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use crate::graph::Edge;
#[derive(Clone)]
pub struct Node {
pub id: usize,
pub edges: Vec<Edge>,
}
impl Node {
pub fn from(id: usize, edges: Vec<Edge>) -> Node {
return Node {
id,
edges,
};
}
}
pub struct Position3D {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl Position3D {
pub fn zeroed() -> Position3D {
return Position3D {
x: 0.0,
y: 0.0,
z: 0.0,
};
}
pub fn from(x: f32, y: f32, z: f32) -> Position3D {
return Position3D {
x,
y,
z,
};
}
}
#[test]
fn create_node_should_succeed() {
let node = Node::from(1, vec![]);
assert_eq!(1, node.id);
assert!(node.edges.is_empty());
}
#[test]
fn create_zeroed_position_should_succeed() {
let position = Position3D::zeroed();
assert_eq!(0.0, position.x);
assert_eq!(0.0, position.y);
assert_eq!(0.0, position.z);
}
#[test]
fn create_position_should_succeed() {
let position = Position3D::from(0.1, 0.2, 0.3);
assert_eq!(0.1, position.x);
assert_eq!(0.2, position.y);
assert_eq!(0.3, position.z);
}