Struct pax_runtime::component::ComponentInstance

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pub struct ComponentInstance {
    pub template: InstanceNodePtrList,
    pub timeline: Option<Rc<RefCell<Timeline>>>,
    /* private fields */
}
Expand description

A render node with its own runtime context. Will push a frame to the runtime stack including the specified slot_children and a PaxType properties object. Component is used at the root of applications, at the root of reusable components like Stacker, and in special applications like Repeat where it houses the RepeatItem properties attached to each of Repeat’s virtual nodes.

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§template: InstanceNodePtrList§timeline: Option<Rc<RefCell<Timeline>>>

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impl InstanceNode for ComponentInstance

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fn instantiate(args: InstantiationArgs) -> Rc<Self>

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fn handle_mount( self: Rc<Self>, expanded_node: &Rc<ExpandedNode>, context: &Rc<RuntimeContext>, )

Fires during the tick when a node is first attached to the render tree. For example, this event fires by all nodes on the global first tick, and by all nodes in a subtree when a Conditional subsequently turns on a subtree (i.e. when the Conditionals criterion becomes true after being false through the end of at least 1 frame.) A use-case: send a message to native renderers that a Text element should be rendered and tracked
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fn handle_unmount( &self, expanded_node: &Rc<ExpandedNode>, context: &Rc<RuntimeContext>, )

Fires during element unmount, when an element is about to be removed from the render tree (e.g. by a Conditional) A use-case: send a message to native renderers that a Text element should be removed
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fn update( self: Rc<Self>, expanded_node: &Rc<ExpandedNode>, context: &Rc<RuntimeContext>, )

Updates the expanded node, recomputing its properties and possibly updating its children
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fn resolve_debug( &self, f: &mut Formatter<'_>, _expanded_node: Option<&ExpandedNode>, ) -> Result

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fn base(&self) -> &BaseInstance

Retrieves the base instance, containing common functionality that all instances share
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fn get_template(&self) -> Option<&InstanceNodePtrList>

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fn handle_pre_render( &self, expanded_node: &ExpandedNode, context: &Rc<RuntimeContext>, rcs: &mut dyn RenderContext, )

Second lifecycle method during each render loop, occurs after properties have been computed, but before rendering Example use-case: perform side-effects to the drawing contexts. This is how [Frame] performs clipping, for example. Occurs in a pre-order traversal of the render tree.
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fn render( &self, expanded_node: &ExpandedNode, context: &Rc<RuntimeContext>, rcs: &mut dyn RenderContext, )

Third lifecycle method during each render loop, occurs after all descendents have been rendered. Occurs in a post-order traversal of the render tree. Most primitives are expected to draw their contents to the rendering context during this event.
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fn handle_post_render( &self, expanded_node: &ExpandedNode, context: &Rc<RuntimeContext>, rcs: &mut dyn RenderContext, )

Fourth and final lifecycle method during each render loop, occurs after all descendents have been rendered AND the current node has been rendered. Useful for clean-up, e.g. this is where Frame cleans up the drawing contexts to stop clipping. Occurs in a post-order traversal of the render tree.
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fn handle_scroll(&self, args_scroll: Scroll)

Invoked by event interrupts to pass scroll information to render node
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fn clips_content(&self, _expanded_node: &ExpandedNode) -> bool

Used by frame to control content clipping
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fn handle_native_interrupt( &self, _expanded_node: &Rc<ExpandedNode>, _interrupt: &NativeInterrupt, )

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type Error = <U as TryFrom<T>>::Error

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