use crate::graph::Edge;
#[derive(Clone)]
pub struct Node {
pub id: usize,
pub edges: Vec<Edge>,
}
impl Node {
pub fn from(id: usize, edges: Vec<Edge>) -> Node {
return Node {
id,
edges
};
}
}
pub struct Position {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl Position {
pub fn zeroed() -> Position {
return Position {
x: 0.0,
y: 0.0,
z: 0.0,
};
}
pub fn from(x: f32, y: f32, z: f32) -> Position {
return Position {
x,
y,
z,
};
}
}