizontal edges of `polys`, implicitly closing every
/// subpath (fills always treat subpaths as closed). Edges with non-finite
/// vertices are skipped.
fn build_edges(polys: &[Subpath]) -> Vec<Edge> {
    let mut edges = Vec::new();
    for sub in polys {
        let pts = &sub.points;
        if pts.len() < 2 {
            continue;
        }
        for i in 0..pts.len() {
            let p = pts[i];
            let q = pts[(i + 1) % pts.len()];
            if !(p.x.is_finite() && p.y.is_finite() && q.x.is_finite() && q.y.is_finite()) {
                continue;
            }
            if p.y == q.y {
                continue;
            }
            let (top, bot, dir) = if p.y < q.y { (p, q, 1) } else { (q, p, -1) };
            edges.push(Edge {
                x0: top.x,
                y0: top.y,
                x1: bot.x,
                y1: bot.y,
                dir,
            });
        }
    }
    edges
}

/// Adds the analytic horizontal coverage of the span `[x0, x1]`, scaled by
/// `weight`, to a row buffer, and widens `[dirty_lo, dirty_hi)` to cover the
/// pixels it wrote so the caller can restrict its work to the touched extent.
fn add_span(
    row: &mut [f32],
    x0: f32,
    x1: f32,
    weight: f32,
    dirty_lo: &mut usize,
    dirty_hi: &mut usize,
) {
    let w = row.len() as f32;
    let x0 = x0.max(0.0);
    let x1 = x1.min(w);
    if x1 <= x0 {
        return;
    }
    let first = x0.floor() as usize;
    let last = (x1.ceil() as usize).min(row.len());
    *dirty_lo = (*dirty_lo).min(first);
    *dirty_hi = (*dirty_hi).max(last);
    for (px, slot) in row.iter_mut().enumerate().take(last).skip(first) {
        let l = x0.max(px as f32);
        let r = x1.min(px as f32 + 1.0);
        if r > l {
            *slot += (r - l) * weight;
        }
    }
}

/// Computes per-row anti-aliased coverage of `polys` under `rule` and
/// invokes `emit(y, row, x_lo, x_hi)` for every pixel row the path touches,
/// where `[x_lo, x_hi)` bounds the columns that received coverage. Rows the
/// path does not reach are never emitted (their coverage is zero), and
/// columns outside `[x_lo, x_hi)` in an emitted row are guaranteed zero.
fn coverage_rows<F: FnMut(u32, &[f32], usize, usize)>(
    width: u32,
    height: u32,
    polys: &[Subpath],
    rule: FillRule,
    mut emit: F,
) {
    if width == 0 || height == 0 {
        return;
    }
    let mut edges = build_edges(polys);
    if edges.is_empty() {
        return;
    }
    let mut ymin = f32::MAX;
    let mut ymax = f32::MIN;
    for e in &edges {
        ymin = ymin.min(e.y0);
        ymax = ymax.max(e.y1);
    }
    // Sort edges by their top `y` so the active-edge sweep below can bring
    // them in with a single forward-moving pointer as the scanline descends.
    edges.sort_by(|a, b| a.y0.total_cmp(&b.y0));

