//! Low-level handling of PCX. You generally don't need to use this module.
pubmodheader;pubmodrle;pubuseself::header::Header;/// Magic byte which is used as a first byte in all PCX files.
pubconstMAGIC_BYTE:u8=0xA;/// Byte marking the start of the 256-color palette.
pubconstPALETTE_START:u8=0xC;