pathfinding-indexed 4.15.0

Index-only pathfinding, flow, and graph algorithms
Documentation
//! Find minimum-spanning-tree in an undirected graph using [Prim's
//! algorithm](https://en.wikipedia.org/wiki/Prim%27s_algorithm).

use std::cmp::Reverse;
use std::collections::{BinaryHeap, HashSet};
use std::hash::Hash;

/// Find a minimum-spanning-tree. From a collection of weighted edges,
/// return a vector of edges forming a minimum-spanning-tree.
pub fn prim<N, C>(edges: &[(N, N, C)]) -> Vec<(&N, &N, C)>
where
    N: Hash + Eq + Ord,
    C: Clone + Ord,
{
    let Some((start, ..)) = edges.first() else {
        return vec![];
    };

    let mut priority_queue = edges
        .iter()
        .filter_map(|(n, n1, c)| (n == start).then_some(Reverse((c, n, n1))))
        .collect::<BinaryHeap<_>>();

    let (mut mst, mut visited) = (Vec::new(), HashSet::new());
    visited.insert(start);
    while let Some(Reverse((c, n, n1))) = priority_queue.pop() {
        if visited.contains(n1) {
            continue;
        }

        mst.push((n, n1, c.clone()));

        for (n2, n3, c) in edges {
            if n1 == n2 && !visited.contains(n3) {
                priority_queue.push(Reverse((c, n1, n3)));
            } else if n1 == n3 && !visited.contains(n2) {
                priority_queue.push(Reverse((c, n1, n2)));
            }
        }
        visited.insert(n1);
    }
    mst
}