use mlua::prelude::*;
pub(super) fn init(lua: &Lua) -> LuaResult<LuaTable> {
let exports = lua.create_table()?;
exports.set("print_to_console", lua.create_function(print_to_console)?)?;
exports.set("print_to_logfile", lua.create_function(print_to_logfile)?)?;
exports.set("info", lua.create_function(info)?)?;
exports.set("debug", lua.create_function(debug)?)?;
exports.set("warn", lua.create_function(warn)?)?;
exports.set("error", lua.create_function(error)?)?;
exports.set("fatal", lua.create_function(fatal)?)?;
return Ok(exports);
}
fn print_to_console(_lua: &Lua, args: (String,)) -> LuaResult<()> {
pawkit_logger::print_to_console(&args.0);
return Ok(());
}
fn print_to_logfile(_lua: &Lua, args: (String,)) -> LuaResult<()> {
pawkit_logger::print_to_logfile(&args.0);
return Ok(());
}
fn info(_lua: &Lua, args: (String,)) -> LuaResult<()> {
pawkit_logger::info(&args.0);
return Ok(());
}
fn debug(_lua: &Lua, args: (String,)) -> LuaResult<()> {
pawkit_logger::debug(&args.0);
return Ok(());
}
fn warn(_lua: &Lua, args: (String,)) -> LuaResult<()> {
pawkit_logger::warn(&args.0);
return Ok(());
}
fn error(_lua: &Lua, args: (String,)) -> LuaResult<()> {
pawkit_logger::error(&args.0);
return Ok(());
}
fn fatal(_lua: &Lua, args: (String,)) -> LuaResult<()> {
pawkit_logger::fatal(&args.0);
return Ok(());
}