    let row_start = ymin.floor().max(0.0) as u32;
    let row_end = (ymax.ceil().max(0.0) as u32).min(height);
    let mut row = vec![0.0f32; width as usize];
    let mut crossings: Vec<(f32, i32)> = Vec::new();
    // Active-edge table: indices into `edges` for the edges that straddle the
    // current scanline. `ys` increases monotonically across the whole sweep
    // (rows outer, subsamples inner), so `next` only ever advances and expired
    // edges are dropped once and never revisited — turning the per-scanline
    // cost from O(all edges) into O(edges crossing this row).
    let mut active: Vec<usize> = Vec::new();
    let mut next = 0usize;
    let weight = 1.0 / SUBSAMPLES as f32;
    // `[dirty_lo, dirty_hi)` is the range of `row` written for the row being
    // built; it is used both to bound `emit` and to clear only the touched
    // slice before the next row instead of re-zeroing the full width.
    let full = width as usize;
    let mut dirty_lo = full;
    let mut dirty_hi = 0usize;
    for y in row_start..row_end {
        if dirty_lo < dirty_hi {
            row[dirty_lo..dirty_hi].iter_mut().for_each(|c| *c = 0.0);
        }
        dirty_lo = full;
        dirty_hi = 0;
        for s in 0..SUBSAMPLES {
            let ys = y as f32 + (s as f32 + 0.5) / SUBSAMPLES as f32;
            while next < edges.len() && edges[next].y0 <= ys {
                active.push(next);
                next += 1;
            }
            active.retain(|&i| edges[i].y1 > ys);
            crossings.clear();
            for &i in &active {
                // By construction `y0 <= ys` (activation) and `ys < y1`
                // (retain), so this edge genuinely crosses the scanline.
                crossings.push((edges[i].x_at(ys), edges[i].dir));
            }
            if crossings.len() < 2 {
                continue;
            }
            crossings.sort_by(|a, b| a.0.total_cmp(&b.0));
            let mut wind = 0i32;
            let mut span_start = 0.0f32;
            for &(x, dir) in &crossings {
                let was_inside = inside(wind, rule);
                wind += dir;
                let is_inside = inside(wind, rule);
                if !was_inside && is_inside {
                    span_start = x;
                } else if was_inside && !is_inside {
                    add_span(
                        &mut row,
                        span_start,
                        x,
                        weight,
                        &mut dirty_lo,
                        &mut dirty_hi,
                    );
                }
            }
        }
        if dirty_lo < dirty_hi {
            emit(y, &row, dirty_lo, dirty_hi);
        }
    }
}

/// Whether a winding count is "inside" under `rule`.
fn inside(wind: i32, rule: FillRule) -> bool {
    match rule {
        FillRule::NonZero => wind != 0,
        FillRule::EvenOdd => wind % 2 != 0,
    }
}

/// Composites `rgb` at alpha `a` (0..=1) over one straight-alpha RGBA8
/// pixel using the source-over rule.
fn composite_over(dst: &mut [u8], rgb: [u8; 3], a: f32) {
    let da = dst[3] as f32 / 255.0;
    let oa = a + da * (1.0 - a);
    if oa <= 0.0 {
        dst.copy_from_slice(&[0, 0, 0, 0]);
        return;
    }
    for i in 0..3 {
        let s = rgb[i] as f32;
        let d = dst[i] as f32;
        let c = (s * a + d * da * (1.0 - a)) / oa;
        dst[i] = (c + 0.5) as u8;
    }
    dst[3] = (oa * 255.0 + 0.5) as u8;
}

/// Fills `polys` into `pix` under `rule` with the straight-alpha color
/// `rgba`, further scaled by the constant `alpha` (0..=1) and, when
/// present, the `clip` coverage mask. Anti-aliased coverage is composited
/// source-over.
pub(crate) fn fill_path(
    pix: &mut Pixmap,
    polys: &[Subpath],
    rule: FillRule,
    rgba: [u8; 4],
    alpha: f32,
    clip: Option<&Mask>,
) {
    let alpha = if alpha.is_finite() {
        alpha.clamp(0.0, 1.0)
    } else {
        1.0
    };
    let base_a = rgba[3] as f32 / 255.0 * alpha;
    if base_a <= 0.0 {
        return;
    }
    let rgb = [rgba[0], rgba[1], rgba[2]];
    let opaque = [rgba[0], rgba[1], rgba[2], 255];
    let w = pix.width as usize;
    coverage_rows(pix.width, pix.height, polys, rule, |y, row, lo, hi| {
        let base = y as usize * w;
        for (dx, &cov) in row[lo..hi].iter().enumerate() {
            let x = lo + dx;
            let mut a = cov.clamp(0.0, 1.0) * base_a;
            if let Some(mask) = clip {
                a *= mask.coverage(x as u32, y) as f32 / 255.0;
            }
            if a <= 0.0 {
                continue;
            }
            let off = (base + x) * 4;
            if a >= 1.0 {
                // Fully covered by an opaque source: the source-over result
                // is exactly the source color, so skip the per-pixel divide.
                pix.data[off..off + 4].copy_from_slice(&opaque);
            } else {
                composite_over(&mut pix.data[off..off + 4], rgb, a);
            }
        }
    });
}

