local pawkit = {}
local logger = {}
function logger.print_to_console(message) end
function logger.print_to_logfile(message) end
function logger.info(message) end
function logger.debug(message) end
function logger.warn(message) end
function logger.error(message) end
function logger.fatal(message) end
pawkit.logger = logger
local net = {}
function net.host(server_url, game_id, request_proxy) end
function net.connect(game_id, host_id) end
net.host_events = {
peer_connected = 0,
peer_disconnected = 1,
packet_recieved = 2,
host_id_updated = 3
}
net.client_events = {
connected = 0,
disconnected = 1,
connection_failed = 2,
packet_received = 3
}
local NetHostPeer = {}
function NetHostPeer:send_packet(peer_id, data) end
function NetHostPeer:shutdown() end
function NetHostPeer:next_event() end
function NetHostPeer:get_host_id() end
local NetHostPeerEvent = {}
function NetHostPeerEvent:get_type() end
function NetHostPeerEvent:get_peer_id() end
function NetHostPeerEvent:get_data() end
local NetClientPeer = {}
function NetClientPeer:send_packet(data) end
function NetClientPeer:disconnect() end
function NetClientPeer:next_event() end
local NetClientPeerEvent = {}
function NetClientPeerEvent:get_type() end
function NetClientPeerEvent:get_data() end
pawkit.net = net
return pawkit