Struct pax_runtime::component::ComponentInstance
source · pub struct ComponentInstance {
pub template: InstanceNodePtrList,
pub timeline: Option<Rc<RefCell<Timeline>>>,
/* private fields */
}Expand description
A render node with its own runtime context. Will push a frame
to the runtime stack including the specified slot_children and
a PaxType properties object. Component is used at the root of
applications, at the root of reusable components like Stacker, and
in special applications like Repeat where it houses the RepeatItem
properties attached to each of Repeat’s virtual nodes.
Fields§
§template: InstanceNodePtrList§timeline: Option<Rc<RefCell<Timeline>>>Trait Implementations§
source§impl InstanceNode for ComponentInstance
impl InstanceNode for ComponentInstance
fn instantiate(args: InstantiationArgs) -> Rc<Self>
source§fn handle_mount(
self: Rc<Self>,
expanded_node: &Rc<ExpandedNode>,
context: &Rc<RuntimeContext>,
)
fn handle_mount( self: Rc<Self>, expanded_node: &Rc<ExpandedNode>, context: &Rc<RuntimeContext>, )
Fires during the tick when a node is first attached to the render tree. For example,
this event fires by all nodes on the global first tick, and by all nodes in a subtree
when a
Conditional subsequently turns on a subtree (i.e. when the Conditionals criterion becomes true after being false through the end of at least 1 frame.)
A use-case: send a message to native renderers that a Text element should be rendered and trackedsource§fn handle_unmount(
&self,
expanded_node: &Rc<ExpandedNode>,
context: &Rc<RuntimeContext>,
)
fn handle_unmount( &self, expanded_node: &Rc<ExpandedNode>, context: &Rc<RuntimeContext>, )
Fires during element unmount, when an element is about to be removed from the render tree (e.g. by a
Conditional)
A use-case: send a message to native renderers that a Text element should be removedsource§fn update(
self: Rc<Self>,
expanded_node: &Rc<ExpandedNode>,
context: &Rc<RuntimeContext>,
)
fn update( self: Rc<Self>, expanded_node: &Rc<ExpandedNode>, context: &Rc<RuntimeContext>, )
Updates the expanded node, recomputing its properties and possibly updating its children
fn resolve_debug( &self, f: &mut Formatter<'_>, _expanded_node: Option<&ExpandedNode>, ) -> Result
source§fn base(&self) -> &BaseInstance
fn base(&self) -> &BaseInstance
Retrieves the base instance, containing common functionality that all instances share
fn get_template(&self) -> Option<&InstanceNodePtrList>
source§fn handle_pre_render(
&self,
expanded_node: &ExpandedNode,
context: &Rc<RuntimeContext>,
rcs: &mut dyn RenderContext,
)
fn handle_pre_render( &self, expanded_node: &ExpandedNode, context: &Rc<RuntimeContext>, rcs: &mut dyn RenderContext, )
Second lifecycle method during each render loop, occurs after
properties have been computed, but before rendering
Example use-case: perform side-effects to the drawing contexts.
This is how [
Frame] performs clipping, for example.
Occurs in a pre-order traversal of the render tree.source§fn render(
&self,
expanded_node: &ExpandedNode,
context: &Rc<RuntimeContext>,
rcs: &mut dyn RenderContext,
)
fn render( &self, expanded_node: &ExpandedNode, context: &Rc<RuntimeContext>, rcs: &mut dyn RenderContext, )
Third lifecycle method during each render loop, occurs
after all descendents have been rendered.
Occurs in a post-order traversal of the render tree. Most primitives
are expected to draw their contents to the rendering context during this event.
source§fn handle_post_render(
&self,
expanded_node: &ExpandedNode,
context: &Rc<RuntimeContext>,
rcs: &mut dyn RenderContext,
)
fn handle_post_render( &self, expanded_node: &ExpandedNode, context: &Rc<RuntimeContext>, rcs: &mut dyn RenderContext, )
Fourth and final lifecycle method during each render loop, occurs
after all descendents have been rendered AND the current node has been rendered.
Useful for clean-up, e.g. this is where
Frame cleans up the drawing contexts
to stop clipping.
Occurs in a post-order traversal of the render tree.source§fn handle_scroll(&self, args_scroll: Scroll)
fn handle_scroll(&self, args_scroll: Scroll)
Invoked by event interrupts to pass scroll information to render node
source§fn clips_content(&self, _expanded_node: &ExpandedNode) -> bool
fn clips_content(&self, _expanded_node: &ExpandedNode) -> bool
Used by frame to control content clipping
fn handle_native_interrupt( &self, _expanded_node: &Rc<ExpandedNode>, _interrupt: &NativeInterrupt, )
Auto Trait Implementations§
impl !Freeze for ComponentInstance
impl !RefUnwindSafe for ComponentInstance
impl !Send for ComponentInstance
impl !Sync for ComponentInstance
impl Unpin for ComponentInstance
impl !UnwindSafe for ComponentInstance
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
source§fn round_into(self) -> U
fn round_into(self) -> U
Performs the conversion.