#[cfg(test)]
mod tests {
    use super::*;
    use pdfboss_core::geom::Point;

    fn rect_poly(x0: f32, y0: f32, x1: f32, y1: f32) -> Subpath {
        Subpath {
            points: vec![
                Point::new(x0, y0),
                Point::new(x1, y0),
                Point::new(x1, y1),
                Point::new(x0, y1),
            ],
            closed: true,
        }
    }

    fn alpha_at(pix: &Pixmap, x: u32, y: u32) -> u8 {
        pix.data[((y * pix.width + x) * 4 + 3) as usize]
    }

    fn rgba_at(pix: &Pixmap, x: u32, y: u32) -> [u8; 4] {
        let off = ((y * pix.width + x) * 4) as usize;
        pix.data[off..off + 4].try_into().unwrap()
    }

    const RED: [u8; 4] = [255, 0, 0, 255];

    #[test]
    fn axis_aligned_rect_exact_interior() {
        let mut pix = Pixmap::new(10, 10);
        let polys = [rect_poly(2.0, 2.0, 8.0, 8.0)];
        fill_path(&mut pix, &polys, FillRule::NonZero, RED, 1.0, None);
        for y in 0..10 {
            for x in 0..10 {
                let inside = (2..8).contains(&x) && (2..8).contains(&y);
                if inside {
                    assert_eq!(rgba_at(&pix, x, y), RED, "pixel ({x},{y})");
                } else {
                    assert_eq!(alpha_at(&pix, x, y), 0, "pixel ({x},{y})");
                }
            }
        }
    }

    #[test]
    fn half_pixel_horizontal_edge_antialiases() {
        let mut pix = Pixmap::new(10, 10);
        let polys = [rect_poly(2.5, 2.0, 8.0, 8.0)];
        fill_path(&mut pix, &polys, FillRule::NonZero, RED, 1.0, None);
        let a = alpha_at(&pix, 2, 4);
        assert!((127..=129).contains(&a), "edge alpha {a}");
        assert_eq!(alpha_at(&pix, 3, 4), 255);
        assert_eq!(alpha_at(&pix, 1, 4), 0);
    }

    #[test]
    fn half_pixel_vertical_edge_antialiases() {
        let mut pix = Pixmap::new(10, 10);
        let polys = [rect_poly(2.0, 2.5, 8.0, 8.0)];
        fill_path(&mut pix, &polys, FillRule::NonZero, RED, 1.0, None);
        let a = alpha_at(&pix, 4, 2);
        assert!((115..=140).contains(&a), "edge alpha {a}");
        assert_eq!(alpha_at(&pix, 4, 3), 255);
        assert_eq!(alpha_at(&pix, 4, 1), 0);
    }

    #[test]
    fn triangle_half_plane_sanity() {
        let mut pix = Pixmap::new(10, 10);
        let tri = Subpath {
            points: vec![
                Point::new(1.0, 1.0),
                Point::new(9.0, 1.0),
                Point::new(5.0, 9.0),
            ],
            closed: true,
        };
        fill_path(&mut pix, &[tri], FillRule::NonZero, RED, 1.0, None);
        assert_eq!(alpha_at(&pix, 5, 4), 255, "interior");
        assert_eq!(alpha_at(&pix, 4, 2), 255, "interior near top");
        assert_eq!(alpha_at(&pix, 0, 5), 0, "left of triangle");
        assert_eq!(alpha_at(&pix, 9, 8), 0, "right of apex");
        assert_eq!(alpha_at(&pix, 5, 0), 0, "above");
    }

