local net = {}
function net.host(server_url, game_id, request_proxy, channels)
end
function net.connect(game_id, host_id)
end
net.host_events = {
PeerConnected = 0,
PeerDisconnected = 1,
PacketRecieved = 2,
HostIdUpdated = 3
}
net.client_events = {
Connected = 0,
Disconnected = 1,
ConnectionFailed = 2,
PacketRecieved = 3
}
local NetHostPeer = {}
function NetHostPeer:send_packet(peer_id, channel, data)
end
function NetHostPeer:shutdown()
end
function NetHostPeer:next_event()
end
function NetHostPeer:get_host_id()
end
local NetHostPeerEvent = {}
function NetHostPeerEvent:get_type()
end
function NetHostPeerEvent:get_peer_id()
end
function NetHostPeerEvent:get_data()
end
local NetClientPeer = {}
function NetClientPeer:send_packet(channel, data)
end
function NetClientPeer:disconnect()
end
function NetClientPeer:next_event()
end
local NetClientPeerEvent = {}
function NetClientPeerEvent:get_type()
end
function NetClientPeerEvent:get_data()
end
return net