    #[test]
    fn even_odd_donut_has_hole() {
        let mut pix = Pixmap::new(12, 12);
        let polys = [
            rect_poly(1.0, 1.0, 11.0, 11.0),
            rect_poly(4.0, 4.0, 8.0, 8.0),
        ];
        fill_path(&mut pix, &polys, FillRule::EvenOdd, RED, 1.0, None);
        assert_eq!(alpha_at(&pix, 6, 6), 0, "hole must be empty");
        assert_eq!(alpha_at(&pix, 2, 6), 255, "ring left");
        assert_eq!(alpha_at(&pix, 9, 6), 255, "ring right");
        assert_eq!(alpha_at(&pix, 6, 2), 255, "ring top");
        assert_eq!(alpha_at(&pix, 0, 6), 0, "outside");
    }

    #[test]
    fn nonzero_same_winding_donut_fills_solid() {
        let mut pix = Pixmap::new(12, 12);
        // Both rects share the same winding direction.
        let polys = [
            rect_poly(1.0, 1.0, 11.0, 11.0),
            rect_poly(4.0, 4.0, 8.0, 8.0),
        ];
        fill_path(&mut pix, &polys, FillRule::NonZero, RED, 1.0, None);
        assert_eq!(alpha_at(&pix, 6, 6), 255, "center filled under nonzero");
        assert_eq!(alpha_at(&pix, 2, 6), 255, "ring");
        assert_eq!(alpha_at(&pix, 0, 6), 0, "outside");
    }

    #[test]
    fn nonzero_opposite_winding_donut_has_hole() {
        let mut pix = Pixmap::new(12, 12);
        let inner = Subpath {
            points: vec![
                Point::new(4.0, 4.0),
                Point::new(4.0, 8.0),
                Point::new(8.0, 8.0),
                Point::new(8.0, 4.0),
            ],
            closed: true,
        };
        let polys = [rect_poly(1.0, 1.0, 11.0, 11.0), inner];
        fill_path(&mut pix, &polys, FillRule::NonZero, RED, 1.0, None);
        assert_eq!(alpha_at(&pix, 6, 6), 0, "reversed inner rect punches hole");
        assert_eq!(alpha_at(&pix, 2, 6), 255, "ring");
    }

    #[test]
    fn clip_mask_restricts_fill() {
        let mut pix = Pixmap::new(10, 10);
        let clip = Mask::from_path(10, 10, &[rect_poly(0.0, 0.0, 5.0, 10.0)], FillRule::NonZero);
        let polys = [rect_poly(0.0, 0.0, 10.0, 10.0)];
        fill_path(&mut pix, &polys, FillRule::NonZero, RED, 1.0, Some(&clip));
        for y in 0..10 {
            for x in 0..10 {
                if x < 5 {
                    assert_eq!(alpha_at(&pix, x, y), 255, "inside clip ({x},{y})");
                } else {
                    assert_eq!(alpha_at(&pix, x, y), 0, "outside clip untouched ({x},{y})");
                }
            }
        }
    }

    #[test]
    fn mask_intersect_takes_minimum() {
        let mut a = Mask::from_path(8, 8, &[rect_poly(0.0, 0.0, 6.0, 8.0)], FillRule::NonZero);
        let b = Mask::from_path(8, 8, &[rect_poly(4.0, 0.0, 8.0, 8.0)], FillRule::NonZero);
        a.intersect(&b);
        assert_eq!(a.coverage(2, 4), 0, "only in a");
        assert_eq!(a.coverage(7, 4), 0, "only in b");
        assert_eq!(a.coverage(5, 4), 255, "in both");
    }

    #[test]
    fn mask_from_path_bbox_is_tight_not_full_page() {
        // A small clip rect on a large page should only allocate its own
        // bounding box, not the whole page — this is the whole point of the
        // fix (O(clip area), not O(page area), per clip operation).
        let mask = Mask::from_path(
            1000,
            1000,
            &[rect_poly(10.0, 20.0, 30.0, 50.0)],
            FillRule::NonZero,
        );
        assert_eq!(mask.x0, 10);
        assert_eq!(mask.y0, 20);
        assert_eq!(mask.bbox_w, 20);
        assert_eq!(mask.bbox_h, 30);
        assert_eq!(mask.data.len(), 20 * 30);
        assert_eq!(mask.coverage(15, 25), 255, "inside clip");
        assert_eq!(mask.coverage(500, 500), 0, "far outside clip bbox");
        assert_eq!(mask.coverage(0, 0), 0, "outside clip bbox but inside page");
    }

    #[test]
    fn mask_intersect_disjoint_bboxes_is_empty() {
        let mut a = Mask::from_path(
            100,
            100,
            &[rect_poly(0.0, 0.0, 10.0, 10.0)],
            FillRule::NonZero,
        );
        let b = Mask::from_path(
            100,
            100,
            &[rect_poly(50.0, 50.0, 60.0, 60.0)],
            FillRule::NonZero,
        );
        a.intersect(&b);
        assert_eq!(a.bbox_w, 0);
        assert_eq!(a.bbox_h, 0);
        for y in 0..100 {
            for x in 0..100 {
                assert_eq!(a.coverage(x, y), 0, "disjoint clips leave nothing visible");
            }
        }
    }

    #[test]
    fn mask_intersect_shrinks_bbox_to_overlap() {
        let mut a = Mask::from_path(
            100,
            100,
            &[rect_poly(0.0, 0.0, 20.0, 20.0)],
            FillRule::NonZero,
        );
        let b = Mask::from_path(
            100,
            100,
            &[rect_poly(10.0, 10.0, 30.0, 30.0)],
            FillRule::NonZero,
        );
        a.intersect(&b);
        assert_eq!(a.x0, 10);
        assert_eq!(a.y0, 10);
        assert_eq!(a.bbox_w, 10);
        assert_eq!(a.bbox_h, 10);
        assert_eq!(a.coverage(15, 15), 255, "in overlap");
        assert_eq!(a.coverage(5, 5), 0, "only in a");
        assert_eq!(a.coverage(25, 25), 0, "only in b");
    }

    #[test]
    fn mask_new_is_full_page_and_directly_indexable() {
        // `Mask::new` stays a full-page buffer (unlike `from_path`): a few
        // tests (and image.rs's) build a synthetic mask by hand via direct
        // `.data` indexing, which relies on this.
        let mask = Mask::new(8, 8);
        assert_eq!(mask.bbox_w, 8);
        assert_eq!(mask.bbox_h, 8);
        assert_eq!(mask.data.len(), 64);
        assert!(mask.data.iter().all(|&b| b == 0));
    }

    #[test]
    fn constant_alpha_composites_over_white() {
        let mut pix = Pixmap::new(4, 4);
        pix.fill([255, 255, 255, 255]);
        let polys = [rect_poly(0.0, 0.0, 4.0, 4.0)];
        fill_path(&mut pix, &polys, FillRule::NonZero, RED, 0.5, None);
        let px = rgba_at(&pix, 2, 2);
        assert_eq!(px[0], 255);
        assert!((127..=129).contains(&px[1]), "green {}", px[1]);
        assert!((127..=129).contains(&px[2]), "blue {}", px[2]);
        assert_eq!(px[3], 255);
    }

    #[test]
    fn open_subpath_is_implicitly_closed_for_fill() {
        let mut pix = Pixmap::new(10, 10);
        let tri = Subpath {
            points: vec![
                Point::new(1.0, 1.0),
                Point::new(9.0, 1.0),
                Point::new(5.0, 9.0),
            ],
            closed: false,
        };
        fill_path(&mut pix, &[tri], FillRule::NonZero, RED, 1.0, None);
        assert_eq!(alpha_at(&pix, 5, 4), 255);
    }
}